10:20 The reason the last one is not spinning faster is because it is not connected to the last bearing (you can tell because the 3rd bearing’s top isn’t spinning), but it is connected to the first one. If place the bearing one by one and turn them one while you are placing them it should work, or you could also probably just start turning them on from the last one going inwards.
I think the best part of this mod is how now the trains are way less buggy and you can actually move around inside while they are moving with less fear to be thrown into the ether.
@@anolive7535 Interactive converts all of the create machines (pistons, gantrys, ykyk) into valkyrien skies 2 ships, while keeping their lack of physics and simply adding the ability to place blocks on it. Clockwork does not allow you to turn create machines into ships, but the machines it has all have physics. Basically interactive has physicless create machines, and clockwork has physics machines based on create.
I guess the only reason to disassemble a train now is to add/remove bogeys? I hope that eventually derailed trains can get back on track without wrenching, I want to add ramps!
Loved the video @KwizzleHazizzle! Can't wait for the next video man! Can't wait for people to build Railguns like the Schwerer Gustav or the Krupp K5's in Minecraft! You might need the Create No Limits Add-on to remove the Boogie Limits just so you can Build them as they actually looked. Let me know what you think about this and I'll catch you in your next video man!
hey, i use the beta 2 version for 1.20.1 and for some reason, when i try to get on the autocannon, it just removes the seat and it says that no cannon is present, why? update: nevermind, got it figured out
Dear god... Think of the potential. YOu could have a crane on a train... Wait... Ooo wonder if multiblock machines from other mods could later be supported. Imagine a train with Immersive Engineering machines running on the rails :D
That already works. VS ships are just a projected chunk from _waaaaay_ out in the world where you'll never reach. Mod things work normally, though rendering may be a little funky with some.
Great video! Could you show a step-by-step tutorial on how to make the contraption shown at 01:50 ? I'm trying to do a similar build but I can't get the secondary contraption to rotate, only the block connected to the bearing will rotate. I must be doing something wrong with the super glue but I can't figure it out
@@zane3472 Exactly right. It's a little annoying, but very easy to deal with when you realize what's actually happening. At 3:38, you can see when Kwizzle succeeded, they accidentally clicked on the brass casing instead of the bogey itself, which is why it worked. Nothing to do with being right side up or anything.
Thank u so much btw does clockwork work with create interactive ? If not then can we make trains on the physics blocks of clockwork ?? Cause i tried but it says cannot target this track when i use the station block on the tracks placed on the physics blocks of clockwork. I have seen someone make a sideways train using clockwork on reddit. Can u help me please
hey kwizzle! i followed your installation guide on clockwork, and i have some problems on forge and fabric. i crash everytime i launch but i followed every one of your steps. i even tried your fabric installation guide but it didnt seem to work. any help?
I like the video, it's just that the shaders are very distracting and making in hard to see and focus on the mod. They are just not needed for a showcase like this (in my opinion). Maybe try some more subtle shaders?
With regular contraptions you can create auto farms that cut crops and put them in chest, however since these contraptions are like regular create do the crops just drop on the ground?
I'm not sure if it is the same for everyone, but on my server, create interactive would leak so much memory it use up all the 24 gb ram and also on some degree corrupt my world.
@@KwizzleHazzizle I am trying to get it to run on fabric but my go to shader loader is sodium/iris and it doesn't seem to work with sodium version 5.0+, I am trying to use axiom which is ONLY compatible with sodium 5.0 + is there a shader loader I could use to get around this?
Thanks for explaining the propagate bearing!
No problem man!
hi remember me?
Hey can you tell your pc spec
mine?@@sujataraha5494
@@sujataraha5494 I have a 4090 and a 13900i, 64 gigs of RAM
10:20 The reason the last one is not spinning faster is because it is not connected to the last bearing (you can tell because the 3rd bearing’s top isn’t spinning), but it is connected to the first one. If place the bearing one by one and turn them one while you are placing them it should work, or you could also probably just start turning them on from the last one going inwards.
Ahh ok that makes sense. I'll try that
I would love to watch a story with such a cool voice as a commentary.
Thanks!
Create Interactive is also on CurseForge, but only on 1.18.2.
I think the best part of this mod is how now the trains are way less buggy and you can actually move around inside while they are moving with less fear to be thrown into the ether.
Can't wait for the clockwork update soon!
I'm constantly checking discord for any news
@@KwizzleHazzizleas soon as you do make a vid on the news
@@crimsonone5424 Yeah I didn't even know the turntables were working yet
what's the difference between clockwork and create interactive?
@@anolive7535 Interactive converts all of the create machines (pistons, gantrys, ykyk) into valkyrien skies 2 ships, while keeping their lack of physics and simply adding the ability to place blocks on it. Clockwork does not allow you to turn create machines into ships, but the machines it has all have physics. Basically interactive has physicless create machines, and clockwork has physics machines based on create.
0:19 “you may kiss the bride”
For the trains you need to click on the Chassis block, not the wheels
Ahh ok thats why. I guess when it's right side up more of the chassis is exposed
We are getting closer to full Scrap Mechanic in Minecraft.
I guess the only reason to disassemble a train now is to add/remove bogeys? I hope that eventually derailed trains can get back on track without wrenching, I want to add ramps!
also try create clockwork, uses the same physics engine and lets you make cars, aairships ans such with the same features as this addon´s trains
This guy has a ton of videos using clockwork
I already have quite a few Clockwork videos :)
Loved the video @KwizzleHazizzle! Can't wait for the next video man! Can't wait for people to build Railguns like the Schwerer Gustav or the Krupp K5's in Minecraft! You might need the Create No Limits Add-on to remove the Boogie Limits just so you can Build them as they actually looked.
Let me know what you think about this and I'll catch you in your next video man!
The fact this is minecraft is surreal
9:33 it's because the rotation is relative to previous bearing, not to you. If you were spinning like the previous bearing, all would have same speed
hey, i use the beta 2 version for 1.20.1 and for some reason, when i try to get on the autocannon, it just removes the seat and it says that no cannon is present, why?
update: nevermind, got it figured out
Dear god... Think of the potential.
YOu could have a crane on a train...
Wait... Ooo wonder if multiblock machines from other mods could later be supported.
Imagine a train with Immersive Engineering machines running on the rails :D
That already works.
VS ships are just a projected chunk from _waaaaay_ out in the world where you'll never reach.
Mod things work normally, though rendering may be a little funky with some.
Great video! Could you show a step-by-step tutorial on how to make the contraption shown at 01:50 ? I'm trying to do a similar build but I can't get the secondary contraption to rotate, only the block connected to the bearing will rotate. I must be doing something wrong with the super glue but I can't figure it out
i subscribed for the trainwreck joke
Is it a new version? I was watching Shalz and he couldn't use wrench to place train and train buffer wasn't working. Do you use forge or fabric?
I've seen that he hasn't done it right. I think your supposed to click the blocks on the train, not the boggy itself
It's hard to get it right, took me a few tries to figure out how to do it.
@@zane3472
Exactly right.
It's a little annoying, but very easy to deal with when you realize what's actually happening.
At 3:38, you can see when Kwizzle succeeded, they accidentally clicked on the brass casing instead of the bogey itself, which is why it worked. Nothing to do with being right side up or anything.
Thank u so much btw does clockwork work with create interactive ? If not then can we make trains on the physics blocks of clockwork ?? Cause i tried but it says cannot target this track when i use the station block on the tracks placed on the physics blocks of clockwork. I have seen someone make a sideways train using clockwork on reddit. Can u help me please
I tried making a flying train and it failed spectacularly. There seems to be limited compat between both.
I love it!❤❤
can you tell the list of mods you are using please?
hey kwizzle! i followed your installation guide on clockwork, and i have some problems on forge and fabric. i crash everytime i launch but i followed every one of your steps. i even tried your fabric installation guide but it didnt seem to work. any help?
i got it to work but the auric designator glitches and doesnt do anything
Hmm, the auric designator is broken on forge. You can however assemble things through other methods like using the eureka helm or a phys bearing
i didnt know we could use eureka on this version of clockwork, thank you!
@@satacable69420 Yup, if you want to see more ways to assemble ships you can check out this video: ua-cam.com/video/u7_0iHCGGFc/v-deo.html
how did you make the turntable? ive been trying for awhile but i cant seem to figure it out
Make sure to glue the rails to the rest of it and of course it requires Create Interactive
I like the video, it's just that the shaders are very distracting and making in hard to see and focus on the mod. They are just not needed for a showcase like this (in my opinion). Maybe try some more subtle shaders?
With regular contraptions you can create auto farms that cut crops and put them in chest, however since these contraptions are like regular create do the crops just drop on the ground?
I haven't tried that with Create Interactive yet
I'm not sure if it is the same for everyone, but on my server, create interactive would leak so much memory it use up all the 24 gb ram and also on some degree corrupt my world.
For some reason I can’t find this in curseforge for 1.20.1.
Is it possible to make a working Steam Boiler on a Train with that mod?
Will this break cars/trucks that use a train bogey underground connected with glass panes?
Good question, probably only when they derail
howd u get shaders to work with valkryien skies? sodium/embeddium/rubidium/optifine are all incompatible with it for me
In this video I'm on fabric 1.18 and using Sodium
@@KwizzleHazzizle ahh ok
what mod allows you to have so many bogies in the engines? or is it just good glue usage?
Just good glue usage. Some of those bogies aren't attached to the actual train structure
i try to install it, i put it on my mod folder yet it crashes
THE TURNTABLES DONT WORK
will this and clockwork be compatible with each other
I think there are efforts to make this happen. There is overlap in the devs between both projects so I think it's very likely.
umm how did you manage to run shaders with it? if i use optifine its all invisible and if i use rubidium or embemdium it crashes. Are you on Fabric?
Yup, fabric
@@KwizzleHazzizle I am trying to get it to run on fabric but my go to shader loader is sodium/iris and it doesn't seem to work with sodium version 5.0+, I am trying to use axiom which is ONLY compatible with sodium 5.0 + is there a shader loader I could use to get around this?
for anyone tried the mod , does it reduce performance?
Physics in minecraft doesn't exist so this mod adding that will lower frame rates
I installed it, the locos arnt working like the mod says
Physics don’t work on locos
Your train schematic glue is in a grid, it lags to look at. Why so much 😭😭
Oh right that was made with create 0.4 before the new way of doing glue
ah okay, makes sense@@KwizzleHazzizle
Make a Modpack and a server
What version?
What shaders You use?
i want to know this as well
Kappa mostly. If the clouds are squarish then it's nostalgia. I usually use the non path tracing versions in my videos.
Kappa mostly. If the clouds are squarish then it's nostalgia. I usually use the non path tracing versions in my videos.
Can they PLEASE stop focusing directly on 1.18. They're dangling amazing mods for my 1.20.1 server but I can't have em.
4:30 probably the worst demonstration of the feature..
It takes me out and tells me that error and I already installed its dependents