I am absolutley playing this WAD assuming it's released :) Decino...this is a nice little 10 map banger the likes of Stardate 20X6...would be awesome to see you play it ;)
Thanks for the submission! Definitely a nice breath of fresh air to encounter many weapons and enemies that aren't standard Doom II ones, great fun. I'll check out MAP10 too.
Finally! Now THAT is a REAL chaingun!! The one in original Doom fires way too slow and does too little damage... Pistol, melee, and the shotgun slots are all improvements... Plasma rifle is a HUGE improvement. Rocket launcher I can take or leave... And the BFG has finally been fixed!! Let's get all these weapons retrofitted to every Doom and Doom 2 episode. Make it happen, Cino! 😎
Dude, this is really cool! I am smiling right now of how awesomeness this wad truly is! Every weapons looks different and does really well! I am impressed with this wad already enough as it is! Some new enemies here as well & I'm curious now of wanting to see the rest of this so.....that is if I have spare time to see more of this. As for this map, really cool so i like the details with the gold & blue color schemes here! Awesome video bro! 😃👍
I love this one and the running commentary. Feels both practiced and a bit like you're still doing/saying things on the fly. The midi really gets the blood pumping even though it's quite simple, it fits the map and the speed you're playing through it pretty well.
The improved plasma actually even makes sense from a utility standpoint. It rewards the user for using a plasma in the way it was intended; by never legging go of the trigger. I really dig all of the upgrades in this wad. I like the incorporation of the 2016 and Eternal weapons without them being too over the top.
Very cool, would be nice to see a full playthrough of this one day. All the new mechanics look very interesting and if the other maps are even half as beautiful as this it should be quite a nice little series.
Oh haha, I get it. The Plasma Rifle uses the firing sound effects from the Plasma Rifle from Halo. Cute. Amazing demonstration of all the new stuff in a hectic map, though.
Awesome job @decino. I've been spreading the word for your channel on all of my uploads. I'm FINALLY uploading regular Doom II and WAD (UV Max) runs on my channel. Saving up for a Desktop so I can run everything at home so I can add commentary to it (stuck doing them at work now). Hopefully before I get to Plutonia should have the full setup w/commentary. Keep up the awesome work my friend. You help keep the Doom community fun and engaging my friend.
This is so creative, wonderful :D cool trick with silent teleporters to get to a different area of the map And pistol sounds like a pistol from Duke 3D :D I think that's the same audio I love love love this WAD already, happy destruction :D
The plasma rifle in this map reminds me of a mapset I recently played called Terror Signal by SeaTree where it also heats up projectiles over time, but that one doesn't have the heat wave when it stops firing.
I love your channel! And panenkok's vids too, and coding secrets! 90s stuff is abit before i was born but some things like C programming or Doom feel so relevant and special to me, i still dont knwo why. Maks me daydream that everything is possible- or something like that, idk it sounds silly when i try to explain it but yeah
That really was a good showcase for MBF21 and DSDHacked. I knew they really opened things up by removing engine limits in terms of things, entities, sounds, etc, but the diversity of enemies and weapons here, along with things like the three modes of plasma fire and homing rockets, really impressed me. The tightening of the shotgun and SSG blasts was also appreciated, as was the faster chaingun. I also liked these modified cacos a lot more than the Eviternity ones. (Those bud holes can rot in heck.) My only concern with these new (now nearly 3 year old) standards is that, without the vanilla limits, there's gonna be too many maps that do too much just because they can and then lack cohesion. I guess that's not a surprising fear as early maps went wild when map editors and DeHackEd first came out. It took a while to get a lot of quality maps. But maybe that's just how things used to work. Maybe it's harder to use these standards now so only the most devoted and experienced map makers use them. I don't know. Having said all that, everything seemed fine during the practice run. And this is MAP07 of a ten map set I haven't played, so I can't really judge. Regardless, I enjoyed this video.
Ended up getting this wad after watching the video and it's really fun other than that I'm currently playing catch up with all the videos I've missed from being really ill so a decino video a day keeps the blues away other than that I hope you're well and good this new round of viewer submission has been really good to watch so far and yeah with that as always Cheers for the upload decino
That's the Templar from Strife! Basically, they are the decayed and possessed remains of innocent citizens forced by an evil cult called The Order to man a robotic suit and act as guards.
"The normal shotgun is basically just a worse version of the super shotgun in this wad, there's nothing unique about it that makes it worth using." Ah, so also just like modern Doom.
So this is one of the map in series huh, looks like pretty intense with so many new enemies with strong firepower, so even with quite enough space to move around, it is hard to dodge projectiles. I wish i can see poisonous PE and spider mama, but they simply did not appear in the map :P
Just finished TNT: Revilution . I know you've played and Mtpain27 reviewed it (and I might have played it years ago) but I really don't remember much from the wad. Really good and unique wad. I'm still kinda iffy about map 16 devil's den. I know its well loved but I was pretty bitter about dying at end and couldn't find the final secret (where all the archviles swarm) Started playing Resurgence by Josh Sealy (best known for 1/2 of Speed of Doom)
"imagine id berserk always dealt 200dmg" it does if your name is andy olivera and you are doing a TAS run 😁 I like these weapons, especially the ssg is so op, almost like a railgun but with higher dmg lol
The Resurrector is like the one in Quake II. If is not too bothersome, maybe in cases like this type of map, you can show stuff in the end with "no target" on? He said that the chaingun is useful... *_5 shots_*
Decohack is basically Decorate with MBF21 pointers (action functions). It's not that difficult to convert, but certain things don't work the same way. Converting projectile homing is pretty sketch. Sure, you could just use a sourceport that isn't ancient, but why break what isn't fixed? Or something like that. Anyways. I guess that means that it's that time again. Let's go, notepad.exe...
"Yo dawg we heard you like the SSG so we made the other weapons SSG quality. Check out this BRRRRRRWWWWWWWRRRRRRRRRRRR minigun." New monsters are pretty cool. The only thing I don't like about this map is how blue and gold it is. Like it's the map name sure but man it's so blue. Reminds me of rich people with no décor taste "I made it out of expensive stuff because I'm rich. Also you can circle strafe most of these nerds lmao."
I like the weapons, but it's kind of a shame Doom didn't came with secondary fire and what not. You know? Like, the shotgun here is practically overshadowed the moment you get the SSG. If it had a worthwhile alt-fire, it would've been cool.
You said he used a more advanced form of dehacked, but I am curious how he got homing missles working with that. Usually due to the monster's missle being programmed to to follow it's target it is not posible to use the same trick for the player fired missles. I am wondering what did he do to get that working, and if he used ACS like most modders do when having to write a homing player-fired projectile
Sounds like the double-barrelled shotgun has a bigger gauge to it. 11:00BFG is 3X as powerful as the original, and it uses 100 cells? Does not sound like The BFG 9000 Prot. This new upgraded version sounds like The BFG 10K 15:04 "c'mon, baby Heimlich. Spit it out" I'm thinking those ones are the Cacodemon's children ready to scream..
Hi thanks for playing the map, I am glad that most features have been received well. Have a quick play of MAP10 if you want to limit test the BFG :)
Beautiful map, great new enemies, awesome weapons! Really nice!
This looks amazing. Like Valiant on steroids or something. Can't believe this one passed me by. I'll have to download it.
Cool looking wad, excited to see what you’ll cook up next.
I am absolutley playing this WAD assuming it's released :) Decino...this is a nice little 10 map banger the likes of Stardate 20X6...would be awesome to see you play it ;)
Thanks for the submission! Definitely a nice breath of fresh air to encounter many weapons and enemies that aren't standard Doom II ones, great fun. I'll check out MAP10 too.
*Decino shoting homming rockets to a revenant*
"Now you are feeling my pain!"
"LCA Map isn't real, it can't hurt you"
True Legendary Map:
Epic and pretty based WAD!
Rocket Launcher: *fires homing missiles*
Skeleboy: Wait, that's illegal!
This was a really cool walk through. 4:30 not the infamous brrrrr noise again. The pistol and chaingun sound like the pistol from Duke Nukem 3D.
This is probably the best map so far from among the submissions
The sprites for enemies and expecially weapons look... jaw-dropping!
Yes they do! Btw it's "especially". 💖
Love this newer sprites, makes the game look fresh
Awesome map, awesome wad. MBF21 feels like wizardry, all the custom work is lovely. Striking and vivacious visuals too!
That Plasma rifle is *tasty.*
Finally! Now THAT is a REAL chaingun!! The one in original Doom fires way too slow and does too little damage...
Pistol, melee, and the shotgun slots are all improvements... Plasma rifle is a HUGE improvement. Rocket launcher I can take or leave... And the BFG has finally been fixed!!
Let's get all these weapons retrofitted to every Doom and Doom 2 episode. Make it happen, Cino! 😎
Dude, this is really cool! I am smiling right now of how awesomeness this wad truly is! Every weapons looks different and does really well! I am impressed with this wad already enough as it is! Some new enemies here as well & I'm curious now of wanting to see the rest of this so.....that is if I have spare time to see more of this. As for this map, really cool so i like the details with the gold & blue color schemes here! Awesome video bro! 😃👍
This is a feast for the eyes. I love the color combos people come up with to reinvigorate this game.
I love this one and the running commentary. Feels both practiced and a bit like you're still doing/saying things on the fly.
The midi really gets the blood pumping even though it's quite simple, it fits the map and the speed you're playing through it pretty well.
2:11 interesting use of the duke 3D pistol sound effect.
I’ll enjoy this play through because I can see the kill count and stuff.
Nice apposite WAD for today. Happy St George's Day to Pumpkin Man and all! 🏴😁
Happy beáti Geórgii day, freak the dragon (demons)
The improved plasma actually even makes sense from a utility standpoint. It rewards the user for using a plasma in the way it was intended; by never legging go of the trigger. I really dig all of the upgrades in this wad. I like the incorporation of the 2016 and Eternal weapons without them being too over the top.
Those look statue and some of wall textures looks like it was inspired by hexen beyond heretic... Gotta love those sapphire cyberdemon.
Oh boy! I want to play this map myself now
Very cool, would be nice to see a full playthrough of this one day. All the new mechanics look very interesting and if the other maps are even half as beautiful as this it should be quite a nice little series.
This is my first time watching a non yellow decino video, the map looks pretty comforting- i love doom so much idk why, i never even played it
the design of the new enemies are really cool, fills niches vanilla monsters don’t
Wow! Excellent all around!
This map is a banger, looking forward to this!
yes, and the midi for this map too!
Fire ass map
@@eddiesalinas The midi is also used in Struggle MAP27.
Oh haha, I get it. The Plasma Rifle uses the firing sound effects from the Plasma Rifle from Halo. Cute. Amazing demonstration of all the new stuff in a hectic map, though.
What a fantastic looking map!!
Awesome job @decino. I've been spreading the word for your channel on all of my uploads. I'm FINALLY uploading regular Doom II and WAD (UV Max) runs on my channel. Saving up for a Desktop so I can run everything at home so I can add commentary to it (stuck doing them at work now). Hopefully before I get to Plutonia should have the full setup w/commentary. Keep up the awesome work my friend. You help keep the Doom community fun and engaging my friend.
This is so creative, wonderful :D cool trick with silent teleporters to get to a different area of the map
And pistol sounds like a pistol from Duke 3D :D I think that's the same audio
I love love love this WAD already, happy destruction :D
Awesome map. I will play the entire wad. Looks really fresh.
What in the world is this Godlessness?! 😮
The CyberDaemon has blue blood?!
Holy shit this midi slaps...
Struggle map 27 - legions against one
Fortress 2 blue is the game its inspired from.
Fortress 2 is filled with banger midis
Homing rocket launcher and the high bpm midi gives this wad serious Rise of the Triad vibes... although with much, MUCH better map design.
refueling base almost feels like a ROTT level, I mean Tom Hall originally made it
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR !
The plasma rifle in this map reminds me of a mapset I recently played called Terror Signal by SeaTree where it also heats up projectiles over time, but that one doesn't have the heat wave when it stops firing.
I spy the Templar from Strife!
been a while since i last commented lol, got back into doom some more its rlly nice to see you're still uploading, keep up the great work
btw i was that zacharysmith420 fellow, but i dont use that name anymore lol
Oh hell yeah, I love Doom Mods or WADs that just sliiiightly buff or modify the existing weaponry. Definitely gonna play this one :DD
Love wads with new weapons and enemies!
I wouldn't be able to stop myself from trying to knife everything.
It's very satisfying for sure.
I love your channel! And panenkok's vids too, and coding secrets! 90s stuff is abit before i was born but some things like C programming or Doom feel so relevant and special to me, i still dont knwo why. Maks me daydream that everything is possible- or something like that, idk it sounds silly when i try to explain it but yeah
That really was a good showcase for MBF21 and DSDHacked. I knew they really opened things up by removing engine limits in terms of things, entities, sounds, etc, but the diversity of enemies and weapons here, along with things like the three modes of plasma fire and homing rockets, really impressed me. The tightening of the shotgun and SSG blasts was also appreciated, as was the faster chaingun. I also liked these modified cacos a lot more than the Eviternity ones. (Those bud holes can rot in heck.)
My only concern with these new (now nearly 3 year old) standards is that, without the vanilla limits, there's gonna be too many maps that do too much just because they can and then lack cohesion. I guess that's not a surprising fear as early maps went wild when map editors and DeHackEd first came out. It took a while to get a lot of quality maps.
But maybe that's just how things used to work. Maybe it's harder to use these standards now so only the most devoted and experienced map makers use them. I don't know.
Having said all that, everything seemed fine during the practice run. And this is MAP07 of a ten map set I haven't played, so I can't really judge. Regardless, I enjoyed this video.
Wow, this looks like a really fun map map. Thanks for sharing it with us Decino. I really have to take a look.
Ended up getting this wad after watching the video and it's really fun other than that I'm currently playing catch up with all the videos I've missed from being really ill so a decino video a day keeps the blues away other than that I hope you're well and good this new round of viewer submission has been really good to watch so far and yeah with that as always Cheers for the upload decino
Uno reverse card on the revenants with that homing rocket launcher. MBF21 is awesome!
That plasma used the firing sound of the plasma rifle in Halo!
Awesome map, weapons and e mies but let's also not forget the amazing midi! Puts you right in the mood!
I liked the decoration of the map.
Homing rocket and chaingun look absolutely broken. It is so satisfying seeing them getting unleashed on Revenants.
The brrrrrrr is back and i love it 😊
This was an uber cool map!
I like how the body falls out of the resurrector when it dies. It’s gross.
That's the Templar from Strife!
Basically, they are the decayed and possessed remains of innocent citizens forced by an evil cult called The Order to man a robotic suit and act as guards.
I'm getting very strong Ultramarine vibes! Think I'm going to enjoy watching this one!
I'm in love with the midi for this map
What a nice color palette.
Also, good thing this is not yet another Dead Simple clone
"Dies to Doom Blade," is actually Magic the Gathering meme. Look it up. 😊
No conocia este mod, gran gameplay señor calabaza ❤️
i love the color scheme of this map
The Cacodemon Who Throws Flames Looks Like An Astral Cacodemon From Eviternity
The weapons were really cool.
"The normal shotgun is basically just a worse version of the super shotgun in this wad, there's nothing unique about it that makes it worth using."
Ah, so also just like modern Doom.
At least modern Doom has the secondary weapon modes.
i will definately give this a try
Oh this was a GREA-A-A-A-A-AT video, Good Job mate👍
So this is one of the map in series huh, looks like pretty intense with so many new enemies with strong firepower, so even with quite enough space to move around, it is hard to dodge projectiles. I wish i can see poisonous PE and spider mama, but they simply did not appear in the map :P
ooh that midi ! Great map, ennemies and weapon design !
This looks really good.
Epic visuals
Oh my god swimming with the whales 2!!!!!!
Every weapon in this wad rules
this mod looks sick!
jamming to this midi
I really like the music used for this map. What’s it called? I’ve been looking for the music for a while now, but can’t seem to find it anywhere.
I feel this WAD deserves it's own series. It's a pity you don't have time right now, but I inderstand kids are more important than some silly games.
Just finished TNT: Revilution . I know you've played and Mtpain27 reviewed it (and I might have played it years ago) but I really don't remember much from the wad. Really good and unique wad. I'm still kinda iffy about map 16 devil's den. I know its well loved but I was pretty bitter about dying at end and couldn't find the final secret (where all the archviles swarm)
Started playing Resurgence by Josh Sealy (best known for 1/2 of Speed of Doom)
Woah, I might need to finally upgrade to DSDA doom so I can play this. Not that I have been in much of adoom mood recently...
great! i'd like to see more of it !
New decino dropped, sorry Technology Connections I'll get back to you I swear
Resurrector looks like a unit from Total Annihilation (or Supreme Commander for you younger RTS fans)
Ow my eyes
"imagine id berserk always dealt 200dmg" it does if your name is andy olivera and you are doing a TAS run 😁
I like these weapons, especially the ssg is so op, almost like a railgun but with higher dmg lol
The Resurrector is like the one in Quake II.
If is not too bothersome, maybe in cases like this type of map, you can show stuff in the end with "no target" on?
He said that the chaingun is useful... *_5 shots_*
So what you're telling me is that Coin can face pistol in this WAD? 😃
Looks good already, I don't suppose your planning a run through of Heretic anytime soon. Back playing for first time in years
It kinda have Serious Sam vibe, I'm not sure if this is weapons or map itself. Anyway, all submissions so far are bangers!
Decohack is basically Decorate with MBF21 pointers (action functions). It's not that difficult to convert, but certain things don't work the same way. Converting projectile homing is pretty sketch. Sure, you could just use a sourceport that isn't ancient, but why break what isn't fixed? Or something like that.
Anyways. I guess that means that it's that time again. Let's go, notepad.exe...
nice fastpacer
It would be nice to see a full playthrough if you start going through wads again
"Yo dawg we heard you like the SSG so we made the other weapons SSG quality. Check out this BRRRRRRWWWWWWWRRRRRRRRRRRR minigun."
New monsters are pretty cool. The only thing I don't like about this map is how blue and gold it is. Like it's the map name sure but man it's so blue. Reminds me of rich people with no décor taste "I made it out of expensive stuff because I'm rich. Also you can circle strafe most of these nerds lmao."
I like the weapons, but it's kind of a shame Doom didn't came with secondary fire and what not. You know? Like, the shotgun here is practically overshadowed the moment you get the SSG. If it had a worthwhile alt-fire, it would've been cool.
I was getting sick of looking at the Doom 2 textures. OTEX is nice to see for a change. It's a gorgeous looking map, that's for sure.
this wad, if the author had not changed the textures of weapons to weapons from doom eternal: ⬆️⬆️⬆️⬆️
What's wrong with the sprites?
@@decino weapons from doom eternal don't fit well with classic doom
Does the new chaingun fire fast enough to stun lock even the Archville?
So the new BFG^3 now fires 120 tracers? Btw nice gameplay, now I want to try that wad
"i built this base in survival ,i swear"
Decinomate
Dat DOOM: Eternal Reference, doe...☺
First comment! Gonna take this chance to ask you Decino if you tried Hideous Destructor and what do you think about it.
More like fourth comment.
That 'New' Weapon is based on Doom Eternal.
Pretty much what I said in the first two minutes of the video.
You said he used a more advanced form of dehacked, but I am curious how he got homing missles working with that. Usually due to the monster's missle being programmed to to follow it's target it is not posible to use the same trick for the player fired missles. I am wondering what did he do to get that working, and if he used ACS like most modders do when having to write a homing player-fired projectile
Through the A_FindTracer action pointer which is exclusive to MBF21: github.com/kraflab/mbf21/blob/master/docs/developer_spec.md
Sounds like the double-barrelled shotgun has a bigger gauge to it.
11:00BFG is 3X as powerful as the original, and it uses 100 cells? Does not sound like The BFG 9000 Prot. This new upgraded version sounds like The BFG 10K
15:04 "c'mon, baby Heimlich. Spit it out" I'm thinking those ones are the Cacodemon's children ready to scream..