Half-Life Alyx Final Hours - 40 Things Learned
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- Опубліковано 21 лис 2024
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Through the information found within The Final Hours of Half-Life Alyx, hundreds of rumors, unconfirmed leaks, and pieces of unconfirmed information were given more legitimacy. This video goes through 40 details and major points I personally learned while reading, and relates any of those details to previously unconfirmed information. Enjoy!
#halflife #HLA #valve
It's so refreshing to see valve be this transparent about their past. This is something I hope continues into the future.
Minus the part where they continuously lying and throwing Tyler under the bus, if you watch Tylers full final hours stream you'll know what I mean.
Sho the left 4 dead debacle makes me big angry
@@Uncompromising_Mode that's how valve works
Anyone else see original comment as 1 day ago
JF This video was originally uploaded yesterday but patrons get to see it early
Y'know, it's pretty cathartic seeing not only that almost every piece of information that leaked was something that Tyler uncovered or discussed over the past 10 years, but that Valve basically confirmed a lot of those leaks AND even expanded on them with so much more new information.
I think we won't be seeing Tyler for too long after this. His purpose of existence ... Is almost complete.
@@faizfrez2729 so im pretty sure there still will be valve leaks further down the road
and the leaks arent even a problem since i forget what was said in the video after a month or so hah
The last 12 years of valve basically go like this
"Hey we want make a new a game can we use source 2?"
"It's not ready yet"
"we should work on it then"
*cricket noises*
"oh okay"
Yea... :/
Alternate title: Half-Life Alyx Final Hours - 40 Things Learned, or Things I Told You Years Ago That Proved I Was Right
I feel so bad misunderstanding Valve and thinking they just don't give a crap about games when in reality they have tried and failed so many things.
I feel bad for judging Valve so harshly. For years I’ve always seen them as a company that willingly stopped making games because Steam already made them enough money, in reality they tried to make a lot of games and most of them failed.
However I still think that Valve should communicate more
@@doctorfaker391 While I dont blame the devs themselves I still hold the higher ups at valve for creating an enviorment where it was nearly impossible to ship a game. With source 2 not being in a useable state until at least 2016 and the internal drama that caused I can understand why they couldn't get any projects off a ground *but* such a situation shouldn't have existed in the first place. TLDR organizational ineptitude.
Ryan Massie From what I understand Valve develops the game engine along with the game itself. That’s why L4D3, HL3 etc. was cancelled and HL2 development took way longer than it should’ve. But I doubt they’ll make this mistake again as Source 2 is almost complete
@@randomgnomelmao5257 they aborted a lot of games cause source 2 wasn't finished yet.
I don't. They did not communicate. That's all we've ever wanted. Communication.
So Source 2 was the source of all this agony.
Source 2 Agony
@@NotThatUser Source 2 Electric Agonyloo
more valve just not being able to push the S2 engine into shape then aborting the projects that get into a lockup of should we go tounity/unreal or stay with S2 and fix it up.
@@Underqualified_Gunman actually all this 6 years of waiting is going to go on a drain since valve doesn't seem to do any games for now apart from the one set to release on December.
I hope valve do more VR games and sony releases psvr2 soon.
@@vijayvishwa6512 if i recall citadel wasn't anounced yet offically in any capacity
Thanks for playing my map in the background! Now I know I made it big lol
Which map would that be? I might check it out.
Community: "Valve don't care about half-life 3 anymore!!!"
Geoff: *Here's reasons why valve haven't made half-life 3*
Community: "perhaps we treated you too harshly"
Lol
The thing is, people weren’t just simply angry over the lack of a Half-Life follow up; It was a lot, in part, because of Valve’s lack of transparency, and their refusal to be straight up with everyone as to *why* there hadn’t been a Half-Life 3. We finally have more insight, but it still doesn’t change the fact that they blue balled their community for over a decade.
They dont lmao. They wasted years of development of multiple games, but handing out their IP like it was candy.
Ok, "Valve don't care about team fortress"
Gorblats facts^^
sooo valve officially acknowledged you exist, but they also hate you for "riling up the community for l4d3"
I think Valve and Tyler play this sort of cat and mouse game where Valve decides to leak something, Tyler sees it as a confirmed or canon and then they immidietly decide to cancel it so Tyler will be proven wrong lol (I know its not how it is but surely seems like it :P)
I'm sorry, but what do you mean by they acknowledging that tyler exists ?
@@dbgtbrasil5 they are aware of the channel and the related activities around it... guess that what he meant.
@@royliber3824 good job, you win the nobel "has a brain" prize, while dbgtbrasil5 doesn't.
valve wanted to give tyler free Index.... xD
I will *NEVER* forgive Valve for cutting out the Cremator TWICE
what about how they cut like the best looking old cs player models like midwest militia, guerrilla warfare, spetsnaz, arctic avengers. oh and they cut the georgian riot police in csgo, and the georgian gas mask got cut in alyx aswell.
Technically 4 times since it could have been added in the episodes like the zombine
Hey, they cut him 2 times, the 3rd time he won't be cut ;)
Don't worry they can do it a third time for HL3
i thought the same thing. Valve needs to include him in HL3... along with the lost alpha Hydra
1:20 for 2010 that looks so groundbreaking
Still holds up
Looks better than 2010 unreal engine and even some modern games
Looks on par with contemporary film-worthy CGI. Like, Toy Story 3, Avatar CGI. No idea how that would’ve run back then.
@@creampop8553 Source is incredibly optimised.
@@staryoshi06 I doubt that infant Source 2 was optimized at all.
Don't let this distract you from the fact that Tyler slept through The Final Hours of HLA reveal
TYLER, THE THING IS OUT
And miss out on a free Vive
@@thetrashmann8140 wdym
First person to reach the end of the book got a free vive
15:15 Yo dawg can I get some ice cream?
Only a key full
And this is when King Batch pulled out a comically large key
what that Dog doin
Funniest shit i've ever seen
Tyler: Yo dog can I get some half life leaks
Valve: only a lockful
Tyler: Pulls out comically large key
Valve has change my opinion on their whole company after the HL:A Final Hours. Because If you take someone like Bethesda or EA
that was willing to release the BROKEN ASS GAMES. Valve actually cares that the game is in TOP SHAPE and they are willing
to sacrifice YEARS to make sure its awesome.
Although the lies and mismanagement and lots of bad thing about them,at least they can make a semi decent experience
EA is what happens when you release games on an unfinished engine.
That's why they released CSGO, DOTA, Artifact and that autochess thingy instead
Fun fact: EA ported TF2 to Xbox 360 and playstation 3
@@ungoogle dota underlords was only released becuase artifact failed,otherwise that Game d have never existed
At least that Game is good and they fired the guy responsible of making artifact
I can explain that In the Valley of the Gods artbook. So I'm a graphic designer, and on all kinds of projects people may need to make presentations on said project. Hell I even had to make these in college. So maybe at some point they had to sell other employees/gabe/whoeverthefuck on the project, so they put together a high quality artbook to be like "hey we are serious about this, look at all the cool stuff we have here".
You would be shocked at the amount of amazing books and such that get printed maybe only 5 times ever and their sole purpose is to convince some corporate people to fund or greenlight something. I can guarantee that almost every one of your favorite IPs had a book like this made and you will never ever get to see it.
So this book may have been passed around the valve office to convince as many people as they could to get on the project, given valves weird structure.
Open-world African L4D sounds absolutely amazing. I can't even begin to imagine how it would play.
i think it would ruin the fun of L4D
Open world L4D sounds weird. I'd just rather make it an entirely different brand of zombie game at that point, like why label it l4D?
@@MatimDraws yeah
@@pira707 Left 4 Dead was originally designed to be an open worldish game. Players were dropped into a city the director did it's magic and they were free to go anywhere they wanted. Ultimatelly this was scrapped because and I quote "players would just pick one route and use it every time"
idk i have this vision of RE5 but with fast zombies
Its just nice to see Valve finally talking to their community and being so transparent about canned projects, AND that they aren't afraid of Half-Life anymore.
Love how a lot of these are stories that Tyler already broke.
I swear Valve is like a person with ADHD if they were a company. Great at starting things but almost never finishes anything. They encounter a problem and drop it lol.
I find ADHD makes starting things impossible.
Valve is professor calamitous from Jimmy Neutron because they never finish anything.
@@fallenmango8420 If it's something that interests you ADHD tends to get you very excited about it until that excitement quickly fades and you find another interest
It felt like a thousand years just to wait for a new Half Life game
Valve was ready for this
From my understanding, Alyx's pistol model shown, was just that, a pistol for Alyx, not that it would've been used by Gordan, just a worldmodel with a graphic overhaul.
Ah yes, the Comically Large Key, as opposed to the Comically Large Spoon.
isn't that just a shovel?
They better release In The Valley of Gods.
@Jack Hayhurst its still on steam, so imo its not truly dead until its off steam
@Jack Hayhurst Development stopped as they moved developers over to work on Half-life: Alyx...I'm sure campo santo will finish it
or what?
It's Valve. All potential Cappo Santo had a s a studio was killed the second they were bought by Valve.
ToonBlade Honestly I think they have a great dynamic with Valve. Their cinematic storytelling goes really well with Valve’s worldbuilding. Alyx talking to Russell in the quiet moments of HL:A had that Campo Santo charm to it, imo Firewatch-y. I do hope they let them finish In the Valley of Gods tho :/
Why does the unused L4D3 screenshot looks so much like Mirage and Sirocco of Danger Zone?
Probably some of the assets got reused.
They reused the assets when making that map
the remake of mirage and the dangerzone map zirrocco are possibly reusing assets not to mention the fact that those two maps look like the cancelled L4D3.
Valve likes to reuse assets from cancelled games UwU
HE DID IT, HE DID THE LEFT 4 DEAD 3 BIT
The Source 2 engine needs a dedicated development team which always keeps it cutting edge and easy to use. If Valve is not willing to invest in this then better switch to a 3rd party engine. It should not be allowed to hold back the creative vision of developers.
I'm assuming they set one up
(late comment, this may have been said before.)
People seem down on the idea of an open world left 4 dead game but I think it could have been really interesting. So let me walk you through my thought process. Lets take what might be the best existing official campaign to use as an example: Hard Rain. An easy to understand goal: gas up the boat. How to get there is unclear. Players are dumped on the shoreline and need to figure it out from there.
Without one linear path to follow they need to look for environmental clues like graffiti or signs showing where they could get gas. Lets say they find graffiti saying the sugar mill has gas but is infested with witches. They decide to risk the mill, they get the gas, and are faced with another choice: follow the path they took back to signal Virgil where they have used most of the supplies already or risk another path that may have more supplies but they might get lost doing so. They could also find another source of gas, such as a harbor with a pump. Virgil is signaled into the dock and the pump activated, triggering a Finale event. Or perhaps there is another source of gas besides these with unique risks. Multiplayer would be harder to implement but perhaps having a path randomly selected and barriers set up to keep players on that path. Or maybe not, let the open world be a hunting ground.
In short: open worlds would allow more flexibility for tasks, paths, player choices, replay value, and add the elements of risk and resource management.
The Final Hours is a perfect way for Valve to get a look at how much people want their games, no matter what genre or franchise it may have been from.
Valve really hates Kleiner, I don’t want to see him die, he’s the embodiment of their first game (a Half-Life Scientist) and shouldn’t just be killed off, he may have hated those ridiculous ties, but he doesn’t hate Valve. Cut him some slack :((
Seeing how I was still able to download the old builds of Robot Repair, I think it was less of an accident and more of a lack of planning. They could've switched to a new public branch or a new app entirely. (Maybe they couldn't, I'm not Mr. Valve.) Instead they published that branch and all the manifests that came with it. I'm happy they did tbh, getting a headache from a dark Source 2 test map that quickly starts throwing bright error particles at you is a unique experience.
I hope valve realizes from looking back on their past years is that it’s not always a good thing to let employees work on whatever they want to. Also I’m very surprised how accurate VNN really was on his reporting through the years, sorry I doubted you man!
Tyler Mcvindicated
but he didnt mention he was completely wrong on bone works
From this time and on we are going to get more games from Valve, because they understood their mistakes and now they are going v
to be more organized.
In the Final Hours, it's mentioned that Valve employees weren't always happiest working on whatever they wanted. They were happier working together on a single, big project.
When you let people get too creative that they can't do anything
i still have hope that Left4Dead 3 will be something in the future
The DrunkenGod same hopefully before I die!
Valves treatment of Laidlaw is disgusting honestly.
Yeah. He deserved better.
@Dam Sen Yes, it was a L4D-type game but you played as iconic movie monsters likes Frankenstein, Dracula, etc. Enemies were human villagers.
Also amid the various failed HL3 and Episode 3 iterations, he was trying to pitch a new Half-Life VR game called Borealis. From the sounds of it, nobody else at Valve really seemed to go for it. You can even tell the composer MIke Morasky wasn't really on board with Gaben for Half-Life Alyx unless it was actually going to ship and not get cancelled like the rest.
Also Laidlaw had a twitter account called BreenGrub where he dispensed extra bits of half-life lore.
How did they treat him badly or are you just angery that daddy half life man quit valve to enjoy his life.
@@britishbeef4890 You know how Valve has a unique structure for the company? The whole "Wheel your desk over to a project you want to work on"? Now combine that with the "WIlderness Phase" of 2013 to 2016 where the goal was to "close your eyes and imagine the game that would get designed" yet everyone has a different opinion on what should get made. Add with the fact the Valve was torn on fixing their Source Engine 2 for 12 years or if they should make the next Half-Life game on something like the Unreal Engine. Also throw in the fact that prior to Half-Life Alyx, HL3 was scrapped SIX times.
-
Now that is explained. Imagine being a writer that is trying to get the next HL game made. You exist within this environment. You try one last time in 2015, during the wilderness phase, to push out a Half-Life VR game called Borealis. Nobody else at Valve, except the three others you managed to convince, wants to take part in. Once that project sinks you retire in 2015, you retire. In 2017 you release Epistle 3 on your blog, as surprise surprise, Valve still hasn't decided what game to release and there was no finished product at this time. Only now does Valve get into high gear to partially change the fate of Epistle 3. But remember its partial as the story still has to go after the Borealis (ship) since Eli wants it destroyed which is a plot point from EP2.
Vys Han so how did Valve, as a company, treat him badly? He’s just a victim of the structure of valve, they didn’t purposely treat him badly.
Oh damn, nearly a half hour of new VNN content? Alright just have the next half hour of my life, time demon.
I actually like the one where Eli is G-Man's employee to get him out of confessions.
That fun fact about the strider is amazing
*Olga* reminds me of *Anna* from _Metro: Exodus._
Im most interested in "red doors" scenes.
I've always imagined that Half life 3 would be something akin to Breath of the Wild, in a manner of breaking formula elements from previous iterations. Maybe some open world game that allows you to travel a big world between revels bases, upgrading your scrap metal equipment with advanced combine tech. The focus would be on "chemistry" like BotW rather than just physics, this being how one can interact with each other + elements. However, I always saw Source as not capable to do open worlds but it's interesting that they wanted L4D3 to be open world.
Its so nice seeing Valve be open about the past and now the future, thanks Valve, Geoff and Tyler
20:49 not only areas from half life 1 and 2, but most of them are gman sighting locations, use this information as you like
"We are not working on left 4 dead 3, havent for years", I don't know what you are smoking Tyler but the Final Hours confirms Doug Lombardis statement, it does not disprove it.
while I get Tyler frustration, I don't see the problem and Tyler is very exaggerated with his problem with valve
Well he had evidence to the contrary and although the Valve statement wasn't an outright lie it did undermine Tyler's credibility at the time, with IGN citing him as a source of misinformation.
The L in Olga's name is soft so it's Ol'ga (Ольга)
nobody cares
@@ihx7 Rly nice and perspective way of thinking...
For those who don't know, Dario Casali worked on "The Plutonia Experiment" which was an expansion pack for Doom 2. Classic doom 1 categorized its levels into episodes and missions, so episode 1 - mission 1 was E1M1.
It would honestly be kinda disappointing if Citadel is just a top-down Dota-like game in VR :/
When you said the cremator, it hit so hard. Idk why
Edit: wait wait wait-so Hahn(shadow scientist lady) could be Olga, who could possibly a spy for the combine?
22:05 I mean the moon's dust does look white when you shine a light on it, just like portal's 2 portal surface gel was white and made with moondust.
Dota Rpg, i would give valve both my kidney to play it for how long a human can live without kidneys.
So, 5-30 years?
Warcraft 3 custom maps exists
@@namkha209 Not after Reforged killed it.
You know what would be interesting for HL3? If they have a VR and non-VR versions of the game, and the Borealis at the end, and if you play both versions on the same PC, the way you played on one influences the Borealis ending, because since the Borealis is lost in time, you'd like see your non-VR self in some parts of your VR gameplay and vice-versa, and you'd have to like work together between your past and present selves to solve everything.
A temporal co-op mission!
@@Bleats_Sinodai ehh wouldn’t that lock an ending of a game behind a indirect paywall of getting a VR unit (given if the VR version is free with the non VR version)
Temporal co-op: If you want to play something like this, a chapter of The Talos Principle has puzzles that involve recording yourself into a hologram, that then immediately gets played back. For example, you have to get the hologram to pick up objects so you can stand on them to reach things or escape. The game is very cool, and has similarities to the Half-life series, in terms of thoughtful design, and being a 3d game with object-based puzzles.
Frankly all this report proves to me is that valves development method of “everyone works on what they want to work on” is shit and ineffective. Things rarely get done if everyone does not work together, even if some of those people would prefer to work on something else.
to be fair... to be fair.... if it was that "ineffective" valve would be bankrupt as everything they ever done was done under their methods even steam.
Honestly valve is just like any other company, it has its good qualitys and bad ones, their lack of harmony in the direction of delevopment of projects is certainly their worst one.
It is not horrible considering we got Portal 2 and Alyx and other games because of it. But it has more bad sides than it has good sides. I think it should be “people decide what they want to work on and they just work on it without shifting to other projects”
@@doctorfaker391 That I believe would be a *way* better system.
Imo, it seems like the issue isn't the anti-heirarchical structure of the company causing the issue, but the pseudo-heirarchical structure that has risen within it.
When everyone is free to do what they want, it seems to lead to innovation, ground breaking, and Portal. When a handful of veterans who think they know better than everyone else exercise their influence, it seems to lead to shooting down good ideas, not really pushing forward with any good ideas, and Artifact.
@@Theseus_O2 at the same time, this never seemed to be an issue in earlier days. Valve has had this working environment since inception and it used to release games fairly regularly... Yes there were a lot of canceled projects, but that's normal for any game studio -- what is abnormal is their rapid increase in canceled projects and decrease in released projects in the past decade.
This leads me to wonder what changed between now and the early 2000s. The structure of the company didn't change. The gaming market has changed, but in VALVe's favor. VALVe's revenue via Steam has increased dramatically, but even back in the early 2000s it was enough to sustain them without releasing games, so I doubt it has had a significant effect on their need to enforce release obligations on themselves.
The only thing I can think of that has changed is that there are now company veterans who wield influence over what projects are worked on. Tyler has actually reported on past rumors of a few veterans discouraging innovative and riskier projects, while supporting more cookie-cutter content like Artifact or content releases for old games. It seems like the introduction of structure and heirarchy is not the solution, but what's actually causing the problem.
Also, I feel the need to dispute your claim that other companies don't face issues with having strongly structured work environments. I would form a fully-fledged argument, but I need only one word: Anthem.
They should have called 'The Room' the holodeck. I mean, come on!
21:30 at a point in Half-Life Alyx, Alyx did suggest giving her gun to Gordon.
Nice to see them finally talk about everything.
how was it never a priority to finish source 2?
Because technically they could use another engine. Is it worth millions of dollars, thousands of man hours, and years of development time? I think yes but it wasn't a sure thing
Speculation:
Valve has always more or less shaped their engines around the projects they were working on - Source 1 was very physics and entity oriented, which explains why Half Life 2's environments felt more like static land with movable props rather than fully interacting environments (granted, that's a product of its time, we didn't have the processing power to handle everything games like Alyx do now). With so many projects in development hell, especially the variation between games like the VR Artifact, Borealis VR, L4D3, etc. a fully featured Source 2 would have to be *very* complex, and getting it to the level it would need to be to handle all of that would probably take just as long as developing those games in a pre-existing engine.
I would've thought Steam takes priority. Remember, they've also been developing hardware and updating their multiplayer games. There's only so many hours in day.
There was a Divide on weather to use a third party or finish the overhauled quake engine
I love the fact Valve didn't forget their past and used it to leap into the future. Valve could have easily decide as a company to start a new page with their games but they decided not to... At least not 100%. Im expecting we will see way more than we think from Valve including HL/Portal content and things we've never seen before. So yeah the way I see it, Valve are going full throttle in terms of making games and content probably even more than they did in the past. What a time to be alive
The biggest Valve mistake in 2010s was not finishing Source 2 engine on time, because if fit was ready we would get Half Life 3, Left 4 Dead 3, Portal 3, CSGO on Source 2 and many more games in the last 10-12 years
I’ve been watching this channel ever since I finished half life 2 years ago and not that Long ago I found out I work with your brother in law Tyler. So cool how small the world is that I ended up friends with someone who is related to one of my favorite youtubers
If the Codename: Citadel wont include A. Shephard im gonna riot.
He was invented by Gearbox so I doubt he is ever gonna be in a Valve made game
@@mvnkycheez not really "invented" by gearbox as they still worked with the lore and Bible already made by Laidlaw, if not, then "Blue Shift" Barney would not be the same Barney we meet in HL2
@@ElEscolta they did follow the HL Bible _and_ they made new stuff up though, like the Race X stuff
This still feels like a dream, I feel like I'm gonna end up waking. Seeing that valve only cancelled project after project because they didn't have polish is something I can respect, it goes to show that they didn't just sit on their asses for 9 years until being like "eh, let's make a half life, fuck it"
Now that they shipped HLA and have Source2 mostly done, I'm very hopeful for the future of Valve games. I hope they'll do what Tyler mentioned in returning to the many concepts and games that were shelved due to Source2 issues and ship them in a timely manner.
I hope they attempt making l4d3 again but this time with the complete source 2 engine
Even if it's coming back, I don't think it'll be the same without the original L4D team. Besides, there's a spiritual successor coming called "Back 4 Blood" which is also being made by the original L4D team.
The original L4D team are working the successor called Back 4 Blood. Not sure when they will release gameplay footage. No Valve involvement this time
@@mewletter that's not the Evolve team? I'm still confused between who went on to make Evolve, who stayed at Valve, and who left Valve to rejoin Turtle Rock Studios
@@mewletter what do you mean succesor? Turtle rock said that Game has nothing to do with left 4 dead
@@mvnkycheez yes, they're the guys making back 4 blood, so don't get too hyped, they're probably going to butcher the game like they did with Evolve...
Kleiner's death is darkest timeline
I don't know....After playing half life alyx...Vr just feels like this integral part of half life now. They could just use the vr model as a testing ground to inspire new ideas. It seems to have worked well for giving new life to the half life series. Maybe the same could be said later down the road for portal and left 4 dead.
With the cinematic but always first person and playable cutscenes, the meticulous corridor mechanics, the heavy use of physics and interactivity with the environment, the half life series was made for vr decades before vr existed. Half life is a VR game series now, i thing everyone in valve know this.
They just wait for the next generation of vr headsets, when the vr will reach mainstream success to release half life 3.
@@vagtsal Everything that makes half life what it is just fits so perfectly in a virtual environment. There is honestly no reason for Valve to go back to classic flat screen games now that they've quite literally raised the bar yet again.
I just finished watching the whole stream minutes ago to find this, rip lmao
I just hope once they're able to perfect the source 2 engine, they can go back to some of these projects and turn them into full blown games like the cancelled left 4 dead 3. But we can only hope.
Whenever Tyler said "comically large" I giggled like an idiot because of that damn meme.
Apparently that uncertain time during Valve helped them learn that they are best productive when they are producing "their next big thing", who knows, maybe they can finally develop a full length co-op RPG. Just saying.
8:54 man , this sound like nice one . sad we did not get any of them :/
This video is nice, am hyped if it ever happens
You posted this just 7 minutes after the video came out, no wonder it makes no sense
Sorry to say this but both of what you guys’ say makes no sense
@@doctorfaker391 It's a 25 minute video, there's no way he could've watched it enough to have anything to write about before commenting. Which is evident by the comment itself, I guess.
This is why Valve always has been my favorite gaming company. They don't make games they don't want to make. They play around with ideas, they innovateq, that day-night cycle with tides changing base on the Moon for L4D3, is brilliant, a very innovative game mechanic which I believe will be used in a future game because it's too fun to pass out.
A lot here saying that "They should communicate more." and I agree to some extent, they just shouldn't say they're releasing a game when they're halfway to making it. And then have to cancel it and disappoint everyone, or be pressured to release a game they don't like because they said they were gonna do it.
I always have known they would make a new Half-Life game, simply because they were making Source 2, why would they make a new engine with no game to use it?
Tl:Dr: Just trust Valve, they almost never disappoint. They are not a corporate with managers telling devs what to do, the people there get to choose what they work on.
Btw if Valve weren't so communicationless we wouldn't have VNN, food for thought.
Citadel became Neon Prime which became Deadlock, no?
With a company as big as Valve having so many unfinished and prototype projects, I feel better about having my own unfinished and testbed HL maps and mods.
21:31 The gun was obviously made for Alyx to use, she came there with Gordon didn't she?
She already had a model for her gun; i think this was a viewmodel version, as in HL2, if you use the console to cheat her gun, it just looks like a normal pistol
@@DaGamingCore She may have already had a model for her gun but it was also quite shit
i kinda feel bad for valve now, seeing they had a lot of proyects with interesting ideas and leaving them behind while being under pressure by hl3, but also good because at least they were doing something.
14:20 is name of project doom reference.
People: "Valve lied and wasn't transparent! They made Tyler seem like a liar even when he was right!"
They have no obligation to be open about what they're working on. They have no obligation to go "Ya got me" and confirm things when a leak happens.
My solution was I stopped caring about stuff related to Valve as much as I could until they started to open up and talk again. It's fun to hear speculation and listen to what people think is going on but if you treat it like the godsent truth, you're gonna drive yourself mad.
Yes omg,this is defiantly the problem with most news network with speculation
Been excited for this video! Even though I already finished Final Hours of HLA
A.R.T.I. actually sounds pretty fun. I'd play a Destruction based puzzle game from valve. Also I feel like that In The Valley of Gods is not "canned" its just, as they say, "Paused."
Vr is the future indeed but thered still tons of potential for desktop hl3. Do it valve!
that dota RPG would've actually been interesting, even though i don't care about dota at all.
RIP Valley of the Gods. Hope they actually go back to it now that Aylx is done :(
I really want to play it
the black and white QR code looking things in that room, thats a room in the vr game BONEWORKS. does valve secretly have a tie in whith boneworks and their develepers? we need to look more into this
its nice to see your video sum up all the infos (for me as not a native speaker) so I was able to better understand the inside hla :)
You know, I kinda understand why they hid everything from the public. Considering how much freedom they have, they kinda locked themselves into "creative work". And while it's good for the end product, it's very bad for general productivity.
I call myself a music producer. I am under no contracts, make no money and basically only make music as a hobby. Therefore, I have no obligations to ship anything ever. And it shows. I also start a bunch of projects, but never finish them. I either overfocus one thing and never advance, or I split my focus too much on multiple tracks. In the end, nothing gets done.
I can't inform my subscribers that there won't be any new music this year, because the next day, a creative wave might suddenly hit me and I make a new song in 10 hours. Then I'd look like a fool. And it's the same the other way around, I can't tell my subscribers there's an EP coming very soon, because I might just not find any way to finish it, I'd be constantly dissatisfied and have 0 inspiration. Then I'd also look like a fool.
Creative freedom is nice, but in situations like this, it always helps to set deadlines, limitations and goals. That's how you maximize the chances of shipping a product.
Granted, I'm not really limited by my tools in the same way that Valve was, but the point is the same.
Me & Tyler are the same.
We both grind information about Half life and Valve games
So the HL VR Sewer demo had a comically large key, and a comically large plug, but did it have a comically large spoon?
2:25 Isn't that the same room that shows up in Boneworks during the cut-scenes?
Yes
I still can't believe people doubted your leaks and info
im really divided after seen it if "the final hours of half life Alyx" was really good or somewhat bad journalism considering they omit and romanticize so much, but the truth is probably somewhere in between, if they were 100% open tyler should be at least mentioned
I like how Marc Laidlaw's departure after a project he started went nowhere was just off-handedly mentioned. Like "Oh yeah, and Laidlaw left after this, no big deal"
@@commisso3806 that pissed me off greatly, if they invested in his idea we could've achieved even more than HLA
It's all PR
They should make a half life 2 alternative universe game based on the Beta that was leaked,from 2002 2001 etc
The rougelike HL3 is definitely the hl3.txt leak. I remember it had many strings with "procspawn" and "procedural" in them, indicating the procedural spawning system described.
Random generated areas/paths were an idea i had years ago for L4D, pretty sure i emailed Valve with my ideas.
40 things we learn from alyx final hours - 4 hours ago
HL4 confirmed
I finally read the Hla final hours and it confirms the reason that I thought back in 2016-2017 about Valve not doing anything related f.e. Half-Life and it was the state of the Source 2 engine. Since then I have been waiting for the engine to be finished and then BOOM HLA was released with a more advanced version of Source 2 that was polish through Dota 2 at first and now is just a matter of time to get those 2 future HL games and the next projects they will do in the future.
40 times Tyler told you so, confirmed.
So valve went under the most harshest forms of development hell to the point where waiting and making the engine was a pain?
YES and it was called the wildness
VNN: Mentions a prototype called E1M1
Me: DOOM IT IS!
Damn... we actually got some answers for what has been going on in the last decade. It has been such a long time that I almost stopped caring. A decade. But I guess I didn't stop caring.
Can't wait for Valve to get into an argument about a half life game in vr or standard systems, then never move on
they're doing both