The Unkillable Dreadnaught | Space Engineers

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  • Опубліковано 10 вер 2024
  • The secret sauce and behind the scenes of the Eternity's success that is oft overlooked.
    Our damage control parties, and SOPs do more than any other single element to insure Eternity's staying power on the battlefield.
    The Eternity, while scary has earned a rep of "the ship that will not die". This is why
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    / getbrocked

КОМЕНТАРІ • 167

  • @GetBrocked
    @GetBrocked  Рік тому +46

    Check out the battle that the thumbnail was based on (time stamped at battle start)
    ua-cam.com/video/4wQBu2l7HA4/v-deo.html
    We stay in a fight against almost triple our firepower for over 45 minutes. I attribute that all to damage control and good teamwork

    • @xzenderx
      @xzenderx Рік тому +2

      I've had a question about this fight for a while, and it sounds like the answer is that it was unscripted.
      During the battle in this finale, you guys ultimately evacuated, dead in the water. At least thats the impression i got. Does this mean the ship actually maintained its ability to recover to then headbut another shit in a purely unscripted fasion?
      If so thats bloody cool.
      On another note!
      The current crew is amazing and i hope you all stick it through for years to come. Also if it WAS purely unscripted, very well played to the whole crew. (i havent played space engineers even 1 minute but i can tell its very good skill lol)

    • @Crissymain
      @Crissymain Рік тому

      Is there going to be a third season

    • @Teddy-rv8iw
      @Teddy-rv8iw Рік тому +2

      Hey man, I think the design of this ship is very well thought out and very efficient. If you're interested the USN does have a color code for pipes, and while most probably wont apply to you as you are in space. ie firemain or potable water. However when I design ships in space engineers I always make color distinctions for each system, like hydrogen as yellow or white for oxygen/life support. If you're interested I would look into the BECC (Basic Engineering Common Core) study guides as that is where navy engineers learn those color codings. I cant specifically remember which mod covers the color codes, as its been a while since I have been in BECC but there are 7 mods and I'm sure by having a look through there's more knowledge that might help with designing ships damage control or managing crew when in these space engineer scenarios. There is a dedicated rate in the navy called DC or Damage Controlmen. Their study guides would most probably go into more depth about that specifically since BECC is just the basic school for all Navy Engineers. Additionally I know you said that the Eternity does better with other ships when in combat. Simply having maybe two escort ships like destroyers or corvettes which specifically are designed as defensive support with things like antifighter and anti missile systems, and systems designed to distract enemy auto turret fire from your battlegroup, would greatly serve to the overall effectiveness of the eternity and other large damage dealing ships of the sort. This isn't too dissimilar to modern day navies. Just having a design based on defense and distract to escort large ships would ease the burden for your damage controlmen and also allow you to dish out a more offensive strategy without having to worry so much on the defensive aspect. This would overall help the DC men from being too bogged down to repair vital combat systems. If you can manage a design with maybe only a 1-3 crew on each escort then they could simply just act as extensions to your own crew. Love the vids and I appreciate the ship designs

    • @jo4play
      @jo4play Рік тому +1

      @@Crissymain soon TM

  • @Lechuga1815
    @Lechuga1815 Рік тому +227

    Ironically, In Halo, Cortana chose the Pillar of Autumn as her ship of choice because the Halcyon Light Cruisers that the Eternity is based on had extremely good survivability. Better Ton for Ton battle survivability than the heavier cruisers of the time. It was mostly due to the Honeycombed bulkhead, but it's till cool that both ships are known for their survivability.

    • @davidos8760
      @davidos8760 Рік тому +8

      Probably based of the autum heavy cruiser of post war which is basically a better in every way with forerunner tech filled and shielded honeycombed heavy cruiser so it was practically unbeatable kinda shows how infinity going down was plot as infinity could take down endless numbers of those cruisers easily as Infinity basically was a forerunner vessel by infinite to the point that if in any dlc they do if they do infinity should be being repaired by the ring and a place impossible to enter without all the defense systems kicking in

    • @ALLMINDmercenarysupportsystem
      @ALLMINDmercenarysupportsystem Рік тому +3

      ​@davidos8760 Interestingly, the Autumn-class is worse in terms of weaponry than the Pillar of Autumn, which the class is based on.

    • @spartanzneverdie3211
      @spartanzneverdie3211 Місяць тому

      I joined the comments to focus attention on exactly same thing! Halcyon-class being "unkillable" is classic 😁

  • @CaptainRhodor
    @CaptainRhodor Рік тому +275

    As another famous E with a big hangar can attest, good damage control can make all the difference

    • @LostShipMate
      @LostShipMate Рік тому +39

      God help you if your stuck on one of E's enemies. Japanese carriers just went up in flames, damage control was basically useless. The IJN Taiho comes to mind.

    • @wilsthelimit
      @wilsthelimit Рік тому +47

      Ah yes, the carrier who’s career can be summed up as “I didn’t hear no bell”

    • @CaptainRhodor
      @CaptainRhodor Рік тому +38

      @@wilsthelimit It takes a special kind of energy to have your elevator blown 200 feet into the air and just keep going

    • @piotrmiler234
      @piotrmiler234 Рік тому +7

      @@CaptainRhodor Or really dedicated crew .

    • @CaptainRhodor
      @CaptainRhodor Рік тому +10

      @@piotrmiler234 Oh! Don't forget the absolutely insane number of 20mm Oerlikons XD

  • @death13a
    @death13a Рік тому +138

    Eternity has enough firepower to be a threat to everything anyone can throw at it. But as it was shown when Eternity fought vs Tiniest Snek. Eternity can repair damaged sections much faster thanks to it's generous size then tightly pack ship. Eternity consists of 2 parts a rectangle wrapped around in armor and guns.
    Ps Use LED Tubes!!! If you paint them in bright colors then you won't miss them in dark ship. It will make navigating so much easier!

  • @Sigil_Firebrand
    @Sigil_Firebrand Рік тому +120

    Seeing the noclip view of the ship's hull is amazing, the way the ship is honeycombed in the armour, the way the ship has multi-layered hulls, absolutely amazing design work. Not hard to imagine the Autumn would look like that in the universe this ship is definitely not based on.

    • @GetBrocked
      @GetBrocked  Рік тому +35

      yeah, in theory if she was based off of a ship, it actually looks somewhat like this.
      In premise, I believe (in a potential hypothetical game) the honeycombs were removed from later models as it was too expensive and actually ended up mirroring how it's layed out here (spaced large ship length armor sections)

    • @themagicnerf
      @themagicnerf Рік тому +12

      Actually the Autumn in lore has a honeycomb like design of supports, which is one reason why it can lose 90% of pressurization and still function.

  • @arcticgalegamer8139
    @arcticgalegamer8139 Рік тому +71

    If I recall, Outlands rules mean that only the Eternity can make mid combat repairs, a big advantage for the ship

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +28

      Yes, makes the ship feel more alive and cuts down on the numbers of people. Because enemy squadrons have like 4 ships to the EFNs 1

    • @arcticgalegamer8139
      @arcticgalegamer8139 Рік тому +43

      @@admiralmallard7500 yeah, as much as it feels wrong that other ships can self repair in battle
      It's 1 Eternity against God knows how many disposable ships
      And the Eternity has no faction or backup for support beyond alliances.
      If shes lost that's the end of the EDF presence on Outlands until the Jump gate

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +19

      @@arcticgalegamer8139 EFN presence, EDF is back on earth

    • @havenselph
      @havenselph Рік тому +12

      @@arcticgalegamer8139 Yep, eternity is the only ship that can, but that's mainly because the whole series revolves around the Eternity, and a total defeat needs to be planned/scripted so it can be properly sent off.

    • @julianceres1128
      @julianceres1128 Рік тому +3

      @@havenselph Maybe the send off could be a situation where the EA finds itself in combat against an 11th gen starship. Why does it exist? Time travel. It's come back to destroy the EA before events are set in motion that end with the destruction of mankind as we know it.
      or something. (Just a fight that no amount of plot armor/scripting can beat.)

  • @glenmcgillivray4707
    @glenmcgillivray4707 Рік тому +30

    I recall a discussion I had with a Naval man once. About the ideas of Damage control and space.
    An atmosphere of Pressure is actually a lot of pressure.
    So frankly in a spaceborne warship, It could easily be the case that at risk components of the ship or subsections would be depressurized as best as possible during combat, with all crew in space suits with plenty of patching kits for themselves so that nothing could possibly catch fire, and the ship wouldn't lose valuable atmosphere if damaged.
    We then got sidetracked on how to ensure all crew had access to personal scrubbers and oxygen tanks across an entire battleship sized vessel, rather than how precisely they would repair the damage in the middle of combat to help prevent a warship from tearing itself apart.

    • @GetBrocked
      @GetBrocked  Рік тому +14

      In real life you would depressurize most of the ships
      in space engineers it doesn'tt care

    • @Aereto
      @Aereto Рік тому +5

      And unfortunately, oxygen is not as simulated in Space Engineers. Fire is cosmetic, thus oxygen is only concerned if the room has any block that has Airtight = NO

    • @isaiahsmith7123
      @isaiahsmith7123 Рік тому +2

      You could take a cue from old battleships, and have an armored citadel where you'll keep some of the supplies and base of your primary weapons systems and some other vital components, which you would then wrap with extraneous compartments such as crew quarters, galleys, small arms depots etc, finally all that would get wrapped in your armor, so that when combat is engaged you have multiple layers of armor and compartments to destroy before reaching critical weapons systems or repair bays, leading to a vessel able to stay mission capable for longer.

  • @masterofthedeathwing2839
    @masterofthedeathwing2839 Рік тому +73

    i started building a ship, based on a space marine strike cruiser, designed with damage control as a primary concern.
    due to the design of the ship, its proving quite a challenge.

    • @nickwhite2582
      @nickwhite2582 Рік тому +17

      Yeah, join the club. Most of my capital ships are designed like the 2004 Galactica. Try fitting DC halls into that. I mean, I did, but its not as nice as the Eternity. Nothing is labeled, or color-coded, or even in nice to reach spots. It also doesn't help that the person that is going to be copiloting with me in it is half ork and insisted that we put the biggest spinal mount we had access to with the mods I use. That thing by itself is 9 blocks wide by 5 blocks tall by like 70 blocks long.

  • @Kogakaze
    @Kogakaze Рік тому +24

    Hilarious that he said that if he covered the ship in auto-welders then the Eternity’s biggest weapon would be lag. That is great!

  • @stalwartteakettlepotato9879
    @stalwartteakettlepotato9879 Рік тому +15

    You not only managed to recreate the look of the Pillar of Autumn but also it's characteristics. In lore it's said that thoes cruisers could have up to 70% of its compartments breached and still remain functional. Eternity survived simmilar damage many times.

  • @ostlandr
    @ostlandr Рік тому +44

    I just found your "dreadnaught against a server" video. I can't believe how much I am enjoing the adventures of the Eternity's Ascent and her stalwart crew. I would love to see that story done as either a movie (or better yet a series) in Machinima. Even with you just matter-of-factly reporting on the events, I got really excited and 'into' what was going on in the RP. I would be honored to contribute my (alleged) talents as a writer & storyteller. Would be cool with voice acting and/or writing in screenplay format, although I lack experience in both.

    • @GetBrocked
      @GetBrocked  Рік тому +8

      unfortunately there isn't any funding for anything beyond what we do now

    • @Helena-me6mp
      @Helena-me6mp Рік тому +3

      Isnt it Eternitys advent?

    • @uzunaruMelonness
      @uzunaruMelonness Рік тому +3

      @@Helena-me6mp It's a typo by the painters in the shipyard.

    • @Helena-me6mp
      @Helena-me6mp Рік тому +2

      @@uzunaruMelonness XD

  • @freethinker9480
    @freethinker9480 Рік тому +42

    I love theory crafter on how space battles might unfold and exactly how repair needs to be prioritized and with what principles to be used.

    • @JEL625
      @JEL625 Рік тому +8

      Thing is space warfare would likely look very different due to a very complex and persistent problem, heat.
      We think of space as cold and that is in part true but it's not like jumping into the arctic cold. In space there is very little matter to transfer energy to so heat can build up. All terrestrial forms of climate control work by teansfering heat to another medium, by heating up super cooled compounds, or by transfering heat to another location. All 3 of these present problems in space. The ISS needs large panels to radiate heat away from the habitable zones and that with just surviving in space instead of fighting.
      Thrust, firing armaments, taking hits, and welding damage will all generate a lot of heat which could make the ship a very warm grave for the crew. It would likely take a large portion of the ships design just to keep the ship from melting the crew.

    • @martinosborne4703
      @martinosborne4703 Рік тому

      I agree. Ship battles IRL is an interesting topic, with so many differing opinions and many sciences being brought up to give them credence.
      Personally, I think most space battles will be fought with ships as large as modern aircraft carriers, if not slightly larger. Drones would play an integral role, with large satellite telescopes being needed to locate the enemy due to vast distances. Lasers will solely be for point defence due to their limited effective range, whilst missiles will make up the main armament. A big point of these battles would be attempting to use asteroids as cover, as you'd be detected very quickly otherwise.
      Lastly, ship floors would quite likely be looping around the centre of the ship, as there wouldn't be a need to have the gravity act like in the films, and the ships based somewhat like skyscrapers (sort of like the halcyon cruiser).

  • @KiraNakari
    @KiraNakari Рік тому +8

    I think it would be interesting to see the damage control perspective in the fights. The communications and coordination mostly, and how that looks side by side to command and other elements that contribute to the fight.

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +1

      Pyro has had a few clips of damage control in the episodes before, but honestly it wouldnt be that great to watch, alot of frantic jet packing around and phasing through walls lol

  • @iain-duncan
    @iain-duncan Рік тому +6

    Maaaaaaan I cannot wait for season 3! When I was young, I remember watching things like world War K and Macey dean's series, this just feels like the enhanced evolution of all that

  • @TheGrimGary
    @TheGrimGary Рік тому +16

    Heyo! Hope to see a new season soon! Always good times and videos!

  • @planetbob4709
    @planetbob4709 Рік тому +4

    I loved this vid.
    having numerous people on a ship all working together and actively controlling damage/repairs is awesome. I would love to see a vid where the camera is on the damage control teams during a battle.

    • @tackytrooper
      @tackytrooper Рік тому +2

      I can't imagine how hard it would be to get around that ship while it is maneuvering all over the place. I wonder if they turn off the gravity and go to magboots for that?

    • @GetBrocked
      @GetBrocked  Рік тому +2

      sometimes yeah (the mag boots)

  • @michaelschauf3542
    @michaelschauf3542 Рік тому +17

    1 month away! I’m counting down Brock.
    Can’t wait to see Eternity back at it, I know she will have new systems throughout her. Can’t wait to see you and Eternity’s crew again, and I hope all the originals will be present.
    See you next time Captain.
    Btw When are you going to let high command give you the rank of Admiral? I like the sound of Admiral Brock has a nice ring to it. 😉😂

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +4

      He'll have to find spectre to promote him.. rest are kinda.. dead

  • @VAArtemchuk
    @VAArtemchuk Рік тому +2

    I just want to applaud to the beautiful footage. All these years ago when the first of us bought SE in its first iteration, this is what we all hoped to see. The in depth stuff you're talking about and the absolute beauty of battlefield mayhem is breathtaking.
    Do go on with your series and you might just create a new mainstream way to play games this way. You're already being favored by the algorithm, some more tracking and your creation will start a real trend. I'm already dying to try this style of strat out of game fight in game pvp... If only I knew enough people playing the game.
    PS: it would be really nice to have a video from some "reporter" who's just running around midfight "filming" from holes in your haul with everything blowing up around them.

  • @Kaliburrrr
    @Kaliburrrr Рік тому +6

    I wanna see the eternity survive one of Hesterry’s MK2 Reaper missles….if anything will keep you dead in the water, look em up.

    • @GetBrocked
      @GetBrocked  Рік тому +6

      we'd survive, but we wont be happy after

    • @Kaliburrrr
      @Kaliburrrr Рік тому +2

      @@GetBrocked has it ever been dead in the water? Wondering what that would actually take

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +2

      @@Kaliburrrr It has. Its upto damage control to bring main thrust back online. Though she does have backup ions.

    • @Kaliburrrr
      @Kaliburrrr Рік тому +1

      @@admiralmallard7500 man watching the series last night I became captivated by the story of your crew. I did however, get some intrusive thoughts about being the man who killed the eternity. Probably nearly logistically impossible, would have to hit you with a super weapon the likes of which I could never get ahold of

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +2

      @@Kaliburrrr Probably spoilers but Mallard only recently joined the crew in S3, to be released. I did as Admiral Mallard come very close to destroying it however. Using the Leviathan

  • @leopardspheel3638
    @leopardspheel3638 Рік тому +2

    I'm SOOOO excited for this to return.
    I loved every moment of the first two seasons and I can't wait to see more from you all.
    Side note: if I was on big E's damage control, I'd get ruined. My luck is terrible. If I go to one side searching for a split line or something it'll always be on the oppisite side.

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +1

      Trust me, its like that. Blindly barreling your way around looking for broken stuff

  • @mysterymayhem7020
    @mysterymayhem7020 Рік тому +3

    I really like your idea of calling your videos D&D Space engineers. I really like the though that it is not entirely scripted like Captain Jack's videos.

  • @piotrmiler234
    @piotrmiler234 Рік тому +5

    I think all of us can tell that this ship is Battlestar Galactica ( or rather Pegasus ? ) Seriously , all of this ships are having a large amount of lore behind it . Why this series isn't more popular .

    • @mustangdrew4_The_Spartan
      @mustangdrew4_The_Spartan Рік тому +8

      Its actually based on a ship from the Game franchise "Halo". The ship is either a Halcyon-class light cruiser or a Autumn-class cruiser which is considered a general-purpose capital ship. Halo has some really in depth lore arounds its ships, especially on the humans side.

    • @piotrmiler234
      @piotrmiler234 Рік тому +5

      @@mustangdrew4_The_Spartan I'm Halo fan , so I saw how similar these ships are . I rather was thinking about story perspective , less how ship looks .

    • @themagicnerf
      @themagicnerf Рік тому +2

      @@mustangdrew4_The_Spartan I believe it's the Autumn class, since I think it was based off of the Pillar of Autumn which technically was just a modified Halcyon, but then later was turned into the Autumn class.

    • @mustangdrew4_The_Spartan
      @mustangdrew4_The_Spartan Рік тому +1

      @@themagicnerf yeah, that was what caused my indecision about its class. If it was based on the Pillar of Autumn then it could probably be considered both?
      Because the Autumn class was inspired by the PoA but it wasn't a 1 for 1 replica of the Autumn, it could be argued that The Eternity is halcyon class.
      Although ironically, the modifications made to the Eternity to keep it capable of contending, mimics how the UNSC had to modify the PoA to keep it viable for fighting the covenant.
      Fun stuff!

  • @notleviathan855
    @notleviathan855 Рік тому +2

    What's always bothered me about the concept of winning ship vs ship combat, is that winning doesn't always mean victory in a battle. Winning could mean getting operational enough to not be utterly destroyed and wiped.
    Everytime I play space engineers with my boys on an 'open' multiplayer server, the mentality is 'Victory is only assured when your ship survives to sail again.' Which is a quote directly from our groups combat leader. Victory in battle is great, but the cost of that victory can in some cases mean the ship is beyond repair.
    Damage Control is essential to winning the fight, but what's more important is the leaderships ability to have enough control in the situation to say 'We're losing this fight, damage control cannot sustain battle anylonger, and we must retreat to refit/repair.' Objectively sure, you 'lost' the battle but at the end of the day your ship wasn't cut inhalf floating in the emptyness of space millions of miles away from home.
    I always like to think that winning is having the ship survive to sail again. Losing one battle doesn't mean you've lost the war, as long as your ship can sail there is always a chance to win. In my group, I'm the logistics guy. I don't do combat, I just make sure resources get where they need to go on time, everytime. It makes my job so much easier when the crew of a shit KNOW when they're losing the battle and need to get to the objective of being operational enough to achieve victory by retreating.
    I've sat for hours organizing and talking with the builders of our group as they're needing supplies to manufacture an entire ship at sometimes four times the cost compared to if the guys doing combat runs simply retreated saving us time and resources to repair instead of reconstruct a ship.

    • @admiralmallard7500
      @admiralmallard7500 Рік тому

      Well thats the thing Exactly with Eternity, so many of the factions are like "Its easy to beat, and it loses alot". But the ship survives, and we have no home base which were tied to, making us hard to pin down.

  • @connoissuer_of_class
    @connoissuer_of_class 7 місяців тому

    All this damage control and armor is insignificant next to the power of the Plot

  • @CaptainRhodor
    @CaptainRhodor 7 місяців тому +1

    "The Eternity has never been outright killed."
    *glances at the fucking antimatter flak* Welp...

    • @xplodeman6424
      @xplodeman6424 2 місяці тому

      The final weapon against the EDF, a BB with max flak turrets

  • @patroclusilliad233
    @patroclusilliad233 Рік тому +5

    A comment for the algorithm, may it be merciful.

  • @spartan876_A28
    @spartan876_A28 9 місяців тому

    If you make the infinity, fullscale, you're gonna become a god by just being there and not doing anything. God of the entire server.

  • @Nivoldoog
    @Nivoldoog Рік тому +3

    What a great breakdown. Interesting and informative.

  • @thetruegoldenknight
    @thetruegoldenknight Рік тому

    I'm awfully late to just recently learning about these "seasons", but it's a real cool idea. Don't have the specific game bought, and money's tight, so I guess I'll just enjoy being in the audience rather than partaking more directly.

  • @coldfireshadow1
    @coldfireshadow1 Рік тому +8

    Love the videos and the D&D based SE! QQ: im surprised that the ship isnt riddled with welders and a central projector for somewhat automated repair. Any thoughts on this or has this already been considered and declined?

    • @dragonmaster1500
      @dragonmaster1500 Рік тому +5

      I believe it was mentioned in the video, around 12:05, but the main reason is that welders cause the game to lag, so having too many welders can be a problem.

    • @GetBrocked
      @GetBrocked  Рік тому +8

      it's also not as cool.
      We may move the guns to a welder system. Not sure.

  • @corinthianimperialstudios704
    @corinthianimperialstudios704 Рік тому +7

    Noticed that some of your internal ion thrusters are facing towards pipes, usually that would be a big no no... is thruster damage disabled for Outlands or are those custom thrusters which don't cause any damage? I only ask the second option because the rear hydro engines (at least one of them, according to your welder) is simply called "Eternity Engine."

    • @pyrofuzz1428
      @pyrofuzz1428 Рік тому +4

      the thruster mod has reduced burn ranges among other things, there is no internal damage from thrust on the etern

    • @corinthianimperialstudios704
      @corinthianimperialstudios704 Рік тому +1

      @@pyrofuzz1428 Ah, got it. Thank you.

  • @MapleTreeGamingYT
    @MapleTreeGamingYT Рік тому +1

    Just found this and tbh this looks so fun

  • @Gxaps
    @Gxaps Рік тому +1

    Just a quick one, make sure your mags are boxed in, as the damage falloff is inversed for some reason

  • @Hemdael
    @Hemdael Рік тому +8

    Really interesting vid!

    • @GetBrocked
      @GetBrocked  Рік тому +3

      it's music from epidemic sounds a payed royalty free service. Another YT might have used it.

    • @Hemdael
      @Hemdael Рік тому +2

      @@GetBrocked Figured it out it was another YT doing a STALKER / Arma thing

  • @julianceres1128
    @julianceres1128 Рік тому

    I'd like to see a fight where the Eternity actually finds itself not only outnumbered and outgunned, but also outclassed. A ship with 7th gen technology that probably has an Atlas superlaser or two and Weaponcore energy shields. That way we don't have the classic "Oh because the Eternity is the Main character ship it always finds a way to not be absolutely obliterated." syndrome that I see a lot in action here.

  • @hresvelgr7193
    @hresvelgr7193 4 місяці тому

    The attitude of not caring about hull breaches makes a lot of sense. In fact in some sci-fi worlds (The Expanse) ships going into combat just assume the hull will be breached and preemptively suit up and depressurize

  • @genericnameandgamertag7448
    @genericnameandgamertag7448 Рік тому +2

    Fun fact this isn’t even a capital shop there is usually multiple of these cruisers in a fleet
    (Unsc cruiser from halo is the design of it most likely a reference to the puller of autumn )

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +1

      The ship is based off that yes, However in scaling that as a cruiser for outlands would have battleships being of enourmous and unfunctional size.

    • @genericnameandgamertag7448
      @genericnameandgamertag7448 Рік тому

      @@admiralmallard7500 k

  • @badgerwildgaming6908
    @badgerwildgaming6908 Рік тому +1

    When it comes to build planner let me put it this way. Nomatter how fast you are at building, build planner is always three times faster.

  • @cadenbarrett9903
    @cadenbarrett9903 Рік тому +3

    i have been building a ship that i want to see in the series. I don't have any of the dlc but i am using the mods the server uses. The ship is a heavy Cruiser named the Constitution. She looks a bit like a flying brick and sucks at turning and slowing down but she has stupid fast acceleration. current main armament is 9 400mm guns

    • @bluemoon1368
      @bluemoon1368 Рік тому

      It’s pretty hard to get your own cruiser design in. You need. To be apart of a faction and then that faction needs to build a cruiser.

    • @jo4play
      @jo4play Рік тому

      @@bluemoon1368 and it needs to compete with other people in said faction building the cruisers

  • @LeeroyJenkins94
    @LeeroyJenkins94 Рік тому

    Also another good way to up the survivability of your ship if you ahve maintenance shafts like in there, have projektor anda few backups project the ship on itself so its easyer to replace missing stuff.

    • @admiralmallard7500
      @admiralmallard7500 Рік тому

      Theres a projector for repairs post battle, but it would cause issues during a fight

  • @StonedDragons
    @StonedDragons Рік тому

    Not a space potato, as the designer of the glorious spud I cannot approve. 😛
    That said during our battles our repair guys were often essential, keeping the fire power online, keeping engines going, drive by welding of armour on the way to more important systems.

  • @Boneworm852
    @Boneworm852 Рік тому +1

    A magazine chain-detonation, aka "Jutlanding"

  • @DaniEIdiomas
    @DaniEIdiomas Рік тому +1

    Wonder how could this beast be defeated in Nebulous: Fleet Command ...

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +2

      With missile tech i expect she'd need some point defense escorts.

  • @cmandobosss
    @cmandobosss Рік тому +2

    Brass Facts... In space?

  • @lastwymsi
    @lastwymsi Рік тому

    YOU FOOL! By putting this out you have given the enemy a guide on how to counter your systems!

    • @admiralmallard7500
      @admiralmallard7500 Рік тому

      Yeh but its a series. Well at least EFN remember its a series.

  • @vittoriomarciante2057
    @vittoriomarciante2057 Рік тому

    This looks like an outstanding game, i m sad i just barely heard it being nominated here and there, and that i m starting to actually know it just now. I m surprised it did not have the notorety of other games like gta and minecraft I would dare to say it looks even better than gta.

  • @-Fidelis-
    @-Fidelis- Рік тому

    Question: is that a creative server? one that you have the creative menu to spawn blocks but normal health? or is it survival and you had to get all the resources?

    • @GetBrocked
      @GetBrocked  Рік тому

      a little bit of both.
      The original ship was creative, but from then on out we get resources ourselves to sustain her.
      We kill very large ships so we've only done mining twice now

  • @VultyreRust
    @VultyreRust 4 місяці тому +1

    If I hear I’m going to fight the eternity’s advent in a 1v6 I’m turning it into a 1v5 because it ain’t worth it 😭

  • @matthewwagner47
    @matthewwagner47 Рік тому

    Maybe stack this thing with 100 gun turrets for cqb. Seems it's is weak when being swarmed. Max load with smaller weapons might help

  • @isimiel3405
    @isimiel3405 Рік тому +1

    How close is Eternity to the actural Halcyon design?

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +2

      Based on the original halcyon hull, scaled differently and obviously different interior but exterior wise there's alot of similarities

  • @OtakuProGamer
    @OtakuProGamer Рік тому

    Space engineers looks so damn awesome, pity that I can barely even play league without my pc going zzzz...

  • @Sorinoir
    @Sorinoir 8 місяців тому

    eternity basically functions like a wh40k ship

  • @Clint_Moto34
    @Clint_Moto34 Рік тому

    Is it allowed and effective to board a ship and kill the crew ?

  • @chasedean4032
    @chasedean4032 7 місяців тому

    Have dc ever jerry riged a conection due to damaged

  • @ZMacZ
    @ZMacZ 6 місяців тому

    Unless it has auto-regeneration it can be destroyed by wear.
    Anyone ever tried making regenerative armors yet ?
    Like holding position a piece of the armor with a welder that build the block back to spec when damaged ?
    Or using logic blocks as sensors to see if armor was damaged, then ejecting the damaged armor
    and rebuilding it again ?
    If armor only stops one hit one time, might as well use 5x5x5 thick single plate truss' at a cost of 25 plates
    of armor chunk.
    Ramming is also very valid and can be logic controlled. (and the nose can be regenerable)
    Mass drops from within the gravity field can also be generated that way.
    Each time you create truss' and drop them. A few get destroyed by counter fire,
    but some always hit and do damage. Since it costs only 100 plates to create a
    10x10 mass drop, easy ammo. One defence, regeneration of truss counterarmor on the base.
    LOL ! After each hit, the truss armor gets ejected, and new is built in it's place.
    "Umm, command ? We got 50.000 truss' raining down on us, and more are coming.
    Plz, advise ?....command ?.....-bzzzt--crackle-.." - last signal from outpost 13.

  • @jackgrove4621
    @jackgrove4621 Рік тому +1

    is that marathon class or halcyon class

  • @starbeast1.090
    @starbeast1.090 Рік тому

    i would like to suggest The mod AI enabled. It adds robot factories and acts as a more not bullshit alternative to nanobot build and repair. Robot factories are used to spawn different types of companions with a certain amount allowed per factory these bots can go from shooting intruders to repairing all things in sight. The mod can be finnicky and if you have enough players it is a bit redundant but for those who lack a decent playerbase its a great call in.

    • @admiralmallard7500
      @admiralmallard7500 Рік тому

      ive checked that one out before, not sure how well theyd navigate the ratways but might be fun to mess around with

  • @masterofthedeathwing2839
    @masterofthedeathwing2839 Рік тому

    im trying to build a damage con ship, the main problem im having, is my ship isnt the shape of a submarine. its a mad shape. and im not doing internal thrusters, they are spaced across the ship, and all of them, including all of their conveyers, are to be easily accessible.
    Making this system simple, is what im having difficulty with, its easy to do with 1000 winding coridoors, but making it simple, thats where the work is.

  • @matthewwagner47
    @matthewwagner47 Рік тому

    Not a dreadnought.
    Not even a pocket battleship.
    Maybe a slot battleship.

  • @luckykennedy7364
    @luckykennedy7364 Рік тому +1

    Almost 30k subs!.

  • @jdzencelowcz
    @jdzencelowcz Рік тому

    U think the EA could B killed with gravity weapons? i.e. Blast door segments, stacked so it looks like a knife, with minimal thrust steering & 2-4 grav gens attached & set up to all come on at the same time, so the rig acts like a missile, but faster than any thruster can evade?

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +3

      In an SE sense maybe eventually yes. But thats not a kind of weapon in the universe

  • @josk6675
    @josk6675 Рік тому +1

    In general what's the total crew sizes?

    • @GetBrocked
      @GetBrocked  Рік тому +3

      15 max, typically we run around 10-12

  • @ascspeedywalker4778
    @ascspeedywalker4778 Рік тому +1

    Have you ever been boarded by enemy troops?

  • @woody32854
    @woody32854 Рік тому +1

    not to say i hate the role playing however i would love something like outlands but minimal roleplaying and more action/ real vc audio kinda like cpt jacks colony wars

    • @GetBrocked
      @GetBrocked  Рік тому +2

      all the pvp episodes are that.

  • @MrTubbyRock
    @MrTubbyRock Рік тому

    Just looking at this I am going to now buy space engineers

  • @kuribohboi
    @kuribohboi Рік тому

    Do you stream this?

    • @admiralmallard7500
      @admiralmallard7500 Рік тому

      The clips are from various streams, most episodes are streamed on fridays so its a good way to get an early peek.

  • @dominicbrunsmeier
    @dominicbrunsmeier Рік тому

    Deadnought

  • @MrTubbyRock
    @MrTubbyRock Рік тому

    You got a sub from me

  • @TASTEGROUND
    @TASTEGROUND Рік тому +1

    someone explain me why there's fire in fucking space

  • @georgethompson1460
    @georgethompson1460 Рік тому

    What happened to dreadnoughts are bad?

    • @GetBrocked
      @GetBrocked  Рік тому +2

      they are. But this describe how me made it work.
      Realistically we've had really close calls, and we have something incredibly oversized for the universe it finds itself in

  • @dragonking972
    @dragonking972 Рік тому +1

    You guys still looking for more players I have a 1300 hours in the game and I can show you all the things I've made actually I've a video up about it

  • @SadenIsWatchin
    @SadenIsWatchin Рік тому

    Hold on, are you Brass Facts?

  • @panzermkii7675
    @panzermkii7675 Рік тому +1

    Hexgonal design is good

  • @MrMyers758
    @MrMyers758 Рік тому +1

    I know its your server basically, but its a really bad look to ban others from having internal thrusters on your server and excuse your own use of it by claiming aesthetics. That reason doesn't work for the average player so should be applied to you. I wouldn't want to ever play on a server like this which just has the person running it essentially roaming around in an unkillable, rule breaking dreadnought. Don't feel great being a part of your one sided power fantasy.

    • @GetBrocked
      @GetBrocked  Рік тому

      I don't think you quite get what's going on.

    • @MrMyers758
      @MrMyers758 Рік тому

      @@GetBrocked A roleplay server where for the purposes of a video series, the owner has built a ship that breaks all the ship building rules everyone else is constrained by, not for some one off event like an alien incursion, but constantly present and influencing everything? If I've missed anything please tell me, although I'd say the only time I'd want to be on the server is if I can exclusively interact with people on an equal playing field and dip out as soon as the OP server police van rolls up 😄

    • @katiemorison7969
      @katiemorison7969 Рік тому

      ​@@MrMyers758 My man doesn't understand that this is a 1 ship faction that goes against multitudes of ships at once as the balance factor

    • @MrMyers758
      @MrMyers758 Рік тому +1

      @@katiemorison7969 Your man understands that. Your man also understands that no-one else is allowed to do it, and that in every scenario this, as the OP calls "unkillable" dreadnaught wins, because of the limits it exceeds. It is quite clear it is not balanced, so the lack of limits is not a balance factor; for it has no limit to prevent it being unbalanced in favour of the dreadnaught. The fact is no faction can sport heavy enough weapons in enough numbers to bypass the advantages of this ship due to the limitations they are put under.
      Just because something is purportedly done for balance, doesn't mean it is balanced.

  • @bagelengineeringcorp.2491
    @bagelengineeringcorp.2491 Рік тому +1

    Hallo

  • @TheMhalpern
    @TheMhalpern Рік тому

    really you just need auto welders on the most critical sections that take the most damage, or parts that you can't function without (like the thruster array)

    • @admiralmallard7500
      @admiralmallard7500 Рік тому +1

      Its an upgrade the ship can earn, however we cant do it to everything otherwise we might slaughter the server.

  • @Inarslegend
    @Inarslegend Рік тому +2

    Thats all good but maybe you will fight against normal combat ships with 20 turrets and 20-30 layers of armor in front because they are meta?
    If you look at normal meta you can find that in SE there is no any emptyspace inside the ship. There should be armor or functional modules.

    • @GetBrocked
      @GetBrocked  Рік тому +2

      why would we? This ships exists in Outlands, not unrestricted pvp.
      Her weapon loadout conforms to rules, and so do her enemies.
      Thinking how she'd do outside of Outlands is silly.
      That being said, a lot of a Outlands ships beat other UA-camr ships at a fraction of thee cost.

    • @Inarslegend
      @Inarslegend Рік тому

      @@GetBrocked what do you mean when you talk about cost? The iron? The gold? Or a platinum? The cost doesn't matter if the solution is much more effective than other cheaper variant. You should always compare the cost and effective. And in the case in this video we can see that ships are not effective against this fatboy. Because of there poor design. Just give them normal armor in front, normal module loadout and they will crash this bigship.
      The almost perfect design os triangle like star destroyer but all bow and middle is armor and all functional modules in stern, with weapons. So the ship will be ok while it has any armor in front.

  • @VainerCactus0
    @VainerCactus0 Рік тому

    Just git gud and stop getting shot, duh...

  • @andrijagrgic2357
    @andrijagrgic2357 Рік тому

    Is your server crossplay?