I played Age of Kings as a kid and remember getting really hyped with The Conquerors that I got for my birthday. And it is stupid I know but to this day halberdiers, hussars, Meso-American civs feel exotic and somewhat 'new' for me.
I know the feeling, they still feel exciting and alien. The same with Turtle Ships and the Vindlandsaga campaign in my case. The nostalgia value of this game is immense.
Adding those things in changed the game dynamics alot. It's crazy to think there were no halberdiers or hussars at one stage (but still have Paladins).
same yo! for me it's garrisoning in rams that feels super foreign (petards too though they're not super popular). also the campaigns changed a lot with heroes healing themselves
it looked like the AI in the Beta brought a relic into the fight at 15:55. maybe this version actually had relics doing bonuses in battles Like the devs had imagined during development?
Something neat I noticed. If you pay attention to the beta Paladin's animations, you'll notice that the asset was reused for Joan's hero unit. They share a bunch of animations, like some of the attack animations as well as the death animation.
@@rubz1390 Yep, there was one in the Greek campaign where you have to escape from and then destroy the Minoans. It was also available in the scenario editor
Also, I'm a little mad Spirit of the Law didn't experiment better with the market, like, it had a little image of people where it displayed "0/15". I wonder if perhaps you should bring villagers to it to do something, why didn't he see it, I need to know now 😱
I wanted to see that castle shoot at someone. And I agree: having a castle was a big deal, back in the actual middle ages, especially for a single town or village, and it would be absolutely unheard of for a single town (or even city, for that matter) to have more than one.
@@c182SkylaneRG towns or villages didn't build castles, the lords of the lands did. But yeah, it was a big deal and the lords needed the king's approval before building any fortification.
When I was wee little lad I had a russian version of this game that was published by a company that had no license to localize the game, so I think they just took the Age of Kings Beta and sold it as the full game. I remember being very confused as to why I remembered age of kings looking so different as a child vs when I finally came back to it with an official copy later.
@@LJL85 It's much more than that. It improved in many ways upon concepts introduced in AoE, calling it a reskin is dishonest to the devs when you can clearly see how much work they put into it. You wouldn't call new version of existing car a reskin.
This is to be expected. I feel like many game developers utilize the engine and concepts of previous games they have made in the early developments of new games to at least get started
I actually love the look of those dark age, aoe 1 buildings. They're a good call back to where the game came from. The mill, smith, dock, house, all being stonework. Really cool.
"We are missing some thing like Halberdier and Hussar..." "We don't have any of the unique techs." "This is looking *very* similar to what we get in the final game." *All* of those didn't even exist in the original 1999 release version of "Age of Empires 2: The Age of Kings" and were added in the "Conquerors" expansion. The whole tech tree is actually the *exact same* as the final/release version, they just didn't balance the civs, techs and tech & unit costs yet.
And also the first game had a useless Trade Workshop! Then AOE 3 made an actually functioning and useful 'Trade' building. Though it would have been amusing to continue the trend of every 'Age of' game having a scenario only 'Trade Workshop'.
I wish they kept the archers, they historically had different roles. Archers were often used instead or with Crossbowmen, depending on the culture or time period. Elite archers should be more powerful than Crossbowmen.
Well yes and no, they would be super expensive compared to crossbow men. And whilst they fire faster then crossbowmen they wouldn't be as good vs armored targets. That's why im fine with the way they did it in AoE2 where you upgrade to crossbows but still have archer unique units.
Or imagine if like the skirm line, you got "elite archer" and then crossbowman as a seperate unit. Then the Britons could have the unique upgrade (similar to imperial skirm) longbowman for the archer line.
Archers were the better and more flexible unit. However, they were also way more valuable. It takes way longer to train an archer then a crossbowman. Crossbows were kinda the early version of guns and rifles, use wise. It was the weapon you could give any idiot,and they be able to do damage to the enemy. Just, the crossbow didnt have the huge power multiplier of guns. So it didnt outshine all army weapons. It took gunpowder for the gun to start doing that, and rifeling for the gun to compleatly outcompete every other man wielded weapon in warfare. The crossbow was the first 'anyone can use it effectivly' weapon though. Unlike the sword, bow, spear, horse, etc.
I remembered playing either alpha or beta version when I was a kid. It was possible to use villager to "salvage" resources from destroyed buildings and killed trade carts. Some sprites looked much better, like gold and stone veins, berry bushes, horse archers, man at arms(the texture has a saggy chainmail feeling), etc. The weirdest thing was when some certain units(mostly ranged) attack they instantly shapeshift into someone else due to the sprite not done by the time it was implemented, I remembered it as one of the most hilarious things in this game you can never get to enjoy post 1.0.
@@tomasgonzalez9740 The only reason Rise of Rome was even made was because AoE2 took longer to develop than intended. LOL the early years of the RTS genre. Still have incredibly fond memories of beating every single campaign mission in StarCraft and Brood War in 2011.
@@swiftlaker6 in game you clic on the screw ( the settings logo), neer your profil than it should have the option historia ( in the french version of the game, it's where you can find it)
The "horde"/no formation actually lasted so long it made it into the manual I had as a kid: I spent ages trying to figure out where the button was hiding. The units had collision by that point of course, but sometimes you just wanted to send stuff to the battlefield staging area without having your cavalry wait for your seige
That makes sense. I could definitely see something like an iron resource being used instead of gold for making military units. It probably got removed because there wasn't really a meaningful difference in how they were obtained and how they were used (I suspect most military units used both ore and gold, for example), so they just combined them. AoM did something similar when they got rid of stone, using gold instead.
@@Greywander87 I wonder if it perhaps wasn't more specialised with ore->units, gold->tech, stone-> buildings, since without it we had gold->units/tech, stone->buildings, and then gold->everything.
"it looks like that copy-pasted the files" .. let me tell you : this is what happen(ed), for every sequel game (and non-sequel ones made by same studio) you start working from the previous ones
@@saladtea9708 unsure about that one. In very rare cases (especially when the sequel is done by another studio) it can be started from the ground up or from another game. For instance AoE4 is probably based on Company Of Heroes 2 since it's now Relic Entertainment making it ;)
That's mostly when you are using the same engine or an engine built off the same engine. AoE and AoK are on the same engine as each other, but AoM and AoE3 are then on a different engine. It doesn't make a lot of sense to port assets if you can't use them as-is, especially if they are only going to be placeholders; also not really helpful to port code if it's for an unrelated engine with substantially different architecture. When and why engines are updated or changed doesn't seem to have a consistent logic between developers. I guess it's driven by preferences/familiarity/quality-of-life for developers who actually have to work with it, and how well the engine is maintained in respect of taking advantage of improved consumer hardware and software. I don't believe the AoM engine is based off of Genie, but for instance Bethesda have been using Creation for a decade which is based off of Gamebryo/NetImmerse that got its first release in 1997 (people seem to expect a new engine for TESVI, whether a new version of the old engine or a new ground-up build I don't know).
I guess the archers and crossbows were like how it was done in AoE1, where the basic bowman only cost food and wood while the improved and composite bowmen cost food and gold. Keeping the old unit as a cheaper alternative.
I never understood why AOE didn’t have a different unit for crossbownen and normal bows. Normal bows could’ve been stronger vs crossbows and light units whereas crossbows would’ve been slower firing, but superior against armoured units.
@@lvsoad22 that said, a dedicated archery/bowman line would be a worthwhile deterrent to just throwing trash units into battle. Archers made with food-wood and crossbows/arbalests with gold-wood would make for an interesting dynamic. 👌
The spin feature might be there because of the cut "special abilities", as you called them. I could see it creating situations where you'd want your units to turn around without actually moving them
I have so many found memories of the base game. It was the only one my dad had when i became old enough to play it, and i was young enough to not understand the how to play so i always set it to death match, all visible, all techs and played as the teutons 😂
I love how some of these units survived. The Heavy Swordsman at 5:46 remains unused in the final version and was made fully available in HD and recently in the Definitive edition.
I have a sneaking suspicion you started playing AoE2 with the Conquerors, which people keep forgetting was an expansion to the original Age of Kings, and haven't played the OG Age of KIngs in a looong time. But as someone who had an Age of Kings CD and played it religiously, I can tell you that tech tree is pretty much exactly the same as the Age of Kings tech tree. If anything, the techs that *might* be missing are Hand Cannoneer and Bombard Cannon, which enabled the units of the same name. On release, Age of Kings didn't have Hussar, Halb or Unique Techs, so they're not *missing* from this tech tree really, since this is the Age of Kings beta. Those were added in the Conquerors expansion. So this tech tree is actually complete.
Great video. The Alpha looks like it is a just AoE 1 with new skins and some new features, which makes complete sense. It made me also realise that some of the aspects of it were incorporated into the Mod "Age of Chivalry Hegemony", like keeping seperate units instead of always upgrading them (e.g. archers and crossbows or swordsmen and champions). You kind of have light, medium and heavy units of the same kind in some cases. I kind of like that and it makes sense, imo, though it might also make it too complicated. Anyway, I can thoroughly recommend the mod for a different experience of the game. It is only available for the original Conquerors though, not for HD or DE, as far as I'm aware.
funfact in the Alpha the west european set had different the stonewall that where reused for the Mediterranean set in the The Forgotten empires mod and AOE 2 HD (2013)
I'm sure you've seen some of the interviews Sandy, one of the devs, has done on UA-cam. I;d absolutely love if you could sit down with him for an hour or something and just discuss the beta, alpha, general development and stuff. He's full og so many cool tidbits from the small videos on youtube now.
Awesome video!!! You should do one about the differences between Age of Kings and Conquerors expansion. I have played both and there are a lot of curiosity you sure can find
This is a great idea! I played both, but I was very young during AOK, and didn't know it very well. Only from reading these comments did I realise that Hussars and Halberdiers didn't exist. I do remember never being able to queue up any farms. That was a nightmare.
Anyone remember that big-ass island map from the AoE2 trial? That was a really good map and I miss it. It wasn't quite a hybrid map but the option for water was still there, kinda like Arabia but with TONS of fish.
Hussar and Halberdier were added in the Conquerors expansion, my dude. They weren't in the beta cause they weren't in Age of Kings. I'm old enough to remember that!
I think that the reason the market only had cartography was that in AOE 1 certain units and unit tech were blocked by market research Like the wheel. So for AOE2 they were probably debating if they wanted to have that carry over. Then the market would have been instrumental in New units and upgrades. Leaving the trade workshop to literally facilitate trade.
@@salildeshpande7 Agh, for real man, i'm not usually the sentimental type but for whatever reason that joke SoTL made about old CRT's being primarily for warming up your cats and secondarily for actual display combined with the photos just instantly sent me into like a winter-soldier flashback of playing the original AoE1 with my cats reaching down and trying to swat the mouse cursor/any fast moving units on screen. Instantly made me want to cry, lol. I guess i really miss the simpler times.
It used to be called Normal armor back in the days of The Age of Kings and the Conquerors as well. I think this changed only with the definitive edition. During the Age Of Kings days, Teutons used to have towers with 2X garrison capacity AND 2X garrison arrow. Town Centers used to have +5 range even in the Age Of Kings days. Unique techs were introduced only in the Conquerors. The goths were the only civilization with two unique techs back then. I think they got Anarchy in the Castle age. However, from the times of the Forgotten Empires, all civilizations had two unique techs.
I had a strategy guide back when the game released, and a lot of the images in that where taken from the alpha and beta version. Nice to finally see those old models in action.
Nice one. It is indeed interesting to see how it developed. My usual wall of remarks: 3:28 I would guess this was just a placeholder mechanic. Just use the same drop-off code for all 4 resources instead of having to code and artist up 4 different resource points 4:08 Interesting. So you used to be able to recruit all Tiers of a unit, but with increasing cost including adding a whole resource like gold? 5:45 Yeah, they did not have all the keyframes forthe standing unit yet. Or even an idea how the units should look and work :) And as we learned soon after, apparently some towers have no sprite at all :D 10:00 In theory you would use the old ones to save resources. It seems that most units have a variant that costs 0 Gold, meaning you got a dedicated "trash fight" version. 11:10 If that is the castle, I do not want to see the wonder. Would it be like half the map. Oh, and apparently it builds around as fast as a Wonder does too - are you sure that was not actually the wonder instead of the building we would end up with later? 12:35 Okay the pre-battle UI was definetely done at that point. 13:14 I think you missread: They do not have +50 Food at hte beginning, but exactly 50 food. They traded initial villagers for food at a better rate. 13:32 x3 Healing Speed for Monks? Just consider how much it would change the math for healing monks. 14:30 You had the game still set to "Hardest". Maybe the Beta accidentally used the settings from the Alpha for this one thing? Or the default was poorly set? Or was it you playing around and forgetting to go back down? 16:40 Back in "Planned Features Cut From AoE2" you mentioned that facing used to mater for Pikemen. And I would say it is save to asume that facing would not have only matered for them.
Should of looked at the ship units more in the 1.5 version, some developer (cant remember his name) said that water had a lot more units like Boarding Ships (conversion units like monks), but they dumbed it down for release
Rotating and About-facing was for the removed feature of directional damage where cav attacking pikes headon would incur bonus damage. Spirit covered it a while ago
It is pretty amazing to have those earlier builds still flying around especially since hard drive space has been such a rare and valuable good back then. (Which is why all the original 3D models have been lost as well)
Hussars and Halbs, as well as unique techs were introduced with The Conquerours, the first expansion pack. back when you had to research gunpowder units individually!
The castle with 9k HP and free space for 75 units to hide in it looks enormous in comparison to the real AoE castles. Also I can confirm your info about 1990s monitors and their place in cats' lives.
You can clearly see from that early version, that Age2 was not a new game, but an evolution of Age1. They expanded und rebuild features, graphics and code more and more. Actually surprise that a lot of the building graphics look very similar to the final game.
13:50 Halbedier and Hussar were added in the conquerors expansion they were not in the base game, so of course they aren't in the beta 14:03 Unique technologies were also added in the Conquerors expansion
You forgot to mention something really interesting about the pre-alpha: Mongols(and maybe some other civ as well) actually start with packed town centers, as part of the raider civs feature(although is still largely incomplete, but given that stage of development is totally understandable). The AI isn't programmed to use them, so they won't even bother unpacking it, also the actual TC texture is just an enormous placeholder square with the player's color
i discovered your channel near the beginning of the day and i was thinking "it would be cool if he looked at the alpha i wonder what he would think of that"... and LESS THAN 24 HOURS LATER you release a video about it
Wish I could find the ealy concept video for the game that came out around when the aoe 1 expansion was released. Showed units on walls and looked very different than the final game.
Man I loved this so much. I remember when I first played this game, the trebuchet could go across water without need of a transport ship -- teleportation! But those trebuchets looked like the ones in the Alpha here, not the one that we see in general. Wonder if that version was still out there...
probably someone said it already but halberdier, hussar and unique techs weren't in the original release of the game Age of Empires 2 the age of kings. That is why they aren't in the beta, because those were features added later in the conquerors expansion.
it makes sense that unique techs, halbs and hussars aren't there since they were added in the Conquerors expansion
Man, I still remember being all excited about it, and begging my dad to get me the expansion for my birthday.
Damn I'm old.
@@jlqe3401 rly great times🙏❤
was about to say the same lmao, i thought someone like SotL would know that.
LOl, Spirit becoming forgetful
I came into comments to say the same thing but momentarily thought I might just be going crazy...
Glad I'm not
I played Age of Kings as a kid and remember getting really hyped with The Conquerors that I got for my birthday. And it is stupid I know but to this day halberdiers, hussars, Meso-American civs feel exotic and somewhat 'new' for me.
I know the feeling, they still feel exciting and alien. The same with Turtle Ships and the Vindlandsaga campaign in my case. The nostalgia value of this game is immense.
Adding those things in changed the game dynamics alot. It's crazy to think there were no halberdiers or hussars at one stage (but still have Paladins).
@@owenwebb5095 Turtle ships and jaguar warriors for me.
same yo! for me it's garrisoning in rams that feels super foreign (petards too though they're not super popular). also the campaigns changed a lot with heroes healing themselves
american civs still feel new to me as well
I like how the houses were slightly off angle. It made the town look more like an actual medieval village.
Very nice.
it looked like the AI in the Beta brought a relic into the fight at 15:55. maybe this version actually had relics doing bonuses in battles Like the devs had imagined during development?
You're right, interesting... give this guy some upvotes!
@@KaiserFranzGaming reddit gold too?
@@KaiserFranzGaming Evacuate the city!
Engage all defenses!
And get this man some upvotes!
Spirit actually mentioned this in one of his old videos.
It's still depicted in the extended original cinematic, you can see some monks bringing a relic to the battlefield.
It's just too bad that they removed the feature to do victory spins with your units in your opponent's base as you destroy them.
timestamp?
@@easternhills1329
about 16:30, SOTL showed how you can spin your formation, sorta.
It feels people would have used that feature to do a type of "teabag" to other players.
11:41 That castle looks pretty realistic!
Reminds me of Bodium Castle
@@hallamhal yes!
would be awesome to have this castle actually in game xD with 9000 hp
Looks like the castle from the intro cinematic, where the young king droppedthe chess piece.
Something neat I noticed. If you pay attention to the beta Paladin's animations, you'll notice that the asset was reused for Joan's hero unit. They share a bunch of animations, like some of the attack animations as well as the death animation.
Yep, also Joan was one of the first hero units made, her sprite is still in the alpha along with the various animations if I recall correctly
Joan of Arc?
The trade workshop!! Finally makes sense now...
Next up: uncovering the incredible use of Siege tower!
If I recall correctly therr where trade workshops in AoE1 aswell in some scenarios. They didn't do anything however.
@@rubz1390 Yep, there was one in the Greek campaign where you have to escape from and then destroy the Minoans. It was also available in the scenario editor
@@chingamfong Season finale: The Mystery of the Korean Hussar
Also, I'm a little mad Spirit of the Law didn't experiment better with the market, like, it had a little image of people where it displayed "0/15". I wonder if perhaps you should bring villagers to it to do something, why didn't he see it, I need to know now 😱
The castle being 9k HP makes sense as building a castle was meant to be a major event
What if you're daut?
I wanted to see that castle shoot at someone. And I agree: having a castle was a big deal, back in the actual middle ages, especially for a single town or village, and it would be absolutely unheard of for a single town (or even city, for that matter) to have more than one.
I think that castle actually became what we now have as the Wonder
@@cybersteel8 That would be weird, then, because I saw a different button labeled "Wonder".
@@c182SkylaneRG towns or villages didn't build castles, the lords of the lands did. But yeah, it was a big deal and the lords needed the king's approval before building any fortification.
anyone else kinda love how big the castle was? that would have been cool to keep
I see what you did there, cool to KEEP.
the castle was basically wonder
It looked like the Palace from Majesty
i like the 75 garrison space. Try raiding me now, 11
The current castles are more like keeps, as you're free to surround them with walls and even include towers within the walls
Hussar, Halberdier and unique techs came with the conquerors expansion. Originally, the base game did not have them
This was what I was looking for! I remember AoK and then getting the CD for AoC
oh so that's from where the trade workshop came from, it was a scrapped building from alpha
IIRC the building was suposed to have vils working, probably generating gold or something
Seeing the old Teutons tech tree brings back memories of pushing forward with their Death Star TCs
When I was wee little lad I had a russian version of this game that was published by a company that had no license to localize the game, so I think they just took the Age of Kings Beta and sold it as the full game. I remember being very confused as to why I remembered age of kings looking so different as a child vs when I finally came back to it with an official copy later.
Wow no kidding it’s an early alpha, it just looks like a slight reskin of AOE 1
Aoe2 ***IS*** just a resking of AoE1
@@LJL85 It's much more than that. It improved in many ways upon concepts introduced in AoE, calling it a reskin is dishonest to the devs when you can clearly see how much work they put into it. You wouldn't call new version of existing car a reskin.
This is to be expected. I feel like many game developers utilize the engine and concepts of previous games they have made in the early developments of new games to at least get started
@@egonomics352 Also it's Age of Empire 2, not a knew franchise. Going for with something realy different would be strange.
@@MrMorvana "AOE3"
I actually love the look of those dark age, aoe 1 buildings. They're a good call back to where the game came from. The mill, smith, dock, house, all being stonework. Really cool.
"We are missing some thing like Halberdier and Hussar..."
"We don't have any of the unique techs."
"This is looking *very* similar to what we get in the final game."
*All* of those didn't even exist in the original 1999 release version of "Age of Empires 2: The Age of Kings" and were added in the "Conquerors" expansion. The whole tech tree is actually the *exact same* as the final/release version, they just didn't balance the civs, techs and tech & unit costs yet.
Yeah, I just posted the same. Us old AOK players unite!
That thing has the trade workshop that i spent years trying to figure what the hell it did
And also the first game had a useless Trade Workshop! Then AOE 3 made an actually functioning and useful 'Trade' building.
Though it would have been amusing to continue the trend of every 'Age of' game having a scenario only 'Trade Workshop'.
I'm pretty sure the Battle Royale mode in the Definitive Edition uses trade workshops as a means to generate resources now.
Timestamp for the trade workshop?
@@KCzz15 after 6:30.
Why is nobody talking about how damn cursed that imperial TC looks?
It is kinda weird
Is babylon tower
Looks like that one ugly car
@@lagunalibre117 Fiat Multipla TC! LOLOL!
@@TheMokaKiller thats the one :D
I wish they kept the archers, they historically had different roles. Archers were often used instead or with Crossbowmen, depending on the culture or time period. Elite archers should be more powerful than Crossbowmen.
Turks byzantines most Asian cultures preferred archers
Well yes and no, they would be super expensive compared to crossbow men.
And whilst they fire faster then crossbowmen they wouldn't be as good vs armored targets.
That's why im fine with the way they did it in AoE2 where you upgrade to crossbows but still have archer unique units.
Or imagine if like the skirm line, you got "elite archer" and then crossbowman as a seperate unit. Then the Britons could have the unique upgrade (similar to imperial skirm) longbowman for the archer line.
Archers were the better and more flexible unit.
However, they were also way more valuable. It takes way longer to train an archer then a crossbowman.
Crossbows were kinda the early version of guns and rifles, use wise.
It was the weapon you could give any idiot,and they be able to do damage to the enemy.
Just, the crossbow didnt have the huge power multiplier of guns. So it didnt outshine all army weapons.
It took gunpowder for the gun to start doing that, and rifeling for the gun to compleatly outcompete every other man wielded weapon in warfare.
The crossbow was the first 'anyone can use it effectivly' weapon though.
Unlike the sword, bow, spear, horse, etc.
@@corbinanderson6587 that sounds like the most realistic use
actually, hussars, halbediers etc and unique techs were introduced in the conquerors. The original age of kings don't have them either.
I remembered playing either alpha or beta version when I was a kid. It was possible to use villager to "salvage" resources from destroyed buildings and killed trade carts. Some sprites looked much better, like gold and stone veins, berry bushes, horse archers, man at arms(the texture has a saggy chainmail feeling), etc. The weirdest thing was when some certain units(mostly ranged) attack they instantly shapeshift into someone else due to the sprite not done by the time it was implemented, I remembered it as one of the most hilarious things in this game you can never get to enjoy post 1.0.
This game is presented in a 4:3 format to preserve the integrity of Ensemble Studios' creative vision.
The rotate formation stuff was actually still referenced in the original release manual.
So it has been scraped realy late.
And in the official strategy guide.
The lack of a queue makes me think they started working from the vanilla version of AOE1, before The Rise of Rome.
Correct, AOE2 started development before The Rise of Rome.
@@LinkMarioSamus Ah that makes sense. I was wondering why it was missing that since Rise of Rome had it.
@@tomasgonzalez9740 The only reason Rise of Rome was even made was because AoE2 took longer to develop than intended. LOL the early years of the RTS genre. Still have incredibly fond memories of beating every single campaign mission in StarCraft and Brood War in 2011.
I really miss the 'history' button they used to have! Spent many a time reading that as a kid
the history bottom (to explain you the historia of the civ) is still in the definitive edition
@@felix-antoinebergeron9924 oh really? Do you know how to get to it??
@@swiftlaker6 in game you clic on the screw ( the settings logo), neer your profil than it should have the option historia ( in the french version of the game, it's where you can find it)
It worked, thank you!!
@@swiftlaker6 yw :)
The "horde"/no formation actually lasted so long it made it into the manual I had as a kid: I spent ages trying to figure out where the button was hiding. The units had collision by that point of course, but sometimes you just wanted to send stuff to the battlefield staging area without having your cavalry wait for your seige
Nostalgia hit me like an elite war elephant with this video
17:30
Everyone remembers when the Franks used machine gun trebuchets with invisible projectiles, right? (Bottom left)
256x kataparuto lmao
The version I played had ore, the missing resource. Downloaded it from the Age Of Empires newsgroup.
That makes sense. I could definitely see something like an iron resource being used instead of gold for making military units. It probably got removed because there wasn't really a meaningful difference in how they were obtained and how they were used (I suspect most military units used both ore and gold, for example), so they just combined them. AoM did something similar when they got rid of stone, using gold instead.
@@Greywander87 I wonder if it perhaps wasn't more specialised with ore->units, gold->tech, stone-> buildings, since without it we had gold->units/tech, stone->buildings, and then gold->everything.
Empire Earth ended up utilising Iron as a resource a couple of years later. Tbh Iron really does belong in a game such as this. 👍
Do you still have a download link around?
@@arispatolus No, that was back in maybe '98 and downloaded from the long extinct newsgroup. I wish I still had it.
"it looks like that copy-pasted the files" .. let me tell you : this is what happen(ed), for every sequel game (and non-sequel ones made by same studio) you start working from the previous ones
The more extreme example would be the likes of FIFA and PES.
Age of Empires 3...
@@saladtea9708 unsure about that one. In very rare cases (especially when the sequel is done by another studio) it can be started from the ground up or from another game. For instance AoE4 is probably based on Company Of Heroes 2 since it's now Relic Entertainment making it ;)
@@saladtea9708 Age of Mythology?
That's mostly when you are using the same engine or an engine built off the same engine. AoE and AoK are on the same engine as each other, but AoM and AoE3 are then on a different engine. It doesn't make a lot of sense to port assets if you can't use them as-is, especially if they are only going to be placeholders; also not really helpful to port code if it's for an unrelated engine with substantially different architecture.
When and why engines are updated or changed doesn't seem to have a consistent logic between developers. I guess it's driven by preferences/familiarity/quality-of-life for developers who actually have to work with it, and how well the engine is maintained in respect of taking advantage of improved consumer hardware and software. I don't believe the AoM engine is based off of Genie, but for instance Bethesda have been using Creation for a decade which is based off of Gamebryo/NetImmerse that got its first release in 1997 (people seem to expect a new engine for TESVI, whether a new version of the old engine or a new ground-up build I don't know).
16:20 Ah, I see the cavalry have been learning their tactics from Starcraft Mutalisks
Halberdier, Hussar and unique techs were added in "The Conquerers" Expansion pack SoL ;) For those of us who played the original AOK :)
archers: let's all stack together in the corner, so knights can't kill us properly! we'll be unstoppable!
beta paladins: hold my beer
I guess the archers and crossbows were like how it was done in AoE1, where the basic bowman only cost food and wood while the improved and composite bowmen cost food and gold. Keeping the old unit as a cheaper alternative.
For longer games where one of us exhausts their gold mines, this is key!
I never understood why AOE didn’t have a different unit for crossbownen and normal bows. Normal bows could’ve been stronger vs crossbows and light units whereas crossbows would’ve been slower firing, but superior against armoured units.
I guess the trash units sort of replaced this concept
@@lvsoad22 *sadface*
@@lvsoad22 that said, a dedicated archery/bowman line would be a worthwhile deterrent to just throwing trash units into battle. Archers made with food-wood and crossbows/arbalests with gold-wood would make for an interesting dynamic. 👌
Hey SOTL, at 13:50, you said some things were missing, but both Hussar and Halberdier acutally only came into the game with the Conquerors expansion!
As someone who bought AoE2 as a teenager when it first released, it's comforting to hear you talk about the tech level we had in the 90's ^^;;
The spin feature might be there because of the cut "special abilities", as you called them. I could see it creating situations where you'd want your units to turn around without actually moving them
I have so many found memories of the base game. It was the only one my dad had when i became old enough to play it, and i was young enough to not understand the how to play so i always set it to death match, all visible, all techs and played as the teutons 😂
This game is as old as I am and I'm still getting endless entertainment out of it. You really can't say that about other pop culture at that time.
Ayee 98 bois?
I wish I could be as young as you are
Diablo (II)?
I also think the C&C franchise still works :)
@@mscbijles1256 Still play CnC to this day, my favourite RTS ever
I love how some of these units survived. The Heavy Swordsman at 5:46 remains unused in the final version and was made fully available in HD and recently in the Definitive edition.
SOTL: *_Destroys siege workshop_*
Also SOTL: where do you make gunpowder units?
The giant Alpha castle looked like it could garrison 75 units
For me it looked like it could garrison a whole feitoria....
Ngl the dark age look of the buildings looked pretty good
These were mostly graphics from old age of empires 1 if I'm not mistaken
@@sirlight-ljij The houses are different dont know about the rest
@@sirlight-ljij Nop, they were unique graphics for the alpha. None of the buildings were from Aoe 1.
I remember playing an age of empires 2 version that had manual open and close gates and the castle shoot a weird thick just one arrow..
The sizes of these buildings make me feel like I'm going insane lol
I have a sneaking suspicion you started playing AoE2 with the Conquerors, which people keep forgetting was an expansion to the original Age of Kings, and haven't played the OG Age of KIngs in a looong time. But as someone who had an Age of Kings CD and played it religiously, I can tell you that tech tree is pretty much exactly the same as the Age of Kings tech tree. If anything, the techs that *might* be missing are Hand Cannoneer and Bombard Cannon, which enabled the units of the same name.
On release, Age of Kings didn't have Hussar, Halb or Unique Techs, so they're not *missing* from this tech tree really, since this is the Age of Kings beta. Those were added in the Conquerors expansion. So this tech tree is actually complete.
13:46 Hussar, halberdiers and unique tecnologies were not introduced in the AOK game either, only in The Conquerors expansion.
Without halberdiers, Age of Kings Frankish Paladins with +32 hp were insane (bloodlines didn't exist)
@@Panzermeister36 Don't forget, too, that pikemen only did +16 bonus damage (spears did +8) instead of their current +22. (spears do +15)
Great video. The Alpha looks like it is a just AoE 1 with new skins and some new features, which makes complete sense. It made me also realise that some of the aspects of it were incorporated into the Mod "Age of Chivalry Hegemony", like keeping seperate units instead of always upgrading them (e.g. archers and crossbows or swordsmen and champions). You kind of have light, medium and heavy units of the same kind in some cases. I kind of like that and it makes sense, imo, though it might also make it too complicated.
Anyway, I can thoroughly recommend the mod for a different experience of the game. It is only available for the original Conquerors though, not for HD or DE, as far as I'm aware.
funfact in the Alpha the west european set had different the stonewall that where reused for the Mediterranean set in the The Forgotten empires mod and AOE 2 HD (2013)
Ship sizes (compared to units) were actually more realistic in the alpha
I'm sure you've seen some of the interviews Sandy, one of the devs, has done on UA-cam.
I;d absolutely love if you could sit down with him for an hour or something and just discuss the beta, alpha, general development and stuff. He's full og so many cool tidbits from the small videos on youtube now.
Awesome video!!! You should do one about the differences between Age of Kings and Conquerors expansion. I have played both and there are a lot of curiosity you sure can find
This is a great idea! I played both, but I was very young during AOK, and didn't know it very well. Only from reading these comments did I realise that Hussars and Halberdiers didn't exist. I do remember never being able to queue up any farms. That was a nightmare.
I remember when Korean siege onager had 12 range :), it did counter bombards
Unique techs were introduced in Conquerors as well as Halberdiers, Hussars and many other techs
Anyone remember that big-ass island map from the AoE2 trial? That was a really good map and I miss it. It wasn't quite a hybrid map but the option for water was still there, kinda like Arabia but with TONS of fish.
I remember playing the trial. From what i remember it was a coast map with green red and blue. I think it still downable online.
Hussar and Halberdier were added in the Conquerors expansion, my dude.
They weren't in the beta cause they weren't in Age of Kings.
I'm old enough to remember that!
Great, now we need a farming-comparison for the Alpha. Thanks a lot SOTL
I think that the reason the market only had cartography was that in AOE 1 certain units and unit tech were blocked by market research Like the wheel. So for AOE2 they were probably debating if they wanted to have that carry over. Then the market would have been instrumental in New units and upgrades. Leaving the trade workshop to literally facilitate trade.
The castles was so massive! This was really intimidating!
Oh wow this looks so 90s XD
Some of the models are from the original AoE2 but somethings are so from AoE1.
Dude... those pictures of CRT monitors warming the little floofers literally made me tear up with childhood nostaligia. I miss my chilhood pets now :c
RIP NukerMunky's childhood pets/little floofers
@@salildeshpande7 Agh, for real man, i'm not usually the sentimental type but for whatever reason that joke SoTL made about old CRT's being primarily for warming up your cats and secondarily for actual display combined with the photos just instantly sent me into like a winter-soldier flashback of playing the original AoE1 with my cats reaching down and trying to swat the mouse cursor/any fast moving units on screen.
Instantly made me want to cry, lol. I guess i really miss the simpler times.
Actually really like the look of the mill some space in front. The castle too was really cool, but makes sense it was deemed too large
It used to be called Normal armor back in the days of The Age of Kings and the Conquerors as well. I think this changed only with the definitive edition.
During the Age Of Kings days, Teutons used to have towers with 2X garrison capacity AND 2X garrison arrow. Town Centers used to have +5 range even in the Age Of Kings days.
Unique techs were introduced only in the Conquerors. The goths were the only civilization with two unique techs back then. I think they got Anarchy in the Castle age. However, from the times of the Forgotten Empires, all civilizations had two unique techs.
Man I would love the top 10 civilization allies as a remake.
I had a strategy guide back when the game released, and a lot of the images in that where taken from the alpha and beta version. Nice to finally see those old models in action.
Nice one. It is indeed interesting to see how it developed. My usual wall of remarks:
3:28 I would guess this was just a placeholder mechanic. Just use the same drop-off code for all 4 resources instead of having to code and artist up 4 different resource points
4:08 Interesting. So you used to be able to recruit all Tiers of a unit, but with increasing cost including adding a whole resource like gold?
5:45 Yeah, they did not have all the keyframes forthe standing unit yet. Or even an idea how the units should look and work :)
And as we learned soon after, apparently some towers have no sprite at all :D
10:00 In theory you would use the old ones to save resources.
It seems that most units have a variant that costs 0 Gold, meaning you got a dedicated "trash fight" version.
11:10 If that is the castle, I do not want to see the wonder. Would it be like half the map. Oh, and apparently it builds around as fast as a Wonder does too - are you sure that was not actually the wonder instead of the building we would end up with later?
12:35 Okay the pre-battle UI was definetely done at that point.
13:14 I think you missread: They do not have +50 Food at hte beginning, but exactly 50 food. They traded initial villagers for food at a better rate.
13:32 x3 Healing Speed for Monks? Just consider how much it would change the math for healing monks.
14:30 You had the game still set to "Hardest". Maybe the Beta accidentally used the settings from the Alpha for this one thing? Or the default was poorly set? Or was it you playing around and forgetting to go back down?
16:40 Back in "Planned Features Cut From AoE2" you mentioned that facing used to mater for Pikemen. And I would say it is save to asume that facing would not have only matered for them.
would be cool if they made a trebuchet skin in DE to look more like the ones in alpha/beta
I still have the original Age of Kings CD. Good times
is " still" not "Steel" ( Steel is a metal)
@@papermaniac i know paper, my cellphone changed and i didnt see it
Should of looked at the ship units more in the 1.5 version, some developer (cant remember his name) said that water had a lot more units like Boarding Ships (conversion units like monks), but they dumbed it down for release
Been messing about with these versions myself for sometime, its real fun to see what they where working with
Cool! I recently found an ald PC Games magazine with pictures of this early alpha. Man I was hyped back then.
Doctor: don't worry, elongated town centers aren't real, they can't harm you
AOE2 Alpha version:
*tiny dark age hut TC*
ERECTUS
the mystery resource is ore witch was planned for all military research and units i think
Rotating and About-facing was for the removed feature of directional damage where cav attacking pikes headon would incur bonus damage. Spirit covered it a while ago
It is pretty amazing to have those earlier builds still flying around especially since hard drive space has been such a rare and valuable good back then. (Which is why all the original 3D models have been lost as well)
Hussars and Halbs, as well as unique techs were introduced with The Conquerours, the first expansion pack. back when you had to research gunpowder units individually!
The castle with 9k HP and free space for 75 units to hide in it looks enormous in comparison to the real AoE castles.
Also I can confirm your info about 1990s monitors and their place in cats' lives.
Agree those trebuchet are magnificent and I would love to see them on AO2DE :D
Fun fact, a trade workshop still exists in the final game. In the Atilla campaign one of the towns you pillage just outside Constantinople has one.
Civs unique tech were added in the Age of Conquerors expansion, I would be impressive if there were in the beta
You can clearly see from that early version, that Age2 was not a new game, but an evolution of Age1. They expanded und rebuild features, graphics and code more and more. Actually surprise that a lot of the building graphics look very similar to the final game.
If I am not mistaken, there was no albadier or hussar in the first release of aoe2. So the beta matches.
17:30 is no1 gonna talk about the cool dancing treb there
And why is reds tower blue with a red flag on it?
It’s amazing how a lot of the sound design is unaltered from 1998
13:50 Halbedier and Hussar were added in the conquerors expansion they were not in the base game, so of course they aren't in the beta
14:03 Unique technologies were also added in the Conquerors expansion
Weren't goths the only civ with a unique tech at the beginning?
@@clonator5097 no goths were the first civ to have 2 techs in the expansion while the others only got their second tech in the forgotten expansion
You forgot to mention something really interesting about the pre-alpha: Mongols(and maybe some other civ as well) actually start with packed town centers, as part of the raider civs feature(although is still largely incomplete, but given that stage of development is totally understandable). The AI isn't programmed to use them, so they won't even bother unpacking it, also the actual TC texture is just an enormous placeholder square with the player's color
Best AoE 2 channel ever. You deserve millions subscribers. Subscribed!
You should make a video about a post apocalyptic world if aoe2 never existed
1
@@twohandedswordsman852 how many champions did you kill but the better question would be how many cataphracts have you beaten :^)
@@adnanhuzaifa6391 Malay: "Two-handed swordsmen together strong"
ahhhh 12:56 the good old times when the Teutons used to have +5 range on their TCs
Ah yes, the teuton douche - peperidge farm remembers.
Well of course there aren't Halberdiers in the beta. They were only introduced in The Conquerors expansion! Before then mass cavalry was insane....
Yeah, I remember when Paladins were simply unstoppable.
@@schmid1.079 Frankish Paladins with the +32 hp :P
very surprised spirit didnt call out the monk carrying the relic into battle in the beta
i discovered your channel near the beginning of the day and i was thinking "it would be cool if he looked at the alpha i wonder what he would think of that"... and LESS THAN 24 HOURS LATER you release a video about it
Wish I could find the ealy concept video for the game that came out around when the aoe 1 expansion was released. Showed units on walls and looked very different than the final game.
Alpha version just looks like a fever dream
it's funny that "camel" picture is basically just a camel head, not a warrior on camel
Man I loved this so much. I remember when I first played this game, the trebuchet could go across water without need of a transport ship -- teleportation! But those trebuchets looked like the ones in the Alpha here, not the one that we see in general. Wonder if that version was still out there...
13:20 Chinese with historical accurate hand cannoneers~
I remember they moved those extra arrows from the towers to the TC by giving it extra range, moving the rushing potential to the Dark Age.
The alpha versions have some really cool designs
probably someone said it already but halberdier, hussar and unique techs weren't in the original release of the game Age of Empires 2 the age of kings. That is why they aren't in the beta, because those were features added later in the conquerors expansion.
the sound at 2:22 game me some weird instant nostalgia rush