3:10 you can select blocks and change their sliding properties, so you could make slopes completely sticky so you don’t slide on them, or make blocks like ice so you can barely control yourself edit: you can see the menu for this here 5:39
7:18 I can explain: You ever had random scaled up objects disappear before they go off screen? This makes it so you can link a group of objects, and they'll all be visible as long as a single one of them is loaded pretty sure.
Oh boy Robtop hasnt even showed everything yet. The 2.2 gdps has only the ones that COULD have been found. And that is probably not even a half of whats coming.
2.2 has a lot of features. one of the main reasons 2.2 took too long because that robtop has to set the positions of each button properly so it doesn’t look ugly
4:20 Robtop: That one is gonna be in the community shop, *Discord sound* But these icons are just gonna be placed around the game like the normal ones But, with- Someone: Yeah and like reward chests and such things. Robtop: Yeah, exactly.
0:40 To My Speculation, This Icon Change Makes It More Favorable To Whatever Phone Uses Round Icons For Their Apps (And I'm Calling Them Icons Because, Why Not) 2:09 Hi Gleamy :)) 2:26 This Checkpoint Image Is Probably An Early Design, Might Get Updated (As Seen In GD10Y)
Lmao it's bigger than the last 7 updates put together Mojang updates once every 10 months or so with just "Hey guys we added a new block that's just retextured stone, okay have fun, we're gonna go make three new games"
0:01 is that "one fine day" by Elwood? man i want to relive playing mario forever for the first time... even if i know this song was not made for the game itself
7:22 nonStickY on moving objects player wont stick on them in Y axis, nonStickX: player wont stick on moving objects in x axis like robtop showed before, "ord" is the order for objects and triggers, like triggers in "ord" 1 wont be activated until player reach "ord" 1 first, used in reversed or sideways gravity gameplay to avoid that some triggers activate, before the creator of the level wants, Single PTouch: used in orbs and portals, if player 2 touches an orb player 1 cannot touch the same orb, advanced follow trigger options: target group id: group that will move, x only: group only follow the target in x axis, y only: the same but in y axis, rotateDir: the group will follow the target also in the degress taking UP as the típ of the proyectile, follow group id: the group that will be followed by the target group ID, p1: target follows player 1, p2: target follows player 2, c: target follows camera, rotation offset: offset degrees for the típ when rotateDir is activated, Delay: how many retarded is the target following the other group by example if Delay is =1 sec, the target will follow the position that his objetive has 1 sec ago, Maxspeed: máx speed the target can get, StartSpeed: initial speed the target will get, Acceleration: the acceleration the target will get, Steerforce: how easily the target will rotate searching his objetive; 0=cant change his initial direction, 999=always will follow his target, (in gdps is needed to click "2" button in the corner to make "steerforce" works, (in the other page): Slowdist: makes the target slow down his speed when arriving to his target (Last Page) : range center id: a place that will activate a proximity function making that the target only will follow his objetive if it enters the proximity marked in the "maxRange", maxRange: the proximity option, 30=1 Block of distance, that's all I know for "advanced follow trigger", (área anim trigger) Changes an área trigger settings already putted in the level, only will works if there is an área trigger associated with it, in the área trigger you can give him an "effectID" that will be used in this "área anim trigger", you check the "use EID" box (use efffectID) and write the effectID of the área trigger, then in "length" if the original área trigger has 30 by example, by letting it in "na" the length of the área trigger wont be changed, but if you write other number, his length will be changed in the "duratión" time writed in the "área anim trigger", this works in all the other options, knowing that "na" means that the original settings putted in the área trigger wont be changed in that time, you can also add easings for the change of the área trigger, note: an "scale área trigger" cannot be changed with an "rotate área anim trigger" by example, rotate only works with rotate, mové only with move, scale only with scale etc..., (área trigger things) Offset Y: offsets in y axis the original target group ID, Modfront: the affected objects that have a x axis bigger than the target will be affected diferently depending on this, being 1.00=100% 0.00=0% 1.50=150% of the original distance marked, the same with ModBack but with the objects that have an x axis lower, Deadzone:how fast the action will be taked, being 0.00 normal and 1.00 instantly, square buttons indicate how the other objects will act when the center of the área arrives, ignore linked : will breaks linked objects in the editor, ignore gparent: ignores the "group parent" option in the objects that have that option checked, EffectID: an ID that you gives to the effect maked by the área trigger, used to change in real time, the parameters you initially putted in the área trigger by using an "área anim trigger", target group id: the objects that will be affected by the área, center group id: the center of the área, (the other boxes of the área trigger is for putting as center of the área, places already existent: p1: player 1, p2: player 2, c: camera, bl: bottom left of the camera, cl: center left of the camera, tl: top left of the camera, bc: bottom center of the camera, tc: top center of the camera, br: bottom right of the camera, cr: center right of the camera, tr: top right of the camera, (colision trigger) P1: player 1, p2: player 2, pp: player, doesn't matter which one I hope helped you, i speak spanish normally by the way xd
Submit your Unknwon 2.2 Facts: shorturl.at/vBRSU
Also HELLO GLEAMY
ok
hi gleamy
Bye gleamy 8:04
Hi gleamy
You misspelled "Unknown" as "Unknwon"
The biggest secret of 2.2 is the release date, not even robtop knows it.
Edit: NOT ANYMORE LOL
Edit 2: He thought he knew lmao
If nobody knows it is it a secret or is it something unknown?
i have heard that 2.2 is releasing 18th january
@@Magic-8163 the vault keeper knows
@@VladPlayENG yeah I’ve heard it was releasing May 2018 so it’s probably not gonna
@@twistedcoasters1533 bro its 2023
3:10 you can select blocks and change their sliding properties, so you could make slopes completely sticky so you don’t slide on them, or make blocks like ice so you can barely control yourself
edit: you can see the menu for this here 5:39
Very good explanation
I hope robtop shows us a tutorial for all triggers and features cuz they're so wild ☠️
HELLO GLEAMY
Hello gleamy
2.2 will be the best thing in this year..
"this year" they said with confidence.
Agreed, well, if it comes out
@@TomochiTheGreat :C I HOPE!!
Prob will release in 2024
🙏
7:18 I can explain:
You ever had random scaled up objects disappear before they go off screen? This makes it so you can link a group of objects, and they'll all be visible as long as a single one of them is loaded pretty sure.
Yeah I know right
I don't think that is useful, i mean we have don't enter and don't fade options
@@taktika4764 even with don't fade and don't enter it still happens,I've encountered this problem hundreds of times before I knew about linkvisible
Jam attack! :D
So many amazing things. Makes me so excited for the update.
Oh boy Robtop hasnt even showed everything yet. The 2.2 gdps has only the ones that COULD have been found. And that is probably not even a half of whats coming.
6 more years my guy
@@axtanime2063lmao no
you are soo right
bro why did x just repost the sneak peak 2 and link to this video 💀
dementia
Can’t wait for this update it’s gonna be great!
Sometimes I forget just how big this update will be when.......if it comes out
I was absolutely shocked by the gradient trigger, I can't wait to see the insane stuff people can make with it.
I’m really excited for 2.2, I just hope it drops at a good time when I don’t have a lot work for college to do.
How is the early christmas gift?
Hello gleamy ❤
Also i think the dual platformer mode looks very cool!😆
2.2 is coming in October
Yes
no
@@Whitekin true
7:34 something what gd players are unable to see
FeelsBadMan
Nice features can't wait for 2.2!
2.2 has a lot of features. one of the main reasons 2.2 took too long because that robtop has to set the positions of each button properly so it doesn’t look ugly
prolly not a main reason... more like bugfixes
Advanced follow is how to make objects follow the playable object/creature and keep following them forever or until they die
5:02 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
3:07 theres gonna be a fire boy and water girl recreation in gd 2.2 im sure
This aged well
2:05 hello gleamy. Nice to meet you! :)
hello gleamy :)
2.2 will be absolutely wild, i can't wait to see how many effets will talented creators do with new triggers
His german talking period is insane. Props to that, anyway, HI GLEAMY!!!
Fact: Dry Out is Harder and Base After Base is easier.
No!😡😡😡😡😡😡
BRO
The level Il Topalini was a daily, so it was in Gd world, which has 2.2. There is a 4x speed spider and I saw the new animation there.
I doubt that the animations are an editor feature
5:13 SVGs in Geometry Dash? Woah.
4:08 the explosion went from a normal one to a explosion that is a literal explosion
2:09 Hello Gleamy:)
2:19 hi glemmy!!!
7:25 omg Switzerland!!!
2.2 is exciting but we've been waiting for so long. NOTE: I've only played for 3 months
I play for 4 months
@@Doggy.commenter I've played GD since 2016
@@VyxiMainchannel35I've played since 2018 (idk everyone is doing this so ig)
Hello Gleamy :)
Mmmmm
4:20 Robtop: That one is gonna be in the community shop, *Discord sound* But these icons are just gonna be placed around the game like the normal ones But, with- Someone: Yeah and like reward chests and such things. Robtop: Yeah, exactly.
0:40 To My Speculation, This Icon Change Makes It More Favorable To Whatever Phone Uses Round Icons For Their Apps (And I'm Calling Them Icons Because, Why Not)
2:09 Hi Gleamy :))
2:26 This Checkpoint Image Is Probably An Early Design, Might Get Updated (As Seen In GD10Y)
4:53 there are 61 new triggers lol
edit: HELLO GLEAMY!
My prediction is that the lists button on the create menu is actually the custom map packs as robtop said
"There's like *lists* of the packs"
Everybody gangsta until Xc starts speaking german 💀
I have a german friend :|
@@RadarDoggo I am german :|
@@RadarDoggosame
Hello, I love your videos
people who have been waiting for 2.2 for over a year
👇 also hello Gleamy
Knew about most of these. 2.2 is honestly bigger than many minecraft updates like geez
Lmao it's bigger than the last 7 updates put together
Mojang updates once every 10 months or so with just "Hey guys we added a new block that's just retextured stone, okay have fun, we're gonna go make three new games"
2:01 the bird again...
@XcreatorGoal fake [GD] I typed this right before he was introduced lol
That bird that I hate
I hope 2.2 come out this year
keep hoping
@@MonoChrome31 its coming out next year ?
4:37
Love the battleblock theater music
My main concern is that there wont be any musical sync in plats
7:27 PP
OCTOBER 2023!!!!!!!!!!!!!
Yes
December 2023..
More like February 2024
6:12 rechts links dann hier dann da dann DAAA
Bitte was
Hello Gleamy!
Hello Gleamy :) - Slug Guy
And yes i did like my own comment
6:43 Bro u German 😳
people who watched his voice reveal stream know it
Hab ich auch gerade gedacht😅
3:35 LOL SUS
lol sus means lol sus woww
Bro stuck in 2020
2.2 IS COMING IN TWO MONTHS LETS GOOOOOOO
I can’t wait for 2.2 Also hello gleamy
Hello Gleamy😂
2:44 MUSIC FROM MINECRAAAAAAAFT!!!!!!
@XcreatorGoal fake [GD] ¯\_(0-0)_/¯
@XcreatorGoal fake [GD] The music is from Minecraft the music is called pigstep I think
@@R_team Yea, I know. :)
@@GALAKTIK_777 ok
pigstep
"PP"💀💀💀💀💀💀
What
Hello gleamy!
hellooo gleamyyy
Hello gleamy 😉
2:09 Hello Gleamy! Nice to meet you! 😎
Hello Gleamy! Good to see you again!
Hello gleamy (:
7:43
Hello Gleamy 😊
Sure excited to use all these features while playing with my grandkids 😁
Hello gleamy! Also i love this vis its so interesting
hello gleamy :)
HELLO!!! Gleamy 🙂
0:01 is that "one fine day" by Elwood?
man i want to relive playing mario forever for the first time... even if i know this song was not made for the game itself
7:21 i cant
HI GLEAMY
Hello gleamy😊
Channel is the channel order, but only objects like triggers and speed portals
Hi gleamy! :)😊 2:53
7:08 ZAMN
Hi gleamy😊
Hello gleamy.
The “custom map packs” are now called “lists”
i lovveee gleamyyy😃😃😃❤❤❤
Hello Gleamy
Hello Gamey
2.2 HAS COME OUT!!! YEAH YEAH YEAH!!!!
If someone completed a unlisted does it gets verified?
Hi gleamy
Hello gleamy
3:17 hello again gleamy
Hello Gleamly
6:37 he used 6 object because of the fake spikes
🤓
61 triggers 4:56
man merkt einfach nicht seinen akzent hab mich so erschrocken bei dem rechts und linkssss
Gleamy is my spirit animal now.
love how he just starts to speak german at 6:42
Hello Gealmy! :)
Is no one gonna talk about how well the music synced with Press start?
Happy new year
Hi Gleamy :) :) :)
2.2 was released at Dec 22, 2023.
I just noticed that there is a old mulpan skin in the community shop... (And mulpan is everywhere..)
Hello gleamy :D
I want 2.2
😊😊
There are a 2.2 private server.
7:22 nonStickY on moving objects player wont stick on them in Y axis, nonStickX: player wont stick on moving objects in x axis like robtop showed before, "ord" is the order for objects and triggers, like triggers in "ord" 1 wont be activated until player reach "ord" 1 first, used in reversed or sideways gravity gameplay to avoid that some triggers activate, before the creator of the level wants, Single PTouch: used in orbs and portals, if player 2 touches an orb player 1 cannot touch the same orb, advanced follow trigger options: target group id: group that will move, x only: group only follow the target in x axis, y only: the same but in y axis, rotateDir: the group will follow the target also in the degress taking UP as the típ of the proyectile, follow group id: the group that will be followed by the target group ID, p1: target follows player 1, p2: target follows player 2, c: target follows camera, rotation offset: offset degrees for the típ when rotateDir is activated, Delay: how many retarded is the target following the other group by example if Delay is =1 sec, the target will follow the position that his objetive has 1 sec ago, Maxspeed: máx speed the target can get, StartSpeed: initial speed the target will get, Acceleration: the acceleration the target will get, Steerforce: how easily the target will rotate searching his objetive; 0=cant change his initial direction, 999=always will follow his target, (in gdps is needed to click "2" button in the corner to make "steerforce" works, (in the other page):
Slowdist: makes the target slow down his speed when arriving to his target
(Last Page) : range center id: a place that will activate a proximity function making that the target only will follow his objetive if it enters the proximity marked in the "maxRange", maxRange: the proximity option, 30=1 Block of distance, that's all I know for "advanced follow trigger",
(área anim trigger)
Changes an área trigger settings already putted in the level, only will works if there is an área trigger associated with it, in the área trigger you can give him an "effectID" that will be used in this "área anim trigger", you check the "use EID" box (use efffectID) and write the effectID of the área trigger, then in "length" if the original área trigger has 30 by example, by letting it in "na" the length of the área trigger wont be changed, but if you write other number, his length will be changed in the "duratión" time writed in the "área anim trigger", this works in all the other options, knowing that "na" means that the original settings putted in the área trigger wont be changed in that time, you can also add easings for the change of the área trigger, note: an "scale área trigger" cannot be changed with an "rotate área anim trigger" by example, rotate only works with rotate, mové only with move, scale only with scale etc...,
(área trigger things)
Offset Y: offsets in y axis the original target group ID, Modfront: the affected objects that have a x axis bigger than the target will be affected diferently depending on this, being 1.00=100% 0.00=0% 1.50=150% of the original distance marked, the same with ModBack but with the objects that have an x axis lower, Deadzone:how fast the action will be taked, being 0.00 normal and 1.00 instantly, square buttons indicate how the other objects will act when the center of the área arrives, ignore linked : will breaks linked objects in the editor, ignore gparent: ignores the "group parent" option in the objects that have that option checked,
EffectID: an ID that you gives to the effect maked by the área trigger, used to change in real time, the parameters you initially putted in the área trigger by using an "área anim trigger", target group id: the objects that will be affected by the área, center group id: the center of the área, (the other boxes of the área trigger is for putting as center of the área, places already existent: p1: player 1, p2: player 2, c: camera, bl: bottom left of the camera, cl: center left of the camera, tl: top left of the camera, bc: bottom center of the camera, tc: top center of the camera, br: bottom right of the camera, cr: center right of the camera, tr: top right of the camera,
(colision trigger)
P1: player 1, p2: player 2, pp: player, doesn't matter which one
I hope helped you, i speak spanish normally by the way xd