The way my favorite part of this vid wasn’t even the production, it was the the final inspection and diagnostic process you did in the hanger. The fact that you _have_ to do that to make sure the plane is fully working properly makes it so much more realistic and immersive. So cool
Ayy, you've finally done it! I have no recommendations or advice to give because this is beyond anything that I could make. You have done extraordinarily, as I hope you continue to do.
@@StootWorts Absolutely. You should not burn yourself out to entertain complete strangers on the internet, you have a life to lead after all. Have a nice break.
***I was justified in being terrified to say anything, the factory has seemingly stopped working for no reason. I might try to fix it, but I also do not have the patience to troubleshoot the whole thing again right now*** I am terrified to say anything definitively but as of now it is producing fighters correctly more often than not. The main wing section seems to be the most inconsistent part of the process, and usually if that goes wrong the following sections will have issues too- but that's why there's a floor of grinders under just about everything. Just make sure to keep an eye on the final stage right before it enters the vetting room because the landing gear hatch covers, if they fail to lock, have a habit of landing on and locking onto the piston that carries the jet down and you might need to manually remove the jet from the area.
If you make a Publish I am sure I could try to probe at what could be causing this inconsistency. I noticed a few things that could be probable causes as I noticed there was a few moments where you sped up Pistons/hinge rotations a tad quicker then I'd recommend. Sure it slows down the process of everything, but these wobbles you get in the process can create minor inconsistencys which in a process like this 1 minor inconsistency if slightly altered could cause a catastrophe if incorrectly placed. I noticed you attempted to compensate for this, however instead of these compensations you could make the build more stable simply slowing down the speed. furthermore I love the work I have seen you put into this, and If you have any questions I am sure I can go a bit more into detail from what I have learned from working with Mech Factories.
@@noxiousvex I'd definitely appreciate the help! The main issue I'm at now is that I've updated the fighter design a lot since this video and I haven't had the patience to retool the factory to work with it yet. I'm considering just posting the factory as is so and then maybe updating it down the road if I have the patience to do so. Regardless, making the existing version more consistent would be great.
@@StootWorts yeah that's an issue with large designs and updating the production models of each piece. It begins to cause update requirements into the factory production aswell. I've recently began a project that can do 12 different variantions of a mech design but I've had to make a couple tweaks in order to make this concept work which required heavy work into making universal model make. I'm making 2 variations, 1 with a script which is 100x more stable and fluent, and non scripted version which is slower but stable enough to garentee production.
Goddamn looks like I need to get back into SE. I haven’t played in so long, and seeing creations like this is kindling my need for space again. Amazing work dude
Things like this really make me want to get back into building things again, but the realization that all those moving parts likely cause random moments of clang that destroys everything brings me back to reality.
Possibly actually... I might need to adjust some of the timers for that to work but it shouldn't be too impossible (also make sure whoever's doing your quality assurance is standing by to make quick decisions).
I've never seen anything so amazing as that! I can't imagine the amount of time take to design not just the fighter but the machinery to work around that. Great work!
All these factory videos I’m seeing really make me want to make one of my own. They’re not even that impractical imo because being able to fully automate something with subgrids in survival is extremely beneficial especially now with the custom turret controller being a thing. Being able to fully automate tank production would be incredibly useful and cool.
Factories do seem pretty useful for survival (I pretty much only play creative). Though, you could definitely get away with a much simpler factory for a much simpler fighter, especially if you intend to use it in survival. As cool as this one looks, I can imagine survival mode maintenance would be an absolute pain in the ass (guessing because creative mode maintenance already sucks lmao)
this is incredible! would enabling share inertia tensor on the pistons make it more stable? Or are they enabled and it's just good ol' clang making it all bouncy?
So I gave this a try and it actually made the performance worse. I can only imagine it's because as I realized how inconsistent the physics were I took advantage of the wonkiness to make it work. Though, I might still apply it to some of the pistons that aren't involved in complicated machinery, like the ones that carry the jet from one section to the next.
I know! The fighter in the video is a single-seater though. I have since created a tandem-seat version of another fighter that does have the proper seat configuration.
I've never played this game, but would it be possible to create a ship that can launch autonomous torpedos with a warhead and thrusters that fly themselves into enemy ships? The launch bays could have small factories like this that "reload" the torpedo launch tubes.
Not only is this possible, but I have a ship that has exactly this! Most of the weapons are normal block weapons but there are two missile silos in the middle of the ship, one loaded with two reloading smaller missiles and one with a reloading nuclear missile (mods). This used to be a script only thing but with the recent addition of AI blocks it should be possible without scripting now.
Build-A-Plane We are not responsible for any maimings/AI becoming sentient and bloodthirsty/Faulty weapons/Defective Models. If you have a lawsuit to file, we wont care (but seriously this is amazing i just got the game over christmas. very excited to build my own factory of sorts this looks awesome)
I see you using AQD's emissives. :D This is a tour de force of automation -- with subgrid assembly! I counted at least 10 subgrids? I just opt for the multi-grid projection mod/plugin. :P How many PCU does your entire production line cost? :D Would sharing inertia tensors help with some of the wobbling pistons? The F/A-70 itself looks amazing for creative reasons within SE. That part totally impresses me. Your timers and angles for rotor/piston positioning are astounding to me, like a Visigoth gaping at a Roman city. Does it carry its weight in cost-effectiveness, in survival play (is that one of your objectives at all)? I have a hard time justifying my survival time spent on fiddling with sub-grids, though I continue to be enamored with sub-grid vector thrust, tanks, frictionless wheeled "hover" tanks, and PMWs. Whether PVP or PVE, a flying gun brick is hard to beat time/PCU-wise -- maybe I should spend more effort on greebling the window-dressing for a gun brick. :D
I had no idea those mods existed, can you link it? I don't know the exact number, but I would not recommend this for survival. I mean, I never touch survival, but the amount of subgrids here took days in creative- I can't imagine what survival would be like. If you primarily play in survival, I totally agree that a solid brick is your best bet. But, since I'm usually in creative and don't have to worry about actually losing anything to damage, I like to go all out with the realistic/roleplay features. Even if you do keep the jet, this whole process could be made a lot cheaper both through the mod you mentioned or by making this facility a lot more compact (it's my first time making any kind of factory, so I left myself plenty of room because I didn't know how much I would actually need).
@@StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).
Meanwhile i can essentially build a bar of soap in terms of shape that floats off into the endless space never to be seen again, or at least until i make another one more oddly shaped.
Super cool! Thinking about doing something smaller scale in my survival world. What are the black panels that you are using to detach the wings from their mounts when you print parts? I’ve been looking for a method to detach ship parts by grinding and re-welding the mount like you did!
@StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).
Amazing program for this to work. Impressive factories. Only thing about the craft us the gunners seat should be lower then the pilots seat and also in the front like a helicopter. Makes it easier the stay in target for a 2 seater. Space jousting
i can tell from the meticulous design and huge scale of your wonderful production base that YOU SIR is single with no children, lives in a basement, and doesn't have a life.
You get one point for the "no children." I'm too young for that anyways (the design took less than a day total of in-game time and it was built over the course of about five days).
The way my favorite part of this vid wasn’t even the production, it was the the final inspection and diagnostic process you did in the hanger. The fact that you _have_ to do that to make sure the plane is fully working properly makes it so much more realistic and immersive. So cool
Thank you so much! I'm glad you enjoyed that part!
Especially the little bonk the ship gets when it's craned out of the inspection hangar.
@@StootWorts ik im just short of a year late, but you should add a little push ladder for the jet
@@JHelldiver I already have something like that!
@@JHelldiver I made one of those already! A ladder and stairs.
This is so absurdly extra, I love it.
Thanks lmao
That model is awesome by itself. But the factory producing it takes it to a whole new level. Very nice
Thanks!!
Ayy, you've finally done it! I have no recommendations or advice to give because this is beyond anything that I could make. You have done extraordinarily, as I hope you continue to do.
Thank you so much! I'm gonna take a break from creations like this for a while though now lmao
@@StootWorts Absolutely. You should not burn yourself out to entertain complete strangers on the internet, you have a life to lead after all. Have a nice break.
@@StootWorts ive got one for you, you can make it not suck by painting it bright pink
How It's Made: The F/A-70
***I was justified in being terrified to say anything, the factory has seemingly stopped working for no reason. I might try to fix it, but I also do not have the patience to troubleshoot the whole thing again right now***
I am terrified to say anything definitively but as of now it is producing fighters correctly more often than not. The main wing section seems to be the most inconsistent part of the process, and usually if that goes wrong the following sections will have issues too- but that's why there's a floor of grinders under just about everything. Just make sure to keep an eye on the final stage right before it enters the vetting room because the landing gear hatch covers, if they fail to lock, have a habit of landing on and locking onto the piston that carries the jet down and you might need to manually remove the jet from the area.
Oh no!
Just publish, working or not!!! 😁😁
If you make a Publish I am sure I could try to probe at what could be causing this inconsistency.
I noticed a few things that could be probable causes as I noticed there was a few moments where you sped up Pistons/hinge rotations a tad quicker then I'd recommend.
Sure it slows down the process of everything, but these wobbles you get in the process can create minor inconsistencys which in a process like this 1 minor inconsistency if slightly altered could cause a catastrophe if incorrectly placed.
I noticed you attempted to compensate for this, however instead of these compensations you could make the build more stable simply slowing down the speed.
furthermore I love the work I have seen you put into this, and If you have any questions I am sure I can go a bit more into detail from what I have learned from working with Mech Factories.
@@noxiousvex I'd definitely appreciate the help! The main issue I'm at now is that I've updated the fighter design a lot since this video and I haven't had the patience to retool the factory to work with it yet. I'm considering just posting the factory as is so and then maybe updating it down the road if I have the patience to do so. Regardless, making the existing version more consistent would be great.
@@StootWorts yeah that's an issue with large designs and updating the production models of each piece. It begins to cause update requirements into the factory production aswell.
I've recently began a project that can do 12 different variantions of a mech design but I've had to make a couple tweaks in order to make this concept work which required heavy work into making universal model make.
I'm making 2 variations, 1 with a script which is 100x more stable and fluent, and non scripted version which is slower but stable enough to garentee production.
Goddamn looks like I need to get back into SE. I haven’t played in so long, and seeing creations like this is kindling my need for space again. Amazing work dude
Thanks! I definitely recommend it. Just make sure if you embark on something like this that you have the time and try not to go insane lmao
this is overkill if you ever play on a server use the multigrid projector plugin
Holy shit, The amount of time this must have taken is absolutely crazy. Great work man!
Thanks!
@@StootWorts seriously though, from designing the plane to finishing the factory, how long did this take?
Things like this really make me want to get back into building things again, but the realization that all those moving parts likely cause random moments of clang that destroys everything brings me back to reality.
Nothing destroys itself thankfully, it just doesn't work consistently which is just as annoying.
Have you thought of adding camera's for each assembling step? Would be nice to follow the process while being in the waiting room ;)
There are cameras, I just used spectator for the sake of the video!
@@StootWorts Forget what i said :P well done mate
The music between 1:55 and 2:06 would make a great ringtone.
Wow! That's quite the process! Well done good sir!
Thanks!
Would it be possible that multiple could be built at the same time? With one fighter at each production stage?
Possibly actually... I might need to adjust some of the timers for that to work but it shouldn't be too impossible (also make sure whoever's doing your quality assurance is standing by to make quick decisions).
Very well done! This reminds me so much of my entry for the War Production contest. I really need to revamp my factory and add more stuff
Thank you! If you have the time, it's definitely a very rewarding task (albeit a bit insanity inducing)
Now this is the content I want from UA-cam
i have been playing SE since it came out almost and this is the probably one of the very top most impressive things i have ever seen on a SHORT list.
Amazing project 10/10
Thanks!
the sheer amount of menu fiddling must've been insane
Who knew angles could be so fun 🥲
I've never seen anything so amazing as that!
I can't imagine the amount of time take to design not just the fighter but the machinery to work around that.
Great work!
Thank you so much!
wow this must be the best creation iv seen in SE
I'm really glad you enjoyed it! Thanks!
Setting up the timing would of been a killer brilliant job
Wow, all of it is just looking amazing
I dont even play SE bro, I just watched this outta pure respect
I just stumbled across this masterpiece. I cannot express anything out of pure shock and awe my dood. HOLY HELL MAN!!!!!
This is something else. Astounding creation
All these factory videos I’m seeing really make me want to make one of my own. They’re not even that impractical imo because being able to fully automate something with subgrids in survival is extremely beneficial especially now with the custom turret controller being a thing. Being able to fully automate tank production would be incredibly useful and cool.
Factories do seem pretty useful for survival (I pretty much only play creative). Though, you could definitely get away with a much simpler factory for a much simpler fighter, especially if you intend to use it in survival. As cool as this one looks, I can imagine survival mode maintenance would be an absolute pain in the ass (guessing because creative mode maintenance already sucks lmao)
Ah yes Belkan Space Magic at work
this is incredible! would enabling share inertia tensor on the pistons make it more stable? Or are they enabled and it's just good ol' clang making it all bouncy?
I actually hadn't thought of that, I'll give that a try when I get the chance and see if it improves the stability!
So I gave this a try and it actually made the performance worse. I can only imagine it's because as I realized how inconsistent the physics were I took advantage of the wonkiness to make it work. Though, I might still apply it to some of the pistons that aren't involved in complicated machinery, like the ones that carry the jet from one section to the next.
@@StootWorts ah dang, yeah maybe just the large grid ones? either way still an absolutely sweet factory
@@PeterMierasMjrMlfnctn That might be a good compromise!
Thank you so much!
Truly a work of art! Great job!
will this ever be on the steam workshop?
Very soon!
Simplicity is the ultimate sophistication ~ sum guy
Work of Art
just honestly super incredible and love everything i saw, amazing base bro
how did you do that, like how did you lift ur left arm's screen, can i please have the mod name?
That was absolutely INSANE!!!!
wow this is just brilliant. this type of building is just one if the many reasons, i love this game so much..
god damn. this is beyond impressive. have a sub.
How is this even possible. Liked and subscribed
Wow! What a creation.
Red port green starboard. Nice attention to detail.
Thanks! I always try to include details like that
i wonder if its possible to apply something akin to this for small mass producible supply/drop pods whilst onboard a ship
just heads up in IRL the front sit is the pilot not the rear seat the rear sear is the weapons and radar user
I know! The fighter in the video is a single-seater though. I have since created a tandem-seat version of another fighter that does have the proper seat configuration.
I've never played this game, but would it be possible to create a ship that can launch autonomous torpedos with a warhead and thrusters that fly themselves into enemy ships? The launch bays could have small factories like this that "reload" the torpedo launch tubes.
Not only is this possible, but I have a ship that has exactly this! Most of the weapons are normal block weapons but there are two missile silos in the middle of the ship, one loaded with two reloading smaller missiles and one with a reloading nuclear missile (mods). This used to be a script only thing but with the recent addition of AI blocks it should be possible without scripting now.
@@StootWorts Delightful
Build-A-Plane
We are not responsible for any maimings/AI becoming sentient and bloodthirsty/Faulty weapons/Defective Models. If you have a lawsuit to file, we wont care
(but seriously this is amazing i just got the game over christmas. very excited to build my own factory of sorts this looks awesome)
nice work man it some to went well
OMFG
I love the ship too looks sweet
"On this episode of how its made"...
Amazing work, love me some automation and that factory hits all the right notes :D
Jeez just imagine how many timer blocks it takes for this entire thing
Ok man, how many timer blocks?
I am too intimidated to get a count so just assume a lot
When it was grabbed by the final piston, all I could think was "YOU'RE GOING TO BRAZIL"
I see you using AQD's emissives. :D
This is a tour de force of automation -- with subgrid assembly! I counted at least 10 subgrids? I just opt for the multi-grid projection mod/plugin. :P
How many PCU does your entire production line cost? :D
Would sharing inertia tensors help with some of the wobbling pistons?
The F/A-70 itself looks amazing for creative reasons within SE. That part totally impresses me. Your timers and angles for rotor/piston positioning are astounding to me, like a Visigoth gaping at a Roman city. Does it carry its weight in cost-effectiveness, in survival play (is that one of your objectives at all)? I have a hard time justifying my survival time spent on fiddling with sub-grids, though I continue to be enamored with sub-grid vector thrust, tanks, frictionless wheeled "hover" tanks, and PMWs. Whether PVP or PVE, a flying gun brick is hard to beat time/PCU-wise -- maybe I should spend more effort on greebling the window-dressing for a gun brick. :D
I had no idea those mods existed, can you link it?
I don't know the exact number, but I would not recommend this for survival. I mean, I never touch survival, but the amount of subgrids here took days in creative- I can't imagine what survival would be like. If you primarily play in survival, I totally agree that a solid brick is your best bet. But, since I'm usually in creative and don't have to worry about actually losing anything to damage, I like to go all out with the realistic/roleplay features. Even if you do keep the jet, this whole process could be made a lot cheaper both through the mod you mentioned or by making this facility a lot more compact (it's my first time making any kind of factory, so I left myself plenty of room because I didn't know how much I would actually need).
@@StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).
The Clang gods bow to your magnificence! I can barely get one hinge and piston to work together!
This is Peak SE creation!
Thank you!
you really used plane parts mod for only the landing gear
By the time I found the mod the rest of the plane was already built- I just needed the wheels.
@@StootWorts oh that make alot more sense
The factories people make are so impressive.
Meanwhile i can essentially build a bar of soap in terms of shape that floats off into the endless space never to be seen again, or at least until i make another one more oddly shaped.
Trust me, that is better than this mess in every way.
Tell me you're a process engineer without telling me you're a process engineer. 😋 nice job.
You did well! now make some more!
Super cool! Thinking about doing something smaller scale in my survival world. What are the black panels that you are using to detach the wings from their mounts when you print parts? I’ve been looking for a method to detach ship parts by grinding and re-welding the mount like you did!
Now imagine deploying a squadron of those fighters as drones against the Space pirates.
In the lore for the fighter it does have the option for autonomous control, so implementing that in game would be fun
Incredibly impressive, i can only imagine how many hours it took
Wow, imagine popping out these babies every 10 minutes!
These are the things people create!Cool))
Well that's just fucking amazing!
This is amazing
Thank you so much!
Would this be available on the workshop at all? Hell, even the plane would be cool to fly
They'll both be on the workshop soon! This jet isn't available yet, but the previous FA-70A and B are.
@@StootWorts ah ok, thanks man. I’m in awe at that setup honestly, nice one!
@@cloontrwpa8383 Thanks!
what is that pipboy panel on 7:00? mod?
I believe it's called Animated Interaction or something along those lines!
holy shit, my hat's off to this guy
wow - Great work !!!
@StootWorts Comments keep disappearing. Repost: Search Steam workshop for Multigrid projector and projector extra. Two related mods in Viktor's workshop. Also available in SE plugin manager (which is where i use them).
Amazing program for this to work. Impressive factories.
Only thing about the craft us the gunners seat should be lower then the pilots seat and also in the front like a helicopter. Makes it easier the stay in target for a 2 seater. Space jousting
Damn that's a fully functional factory fr
This game has one of the best communities ever
Can you write the name of the mod thet let you place a hinge at 6:47?
Or anyone else?
should I be worried
Amazing. It would be so good if this would have an actual place in the game, gameplay wise
very cool way to show off a creation and i kind of wonder if it will fly with the Aerodynamic physics mod on
Awesome work man
This is incredible. I wish we could get some basic moving blocks in Empyrion. I can only imagine how much time its taken to get all this functional.
sehr geil kann man nicht anders sagen
Imagine sitting in the Cockpit while it’s finished being built
Crazy effort woww
Incredible.
Simply amazing. How many times did clang smite you?
Fortunately I never experienced the full wrath of Klang, but their treachery was present in more subtle ways.
You should make a factory dedicated to making capital ships
Maybe but that's a long way out for sure. I've never had great success with large grid ship welders before.
@@StootWorts i believe in you, you can do it :D
Master builder!!!!!!!
Wow incredible.
Mind sharing the song?
Nice work by the way
Thanks! And here ua-cam.com/video/r0GzhTynahw/v-deo.html
You should make a self-expanding road tunnel that builds itself with the materials from the stone it mines.
Hmmm, I haven't done too much with drills before (I play almost exclusively in creative) but this sounds like a cool idea, I might give it a try.
dude, what is he using for those using the datapad animation thats so awesome
Now you need to automate the atmospheric frigate
im curious as to what the failure rate is for something like this? hell of a lot of moving parts
Very high. Disappointingly high. Unbelievably (or I guess believably) high.
Very high.
I gave up after 2 hours of attempts to automatically assemble gyros on turret controlled rocket. Now I'm know I am weak =)
Nah you're just smarter with your time than I am
But is it consistent?
My contractors told me they needed a way to manufacture F/A-70s, they never mentioned anything about consistency.
i can tell from the meticulous design and huge scale of your wonderful production base that YOU SIR is single with no children, lives in a basement, and doesn't have a life.
You get one point for the "no children." I'm too young for that anyways (the design took less than a day total of in-game time and it was built over the course of about five days).
@@StootWorts it is magnificent.
And here's me making my box ships still ....
amazing
Masterpiece
What's the song?
It's an original soundtrack piece I made! ua-cam.com/video/r0GzhTynahw/v-deo.html
@@StootWorts Badass