Can you add some sort of a raid system to the game? For example ai pirates build a drone factory 10km from your base on mars and send attacks that become more dangerous with time and you need to destroy their drone factory to stop them. You could also make the strength of those pirates be based on every blocks value in a range so the late game is fun
@@TheCasualAngler i know there are mods for that but i kindo want this game to have real enemies and other stuff to do, its been on steam for like 10 years i bought it thinking they were going to add basic gameplay mechanics but all they did is new ui, refining stone and the asembler/refinery block and like 5 cosmetic dlcs
@@TheCasualAngler I know there are some in space but i dont think they are on planets. And they are the same difficulty all game and come randomly. I think a system where AI would set up a base and attack you in waves building its streangs between them would be way more fun then just random hostile ships passing by or flying straight into you
@@zeux6634 planetary takeovers modular encounters system it has neutral and enemy factions air drop vehicles and weapons and containers of supplies then slowly a base starts to appear some with trading stations the enemy drops and bases will produce drones and land vehicles that will actively try to destroy your base
I don't mean to insult you but your ship is a gun break you need to either stagger your weapons if you're going to keep the brick shape or change your whole shape so that the forward weapons sit on one level and the weapons behind them are one block out and so on and so forth kind of like real ships battleships are a great example of this
In real PVP situations it's a terrible idea to go head on, since most people use rail guns now. So everything will be shot from the sides, and odd angles any ways.
i noticed you didn't increase the range of the guns, also using "Z" you can match a targets velocity without having to adjust thrust constantly, cant remember if its ctrl Z then aim at the target.
Create group of all turrets select hotbar add turret group select copy target it fires all turrets at target at weapons Max range add forget target so your turrets cease tracking that one target and just for lols add cycle weapon subsystem so you can change turret targeting priority on a dime
I also noticed the dumbass turrets don't shoot so I G a shoot on/off always. You voice volume is fine. Also people aren't mad about voice too loud, they mad about if it clips. If you have a limiter filter in your OBS it'll be fine. Follow this guide, it changed my life: ua-cam.com/video/gNUwAwrNiV0/v-deo.html
@@painstudios148 You mic sounds fine. Is your mouth 6 inches from the mic? I got a cheap webcam boom as my mic uses 1/4" tripod mount. I aim it so that it's 6" from my mouth but the omni a bit away so no pops. If you've followed that guide already it's just placement you gotto do now. Balance seems fine, it's just overall low volume, both game and you. You want that OBS bar in the yellow just pass the green when you speak. Then you adjust the game from there.
Bit quiet my dude. I had never bothered with this kind of mission before so it was a little interesting, but it seems like it's just as trash as like 90% of the Economy Update content. =\
Just come across your channel, very instructive. The escort missions should definitely pay more.
Artillery have 2000m range they will fire when locked and copy target is engaged
Can you add some sort of a raid system to the game? For example ai pirates build a drone factory 10km from your base on mars and send attacks that become more dangerous with time and you need to destroy their drone factory to stop them. You could also make the strength of those pirates be based on every blocks value in a range so the late game is fun
there are a lot of mods that do this corrupt is one check the steam workshop.
@@TheCasualAngler i know there are mods for that but i kindo want this game to have real enemies and other stuff to do, its been on steam for like 10 years i bought it thinking they were going to add basic gameplay mechanics but all they did is new ui, refining stone and the asembler/refinery block and like 5 cosmetic dlcs
@@zeux6634 there are some enemys make sure you have enable drones on.
@@TheCasualAngler I know there are some in space but i dont think they are on planets. And they are the same difficulty all game and come randomly. I think a system where AI would set up a base and attack you in waves building its streangs between them would be way more fun then just random hostile ships passing by or flying straight into you
@@zeux6634 planetary takeovers modular encounters system it has neutral and enemy factions air drop vehicles and weapons and containers of supplies then slowly a base starts to appear some with trading stations the enemy drops and bases will produce drones and land vehicles that will actively try to destroy your base
Have you noticed that all your turrets are set to 600m instead of 800m. That's why your ship is probably not shooting sooner
I don't mean to insult you but your ship is a gun break you need to either stagger your weapons if you're going to keep the brick shape or change your whole shape so that the forward weapons sit on one level and the weapons behind them are one block out and so on and so forth kind of like real ships battleships are a great example of this
In real PVP situations it's a terrible idea to go head on, since most people use rail guns now. So everything will be shot from the sides, and odd angles any ways.
i noticed you didn't increase the range of the guns, also using "Z" you can match a targets velocity without having to adjust thrust constantly, cant remember if its ctrl Z then aim at the target.
Create group of all turrets select hotbar add turret group select copy target it fires all turrets at target at weapons Max range add forget target so your turrets cease tracking that one target and just for lols add cycle weapon subsystem so you can change turret targeting priority on a dime
Your turrets are struggling because you have them all set to 600 meters not 800
I also noticed the dumbass turrets don't shoot so I G a shoot on/off always. You voice volume is fine. Also people aren't mad about voice too loud, they mad about if it clips. If you have a limiter filter in your OBS it'll be fine. Follow this guide, it changed my life: ua-cam.com/video/gNUwAwrNiV0/v-deo.html
Believe it, not i already watched that vid lol. I may need a new microphone.
@@painstudios148 You mic sounds fine. Is your mouth 6 inches from the mic? I got a cheap webcam boom as my mic uses 1/4" tripod mount. I aim it so that it's 6" from my mouth but the omni a bit away so no pops. If you've followed that guide already it's just placement you gotto do now. Balance seems fine, it's just overall low volume, both game and you. You want that OBS bar in the yellow just pass the green when you speak. Then you adjust the game from there.
Is there a reason for doing escorts? Like does it give resources or have some sort of reward?
.5 mill SC space credits for multiplayer purposes
Is this a mod or a new update?
It's part of the economy update. You'll need to enable in advanced settings sometimes.
cant hear a damn thing, try talking from the same side of the room as the mic next time
Bit quiet my dude. I had never bothered with this kind of mission before so it was a little interesting, but it seems like it's just as trash as like 90% of the Economy Update content. =\