I am excited about every single Pierrick youtube video, the quality has grown over the years. Watched you from the very first video, and saw every single one of them. Many thanks to you, it's been a pleasure!
Beautiful! I've been trying to create this kind of style for over 10 years now. My issue is that I want to do it the lazy-man way, for example, I want the smears to appear without sculpting or manually distorting the model, like if a character gets too close to a camera, it should be deformed by some sort of boundary like a lattice.
Amazing breakdown of the short movie!! 👏👏👏 I love too much this kind of videos! :) Thanks a lot for this tips & tricks :) And congrats to all the people who worked in this short movie, what an amazing piece of art! :) PD: Hope you think on do a videobreakdown, or an article about the character textures process! I loved so much how you guys did the texture painting! The Inner lines on both characters are 🤩🤩🤩🤩🤩🤩🤩🤩🤩 xd
Now to just remove the obvious 3D look of certain models (example being the gundam animation you did where it's very clear especially on the feet and shins that it's a 3D model). The only thing I can think of, as someone who has done niether 2D or 3D animation beyond the basic bouncing ball, would to force stretches and remove reflections from the mesh. But I don't even know if that'd work or not.
Greetings, im glad you are opening this Chapter, in Blender they arent good tutorials on this, but i found a video that does this really good, but like most videos they dont do a tutorial on it. I would like to ask if you could consider making tutorials for 3D to 2D, its a highly requested in the animation sceene, now that many animation studios switch to 3D and make the animation look 2D, heres the video that is done good but as mentioned its not explained or shown how its done : ua-cam.com/video/bRoOYfwgIPI/v-deo.htmlsi=viMjgD6Eq5m1jIw7
XD, I was in the front raw during that presentation. I'm working on such content BUT, the thing is, it's not technicaly hard... the main problem is that you have to abandon a lot of the benefit of using 3D to animate, like camera motion. And to get a good result, it's all about getting better as an animator. It's really a matter of crafting than technology or technique. I hope I made myself clear XD Anyway, I will definitely explore this more. My final advise is, keep it simple, you don't need crazy complicated shaders or technology to get a good result and focus on the animation and the quality of your poses.
🦋Find me on bluesky : bsky.app/profile/pierrick-picaut.bsky.social
🔥 Discover all my courses and free assets 👉 www.p2design-academy.com/
I feel like the flat colors on textures for an NPR look doesn't get talked about enough, thanks for including that!
Stuff like this makes me so excited for animation in general. Glad to see you signed up for Bluesky as well, definitely sending a follow!
Thanks for your kind words and support :)
Very informative! Thank you!
Peak advices, Pierrick. Amazing work as always. 👏👏👏
Thanks Pierre
I am excited about every single Pierrick youtube video, the quality has grown over the years. Watched you from the very first video, and saw every single one of them. Many thanks to you, it's been a pleasure!
Thanks for your loyalty, it mens a lot. I'm taking a enw step forward, You'll now more about it next week :)
Beautiful! I've been trying to create this kind of style for over 10 years now. My issue is that I want to do it the lazy-man way, for example, I want the smears to appear without sculpting or manually distorting the model, like if a character gets too close to a camera, it should be deformed by some sort of boundary like a lattice.
Thanks man, i will try this style, great video as always, you are the best!
So good, man you're a beast! Thanks for sharing this!
Truly inspiring! Thanks for sharing
My god, man... You uploaded this right as I needed it. Thanks a lot!
Amazing breakdown of the short movie!! 👏👏👏 I love too much this kind of videos! :) Thanks a lot for this tips & tricks :)
And congrats to all the people who worked in this short movie, what an amazing piece of art! :)
PD: Hope you think on do a videobreakdown, or an article about the character textures process! I loved so much how you guys did the texture painting!
The Inner lines on both characters are 🤩🤩🤩🤩🤩🤩🤩🤩🤩 xd
Amazing! Just what I was looking for. Thank you!
maaaan you are creating top notch stuff..... great looking animations . and truly great tutorials ! great job man ! great job ! thanks
Thanks mate
man ur tuts are the best
I love you. I have been working on a 2D look project, and this has helped tons.
Tripple A Content man
I Love Limited Animation =) thanks for showing!
You are on top of this game
Thank you so much ! I'm trying to make my animation reel, and I think i should make it in NPR
I made characters in Gravity Sketch, and brought them into Blender. I need to play around with this...
We need more videos about 2d in 3d
This would be a nice course.
Keep making this kinds of tutorial . its helps a lot . Thak you
Will do!
Good Video!
Thanks
is this the blender version 3.6 or 4.0 ?
i realy love for every knowledge you give for your audience, Thanks you !
youre are so damm good youre a legend keep going
Thank you
sava khouia
Now to just remove the obvious 3D look of certain models (example being the gundam animation you did where it's very clear especially on the feet and shins that it's a 3D model). The only thing I can think of, as someone who has done niether 2D or 3D animation beyond the basic bouncing ball, would to force stretches and remove reflections from the mesh. But I don't even know if that'd work or not.
we need alive version 2
I learn a lot. Why im stil afraid to animate😅
I feel you 😂😅
is the camera orthographic or is it just a default camera for scenes?
I generally use 50mm
I wish you posted this video a little bit earlier, so I could implement these tips into my animation…
Doing my best🤗
no, but jokes aside. You really helped me a lot in understanding how animation works. And I am very grateful for your content.
Greetings, im glad you are opening this Chapter, in Blender they arent good tutorials on this, but i found a video that does this really good, but like most videos they dont do a tutorial on it. I would like to ask if you could consider making tutorials for 3D to 2D, its a highly requested in the animation sceene, now that many animation studios switch to 3D and make the animation look 2D, heres the video that is done good but as mentioned its not explained or shown how its done : ua-cam.com/video/bRoOYfwgIPI/v-deo.htmlsi=viMjgD6Eq5m1jIw7
XD, I was in the front raw during that presentation. I'm working on such content BUT, the thing is, it's not technicaly hard... the main problem is that you have to abandon a lot of the benefit of using 3D to animate, like camera motion. And to get a good result, it's all about getting better as an animator. It's really a matter of crafting than technology or technique. I hope I made myself clear XD
Anyway, I will definitely explore this more. My final advise is, keep it simple, you don't need crazy complicated shaders or technology to get a good result and focus on the animation and the quality of your poses.
I'm sorry. I'm destroying 777 likes to add one more :'(