Thank you for amazing video and insight into the release! Really happy that you included the talk on "hostile" cultures, it was fascinating discussion indeed and it's great to have it preserved outside of Discord :D Small correction I'd like to point out in 3:36 - those are direnni ruins, actually! But you are right that Skyrim will have ayleid ruins, but they will be in Falkreath area, closer to Cyrodiil
I've explored the map so far and it's one of the best Elder Scrolls experiences overall, on pair with Tamriel Rebuilt and, needles to say, vanilla Morrowind. Thank you so much for your hard work, waiting eagerly for the coming update!
Thank you so much for highlighting SHotN! Sadly, PT team is really small, so it's difficult to release these two giant things (Markarth and Anvil) in parallel. But even individual contributions significantly push it forward.
@@magickaddict Shtou is both an interior and asset developer for Tamriel Rebuilt and Project Tamriel. Firewatch denizens should thank them for their new fancy window bars to protect them against the outlaws. And the Hlaalu will soon have fancy metal balconies with Shtou's help.
I'm so curious to see their rendition of every major hold capital, but in particular I'm so intrigued about the new Pale hold with Hrothgar as capital, it's certainly going to be quite the sight!
I will note that those ruins you point out are from the Direnni High Elves of High Rock since the Reach was historically contested territory and not Ayleid. There will be Ayleid Ruins in southern Falkreath though.
And to answer the second part of your question: Skyrim is the only subproject of Project Tamriel that has a release out (Dawnstar). The Cyrodiil project has a teaser out and will be the next to release with the city of Anvil and sorrounding areas hopefully coming this year. Hammerfell and High Rock also started development quite recently, but their releases are quite far off. Finally there's the Padomaic Isles project which focuses on smaller islands in the Padomaic ocean, they are also quite close to a teaser release with the island of Temaris, which can be expected sometime between Anvil and Markarth.
Quite a few games in the EU are funded by government grants, they have alloted funds for the arts and games fall under that category. This would almost NEVER happen in America’s ruthless capitalist market lol
i agree that tesv skyrim should have established more cities accorded to the lore, but not put dwemer ruins in markath because one text, and ignore everything that was written next, it is lame as well, markath is in the border with hammerfel, so would not be that inaccurate to some azura-knows-who's book in the game... doing that to establish another generic nord city instead... lame decision...
@@rodolfoalvim I get your point. Markarth had such a unique rock carved design in TES V. One of my favorite cities. Maybe the devs will share their reasoning, although Karthwasten is the border town in PT and Markarth is more interior.
Well, Nchuand (dwemer ruin in TESV used for Markarth) exists in PTR lore - it will be added with Markarth release. The thing is, book talk aside, there is no mention of Markarth being that close to Hammerfell border before TESV, *but*! All maps before TESV place Markarth much, much further into the center of the province. TES1 map, PGE1 map, heck, even PGE3 map which was delivered with Oblivion. Bethesda has long history of retconning and adjusting their lore to new games, with this being prime example. SHotN Markarth also isn't regular nord city, as it is built around Direnni ruins. If you want to search for slightly closer "TES V Markarth" area, there will be town of Askaregg in post-Markarth update. Not a dwemer city, but it is built into mountain side and has similar vibe in my eyes. (also, PGE is not random book in the game, it's literally the base explaining lore of the series :>)
@@magickaddict to add to yours and Toma's answers, it should be noted that the main design of SHotN Markarth Side was laid down before TES V Skyrim made its release. I know, it's scary to think about it, but Markarth has been in development for more than 15 years. It was build on old TES lore (Redguard to Morrowind) and the lore of newer games has lower priority in its adaptation. If you think about it, there's no strong reason for us to create TES V Skyrim's worldspace in TES III. Instead, we are working on Tamriel as if it was made in 2003 - a different perspective and a different experience.
Thank you for amazing video and insight into the release! Really happy that you included the talk on "hostile" cultures, it was fascinating discussion indeed and it's great to have it preserved outside of Discord :D
Small correction I'd like to point out in 3:36 - those are direnni ruins, actually! But you are right that Skyrim will have ayleid ruins, but they will be in Falkreath area, closer to Cyrodiil
Thank you for that correction. I have pinned the comment.
The talk on "hostile" cultures by the team had to be highlighted! It was so good!
I've explored the map so far and it's one of the best Elder Scrolls experiences overall, on pair with Tamriel Rebuilt and, needles to say, vanilla Morrowind. Thank you so much for your hard work, waiting eagerly for the coming update!
Couldn't agree more! Nice to see your comment Borean. Love your channel and content!
Thank you so much for highlighting SHotN! Sadly, PT team is really small, so it's difficult to release these two giant things (Markarth and Anvil) in parallel. But even individual contributions significantly push it forward.
One release at a time is good enuf, Denis. Slow and steady.
Thank you so much for answering my questions.
Only when seeing this images I realize what a great achievement it is for a community project. Proud to be there! Makes want to mod more!(shtou)
Agreed! Which project are you working on?
@@magickaddict Shtou is both an interior and asset developer for Tamriel Rebuilt and Project Tamriel. Firewatch denizens should thank them for their new fancy window bars to protect them against the outlaws. And the Hlaalu will soon have fancy metal balconies with Shtou's help.
I'm so curious to see their rendition of every major hold capital, but in particular I'm so intrigued about the new Pale hold with Hrothgar as capital, it's certainly going to be quite the sight!
Yeah every major hold will have its own Kingdom, Faction and a questline.
You had me when you showed the squirrel! Lol this looks incredible!!
I will note that those ruins you point out are from the Direnni High Elves of High Rock since the Reach was historically contested territory and not Ayleid. There will be Ayleid Ruins in southern Falkreath though.
Thank you for pointing out the mistake. I just checked the Tamriel Rebuilt map and The Ayleid ruins have a more distinct icon.
I love this mod, really excited to visit the new land
I thought project tamriel was just morrowind only so far, is just skyrim too or are there other provinces?
@@damon863 Thanks for the explanation. Next time, I will add a basic intro for people who are new to the series.
And to answer the second part of your question: Skyrim is the only subproject of Project Tamriel that has a release out (Dawnstar). The Cyrodiil project has a teaser out and will be the next to release with the city of Anvil and sorrounding areas hopefully coming this year.
Hammerfell and High Rock also started development quite recently, but their releases are quite far off.
Finally there's the Padomaic Isles project which focuses on smaller islands in the Padomaic ocean, they are also quite close to a teaser release with the island of Temaris, which can be expected sometime between Anvil and Markarth.
@@snow2546 Dragonstar, not Dawnstar, but otherwise correct and great insight
That's not ayleid ruin symbol. That's direnni ruins one.
"Game development under capitalism" lmao. What would it look like under communism?
haha. Tetris?
Genshin Impact
@@Avroveks genshin impact. The definition of communism
@@magickaddict whose creator moved to America after the soviet union fell😂
Quite a few games in the EU are funded by government grants, they have alloted funds for the arts and games fall under that category. This would almost NEVER happen in America’s ruthless capitalist market lol
i agree that tesv skyrim should have established more cities accorded to the lore, but not put dwemer ruins in markath because one text, and ignore everything that was written next, it is lame as well, markath is in the border with hammerfel, so would not be that inaccurate to some azura-knows-who's book in the game... doing that to establish another generic nord city instead... lame decision...
in the TES you have to take in consideration that not every book might be stone carved truth in the lore...
@@rodolfoalvim I get your point. Markarth had such a unique rock carved design in TES V. One of my favorite cities.
Maybe the devs will share their reasoning, although Karthwasten is the border town in PT and Markarth is more interior.
Well, Nchuand (dwemer ruin in TESV used for Markarth) exists in PTR lore - it will be added with Markarth release. The thing is, book talk aside, there is no mention of Markarth being that close to Hammerfell border before TESV, *but*! All maps before TESV place Markarth much, much further into the center of the province. TES1 map, PGE1 map, heck, even PGE3 map which was delivered with Oblivion. Bethesda has long history of retconning and adjusting their lore to new games, with this being prime example. SHotN Markarth also isn't regular nord city, as it is built around Direnni ruins.
If you want to search for slightly closer "TES V Markarth" area, there will be town of Askaregg in post-Markarth update. Not a dwemer city, but it is built into mountain side and has similar vibe in my eyes.
(also, PGE is not random book in the game, it's literally the base explaining lore of the series :>)
@@magickaddict to add to yours and Toma's answers, it should be noted that the main design of SHotN Markarth Side was laid down before TES V Skyrim made its release. I know, it's scary to think about it, but Markarth has been in development for more than 15 years. It was build on old TES lore (Redguard to Morrowind) and the lore of newer games has lower priority in its adaptation. If you think about it, there's no strong reason for us to create TES V Skyrim's worldspace in TES III. Instead, we are working on Tamriel as if it was made in 2003 - a different perspective and a different experience.
@@Denis-lp3pz Wow. That just blows my mind. So SHotN was being planned 15 years back? When did SHotN development actually start?