At 11:00, why didn't the opponent attack into Kripp's drake and then shadowflame the drake? He would've cleared the board still, and he'd have an 8/8 instead of a 4/8. O_o
>no polymorph in a mage deck >not even a fireball >not even a fucking frostbolt Objectively shit deck. Enemy drops Ysera, Sylvanas, Highmane, etc. you simply lose because you have no method of efficiently removing them. Also, anyone could tell you that Echo is strong as fuck just by looking at it. It's borderline "I win" button in mid-mage vs control.
1DiabolicalGenius It's even better if you can duplicate it first with the secret to have two of them. On a related subject, I once got an Iron Juggernaut through an unstable portal, that got duplicated twice. It's a total of five Iron Juggernauts from a deck not playing it. Mage is the best Warrior.
Kevin Kong It was a bug that would make every bomb in both hands blow up when one was drawn by any player. I need to test it to be sure but I think it has been fixed. I'm pretty sure I already answered that before but weirdly, my comment seems to have disappeared... oh well.
Playing a UP deck myself, and it's awesome. On a very rare occasion - probably 10% of the time - you'll get something below the value of a 2 drop (off the top of my head, the only two outright bad ones I got were Ancient Watcher with no silence or activation in deck, and Shieldbearer). The rest of the time you're at least getting a worthwhile card to play on 2 (for this discussion worthwhile to play on 2 will sometimes be a bad 3 drop, like a Thrallmar Farseer or a Tauren Warrior), or even better. Plus you get a Wyrm boost, which is pretty cool when you're more or less just playing a minion. However, those ~20% of times when you get something truly awesome... that's when it shines. Oh, it's turn 8 and you have an empty board (and aren't mage/shaman for a transform effect). I'll drop the Sneed's I got off of the UP, plus Duplicate. Have fun with that. Just had that exact thing happen against control paladin, and my final board state was two Sneeds, Cairne and Ragnaros against an empty field. >:-3
I always get shit from Unstable Portal... One time I was 2 damage away from lethal and all I needed was a charge minion, and I got a crap taunt. The next game I needed a taunt and got Old Murk Eye... I'm sure it's a good card, but my luck = shit.
You are definitely the best youtuber ever. I freaking love you and your HS videos, they are very inspirational and helpful. I get so happy when I log in to youtube and sees that you have uploaded a new video, I'm literary crying of happiness and I can't wait for your next video. This is not that kinda like hunting shit, it comes straight from my hearth. Again, i freaking love your vids, so keep up the good work and I hope that i will see you soon again. :)
Why no Unstable Portals? It seems like it'd fit nicely in a mid-range Echo mage deck. I'd swap the Tinkertown Technicians or Blastmages out for Portals IMHO. Sure you sometimes get shit draws but the absolute worst case scenario is you spend 2 mana for a 1/1 which is Paladin hero power which also happens to waste a card. Or, you get some anti-synergy card like Deathwing or Explosive sheep and fall behind 2 mana. It's not like the card is expensive in terms of tempo even if you draw into shit. I get you hate RNG but I imagine Portals will help a LOT more than they will hinder and they will even flat out win some games for you when you get some beefy legendary and manage to echo of medivh for insane value while still keeping board control.
Also, I would swap out the Harvest Golems for Spider Tanks. They seem pretty strong in mid-range mech-focused decks since they're basically 3 mana Yetis.
a lot of people seem to like unstable portal but the thing about that card is that it seems to draw bad minions out of it more often than not... yes that minion is lower cost, due to been drawn from the portal but... its still bad minion (if it is) ...then some times you pull some insta win minion from it, like Kel'Thuzad (5 mana Kel'Thuzad does sound pretty good) and suddenly the spell is good? I can see why a lot of people dont want to play that card...
So far, I have about a 25% rate of legendaries from unstable portal. I've gotten Alexstrasza, Sneed's Old Shredder, Ysera, Malygos (btw a 6 mana Malygos with fireball in hand is pretty nice), Onyxia and Archmage Antonidas (which is also really good at a discount with spare parts and spells in hand!). I also got a sea giant once.
He made a few misplays, that's what you get at rank 8/9. Playing a deck around that rank doesn't really prove its viability so I'm skeptical about this video.
***** The meta tend to change between ranked sections, a deck could be viable in rank 2 and get your ass hardcountered in legendary. So it proves some viability in rank 8/9, at least.
Hi Krip! I see you have Toshley and Twilight drake in the deck you played with, but the deck list at the beginning of the video was different. Did you decide there was no room for Toshley? I like getting those potential two extra spare parts.
I like this card. I had a fun game when I was playing against a Fatigue Mage with a custom aggressive Paladin deck on ladder. He played two Reno Jacksons and four Antique Healbots before he finally milled me down.
I'm certainly misplaying the deck as I just crafted the Archmage and Iceblock tonight (and typically play Ramp Druid, Handlock and Control Warrior, not Mage). I haven't figured out how to beat Handlock yet with this deck--partly I haven't figured out how to play around Shadowflame successfully. I'll keep working on it. Everyone please take my comment with a HUGE grain of salt: The few games or so I've played and lost, Handlocks had any easy time playing around Mirror Image, putting out an Owl or a Sunfury first (during times when playing Medivh wasn't an option). Anyway, really like it and hope my play rises up to the level of the deck. Nice vids Kripp. I can't watch most of the other streamers on UA-cam because they just don't have personalities I can jive with and learn Hearthstone from.
Well I think the core issue for me after losing a lot more games mainly versus Warlocks and Warriors is that I'm not used to running a deck without Silences and Taunt. :P
Hey Kripp great vid ! I'd love to try out this deck but not having played really since vanilla I really don't have a good range of cards, particularly not the newest ones, what would you recommend as the fastest way to get these cards or the dust to craft them ? Thanks !
Echo is an interesting card. It's really, really good in a slower meta, particularly one that may allow a few minions to stay on the board when passing back to you, or one where you can get really cheap, really good minions out so that you can play it on the same turn (so it's a fan of cost reduction minions like giants and mechwarper, as you demonstrated). However, in a faster meta, or a "kill everything immediately" meta it'll be basically half a Duplicate at 1 extra mana. Overall, however, mage has gained a lot of really useful tools with GvG - this being one of the value tools it gained, Unstable Portal being another of those, and Explosive Sheep being some strong early AoE - so I'm hoping it can start rising in constructed strength. Probably my fave class given that a lot of its cards are quite good in terms of value, and the hero ability is one of the best for controlling the board. What will be curious to see will be how the legend meta settles after a couple of weeks (or the first big GvG tournaments) - will be interesting to see if it's slow enough for Echoes, and if it does anything substantial at the first big GvG tournaments.
When I first saw Kripparrian in Blizzcon, just the look of him was intimidating, and almost made me think he'd be a mean guy. But after watching him, and watching his videos, it's been a classic case of "never judge a book by its cover". Kripparrian is one of the nicest guys in the world, while one of the best players as well. Mad respect for this dude.
Highly recommend watching all his videos if you play Hearthstone and want to get better as a player, he breaks everything down really well into almost layman's terms for even beginners to understand, and can be really beneficial even to the more so, experienced players. :D And again mad props to the dude!
I use echo in my giant mage deck and it's pretty good. I only run 1 because it's a slow control deck with just few creatures, and I usually just need it to copy molten giants. Sometimes it's even good in conjunction with Duplicate to just bury your opponent with good creatures over and over. I think it's great that it's often a faceless manipulator for Molten Giant for 1 less mana, and if you happen to have other creatures on the board it's just insane value.
Archmage + Toshley (or general spare part generating cards) is pretty awesome. Mana Wyrm is also way more annoying in arena thanks to spare parts giving it buffs. Good job Kripp. I almost never net deck, but hey, I may just take this deck and change out one or two cards and call it my own. Probably not though, as I hate Mage with a passion, and I don't feel like crafting echo of medivh.
huldu pay to win really? and no that's incorrect. Just by owning all the cards by themselves they don't make you a good player far from it. Anyone who thinks that is kidding themselves and is a sad player. hope you're having fun though
If you have antonidus on the board for a turn, with maybe the stealth part, you can double magician's apprentice into echo into 2 more apprentices and cast free fireballs for infinite damage.
had a horrible card pick in arena, but managed a sick combo with duplicate/mana wyrm/echo. had 4 mana wyrms on the field with 7 atk after freezing everything. was truly enjoyable
I tried something similar, but I had no luck. Even being very tanky at my rank zoo and aggro decks were too good... But I have horrible luck so don't take my advice
My buddy made a deck very similar to this yesterday and we were playing it today and it is pretty darn good! Minus Archmage and the Giants and Ice Block but it still wins almost every single game! This looks like a bit more expensive version. I may give it a try after this arena.
Having a lot of fun with this deck, on a win streak atm. Its confusing the shit out of most opponents and/or they spend forever thinking what do each turn :D
i played this w/ charge, battlecry, and 'enters the battlefield creatures' like loatheb and did really well. once you get slightly ahead the games over b/c you can lock them down like crazy.
Actually, good idea on the Loatheb. His battlecry has always been fairly good at keeping minions alive on board for a turn (or at least not dying to spell based removal anyway), so Loatheb on a decent board into Echoes the next turn could be fantastic.
I made a mech mage shortly after drawing this card and threw it in, thinking, "that 1/10 game with 4 mechwarpers would be beautiful" and on my first game I had 2 snowchuggers 4 mechwarpers and a mech yeti down turn 4 with a fireball in my hand... I was giggling like an idiot when the mech mage played itself so willingly
Friend of mine almost won his match, opponent down to 4 health and himself almost full. Then came the 2x medivh molten giant combo with the ice block, and he was up against a full deck of 8/8
Was there a logical reason for the warlock to mortal coil before hellfiring? Couldn't he hellfire into mortal coil for the card draw or am I missing something? Anyway, while this deck will suffer really badly against decks that can force it to late game like control warrior, control priest, or ramp druid, I think most of the late game based decks you can just be aggressive enough to force out a midgame win. But if they stall long enough, I don't see a way to deal with things like rag, ysera, etc, unless you get a really lucky mirror entity. So I'm actually really surprised it had above an 80% winrate. Still a fun and fastpaced deck, hope to try it out once I craft a couple cards.
80% win rate at above rank 5 before everyone has had time to adjust to the new cards and there are lots of test decks (like this one) floating around. I sitll think echo is going to be to slow against any aggressive deck, and a lot of things can go wrong with those mirror entities. But sure does look like fun.
I thought that he was making the right play assuming that they were going to fatigue wars. Don't need to draw more cards if you think you're going to have a board wipe and then have answers. Could have just been a misplay though.
If your entire deck plan revolves around Hobgoblin, you're almost doomed to fail because in the majority of games you won't draw it until at least a few turns after turn 3, at which point you've been stuck trying to hold on while pretty much just having 1 attack minions. The best attempt I've seen at a hobgoblin deck thus far has been a 3-pronged zoolock deck, where it has a bit of deathrattle zoo, bit of mech zoo and a bit of hobgoblin zoo. At least when you have multiple synergies like that lacking a hobgoblin won't be so backbreaking (thinking about hunter for a sec - at least 6 cards in the deathrattle version will be 1 attack initially, those being Haunted Creeper, Undertaker and Webspinner - so a deck that starts out like that could have a chance at utilizing hobgoblin).
I have an idea for a card maybe for a legendary. What if there was a card with an effect like: "When your opponent draws a card you draw it instead and vise versa" Something along those lines.
That would really spice things up, especially if you had it in a low-budget jumbled deck with no synergies (or not many.). You could afford to trade your cards to destroy the opponents synergies. Otherwise, it would be pretty trash unless it had good stats.
Echo is really strong in the deck I've been playing with Emperor Thaurissan + Antonidas with some Sorcerer's Apprentice If you have that combo in hand, you copy the Apprentices. And then you can play ET, which brings down the cost of your Apprentices and Antonidas to 10 total, with any spell of 4 or less cost, you can chain fireballs for infinite damage. It's quite a combo to build in hand, but if you build a strong enough control deck with enough card draw you can then combo someone from full health no problem.
Dreadnaught1985 Only problem with your story is that you'd have to play 2 apprentices and duplicate, then play echo. (11 mana total), THEN play thaurissan next turn when you have 4 apprentices in hand... THEN they would each cost 1 (4 total) and Antonidas would cost 6 so you'd need 2 apprentice, antonidas, duplicate, thaurissan, and echo... (6 card exodia much?) Yeah... nobody's gonna try to set that up... If it happens, cool. But more often than not, it's a pretty unreliable combo cuz 4 of the cards don't have replacements and only 2 of the cards can have 2 spots in the deck for the combo. TL;DR - Unreliable combo. Has the play rate of exodia. (but without the draw power of yugioh)
SelectorOfSouls Only problem with your story is that you'd have to play 2 apprentices and duplicate, then play echo. (11 mana total) Nope... You have 2 Apprentices in hand and 2 echos in hand, you play 2 apprentices, the echo's then become 2 mana each. Then you play 2 more apprentices, and the echo's become free since they start at 4 mana. Which in total has cost 10 mana. Apprentice =2 mana and you're playing a total of 4 of them so 8 mana, and you play 2 echo's the first of which is 2 mana and the second is free. And if you want to play with the duplicate, you play that the turn before with an empty board.
Am I wrong to compare this to faceless manipulator? Upside :One less mana cost copies all cards that are out Downside: You must play those cards where as manipulator is played then and there. Looks like a good card, will definitely be using it soon...
You can't compare Echo of medivh to Faceless. Echo is a form card draw, simple as that. Better compare it to duplicate, because both spells require creatures on board in order to activate, and give you copies of your own minions. The obvious drawback of echo being that you need board control. At that point, its likely you'd win regardless of whether you draw cards with echo or arcane intellect. I think the really interesting part about this video is the idea of using Antonidas in combination with spare parts. If you can use even 2 spare parts when you play Antonidas, you'll probably win. You can even give him stealth...
I actually played against a mage with echo of medivh,which had a ragnaros,then took my rangaros with sylvanas,faceless on his other one and then echoed
I made some rogue weapon deck and im having fun with it (unlike 95% players on ladder who just waited gvg so they netdeck from hearthpwn), ended up with 11/2 hero power dagger :3
A fun way to get an unlimited damage hero power weapon is play Maexxna on Heroic. If you fill up her board with her creepers, she only does 7 damage MAX, so you can play one antique heal bot every turn, and the minion that increases weapon damage by 1 every time you play it. It's not in a real match, but I was able to get my weapon to 34 whole messing around; which is pretty dang fun.
This is one of my favorite cards in the expansion. I made a mech deck with this and unstable portal... like Kripp said, if you Echo enough mechwarpers, you're just throwing mechs out for free. Obviously you are really vulnerable to AoE with a bunch of cheap mechs but it can pay off, especially if you empty your hand and then play the second Echo. The only time this deck was destroyed was against a mill druid. When you have a full hand and two echos.... not good.
Yes this card is amazing! But voidcalling a Mal'Ganis in mid game stopping zoo locks and deathhunters etc.. is a BLAST! Not to mention supporting this card with a charge doomguard :)
ReMarig00o I love doing that too! After I got Mal'Ganis, I made a demon deck with him and voidcaller. In the first three games with the deck I actually got him out twice. The best part was when the opponent was hovering over the voidcaller for several seconds. You could practically hear them thinking, "what's the worse that could happen if I kill this?" Mal'Ganis is the only class legendary that actually has synergy with the vanilla legendary. When you're Jaraxxus, then play Mal'Ganis... you can clean up the board and take no damage, and your hero power summons 8/8's while MG lives, since the infernos are demons! Then you play KT to seal the deal.
does nobody else see the "top deck molten giant into shadowflame" @ 11:00 was a misplay? he should have hit the 4/8 drake w/ his 4/8 drake and then shadowflamed. would have had the same effect but instead of being left w/ the drake that kripp later health/atk swapped and was l8er silenced to be a 4/1 and killed off, he would have been left w/ an 8/8. am i retarded (yes) or something?
Playing around BGH or Polymorph or some other type of removal is good. Kripp had freeze, so he would have missed 8 face damage if he attacked then shadowflame, on top of the missing 4 damage.
zackolot You play around cards that can kill the molten giant by killing it yourself? And as a handlock, running multiple bgh targets means he should not consider scenarios where his giant gets killed by bgh/hard removal when figuring out his plays. The point of handlock is to get the giants out as soon as possible. You completely ignore the probability that they're gonna get removed instantly. If they happen to have an answer to a giant in hand then it sucks, shit happens. It doesn't matter whether you play around hard removal with your first of 4 giants or not because there's no way someone's gonna play bgh/black knight without a target against handlock unless all 4 are somehow already dealt with. If Kripp had bgh, killing his own molten only means his next giant is the one get that will get bgh'd instead.
The guy's rank 8. Handlock is a pretty strong deck at its core, and given that you can technically rank up to 5 without having a win rate above 50%, there's no way to say that the player was actually good enough to think of those lines. Basically, could have well been a misplay, or could have been a conscious choice.
Is Mirror Entity supposed to copy Twilight Drake's Health even though it's a battle cry? I remember if I Mirror Entity a Faceless Manipulator, it's Faceless Manipulator, not the copied minion.
i knew it would be really good, but i think that was slightly better than i thought. There was a point where it had his hand filled, and if he'd got shadowflamed he would have fucked it though. That obviously doesn't happen with other card draw mechanics, it does matter, I think in a competitive deck only 1 copy of this card is viable.
I wonder how you not die with no poly, no fireball (without Antonidas), one Flamestrike, no taunts, nothing that gives taunt, and no freeze (other than RNG spare parts).
Echo allows the most ridiculous but glorious combo. You need to play Gadgetzan Auctioneer and have him live for a turn. Finnicky Cloakfield is your best bet but Frost Nova might work also. Then you unleash the fury; Sorceress Apprentice, Sorceress Apprentice, Echo, Sorceress Apprentice, Sorceress Apprentice. If your deck has sufficient spells (that cost (4) or less) you can cycle through your whole deck by playing free spells that draw you cards. Arcane Intellect is the support card. It becomes a (0) draw three cards after set-up. Miracle Mage. Yes, this never ever works. But I would love to kill someone like that, even if it takes 100 games.
Except you don't go infinite. Instead you chain a bunch of free spells together and hopefully kill your opponent with it. To me that's more fun than infinite free Fireballs, even though it would rarely work, if ever.
Any handLock players out there who can tell me what you think of Ogers? 3 mana for the 4/4 just does not feel like it fits in with handlock, but I have never played it my self. Just woundering what others think.
While I don't play handlock either, a vanillaish 4/4 for 3 with a drawback half the time doesn't seem like a thematically appropriate inclusion. It's good value for a 3 drop, sure, but it just doesn't fit with the theme of the deck. Did they actually feel like they were getting too hammered by aggro by turn 3 though, as that would be a reason to include it despite it not helping the overall gameplan.
Super cool deck.
really guude
Marscall GUUUUUUUDE xD
Rob you play Hearthstone?
It's his most intimate secret,shhhhh!
ohh shit, Hi Rob, haven't seen you since Rust
At 11:00, why didn't the opponent attack into Kripp's drake and then shadowflame the drake? He would've cleared the board still, and he'd have an 8/8 instead of a 4/8.
O_o
Cards can be bought, skill cant.
because he wants to deal 4 dmg to the face.
he coil before the deal 3 dmg to all already show his skill.
Actually he coiled before hellfire in order to play around counterspell. There was nothing wrong with that play.
killmonky1 This! Noobs just don't see it.
>no polymorph in a mage deck
>not even a fireball
>not even a fucking frostbolt
Objectively shit deck. Enemy drops Ysera, Sylvanas, Highmane, etc. you simply lose because you have no method of efficiently removing them.
Also, anyone could tell you that Echo is strong as fuck just by looking at it. It's borderline "I win" button in mid-mage vs control.
I would really like to see more of this deck if possible, it was really entertaining to watch
go watch the vod on his twitch.
ok.
Zolo Cash just queue up rank 14 eu, i'm playing against a lot of this deck atm. glad it's a netdeck, im just on my custom paladin.
Hypothetically if you did Unstable portal, Mal'ganis comes out, Echo of Medivh. hilarity would ensue.
1DiabolicalGenius It's even better if you can duplicate it first with the secret to have two of them.
On a related subject, I once got an Iron Juggernaut through an unstable portal, that got duplicated twice. It's a total of five Iron Juggernauts from a deck not playing it. Mage is the best Warrior.
That reminds me, what happens if a priest manages to put an Iron mine into the opponent's deck and then thought steals into the mine?
Fred Jones Nothing. The card only explodes when it is drawn. You end up with a spell that does nothing.
MrBanarium It actually blows up in your hand, there was a Hearthstone Mythbusters video on it.
Kevin Kong It was a bug that would make every bomb in both hands blow up when one was drawn by any player. I need to test it to be sure but I think it has been fixed.
I'm pretty sure I already answered that before but weirdly, my comment seems to have disappeared... oh well.
Needs more unstable portal
this
AGREE
I played a mage that got cairne and harrison from unstable portal in one game.
Playing a UP deck myself, and it's awesome. On a very rare occasion - probably 10% of the time - you'll get something below the value of a 2 drop (off the top of my head, the only two outright bad ones I got were Ancient Watcher with no silence or activation in deck, and Shieldbearer). The rest of the time you're at least getting a worthwhile card to play on 2 (for this discussion worthwhile to play on 2 will sometimes be a bad 3 drop, like a Thrallmar Farseer or a Tauren Warrior), or even better. Plus you get a Wyrm boost, which is pretty cool when you're more or less just playing a minion.
However, those ~20% of times when you get something truly awesome... that's when it shines. Oh, it's turn 8 and you have an empty board (and aren't mage/shaman for a transform effect). I'll drop the Sneed's I got off of the UP, plus Duplicate. Have fun with that. Just had that exact thing happen against control paladin, and my final board state was two Sneeds, Cairne and Ragnaros against an empty field. >:-3
I always get shit from Unstable Portal... One time I was 2 damage away from lethal and all I needed was a charge minion, and I got a crap taunt. The next game I needed a taunt and got Old Murk Eye... I'm sure it's a good card, but my luck = shit.
You are definitely the best youtuber ever. I freaking love you and your HS videos, they are very inspirational and helpful. I get so happy when I log in to youtube and sees that you have uploaded a new video, I'm literary crying of happiness and I can't wait for your next video. This is not that kinda like hunting shit, it comes straight from my hearth. Again, i freaking love your vids, so keep up the good work and I hope that i will see you soon again. :)
14:40 Woah, I just noticed, did fire blast always have that visual effect?
Why no Unstable Portals? It seems like it'd fit nicely in a mid-range Echo mage deck. I'd swap the Tinkertown Technicians or Blastmages out for Portals IMHO. Sure you sometimes get shit draws but the absolute worst case scenario is you spend 2 mana for a 1/1 which is Paladin hero power which also happens to waste a card. Or, you get some anti-synergy card like Deathwing or Explosive sheep and fall behind 2 mana. It's not like the card is expensive in terms of tempo even if you draw into shit.
I get you hate RNG but I imagine Portals will help a LOT more than they will hinder and they will even flat out win some games for you when you get some beefy legendary and manage to echo of medivh for insane value while still keeping board control.
Also, I would swap out the Harvest Golems for Spider Tanks. They seem pretty strong in mid-range mech-focused decks since they're basically 3 mana Yetis.
SikGamer70 I also prefer spider tank to harvest golem, but they're not as sticky I guess!
***** Except It's really hard to do badly with unstable portal. the card is good enough to ignore it's RNG
a lot of people seem to like unstable portal but the thing about that card is that it seems to draw bad minions out of it more often than not... yes that minion is lower cost, due to been drawn from the portal but... its still bad minion (if it is)
...then some times you pull some insta win minion from it, like Kel'Thuzad (5 mana Kel'Thuzad does sound pretty good) and suddenly the spell is good? I can see why a lot of people dont want to play that card...
So far, I have about a 25% rate of legendaries from unstable portal. I've gotten Alexstrasza, Sneed's Old Shredder, Ysera, Malygos (btw a 6 mana Malygos with fireball in hand is pretty nice), Onyxia and Archmage Antonidas (which is also really good at a discount with spare parts and spells in hand!). I also got a sea giant once.
I love it when Kripparrian is excited over something.
did wongie misplay at 11:11? he could of kept his molten giant by hitting drake with drake then shadowflameing or is 4 damage better 0.o
You're correct. It was a misplay. He made several other mistakes as well.
He made a few misplays, that's what you get at rank 8/9. Playing a deck around that rank doesn't really prove its viability so I'm skeptical about this video.
***** The meta tend to change between ranked sections, a deck could be viable in rank 2 and get your ass hardcountered in legendary. So it proves some viability in rank 8/9, at least.
could have*
shadowflaming*
So why is Toshley in the deck but not on the deck list that he shows? What did he substitute for Toshely?
love the new handmage deck, might have to try this out! love the control-ish type of decks
I've only just noticed this somehow, but isn't the Mirror Entity graphic a blatant Portal reference? That's pretty cool :)
the number of drakes in this game is too damn high
u wot m8
6:27
Hi Krip! I see you have Toshley and Twilight drake in the deck you played with, but the deck list at the beginning of the video was different. Did you decide there was no room for Toshley? I like getting those potential two extra spare parts.
I like this card. I had a fun game when I was playing against a Fatigue Mage with a custom aggressive Paladin deck on ladder. He played two Reno Jacksons and four Antique Healbots before he finally milled me down.
16:37 Mortal coil first, then hellfire? What did i miss?
counterspell maybe?
so no real reason. thx
Jan Herfs no the reason is he was playing around counter spell
This is a really interesting deck Kripp... I'm impressed , musn't been easy to think of it...
I'm certainly misplaying the deck as I just crafted the Archmage and Iceblock tonight (and typically play Ramp Druid, Handlock and Control Warrior, not Mage). I haven't figured out how to beat Handlock yet with this deck--partly I haven't figured out how to play around Shadowflame successfully. I'll keep working on it.
Everyone please take my comment with a HUGE grain of salt: The few games or so I've played and lost, Handlocks had any easy time playing around Mirror Image, putting out an Owl or a Sunfury first (during times when playing Medivh wasn't an option).
Anyway, really like it and hope my play rises up to the level of the deck. Nice vids Kripp. I can't watch most of the other streamers on UA-cam because they just don't have personalities I can jive with and learn Hearthstone from.
Well I think the core issue for me after losing a lot more games mainly versus Warlocks and Warriors is that I'm not used to running a deck without Silences and Taunt. :P
How did you play Toshley when its not listed?
I've never seen Kripp so animated.
sick deck kripp these were some of my ideas if I had all the cards and you made them come true!! kripp the man
Hey Kripp great vid ! I'd love to try out this deck but not having played really since vanilla I really don't have a good range of cards, particularly not the newest ones, what would you recommend as the fastest way to get these cards or the dust to craft them ? Thanks !
Echo is an interesting card. It's really, really good in a slower meta, particularly one that may allow a few minions to stay on the board when passing back to you, or one where you can get really cheap, really good minions out so that you can play it on the same turn (so it's a fan of cost reduction minions like giants and mechwarper, as you demonstrated). However, in a faster meta, or a "kill everything immediately" meta it'll be basically half a Duplicate at 1 extra mana.
Overall, however, mage has gained a lot of really useful tools with GvG - this being one of the value tools it gained, Unstable Portal being another of those, and Explosive Sheep being some strong early AoE - so I'm hoping it can start rising in constructed strength. Probably my fave class given that a lot of its cards are quite good in terms of value, and the hero ability is one of the best for controlling the board.
What will be curious to see will be how the legend meta settles after a couple of weeks (or the first big GvG tournaments) - will be interesting to see if it's slow enough for Echoes, and if it does anything substantial at the first big GvG tournaments.
Sweet deck. Thanks for always making your own decks.
When I first saw Kripparrian in Blizzcon, just the look of him was intimidating, and almost made me think he'd be a mean guy. But after watching him, and watching his videos, it's been a classic case of "never judge a book by its cover". Kripparrian is one of the nicest guys in the world, while one of the best players as well. Mad respect for this dude.
Highly recommend watching all his videos if you play Hearthstone and want to get better as a player, he breaks everything down really well into almost layman's terms for even beginners to understand, and can be really beneficial even to the more so, experienced players. :D And again mad props to the dude!
love it for mage aggro, has nice value early when you have 1,2,3 drops out
Reminds me a bit of crusher handmage, very cool deck kripp.
If you'd echo of medivh Archmage and then had two of them on board you would get 2 fireballs for 1 spell right?
or if you threw faceless manipulator yes, yes indeed
Yes, but you always have to assume that when you play a big threat like antonidas that it will be removed on your opponent's next turn.
Kripp created grinder mage before it was a thing
I would replace the mec healer by the 2 miss who heal you when you have a secret
more of this deck please Kripp
I use echo in my giant mage deck and it's pretty good. I only run 1 because it's a slow control deck with just few creatures, and I usually just need it to copy molten giants. Sometimes it's even good in conjunction with Duplicate to just bury your opponent with good creatures over and over. I think it's great that it's often a faceless manipulator for Molten Giant for 1 less mana, and if you happen to have other creatures on the board it's just insane value.
Hi Kripp, I appreciate all your online content. What would you suggest I play in place of Archmage? I have the rest of the deck. thanks
dr.boom or rag ... or sivanas in the worst case
how bout yolo rag
i have both now :)
Nice to see some experimentation with the mage class cause every mage in the history of hearthstone ran frostbolt fireball. Gj Kripp
Archmage + Toshley (or general spare part generating cards) is pretty awesome. Mana Wyrm is also way more annoying in arena thanks to spare parts giving it buffs. Good job Kripp. I almost never net deck, but hey, I may just take this deck and change out one or two cards and call it my own. Probably not though, as I hate Mage with a passion, and I don't feel like crafting echo of medivh.
There are two types of players in hearthstone, the pros and the scrubs. $300 is a small price to pay to be the best.
huldu pay to win really?
and no that's incorrect. Just by owning all the cards by themselves they don't make you a good player far from it.
Anyone who thinks that is kidding themselves and is a sad player. hope you're having fun though
kokoos Deathmolish Well, he didnt win, did he? :P
pay to win against free players
Neither is incorrect but bragging & being all high and mighty cos " he owns all the cards" go ask away,who gives a flying fuck? =D
this deck is sick, well done kripp
If you have antonidus on the board for a turn, with maybe the stealth part, you can double magician's apprentice into echo into 2 more apprentices and cast free fireballs for infinite damage.
Playing this deck with the new hero. So satisfying.
That game he showed was actully really cool and well played from both sides and I like the deck a lot
16:33 Why not mortal coil after hellfire? So many misplays -.-
what did he swap for toshley?
had a horrible card pick in arena, but managed a sick combo with duplicate/mana wyrm/echo. had 4 mana wyrms on the field with 7 atk after freezing everything. was truly enjoyable
Breaking news: Echo of Medivh is strong.
In other news, the sun will rise tomorrow, Elton John is gay and Reynad salty.
More at 6.
Super Tank druid with Trees of life and Malorne should be the best fatigue class :>?
I tried something similar, but I had no luck. Even being very tanky at my rank zoo and aggro decks were too good... But I have horrible luck so don't take my advice
My buddy made a deck very similar to this yesterday and we were playing it today and it is pretty darn good! Minus Archmage and the Giants and Ice Block but it still wins almost every single game! This looks like a bit more expensive version. I may give it a try after this arena.
really nice deck Kripp!
Having a lot of fun with this deck, on a win streak atm. Its confusing the shit out of most opponents and/or they spend forever thinking what do each turn :D
i played this w/ charge, battlecry, and 'enters the battlefield creatures' like loatheb and did really well. once you get slightly ahead the games over b/c you can lock them down like crazy.
Actually, good idea on the Loatheb. His battlecry has always been fairly good at keeping minions alive on board for a turn (or at least not dying to spell based removal anyway), so Loatheb on a decent board into Echoes the next turn could be fantastic.
Antonidas seems interchangeable with Gazlowe here and fits the mech theme and curve slightly better
eh, changed my mind when I got to the end of the video...
still cool deck
am I the only guy that thinks this card is good at first glance?
I think it's good full stop.
I made a mech mage shortly after drawing this card and threw it in, thinking, "that 1/10 game with 4 mechwarpers would be beautiful" and on my first game I had 2 snowchuggers 4 mechwarpers and a mech yeti down turn 4 with a fireball in my hand... I was giggling like an idiot when the mech mage played itself so willingly
Friend of mine almost won his match, opponent down to 4 health and himself almost full. Then came the 2x medivh molten giant combo with the ice block, and he was up against a full deck of 8/8
That was some cool stuff mayne.
Was there a logical reason for the warlock to mortal coil before hellfiring? Couldn't he hellfire into mortal coil for the card draw or am I missing something?
Anyway, while this deck will suffer really badly against decks that can force it to late game like control warrior, control priest, or ramp druid, I think most of the late game based decks you can just be aggressive enough to force out a midgame win. But if they stall long enough, I don't see a way to deal with things like rag, ysera, etc, unless you get a really lucky mirror entity. So I'm actually really surprised it had above an 80% winrate. Still a fun and fastpaced deck, hope to try it out once I craft a couple cards.
80% win rate at above rank 5 before everyone has had time to adjust to the new cards and there are lots of test decks (like this one) floating around. I sitll think echo is going to be to slow against any aggressive deck, and a lot of things can go wrong with those mirror entities. But sure does look like fun.
I thought that he was making the right play assuming that they were going to fatigue wars. Don't need to draw more cards if you think you're going to have a board wipe and then have answers. Could have just been a misplay though.
He was checking for Counterspell; it was a good play on his part.
Man, this deck looks like so much fun.
2:35 Zerg with Giants... That sounds deliciously wrong.
How about this for a deck design: A mage with 2 hob goblins, a lot of 1 attack minions and 2 echos.
If your entire deck plan revolves around Hobgoblin, you're almost doomed to fail because in the majority of games you won't draw it until at least a few turns after turn 3, at which point you've been stuck trying to hold on while pretty much just having 1 attack minions.
The best attempt I've seen at a hobgoblin deck thus far has been a 3-pronged zoolock deck, where it has a bit of deathrattle zoo, bit of mech zoo and a bit of hobgoblin zoo. At least when you have multiple synergies like that lacking a hobgoblin won't be so backbreaking (thinking about hunter for a sec - at least 6 cards in the deathrattle version will be 1 attack initially, those being Haunted Creeper, Undertaker and Webspinner - so a deck that starts out like that could have a chance at utilizing hobgoblin).
how does the deck do against a rush it doesn't look like it has any strong taunts only protection is 1 ice block
Echo + Unstable Portal in arena is just fun. I got a Cabal Shadowpriest duplicated and then used echo on the two i got making it a total of 4.
Why not undertaker instead of Manawyrm?
I have an idea for a card maybe for a legendary. What if there was a card with an effect like: "When your opponent draws a card you draw it instead and vise versa" Something along those lines.
That would really spice things up, especially if you had it in a low-budget jumbled deck with no synergies (or not many.). You could afford to trade your cards to destroy the opponents synergies. Otherwise, it would be pretty trash unless it had good stats.
Echo is really strong in the deck I've been playing with Emperor Thaurissan + Antonidas with some Sorcerer's Apprentice If you have that combo in hand, you copy the Apprentices.
And then you can play ET, which brings down the cost of your Apprentices and Antonidas to 10 total, with any spell of 4 or less cost, you can chain fireballs for infinite damage. It's quite a combo to build in hand, but if you build a strong enough control deck with enough card draw you can then combo someone from full health no problem.
Dreadnaught1985 Only problem with your story is that you'd have to play 2 apprentices and duplicate, then play echo. (11 mana total), THEN play thaurissan next turn when you have 4 apprentices in hand... THEN they would each cost 1 (4 total) and Antonidas would cost 6 so you'd need 2 apprentice, antonidas, duplicate, thaurissan, and echo... (6 card exodia much?) Yeah... nobody's gonna try to set that up... If it happens, cool. But more often than not, it's a pretty unreliable combo cuz 4 of the cards don't have replacements and only 2 of the cards can have 2 spots in the deck for the combo.
TL;DR - Unreliable combo. Has the play rate of exodia. (but without the draw power of yugioh)
SelectorOfSouls Only problem with your story is that you'd have to play 2 apprentices and duplicate, then play echo. (11 mana total)
Nope... You have 2 Apprentices in hand and 2 echos in hand, you play 2 apprentices, the echo's then become 2 mana each. Then you play 2 more apprentices, and the echo's become free since they start at 4 mana. Which in total has cost 10 mana.
Apprentice =2 mana and you're playing a total of 4 of them so 8 mana, and you play 2 echo's the first of which is 2 mana and the second is free.
And if you want to play with the duplicate, you play that the turn before with an empty board.
Am I wrong to compare this to faceless manipulator?
Upside :One less mana cost
copies all cards that are out
Downside: You must play those cards where as manipulator is played then and there.
Looks like a good card, will definitely be using it soon...
Sorry, what I meant by all that are out is for you on your board
would you agree that it is better all around?
You can't compare Echo of medivh to Faceless. Echo is a form card draw, simple as that. Better compare it to duplicate, because both spells require creatures on board in order to activate, and give you copies of your own minions.
The obvious drawback of echo being that you need board control. At that point, its likely you'd win regardless of whether you draw cards with echo or arcane intellect.
I think the really interesting part about this video is the idea of using Antonidas in combination with spare parts. If you can use even 2 spare parts when you play Antonidas, you'll probably win. You can even give him stealth...
no battlecries on faceless with shadow you have battlecries
I'm glad to see you experimenting on a ladder. Arena is great but this is more interesting to watch.
Unstable portal synergy is unreal
I ended up with two of them and an archmage in a arena run once.
I actually played against a mage with echo of medivh,which had a ragnaros,then took my rangaros with sylvanas,faceless on his other one and then echoed
This guy's deck is CRAZY!
I'm going to try rolling this deck today.
I like ur video kripp its helping me out alot thanks
This guy reminds me SOOO much of my irl friend.. The way you look when playing, ur beard, ect.. Wonder if you ever played wow :P
excellent deck. good job, kripp, yet again. however, mana wyrm was quite uneffective. the snowchugger (i think that's his name) is better to me.
if you doi the molten giant X4 play and then the warriors glaive thingy drops salt will be spilled
I got to do the 'wombo combo' had about 6 molten giants on the field
i am thinking about to craft the erzmage due to my succsess with medivh mage ☺is it usefull or shoud i craft things like malygos or ragnaros?
Sry Archmage ;D Denglish^^
+CocCraft777 Denglisch is the Language! :D
I made some rogue weapon deck and im having fun with it (unlike 95% players on ladder who just waited gvg so they netdeck from hearthpwn), ended up with 11/2 hero power dagger :3
A fun way to get an unlimited damage hero power weapon is play Maexxna on Heroic. If you fill up her board with her creepers, she only does 7 damage MAX, so you can play one antique heal bot every turn, and the minion that increases weapon damage by 1 every time you play it. It's not in a real match, but I was able to get my weapon to 34 whole messing around; which is pretty dang fun.
This is one of my favorite cards in the expansion. I made a mech deck with this and unstable portal... like Kripp said, if you Echo enough mechwarpers, you're just throwing mechs out for free. Obviously you are really vulnerable to AoE with a bunch of cheap mechs but it can pay off, especially if you empty your hand and then play the second Echo. The only time this deck was destroyed was against a mill druid. When you have a full hand and two echos.... not good.
Yes this card is amazing! But voidcalling a Mal'Ganis in mid game stopping zoo locks and deathhunters etc.. is a BLAST! Not to mention supporting this card with a charge doomguard :)
ReMarig00o I love doing that too! After I got Mal'Ganis, I made a demon deck with him and voidcaller. In the first three games with the deck I actually got him out twice. The best part was when the opponent was hovering over the voidcaller for several seconds. You could practically hear them thinking, "what's the worse that could happen if I kill this?" Mal'Ganis is the only class legendary that actually has synergy with the vanilla legendary. When you're Jaraxxus, then play Mal'Ganis... you can clean up the board and take no damage, and your hero power summons 8/8's while MG lives, since the infernos are demons! Then you play KT to seal the deal.
Looks good, but I feel that Day9's Echo deck is a bit better in the meta since there are still a decent about of hunters.
does nobody else see the "top deck molten giant into shadowflame" @ 11:00 was a misplay? he should have hit the 4/8 drake w/ his 4/8 drake and then shadowflamed. would have had the same effect but instead of being left w/ the drake that kripp later health/atk swapped and was l8er silenced to be a 4/1 and killed off, he would have been left w/ an 8/8. am i retarded (yes) or something?
Playing around BGH or Polymorph or some other type of removal is good. Kripp had freeze, so he would have missed 8 face damage if he attacked then shadowflame, on top of the missing 4 damage.
zackolot You play around cards that can kill the molten giant by killing it yourself? And as a handlock, running multiple bgh targets means he should not consider scenarios where his giant gets killed by bgh/hard removal when figuring out his plays. The point of handlock is to get the giants out as soon as possible. You completely ignore the probability that they're gonna get removed instantly. If they happen to have an answer to a giant in hand then it sucks, shit happens. It doesn't matter whether you play around hard removal with your first of 4 giants or not because there's no way someone's gonna play bgh/black knight without a target against handlock unless all 4 are somehow already dealt with. If Kripp had bgh, killing his own molten only means his next giant is the one get that will get bgh'd instead.
The guy's rank 8. Handlock is a pretty strong deck at its core, and given that you can technically rank up to 5 without having a win rate above 50%, there's no way to say that the player was actually good enough to think of those lines. Basically, could have well been a misplay, or could have been a conscious choice.
Twilight drake deck in the works?
fix description, says "cart" instead of "card"
hey kripp maybe try dr. boom in this kind of deck for copy bombs :D
Liked this video because he had lethal when one considers every echo to be a fireball instead.
When you showed ur deck list toshley isnt thr but the gameplay has toshley
If Kripp dyed his hair pink, he'd look almost exactly like that gnome on the card.
I'd fire up Photoshop if I was at home...
Is Mirror Entity supposed to copy Twilight Drake's Health even though it's a battle cry? I remember if I Mirror Entity a Faceless Manipulator, it's Faceless Manipulator, not the copied minion.
Ehh no. Mirroring a faceless manipulator results in getting whatever it copied.
I have never seen a mage who doesnt have drakes in their deck, yet plays so many of them.
Well,now you have Medivh as a hero
Bugs me that he never says hello to other players
Hey Kripp, I tried this deck with Enhance o Mechano instead of micro machine, it's even better in my opinion =) Try it!
you should have put it into an mill aggro deck for maximum effectiveness
i knew it would be really good, but i think that was slightly better than i thought. There was a point where it had his hand filled, and if he'd got shadowflamed he would have fucked it though. That obviously doesn't happen with other card draw mechanics, it does matter, I think in a competitive deck only 1 copy of this card is viable.
Been playing mech mage and I always run out of steam
I wonder how you not die with no poly, no fireball (without Antonidas), one Flamestrike, no taunts, nothing that gives taunt, and no freeze (other than RNG spare parts).
Kripp seems so happy in the vid, but not so much while he is streaming :(
Echo allows the most ridiculous but glorious combo. You need to play Gadgetzan Auctioneer and have him live for a turn. Finnicky Cloakfield is your best bet but Frost Nova might work also. Then you unleash the fury; Sorceress Apprentice, Sorceress Apprentice, Echo, Sorceress Apprentice, Sorceress Apprentice. If your deck has sufficient spells (that cost (4) or less) you can cycle through your whole deck by playing free spells that draw you cards. Arcane Intellect is the support card. It becomes a (0) draw three cards after set-up. Miracle Mage. Yes, this never ever works. But I would love to kill someone like that, even if it takes 100 games.
+LennoxLewis86 seems like just a worse version of the combo with antonidas
Except you don't go infinite. Instead you chain a bunch of free spells together and hopefully kill your opponent with it. To me that's more fun than infinite free Fireballs, even though it would rarely work, if ever.
Any handLock players out there who can tell me what you think of Ogers?
3 mana for the 4/4 just does not feel like it fits in with handlock, but I have never played it my self. Just woundering what others think.
While I don't play handlock either, a vanillaish 4/4 for 3 with a drawback half the time doesn't seem like a thematically appropriate inclusion. It's good value for a 3 drop, sure, but it just doesn't fit with the theme of the deck. Did they actually feel like they were getting too hammered by aggro by turn 3 though, as that would be a reason to include it despite it not helping the overall gameplan.