Shoutouts to Lavaniel the great information collecting on DTDA: www.youtube.com/@LavanielDOOM All sources are time-marked, and linked, in the description. What are you most excited about with id Software?
The Dark Ages ofc, the modding tools are great , once it goes out of beta and is the full kit Doom Eternal will be truly Eternal hopefully , not into making mods but sometimes like to play some but not into them overall usually not crazy on mods . Didn't knew there was another veteran at ID that retired in recent times and it was his passion project the tools , sad a bit and like Marty said this a great and official way to get a job in the industry especially at ID , love to see it that is nice . Other info that i found about Dark Ages on the facebook Doom page is that like you can create your own path in the levels too from what i understand ,so destructible environment i guess ? That would be so cool .
There is one more legendary FPS franchise from the 90s that has an incredible legacy that has shaped the industry. It's Unreal / Unreal Tournament. Sadly - Epic has removed these games from storefronts and pretends like they never existed. Doom is celebrating it's legacy, Quake is celebrating it's legacy, Half-Life is celebrating it's legacy. Unreal is forgotten, cast off by it's creators, with the community remaking the original game on it's own, remaking the music etc. Unreal now is only officially the name of the engine that has been first released to the world in 1998. Tim EPIC FAIL Sweeney.
Funny thing is Tim Sweeney alarmed the PC gaming community for Microsoft's attempts to turn Windows into a walled garden... Only to make one themselves. One that outside of Fortnite and Unreal Engine, relatively poorly maintained. Like there's no offline backup and there's no profile pictures!
As a Quake fan (yes I still play the ancient f**king thing) the neglect and incompetence in the way the series has been handled over the years has been just shameful
"Gravity plays a big part in Half-Life". I'm guessing this will be one of the "tech-pushing" features valve is working on. They've said they want half-life games to solve problems, and bring something new to the table, so I'm excited!
@@12349370 I wonder if it'll be something crazy like VVVVVV in a first-person 3D space! That would work well with Portal mechanics too, which of course is part of the same universe and we haven't seen any pay-off for that yet...
I had to create a macro on my keyboard with my login info because I got so tired of having to log into the Doom Eternal modding beta. Probably not a safe way to go about it, but w/e.
honestly its fantastic to see ID look to revitalise the modding community, considering how small modding communities have become for newer releases (the most moddable games with the biggest communities are still DOOM, Half-Life 1-2, Minecraft and Bethesda RPGs). Especially cool to see them give us some of the tools they actually used. I hope this system is continued for Dark Ages
Had a double take at 18:00. I talked to Marty Stratton at Quakecon asking about how to get into the games industry and he said very similar stuff, about just "make games", get started honing your craft etc. Cool guy.
It's crazy to see how Activision is just shutting down anything and everything then you got ID just releasing everything, even supporting older games. Even thou there both owned by Microsoft
The Sc55 is considered the OG because Robert Prince composed the OST on that particular MIDI instrument. Doom didnt have any dedicated DM maps included, nor Doom 2.
It feels kinda surreal we are having Half Life 3 content for real this time. Combined with the new Doom game, we are facing how the old classics are refreshing the present game industry. We need this kind of games more than ever.
I agree, but I also think it's kind of a shame that we're simply not getting many originals that are just as good these days. For sure, indie games are carrying the torch, and have been a blessing for much longer than these other games, and there's so many good games in the indie scene, but it feels like AAA companies can't come up with good original games anymore, it's either a butchered live-service or a "good enough" retro remake/revival (when we're lucky). I had quite a lot of faith in id, but then again rage 2 was meh, recent wolfensteins were also "meh" (if not disappointing) and Quake.... Quake is dead.
@@LoneWanderer905 Wile i agree we need more awesome original IPs as well indeed(hopefully in the coming years we will , with how many studios MS has now etc and others ) Regarding the other things , ID wasn't even much involved in Rage 2 , the new Wolf are made by MachineGames not ID , New Order and Old Blood are the best and Quake yea no new SP Quake game still , we have to wait and see , a revival will happen most likely.
@@KellySteam I was really close to saying "nothing about the video except that its about id software" just so that insufferable mfs like you wouldnt show up. If you see no problem with the title of this video then idk what to say
My only annoyance for the Doom re-re-release is that you need to make a bethesda account to access other people's freely available work. Bethesda is trying to find ways to integrate their accounts system into their games by puting it in the mods page.
you can still use the -iwad and -file command line arguments if you’re using the pc version, so you don’t HAVE to use the mod browser I hope this comment doesn’t get auto deleted again
2:35 Finally, one video that talks about the brand new id24 programming language and boom format support. Though, id24 was not fully implemented on legacy of rust due to time constraints, i think it's still mbf21/boom levels. They do have plans to add few more things to boom format like, floor/ceiling offsets and indiscriminate use of flat/wall textures. Also, 8:43 hey mom, my name appeared on a tyler's video.
Doom: The Dark Ages really appears to me as if they have taken inspiration from Ultrakill for some of their combat. Which is really cool because I love ultrakill. It seems like there is going to be more player input and focuses heavily on combos, which would make a killer doom game. I love that they aren't doing the same game again. They are actively making an effort to create a new experience that still fits the series well. Well done ID, well done.
Everything is so well summarised here! I leaned like several new things about Doom I + II even though I've watched like 3 other videos on it and have been playing it for a while now.
Impressive stuff by id software. I'm hoping they partner up with GZDoom and Zandronum, then it'll truly become an imperishable game. Floating arachnotron head reminds me of those super early ZDoom/GZDoom mods which were popular on Skulltag servers.
16:37 .abc is an alembic file format, it means the mesh is deformed inside the 3D software and vertex positions are baked so that you can only export the meshes without costly skeletons and realtime deformers. its very optimised if you have an ton of enemies on screen for example.
Doom eternal is by far one of the best fps games ever made once it comes to mechanics and enemy design. Not giving it official mod support would have been a crime against gaming
Gravity playing a big role in HLX gets me excited, makes me wonder if they're leaning into harder sci fi. I always thought it would fit the theme of the series nicely
For the Dark Ages, I'm PRETTY sure the Rail Spike is this game's Gauss, or Rail Gun! 😊 ID Studio 7 tho will be key to all of this for a good while. Meanwhile, they're on ID Studio 8 already.....
That "It's just us now. Let's show bonus content to only the people physically here in the audience" gimmick is something they do every time at Quakecon. I got to experience it for myself when they announced Doom 2016, and it was glorious! You might want to consider going to Quakecon in person in the future. Not only would you get a scoop, you'd also just have a lot of fun. [Edit: Forgot to mention, there's a solid chance the secret live gameplay will be released to the public as a "new" video after a couple of months.]
The SC-55 soundtrack IS included. Along with the original OPL2 soundtrack, a reworked more enhanced OPL3 soundtrack, the GUS soundtrack, and IDKFA. But the SC-55 music doesn't loop unfortunately as the recordings never bothered to take advantage of metadata loop tags. However, I added my SC-55 music pack to the WAD server which implements seamless looping via metadata loop tags which the Kex engine supports (and uses for IDKFA).
A note about the ID24 spec, it's available for any source port that implements it, you do not need the LoR wad to use ID24 standard. you only need the wad if you're going to be using assets from the mod, ie the new weapons and enemies. Additionally, as of writing this, technically LoR isn't to ID24 spec. Since the spec isn't in 1.0 yet, there's just a single test wad out there that supports it. Once it does hit full release, however, LoR will be updated to natively support it. The main things players are interested in that the spec does is de-hardcode functionalities relating to pickups, weapon slots, and weapon types, giving a framework to integrate new weapons that will work like the super shotgun, with their own ammo, simply occupying a slot with another weapon in some order. For example, once the full release is out, the flamethrower and calamity blade will be second slot weapons for plasma gun and bfg. It also allows for Doom 1 style inter-level screens in Doom 2, has a default implementation of a weapon carousel, and a number of map enhancements. Additionally, it parcels out space in the "thing indices" (the spaces in Doom's memory to load logic and content, now much larger than the original game) among the source ports, the community, and ID software themselves. The intention seems to be that ID will be able to release new official content within this spec, and as long as mods aren't using the addresses within the ID portion, there won't be compatibility issues with new releases.
I love when devs release map editors for the community, it allows for massive replayablity of the same game. How I wish I am good at map design, I would have made by own levels.
Massive speculation meant as a joke: SFX3 is marketing to hide lazyness, it's an MSU1 next to an SFX2 and they don't want us to know. You can hold the shield in place and use it as platform? CAPPY IN DOOM! CAPPY IN DOOM!
I'm so glad DOOM: The Dark Ages isn't just going to be "DOOM: Eternal 2". It's a different game, people who want something like Eternal already got what they wanted, now they're doing a different take on the DOOM franchise. Excited to see it.
My theory is the new gravity mechanic in HLX could potentially allow you to make mutiple objects float at once which can be used for platforming as well as solving puzzles.
How about they GPL the engine like they used to? They stopped doing it after id Tech 4 and it's really hurt upstart devs. I would have loved to try making levels for Wolf TNO but we didn't get access to that... That said, it's nice that we're getting full access to Doom Eternal, better late than never
So much of a modern engine is third party that it makes it nearly impossible to share the Src. Even OG doom had to open source their Linux code due to an audio library used in the original code.
Hey, wanted to check up on this video again because I couldn't find anything relating Robert Duffy personally overseeing the mod support release for Eternal, could I get a source/article from where you got this?
whats stopping nightdive from adding in compatibility support for GZdoom and Eternity Engine? maybe just by a seperate section that segregates those wads from the rest? those are fanmade sourceports so surely theres zero legal issues involved in using their code?
Hey it's me lol. Yes, was a blast to play that SNES remaster. I was too wowed by the fps increase to remember what I was doing 😂 Thanks for the video source credits :)
This is such a good video it's very comprehensive. Every ID fan should watch this. I'm excited to see how they make Doom in a way that's fundamentally different from 2016 and eternal but still true to doom.
i would love to see a roadmap of upcoming features that should be added in this new Doom 1 + 2 port. they should keep working and add more stuff. even like that Mods Browser needs alot of work! and you cannot play mods in multiplayer wtf!
so now it makes sense why they bothered to release proper Doom Eternal modding tools, new game will be considerably different and possibly the "hardcore fans" of doom eternal will dislike it because wont be just more of Doom Eternal, but a slightly different thing. Hoping it will be great though
sweet video!! really appreciate the in-depth info for Doom I + Doom II and makes me want to actually try it out. looking forward to the hlx video as well!
This is really cool. Learning all that stuff about Dark Ages made me more excited for it. I was initially sort of apprehensive because I did NOT like Eternal's direction at all, it felt very messy to me. But knowing that Dark Ages is remixing things yet again means it's pretty likely going to be very different.
Huh... Microsoft is making a Super Nintendo game... The MSU1 "chip" is basically just a means of page swapping to allow MUCH larger ROM sizes. Systems like the NES, SNES, GB, and Genesis already used coprocessors like this in the past, this is just more of the same. There's really nothing that was keeping the SNES from streaming video and audio except cartridge size limitations, and MSU1 gets around that. Alright, so beyond that, "Super FX 3". I have no idea what this is, but if I were to GUESS, I'd presume this is an FPGA emulation of the Super FX chip, with the details of it's operation altered so that it can handle this much larger ROM size and runs at a much higher clock speed. Basically, they're cheating a bit to get this to work. If that's what they want to do, well, alright then! I'm interested, though if that's how they're handling it, then it isn't quite the feat of engineering I thought, except that the developer did make their own video going into the details involved in squeezing out performance out of this thing. It may be performing at a higher clock rate, but it doesn't appear to be MUCH higher. Still, they're jamming in SOME kind of chip, FPGA or no, and that's likely to be expensive. A shame they aren't releasing the ROM itself in some form or another... buuut... if they won't sell the ROM, it'll still be available in... other avenues. Nintendo's entirely out of the loop on this one, so don't count on the NINjas to come along and shut down sites hosting such a file. On Doom Eternal, I'm really hoping the additional models and things can be turned into mods that ADD to the existing list of skins and levels instead of replacing existing entries.
I really, _REALLY_ hope this leads to a thriving modding scene for the game. I miss the golden age of game mods from the 90s and early-mid 00s. Where just about every major PC game release had mod support and anyone could make something. Of course with DE the game is significantly more complex, but I still really hope we can at least get a "silver" age of modding. Even if it's just DE and no other game. I would love to see this game still strongly live on 20 or 30 years later.
Doom modding has always been thriving. New Doom mods get regular attention on channels similar to this (ie those catering to fans of older shooters), still. If you haven't noticed that Doom is still strongly living on right now, you haven't been paying attention. There are even new commercial games coming out on source ports for the game as well.
You guys are missing my point. I'm well aware of classic doom modding, as well as mods for other older games.. I'm not talking about that. I'm talking about getting more _LIKE_ that. We don't see games live on that long anymore. The last game with major modding support I can remember is like Portal 2? I'm talking about DE doing the _same thing_ for itself, and in the best case scenario, convincing other devs to do the same again.
I agree, and with the Witcher 3 tools, the Starfield tools and now the DOOM Eternal tools, it seems the industry is starting to agree. I’m crossing my fingers for Cyberpunk 2077 tools.
I think what im most anticipating is how dark ages will approach level design. For me i love classic doom's use of mass demon armies and despicable combinations, i.e the bridge of death in map 3 of plutonia. I wonder if dark ages will try that type of scale. Like levels with 500 enemies like legacy of rust. Also my biggest largest question is if monster infighting will return. For me i think its integral for managing the very large armies and for character i think it aids my reading of doomguy. I.e he is able to survive due to being smart about it. Exploting demon behaviors and being one step ahead. Anyway dark ages does seem to be a different game which is what i want coming of tag 2
I am glad you are back Tyler we were missing you a bit,and i finaly got my invite to DeadLock so thats what i am putting my hours into i recently 100 percented an indie game i always wanted to percent run through so yeah hope you are doing fine and are okay.Make sure to take breaks between datamining if you can.
This whole video should start from the second half, and first one should be for retro nerds :P Anyway, great work, I jumped back to it after Q&A and jumped to the second half.
So since id studio is based on the same tools that id used to make doom eternal and are apparently also using for dark ages does that mean dark ages woll actually have proper mod support right at release this time?
I absolutely love this new version of doom, I've just finished doom 1 and 2 with the new soundtrack and it's amazing. The multiplayer is honestly a great addition as I've never played dooms multiplayer before, and I also love the mod support, but I wonder in the future if my house.wad can be ported to this source port, I'd love for them to clean up the mod browser, it's pretty messy with mods that don't work and were stolen.
I'm a bit skeptical about it. It's not a bad engine, but it really lacks in customisation. I prefer mouse look and disabled auto aim. Also I think they didn't fix "infinite tall demons"*, which is also a very good improvement on the base doom gameplay. But for vanilla doom experience it's great. I wonder if legacy of rust can be launched on other boom compatible engines. * edit: It's actually incorrect explanation of game phenomenon. the point is, game does not allow solid actors (like player and a demon) to stack on top of each other by blocking movement over or under. This also affects melee attacks and explosions for some reason.
@okbVinyl I can tell you that they didn't fix infinitely tall enemies, it's not really a bug, but a qurk of the original doom engine, it's technically not 3d.
You guys think a future update is going to include even more stuff in the vault? In particular, I’d like to see the maps that were mentioned on that Master List but which haven’t been released yet, like Chiron-5, Vortex, Bunker, & Deadlock.
Imagine spending weeks creating a ‘HLX’ video, only for Valve to officially unveil the game before you manage to finish it. (This coming Tuesday at Gamescom perhaps) By the way, don’t know if you’ve seen, but SteamDB is showing update activity in Half-Life 2’s backend. (20th Anniversary Update maybe?)
Great video! :) I have 2 questions tho: Is there a chance that someone at quakecon took a video of the showcase? And also is hlx in full development or is it more of a few people project that can end any minute? EDIT :) Also is there a chance that valve might announce something on gamescom?
@@TylerMcVicker1LETSSSSS GOOOOOOOOOOOOO as much as I am sad the showcase will be lost media for probably forever the half life news ARE SO GREAT :) Thank you Tyler for responding, you made my day 😊
Shoutouts to Lavaniel the great information collecting on DTDA: www.youtube.com/@LavanielDOOM
All sources are time-marked, and linked, in the description.
What are you most excited about with id Software?
The Dark Ages ofc, the modding tools are great , once it goes out of beta and is the full kit Doom Eternal will be truly Eternal hopefully , not into making mods but sometimes like to play some but not into them overall usually not crazy on mods .
Didn't knew there was another veteran at ID that retired in recent times and it was his passion project the tools , sad a bit and like Marty said this a great and official way to get a job in the industry especially at ID , love to see it that is nice .
Other info that i found about Dark Ages on the facebook Doom page is that like you can create your own path in the levels too from what i understand ,so destructible environment i guess ? That would be so cool .
Shale Williams, Pictured at 14:16 and 17:42 took over the mods project from Duffy.
@@tehjeffmanHope she continues to do a great job , thanks for the info .
There is one more legendary FPS franchise from the 90s that has an incredible legacy that has shaped the industry. It's Unreal / Unreal Tournament. Sadly - Epic has removed these games from storefronts and pretends like they never existed. Doom is celebrating it's legacy, Quake is celebrating it's legacy, Half-Life is celebrating it's legacy. Unreal is forgotten, cast off by it's creators, with the community remaking the original game on it's own, remaking the music etc. Unreal now is only officially the name of the engine that has been first released to the world in 1998. Tim EPIC FAIL Sweeney.
Funny thing is Tim Sweeney alarmed the PC gaming community for Microsoft's attempts to turn Windows into a walled garden...
Only to make one themselves. One that outside of Fortnite and Unreal Engine, relatively poorly maintained. Like there's no offline backup and there's no profile pictures!
Shoutouts to classic Unreals single player campaign. Underrated as hell.
the way it's called quake con but they keep forgetting quake as a franchise exists and deserves a reboot like doom had
As a Quake fan (yes I still play the ancient f**king thing) the neglect and incompetence in the way the series has been handled over the years has been just shameful
@@miguelpereira9859 same
"Gravity plays a big part in Half-Life".
I'm guessing this will be one of the "tech-pushing" features valve is working on. They've said they want half-life games to solve problems, and bring something new to the table, so I'm excited!
A new gravity-gun feature maybe...? This has got me speculating lol. Can't wait for the video!
@@12349370 I wonder if it'll be something crazy like VVVVVV in a first-person 3D space! That would work well with Portal mechanics too, which of course is part of the same universe and we haven't seen any pay-off for that yet...
@@Smeelio That could be cool! Let's hope Tyler finishes this video soon lol
I had to create a macro on my keyboard with my login info because I got so tired of having to log into the Doom Eternal modding beta. Probably not a safe way to go about it, but w/e.
Y'know what?...That's actually a "good" way of going about it for the time being, better than their implementation of the beta log in clearly! 😂🤦♂
Hate. HATE.
honestly its fantastic to see ID look to revitalise the modding community, considering how small modding communities have become for newer releases (the most moddable games with the biggest communities are still DOOM, Half-Life 1-2, Minecraft and Bethesda RPGs). Especially cool to see them give us some of the tools they actually used.
I hope this system is continued for Dark Ages
doom, a game from 1993 just basically got an official expansion pack in 2024.
wild.
Doom 93 is better than 98% of games released these days.
@@Oldgames1000name checks out
Is that awesome?
Had a double take at 18:00. I talked to Marty Stratton at Quakecon asking about how to get into the games industry and he said very similar stuff, about just "make games", get started honing your craft etc. Cool guy.
It's crazy to see how Activision is just shutting down anything and everything then you got ID just releasing everything, even supporting older games. Even thou there both owned by Microsoft
Let’s hope, because of the Activision acquisition, we can see proper releases of Wolfenstein 2009, Hexen II, Heretic II and QUAKE 4.
straton is desperately trying to redeem his doomed reputation .
The Sc55 is considered the OG because Robert Prince composed the OST on that particular MIDI instrument. Doom didnt have any dedicated DM maps included, nor Doom 2.
This is true, and I can’t believe I forgot to mention that.
Wishing Limited Run a very go out of business
I can’t say I’m a fan of their business model, and hearing that the ROM won’t be sold separate of all the physical stuff is disheartening.
for us Doom fans it's like Christmas.
Merry DOOMas
Holy shit he dropped this masterpwice BETWEEN MAKING AN EVEN LARGER VIDEO!?!!
That’s such a nice thing to say, thank you.
It feels kinda surreal we are having Half Life 3 content for real this time. Combined with the new Doom game, we are facing how the old classics are refreshing the present game industry. We need this kind of games more than ever.
I agree, but I also think it's kind of a shame that we're simply not getting many originals that are just as good these days.
For sure, indie games are carrying the torch, and have been a blessing for much longer than these other games, and there's so many good games in the indie scene, but it feels like AAA companies can't come up with good original games anymore, it's either a butchered live-service or a "good enough" retro remake/revival (when we're lucky).
I had quite a lot of faith in id, but then again rage 2 was meh, recent wolfensteins were also "meh" (if not disappointing) and Quake.... Quake is dead.
love too see it , indeed.
@@LoneWanderer905 Wile i agree we need more awesome original IPs as well indeed(hopefully in the coming years we will , with how many studios MS has now etc and others )
Regarding the other things , ID wasn't even much involved in Rage 2 , the new Wolf are made by MachineGames not ID , New Order and Old Blood are the best and Quake yea no new SP Quake game still , we have to wait and see , a revival will happen most likely.
2025 is gonna be nuts.wad
The GPL wouldn't require them to make the entire project Free Software or open source, just the engine that they modified.
I don’t understand.
@@TylerMcVicker1 The additional map packs/content they added wouldn't need to be under the GPL licence, just the new engine itself.
I love this era of renaissance. Quake 2 got a crazy update, HL1 got a crazy update, and now DOOM? What's next?
Now when will RTCW
Pro tip tyler. You dont make a half an hour long video with a title that says absolutely nothing about what the video is about
You don't reupload an old video just to attach a sponsor read-out to it either, but I guess Tyler is a visionary like that.
Yeah, that earned a thumbs down.
I guess this video has nothing to do with id Software and what they've been up to then.
... Oh.
@@KellySteam I was really close to saying "nothing about the video except that its about id software" just so that insufferable mfs like you wouldnt show up. If you see no problem with the title of this video then idk what to say
Naw I’ll do me
There was absolutely nothing quake at quake con.
That’s true. However, what do you think they will show at DOOMCON?
@@TylerMcVicker1 elder scrolls online, of course!
They put slipgates into the doom universe for a reason.. eventually 😢
I love doom more than quake but im still disappointed there are no news about either quake sequel or quake reboot... 😭
My only annoyance for the Doom re-re-release is that you need to make a bethesda account to access other people's freely available work. Bethesda is trying to find ways to integrate their accounts system into their games by puting it in the mods page.
I still don’t know why they do this, but yes, I agree, it’s annoying.
that was already the case for the quake remaster
you can still use the -iwad and -file command line arguments if you’re using the pc version, so you don’t HAVE to use the mod browser
I hope this comment doesn’t get auto deleted again
2:35 Finally, one video that talks about the brand new id24 programming language and boom format support.
Though, id24 was not fully implemented on legacy of rust due to time constraints, i think it's still mbf21/boom levels.
They do have plans to add few more things to boom format like, floor/ceiling offsets and indiscriminate use of flat/wall textures.
Also, 8:43 hey mom, my name appeared on a tyler's video.
Doom: The Dark Ages really appears to me as if they have taken inspiration from Ultrakill for some of their combat. Which is really cool because I love ultrakill. It seems like there is going to be more player input and focuses heavily on combos, which would make a killer doom game. I love that they aren't doing the same game again. They are actively making an effort to create a new experience that still fits the series well. Well done ID, well done.
I’m excited
Everything is so well summarised here! I leaned like several new things about Doom I + II even though I've watched like 3 other videos on it and have been playing it for a while now.
Thanks! This video took WAY too long to finish!
Impressive stuff by id software. I'm hoping they partner up with GZDoom and Zandronum, then it'll truly become an imperishable game.
Floating arachnotron head reminds me of those super early ZDoom/GZDoom mods which were popular on Skulltag servers.
It would be cool to see zDOOM compatibility, however that seems as if it would be massively difficult.
16:37 .abc is an alembic file format, it means the mesh is deformed inside the 3D software and vertex positions are baked so that you can only export the meshes without costly skeletons and realtime deformers. its very optimised if you have an ton of enemies on screen for example.
Doom eternal is by far one of the best fps games ever made once it comes to mechanics and enemy design. Not giving it official mod support would have been a crime against gaming
I agree
Gravity playing a big role in HLX gets me excited, makes me wonder if they're leaning into harder sci fi. I always thought it would fit the theme of the series nicely
The chainsaw achievement only working in DOOM 2 explain why I wasn't getting it in DOOM 1 despite killing way more than 100 demon with it.
Ye, my buddy Peril from the dev team fucked it up because they dumb.
For the Dark Ages, I'm PRETTY sure the Rail Spike is this game's Gauss, or Rail Gun! 😊
ID Studio 7 tho will be key to all of this for a good while. Meanwhile, they're on ID Studio 8 already.....
That "It's just us now. Let's show bonus content to only the people physically here in the audience" gimmick is something they do every time at Quakecon. I got to experience it for myself when they announced Doom 2016, and it was glorious! You might want to consider going to Quakecon in person in the future. Not only would you get a scoop, you'd also just have a lot of fun. [Edit: Forgot to mention, there's a solid chance the secret live gameplay will be released to the public as a "new" video after a couple of months.]
I so wish I could have been there.
"Stand and fight" playstyle for Dark Ages makes me really excited, love being a hefty beast
Same!
the passionate gamer is gaming and very passionate
So true. I am that.
The SC-55 soundtrack IS included. Along with the original OPL2 soundtrack, a reworked more enhanced OPL3 soundtrack, the GUS soundtrack, and IDKFA. But the SC-55 music doesn't loop unfortunately as the recordings never bothered to take advantage of metadata loop tags. However, I added my SC-55 music pack to the WAD server which implements seamless looping via metadata loop tags which the Kex engine supports (and uses for IDKFA).
Thanks for the information!
A note about the ID24 spec, it's available for any source port that implements it, you do not need the LoR wad to use ID24 standard. you only need the wad if you're going to be using assets from the mod, ie the new weapons and enemies. Additionally, as of writing this, technically LoR isn't to ID24 spec. Since the spec isn't in 1.0 yet, there's just a single test wad out there that supports it. Once it does hit full release, however, LoR will be updated to natively support it.
The main things players are interested in that the spec does is de-hardcode functionalities relating to pickups, weapon slots, and weapon types, giving a framework to integrate new weapons that will work like the super shotgun, with their own ammo, simply occupying a slot with another weapon in some order. For example, once the full release is out, the flamethrower and calamity blade will be second slot weapons for plasma gun and bfg. It also allows for Doom 1 style inter-level screens in Doom 2, has a default implementation of a weapon carousel, and a number of map enhancements.
Additionally, it parcels out space in the "thing indices" (the spaces in Doom's memory to load logic and content, now much larger than the original game) among the source ports, the community, and ID software themselves. The intention seems to be that ID will be able to release new official content within this spec, and as long as mods aren't using the addresses within the ID portion, there won't be compatibility issues with new releases.
I love when devs release map editors for the community, it allows for massive replayablity of the same game.
How I wish I am good at map design, I would have made by own levels.
There are already quite interesting mods up for download.
Really well structured and informative! Can't wait for the HLX video btw. Also what is the aperture labs game you were playing there at the end?
id+Nightdive+Machine games sounds like an insane combo. All of these studios do some fantastic work.
The expansion is amazing
Imo id software is og valve now as they released the tools to make doom eternal to the public
That’s true
i mean we’ll have to get source 2 sometime in this decade or the next
the classic doom games had steam achievements through the doom 3 bfg edition for a loooooooong time now @9:03
That’s true, but the Unity port did not share the Xbox achievements
Massive speculation meant as a joke: SFX3 is marketing to hide lazyness, it's an MSU1 next to an SFX2 and they don't want us to know.
You can hold the shield in place and use it as platform? CAPPY IN DOOM! CAPPY IN DOOM!
I'm so glad DOOM: The Dark Ages isn't just going to be "DOOM: Eternal 2". It's a different game, people who want something like Eternal already got what they wanted, now they're doing a different take on the DOOM franchise. Excited to see it.
Same!
MSU-1 is NOT a physical chip! It is a theoretical chip that various emulators have support for
That’s good to know, thank you!
dang half life 3's lookin a little funky
It’s gonna look really different.
@@TylerMcVicker1 IS THAT A HINT!?!
My theory is the new gravity mechanic in HLX could potentially allow you to make mutiple objects float at once which can be used for platforming as well as solving puzzles.
Super Mario! Galaxy! Woo-Hoo!
@@TylerMcVicker1 MAMMA MIA
how cool that they released the tools
I’m HYPE for what will comes out of the modding scene.
Id does some absolutely incredible work when they remaster stuff.
You mean Nightdive.....Doom I + Doom II is a ground up remaster using the Kex Engine
I agree, and Nightdive helps!
The doomworld forum meltdown over this was crazy
I was lurking that whole time, taking notes.
Its crazy that george romero love doom so much that he continue to support doom 1 and 2
How about they GPL the engine like they used to? They stopped doing it after id Tech 4 and it's really hurt upstart devs. I would have loved to try making levels for Wolf TNO but we didn't get access to that...
That said, it's nice that we're getting full access to Doom Eternal, better late than never
So much of a modern engine is third party that it makes it nearly impossible to share the Src. Even OG doom had to open source their Linux code due to an audio library used in the original code.
Doom fans and half life fans will never stop using thier respective engines, source engine and dooms engine are timeless
What the hell is the portal vr game in the outro???
Hey, wanted to check up on this video again because I couldn't find anything relating Robert Duffy personally overseeing the mod support release for Eternal, could I get a source/article from where you got this?
whats stopping nightdive from adding in compatibility support for GZdoom and Eternity Engine?
maybe just by a seperate section that segregates those wads from the rest?
those are fanmade sourceports so surely theres zero legal issues involved in using their code?
GZDoom is its own engine pretty much as well . But maybe they will eventually in an update .
if theyr GPL licensed they cant use their code in closed source software
Because that would be crazy amout of work
hey tyler, I appreciate the work you do!
Thank you!
Hey it's me lol. Yes, was a blast to play that SNES remaster. I was too wowed by the fps increase to remember what I was doing 😂
Thanks for the video source credits :)
Thanks for the info!
Ironic how multiple monsters where the skeleton is clearly visible despite lacking a model skeleton
Yep. I have no idea what’s going on with this.
This is such a good video it's very comprehensive. Every ID fan should watch this. I'm excited to see how they make Doom in a way that's fundamentally different from 2016 and eternal but still true to doom.
I’m excited to see Dark Ages.
I love your variety reporting, Tyler!
i would love to see a roadmap of upcoming features that should be added in this new Doom 1 + 2 port.
they should keep working and add more stuff. even like that Mods Browser needs alot of work! and you cannot play mods in multiplayer wtf!
I appreciate the presentation
I can't believe id Software put a midroll ad in DOOM: The Dark Ages.
Couldn’t believe it either!
so now it makes sense why they bothered to release proper Doom Eternal modding tools, new game will be considerably different and possibly the "hardcore fans" of doom eternal will dislike it because wont be just more of Doom Eternal, but a slightly different thing.
Hoping it will be great though
sweet video!! really appreciate the in-depth info for Doom I + Doom II and makes me want to actually try it out. looking forward to the hlx video as well!
Hope you enjoy it!
This is really cool. Learning all that stuff about Dark Ages made me more excited for it. I was initially sort of apprehensive because I did NOT like Eternal's direction at all, it felt very messy to me. But knowing that Dark Ages is remixing things yet again means it's pretty likely going to be very different.
Glad I could help!
DOUBLE BARREL PLASMA NAILGUN?! As a Quake Enjoyer am drooling rn
Yep
love your videos! thank you for working so hard
how long until someone uploads Hdoom?
Someone is gonna make Goon eternal...
They can upload it but its not going to work. HDoom requires a ZDoom compatible Source Port which Doom 1+2 is not
It’s not been uploaded yet.
26:08 HALF LIFE 3 IS MARIO GALAXY??!??!!??!!!!??!!!!?!$!?
@@WestfilmsCo haha that's where my mind went to
🧐
I cant believe tyler mvcicker done this
Neither can I.
I should play Doom
Yep.
Huh... Microsoft is making a Super Nintendo game...
The MSU1 "chip" is basically just a means of page swapping to allow MUCH larger ROM sizes. Systems like the NES, SNES, GB, and Genesis already used coprocessors like this in the past, this is just more of the same. There's really nothing that was keeping the SNES from streaming video and audio except cartridge size limitations, and MSU1 gets around that.
Alright, so beyond that, "Super FX 3". I have no idea what this is, but if I were to GUESS, I'd presume this is an FPGA emulation of the Super FX chip, with the details of it's operation altered so that it can handle this much larger ROM size and runs at a much higher clock speed. Basically, they're cheating a bit to get this to work. If that's what they want to do, well, alright then! I'm interested, though if that's how they're handling it, then it isn't quite the feat of engineering I thought, except that the developer did make their own video going into the details involved in squeezing out performance out of this thing. It may be performing at a higher clock rate, but it doesn't appear to be MUCH higher.
Still, they're jamming in SOME kind of chip, FPGA or no, and that's likely to be expensive. A shame they aren't releasing the ROM itself in some form or another... buuut... if they won't sell the ROM, it'll still be available in... other avenues. Nintendo's entirely out of the loop on this one, so don't count on the NINjas to come along and shut down sites hosting such a file.
On Doom Eternal, I'm really hoping the additional models and things can be turned into mods that ADD to the existing list of skins and levels instead of replacing existing entries.
I really, _REALLY_ hope this leads to a thriving modding scene for the game. I miss the golden age of game mods from the 90s and early-mid 00s. Where just about every major PC game release had mod support and anyone could make something. Of course with DE the game is significantly more complex, but I still really hope we can at least get a "silver" age of modding. Even if it's just DE and no other game. I would love to see this game still strongly live on 20 or 30 years later.
Doom modding was never not thriving
Doom modding has always been thriving. New Doom mods get regular attention on channels similar to this (ie those catering to fans of older shooters), still. If you haven't noticed that Doom is still strongly living on right now, you haven't been paying attention. There are even new commercial games coming out on source ports for the game as well.
You guys are missing my point. I'm well aware of classic doom modding, as well as mods for other older games.. I'm not talking about that.
I'm talking about getting more _LIKE_ that. We don't see games live on that long anymore. The last game with major modding support I can remember is like Portal 2?
I'm talking about DE doing the _same thing_ for itself, and in the best case scenario, convincing other devs to do the same again.
I agree, and with the Witcher 3 tools, the Starfield tools and now the DOOM Eternal tools, it seems the industry is starting to agree. I’m crossing my fingers for Cyberpunk 2077 tools.
I think what im most anticipating is how dark ages will approach level design. For me i love classic doom's use of mass demon armies and despicable combinations, i.e the bridge of death in map 3 of plutonia. I wonder if dark ages will try that type of scale. Like levels with 500 enemies like legacy of rust. Also my biggest largest question is if monster infighting will return. For me i think its integral for managing the very large armies and for character i think it aids my reading of doomguy. I.e he is able to survive due to being smart about it. Exploting demon behaviors and being one step ahead. Anyway dark ages does seem to be a different game which is what i want coming of tag 2
I feel as if this will truly be the first classic doom in full 3d, now that we have the tech to handle so many demons at once.
I’m so hyped for the doom snes upgraded version, I’m gonna have to get that.
I’m worried how expensive and limited the release will end up being.
We are truly gaming!
We are truly gaming!
I just noticed this a day ago. I was so confused. This clears up a lot, thanks.
Glad it helped!
This video is informative.
Thank you, it took a really long time to make it.
* looks at id * you dropped this king 👑!
Shoutouts Hugo
What’s the HLX tidbit hidden in the video?
gravity
I am glad you are back Tyler we were missing you a bit,and i finaly got my invite to DeadLock so thats what i am putting my hours into i recently 100 percented an indie game i always wanted to percent run through so yeah hope you are doing fine and are okay.Make sure to take breaks between datamining if you can.
Deadlock verge shoutout
Glad you could bring your passion to fully explain this news. Great vid :)
Glad you enjoyed it!
This whole video should start from the second half, and first one should be for retro nerds :P
Anyway, great work, I jumped back to it after Q&A and jumped to the second half.
I love ID software
Same
So since id studio is based on the same tools that id used to make doom eternal and are apparently also using for dark ages does that mean dark ages woll actually have proper mod support right at release this time?
I absolutely love this new version of doom, I've just finished doom 1 and 2 with the new soundtrack and it's amazing. The multiplayer is honestly a great addition as I've never played dooms multiplayer before, and I also love the mod support, but I wonder in the future if my house.wad can be ported to this source port, I'd love for them to clean up the mod browser, it's pretty messy with mods that don't work and were stolen.
I'm a bit skeptical about it. It's not a bad engine, but it really lacks in customisation. I prefer mouse look and disabled auto aim. Also I think they didn't fix "infinite tall demons"*, which is also a very good improvement on the base doom gameplay. But for vanilla doom experience it's great. I wonder if legacy of rust can be launched on other boom compatible engines.
* edit: It's actually incorrect explanation of game phenomenon. the point is, game does not allow solid actors (like player and a demon) to stack on top of each other by blocking movement over or under. This also affects melee attacks and explosions for some reason.
@okbVinyl I can tell you that they didn't fix infinitely tall enemies, it's not really a bug, but a qurk of the original doom engine, it's technically not 3d.
THE SNES VERSION OF DOOM IS MY FAVORITE THING THAT WAS ANNOUNCED!!!!!
I just wish it would be released as a digital ROM.
You guys think a future update is going to include even more stuff in the vault? In particular, I’d like to see the maps that were mentioned on that Master List but which haven’t been released yet, like Chiron-5, Vortex, Bunker, & Deadlock.
I’ve never heard of this before, I could ask around about it. Where could I find more information about this?
@@TylerMcVicker1 your best source is One Man Doom's review blog. The May 30, 2015 entry goes into discussion about the list
So no mention on who made the music in the credit section? I WANT IT😭
It’s a little meme I made
@@TylerMcVicker1 well upload the meme tyler!!
Imagine spending weeks creating a ‘HLX’ video, only for Valve to officially unveil the game before you manage to finish it. (This coming Tuesday at Gamescom perhaps)
By the way, don’t know if you’ve seen, but SteamDB is showing update activity in Half-Life 2’s backend. (20th Anniversary Update maybe?)
there's a new folder in hl2 called "test" which is the same name as the hl1 25th anniversary update folder
I’m working as fast as I can. I doubt gamescom, but HL2 is turning 20 in November.
Dead Island 2 has similar damage system. Enemies have Clothing, Skin, Muscles and bone layers that can be pilled off or burn, or melt with acid..
Is that worth a play in your opinion?
Lots of info! Thanks.
Thank you!
Can I look up and down?
No
hahahahahaaha
No.
Nope
But does the new SNES DOOM have mutlidirectional monster sprites? Even if it were just 4-way and not 8-way.
Now we’re asking the real question!
The footage didn’t seem to, however it’s unfinished.
Thanks for the video, very exciting
Thank you!
doom is my favorite game it just got 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 times better
So true, just maybe not that high of a number.
Yo Tyler, do you like Blood? I've been playing a lot of it lately. Do you recommend any other game that is in the same style?
maybe not quite the right recommendation, but I think Amid Evil might scratch that itch. HROT also looks pretty good
I like Blood. I also enjoy the Blood Extra Crispy mod combined with Death Wish.
'Cultic' if you haven't played it yet
@@beasoup4023 DUDE I'VE FORGOTTEN THIS GAME EXISTED! THANK YOU!!!
@@TylerMcVicker1 Never played with mods, going to take a look thanks!
Custom map parsing is so important. :(
I agree, I’m sure they will figure this out.
Still have hope for quake as well. :(@TylerMcVicker1
Great video! :) I have 2 questions tho:
Is there a chance that someone at quakecon took a video of the showcase?
And also is hlx in full development or is it more of a few people project that can end any minute?
EDIT :)
Also is there a chance that valve might announce something on gamescom?
I doubt anyone took a video, people seem to respect this secret.
Absolutely full steam ahead production on HLX.
@@TylerMcVicker1LETSSSSS GOOOOOOOOOOOOO as much as I am sad the showcase will be lost media for probably forever the half life news ARE SO GREAT :) Thank you Tyler for responding, you made my day 😊
Tyler, Just come to quakecon next time lol we were there.... , we'll save you a seat
I’m going to try to get there.