Hey! Thanks for playing this submission! At first I wanted to submit my map for the project "Flesharmonic" but I wasn't very confident about it. (Good thing that Nixx's map got a last chance in the poll because I think it's one the highlights in "Flesharmonic"). So instead I chose this map which, for some reason is pretty unknown on UA-cam. An amazing work by Dobu Gabu Maru with a perfect midi to match it.
Thanks for the submission. I had never heard of this map before and I'm glad it was brought to my attention. Very close to getting rejected, but fortunately I can be quite stubborn when it comes to difficult maps.
This game never ceases to amaze me. One day you see a practice run of a 500+ tough but fair slaughter, and then there is this gem of 75 demons in incredible set pieces. And no, that's not to say the former was a bad map at all, the diversity is insane and that in a 30 year old game. Amazing.
Yes, what always surprises me is how Timeless the Original DooM games is, from a technical point. Petersen, McGee, Carmack & Company were really ahead of their time.
Dobu is a wizard when it comes to Doom, I swear. All of their maps are super cool looking and are super creative. And this map is a good example of how a map can have a relatively small monster count, but still be very difficult!
The second attempt.. it felt like the game was sleeping on his job and woke up to see you at the end of the map and go like "oh crap he is finishing it, I need to activate the *bad RNG* "
This map is so good! The monster placement and setups were on point. Not a single enemy type felt overused. Dobu maps are often very unusual in the best way ❤
Woahh, I can't believe he played this. This map is what got me into Slaughter maps, this and Magnolia (which he also played). The dodging part with the Mancubi and Spider Demons killed me so many times it's embarassing lol... also the fight with the Crushers and the end fight ( I vividly remember my rage quit after dying to that)... also the fight in the dark room and the one after that with the Blue Skull key (that one might have been the hardest for me... I even had to look up a strategy guide). Maybe I jumped into the deep end with this one but I had fun nonetheless. I really liked that first Cyberdemon fight though, the rotating platforms was cool. I wish I had that secret shotgun, it would have given me +500 Doom skills.
The backstory for this map in the readme file is quite intriguing too! _"What does fear taste like?_ _May I savor yours?"_ _These are the final words of notorious author Foslanp Lakob, a man that wrote stories so unnerving that his books were expunged from the Free Library of Philadelphia. He claimed that a near-death experience had unveiled a trove of knowledge only he was privledged to relay, coinciding with a sharp change in his writing style. The few critics he had described his new prose as "foul" and "cruel", urging that his books be burned and his typewriter destroyed. Lakob wrote for only two more years before succumbing to a shivering fit and passing away--news which nobody mourned._
This map is a good example of why monster count and difficulty are not necessarily correlated. Also, I love the fight with the moving floor. How clever.
Great video, expertly played run. I've been looking forward to this one for a while now. You're right about the baron fight, you can't really bait them indefinitely like in SWTW 02's secret fight because the room is just too wide for it. And you can't touch all 3 barons at once lol
That second outtake was so painful to watch YOU HAD IT... Stupid archies and their corpse resurrecting shenannigans. Also that revenant hit your right ear.
I love this submission, very tactical fights, shows you that a map doesnt have to be filled with 1000s of monsters to be difficult. Well played too, decino. :) I hope this is far enough to avoid spoiling it for those who havent watched the video yet: Outake 2 is truly heartbreaking, after doing so well in all the previous fights.
really another good piece by Dobu, great scene with a lot of details, interesting fight with less than 100 monsters, i think that is the map we are looking at, strategy based instead of throwing tons of monsters mindlessly
Coolest map you posted in a while, really cool looking map and the fights are pretty intense. i love when maps use a few well placed enemies vs giving you tons of resources and slaughter 1000+ enemies
8:00 "circle strafe to win" went to another level haha The last fight is quite BS, but holy crap you did it. According to your explanation of tactics this run was nearly perfect, good job! Beautiful map, what can I say. Very Sunlust-ish in my opinion, so many details and yeah, difficulty level over 9000. I'm glad you didn't reject it :D
This might be one of the toughest maps I've seen you complete in a while. Never seen a map that plays quite like this. Kudos to the mapper, but god I don't think I'll ever be good enough to beat this one. At least there's no platforming
It's not long, it's not slaughtery, but yet so complex and mean map. I adore hard maps with low enemy count like this one with fairly unique gameplay. Also very unique map design concept.
I've wanted you to play this for years. Finally. Edit: im really surprised you had trouble with the Baron crusher. I have beaten this map 2-3 times, once without saves and I dont think I've died to the baron trap except in my first blind run. Maybe ive just had really good luck? Still a joy to watch you play this. This map and Miasma are my favorite "one map" wads.
what a beast of a map !!!! , what more sorprises me is that Decino beat the map in just 5 attemps !! , im sure that there is a low % of people that can beat this map. amazing skills of Decino
Toughy for sure. I'm glad you showed more clips in the 2nd run that just fed the fire of that ironic bad luck ending. Good show. If I may make a suggestion: For each of your future submission trials, perhaps dedicate 1 or 2 of your 20 rolls to truly challenging/grindy maps like this and No Chance? I think the audience enjoys a good decino struggle/overcome episode every now and then. Besides that, you seem to like the adrenaline rush.
This is one of those maps that would be so cool to just wander around in for a bit with the -nomonsters parameter on, just to admire its design and technical specs
"If you will play this map on hard (UV), you won't have a good time" - DGM in readme. Fully true, like with many RBKZ maps - HMP is intended, UV is just painful. GG decino, this video does not show at all how hard and RNG heavy this is on UV.
I like how you got all the big maps like No Chance which are hard because of the massive fights in somewhat cramped areas, then you have maps like this with hardly any enemies and hardly any ammo yet is arguably more challenging than some other larger maps.
>Murphy Pendleton wore green for most of his game >Part of the game in question takes place in a monastery (not the same as a chapel, but close enough) All it would need is rain storms, maybe change the enemies’ appearances; it would be just like Silent Hill: Downpour.
That is indeed a pretty tough map to beat. I don't think I can beat this unless uh......nope nevermind it's that tough. The designs here are really good so I appreciated the stuff they put in. Good job out there. 🙂
Hey! Thanks for playing this submission! At first I wanted to submit my map for the project "Flesharmonic" but I wasn't very confident about it. (Good thing that Nixx's map got a last chance in the poll because I think it's one the highlights in "Flesharmonic"). So instead I chose this map which, for some reason is pretty unknown on UA-cam. An amazing work by Dobu Gabu Maru with a perfect midi to match it.
Wow what a great level!!! Reminds me of sunlust. You should do a full wad
Author* should do a full wad
Thanks for the submission. I had never heard of this map before and I'm glad it was brought to my attention. Very close to getting rejected, but fortunately I can be quite stubborn when it comes to difficult maps.
that secret shotgun sure came in handy
It gave Decino the confidence he needed.
6:00 _nice health!_
7:10 “I do not mind dodging mancubus fireballs” (immediately gets hit by mancubus fireball)
A max damage roll Mancubus fireball, to boot!
i spit my drink everywhere and i KNOW to watch for that xD, i was laughing sooooo hard XD
Nice health but he likes his armor 😂
This game never ceases to amaze me. One day you see a practice run of a 500+ tough but fair slaughter, and then there is this gem of 75 demons in incredible set pieces. And no, that's not to say the former was a bad map at all, the diversity is insane and that in a 30 year old game. Amazing.
Yes, what always surprises me is how Timeless the Original DooM games is, from a technical point. Petersen, McGee, Carmack & Company were really ahead of their time.
Agreed 💯
Small map size, library ambience and green sludge. That's an underrated combination.
Also another
19:22 "Oh my God, I'm still alive!"
Revenant: I'm about to ruin this man's whole career.
Wow, a lot of inventiveness in this one. That dual cyberdemon fight in particular looks really neat.
It gave me Sunlust Map 29 vibes. Not a whole lot of mappers have used rotating safe zone gimmicks like these.
1:06 = you know the map is stingy on resources when Decino is careful of using stimpacks and is relieved to get a basic shotgun.
Dobu is a wizard when it comes to Doom, I swear. All of their maps are super cool looking and are super creative. And this map is a good example of how a map can have a relatively small monster count, but still be very difficult!
Yeah that cyberdemon fight on the radioactive floor was tough!
As if it wasn't bad enough already. The fact it speeds up is so hilariously rude 😂
That duel Cyberdemon tango on the circlestrafing bridge was sick!
The second attempt.. it felt like the game was sleeping on his job and woke up to see you at the end of the map and go like "oh crap he is finishing it, I need to activate the *bad RNG* "
doomgod be like "nope, not that easy" and sent doom gandalf to stop decino.
What a badass name for a map
This map is so good! The monster placement and setups were on point. Not a single enemy type felt overused. Dobu maps are often very unusual in the best way ❤
197k subscribers is wild
too many or too few, because i believe too few- as to why, look at his doom mechanics series
should be 10x at least
I love the design of the status bar in this wad.
First a map that references QotSA and now one that references Electric Wizard? Sick!
Which one is referencing QotSA? Missed that one 😓
3's & 7's from a few days ago.
@@decinothanks! 🤘🏻
The dark ribbons snaking throug the sky on this map are pretty sick! The ambiance reminds me of the Tower of Latria stage from Demon's Souls.
Woahh, I can't believe he played this. This map is what got me into Slaughter maps, this and Magnolia (which he also played). The dodging part with the Mancubi and Spider Demons killed me so many times it's embarassing lol... also the fight with the Crushers and the end fight ( I vividly remember my rage quit after dying to that)... also the fight in the dark room and the one after that with the Blue Skull key (that one might have been the hardest for me... I even had to look up a strategy guide). Maybe I jumped into the deep end with this one but I had fun nonetheless. I really liked that first Cyberdemon fight though, the rotating platforms was cool. I wish I had that secret shotgun, it would have given me +500 Doom skills.
Decino: No grindy maps please. Also Decino: I enjoyed the grind.
this is by far my favorite type of map combat wise, not to mention it looks great!
Love Saturnine Chapel, it's one of my favorite (mostly) vanilla texture maps
The backstory for this map in the readme file is quite intriguing too!
_"What does fear taste like?_
_May I savor yours?"_
_These are the final words of notorious author Foslanp Lakob, a man that wrote stories so unnerving that his books were expunged from the Free Library of Philadelphia. He claimed that a near-death experience had unveiled a trove of knowledge only he was privledged to relay, coinciding with a sharp change in his writing style. The few critics he had described his new prose as "foul" and "cruel", urging that his books be burned and his typewriter destroyed. Lakob wrote for only two more years before succumbing to a shivering fit and passing away--news which nobody mourned._
I'm so sorry to say that, but I like to see the pumpking man struggling. Reminds me of Sunlust's God Machine. What a fun that was!
What a wild looking map! Dobu Gabu Maru is a magician.
This map is a good example of why monster count and difficulty are not necessarily correlated. Also, I love the fight with the moving floor. How clever.
Great video, expertly played run. I've been looking forward to this one for a while now. You're right about the baron fight, you can't really bait them indefinitely like in SWTW 02's secret fight because the room is just too wide for it. And you can't touch all 3 barons at once lol
An aesthetically awesome map with a strong but fair challenge. You definitely earned that drink.
This map was f'ing brilliant! I love the way they made it more difficult with thoughtfulness and scarcity rather than just "more stuff".
Im glad the fights went well for you decino.
That second outtake was so painful to watch YOU HAD IT...
Stupid archies and their corpse resurrecting shenannigans.
Also that revenant hit your right ear.
The fight with the 2 cyberdemons on the damaging floor and the last fight were awesome!
I love this submission, very tactical fights, shows you that a map doesnt have to be filled with 1000s of monsters to be difficult. Well played too, decino. :)
I hope this is far enough to avoid spoiling it for those who havent watched the video yet:
Outake 2 is truly heartbreaking, after doing so well in all the previous fights.
That homing rocket at 20:26 was something else, a short lived tight turn racing prodigy
Oh come on!! Outtake #2 was absolutely heartbreaking! 💝
What a crazy map. The design looks so good, and the challenges is so intense. Definitely one of the most unique maps out there.
The only guy who will never get tired of playing Doom
That's cause he is a doomaphile
I’ll never get tired of playing doom either.
Id play for a millennia straight if i could
Me neither :D
really another good piece by Dobu, great scene with a lot of details, interesting fight with less than 100 monsters, i think that is the map we are looking at, strategy based instead of throwing tons of monsters mindlessly
Woaw ! the 2 cyberdemons with damaging floor is really clever ! the map aesthetic is awesome too !
Someday Decino will stop talking slander against the poor maligned invisibility ball, and learn to love it 😮
03:42 the lighting on the bookcases above is hypnotising. I shouldn't be surprised, it's Dobu Gabu Marus work.
Coolest map you posted in a while, really cool looking map and the fights are pretty intense. i love when maps use a few well placed enemies vs giving you tons of resources and slaughter 1000+ enemies
8:00 "circle strafe to win" went to another level haha
The last fight is quite BS, but holy crap you did it.
According to your explanation of tactics this run was nearly perfect, good job!
Beautiful map, what can I say. Very Sunlust-ish in my opinion, so many details and yeah, difficulty level over 9000.
I'm glad you didn't reject it :D
This is madness. And your junkie mumblings after beating it! Peak entertainment.
Yeesh! Congrats on the finish! What a nightmare.
what an excellent usage of monsters and resource scarcity... Good Job on clearing it Decino 💖
I really love maps with tough fights witch involves low ammo and low number of monsters. This map its awesome!
Very nice look wad! The visual aesthetics tie together very nicely!!!!
That moving floor with the 2 Cyberdemons reminded me of Jack Builds a Techbase
really cool map. the cyber demon fight was pretty exciting.
Dope map, beautiful and combat that forces you to use the ole noggin.
this was a VERY interesting map for sure. especially for something under 100 monsters
-liz
Wow! What a level, what a play! Thxs!!
Dang; not even 30 seconds in and I have to comment because the map is visually THAT impressive
This is incredibly creative and well executed. Godlike map making.
That last fight was pretty awesome!
This might be one of the toughest maps I've seen you complete in a while. Never seen a map that plays quite like this. Kudos to the mapper, but god I don't think I'll ever be good enough to beat this one.
At least there's no platforming
Well... kinda... the room with the two Cyberdemons where you have to surf the floor is a bit like platforming
Impressive! That looked like a clencher.
Oh man that outtake 2 was so brutal, so close
OH shit you didnt lie that this map is outsdanding on technical level god dang its such eyecandy
It's not long, it's not slaughtery, but yet so complex and mean map. I adore hard maps with low enemy count like this one with fairly unique gameplay. Also very unique map design concept.
That double cyber fight was fantastic. Has Dobu Gabu Maru ever made a bad map? Always impressed by their stuff.
Attempt nr2 was so soul crushing to see. Ouch.
I've wanted you to play this for years. Finally.
Edit: im really surprised you had trouble with the Baron crusher. I have beaten this map 2-3 times, once without saves and I dont think I've died to the baron trap except in my first blind run. Maybe ive just had really good luck?
Still a joy to watch you play this. This map and Miasma are my favorite "one map" wads.
Vintage decino and fitting ribbiks midi.
DOBU GABU MARU WITH ANOTHER BANGER
Very interesting map! I love that it's not hard because of 100+ monster slaughter map fights but because of the surrounding and enemy composition.
what a beast of a map !!!! , what more sorprises me is that Decino beat the map in just 5 attemps !! , im sure that there is a low % of people that can beat this map. amazing skills of Decino
It was close. Thank you, Decino.
Toughy for sure. I'm glad you showed more clips in the 2nd run that just fed the fire of that ironic bad luck ending. Good show.
If I may make a suggestion: For each of your future submission trials, perhaps dedicate 1 or 2 of your 20 rolls to truly challenging/grindy maps like this and No Chance? I think the audience enjoys a good decino struggle/overcome episode every now and then. Besides that, you seem to like the adrenaline rush.
I like the rush, but I don't like spending hours of my limited time trying to beat a Doom map.
@@decino That's more than fair.
8:00 is giving Jack Builds a Techbase vibes
This is one of those maps that would be so cool to just wander around in for a bit with the -nomonsters parameter on, just to admire its design and technical specs
very entertaining
love the outtakes :D
that second attempt was so close!
That's a really nice map.
Very confusing layout though.
Brutal map.
Awesome!
I miss all the sexy modified weapons from the last episode 😅
keep on going, pumkinhead !
"If you will play this map on hard (UV), you won't have a good time" - DGM in readme. Fully true, like with many RBKZ maps - HMP is intended, UV is just painful. GG decino, this video does not show at all how hard and RNG heavy this is on UV.
Vamos 🎉
It looks like mucus that's flowing...
What a COOL map, man! "Just" 75 demons, but it gets you HARD
I like how you got all the big maps like No Chance which are hard because of the massive fights in somewhat cramped areas, then you have maps like this with hardly any enemies and hardly any ammo yet is arguably more challenging than some other larger maps.
¡Great Run! Now go and drink that beer! Go Doom Man!
When you hear "Attempt number ..." 👌🤓
Relieved decino is my favorite decino
This is madness
0:56 a secret in the starting area, what horrifying stuff will come next?
1:09 don't get me started on the plasma gun this early.
>Murphy Pendleton wore green for most of his game
>Part of the game in question takes place in a monastery (not the same as a chapel, but close enough)
All it would need is rain storms, maybe change the enemies’ appearances; it would be just like Silent Hill: Downpour.
The puzzle arena design philosophy doesn't seem that removed from an average Sunlust encounter, minus the monster spam parts.
this is the coolest fucking shit ever
This is brutal
The 2nd run really went well, so sad it failed at the very end.
Tiene su vibra de "Sunlust"
I missed Decino’s surgical skill.
It is so cool arch vile is not alerted to your presens at the beginnig. Lol 🙂
"I do not mind dodging Mancubus fireballs." Oh, really?
That is indeed a pretty tough map to beat. I don't think I can beat this unless uh......nope nevermind it's that tough. The designs here are really good so I appreciated the stuff they put in. Good job out there. 🙂
very interesting map, you make it look easy but I'm sure it wasn't :) btw that 2nd attempt, yikes...