@@Stribog1337 There's a bunch of fan-made models floating around, but there is indeed an official Gordon model that was datamined from this game and converted. The Survivor model pack uploads on the Workshop by Marphy Black should contain it.
@Dam Sen It was my understanding that it's a optimized; gameplay-friendly version of the model Valve used for promotional renders. I'd say that qualifies, even if the optimizations were done by Taito. Not to mention official does not necessarily mean Valve-made; is Opposing Force not official? Also, it's been a while but I could have sworn Marphy uploaded Gordon's model as separate from the other Rebel/Combine models. Though his uploads are not set as player models IIRC, so I guess that may not matter for a lot of people.
I know it’s all fun and games but really, valve really doesn’t deserve the respect it gets and should be called out for doing things that are either anti consumer or greedy in general. Just because EA is bad doesn’t mean Valve is a pure saint, at least EA somehow concludes some of their games
That reminds me, Japan also has it's own official mod for Counter-Strike called Counter-Strike Neo. Where Counter-Terrorists wear the most 2000s anime suits this side of Ghost In The Shell: Stand Alone Complex.
I remember playing this arcade as a child but I thought it was part of my imagination or I was crazy or something. I remember at 5th grade, I asked if they played the arcade version of half life and my friends just gave me that weird stare like, “Yo, idk what you’re talking about. A Half Life arcade game?” Glad to see I was not a schizophrenic child.
Just to say, I gotta say that in Japanese Gaming History, FPS at that time was the sort of genre that was overlooked so much that the first Halo game was so mindnumbingly shocking that most Japanese gamers basically went "no, it can't exist, why does it exist?!" (I'm probably exaggerating, but still.) So your comment there from about the three minute point is commenting about how the game was basically trying to tell the 'obvious' rules of FPS games to who were, basically, completely clueless to what FPSs are. Which is commendable in an age where FPS games were, well, pretty new. I mean, no joke, I still remember to this day that in my early teenage years, oh so many years ago, PC games like Starcraft and Age of Empires were tucked together with porn stuff in most stores. (Praise Akihabara back then which had specialized stores for PC games, since they didn't have any porn stuff in them back then.)
Halo is today, one of the few fps serie's in japan with a cult following. Just to give you an example, the japanese community response to the halo infinite MP trailer was overwhelmingly positive
@@goosechaser13 Of course Halo is a popular series in Japan today as it doesn't have to jump hoops to sell it. I was talking about when the abomination that GmanLives had reviewed here had come out. It was that sort of unfathomable age, so to speak. This thing that GmanLives had reviewed was one of the attempts, even if ultimately misguided at the time.
That's really interesting. I wonder if Half-Life nowadays has a fan following in Japan. Its focus on atmosphere and mix of technothriller with weird horror reminds me of some of my favorite japanse fiction.
I've been a massive Half Life fan since the early 2000s, I was even a moderator on a major HL forum at one point. I can't believe I've never even heard of this before! Love this channel
The antlion beach section is very memorable imo, it's literally a D-Day reference with the bunkers and zerg rush to the turrets but maybe that's just me.
It is actually more memorable than the entirity of Nova Prospekt combined, probably becuase you weren't crammed into a narrow corridor with corridor- wide collision boxes. The OST, Apprehension and Evasion, also engraves this segment further into one's brain.
@@notgray88 before Spotify and other appstores crap you had your own collection of music files, usually they were in MP3 format. WinAmp (that whips llama's ass) play them in the background. And later version had sort of TV option where it played porn, of all things. Weird times...
It's kinda interesting that they pick the hunter-chopper fight from the _tower_ and not the big boat vs. chopper fight at the end of the chapter that actually the closest thing to a boss fight the original game had.
@@nickm5419 I don’t really remember how it handled but yea it seemed like most people knew the original game. I think what people enjoyed about the arcade version was that it was kinda like a LAN party. The arcade i went to that was close to my house at the time had 6 HL cabinets in a circle and I remember there being local mp and bot mp. There was also a card that you could buy for about 500¥ that would save your account. And I think there were unlockable skins for stuff in mp too but I might be thinking of a different game at the time.
@@shekelsteintheshellshocked7000 I was thinking about there possibly being a way to save your progress in this version since it's so long even with all the cut content, so the thing with the card makes sense.
Fun fact! The jumbled letters you see in the subtitles is due to the HL2 arcade port using an old japanese text system that isnt supported by modern unicode!
while I was in an arcade in Japan, one of the weirdest I saw was a Left 4 Dead arcade, but the characters were all Japanese instead of the classic 4. I.E. School uniforms and oversized breasts
I'm pretty sure the reason there are so many tutorials / direction arrows in this game is because fps games are notoriously unpopular in Japan, so there was an assumption that the average arcade goer over there wouldn't know how to play it.
I have seen this point being made serval times which was helpful to know, I didn't knew that was the case. But why are everyone so passive aggressive about it?! Am I misreading or not getting something?!
@@CheemsofRegret They are still pretty non existent in Japan. The only Eastern game that resembles a FPS I can think of is Metroid Prime - Which is more of an Action Adventure game
@@DeadManSinging1 yeah. I knew there was some recent ones but that slipped my mind for some reason. I guess over the shoulder is how I see RE games, so I forgot 7 and 8 were FPS.
When i was a teen in the 90's iused to think about how an arcade Doom port would look with all the flashy icons telling the player where to shoot, pick ups and stuff of that sort. This is close to that vision.
Ever heard of ScoreDoom? It's a fork of a (now very old) version of ZDoom that turns it into a more arcade-y experience, complete with saving high-scores and even online leaderboards on their site IIRC. I remember it being a fun time, I'd like to see someone try to recreate it with ZScript or at least make a more recent version of it with the newer GZDoom or Zandronum codebases.
It’s such a weird experience trying it out. It’s not exactly a traditional arcade cabinet experience but it feels more elaborate than renting a computer in an Internet café.
Another thing that makes the Japanese arcade port novel is that it has its own group of four survivors; three of them being Japanese no less. The setting is still in the South and everything, they're just... Japanese. Guess Taito thought Japanese arcade players wouldn't be interested without representation, which I find kinda funny because the original L4D2 for its time was one of the few somewhat popular FPSes in Japan.
@@LonelySpaceDetective Yeah left for dead and the 40K rts were two of the titles that really started to help get more people into PC gaming as a whole over here.
Let's not forget to mention that both Left 4 Dead: Survivors and Half Life 2: Survivor are made on the incredible and successful Taito Type X2 PC-Based arcade hardware, which was also well known for Cyber Diver, which was basically the Japanese TF2, Street Fighter 4, KOF XIII, and even Blazblue.
that port looks like how half-life 2 could be like in a dream, everything is just slightly different except for a few things that are completely out of place and were never there in the original
Dear Gods, that intro music gave me some serious nostalgia. Now I'm going to spend the rest of the day singing this playing air guitar and telling everyone to 'Git it on!!!". Thanks Gman. Made my day.
It's not that bizarre considering HL2 arcade cabinet was weird and you had to play the game with 2 pedals and 2 joysticks, on top of that arcade games are also targeted for super casual players who doesn't even own a console or pc but hanging around the arcade just to kill time.
@@oh-not-the-bees7872 Were you even around when arcades were a thing? While dedicated players are part of their income, children~young adults and young couples on a date who are just there to spend their leisure time is also their source of income, in fact they mostly populated the arcades to a point you only saw dedicated players 1 in 10 or 20 people, which made up for their lack of spending.
It actually dawned on me that FPS games only gained traction in Japan just a few years ago. During the time this arcade port was released, the average Japanese gamer most likely didn't play a lot of FPS games.
" as if like Fighting games are gonna tell you how to jump" Someone never played an SNK game i see. Neo Geo games TELL YOU EVERYTHING before you start, of course you can skip those. But every Neo Geo game tells you every possible control scheme. Wich kind of became a standard in arcde games later.
I know I was so sad to find it not on air anymore, like the guy before me said it's on tubi and I'd be a great service for yourself to relive watching it.
Japanese arcade games are interesting. I have spent a lot of time in Japan as a translator, and I also spent a lot of time hunting down unique arcades (my favourites were the retro arcades which catered to Japanese boomers). But one thing that a lot of arcades have are cards that a person can put in their wallet that work like their cards they use to pay for public transport fares. You can play in Japanese arcades with your cash just fine, but if you're a true Japanese arcade gamer you will want one of these cards. This is because in Japan, so many arcade games have full on campaigns with stories and everything, or they're MMOs, ARPGs, other games where your character being persistent matters. Your little NFC card you get from the arcade will allow you to pay for the games, but it's most useful feature is that it can be used to STORE SAVED GAMES, which fucking blew my brains out the first time I saw it. That's right, you can start a game at an arcade in Tokyo, save it halfway through, then catch a nightbus to Osaka, find an arcade with the same game, and continue where you left off, or play with your same character with your same gear and items. Arcade gaming is still huge in Japan, but it's virtually alien from what we expect of a video game arcade in the west.
God that MXC intro was such a throwback -- I just watched it again last year but even that feels like too long. Truly one of the greatest shows ever made, it's sad it wouldn't fly today. Also this video was rad too.
Lot of fascinating stuff here, the Japanese arcade style interface, sound and hud design being being applied to something as American as a PC FPS game and having almost a TF2 and Left 4 Dead style multiplayer built with Half-Life 2 assets; it all just feels like really fun "what if" takes on Half-Life 2
"mummy I want a go on the half life 2 machine" "Sweetie, you need to wait your turn" Ah Dr Freeman I see that you are having difficulties understanding that Half li..fe 2 is... a long game
My favourite HL2 moments will always be using the console to: 1) Increase the mass of the crossbow bolts to 99999. That's how I discovered that many parts of the scenery are actually massive props that can be knocked about. 2) Increase the number of pellets per shotgun round to 50.
@@hershloodu8925 sk_plr_num_shotgun_pellets 50. I could set it up to about 300 before my old laptop started dropping frames on every shot. Mind you, at that level even tough enemies just evaporate when you hit them. A lot of physics props will also jump about nicely. Some of these tweaks are reset at level or save loads so you might want to bind your favourites to unused keys.
There was a Left 4 Dead 2 version that was similar to this, that I think you can mod your steam copy to play. Would be neat to see a video on that one, too!
This whole port seems really, really weird until the consideration that only the tiniest amount of jp gamers even know you can play games that aren't VN on pc. That, paired also with how a shockingly large amount of japanese get motion sickness super, super easily, especially from fps, it makes a whole lot of sense.
I just wonder how everyone keeps referring to "8-10 hour game" when back in 2004 everyone was saying 15-20 hours to beat Half-Life 2, and that's how long I remember it taking. RE4 being over 20 hours. Did we just spend a lopsided amount of time staring at the graphics and messing around with physics back in the day?
Except that was a reference to (and the audio from) MXC, which uses footage from Takeshi's Castle but with funny dialogue and sound effects dubbed over top. The first two seasons are honestly amazing.
I faintly remember playing the first chapter at an arcade, I actually enjoyed the weird control scheme but the aiming stick felt limited, the sensitivity was low and you couldn't tilt it that far, but Id rather use it than a regular controller
For the maps, you could use the out-of-game console to access the other maps, including its revisions. My guess is that the arcade machine, when connected online while the servers were up, automatically changed maps every day, and the map you've been playing on so happened to be the map of the day when this was dumped.
Considering you have to pay for each stage, this probably used one of those Japanese arcade cards that let you save and resume your progress between visits.
when i first heard about this Half life 2 . i was like : this is cursed i still can't wrap my head around the idea of Valve allowing things like this to happen and also we used to have ports of the half life games .
That MXE throwback was much appreciated 👌 Me and my Dad used to watch the shit out of that together when I was little, it's still one of my favorite shows to this day
I think the over explained tutorial could be explained with two reasons, the arcade doesn't want its machines damaged by people not knowing how to use them and since plays cost credits it would suck for a player to get a game over for not knowing how to do something
am i the only one that looks at japanese modern day culture and feels a bit overwhelmed? i think other people have the same sense when coming to america. but the feeling is also a sense of a fever dream of how bizarre everything is, as if it was an mlg parody edit in 2014 over an actual thing people made, published, and said "this'll do nicely!"
Nah japanese r hella repressed ppl. There’s a shit ton of rules of how u have to act to be normal. So japanese ppl will take any chance to display their individuality through any artistic expression. It’s kinda like a cry for freedom which is kinda sad but it’s just their culture. Some ppl like it some ppl dont
I liked how bunch of variety added in multiplayer mod of this version. But I really didn't like all that much cut stuff from the base game, also the hud and that screen shake, it looks really annoying.
I actually like the "HIT HIT HIT DEFEAT" and boss enemy health bar on the HUD as well as the smack sound that happens every time a bullet hits, Half Life 2 doesn't have powerful enemy stagger animations like something akin to Perfect Dark and Goldeneye 64, so seeing that extra bit of feedback looks like it makes the weapons seem a bit more powerful, and the lack of nice weapon feedback is one of the only ways in which I think HL2 has aged poorly.
I saw the words “Japanese” and “Bizarre” and in a fantastic routine of mental gymnastics and word association, thought this video was anout Jojo’s Bizarre Adventure
This is like eating at the the foreign version of a domestic restaurant overseas. You recognise the dish, but it's a weirdly incongruous version that pales in comparison to the original. I'm not sure they understood the point of Half-Life 2 when they made this.
It's been so long since I played Half-Life 2 that I had forgotten some of the scenes you mentioned in the review. I remembered stuff like the fight outside the lighthouse, but moving along the broken walkways underneath the rail bridge, and the beach assault outside Nova Prospekt had both fallen completely out of my head. And I do remember having really enjoyed the beach assault because of how different it was from the rest of the game's standard gun combat.
GmanLives's videos are always making my day. Sometimes I'm just binge-watching them, even though I've seen them quite a few times already. I love this guy's work.
I remember a lot of japanese games getting long tutorial sequences whenever they were localized worldwide. Stuff like the original Advance Wars on GameBoy Advance or Xenoblade Chronicles. But the thing is... FPS games are far more easy to understand than turn based strategy games or RPG´s
Hey guys, big shoutout to my sponsor, Steelseries. Remember to use that chad promo code GMAN at checkout for 12% off!
YEAH!!
This
Ah, yes, steelseries. Quality? Yes. Customer service? No
Right you are Ken.
hanging chad
this game basically forces you to make a world record speedrun for half life 2 without expecting it
"It's just like one of my American Video games"
Amen
"Wake up Mr freeman"
"It's just like one of my Japanese Animes"
Play me like one of your American games
Remilicon, how do I get out of Ravenholm?
HL2 as an upbeat action arcade game in Japanese is kinda surreal to see, like something from an alternate universe.
the 2000s were an alternate universe
i think its a very cool idea but it wasn’t so good on execution
its like if half-life 2 actually happened then someone made a videogame about it 50 years later
To think that Survivor was the only Source game which had a legit, official model for Gordon.
I wonder if that's where the Gordon Freeman models for GMod come from
@@Stribog1337 The ones often seen in GMod are usually a custom model, but the Survivor model for Gordon has been ported to Garry's Mod.
@@Stribog1337 There's a bunch of fan-made models floating around, but there is indeed an official Gordon model that was datamined from this game and converted.
The Survivor model pack uploads on the Workshop by Marphy Black should contain it.
@Stix N' Stones Why would there be face textures when they are covered by the helmet.
@Dam Sen It was my understanding that it's a optimized; gameplay-friendly version of the model Valve used for promotional renders.
I'd say that qualifies, even if the optimizations were done by Taito. Not to mention official does not necessarily mean Valve-made; is Opposing Force not official?
Also, it's been a while but I could have sworn Marphy uploaded Gordon's model as separate from the other Rebel/Combine models. Though his uploads are not set as player models IIRC, so I guess that may not matter for a lot of people.
This is just the unreleased version of Half Life 3 that Valve was too lazy to make and outsourced to Japan
First reply
I know it’s all fun and games but really, valve really doesn’t deserve the respect it gets and should be called out for doing things that are either anti consumer or greedy in general. Just because EA is bad doesn’t mean Valve is a pure saint, at least EA somehow concludes some of their games
I think you're onto something
@@pillowman3740 he wasnt talking to you
@@pillowman3740 we got Half-Life Alyx
That reminds me, Japan also has it's own official mod for Counter-Strike called Counter-Strike Neo. Where Counter-Terrorists wear the most 2000s anime suits this side of Ghost In The Shell: Stand Alone Complex.
Dont forget about the promotionally released Anime Visual Novel CounterStrike Neo: White Memories.
They Japanized these games so hard it's almost racist
@@Stribog1337 I’m done with society every time I go into a comment section I just see humanity going backwards 🤦
I got that game working but I can't for the life of me navigate the menus. it looks real cool though.
@@Monkforilla don't worry , he is just joking and mocking Twitter andys... at least i hope
LOL
I remember playing this arcade as a child but I thought it was part of my imagination or I was crazy or something. I remember at 5th grade, I asked if they played the arcade version of half life and my friends just gave me that weird stare like, “Yo, idk what you’re talking about. A Half Life arcade game?” Glad to see I was not a schizophrenic child.
Are you japanese?
@@Adrian-vy5vn no but the mall had some great arcade cabinets
But did you know that the friends giving you the weird stares were just a figment of your imagination?
@@KusanagiMotoko100 I didn’t take my pills that time so probably lmao
don't worry you are Ok, your friends have no clue
The hud really does have that "my media center lite" aesthetic
Yeah, Initial 17 would be a must-play.
Half-D
How is you're comment from two days ago?
@@محمدغازي-ي1ح he got the plug
Bunta is a cheating nitro-using asshole.
Alongside eurobeat remixes of various Half-Life song. Tho a eurobeat version of Path of the Borealis/Triage at Dawn would be very interesting to hear.
The flashbacks for Alyx's introduction is probably the most japanese thing I've seen in a first person shooter
Just to say, I gotta say that in Japanese Gaming History, FPS at that time was the sort of genre that was overlooked so much that the first Halo game was so mindnumbingly shocking that most Japanese gamers basically went "no, it can't exist, why does it exist?!"
(I'm probably exaggerating, but still.)
So your comment there from about the three minute point is commenting about how the game was basically trying to tell the 'obvious' rules of FPS games to who were, basically, completely clueless to what FPSs are. Which is commendable in an age where FPS games were, well, pretty new.
I mean, no joke, I still remember to this day that in my early teenage years, oh so many years ago, PC games like Starcraft and Age of Empires were tucked together with porn stuff in most stores.
(Praise Akihabara back then which had specialized stores for PC games, since they didn't have any porn stuff in them back then.)
Halo is today, one of the few fps serie's in japan with a cult following. Just to give you an example, the japanese community response to the halo infinite MP trailer was overwhelmingly positive
@@goosechaser13
Of course Halo is a popular series in Japan today as it doesn't have to jump hoops to sell it.
I was talking about when the abomination that GmanLives had reviewed here had come out.
It was that sort of unfathomable age, so to speak. This thing that GmanLives had reviewed was one of the attempts, even if ultimately misguided at the time.
That's really interesting. I wonder if Half-Life nowadays has a fan following in Japan. Its focus on atmosphere and mix of technothriller with weird horror reminds me of some of my favorite japanse fiction.
@@arturbb it does, the Orange box helped it grow it's popularity in the east
I know the Japanese really seem to like Rainbow Six Siege too.
I've been a massive Half Life fan since the early 2000s, I was even a moderator on a major HL forum at one point. I can't believe I've never even heard of this before! Love this channel
The antlion beach section is very memorable imo, it's literally a D-Day reference with the bunkers and zerg rush to the turrets but maybe that's just me.
It is actually more memorable than the entirity of Nova Prospekt combined, probably becuase you weren't crammed into a narrow corridor with corridor- wide collision boxes.
The OST, Apprehension and Evasion, also engraves this segment further into one's brain.
Correct.
@@unimportantcommenter4356 yea i remembered the beach part but didn't even remember what nova prospekkt looked like
it's one of my top 3 parts
Your reward for suffering through Highway 17
The Rich Evans Expanded Universe keeps getting bigger and bigger..
Just like his CRIPPLING DIABETES.
This truely is... a Red Letter Media day
Must have been cool to play this game in arcAAAAAAAAIIIIIIIIIIIIIIDS
It’s like poetry, it rhymes. It’s so dense. Every single frame has so many things going on.
THINGS I KNOW!!
> "old winamp skin"
> meanwhile me using WinAmp with pretty much the same skin...
What's winamp? Is that something I'm too young to understand?
@@notgray88 ancient music player for windows
@@notgray88 before Spotify and other appstores crap you had your own collection of music files, usually they were in MP3 format. WinAmp (that whips llama's ass) play them in the background. And later version had sort of TV option where it played porn, of all things. Weird times...
Rocking my W7 and W10 machines with that XP looking start bar any way I can.
@@musikalniyfanboichik Oh okay. So kinda like VLC/VideoLan media player then.
It's kinda interesting that they pick the hunter-chopper fight from the _tower_ and not the big boat vs. chopper fight at the end of the chapter that actually the closest thing to a boss fight the original game had.
yeah true
Antlion guards were close to boss fights imo
@@StrikeFromTheSkies They were more like minibosses, no special mechanics that separated them from other enemies other than being more powerful
I lived in japan while I was in middle school and actually got to play one of these.
how did it handle? and did anyone know what the game was?
@@nickm5419 I don’t really remember how it handled but yea it seemed like most people knew the original game. I think what people enjoyed about the arcade version was that it was kinda like a LAN party.
The arcade i went to that was close to my house at the time had 6 HL cabinets in a circle and I remember there being local mp and bot mp.
There was also a card that you could buy for about 500¥ that would save your account. And I think there were unlockable skins for stuff in mp too but I might be thinking of a different game at the time.
@@shekelsteintheshellshocked7000 I was thinking about there possibly being a way to save your progress in this version since it's so long even with all the cut content, so the thing with the card makes sense.
Fun fact! The jumbled letters you see in the subtitles is due to the HL2 arcade port using an old japanese text system that isnt supported by modern unicode!
while I was in an arcade in Japan, one of the weirdest I saw was a Left 4 Dead arcade, but the characters were all Japanese instead of the classic 4. I.E. School uniforms and oversized breasts
For some reason I'm not surprised about those character changes considering the country 😂 Land of the pervs 😊
😳
@@jothain I'd settle for the mods Steam Workshop puts out
Somehow these guys don't click with me
@Rͬuͧвⷡвⷡeͤrͬ ʎʞɔnᗡ HOLD THE PHONE
HAHA
B O O B A S
This channel is truly the gift that keeps on giving.
3:50 "[UI] almost kinda look like the thing you see in a Mobile Game"
well, I mean Arcade is the original Pay to Play/win
I'm pretty sure the reason there are so many tutorials / direction arrows in this game is because fps games are notoriously unpopular in Japan, so there was an assumption that the average arcade goer over there wouldn't know how to play it.
I have seen this point being made serval times which was helpful to know, I didn't knew that was the case. But why are everyone so passive aggressive about it?! Am I misreading or not getting something?!
The over-complicated tutorial is probably due to how FPS games aren’t as popular in the east as they are in the west.
FPS games aren't that big in Japan, and they're practically non-existant back then.
@@CheemsofRegret They are still pretty non existent in Japan. The only Eastern game that resembles a FPS I can think of is Metroid Prime - Which is more of an Action Adventure game
@@DeadManSinging1 Its also not even eastern. The Prime series was made by Texans.
@@GBDupree What about the latest resident evils? I guess they are kind of FPS games
@@DeadManSinging1 yeah. I knew there was some recent ones but that slipped my mind for some reason. I guess over the shoulder is how I see RE games, so I forgot 7 and 8 were FPS.
When i was a teen in the 90's iused to think about how an arcade Doom port would look with all the flashy icons telling the player where to shoot, pick ups and stuff of that sort. This is close to that vision.
Ever heard of ScoreDoom? It's a fork of a (now very old) version of ZDoom that turns it into a more arcade-y experience, complete with saving high-scores and even online leaderboards on their site IIRC.
I remember it being a fun time, I'd like to see someone try to recreate it with ZScript or at least make a more recent version of it with the newer GZDoom or Zandronum codebases.
@@LonelySpaceDetective i'm going to took it up.
Honestly if an arcade Doom were made, the machine better look exactly like the one in Grosse Point Blank
Lol at that Rich Evans laugh... that Winamp skin is sweet
Should should check out the Japanese arcade port of Left4Dead 2, it uses a regular mouse and joystick to control the characters.
It’s such a weird experience trying it out. It’s not exactly a traditional arcade cabinet experience but it feels more elaborate than renting a computer in an Internet café.
Another thing that makes the Japanese arcade port novel is that it has its own group of four survivors; three of them being Japanese no less.
The setting is still in the South and everything, they're just... Japanese. Guess Taito thought Japanese arcade players wouldn't be interested without representation, which I find kinda funny because the original L4D2 for its time was one of the few somewhat popular FPSes in Japan.
@Stix N' Stones did you mean the entire l4d2 workshop?
@@LonelySpaceDetective Yeah left for dead and the 40K rts were two of the titles that really started to help get more people into PC gaming as a whole over here.
Let's not forget to mention that both Left 4 Dead: Survivors and Half Life 2: Survivor are made on the incredible and successful Taito Type X2 PC-Based arcade hardware, which was also well known for Cyber Diver, which was basically the Japanese TF2, Street Fighter 4, KOF XIII, and even Blazblue.
The tutorial needs another tutorial to explain how a tutorial works.
*LISTEN*
that port looks like how half-life 2 could be like in a dream, everything is just slightly different except for a few things that are completely out of place and were never there in the original
9:20 the whole nova prospekt break-in sequence is my favorite part of the game tho...
It's 100% more memorable than anything in nova prospekt
Dear Gods, that intro music gave me some serious nostalgia. Now I'm going to spend the rest of the day singing this playing air guitar and telling everyone to 'Git it on!!!". Thanks Gman. Made my day.
I’ve never heard Big G himself utter the words “silly goose” before, but it’s awesome.
Half-Life 2 is designed so that you hardly need any kind of tool tips or tutorials at all.
That just makes this more bizarre. xD
agreed, did they think japanese gamers wouldn't understand american fps games cause i'm pretty sure japan has fps and action games too.
It's not that bizarre considering HL2 arcade cabinet was weird and you had to play the game with 2 pedals and 2 joysticks, on top of that arcade games are also targeted for super casual players who doesn't even own a console or pc but hanging around the arcade just to kill time.
@@cman8995 this is so wrong it hurts. Arcade games appeal to the MOST dedicated players. Thats how they get MONEY.
@@oh-not-the-bees7872 Were you even around when arcades were a thing? While dedicated players are part of their income, children~young adults and young couples on a date who are just there to spend their leisure time is also their source of income, in fact they mostly populated the arcades to a point you only saw dedicated players 1 in 10 or 20 people, which made up for their lack of spending.
It actually dawned on me that FPS games only gained traction in Japan just a few years ago. During the time this arcade port was released, the average Japanese gamer most likely didn't play a lot of FPS games.
god you reached DEEP into my brain to pull out that MXC nostalgia out of it, holy shit
At this point, I wouldn't be even surprised if there was a arcade version of H-Doom in japan.
BTW, still using WinAmp
try AIMP
16:40 "but...this is our house...😢"
SO JOHN FREEMAN BLEW UP THE HOUSE AND KILLED THE ZOMBIE GOASTS. SO THEY WERE AT PEACE.
AND THE PANTS WERE DEAD
YUP! Thought of that too!
" as if like Fighting games are gonna tell you how to jump"
Someone never played an SNK game i see.
Neo Geo games TELL YOU EVERYTHING before you start, of course you can skip those. But every Neo Geo game tells you every possible control scheme. Wich kind of became a standard in arcde games later.
Fighterz literally does what he said in the video, it puts simple commands on the screen while you're playing the story mode.
Guilty Gear and Blazblue always tell you how to play their game
It's just hilarious how it shows the feminine combine soldier and just goes
F E M A L E
I think hearing the MxC theme again for the first time in almost a decade awakened something in me.
Every season is on Tubi for free dude, go get it.
I know I was so sad to find it not on air anymore, like the guy before me said it's on tubi and I'd be a great service for yourself to relive watching it.
Great now we'll have to ask Ross to make Freeman's mind episodes for this too.
Gordon's Bizarre Adventure.
Japanese arcade games are interesting.
I have spent a lot of time in Japan as a translator, and I also spent a lot of time hunting down unique arcades (my favourites were the retro arcades which catered to Japanese boomers).
But one thing that a lot of arcades have are cards that a person can put in their wallet that work like their cards they use to pay for public transport fares. You can play in Japanese arcades with your cash just fine, but if you're a true Japanese arcade gamer you will want one of these cards. This is because in Japan, so many arcade games have full on campaigns with stories and everything, or they're MMOs, ARPGs, other games where your character being persistent matters. Your little NFC card you get from the arcade will allow you to pay for the games, but it's most useful feature is that it can be used to STORE SAVED GAMES, which fucking blew my brains out the first time I saw it.
That's right, you can start a game at an arcade in Tokyo, save it halfway through, then catch a nightbus to Osaka, find an arcade with the same game, and continue where you left off, or play with your same character with your same gear and items.
Arcade gaming is still huge in Japan, but it's virtually alien from what we expect of a video game arcade in the west.
An obscure Half-Life game I’ve never heard of AND MxC references?? This review has everything!
God that MXC intro was such a throwback -- I just watched it again last year but even that feels like too long.
Truly one of the greatest shows ever made, it's sad it wouldn't fly today.
Also this video was rad too.
Lot of fascinating stuff here, the Japanese arcade style interface, sound and hud design being being applied to something as American as a PC FPS game and having almost a TF2 and Left 4 Dead style multiplayer built with Half-Life 2 assets; it all just feels like really fun "what if" takes on Half-Life 2
That mXc style intro put the biggest smile on my face. Memories!
"mummy I want a go on the half life 2 machine"
"Sweetie, you need to wait your turn"
Ah Dr Freeman I see that you are having difficulties understanding that Half li..fe 2 is... a long game
My favourite HL2 moments will always be using the console to:
1) Increase the mass of the crossbow bolts to 99999. That's how I discovered that many parts of the scenery are actually massive props that can be knocked about.
2) Increase the number of pellets per shotgun round to 50.
How did you do the second moment. I want to try and do it too.
@@hershloodu8925 sk_plr_num_shotgun_pellets 50. I could set it up to about 300 before my old laptop started dropping frames on every shot. Mind you, at that level even tough enemies just evaporate when you hit them. A lot of physics props will also jump about nicely.
Some of these tweaks are reset at level or save loads so you might want to bind your favourites to unused keys.
@@LongPeter Thank you. I'm going to have fun with this.
I bound the middle mouse button to ent_fire ignite with the console, causing the character or object I was looking at to burst into flames
This game doesn’t hold your hand it GRIPS it
When Japan finished Gordon’s model faster than Valve
Honestly assaulting the beaches of nova prospekt was one of my favorite sections from the base game.
I wonder if anyone could get their hands on one of those physical HL2 arcades...
Holy crap, I remember playing this in an obscure arcade in a casino.
Hey, to be fair to the tutorials, japan has basically no fps experience
There was a Left 4 Dead 2 version that was similar to this, that I think you can mod your steam copy to play. Would be neat to see a video on that one, too!
There really is one!
Although afaik that L4D2 arcade version is more "normal" that HL2 Survival
@@Stribog1337 I would argue the opposite :)
This whole port seems really, really weird until the consideration that only the tiniest amount of jp gamers even know you can play games that aren't VN on pc. That, paired also with how a shockingly large amount of japanese get motion sickness super, super easily, especially from fps, it makes a whole lot of sense.
Fps is not so popular in Japanese
@@dava8058 no wonder all they did was kamikaze themselves into the ground during the world war lmao
@@dakotajensen181 isnt that counted as fps?
@@Amber_Valentine nope. More like a driving game a la Gran Turismo
@@dava8058 depend on the title's, apex has one of it's biggest E-sport scene in japan, and halo is a cult classic there
I just wonder how everyone keeps referring to "8-10 hour game" when back in 2004 everyone was saying 15-20 hours to beat Half-Life 2, and that's how long I remember it taking. RE4 being over 20 hours.
Did we just spend a lopsided amount of time staring at the graphics and messing around with physics back in the day?
whenever TAKESHI'S CASTLE is mentioned , an angel gets it's wings, bless u Gman!
It's MXC though, the show took footage from Takeshi's Castle and dubbed over it in a completely different context.
Except that was a reference to (and the audio from) MXC, which uses footage from Takeshi's Castle but with funny dialogue and sound effects dubbed over top. The first two seasons are honestly amazing.
I faintly remember playing the first chapter at an arcade, I actually enjoyed the weird control scheme but the aiming stick felt limited, the sensitivity was low and you couldn't tilt it that far, but Id rather use it than a regular controller
This game is the best in the series. I play it everyday at my local arcade in Kyushu
Huh? Nova Prospekt approach by a beach with antlions at your side is one of the most memorable sections of HL2 for me.
That MXC intro took me back in time
I loved that show
@@ChaseMC215 Every season's on Tubi for free bro.
@@homeygfunkoffacherryfruitl4971
Oh?
@@homeygfunkoffacherryfruitl4971
Found it.
And I put it on the list, lol.
I kinda like the arcade aesthetic, the text saying "HIT" and "DEFEAT" feels like they'd in a more fast-paced movement shooter of some sort.
i read it as Half-Life's Bizzare Adventure
4:00 The official early 2000s experience
Christ, the UI on this game is a nightmare to look at.
remind me of windows XP or 98
I kinda like it ngl
that initial D song is just epic
Gman makes you feel special, like you really are his Sonny Jim.
For the maps, you could use the out-of-game console to access the other maps, including its revisions.
My guess is that the arcade machine, when connected online while the servers were up, automatically changed maps every day, and the map you've been playing on so happened to be the map of the day when this was dumped.
I usually 'like' videos after watching them in entirety. But this time I had to instantly like when Rich Evans blessed the screen. Yes. I clapped.
Wake up Mr Freeman. Wake up and INSERT COIN TO CONTINUE
Imagine if this was someone's first time playing a Half Life game but never played or heard about the original.
Your channel is really turning into some awesome 👌 didn't know this existed it feels like an alternative universe kinda thing
Considering you have to pay for each stage, this probably used one of those Japanese arcade cards that let you save and resume your progress between visits.
Ui design is my passion -this port
when i first heard about this Half life 2 . i was like : this is cursed
i still can't wrap my head around the idea of Valve allowing things like this to happen and also we used to have ports of the half life games .
That MXE throwback was much appreciated 👌 Me and my Dad used to watch the shit out of that together when I was little, it's still one of my favorite shows to this day
Woah, that Tenchu reference. Amazing 😎
The annoyed screaming at being killed just simply sells this - it just made me laugh so hard (eg. "Holy sh!t!" after being killed in the final scene)
ive known about this for a while. it seems really cool. i wanna have a go on it.
looks like this would work
steamcommunity.com/groups/hl2survivorpc/discussions/0/864971287800558580/
and
knockout.chat/thread/11572
@@nothanks39 thanks, i will look later
Bruh just saw some Facebook post from 2006 with it, googled it and it's my man Gman
SteelSeries needs to make a GmanLives Keyboard, Mouse and Mousepad already. Get on it SteelSeries.
I think the over explained tutorial could be explained with two reasons, the arcade doesn't want its machines damaged by people not knowing how to use them and since plays cost credits it would suck for a player to get a game over for not knowing how to do something
am i the only one that looks at japanese modern day culture and feels a bit overwhelmed?
i think other people have the same sense when coming to america. but the feeling is also a sense of a fever dream of how bizarre everything is, as if it was an mlg parody edit in 2014 over an actual thing people made, published, and said "this'll do nicely!"
Its because they are discouraged form being more expressive then americans apparently. Their culture is odd like that
Nah japanese r hella repressed ppl. There’s a shit ton of rules of how u have to act to be normal. So japanese ppl will take any chance to display their individuality through any artistic expression. It’s kinda like a cry for freedom which is kinda sad but it’s just their culture. Some ppl like it some ppl dont
God damn MXC haven't thought about that show in forever, you evil bastard, the nostalgia is real!
I liked how bunch of variety added in multiplayer mod of this version. But I really didn't like all that much cut stuff from the base game, also the hud and that screen shake, it looks really annoying.
This man’s reviews heal my suicidal tendencies
I actually like the "HIT HIT HIT DEFEAT" and boss enemy health bar on the HUD as well as the smack sound that happens every time a bullet hits, Half Life 2 doesn't have powerful enemy stagger animations like something akin to Perfect Dark and Goldeneye 64, so seeing that extra bit of feedback looks like it makes the weapons seem a bit more powerful, and the lack of nice weapon feedback is one of the only ways in which I think HL2 has aged poorly.
@@sp33kz actually using a mod that makes the damage i deal pop up as numbers in gmod
Opposing force is waiting for you.
I saw the words “Japanese” and “Bizarre” and in a fantastic routine of mental gymnastics and word association, thought this video was anout Jojo’s Bizarre Adventure
Did you just reference MXC? Holy fuck, I love you.
For not having the gravity gun in Ravenholm 0/10.
This is the worst thing Japan has ever done in it's entire history
This is like eating at the the foreign version of a domestic restaurant overseas. You recognise the dish, but it's a weirdly incongruous version that pales in comparison to the original. I'm not sure they understood the point of Half-Life 2 when they made this.
Should tell him about left 4 dead arcade port?
Bumping for Gman to see.
It's been so long since I played Half-Life 2 that I had forgotten some of the scenes you mentioned in the review. I remembered stuff like the fight outside the lighthouse, but moving along the broken walkways underneath the rail bridge, and the beach assault outside Nova Prospekt had both fallen completely out of my head. And I do remember having really enjoyed the beach assault because of how different it was from the rest of the game's standard gun combat.
GmanLives's videos are always making my day. Sometimes I'm just binge-watching them, even though I've seen them quite a few times already. I love this guy's work.
Save the earth Gordon-san.
Gman-sama, nani desu ka?
I remember a lot of japanese games getting long tutorial sequences whenever they were localized worldwide.
Stuff like the original Advance Wars on GameBoy Advance or Xenoblade Chronicles.
But the thing is... FPS games are far more easy to understand than turn based strategy games or RPG´s
Love the MXC references. I miss that show.
Right you are Ken
I remember hearing about this on GFW radio a long time ago. Now I finally get to see it!