Torpedo armed aircraft; I've flown one out near 4 islands away on a long range scout while i cut across my territory. Dropped torpedoes on ships i saw in the distance, they activate and lock immediantly, if its within 10k its in torpedo range. By the time i sailed around after pulling hte ship back again they ships were long since sunk
Something cool that the Razorbills can do is to act as mobile missile platforms (using Laser Missile) that can be guided by the Gimball on an Albatross. I'd park them off the coast of an island a long way away, then acquire a target using the albatross. Once the the Razorbill gains altitude you can select 'GRND MSL' from the Gimball to then fire the Razorbills Laser Missile very accurately.
Yeah I enjoy doing things like this, although I prefer giving them a chain gun now they can attack as 2 missiles doesn’t make much difference. Think razorbills are my favourite vehicle haha
Minor quibble: "prograde" is for orbital mechanics. the circle in an aircraft HUD is a direction or velocity vector. Gives an indication of the true direction of the aircrafts flight.
Hey man, just wanted to thank you for your commitment to making tutorials for this game. A couple of my friends bounced off it at first due to my attempt at teaching them, which - being an engineer - came down to me just describing every system to them and making them think that it was basically a math class with graphics. Your concise and effective videos have not only helped me get more people into this game but have also inspired some lightbulb moments of my own. Subscribing now, good luck on youtube partnership!
With factories and warehouses, you can link factories of different types together. For example if you have a cluster of 4 islands, you can have one barge moving items from 3 of the islands to the fourth one and then have another barge move items from the fourth to the warehouse.
@@Atova you can also assign a factory right to your carrier (only one island can be assigned at a time). I used that to get new Walruses faster after capturing an ground factory since the barge just had to move to the island and then to the carrier instead of to the island, move the chassis to the warehouse and then another barge move from the warehouse to the carrier.
Hey Atova, thanks for the videos! I've decided to give Carrier Command 2 a try, I may end up covering it on my channel as well. One thing I was concerned about is how playable the game is in single player, but it turns out it works perfectly fine for solo play. The first couple of hours had a steep learning curve but after that it's a blast.
Thanks for making and uploading these! I feel the tutorial in this game explains about 5% of the game and its purpose and just stops abruptly, and leaves you dumbfounded thinking you've missed a step.
I would recommend first islands being Fuel>ammunition>barge>Utility> than the rest personal preference. I clear most islands by sending up a drone in a loop and using the carrier guns to clear the island, then once most ground targets are dead using my ground forces.
Loving the videos - Razorbills are particularly vulnerable to bad weather landings. I've lost two in one careless play through; one got stuck between the bridge and the top structure, the other bounced and fell into the ocean. Just like real life, the carrier has to be as steady as possible for landings. No idea if landing lights help or no, but I keep the on just in case.
Ah, in that case I reckon the indicators showing the carrier's tilt (to the sides of the heading angle, on the helm's compass screen) will be helpful. They have white icons representing the ship from rear and starboard perspectives, with purple lines representing sea level. It'd also be wise to avoid landings in areas with rough wind or ocean conditions, unless you know what you're doing. But, I haven't finished watching this series and the above may be covered already.
you can level the tier 1 islands from right where you spawn speeding up the play a lot while also having very good stocks. spawn -> hit esc and teleport to bridge -> turn on and deploy carrier -> send 1x plane over an island 1300 altitude -> take 2x extra planes from the nearby warehouse -> when this tiny delivery is complete take EVERYTHING from the warehouse -> scout the island with the plane which should be over the 1st island by now -> while it's still night send a second plane to another island to speed up things -> with scouting done attack while rearming the 2 extra planes using the stock loadout -> enjoy death from afar. when the warehouse is empty go flank towards the islands and play the game normally.
I just bound fire to the space bar. Works well enough, though now I have to use it for things like remote controlled gun battery as well, but that's fair. With this setup, razorbills absolutely massacre anything that's dumb enough to get into range. Also, this needs further testing, but I THINK if you are very close to an island, you can supply from it directly. At least I think I did it once, when I didn't understand yet how the logistics interface worked and randomly linked stuff to my carrier. But I need to play around with that more to see if it wasn't a bug, or if I was simply mistaking.
Oooo interesting, will have to try! Never thought about rebinding, for some reason I didn't think you could but would be helpful. Think I prefer gamepad for flying anyway so all good =)
Good to hear! It's not without its issues but I think the devs will work hard on sorting them. They just released an update saying they want to add requested features too so hopefully this is just the beginning!
The way I do supplies and logistics is a bit more faster, but it requires more micromanaging. 1. Deselect everything, make sure there are no lines drawn anywhere on the supply map. 2. Place your order first, then connect whatever island you wish to use for the order to the carrier. Then assign barges to said island. That way, the barges take the entire order in one run. 3. The same applies to any island, it doesn't have to be a warehouse. The same theory applies to factories when shipping to a warehouse. 4. Another downside, you can only connect one island at a time to the carrier.
@@Atova Correct, just connect the factory to the carrier! You still have to place an order though, but do that first for the exact amount that’s in the factory. The AI can figure out the rest
For tip 4.5, the direction does matter. I’ve watched the transport load up my starting walruses and seals and ship them to the first island I had captured. Never went back to check, but I assume this is how you can set up garrisons on islands. Might be worth testing.
Jup, had to fix that mistake once. You can retrieve the materials from the production island the way you do from a warehouse, but I don't think you have a way of knowing what's there.
Good to know I'm not the only one that tried flying with the mouse and keyboard and was like, "whaaaaaaat the fuuuuuuuuck..." lol It's REALLY hard to do.
@@thehotdogman9317 It is.. Makes no dang sense... In the old days (CC1) you simply picked a warehouse island and stuff would automatically get shipped there, then a single barge would bring it to the carrier... Now, if I understand correctly, not only do you have to make sure you cover all the factory islands AND the warehouse, you also need to make sure the barges don't travel too close to enemy islands on their way to the carrier or the needle-thingy-ships attack them? Really... Some things were better implemented in CC: Gaia mission, even though overall I prefer CC2... But it keeps finding ways of being annoying :P
Don’t use warehouses, you can assign barge to just one island and connect it to the carrier. The island stock won’t show up in warehouse, but barge will go for an order
you can deploy your helicopters with IR missiles, launch them right next to the carrier, take manual control to turn yourself towards the center of the island, turn off manual control do not lock anything. manually fire 2x IR missiles towards the island. watch the IR missile find and destroy vehicles completely on their own. land, rinse repeat. u dont have to travel a single foot, just hang still.. turn..fire fire even if you do lock something, this method wont even shoot at the locked target, of another target is closer, og somewhat higher threat ( they seem to favor turrets as targets ) theyll fly towards that, and not the locked target i really dont think razorbills and IR missiles are working as they are intended :D
Virus bots are single use only right? Always feels weird leaving them behind, but I can't see how to put them back. Also do you need two, or do two make it faster?
Honestly that but is confusing, because there is no way to just equip one. I think if one gets destroyed it can still capture with just one…also need to know how far away we can deploy them.
Hey, Atova, I found an emergency boat or something like that on the carrier. Do you know what it does? You find it when you go to the right door of the bridge and go down
Patch Notes v1.0.2-3 Fix - MacOS now builds with correct options in probable fix for MacOS crash Fix - Fixed carrier weapons screens displaying as offline despite weapons being enabled after loading a saved game Fix - Fixed fuel tank attachment duplicating when removing from vehicles Fix - Fixed fuel tank attachment not returning remaining fuel to carrier fuel supply when removing from vehicles Fix - Fixed carrier inventory not being updated on client when loading torpedo tubes Rework - Islands with 2 shield difficulty spawn a maximum of 1 ship Rework - Increased rotor chance of successful landing without flipping VR Fix - Changing VR resolution no longer causes graphics artefacts Fix - Fixed tooltip orientation Fix - Fixed pasting Fix - Fixed tutorial getting stuck Rework - VR controllers now activate on interact with screen rather than hover, to be consistent with SteamVR Rework - Subtitles now render with more comfortable width Rework - Added warning when trying to play multiplayer in VR app telling players to launch the exe manually instead of through Steam (temporary fix) Feature - Controller bindings now render on controllers (as an option). Work-in-progress as we plan to add contextual bindings for current situation Feature - Added new no-screen-tilt option (on by default). Entering a screen now highlights the screen but doesn't move the camera. Use back to exit. Feature - Smooth moving option (off by default). Work in progress.
l just find out a trick that you can carry more vehicle than your carrier can take to do this 1.deploy vehicle to the sea 2.take control manually and drive it to the hanger 3.find perfect spot that you vehicle won't move ex:drive your vehicle in the back of their parking spot important note that your vehicle can be moved by sea waves or carrier its self while driving
Wonderful job at the video but respectfully thumbing it down (yeah, that one thumbs down is me) and there really is a good reason for it... The title says "Beginners Guide" this, by no means, is a guide, these are tips, tips for already experienced but struggling players to up their game. ABSOLUTELY not a guide, just a top 8 tips for new players, which would be more meaningful and not misleading at all. Please rephrase the title.
I do disagree that the tips are for experienced players, I think the only real tip there that could qualify for experienced players is the manual razorbills one, purely because it takes some understanding to get to that point. The rest of the tips, especially the first one I think definitely qualify as some of them could ruin your first experience. Tip number 1 for example is exactly what happened to me and I restarted. Thanks very much for the feedback though, I do agree that the video should be labelled beginners tips and I will change that now (please forgive the fact I cant change the picture in the video without uploading again). Hopefully you will visit the channel again and I've shown that I'm not above criticism! Cheers for the support!
you know why beginners tips are kinda.. Stupid most of the times.. Except when it gives like.. Options that the player didn't know Its basically telling them the solution to a problem they don't know Its like Tips for beginners on how to fly planes fuel up gears dont do well beyond 100km/hr fly by wire system means you can control the plane easier. Which makes NO SENSE ATALL.. even tho it does seem like its a tip for beginners a good tip.. the options kind would be tip - did you know , auto pilot is located on the right side of your seat tip - if you call up a tower and ask them for a landing solution they will give it to you.
Torpedo armed aircraft; I've flown one out near 4 islands away on a long range scout while i cut across my territory. Dropped torpedoes on ships i saw in the distance, they activate and lock immediantly, if its within 10k its in torpedo range. By the time i sailed around after pulling hte ship back again they ships were long since sunk
Thanks for that 👍
Omigoodness pinned.
Can I assume testing was done or just noticing the patch notes commenting on limiting torpedoes to ten MINUTES of lifespan?
fun fact torp range is not 10k because they respect water current speeds. :)
Something cool that the Razorbills can do is to act as mobile missile platforms (using Laser Missile) that can be guided by the Gimball on an Albatross. I'd park them off the coast of an island a long way away, then acquire a target using the albatross. Once the the Razorbill gains altitude you can select 'GRND MSL' from the Gimball to then fire the Razorbills Laser Missile very accurately.
Yeah I enjoy doing things like this, although I prefer giving them a chain gun now they can attack as 2 missiles doesn’t make much difference. Think razorbills are my favourite vehicle haha
Minor quibble: "prograde" is for orbital mechanics. the circle in an aircraft HUD is a direction or velocity vector. Gives an indication of the true direction of the aircrafts flight.
Velocity vector! That’s the one, I think too much KSP made me say that 😂
Sometimes also referred as flight path marker
Hey man, just wanted to thank you for your commitment to making tutorials for this game. A couple of my friends bounced off it at first due to my attempt at teaching them, which - being an engineer - came down to me just describing every system to them and making them think that it was basically a math class with graphics. Your concise and effective videos have not only helped me get more people into this game but have also inspired some lightbulb moments of my own. Subscribing now, good luck on youtube partnership!
Thank you for those kind words! I’m glad I could help getting you into the game and others! Appreciate the support!
I hope they add IR, Thermal, and Night vision for the cameras in the vehicles! That would be very cool
It would yeah, although since I realised about flares I think I prefer them haha
With factories and warehouses, you can link factories of different types together.
For example if you have a cluster of 4 islands, you can have one barge moving items from 3 of the islands to the fourth one and then have another barge move items from the fourth to the warehouse.
Love that, if i make an advanced guide I will put this in!
@@Atova you can also assign a factory right to your carrier (only one island can be assigned at a time).
I used that to get new Walruses faster after capturing an ground factory since the barge just had to move to the island and then to the carrier instead of to the island, move the chassis to the warehouse and then another barge move from the warehouse to the carrier.
Hey Atova, thanks for the videos! I've decided to give Carrier Command 2 a try, I may end up covering it on my channel as well. One thing I was concerned about is how playable the game is in single player, but it turns out it works perfectly fine for solo play. The first couple of hours had a steep learning curve but after that it's a blast.
No probs, I appreciate you checking it out! There can be a lot going on in single player but feel it’s viable enough once you get used to it 👍
Thanks for making and uploading these! I feel the tutorial in this game explains about 5% of the game and its purpose and just stops abruptly, and leaves you dumbfounded thinking you've missed a step.
My pleasure, thanks for the support!
You're good at articulating your thought processes while playing which is super helpful as the games manual is lacking. Keep up the great work :)
Much appreciated! Thanks for the support =)
Instead of clicking the unit and then clicking camera, you can just mouse over and hit 'R' on the keyboard or 'X' (I think) on the controller.
Ah thanks!
More gold. Every video there's something where you stop and think 'Of course! I should do that!'. Nice one.
Thanks very much! Appreciate the support
Yuss! Been looking everywhere for a tutorial and couldn't find any as of yet. Thanks!
No problem! This is part of a tutorial series so check out my playlist 👍👍
I would recommend first islands being Fuel>ammunition>barge>Utility> than the rest personal preference. I clear most islands by sending up a drone in a loop and using the carrier guns to clear the island, then once most ground targets are dead using my ground forces.
Cool flying skill with the helicopter
Haha, thanks!
Loving the videos - Razorbills are particularly vulnerable to bad weather landings. I've lost two in one careless play through; one got stuck between the bridge and the top structure, the other bounced and fell into the ocean.
Just like real life, the carrier has to be as steady as possible for landings. No idea if landing lights help or no, but I keep the on just in case.
Thanks very much! Yeah loving the razorbills! They are delicate but very effective
Ah, in that case I reckon the indicators showing the carrier's tilt (to the sides of the heading angle, on the helm's compass screen) will be helpful. They have white icons representing the ship from rear and starboard perspectives, with purple lines representing sea level.
It'd also be wise to avoid landings in areas with rough wind or ocean conditions, unless you know what you're doing.
But, I haven't finished watching this series and the above may be covered already.
Awesome! Congrats on the subscribers, good luck!
Cheers for the support 👍
you can level the tier 1 islands from right where you spawn speeding up the play a lot while also having very good stocks.
spawn -> hit esc and teleport to bridge -> turn on and deploy carrier -> send 1x plane over an island 1300 altitude -> take 2x extra planes from the nearby warehouse -> when this tiny delivery is complete take EVERYTHING from the warehouse -> scout the island with the plane which should be over the 1st island by now -> while it's still night send a second plane to another island to speed up things -> with scouting done attack while rearming the 2 extra planes using the stock loadout -> enjoy death from afar.
when the warehouse is empty go flank towards the islands and play the game normally.
Glad I found your channel. This game is TOUGH at first. You’ve inspired me to get back at it. Keep up the great work!
Welcome aboard!
I just bound fire to the space bar. Works well enough, though now I have to use it for things like remote controlled gun battery as well, but that's fair. With this setup, razorbills absolutely massacre anything that's dumb enough to get into range.
Also, this needs further testing, but I THINK if you are very close to an island, you can supply from it directly. At least I think I did it once, when I didn't understand yet how the logistics interface worked and randomly linked stuff to my carrier. But I need to play around with that more to see if it wasn't a bug, or if I was simply mistaking.
Oooo interesting, will have to try! Never thought about rebinding, for some reason I didn't think you could but would be helpful. Think I prefer gamepad for flying anyway so all good =)
Jup, islands work just like warehouses for delivering things.
Cracking video - I've been on the fence with getting this game for a few days but your videos are forcing my hand :-)...
Good to hear! It's not without its issues but I think the devs will work hard on sorting them. They just released an update saying they want to add requested features too so hopefully this is just the beginning!
@@Atova Well, on the back of them posting I've just hit purchase :-)
@@FrodoUK Glad to hear!
The way I do supplies and logistics is a bit more faster, but it requires more micromanaging.
1. Deselect everything, make sure there are no lines drawn anywhere on the supply map.
2. Place your order first, then connect whatever island you wish to use for the order to the carrier. Then assign barges to said island. That way, the barges take the entire order in one run.
3. The same applies to any island, it doesn't have to be a warehouse. The same theory applies to factories when shipping to a warehouse.
4. Another downside, you can only connect one island at a time to the carrier.
Ah nice, so they don’t have to go take it to the warehouse first? Very useful for quick resupply of vehicles!
@@Atova Correct, just connect the factory to the carrier! You still have to place an order though, but do that first for the exact amount that’s in the factory. The AI can figure out the rest
@@wombatscat3925 quality, might do a separate video on this!
For tip 4.5, the direction does matter. I’ve watched the transport load up my starting walruses and seals and ship them to the first island I had captured. Never went back to check, but I assume this is how you can set up garrisons on islands. Might be worth testing.
Thanks for the info!
Jup, had to fix that mistake once. You can retrieve the materials from the production island the way you do from a warehouse, but I don't think you have a way of knowing what's there.
Good to know I'm not the only one that tried flying with the mouse and keyboard and was like, "whaaaaaaat the fuuuuuuuuck..." lol
It's REALLY hard to do.
Very difficult for me, glad I’m not alone too 😂
so helpful man..preaiciate you ....dont stop...................
Thanks for the support 👍
Tip 11: Don't be an idiot like me and start your planes from a moving carrier...
Done that 😂
nice guide, thank you so much :D
My pleasure! Thanks for the support 👍
Playing in 2023 - they changed the logistics system haven't they? Or I can't seem to be able to do linking of warehouses and factories?? Anyone else?
Now you have to give barges waypoints between islands and your carrier for them to give you stuff. I still find it confusing as hell at times.
@@thehotdogman9317 It is.. Makes no dang sense... In the old days (CC1) you simply picked a warehouse island and stuff would automatically get shipped there, then a single barge would bring it to the carrier... Now, if I understand correctly, not only do you have to make sure you cover all the factory islands AND the warehouse, you also need to make sure the barges don't travel too close to enemy islands on their way to the carrier or the needle-thingy-ships attack them?
Really... Some things were better implemented in CC: Gaia mission, even though overall I prefer CC2... But it keeps finding ways of being annoying :P
Yeah I got fed up with the logistics system, for me the game is worse now than when it launched!
Didn't know carrier support guns were small munitions. Good to know.
👍
1k subs good job keep up the good work
Appreciate it, thanks for the support!
Don’t use warehouses, you can assign barge to just one island and connect it to the carrier. The island stock won’t show up in warehouse, but barge will go for an order
you can deploy your helicopters with IR missiles, launch them right next to the carrier,
take manual control to turn yourself towards the center of the island, turn off manual control
do not lock anything. manually fire 2x IR missiles towards the island.
watch the IR missile find and destroy vehicles completely on their own. land, rinse repeat.
u dont have to travel a single foot, just hang still.. turn..fire fire
even if you do lock something, this method wont even shoot at the locked target, of another target is closer, og somewhat higher threat ( they seem to favor turrets as targets ) theyll fly towards that, and not the locked target
i really dont think razorbills and IR missiles are working as they are intended :D
Yeah doesn't seem that way, even after update!
@@Atova cool ill need to check that out then :D
Virus bots are single use only right? Always feels weird leaving them behind, but I can't see how to put them back. Also do you need two, or do two make it faster?
Honestly that but is confusing, because there is no way to just equip one. I think if one gets destroyed it can still capture with just one…also need to know how far away we can deploy them.
@@Atova yeah I'm assuming it's inside the dark area around the center, but I never tested it, just deployed as close as I could
@@Toxodos might try one from a good distance to see what they do
Hey, Atova, I found an emergency boat or something like that on the carrier. Do you know what it does? You find it when you go to the right door of the bridge and go down
Haha, this got found in the playtest but don't think it provides any gameplay function. Just nice to look at =)
@@Atova Okay cool, it has screens in it so I was just wondering :)
anybody know where to find the change log for the new update
We post them in our discord under announcements =) discord.gg/yJJpZqxX
Patch Notes
v1.0.2-3
Fix - MacOS now builds with correct options in probable fix for MacOS crash
Fix - Fixed carrier weapons screens displaying as offline despite weapons being enabled after loading a saved game
Fix - Fixed fuel tank attachment duplicating when removing from vehicles
Fix - Fixed fuel tank attachment not returning remaining fuel to carrier fuel supply when removing from vehicles
Fix - Fixed carrier inventory not being updated on client when loading torpedo tubes
Rework - Islands with 2 shield difficulty spawn a maximum of 1 ship
Rework - Increased rotor chance of successful landing without flipping
VR
Fix - Changing VR resolution no longer causes graphics artefacts
Fix - Fixed tooltip orientation
Fix - Fixed pasting
Fix - Fixed tutorial getting stuck
Rework - VR controllers now activate on interact with screen rather than hover, to be consistent with SteamVR
Rework - Subtitles now render with more comfortable width
Rework - Added warning when trying to play multiplayer in VR app telling players to launch the exe manually instead of through Steam (temporary fix)
Feature - Controller bindings now render on controllers (as an option). Work-in-progress as we plan to add contextual bindings for current situation
Feature - Added new no-screen-tilt option (on by default). Entering a screen now highlights the screen but doesn't move the camera. Use back to exit.
Feature - Smooth moving option (off by default). Work in progress.
do the barge auto move or what mine isnt moving after i order stuff
I have a newer video up about barges, try that and let me know how you get on 👍
@@Atova thx it was helpful I feel like the big update messed up the barges you have to micro manage it in a way
OUTFUCKINGSTANDING help mate! Thanks heaps for this stuff.
Haha thanks pal 👍
l just find out a trick that you can carry more vehicle than your carrier can take
to do this
1.deploy vehicle to the sea
2.take control manually and drive it to the hanger
3.find perfect spot that you vehicle won't move
ex:drive your vehicle in the back of their parking spot
important note that your vehicle can be moved by sea waves or carrier its self while driving
Thanks for the tip 😁
omg I'm so fucking stupid I thought the flare was for stopping missiles from locking your carrier 😭😭😭
Haha 😂
Haha da ciws go brrrrrrrrrt
Seems like a good game, but the graphics are just so, so unbelievably terrible.
Characters models are goofy but the art style has its charm.
Wonderful job at the video but respectfully thumbing it down (yeah, that one thumbs down is me) and there really is a good reason for it... The title says "Beginners Guide" this, by no means, is a guide, these are tips, tips for already experienced but struggling players to up their game. ABSOLUTELY not a guide, just a top 8 tips for new players, which would be more meaningful and not misleading at all. Please rephrase the title.
I do disagree that the tips are for experienced players, I think the only real tip there that could qualify for experienced players is the manual razorbills one, purely because it takes some understanding to get to that point. The rest of the tips, especially the first one I think definitely qualify as some of them could ruin your first experience. Tip number 1 for example is exactly what happened to me and I restarted.
Thanks very much for the feedback though, I do agree that the video should be labelled beginners tips and I will change that now (please forgive the fact I cant change the picture in the video without uploading again). Hopefully you will visit the channel again and I've shown that I'm not above criticism! Cheers for the support!
@@Atova Cheers mate! Changing my thumbs right now, and I just started your playlist for the Carrier Command 2 Tutorial. Keep it up!
@@c.u.001 I appreciate that! Great to have feedback as I’m pretty new to all this. Thank you for watching!
One tip for the video creator: Skip the game music, it's so bloody annoying.
I was going to but someone said they wanted it on…I might just turn it down in an attempt to please everyone 😂
@@Atova The devs seem to agree, they cut the volume by 50% in the last patch.
@@captainquicksave9785 well I recorded this today and haven’t changed anything 😂, so it must be still loud!
you know why beginners tips are kinda.. Stupid most of the times.. Except when it gives like.. Options that the player didn't know
Its basically telling them the solution to a problem they don't know
Its like
Tips for beginners on how to fly planes
fuel up
gears dont do well beyond 100km/hr
fly by wire system means you can control the plane easier.
Which makes NO SENSE ATALL.. even tho it does seem like its a tip for beginners
a good tip.. the options kind would be
tip - did you know , auto pilot is located on the right side of your seat
tip - if you call up a tower and ask them for a landing solution they will give it to you.
Thanks?