if you use it right, players never no how to react they might just hold spells you can give them naturalize for crap targets bananas going back and forth, it has the potential to clog things up
I haven't been playing Hearthstone for that long, don't have any of the legendaries used by Kripp in this vid. But a Druid mill deck is the most fun strategy I've played with thus far. I don't play against pro players, so it's pretty funny to confuse them about what I'm doing not playing any minions and not doing damage, healing up everything they throw at me and destroying their minions. Then their decks are almost empty and the pain comes lol. Really, really close games sometimes. Won a number of times with just 1 health by planning out the fatigue damage. Those are so satisfying.
This channel has gotten so awesome ever since krip switched to hearthstone. There's salt in the videos, there's salt in the comments... every upload, just pure gold
Tried playing a mill druid today and i got totally owned by all the zoo cheap minions rush types of decks. It seems impossible to mill them. They keep emptying their whole hand every turn and i usually die the next turn cause their board is full of minions. I tried placing a whole lot of removal and taunts in the deck to help me survive but that only extended my suffering by 2-3 turns. As soon as i make them draw everything goes to shit and i get destroyed.
I dont mean to be a duche but when you get below rank 10 you dont get vs Zoo and other rush decks that often. Like Kripp, rank 9 and only control for the most part.
Majman I dont mean to be a duche but when you get below rank 1 you will, unlike kripp encounter a shitlot of aggro because it is still very reliable after GvG
I ran into a mill druid last night (casual mode). I was playing control Paladin. There was no tree of life, but two antique healbots, one of which was returned and played again with a Youthful Brewmaster, so about as much heal as ToL most of the time and not healing my hero. The druid managed to burn about 1/3 of my deck, and I might have gone up to 4 fatigue damage in the end. But I also had healbots (and lay on hands but that was a dead card for obvious reasons) and I still won the game. The druid only managed to burn Sylvanas as far as my legendaries go, and he wasted naturalize on midgame creatures. So Tirion was hard for him to deal with (and he had little board presence so 15 damage to face with the weapon), Ragnaros even harder, and all he could do about Sneed's Old Shredder was freeze it with a spare part. His clockwork giant was easily toppled with equality. He might have milled my deck but he gave me a great hand (minus lay on hands) for the last few turns! I also went up against a mill rogue recently. I was playing Mech Mage. I used echo of Medivh before I realized it was a mill deck, but it never really hurt me. The best play the rogue had was a Vanish when I had a full hand. But the game was over when the rogue's deathlord, which I killed on my turn, summoned my Archmage Antonidas. I had a secret and a spare part to play, so the rogue just conceded after that. It was pretty funny. Deathlord is so bad.
If you want to look at another version of it with less legendaries and more suited against rush (which dominate early ladder), look at Siv HD's version of it.
Amazing fun to watch! Mill decks belong to cardgames, but honestly it's not at the point that i would call it good or even consistent, but we're on the way guys, we're on the way!
I'm a Golden Druid and have been for a few months now. This season I went from rank 19-4 using different variations of Druid, and that included the mill that y'all seem to be hating on, I imagine, with very little experience. You can't say much after watching one streamer play one deck. Yeah my deck is very different, but that's not to say I won many games, even against Zoo and Mech, using this 'unreliable' tactic. What you've got to remember that burning cards not only gives you an insight into their deck, but paces the game forward in a way that you can get to fatigue games before turn 10 with the right draws. Because of this, the curve needs to be a bit earlier so that, if the enemy is dropping cards faster than you can mill them, you can compete. It's all about balance, it's about persistence and it's about experimenting and calculating the performance of your decks. Cards like the Grove Tender fill an incredible niche post-GVG and although from a quick glance they look bad, after playing around 80-100 games of Mill alone, I could confidently posit that Mill is a great deck for ladder and maybe, if the comp-meta's asking for it, even for competitive play.
For the people disliking this video, i think this deck is really cool. If you skip to 9:40, you miss the part, when kripp himself says maybe its not the strongest deck to ladder. I tried this myself, and i just raped an handlock. Yes, this deck is not good against rush decks, since your giving them cards to put on board, and mill yourself up and soak in damage. You can try to modify this deck to counter these rushing decks, just like i did, and i'm doing kinda nice in the ladder at this moment. Thank you Kripparian ! :). Atleast i like this deck! Keep up the good work :)
Thor Odinson I run mine with 2 A-bombs, 2 Mana Wraith and Starfall and have had great success with it. I am still missing the legendaries I need to make it competitive (Cho and Mukla) but I can keep up with rush until they start running out of steam.
In my opinion, I believe Mill Rogue works just as well, if not better than Mill Druid. The inclusion of things such as shadow step (for mass Coldlight or Mukla plays) and Saps are quite handy, but the Mill Rogues true ace is the Vanish combo. With the right setup, Vanish can complete wipe an opponents board, as returning a minion to a full hand results in it being erased. Its committing to the idea far harder than Mill Druid is, but it's far more fun as a concept.
If Krip loses a game reasons; A) Guy had immense luck like one in million rng possibilites B) Opponent has 12 win deck C) Topdeck,Topdeck,Topdeck,TopdeckTopdeckTopdeckTopdeckTopdeckTopdeckTopdeckTopdeck everything is topdeck. D) He had answer (2-3 week ago on stream he said that priest opponent had every possible priest answer otherwise he'd not lose! Priest had used 1 smite 1 holy fire whole game(He called topdeck which wasnt he got it turn b4 btw NO: SWP,SWD,SM,MC or epics/legendaries) If Krip wins; A)Mad skills! 420 BLAZE IT FGGT! Salty little shit.
Okey - 500th comment. If you fatigue, you are taking maybe 3 dmg next turn, now your malorne dies and you have a card to draw next turn, will you reset the fatigue dmg so the turn after it is at 1 dmg or will it continue at 3dmg?
The two examples of this deck being played were against a control druid apparently not running ancients or force savage combo, and a control warrior not running grommash combo. Just thought I'd throw that out there.
I think malorne is a sick card! I mean, in the "Fatigue turns" you are sure that malorne won't die! Because if he (or she, idk really what it is xD) die, you'll keep drawing hem so you'll never going to suffer damage from fatigue. The oponent knows malorne needs to stay at the field so he can't kill hem! Im gonna try it by my self! :3
Would the addition of goblin sappers (2/4 +4 attack when opponent has 6 or more cards in hands) and lorewalker cho make this better? In that case, what would you substitute them with?
Why are there so many negative comments??? Hearthstone is i fun silly card game and this is a fun still deck i'v had my ass handed to me using this deck but i had a blast doing so, thanks Krippa for the great deck man!
Ive been playing it from the beginning of GvG, its so much fun to play. The only class were i really had trouble with was the aggro mage. The hunter matchup isnt that hard if you use the removal correctly. Also its just fun to kill someone with fatigue starting at turn 9
Deathlord, the 2/8 Taunt that summons a creature from the opponents deck onto the battlefield when it dies is also good in this deck. I've been running it. It mills the deck, but also has the added benefit of negating the battlecry effect of the card. I had a Pally rage quit when he kills my Deathlord, and what I assume was his only Quartermaster drops in for no Battlecry. Pretty Hilarious.
Hey kripp, i have mill too. Think about death lord its another one card from his deck. With naturalize u have nothin to be scared about.and baron rivendare ( two cards from swords, two creatures from death lord, two parts from yeti,.....) And for be sure of clearin bigger mobs play destro all and put 2/2 trees. My opnion
Kripparrian Hey Krip, I always aimed to do a mill druid, since the launch of the game, and it's kinda hard since I never spent a penny in the game. I came with a very similar cardlist last week, with the addicion of Deathlord instead of some of your lategame, since its more likely it's going to grab another crap minion from the enemy deck (-1 card)
I hate that mill decks are a thing now. Before, the types of decks you could play balanced out into a triangle, aggro, mid range and control, with one deck getting countered by one of the others. Now with mill decks being a possibility, there's now another type that just shits on some mid range and especially control decks, so now if you plotted it out its like some type of weird square with a diagnol running through it. Plus its super frustrating to face this crap; this type of playstyle basically punishes people for making a synergistic deck, which is what you're supposed to do in a card game.
I hate this type of thinking. You're not 'supposed' to do anything in any card game except play. Play for fun, competition or synergy, but no one should make decks or hose decks for 'the greater good' of the meta. I hope more archetypes get success and I hope that Hearthstone gets a better community, because otherwise Blizzard will just hose new strategies because they don't fit the ideal meta. And if MTG is any indication mill strategies won't ever have much success outside combo decks or specific environments, anyway. And it's even harder in Hearthstone.
***** I don't like mill as an archetype in Hearthstone for one reason: deck card limit is 30. In other card games, like Magic the Gathering or Yugioh, there is no card limit (that's about the most I remember from those two games), so mill decks don't work since there's no way you're going to mill through 100 or 200+ cards and not die in the process. However, with Hearthstone any card you force your opponent to discard is 3% of their entire deck; if you make an entire deck based on discarding cards, you can cut through a majority of their deck in just a couple turns. I'm all for more archetypes of decks in Hearthstone, but milling in Hearthstone, by its very nature, will be too powerful if it gets fully implemented, which it looks like it will.
theStonerKid69 I loved mill as an archetype when I learned about it, not in hs, in hs i find it a little "slow" and not so well made because of the fact that you make fill your oponents hand until you get access to burn his cards... Now that I play card games a while though, I did realize that its just a niche that will slowly die down and will be played from time to time from random players "for fun" which is ok because thats why games are for, for fun :) Also, I don't know anything about yu-gi-oh, but I do know much about mtg and I will tell you this: almost no one had a deck with more than 60 cards (very few had because either they had bad optimization or they wanted to do some wacky strat with 200+ card decks) and the most common mill cards where "mill 5/mill 7/mill 15" and with the limit of same copies beeing up to 4 cards, mill is much more powerfull over there and even then (in mtg) its not considered a very viable strat ps: even for "more than 60 cards decks" there is a "mill half the remaining deck" card TL;DR: It's awesome to have a game with many different cards and archetypes because it makes it more fun and less stale, and let the pros in legend only have 3 same decks, who cares...
theStonerKid69 there's max 40 cards in YGO on most official tournaments and max 60 cards in MTG likewise. While mill decks are kind of hard to pull off in MTG, Zombie Mill in YGO can potentially mill out your entire deck in one turn.
Needlous In MTG mill is generally not good because you have to devote a significant portion of your deck to cards that don't immediately matter. Specifically they don't give you board presence/advantage and they don't control what your opponent is doing. In other words they let your opponent walk on your face while you are sitting there going oh hey you have 5 less turns to win (out of 50+). The only max in MTG even in tournaments (excluding formats such as commander) is that you must be able to shuffle it unassisted. The reason you only see 60 card decks is because its always better to get to the things that are "good" in your deck (60 being the established minimum in constructed formats 40 for limited formats). Adding more cards to your deck means your less likely to draw particular cards. Historically in a competitive format its always better to get your win conditions as reliably as possible.
Bad opponents? Well, i'd like to see you facing such a deck... Kripp had an awesome idea and I personally think this is just the best control deck ever... against other control decks, tho. Against aggro you are going to be painfully punched in the nuts, but still, awesome job Kripp, big fan ;D
this deck is really interesting, if it is in china, maybe victory would become much more difficult. opponents seems not aware that their hands would be full and the warrior cannot win even he has two Grommash. Well played!
the reason the basic mill idear doesn't work (yet) in Hearthstone is because you don't actually mill, you force your opponent to overdraw the game is missing a mechanic where you force cards from your enemys library/hand to be discarded directly 'cause otherwhise any and all agroo/zoo/tempo decks will win since they run out of steam in the mid game, but won't if you feed them (which is basicly what you said in the start of the video) and combo decks have just as much as allways a chance to win since, yeah, you might discard their combos, but you also feed into them as well
This might get buried under all the other comments, but I've been experimenting with druid mill since GvG came out as well. I even wrote up a deck guide for it here, before I heard anything from Kripp: www.hearthpwn.com/decks/143357-gvg-turtle-stance-the-ultimate-mill-druid My deck is a bit different in that I REALLY focus on the heal and taunt game, then eventually I clear the board with poison seed + starfall, or Deathwing if things are really desperate. The problem with my deck at the moment is that if I don't get that combo at least once, or I get rushed down crazy hard, I lose. All that being said, Kripp's SEEMS more viable from looking at it, I'm going to continue experimenting with mine and his. Long live the mill.
I play a shizzy version of Ramp Druid. High mana curve, little card draw (Don't have the dust for a Ancient of Lore yet), and no Force of Roar combo. What should happen when I go up against a mill deck is that I burn half my deck because I can only get out a couple of minions at a time. What ends up happening when I face Mill Druids is that they solve my card draw problems and waste their naturalizes on a few powerful Taunt buffed minions and die to my Ironbarks while I fill my board with Keepers and Taz'Dingos.
It's a good deck that generally does well against control and is incredibly fun in comparison to pretty much everything else efficient "oldschool" (new cards, same concept and gameplay as in the last 5 seasons) in the meta. It has some really really bad matchups against all aggro and zoo though, not just the ones Kripp mentioned. So get control and be favored + have fun or get aggro/zoo and get krushed to oblivion.
Mill Druid is very strong against midrange to late game decks ,especially effective against handlock ,same thing apply to mill rogue. It is sad so many aggro deck just running around ,i guess probably because of the new lengendary/new card are just too powerful in the late game (cough ,Dr boom ,cough) .
This doesn't seem to work, mainly because it doesn't always fulfill it's primary mission: to mill their cards. So long as the enemy isn't actually losing cards, which is often the case, you are just throwing yours away while giving them free card draw. As you said, without the Tree carry this'd be super hard to pull off consistently.
hr I personally think so, if Naturalize was just draw 1 for your opponent, I'd say it was still pretty clear cut for Hex. If it was for free then obviously that would place it top but control may still favour Hex. What do you think?
Well saying it doesn't have such a downside implies it draws 0. I would say that control would favor a 1 mana assassinate to a 3 mana hex most of the time.
Ko kokoko The meta in early 2014 was much weaker than the current meta, back then people were still figuring stuff out after beta, and some powerful decks like Zoo, or Miracle Rogue weren't prevalent.
could've named the deck Millfurion...
That was a grunt one.
made my day
There are two modes in constructed play: casual and ranked. Some people choose the former, some people choose the ladder.
The Tiny Gamer >:(
Is Millhouse good for Mill deck?
lorewalker cho in this deck really puts it over the top.
*****
if you use it right, players never no how to react they might just hold spells you can give them naturalize for crap targets bananas going back and forth, it has the potential to clog things up
also Goblin Sapper cause it looks weak until you fill their hand up then it's 6 attack
T2DarIantan Maybe in Mill Rogue, but Mill Druid has their 3 mana spot filled by grove keeper
***** well you do have 2 trees of life and innervates to get cards out quickly
I haven't been playing Hearthstone for that long, don't have any of the legendaries used by Kripp in this vid. But a Druid mill deck is the most fun strategy I've played with thus far. I don't play against pro players, so it's pretty funny to confuse them about what I'm doing not playing any minions and not doing damage, healing up everything they throw at me and destroying their minions. Then their decks are almost empty and the pain comes lol. Really, really close games sometimes. Won a number of times with just 1 health by planning out the fatigue damage. Those are so satisfying.
the blao blao end at 9:20
thank u
I wish you'd upload more of these games on this deck. I could watch you play this for hours. :D
This channel has gotten so awesome ever since krip switched to hearthstone. There's salt in the videos, there's salt in the comments... every upload, just pure gold
Tried playing a mill druid today and i got totally owned by all the zoo cheap minions rush types of decks. It seems impossible to mill them. They keep emptying their whole hand every turn and i usually die the next turn cause their board is full of minions. I tried placing a whole lot of removal and taunts in the deck to help me survive but that only extended my suffering by 2-3 turns. As soon as i make them draw everything goes to shit and i get destroyed.
I dont mean to be a duche but when you get below rank 10 you dont get vs Zoo and other rush decks that often. Like Kripp, rank 9 and only control for the most part.
Majman I dont mean to be a duche but when you get below rank 1 you will, unlike kripp encounter a shitlot of aggro because it is still very reliable after GvG
Regenerd Well i never get vs them anymore. Just AidsMage, Warrior. Handlock and different types of Mech
as he said at the start, this deck doesn't work against aggro, it's just a counter to control archetypes.
Ashiok U B which is basically 90% of decks from rank 10 to legendary, so it works great, 90% of the time. :P
I really like this new series. Also it sounds like you have your love of the game back and it has greatly increased the quality of your videos.
I ran into a mill druid last night (casual mode). I was playing control Paladin. There was no tree of life, but two antique healbots, one of which was returned and played again with a Youthful Brewmaster, so about as much heal as ToL most of the time and not healing my hero. The druid managed to burn about 1/3 of my deck, and I might have gone up to 4 fatigue damage in the end. But I also had healbots (and lay on hands but that was a dead card for obvious reasons) and I still won the game. The druid only managed to burn Sylvanas as far as my legendaries go, and he wasted naturalize on midgame creatures. So Tirion was hard for him to deal with (and he had little board presence so 15 damage to face with the weapon), Ragnaros even harder, and all he could do about Sneed's Old Shredder was freeze it with a spare part. His clockwork giant was easily toppled with equality. He might have milled my deck but he gave me a great hand (minus lay on hands) for the last few turns!
I also went up against a mill rogue recently. I was playing Mech Mage. I used echo of Medivh before I realized it was a mill deck, but it never really hurt me. The best play the rogue had was a Vanish when I had a full hand. But the game was over when the rogue's deathlord, which I killed on my turn, summoned my Archmage Antonidas. I had a secret and a spare part to play, so the rogue just conceded after that. It was pretty funny. Deathlord is so bad.
Oh, I really miss mill decks! I wonder if they'll ever get played again in Standard, since Coldlight Oracle is in the Hall of Fame
Kripp is trying to mill us with this over 34 min video.
That last game was pretty sick. I don't have the right legendaries to pull this off, but it looks awesome!
If you want to look at another version of it with less legendaries and more suited against rush (which dominate early ladder), look at Siv HD's version of it.
Amazing fun to watch! Mill decks belong to cardgames, but honestly it's not at the point that i would call it good or even consistent, but we're on the way guys, we're on the way!
I'm a Golden Druid and have been for a few months now. This season I went from rank 19-4 using different variations of Druid, and that included the mill that y'all seem to be hating on, I imagine, with very little experience. You can't say much after watching one streamer play one deck. Yeah my deck is very different, but that's not to say I won many games, even against Zoo and Mech, using this 'unreliable' tactic. What you've got to remember that burning cards not only gives you an insight into their deck, but paces the game forward in a way that you can get to fatigue games before turn 10 with the right draws. Because of this, the curve needs to be a bit earlier so that, if the enemy is dropping cards faster than you can mill them, you can compete. It's all about balance, it's about persistence and it's about experimenting and calculating the performance of your decks. Cards like the Grove Tender fill an incredible niche post-GVG and although from a quick glance they look bad, after playing around 80-100 games of Mill alone, I could confidently posit that Mill is a great deck for ladder and maybe, if the comp-meta's asking for it, even for competitive play.
Changed a few things but I gotta say, Its fun as fuck watching your opponent wheeping from losing their Jererxxers and Millganis
I saw this live on your stream the other day - had me in stitches. Funny stuff.
thank you for sharing your thoughts mate!
For the people disliking this video, i think this deck is really cool. If you skip to 9:40, you miss the part, when kripp himself says maybe its not the strongest deck to ladder. I tried this myself, and i just raped an handlock. Yes, this deck is not good against rush decks, since your giving them cards to put on board, and mill yourself up and soak in damage. You can try to modify this deck to counter these rushing decks, just like i did, and i'm doing kinda nice in the ladder at this moment.
Thank you Kripparian ! :). Atleast i like this deck! Keep up the good work :)
His other mill druid won like 12 games in a row this one wasn't good
I don't know about legend but since ladder decks are almost all rush decks forget using this concept.
Thor Odinson I run mine with 2 A-bombs, 2 Mana Wraith and Starfall and have had great success with it. I am still missing the legendaries I need to make it competitive (Cho and Mukla) but I can keep up with rush until they start running out of steam.
One of your best decks yet Kripp. Never change the way you constantly change.
In my opinion, I believe Mill Rogue works just as well, if not better than Mill Druid. The inclusion of things such as shadow step (for mass Coldlight or Mukla plays) and Saps are quite handy, but the Mill Rogues true ace is the Vanish combo.
With the right setup, Vanish can complete wipe an opponents board, as returning a minion to a full hand results in it being erased.
Its committing to the idea far harder than Mill Druid is, but it's far more fun as a concept.
If Krip loses a game reasons;
A) Guy had immense luck like one in million rng possibilites
B) Opponent has 12 win deck
C) Topdeck,Topdeck,Topdeck,TopdeckTopdeckTopdeckTopdeckTopdeckTopdeckTopdeckTopdeck everything is topdeck.
D) He had answer (2-3 week ago on stream he said that priest opponent had every possible priest answer otherwise he'd not lose!
Priest had used 1 smite 1 holy fire whole game(He called topdeck which wasnt he got it turn b4 btw NO: SWP,SWD,SM,MC or epics/legendaries)
If Krip wins;
A)Mad skills! 420 BLAZE IT FGGT!
Salty little shit.
Okey - 500th comment. If you fatigue, you are taking maybe 3 dmg next turn, now your malorne dies and you have a card to draw next turn, will you reset the fatigue dmg so the turn after it is at 1 dmg or will it continue at 3dmg?
You have broken the Matrix.
Do not question it.
D:
The two examples of this deck being played were against a control druid apparently not running ancients or force savage combo, and a control warrior not running grommash combo. Just thought I'd throw that out there.
seems super creative. was fun to watch. thx!
Good to see Kripp back in the seat of thinking outside the box.
I think malorne is a sick card! I mean, in the "Fatigue turns" you are sure that malorne won't die! Because if he (or she, idk really what it is xD) die, you'll keep drawing hem so you'll never going to suffer damage from fatigue. The oponent knows malorne needs to stay at the field so he can't kill hem! Im gonna try it by my self! :3
Would the addition of goblin sappers (2/4 +4 attack when opponent has 6 or more cards in hands) and lorewalker cho make this better? In that case, what would you substitute them with?
love the longer videos. Keep it up!
IC the hardcore videos are flooding this channel.gj Krip..
Why are there so many negative comments??? Hearthstone is i fun silly card game and this is a fun still deck i'v had my ass handed to me using this deck but i had a blast doing so, thanks Krippa for the great deck man!
Sick deck, Kripp. Well done.
Ive been playing it from the beginning of GvG, its so much fun to play.
The only class were i really had trouble with was the aggro mage. The hunter matchup isnt that hard if you use the removal correctly. Also its just fun to kill someone with fatigue starting at turn 9
Mill Druid : turns out its preeeeety good
This was fun to watch, thanks!
It's not a Millhouse deck without Millhouse Manastorm.
Mill decks are also very good with mind control tech, cuz in most cases opponents tend to put 3-4 minions on the board in one turn.
I would suggest using a BGH. Makes Handlock match up even easier with the brew masters.
I love watching kripp play Mill Druid it looks like a really fun deck!
Deathlord, the 2/8 Taunt that summons a creature from the opponents deck onto the battlefield when it dies is also good in this deck. I've been running it. It mills the deck, but also has the added benefit of negating the battlecry effect of the card. I had a Pally rage quit when he kills my Deathlord, and what I assume was his only Quartermaster drops in for no Battlecry. Pretty Hilarious.
What can I put instead of Troggzor, 1 tree of life(maybe healbot?) and ETC?
"I just want to fuck with my opponents and really give them a hard time" - Kripp 2014
Hey kripp, i have mill too. Think about death lord its another one card from his deck. With naturalize u have nothin to be scared about.and baron rivendare ( two cards from swords, two creatures from death lord, two parts from yeti,.....) And for be sure of clearin bigger mobs play destro all and put 2/2 trees. My opnion
Ohhh man. It's so good to see Control Warrior losing...
Deck is called "Millhouse", but doesn't have a Millhouse in it
Would Sapper work in this deck? The only reason I can think of that it would not is that it gives incentive for your opponent to play cards. Thoughts?
what abou deathwing as finisher? get rid of draws and save deathwing as last finisher of opponents board?
Kripparrian Hey Krip, I always aimed to do a mill druid, since the launch of the game, and it's kinda hard since I never spent a penny in the game. I came with a very similar cardlist last week, with the addicion of Deathlord instead of some of your lategame, since its more likely it's going to grab another crap minion from the enemy deck (-1 card)
Can you talk about mill Rogue as well? Im trying to do Cho Rogue Mill right now, and there is no advice anywhere
This deck looks really fun. Lot's of control decks out there right now so this might actually work,
I hate that mill decks are a thing now. Before, the types of decks you could play balanced out into a triangle, aggro, mid range and control, with one deck getting countered by one of the others. Now with mill decks being a possibility, there's now another type that just shits on some mid range and especially control decks, so now if you plotted it out its like some type of weird square with a diagnol running through it. Plus its super frustrating to face this crap; this type of playstyle basically punishes people for making a synergistic deck, which is what you're supposed to do in a card game.
I hate this type of thinking. You're not 'supposed' to do anything in any card game except play. Play for fun, competition or synergy, but no one should make decks or hose decks for 'the greater good' of the meta. I hope more archetypes get success and I hope that Hearthstone gets a better community, because otherwise Blizzard will just hose new strategies because they don't fit the ideal meta. And if MTG is any indication mill strategies won't ever have much success outside combo decks or specific environments, anyway. And it's even harder in Hearthstone.
***** I don't like mill as an archetype in Hearthstone for one reason: deck card limit is 30. In other card games, like Magic the Gathering or Yugioh, there is no card limit (that's about the most I remember from those two games), so mill decks don't work since there's no way you're going to mill through 100 or 200+ cards and not die in the process. However, with Hearthstone any card you force your opponent to discard is 3% of their entire deck; if you make an entire deck based on discarding cards, you can cut through a majority of their deck in just a couple turns.
I'm all for more archetypes of decks in Hearthstone, but milling in Hearthstone, by its very nature, will be too powerful if it gets fully implemented, which it looks like it will.
theStonerKid69 I loved mill as an archetype when I learned about it, not in hs, in hs i find it a little "slow" and not so well made because of the fact that you make fill your oponents hand until you get access to burn his cards...
Now that I play card games a while though, I did realize that its just a niche that will slowly die down and will be played from time to time from random players "for fun" which is ok because thats why games are for, for fun :)
Also, I don't know anything about yu-gi-oh, but I do know much about mtg and I will tell you this: almost no one had a deck with more than 60 cards (very few had because either they had bad optimization or they wanted to do some wacky strat with 200+ card decks) and the most common mill cards where "mill 5/mill 7/mill 15" and with the limit of same copies beeing up to 4 cards, mill is much more powerfull over there and even then (in mtg) its not considered a very viable strat
ps: even for "more than 60 cards decks" there is a "mill half the remaining deck" card
TL;DR: It's awesome to have a game with many different cards and archetypes because it makes it more fun and less stale, and let the pros in legend only have 3 same decks, who cares...
theStonerKid69 there's max 40 cards in YGO on most official tournaments and max 60 cards in MTG likewise. While mill decks are kind of hard to pull off in MTG, Zombie Mill in YGO can potentially mill out your entire deck in one turn.
Needlous
In MTG mill is generally not good because you have to devote a significant portion of your deck to cards that don't immediately matter. Specifically they don't give you board presence/advantage and they don't control what your opponent is doing. In other words they let your opponent walk on your face while you are sitting there going oh hey you have 5 less turns to win (out of 50+).
The only max in MTG even in tournaments (excluding formats such as commander) is that you must be able to shuffle it unassisted. The reason you only see 60 card decks is because its always better to get to the things that are "good" in your deck (60 being the established minimum in constructed formats 40 for limited formats). Adding more cards to your deck means your less likely to draw particular cards. Historically in a competitive format its always better to get your win conditions as reliably as possible.
The deck looks amazing!!! goblin zapper may have some value here
i think that u can add baron rivendare because with the dancing blades and the mechanical yetai that combo very well
Mill rogue is by far the better choice. Sap , shadowstep , vanish , kidnapper and maybe gallywix or edwin. 'Nuff said.
What do you think about mountain giants in such deck?
Love these ones Kripp
Bad opponents? Well, i'd like to see you facing such a deck... Kripp had an awesome idea and I personally think this is just the best control deck ever... against other control decks, tho. Against aggro you are going to be painfully punched in the nuts, but still, awesome job Kripp, big fan ;D
Really cool deck kripp, was disappointed when there were only two game examples :(
this deck is really interesting, if it is in china, maybe victory would become much more difficult. opponents seems not aware that their hands would be full and the warrior cannot win even he has two Grommash. Well played!
the reason the basic mill idear doesn't work (yet) in Hearthstone is because you don't actually mill, you force your opponent to overdraw
the game is missing a mechanic where you force cards from your enemys library/hand to be discarded directly 'cause otherwhise any and all agroo/zoo/tempo decks will win since they run out of steam in the mid game, but won't if you feed them (which is basicly what you said in the start of the video) and combo decks have just as much as allways a chance to win since, yeah, you might discard their combos, but you also feed into them as well
2 tree of life, because one is not enough..
lorewalker cho, a good card for this deck?
Not gonna lie, that was pretty funny and amazing to watch. Death by card draw... Sends horrid shivers up my spine haha.
Shouldn't mountain giant work very well in this deck since you will also draw many cards?
what happens if you steal tree of life as a preist and has soulpriest out?
Why was the druid using Recycle instead of BGH or something cheaper? And at 20:30 he could've played Clockwork Giant if he had Mukla'd first
6+2+2=10?
Kripp must really have been practicing his math.
Kappa
I like to call this reverse handruid :D so much fun
This might get buried under all the other comments, but I've been experimenting with druid mill since GvG came out as well. I even wrote up a deck guide for it here, before I heard anything from Kripp: www.hearthpwn.com/decks/143357-gvg-turtle-stance-the-ultimate-mill-druid
My deck is a bit different in that I REALLY focus on the heal and taunt game, then eventually I clear the board with poison seed + starfall, or Deathwing if things are really desperate. The problem with my deck at the moment is that if I don't get that combo at least once, or I get rushed down crazy hard, I lose.
All that being said, Kripp's SEEMS more viable from looking at it, I'm going to continue experimenting with mine and his. Long live the mill.
No stats, no legend, no thanks.
poison seeds out, lorewalker and another card in
I play a shizzy version of Ramp Druid. High mana curve, little card draw (Don't have the dust for a Ancient of Lore yet), and no Force of Roar combo. What should happen when I go up against a mill deck is that I burn half my deck because I can only get out a couple of minions at a time. What ends up happening when I face Mill Druids is that they solve my card draw problems and waste their naturalizes on a few powerful Taunt buffed minions and die to my Ironbarks while I fill my board with Keepers and Taz'Dingos.
No Goblin Sappers?
Goblin Sapper is amazing why isnt it in there??
I hope they add some more 'oppenent draws' cards in to make mill decks viable
22:47 why not play clock work giant?
It's a good deck that generally does well against control and is incredibly fun in comparison to pretty much everything else efficient "oldschool" (new cards, same concept and gameplay as in the last 5 seasons) in the meta. It has some really really bad matchups against all aggro and zoo though, not just the ones Kripp mentioned.
So get control and be favored + have fun or get aggro/zoo and get krushed to oblivion.
sick games, bro
sick calculation
Just wondering why you woudnt play deathlord?
would iron juggernaut synergise well in this deck? especially when they are fatigued.
but you cant put iron juggernaut in druid because its a warrior card
This great - can see you've been working on forced card draw since your rogue deck late last year. Nice :)
one of the best fatigue decs I've ever seen..
What do you think about iron juggernaut on the deck ,you will certanly make him draw the mine...well it may burn that is the only negative part
Iron Juggernaut in a Druid deck?
What about the heal druid that you made with Malorne
Mill Druid is very strong against midrange to late game decks ,especially effective against handlock ,same thing apply to mill rogue.
It is sad so many aggro deck just running around ,i guess probably because of the new lengendary/new card are just too powerful in the late game (cough ,Dr boom ,cough) .
At 28:30 why the hell didn't the warrior cruel task first...that would have made Crush cost 3.
This got to be the funniest deck you could make, fucking with the enemy's deck.
Play this deck more its so much Fun to watch! :)
i have to ask, why on earth the mechanical yetis when youve got a deck that already has a serious threat of milling yourself
This doesn't seem to work, mainly because it doesn't always fulfill it's primary mission: to mill their cards. So long as the enemy isn't actually losing cards, which is often the case, you are just throwing yours away while giving them free card draw. As you said, without the Tree carry this'd be super hard to pull off consistently.
12:05 best play to mill silence sylvanas,innervate,naturalize sylvanas and grow tender = 7+2+1+1=11
very cool deck Kripp!
Life was so much simpler when i first watched that video
What about a Bronzebart in Milldruid?
Obviously really good, but didnt exist back then
Even if Naturalize didn't have such a downside, I think I'd still place Hex as the best spell removal in the game.
So a 3 mana silence + kill with a small downside beats a 1 mana assassinate?
hr I personally think so, if Naturalize was just draw 1 for your opponent, I'd say it was still pretty clear cut for Hex.
If it was for free then obviously that would place it top but control may still favour Hex.
What do you think?
Well saying it doesn't have such a downside implies it draws 0. I would say that control would favor a 1 mana assassinate to a 3 mana hex most of the time.
hr Probably just a language difference, it's a natural contraction of 'such a large/big downside'.
Polimorph is better, you can miss lethal with hex taunt
I miss this Kripp..
I played against (and beat barely with a secret mage) a mill tree of life Druid deck. It ran starfall and poison seeds to stall my mech component
what is mill and control and all that type of stuff can someone explain the decks plz
i love the mill druid, krip you make awesomes decks. :)
why didn't he put in goblin sapper?
this is stupid. You're just beating really really terrible players.
IKR? I play against better players at rank 17 LOL
Come on, a druid without combo and a warrior without Gromm, killer decks early 2014!
Ko kokoko The meta in early 2014 was much weaker than the current meta, back then people were still figuring stuff out after beta, and some powerful decks like Zoo, or Miracle Rogue weren't prevalent.
Ko kokoko Maybe didn't get the combo?
Bad players at rank 8? Lol
"I just want to fuck with my opponents" - Kripp 2014 (GvG expansion)
Why no goblin sapper?