I heard that HL:source was literally made just to test what the new source engine broke so they knew what they had to fix I guess they just figured there was no reason not to just polish it up a tiny bit and release it for those who want to play it
@@ballerrr273 Yeah, even if it was just an experiment, if you're selling it you should probably polish it up. I want to say it was given to early purchasers of HL2 or those who got a special edition for free, but at least as of now, it's definitely a separate product that doesn't come free with any other game.
Wood Man because it costs money to port a game to an engine, even if the work is minimal, workers still get paid. It’s why most F2P games have micro transactions, and why broken games still launch at 60 bucks. People spend time working on this stuff, and need a salary to feed their families. Yes, you can sa6 they should just pay money from other games to the people who worked on this, buuuuut that’s like your manager walks in and says “sooorryyy but the people who box the burgers need extra money today, and we didn’t have many sales so we’re gonna need to half your pay for the rest of the year” yes, it can happen, yes, it’s possible, but imagine the controversy. Imagine how it’d feel to be a game dev, spending years on Half Life 2, and then Gabe Newell walks in and says that your pay is being chopped in half because the boys at the HL Source team need money and we’re launching the game for free. I realize I’m repeating myself, but that’s my overly long explanation for this.
Not gonna lie, I don't know why people like the way water looks in half life source. It's just too detailed for it's surrounding, it looks weird. Same goes for most of the new effects in half life source. They should have just make the original water affects translucent imo.
In the original half life you can also start in any chapter. If you type something like "c1a0" in the console you'll inmediatly start in Anomalous Materials without having to go through that long-ass tram ride
At 5:52 he's actually running away cause he ran out of ammo in his mp5 and had to reload so he took cover, cause Half-Life's ai is actually pretty good
Yep and also because the grunt ai couldnt do multiple things at once. that means he had to first run to a spot, then shoot then run away then reload then run to a different spot and shoot you
I played the beginning levels of Half Life Source dozens of times over the years, and I SWEAR the scientist floating over his chair thing only started recently....
That's true. I played HF:Source last year. An older, offline Linux version with HD textures. I come across zero graphical glitches, the tentacle killed the security guard in a few seconds, the scientist was sitting in his chair, not floating above it, there were no glitchy textures. Yes, it's different from the original game but not in a bad way imho.
@@N0zer0 Yeah, I also got my hands into a really old version of this game, maybe from 2006 or something, and the game works just fine, the only things that bother me are how fast Gordon moves and the few changes to the MP5, but aside from that, there was nothing wrong. It's really safe to assume that the Steampipe fix from 2013 is what broke the game entirely, that, or the continous updates to the source engine are what broke it.
Source is an everchanging engine. They change one thing and it changes it for EVERY game, that's why it's called "source" cause it's open source to anyone in valve. It's like working on a github repository that constantly can change, and why changes to the engine itself rarely if ever happen, cause changing one thing in the engine for TF2, can break HL2, CS:GO and CS:S, and other games like what we see with Half-Life: Source.
The best thing about Half-Life: Source was that it directly inspired the development of Black Mesa. Disappointment can sometimes be a hell of a motivator! Also, Freeman's Mind! ;)
@@thisisspy288 Most of the bugs I've found were minor or just silly, no graphical glitches like those that calculate visibility (binary space partitioning) or skyboxes nodrawing. Maybe it was because I was playing on easy I was able to take out the chopper with the rocket launcher's limited supply of ammo. I haven't played since the steampipe update though.
OG Half-Life Scientist: They're waiting for you Gordon. In the test chamberrrrrrr..... Half-Life Souce scientist: HAAAAAAAH HEEEEEEGGGGGGHHHHH OOOOOOOHHHHHHH EEEEEEEEGGGGGGGHHHHHHH
So, Half-Life source definitely did work much better before all the steam engine upgrades. Still had bugs but nothing major like it does now. The only real way to play HL:S now a days is to pirate the original release which is just, wtf valve. Update your shit.
@@enenra6417 If their project exists at all, they'll ghost it. Y'know all of those interesting gamemodes they put into TF2? Yeah, they literally threw them in and did nothing else with them. MvM still hasn't had a major update ever since the Two Cities update.
@@gunny8633 it's actually pretty common because when people subscribe to channels youtube recommends videos to the subscribers of the channel that other subscribers also watched
The superior parts with Half-Life Source, is that you can skip the intro ride, and the flashlight is actually a flashlight, and not just a tiny circle that makes the textures a little bit brighter
Let's make a whole list of the bugs we met, I'll start : - Chemicals were clipping - Barney couldn't stop screaming "Huh!" - Pure silent stares in moments there are supposed to be dialogs - One of the bosses just refusing to die - One of the elevators just didn't work properly and crushed Gordon instead
This one about the elevator got me crazy when I was young, I couldn't figure out that a bug was going on, and since I didn't have internet in 2005, I simply couldn't find how to pass or fix it, and simply drop the game until around 2013
4:40 *It was at Source that the two entities would finally settle their conflict once and for all, choosing the black mesa as their final place before engaging in an epic eternal battle that would echo across multiverses*
@@wesleybcrowen reforged doesn't force you to overwrite the original. it hopes you do it by accident. if you don't update war3 it won't be overwritten, folks at blizzard wanted to get rid of the ladder system by. all. means.
"some people have said this is all the result of the game being carried over into valve's steampipe upgrade, but that's horse shit." Someone didn't watch Freeman's Mind pre-2013... or play the game at all during that time for that matter. Some of the game may have been broken before then, but the tentacle in Blast Pit DID used to slaughter that Barney. The Residue Processing texture bug used to not exist either. Also, some of the other issues are just normal Source behavior, which can be reproduced in Garry's Mod. Ragdolls from dead NPCs/players are not considered props and don't collide with props, even if a prop is a ragdoll. This also extends to map geometry that moves or is destructable. Shadows are not blocked by any prop or map geometry. Also also, that tank never could turn around to shoot at you if you were behind it. That's the entire point of using that manhole giggity. My personal take in all this? I just want to know where the mod and mapmaker community are hiding.
Yeah, GmanLives was definitely wrong inthat statement. I played Half-Life Source first before SteamPipe, and it had its quirks but it was overall stable and fine.
They're working those communities are in fact working on a big patch that would fix all of the issues, well looks like they've stopped working on that fix due to the lead programmer having to stop due to personal issues so if someone wants to start another project with that goal go ahead.
So, people have found that HL:S was, for Valve, simply a way to test the Source Engine with already-made assets (all of which could be loaded easily into Hammer because, well, Goldsrc is basically Source). People have found that they were working on it around 2003 when they were finishing up Source itself, rather than HL2 which was in a bad development cycle. Valve has done this a lot, but usually their little tech-demos are either free or they never release at all. This one has a retail price-tag attached to it. I got suckered into buying it as a kid because I was dumb and looked at really small comparisons of the graphics and said "ooo that looks shiny :OOOO" and I didn't think about the lack of mod support or anything like that. I hate how it made me have buyer's remorse like hell which caused me to just...stick with it, rather than buying HL1. Later, my friend gifted me the original game.
@@BigguBosu117 It's not game-breaking. But it doesn't preserve the original Xbox's graphics. And no, the og Xbox Halo CE vs the PC Halo CE are not the same. The PC Gearbox port ruined a lot of visuals and graphics that have now been lost in time.
The thing about StreamPipe breaking a lot of things is true though. Some of these bugs are not present in the old version (super shiny surfaces, security guard actually can be killed by tentacles and some other)
"Why not just got to the mechanic and get the engine fixed?" Clearly this guy isn't familiar with American mechanics. Unless you've got a super good guy mechanic, it's common for them to intentionally break things in order to make you come back.
This is sadly so true. The mechanics in my area are either so crooked or so terrible that I'm learning how to work on my own car just so I don't have to deal with them anymore.
For some reason I remember playing source back in like 2010 and some of these bugs not being present, most notably the first encounter with the military and the tentacle bit.
You remember correctly. Some of the bugs in this video (including those you mentioned) were not an issue in the game until a Source engine update in 2014/2015. And even now, having played it this year, I didn’t see most of the bugs in this video at all.
You're definitely right. I first played HL: Source as a kid and I know I never would have gotten past the invincible helicopter if that was there. There was a major Source update around 2013 which broke a lot of HL2 mods, probably did the same to Half-Life Source.
Yep, I have an old pirate copy of HLS, Source 2004 version, I used to play a lot in it basically because of the npc spawn commands, and was not half as glitchy as the video shoes it to be.
I think It was never really meant to be a remaster, more it was meant a “tech demonstration” Since the Source Engine was built on top from the GoldSrc. Showing that porting GoldSrc to Source was possible with the tools in Source SDK. I would also think that Valve thought the some modders of the community of GoldSrc wouldn’t really touch the Source Engine because of the mods they were working on. So they were giving them a reason to switch over. Since the Source Engine was at its infancy at the time, they needed a reason to have a thriving mod community as they stated thats what made Half-Life made most sells. At the time, Counter-Strike and other mods were more popular than HL itself. Pretty sure this was the reason why there was a Half-Life Deathmatch Source. Aaaaaand Counter-Strike Source...
IIRC, HLS was actually an experiment done to see how much work porting a mod to Source would be. Presumably, they released it just because they could. I remember reading this somewhere, probably on the Combine OverWiki. That said, even if it was an experiment or tech demo in intent, practically it's still an example of a remaster. If it walks like a duck, and quacks like a duck, and is released to the public as a non-free product like a duck, then it probably should be polished like a duck.
If HDTF sucks so much, why are so many people familiar with it enough to know that it sucks? I'm just wondering, cause there's tons of shitty games out there but people aren't going to talk about them because not enough people played them, know what I mean?
Having played old version of Half-Life: Source A LOT (finishing it several dozen times I think), I can tell you that that version was MUCH less broken. Nearly 90% of the stuff Gman mentions is totally new to me. Yeah, it was kinda broken, but 2006 year version was so barely broken that the difference was quite hard to see compared to original. Now? JESUS.
There were some beforehand. One thing is that partially armored enemies (Apache, the grunts, Agrunt) lacked those armored parts, thus you could easily take the Apache down with the pistol, and the agrunts would get steamrolled in combat against the marines. The energy balls of Nihilanth could hurt even through the pillars used for cover. The marines were more difficult than vanilla for whatever reason
I started playing the old non-updated version of HLS and I actually like it, no bugs mentioned here, the crowbar sounds are correct too, I played the original too, this is fine.
The best thing to come out of this is that people were so disappointed with it fans decided to remake it. And Black Mesa is great. Another team is also doing remakes of the expansions, and they are shaping up to be just as good as Black Mesa
Gonna be honest, I like how the crowbar always makes a metal bang on every surface. It feels like the energy of the impact make it rattle like a drum or gong.
To this day, half life 2 buggy physics are still fucked. They replaced the buggy physics with the muscle car physics from episode 2, and it is now nearly impossible to beat the train at chicken. You have to wait for it to pass instead of running it down, as in the release version.
@@Kenshiro3rd source pre 2013 update doesn't have the tentacle bug, helicopter invulnerability, residual processing horrible bug and has some other improvements
Did they announce Half-Life: Source was going to be what Black Mesa is? No. HLS was advertised as a port from GoldSrc to Source. I highly doubt you were even on a computer during the release.
It does have the metallic sound when you hit the crates in the original. The problem is that the source version didn’t had the exact same sound effect as from the original
The volume of the sound conveys a message. if its loud metallic sound then that means you're probably hitting big metal, but if its faint then it's a small metallic object (the crowbar)
@@francis5284 Latest news for you. The project is very much dead and the Russian is actually stolen those codes from them without any credit. That is why, they stopped the work probably from the Russian theft.
Yup. I was able to get my hands on a pre-patched version just a few days ago. I completed a full playthrough and can honestly say that most of the issues presented in this video just aren't in the pre-patch release. I had a good time with it but still preferred the gold source version that I played through a couple of days before that.
3:26 you can very clearly hear the same metal sound effect under the wood breaking sound effect. It's just louder in the source version for some reason
@@thebushbros6626 its better bc its broken, like LamWarp said about HL:S: "unless u wanna laugh at all the absurd stuff, which is the only reason i'd play it"
9:10 This was an issue with the overbright setting iirc. In the Steam version of Half Life (non source) it doesn't work without tweaking, it kills the contrast and lighting without it. I guess the Source version is using the full range of brightness in the colours, that isn't possible without modification in the standard Half Life engine on Steam.
I think Half-Life: Source had a lot of potential, keeping every texture the same to keep the same visual style but with improved lighting and physics is genius and it makes for a very unique and beautiful visual style. However, they severely messed up when changing the blood and explosions to Half-Life 2's, they are far too high resolution and totally conflict with all the other blood in every map. Obviously the bugs don't help either.
I disagree. I always found that combining older graphics with newer effects does a disservice to both. It looks half assed and distracting. Half life looks great. Half life 2 looks great. Black mesa looks great. This does not.
You know, I've never seen half of these bugs, probably because i played HL: Source before so many updates to the source engine caused them... like when it came out. I don't see it being too hard to roll back the engine on HL: Source specifically.
HL Source is just a tech demo of how GoldSrc assets can integrate with the source engine, this was given for free lol, it's not like people were ripped or something. All of your points remain true though, it's just an inferior experience to the original one.
A friend of mine also pointed out that most of these issues weren't present in the original release, most of them came during Source updates. Valve is the only to blame here for not patching them.
@@samz8691 That's definitely true, at release it was given for free with HL2 for quite some time though. What bothers me the most is how description advertises it as a digital remaster.
At the release, it was only bundled with HL2 collectors edition, at least in Europe (80 € !!!). I bought this édition mainly for HL Source and it was a major disapointment. And the lambda t-shirt in the box was a small size, I couldn't even wear it. Some times later, a moder released HD models for the game, even better than the ones from Blue Shift. At least, the game was a bit visually improved. And Black Mesa burried this crap in 2012 or 2013
I played a lot of HL Source like 10 to 12 years ago, I don't remember seeing most of the bugs featured here. But I do remember hearing about the steampipe stuff in 2013 or so causing some new bugs, as mentioned in the video, but I vaguely recall a rumor that they might have accidentally rolled back on a few updates during the steampipe migration. For example, I vividly remember gonarch's acid puddles leaving behind a neat-looking reflective splatter. I also don't remember scientists floating over chairs. Nor have I seen the skybox issues in surface tension and questionable ethics. It would be cool to see a video showing how various updates made HL Source worse over time.
@@itwontcomeout5678 It makes a lot more sense for the marines to be using an assault rifle anyways as opposed to an smg (With a underbarrel grenade launcher? Sure).
I liked the gibs better. I used to enjoy smacking everything I killed with the crowbar and watching it explode. Makes me think of playing Soldier of Fortune II as a kid and slashing the arms and faces off the enemies.
Gotta say, I never liked ragdolls. Not even in Half-Life 2, but there they at least feel at home. I always prefered the actual death animations that were different based on how you killed stuff, instead of ragdolls just being like "hey I guess I don't have control over my body anymore so oops I fell"
10:56 Thank you for putting that in there. I wrote that section actually. Although some other people also added stuffs there. Only thing I like mostly in HL:S is rapid firing shotgun. So I don't have to wait for pesky pump animation. But I do have to constantly reload the shotgun in this way though. And I also perfer guards with lowered aggression as in older HL they will fight to death and refuse to follow the player anymore. While in HLS they still follow. And with HD Skins on they fire pistol much faster (in non HD they only fire faster when against Gordon). And there seems have no limits (2 was the limit in orignal half life) how much people can follow you now and they actually follow you at faster rate and quite unlikely that scientist will stop behind. And about that tentacle scene. Well it happen only to me once. But other times guard did got hit and I didn't suffer that from devil's eye Glitch. Beside that. Well. At-least you can spawn NPC without need to pre-catch them. As you can spanw any npc as you want while in orignal HL doing that on npc that does not exist already on map will boot you back to menu. And not everyone probably want to start the game from scratch to I do like chapter selection. As doing that in Hl1 will end up with no hev suit and no weapons
You're right, it couldn't turn its turret all the way in the original as well. I always come out of the hole that's behind it and cheese it (no sexual connotations intended).
Except they are very different, Half-Life: Source attempts to keep the original style while adding improved lighting and physics (a very neat concept that I wish was fixed up to be better) while Black Mesa is a total remake that changes the style and the gameplay significantly.
I've finished half life and black mesa recently, honestly, they feel like different games, I still play half life 1 because it feels familiar and fun, black mesa is good but different also the xen world it's harder and longer than the original, wtf it gets quite boring after a while
Oh man, I remember watching Yahtzee and Gabriel play this version. It was hilarious. The invincible security guard, the textures during the conveyor belt screwing up, the scientist farting so hard he levitates from his chair... glorious.
I think the parts I like about Half-Life: Source were the menu screens, the ability to choose whatever chapter you want, some weapons feeling a little stronger, the NPC A.I. pathfinding, the ability to get multiple NPCs to follow you without them getting stuck or left behind, and the blending of Half-Life 1's graphics with the Source engine's perks. What I don't like is that Valve didn't try (and still haven't tried) to iron out all the awkwardness and glitches in the game. There are times that I suspect that Half-Life: Source is based on the pre-patched retail version of Half-Life, because parts of the gameplay and some of the glitches remind me of that version. It's a shame that all the issues haven't been resolved yet, because I think that Half-Life: Source could be potentially fun for modding. If someone at Valve does finally bother to fix Half-Life: Source, hopefully they could convert Opposing Force as well. It is strange that the NPC A.I. pathfinding works better in Source than in the current Steam version of Half-Life, because the pathfinding used to work well in Half-Life and Opposing Force in their previous versions before Steam. I'm not fond of the HDP models either, Gmanlives. I can see them being improved, but I often just prefer the classic graphics. The original HDP model for the G-Man wasn't very impressive: he looked like a blank-faced blockhead rather than the creepy, smarmy, inhuman freak I know and love. It is interesting the more you review different variations on Half-Life, whether it is Black Mesa, Half-Life: Source, or Half-Life PS2, you've shown more and more appreciation for the original Half-Life. You have turned into a true expert and connoisseur of Half-Life 1, Sir Gmanlives.
Yeah. All that's happening there is that the contents of the previous frame get carried over into the next, since the framebuffer's contents aren't completely overridden.
@@lionocyborg6030 Fun fact: That 'water' when you go out of bounds, is actually the skybox brushes! For some reason, the invisible geometry that looks like the sky, behaves like water when you step into it. In Source, these brushes are solid, so this doesn't happen.
Past Valve: releases broken port of a game just in case people want to play it Present Valve: cancels nearly finished game because they couldn't decide what engine to use
I actually really liked Black Mesa, particularly because of the changes that it made to the maps. I found that it hit all the same story beats and always felt familiar, but changed enough that I didn't start the game knowing the entire layout already. Black Mesa changed just enough of the game for me that it still felt familiar, it still felt like Half-Life, but it also felt like I got to play Half-Life for the first time again.
@@SolidRaiden2655 I wish konami just put silent hill 2, 3 and 4 on Steam. I still have physical copies of the PC versions and they go for high prices on eBay
I wasn't even aware this game had issues like that. I went back a while ago and replayed all the original Half Life games. Half Life, Blue Shift and Opposing Force. I played them all and beat them all on Hard. I almost played this version, too, but I wanted to have the most authentic nostalgic experience possible. You can't go wrong with the old one, it still looks good to me (for the time it came out) all these years later. OR I hear Black Mesa is also really good, which is just a proper remake of the original one.
Also, a community mod named "Half-Life Source: Update" going to do the same thing with the Half-Life 2: Update does and hope everything goes smoothly. But now, we had a complete remake game, Black Mesa. We really don't need that anymore. Edit: The project pretty much dead, thanks to thieving of the Russian individual.
Except they are very different, Half-Life: Source attempts to keep the original style while adding improved lighting and physics (a very neat concept that I wish was fixed up to be better) while Black Mesa is a total remake that changes the style and the gameplay significantly.
The guard and the tentacle, a battle between gods, both so evenly matched that one cannot hope to beat the other and vice versa.
No worries, the guard has a PS+ Account and his documents are all in order so he'll survive
Tbf its just benrey.
The guard has passport now.
he's not a guard, he's benry
i love how everyone calls the gaurd benrey now after wayneradiotv's series
I heard that HL:source was literally made just to test what the new source engine broke so they knew what they had to fix
I guess they just figured there was no reason not to just polish it up a tiny bit and release it for those who want to play it
@@ballerrr273 Yeah, even if it was just an experiment, if you're selling it you should probably polish it up.
I want to say it was given to early purchasers of HL2 or those who got a special edition for free, but at least as of now, it's definitely a separate product that doesn't come free with any other game.
Well, it was good before the steampipe update broke it.
People will willingly hand money over to Valve.
Wood Man because it costs money to port a game to an engine, even if the work is minimal, workers still get paid. It’s why most F2P games have micro transactions, and why broken games still launch at 60 bucks. People spend time working on this stuff, and need a salary to feed their families. Yes, you can sa6 they should just pay money from other games to the people who worked on this, buuuuut that’s like your manager walks in and says “sooorryyy but the people who box the burgers need extra money today, and we didn’t have many sales so we’re gonna need to half your pay for the rest of the year” yes, it can happen, yes, it’s possible, but imagine the controversy. Imagine how it’d feel to be a game dev, spending years on Half Life 2, and then Gabe Newell walks in and says that your pay is being chopped in half because the boys at the HL Source team need money and we’re launching the game for free. I realize I’m repeating myself, but that’s my overly long explanation for this.
@@fixit9844 except you realize counter-strike and day of defeat got much better ports with revamped graphics
I remember tuning on the tap in the bathroom, to find that almost photo-realistic water filled up a 10 polygon basin.
when you can't make models but have 7 years of experience with particles
Not gonna lie, I don't know why people like the way water looks in half life source. It's just too detailed for it's surrounding, it looks weird. Same goes for most of the new effects in half life source. They should have just make the original water affects translucent imo.
@Scratchy Are you uhh, a smoothbrain?
turning* you remember TURNING a tap
@Scratchy Uhhhh yeah it is too realistic
It would be like spending hours drawing a photorealistic person and then drawing the background with crayons
Fun fact: Locker name tags are from valve employees. There is actually a guy who's last name is Coomer and he still works at valve as of Alyx.
nice.
I wanna be that guy
There are at least two people named Coomer at Valve.
Ropes-
Ryo Bunso _-can help you cross big pits._
Silly Gmanlives, those aren't glitches, those are extra bits of lore where the Resonance Cascade is tearing apart the fabric of reality.
Such is life in the zone..
Lel
Lunatic01 good one lmao
@@lunaticzeroone DAYNGAH ZONEEEEEEE
And the scientists are screaming without taking damage because they have PTSD
what I like about Source:
- water
- partial ammo pickup
- start at any chapter (but you should beat it first)
-ragdolls
-lighting
-still better than hdtf
-Optimized for Modern PC too (while the original half life retail version isnt still better than steam version)
In the original half life you can also start in any chapter.
If you type something like "c1a0" in the console you'll inmediatly start in Anomalous Materials without having to go through that long-ass tram ride
"It's better that hunt down the Freeman" You know, you can say this about any game.
Play some data design interactive games, I'm curious if you'll re-evaluate that statement.
Capstone games have entered the chat
@@inertia_dagger The Pinnacle of Entertainment Software
But then there's Black Mesa where we can all agree beats out both.
"Ride to Hell: Retribution!!! At least it's not Hunt Down the Freeman."
At 5:52 he's actually running away cause he ran out of ammo in his mp5 and had to reload so he took cover, cause Half-Life's ai is actually pretty good
Yep and also because the grunt ai couldnt do multiple things at once. that means he had to first run to a spot, then shoot then run away then reload then run to a different spot and shoot you
He's more like he thought Gordon has body armor on, and was like "Fuck this, I'll kill kore scientists"
The ai isn't pretty good, detailed but not smart
And an example of "pretty
good" ai in a fps from 1998 would be?
@@Bulbman123 first Unreal? Maybe not as good as Half-Life's AI but Skaarj we're awesome to fight.
I played the beginning levels of Half Life Source dozens of times over the years, and I SWEAR the scientist floating over his chair thing only started recently....
That's true. I played HF:Source last year. An older, offline Linux version with HD textures. I come across zero graphical glitches, the tentacle killed the security guard in a few seconds, the scientist was sitting in his chair, not floating above it, there were no glitchy textures. Yes, it's different from the original game but not in a bad way imho.
@@N0zer0
Yeah, I also got my hands into a really old version of this game, maybe from 2006 or something, and the game works just fine, the only things that bother me are how fast Gordon moves and the few changes to the MP5, but aside from that, there was nothing wrong.
It's really safe to assume that the Steampipe fix from 2013 is what broke the game entirely, that, or the continous updates to the source engine are what broke it.
Yeah, I played HL:S from start to finish at least 2 or 3 times and I haven't met most of these bugs. Or almost none.
Source is an everchanging engine.
They change one thing and it changes it for EVERY game, that's why it's called "source" cause it's open source to anyone in valve.
It's like working on a github repository that constantly can change, and why changes to the engine itself rarely if ever happen, cause changing one thing in the engine for TF2, can break HL2, CS:GO and CS:S, and other games like what we see with Half-Life: Source.
@@DrCranberry I don't think source is called source because of that
The best thing about Half-Life: Source was that it directly inspired the development of Black Mesa. Disappointment can sometimes be a hell of a motivator! Also, Freeman's Mind! ;)
A two for one deal to be sure. :>
But that fact made me appreciate Black Mesa even more, rather than retrospectively appreciate HL: Source's involuntary contribution.
Its never so bad it isnt good for something
Yea, but Black Mesa doesn't play as good as the original HL...
I still go back to freeman's mind from time to time. Aged like fine wine :D
Eh, atleast it's mostly used for mounting into Garry's Mod.
True lol
@@PandaInUganda Maybe you are lucky or blind. I played 2 versions of this game: Steam and 2006 version. Steam is broken, but 2006 is playable
@@thisisspy288 Most of the bugs I've found were minor or just silly, no graphical glitches like those that calculate visibility (binary space partitioning) or skyboxes nodrawing. Maybe it was because I was playing on easy I was able to take out the chopper with the rocket launcher's limited supply of ammo. I haven't played since the steampipe update though.
@@leerman22 Well, the SteamPipe broke the game, and it became a mess
@@thisisspy288 Well that would explain missing assets in the video.
I love how the water looks ten times more realistic than the rest of the game
OG Half-Life Scientist: They're waiting for you Gordon. In the test chamberrrrrrr.....
Half-Life Souce scientist: HAAAAAAAH HEEEEEEGGGGGGHHHHH OOOOOOOHHHHHHH EEEEEEEEGGGGGGGHHHHHHH
Sinsear no, it just a clone
S T A H P
I don't see any difference here. Don't we all AHHHH! STAHP! like that?
Lunatic01 GAHH, NOO, STAHP!STAHP! NOO
Half-Life: Sauce
So, Half-Life source definitely did work much better before all the steam engine upgrades. Still had bugs but nothing major like it does now. The only real way to play HL:S now a days is to pirate the original release which is just, wtf valve. Update your shit.
They don't plain shit ahead that's why it never got updated if their project is bad valve will ghost it.
@@enenra6417 If their project exists at all, they'll ghost it. Y'know all of those interesting gamemodes they put into TF2? Yeah, they literally threw them in and did nothing else with them. MvM still hasn't had a major update ever since the Two Cities update.
I play pirate version and looks better than the steam version update. I have both copy.
I played this game back in the day and I don't remember encountering any of the major glitches, the rest of the complaints are valid
@@bluegum6438 maybe before update issue.
0:12 AutoSubtitles: “Half-life _S A U C E”_
You are first person I've found who only is subscribed to channels I am also subscribed to. What are the chances of finding that?
@@SpiffoGaming 1 in a million, I guess we are alike
achieved with
s o r s e
@@gunny8633 it's actually pretty common because when people subscribe to channels youtube recommends videos to the subscribers of the channel that other subscribers also watched
Half-life S O R S E
The superior parts with Half-Life Source, is that you can skip the intro ride, and the flashlight is actually a flashlight, and not just a tiny circle that makes the textures a little bit brighter
Still useless through 99% of the game xD
you can skip the tram ride in the original, map c1a0
@@JustAHat yeah, but that required console commands, plus the original didn't have chapter select
@@Gunzerker111 so what if it required a command
It's ironic that the flashlight is still fucked up in Black Mesa.
Let's make a whole list of the bugs we met, I'll start :
- Chemicals were clipping
- Barney couldn't stop screaming "Huh!"
- Pure silent stares in moments there are supposed to be dialogs
- One of the bosses just refusing to die
- One of the elevators just didn't work properly and crushed Gordon instead
@Walter Bennett guess that would've helped you out
-Surface tension has graphical glitches that make the skybox look weird as well as the entire chapter nearly unplayable
ARGH NOUUAOO STAHP
Wait which boss is unplayable? I'm litterally playing Source right now and I already killed Gonarch so the only other boss is the final one
This one about the elevator got me crazy when I was young, I couldn't figure out that a bug was going on, and since I didn't have internet in 2005, I simply couldn't find how to pass or fix it, and simply drop the game until around 2013
4:40
*It was at Source that the two entities would finally settle their conflict once and for all, choosing the black mesa as their final place before engaging in an epic eternal battle that would echo across multiverses*
Its better for me I can summon stuff
Half life bad half life source good
HL:source: "one of the worst remasters of all time"
Blizzard: Hold my beer.
hahaha ;_;
@@WhoTfAmI_HuH688
And now they are going to ruined Diablo 2 soon after it first teaser trailer out. I'll just can't imagined what will happened.
@@forthesakeofthenationalist9375 aw man :(((((
Half-Life: Source is objectively better because unlike Reforged it doesn't force you to overwrite the original.
@@wesleybcrowen reforged doesn't force you to overwrite the original. it hopes you do it by accident. if you don't update war3 it won't be overwritten, folks at blizzard wanted to get rid of the ladder system by. all. means.
Gmanlives: ‘Heh, Coomer’
Everyone: ‘HELLO GORDON’
Hello Gordon
Look, Gordon! Ropes! We can use these to help with pi- HELP ME GORDON!
Hello Gordon
THERE'S NOTHING THERE...
I KNOW THERE'S A WORLD IN YOUR DREAMS
"It has done down in history as one of the worst remasters of all time"
*a wild Warcraft 3: Reforged appears!*
*laughs in AoE II HD*
@@MrPrajitura Wait what?
*_Age of Empires II HD Has joined the chat_*
cries in GTA trilogy:The Definitive Edition
The sad thing is that the guy he's named after has the same name. Yep, one of Valve's head employees, Greg Coomer.
HELLO GORDON
Go watch wadner's half life videos
coomer
@@DamienCloud god please shut the fuck up
@@dagaypussayeatah up fuck the shut please god
@@DamienCloud look Gordon, a rope! We can use this to help with pits.
"some people have said this is all the result of the game being carried over into valve's steampipe upgrade, but that's horse shit."
Someone didn't watch Freeman's Mind pre-2013... or play the game at all during that time for that matter. Some of the game may have been broken before then, but the tentacle in Blast Pit DID used to slaughter that Barney. The Residue Processing texture bug used to not exist either.
Also, some of the other issues are just normal Source behavior, which can be reproduced in Garry's Mod. Ragdolls from dead NPCs/players are not considered props and don't collide with props, even if a prop is a ragdoll. This also extends to map geometry that moves or is destructable. Shadows are not blocked by any prop or map geometry.
Also also, that tank never could turn around to shoot at you if you were behind it. That's the entire point of using that manhole giggity.
My personal take in all this? I just want to know where the mod and mapmaker community are hiding.
Yeah, GmanLives was definitely wrong inthat statement. I played Half-Life Source first before SteamPipe, and it had its quirks but it was overall stable and fine.
They're working those communities are in fact working on a big patch that would fix all of the issues, well looks like they've stopped working on that fix due to the lead programmer having to stop due to personal issues so if someone wants to start another project with that goal go ahead.
Also the scientist in the chair in the test chamber observation room didn't levitate pre-2013.
i played it at 2006
So, people have found that HL:S was, for Valve, simply a way to test the Source Engine with already-made assets (all of which could be loaded easily into Hammer because, well, Goldsrc is basically Source). People have found that they were working on it around 2003 when they were finishing up Source itself, rather than HL2 which was in a bad development cycle. Valve has done this a lot, but usually their little tech-demos are either free or they never release at all. This one has a retail price-tag attached to it.
I got suckered into buying it as a kid because I was dumb and looked at really small comparisons of the graphics and said "ooo that looks shiny :OOOO" and I didn't think about the lack of mod support or anything like that. I hate how it made me have buyer's remorse like hell which caused me to just...stick with it, rather than buying HL1. Later, my friend gifted me the original game.
Halo Combat Evolved on PC: I’m a terrible port of the original game
Half life source: hold my crowbar
You're here? ok then
Sonic Adventure DX Director's Cut: Hold my Tails
What is wrong with Halo on pc? I never had any problem
@@BigguBosu117 It's not game-breaking. But it doesn't preserve the original Xbox's graphics. And no, the og Xbox Halo CE vs the PC Halo CE are not the same. The PC Gearbox port ruined a lot of visuals and graphics that have now been lost in time.
Didn't know you like half life
The thing about StreamPipe breaking a lot of things is true though. Some of these bugs are not present in the old version (super shiny surfaces, security guard actually can be killed by tentacles and some other)
"Why not just got to the mechanic and get the engine fixed?"
Clearly this guy isn't familiar with American mechanics. Unless you've got a super good guy mechanic, it's common for them to intentionally break things in order to make you come back.
This is sadly so true. The mechanics in my area are either so crooked or so terrible that I'm learning how to work on my own car just so I don't have to deal with them anymore.
For some reason I remember playing source back in like 2010 and some of these bugs not being present, most notably the first encounter with the military and the tentacle bit.
You remember correctly. Some of the bugs in this video (including those you mentioned) were not an issue in the game until a Source engine update in 2014/2015. And even now, having played it this year, I didn’t see most of the bugs in this video at all.
@@itwontcomeout5678 Can you tell me which Version you played?
yeah man same of here
You're definitely right. I first played HL: Source as a kid and I know I never would have gotten past the invincible helicopter if that was there. There was a major Source update around 2013 which broke a lot of HL2 mods, probably did the same to Half-Life Source.
Over the years since its release Half-Life: Source has been given more bugs.
*features. :)
yep, I think half of the things in the video are more recent. Many of these were not there.
@@moistjohn When I played it I didn't encounter most of them.
So maybe playing an older version of Half-Life: Source is a smarter idea.
@Old Liquid True ;-)
Yep, I have an old pirate copy of HLS, Source 2004 version, I used to play a lot in it basically because of the npc spawn commands, and was not half as glitchy as the video shoes it to be.
"Hehe coomer"
My brain: hello Gordon! Another day another dollar
I was thinking the exact thing.
Look Gordon, ropes! We can use these t- *_HELP ME GORDON!!_*
@@Mothbean Iconic!!!
Wikipedia, the free encyclopedia that no one will *ever* edit again!
Man, The acting for Coomer was so consistent and on point, its unreal
"All I remember from this is th-"
*hears the first few seconds*
"Yeah that."
I think It was never really meant to be a remaster, more it was meant a “tech demonstration” Since the Source Engine was built on top from the GoldSrc. Showing that porting GoldSrc to Source was possible with the tools in Source SDK. I would also think that Valve thought the some modders of the community of GoldSrc wouldn’t really touch the Source Engine because of the mods they were working on. So they were giving them a reason to switch over. Since the Source Engine was at its infancy at the time, they needed a reason to have a thriving mod community as they stated thats what made Half-Life made most sells. At the time, Counter-Strike and other mods were more popular than HL itself. Pretty sure this was the reason why there was a Half-Life Deathmatch Source. Aaaaaand Counter-Strike Source...
IIRC, HLS was actually an experiment done to see how much work porting a mod to Source would be. Presumably, they released it just because they could. I remember reading this somewhere, probably on the Combine OverWiki.
That said, even if it was an experiment or tech demo in intent, practically it's still an example of a remaster. If it walks like a duck, and quacks like a duck, and is released to the public as a non-free product like a duck, then it probably should be polished like a duck.
Yeah but Counter Strike Source was a well done remake, and not a port from Gold Src
CSS was fun, played many hours.
CSS is fun though
When I first entered the furnaces in residue processing, I was actually terrified of playing the rest of the game because it caught me so off guard.
"Its still better than hunt down the freeman"
From what ive seen being death rolled by a croc is better than that.
If HDTF sucks so much, why are so many people familiar with it enough to know that it sucks? I'm just wondering, cause there's tons of shitty games out there but people aren't going to talk about them because not enough people played them, know what I mean?
@@Kembervon it's infamous. That's why
Having played old version of Half-Life: Source A LOT (finishing it several dozen times I think), I can tell you that that version was MUCH less broken. Nearly 90% of the stuff Gman mentions is totally new to me. Yeah, it was kinda broken, but 2006 year version was so barely broken that the difference was quite hard to see compared to original.
Now? JESUS.
This problems appeared after the SteamPipe update
I know, and I cannot find the original build of the game anywhere online.
There were some beforehand. One thing is that partially armored enemies (Apache, the grunts, Agrunt) lacked those armored parts, thus you could easily take the Apache down with the pistol, and the agrunts would get steamrolled in combat against the marines. The energy balls of Nihilanth could hurt even through the pillars used for cover. The marines were more difficult than vanilla for whatever reason
@@ELSTINKO. download it here: archive.org/details/HalfLife2CollectorsEdition2153
Georgian HL players rise up
I started playing the old non-updated version of HLS and I actually like it, no bugs mentioned here, the crowbar sounds are correct too, I played the original too, this is fine.
7:18 That was even in Half-Life Goldsrc.
Half life source i only can remember that scientist floating in his chair
Elite Productions the rememberable thing in the game.
I remember this and when I somehow went back and I went on an elevator and another elevator just came and crushed me
mY gOd! wHaT aRe YoU DoIng?!
GmanLives: Hah! Coomer...
Meanwhile in Dr. Coomer's life: WITNESS MY TRUE *POWEEEEEEEER!*
Dr. Coomer: DON’T FUCK WITH THE SCIENCE TEEEEEEEEAAAAAAAAM!!
"It's a bit of a gamble, but we needed the extra resolution"
That was perfect haha
The best thing to come out of this is that people were so disappointed with it fans decided to remake it. And Black Mesa is great.
Another team is also doing remakes of the expansions, and they are shaping up to be just as good as Black Mesa
Geez, I almost forgot about opposing force.
Yeah, operation black mess looks really dope
Would be awesome to see Opposing Force, Blue Shift, and Decay remastered.
@@itwontcomeout5678 there is a company doing that actually, look up tripmine studios
@@dr.strangeglove1734 Thanks!
Gonna be honest, I like how the crowbar always makes a metal bang on every surface. It feels like the energy of the impact make it rattle like a drum or gong.
This game used to work fine until the 2013 Source Engine update. Valve never cared to fix all the problems that engine update caused.
C J as someone who played it before the update, no it didn’t.
@@Kenshiro3rd Why is it, then, that versions of the game running on prior Source engine builds are not broken?
C J *Less Broken. Parts were still broken. It just wasn’t AS broken.
To this day, half life 2 buggy physics are still fucked. They replaced the buggy physics with the muscle car physics from episode 2, and it is now nearly impossible to beat the train at chicken. You have to wait for it to pass instead of running it down, as in the release version.
@@Kenshiro3rd source pre 2013 update doesn't have the tentacle bug, helicopter invulnerability, residual processing horrible bug and has some other improvements
Black Mesa: Source is what I was expecting from Half-Life: Source
At least Gabe/VALVE were cool and supported the release of BMS
Did they announce Half-Life: Source was going to be what Black Mesa is? No. HLS was advertised as a port from GoldSrc to Source.
I highly doubt you were even on a computer during the release.
@@ADRENELINEDUDE "We've Got Hostiles" But seriously, just calm it down. Lol.
@@ADRENELINEDUDE I think you have too much adrenaline, dude.
but be real did they ever had this problem back then no
@@ADRENELINEDUDE Why do you get so mad over a video game discussion? They're supposed to be fun, people need to calm the fuck down sometimes lol
8:51 that ragdoll of the zombie looks like it would be a animation in goldsrc
Is it just me or do I hear metallic hit sounds in the original too, but they're very faint?
It does have the metallic sound when you hit the crates in the original. The problem is that the source version didn’t had the exact same sound effect as from the original
yeah, it seems like the crowbar sounds are always there everytime you hit anything but the sound of the material is supposed to overpower it
The volume of the sound conveys a message. if its loud metallic sound then that means you're probably hitting big metal, but if its faint then it's a small metallic object (the crowbar)
not just you
it does. point being that in source hearing it 24/7 may not be the greatest design choice.
I literally only want a Opposing Force Source to have the Improved Friendly AI
Well, one Russian dude are working on that. But ugh, don't expecting so much from him. Just wait for Operation Black Mesa and Guard Duty until 2029.
@@forthesakeofthenationalist9375 One day hopefully... one day
@@francis5284
Latest news for you. The project is very much dead and the Russian is actually stolen those codes from them without any credit. That is why, they stopped the work probably from the Russian theft.
@@forthesakeofthenationalist9375 well damn
@@forthesakeofthenationalist9375 top 10 anime plot twists
10:18 You can fix that by turning off Multicore Rendering in the Video Options
3:26 You can still hear the metallic sound, just very faint.
I think this whole game has huge sound mixing issues for no reason.
It is just a terrible echo
At least Half-Life: Source was used for two best things, Freeman’s Mind and Half-Life VR but the AI is Self Aware.
I thought Dr "Coomer" was a 100% made up name until it appeared in this review.
AI is Self Aware is made in gmod. But yeah, thanks for Freeman’s Mind.
Hello, Gordon!
@XanKoL Yes, it was made using Gmod, but the maps, actual NPCs and stuff are loaded from Half-Life: Source mounted into it, so guess it still counts.
i think thats actually half life source imported in garrys mod with a bunch of other mods to fix it.
2:42 IT'S ALBERT ENSTIEN HE'S SO SMART HE CAN FLOAT WHILE ON A CHAIR
This is heavy Doc!
A lot of these problems in Half-Life: Source occurred during the 2013 SteamPipe Update. Back then, it was fully playable despite some problems.
Yup. I was able to get my hands on a pre-patched version just a few days ago. I completed a full playthrough and can honestly say that most of the issues presented in this video just aren't in the pre-patch release. I had a good time with it but still preferred the gold source version that I played through a couple of days before that.
It wasn't perfect, but it wasn't as broken as it is today. I don't remember seeing those spiking contrasted bits during residue processing back then.
@@thedorgon9682 The only way to fix it is to TURN OFF Multicore Rendering.
That explains why I was constantly thinking "wait, what? this didn't happen on my playthroughs"
@Nevermore2790 huh, okay. Thanks for the tip mate :). But still, what the hell does multi core rendering have anything to do with those graphics?
3:26 you can very clearly hear the same metal sound effect under the wood breaking sound effect. It's just louder in the source version for some reason
0:47 One of the worst remasters of all time
GTA Definitive Edition:
"Am I a joke to you?"
shit is still better
@@maksuzbrojony8221 it ain’t better than HL:S
@@thebushbros6626 oh yeah well can you crash HL:S by buying soda cans? i dont think so
@@maksuzbrojony8221 No? That’s why I’m saying GTA definitive edition is worse than HL:S
@@thebushbros6626 its better bc its broken, like LamWarp said about HL:S: "unless u wanna laugh at all the absurd stuff, which is the only reason i'd play it"
9:10 This was an issue with the overbright setting iirc. In the Steam version of Half Life (non source) it doesn't work without tweaking, it kills the contrast and lighting without it. I guess the Source version is using the full range of brightness in the colours, that isn't possible without modification in the standard Half Life engine on Steam.
Hey, i finished this entire game 2 times.
I think Half-Life: Source had a lot of potential, keeping every texture the same to keep the same visual style but with improved lighting and physics is genius and it makes for a very unique and beautiful visual style. However, they severely messed up when changing the blood and explosions to Half-Life 2's, they are far too high resolution and totally conflict with all the other blood in every map. Obviously the bugs don't help either.
I disagree. I always found that combining older graphics with newer effects does a disservice to both. It looks half assed and distracting.
Half life looks great. Half life 2 looks great. Black mesa looks great. This does not.
@@LasherTimora That's fair enough, I think.
@@LasherTimora then leave and ignore it looks cool plays cool and feels cool
@@skyfalluniverse171 You seem to be missing the point of having a discussion on a subject.
@@LasherTimora what that you don't like new graphics fitted with old graphics hl source plays well ok
2:06
“(In the distance) Hello, Gordon!”
sabotabo FEEEEEED ME MY MY COIIIIIINSSSS MR FREEMAAAAAAAAAAAN
@@SlammedOnGasoline Look Gordon, Ropes! We can use it for big pits!
“Another day, Another dollar!”
@@ozhecy5739 Help me Gordon
You know, I've never seen half of these bugs, probably because i played HL: Source before so many updates to the source engine caused them... like when it came out.
I don't see it being too hard to roll back the engine on HL: Source specifically.
"the sauce engine"
PP nickname
Half-Assed: Sauce.
it is made in sorse engine
@@StromcekDavid *black sauce pouring with badly writen text*
Haven't played this in years, but I never experienced any of these bugs.
people are saying that steampipe broke hls, so it's probably because you haven't played in years
@@Turbs94945 oh
How come I've never encountered a single one of these bugs when playing Half-Life: Source?
Because you played the pre 2013 version.
Source 2013 update bring A LOT of new bugs.
@@igorthelight yeah it broke more than what they have fixed and added.
@@isomericgamer6644 thought you two were the same person for a second
I didn't either. Idk why not.
HL Source is just a tech demo of how GoldSrc assets can integrate with the source engine, this was given for free lol, it's not like people were ripped or something. All of your points remain true though, it's just an inferior experience to the original one.
A friend of mine also pointed out that most of these issues weren't present in the original release, most of them came during Source updates. Valve is the only to blame here for not patching them.
@@samu350 that explain why in my playthrough in 2007 i had none of the issues mentioned here
You have to pay for it nowadays.
@@samz8691 That's definitely true, at release it was given for free with HL2 for quite some time though. What bothers me the most is how description advertises it as a digital remaster.
At the release, it was only bundled with HL2 collectors edition, at least in Europe (80 € !!!). I bought this édition mainly for HL Source and it was a major disapointment. And the lambda t-shirt in the box was a small size, I couldn't even wear it.
Some times later, a moder released HD models for the game, even better than the ones from Blue Shift. At least, the game was a bit visually improved. And Black Mesa burried this crap in 2012 or 2013
I played a lot of HL Source like 10 to 12 years ago, I don't remember seeing most of the bugs featured here. But I do remember hearing about the steampipe stuff in 2013 or so causing some new bugs, as mentioned in the video, but I vaguely recall a rumor that they might have accidentally rolled back on a few updates during the steampipe migration.
For example, I vividly remember gonarch's acid puddles leaving behind a neat-looking reflective splatter. I also don't remember scientists floating over chairs. Nor have I seen the skybox issues in surface tension and questionable ethics.
It would be cool to see a video showing how various updates made HL Source worse over time.
1:38 I dont mind the Blue Shift models...
I’m just mortified that anybody actually _prefers_ the spattery MP5 over the beefy M16 as the Marines’ weapon.
@@itwontcomeout5678 It makes a lot more sense for the marines to be using an assault rifle anyways as opposed to an smg (With a underbarrel grenade launcher? Sure).
Despite everything, those ragdolls sure are neat
I liked the gibs better. I used to enjoy smacking everything I killed with the crowbar and watching it explode. Makes me think of playing Soldier of Fortune II as a kid and slashing the arms and faces off the enemies.
Gotta say, I never liked ragdolls. Not even in Half-Life 2, but there they at least feel at home. I always prefered the actual death animations that were different based on how you killed stuff, instead of ragdolls just being like "hey I guess I don't have control over my body anymore so oops I fell"
4:43 not a bug, he's just a mad lad
The original version of Half-Life: Source didn't actually have so many issues. The Steampipe update really fucked stuff up.
Gaming Productions Good for speed runs, then.
That perfectly timed Goofy scream when the soldier falls through the floor. XD
10:56 Thank you for putting that in there. I wrote that section actually. Although some other people also added stuffs there.
Only thing I like mostly in HL:S is rapid firing shotgun. So I don't have to wait for pesky pump animation. But I do have to constantly reload the shotgun in this way though.
And I also perfer guards with lowered aggression as in older HL they will fight to death and refuse to follow the player anymore. While in HLS they still follow. And with HD Skins on they fire pistol much faster (in non HD they only fire faster when against Gordon). And there seems have no limits (2 was the limit in orignal half life) how much people can follow you now and they actually follow you at faster rate and quite unlikely that scientist will stop behind.
And about that tentacle scene. Well it happen only to me once. But other times guard did got hit and I didn't suffer that from devil's eye Glitch.
Beside that. Well. At-least you can spawn NPC without need to pre-catch them. As you can spanw any npc as you want while in orignal HL doing that on npc that does not exist already on map will boot you back to menu. And not everyone probably want to start the game from scratch to I do like chapter selection. As doing that in Hl1 will end up with no hev suit and no weapons
Bloody oath gggman I wanted to sleep and you drop a half life vid?
No sleep on my watch.
GmanLives well it was worth it! Good review mate keep it up!
Version before steampipe update is good, it's playable
This version: "it just works"
4:38 This is probably my favorite bug in a video game. It just makes me chuckle every time I see it.
7:20
I don't think this tank was ever able to turn it's turret.
Therefore, I always used crowbar to kill it.
You're right, it couldn't turn its turret all the way in the original as well. I always come out of the hole that's behind it and cheese it (no sexual connotations intended).
no point for this since Black Mesa Exists
GOGA. BM didn't exist back then
Except they are very different, Half-Life: Source attempts to keep the original style while adding improved lighting and physics (a very neat concept that I wish was fixed up to be better) while Black Mesa is a total remake that changes the style and the gameplay significantly.
I've finished half life and black mesa recently, honestly, they feel like different games, I still play half life 1 because it feels familiar and fun, black mesa is good but different also the xen world it's harder and longer than the original, wtf it gets quite boring after a while
@@gasparmxm nostalgia,and if not that old graphics appeal
old graphics leave room for imagination
I like how you said they "half"- assed Half-Life Source (0:28).
5:33 “...more faster”
-Gman 2020
"DAMMIT, ITS THE FUN POLICE!"
Ah, yes, a man of culture.
The floating scientist is a callback to Mystery of the Druids.
Oh man, I remember watching Yahtzee and Gabriel play this version. It was hilarious. The invincible security guard, the textures during the conveyor belt screwing up, the scientist farting so hard he levitates from his chair... glorious.
You're giving me another nostalgia trip I didn't ask for. I think it was the first podcast-thing that I listened to in English
@@bogdanbogdanoff5164 True!
Source 2013 update broke it
2:08 Ah, Hello Gordon. Another day another dollar
5:20 Captions: [Applause]
10:21 that was a perfect explanation
11:45 - I'm laughing way more than I should...
I think the parts I like about Half-Life: Source were the menu screens, the ability to choose whatever chapter you want, some weapons feeling a little stronger, the NPC A.I. pathfinding, the ability to get multiple NPCs to follow you without them getting stuck or left behind, and the blending of Half-Life 1's graphics with the Source engine's perks. What I don't like is that Valve didn't try (and still haven't tried) to iron out all the awkwardness and glitches in the game. There are times that I suspect that Half-Life: Source is based on the pre-patched retail version of Half-Life, because parts of the gameplay and some of the glitches remind me of that version. It's a shame that all the issues haven't been resolved yet, because I think that Half-Life: Source could be potentially fun for modding.
If someone at Valve does finally bother to fix Half-Life: Source, hopefully they could convert Opposing Force as well. It is strange that the NPC A.I. pathfinding works better in Source than in the current Steam version of Half-Life, because the pathfinding used to work well in Half-Life and Opposing Force in their previous versions before Steam.
I'm not fond of the HDP models either, Gmanlives. I can see them being improved, but I often just prefer the classic graphics. The original HDP model for the G-Man wasn't very impressive: he looked like a blank-faced blockhead rather than the creepy, smarmy, inhuman freak I know and love.
It is interesting the more you review different variations on Half-Life, whether it is Black Mesa, Half-Life: Source, or Half-Life PS2, you've shown more and more appreciation for the original Half-Life. You have turned into a true expert and connoisseur of Half-Life 1, Sir Gmanlives.
9:36 - Heh, reminds me of the "hall of mirrors" effect when 'no clipping' through DOOM or Wolf3D map boundaries.
Well, it technically is the same thing.
Yeah. All that's happening there is that the contents of the previous frame get carried over into the next, since the framebuffer's contents aren't completely overridden.
@@lionocyborg6030 Fun fact: That 'water' when you go out of bounds, is actually the skybox brushes! For some reason, the invisible geometry that looks like the sky, behaves like water when you step into it.
In Source, these brushes are solid, so this doesn't happen.
3:49
Wow, that's the Mystery of the Druids reference.
I played this version as much as the original, there wasn't any problems for me. The mods were amazing too.
Past Valve: releases broken port of a game just in case people want to play it
Present Valve: cancels nearly finished game because they couldn't decide what engine to use
What game?
@@maggiethegamer1271 Half Life Source
"Get the engine fixed".
Tell that to Bethesda, they've been driving with the engine light on since forever.
I actually really liked Black Mesa, particularly because of the changes that it made to the maps. I found that it hit all the same story beats and always felt familiar, but changed enough that I didn't start the game knowing the entire layout already. Black Mesa changed just enough of the game for me that it still felt familiar, it still felt like Half-Life, but it also felt like I got to play Half-Life for the first time again.
what does this video have to do with Black Mesa?
"Worst remaster of all time"
Someones never played the Silent Hill HD Collection
"One of..."
otakuman23 that’s even worse, good thing I still have my ps2 copies
@@ininja32 the PC version of silent hill 2 has mods that restore features from the PS2 version.
@@SolidRaiden2655 I wish konami just put silent hill 2, 3 and 4 on Steam. I still have physical copies of the PC versions and they go for high prices on eBay
@@Gggmanlives granted, Half-Life source may be one of the worst remasters. But silent hill HD collection is THE worst, in my opinion
Considering how the marine's AI was one of Half Life's stand out features it's pretty disappointing how dumbed down they are.
I wasn't even aware this game had issues like that. I went back a while ago and replayed all the original Half Life games. Half Life, Blue Shift and Opposing Force. I played them all and beat them all on Hard. I almost played this version, too, but I wanted to have the most authentic nostalgic experience possible. You can't go wrong with the old one, it still looks good to me (for the time it came out) all these years later. OR I hear Black Mesa is also really good, which is just a proper remake of the original one.
I used hd models in half life because of chad gman
A music form Rat movie? I See You're a Man of Culture
As a hammer Mapper I have no fucking clue how the glitch in residue processing happened
Also, a community mod named "Half-Life Source: Update" going to do the same thing with the Half-Life 2: Update does and hope everything goes smoothly. But now, we had a complete remake game, Black Mesa. We really don't need that anymore.
Edit: The project pretty much dead, thanks to thieving of the Russian individual.
2:04 HELLO GORDON
in surface tension the tank that doesn't rotate also doesn't rotate all the way in the original.
Black Mesa is the true Half-Life: Source
Yeah, it actually utilizes all of the advantages of the Source Engine instead of just throwing it in.
Except they are very different, Half-Life: Source attempts to keep the original style while adding improved lighting and physics (a very neat concept that I wish was fixed up to be better) while Black Mesa is a total remake that changes the style and the gameplay significantly.