Hi everyone, thanks for watching! If you enjoyed the video, consider subscribing! It helps a lot :) Also: I have added a "Bonus Commentary" subtitle track that you can select if you want to watch the video with some random fun facts.
Love that idea of adding bonus commentary subtitle track (and of course also having proper subtitles available, great to see an accessible video). I usually watch a video just once and move on, but having a reason to watch again for that was great. I subscribed after watching the video the first time, but if I didn't that bonus definitely would have done it. Great video
@@veimat3394You day that as if it takes 1,000 hours, it takes ten minutes of even. But you _keep getting better_ as you play, even 1,000 hours later, and that's fun.
hey i made gorilla tag! super cool to see it in here. i'd actually like to comment about echo arena (which was the primary inspriation) - it gets super deep, but in a very unique way. the schmoovement there comes from something called "regrabbing", which is that the physics in the game are non-newtonian. if you push off a different player who is moving, you'll move faster than them, but they won't get slowed down. then if they regrab you before you get too far away, they can then push off of you, and go even faster. two players regrabbing can get across the entire 80m arena in literally just a few seconds, starting from a dead stop. it gets insane, but what's so cool about it is the level of coordination you need. no two pairs of players will regrab the same, so if you have a team of 3 (or 4 players in comp more recently), you need to learn how to regrab with each other person individually. it's completely bonkers and insanely fun once you get good at it, and i've never played another game that required that level of deep, intimate coordination with other players
When you mentioned schmovement applying to non FPS titles my first immediate thought was Trackmania. A game that's had relatively the same physics since it first released over 15 years. A seemingly simple game at first but with a very deep and rich learning curve. Some of the best players 10 years ago are still among some of the games best players today, even through multiple different iterations of the game because Nadeo respects the meta of the movement.
@@christianwoodbury2480 Yes Rocket League was also one of the titles that first came to mind. I ended up expanding on Trackmania due to its history but pretty much everything I said also applied to RL.
Most definitely, I started playing with voice chat off and music on because it made the game almost ten fold better. I wish it was respected more for what it is rather than the community.
if you want to watch more of this style razbutin does video game analisis videos like this, just for multiple years now and so has a bit more expeairence, main difference would be raz makes 25+ long vidoes talking about a video game thing
I love the parallels you draw between real life movement and in game movement. I fell in love with street skateboarding and brazilian jiujitsu as an adolescent, in which movement is everything, but having suffered an injury my only way to enjoy ''movement'' now is through games (like melee). Genuinely, spending my time practicing movement in melee feels like being at the skatepark. Games are amazing
The last sentence can be applied to literally anything. Or how I like to say it: "Experts are just the dumbasses that sticked to one thing until they were no longer dumb"
with games like melee or tf2 when you get into games like that and you see amazing players execute this crazy fluid movement that tells you how much work they put into where they got. it shows you the dedication they have to where theyre at in the game. its not fun when everybody starts and ends with the same capabilities. i know a casual audience would disagree with that sentiment and it makes sense with how big something like overwatch is but when you really like a game and you wanna play it like the people who got you into it i think theres nothing better than being able to take pride in earning that milestone. great video
Well if I’m being honest, a game where everyone starts and ends with everyone having the same sort of capabilities is not a bad game. Like… think any strategy game ever. Think Chess. There’s no movement to execute, no skill to practice, so it all boils down to “what choices do I make and what choices do my foes make?” Who a “better player” is can boil down to not “who can do this cool technique better and invalidate the other” but “who had a better game plan”, making a game like Overwatch, IN THEORY, an RTS game that also happens to be an FPS. It’s just a different kind of game, and to Overwatch’s merit, it does help to differentiate itself from TF2 a little more, making it seem less like it’s trying to supplant it or copy it.
@@Somerandomjingleberry wdym with chess? Especially in blitz, knowledge checks are key in giving you room to play better. If you know opening theory well (similar to someone wanting to pick off a far away medic in tf2) you spend less time on your moves at the beginning, giving you more time to spend on the mid and late game. For the tf2 equivalent, essentially the faster you can rocket jump and bomb the medic the higher chance of killing him or reacting to his surf without dying yourself, giving you more time to escape or secure the pick. Both chess knowledge checks (opening theory in blitz) and skill checks (executing a fast soldier bomb on the medic at the right time) open up the possibilities you can do after/during as you have more time to think and react So my argument is even with strategy games, no, not everyone is at the same capability. Think of Starcraft pros doing a million actions per second and the precision that takes, or league Moba skillshots at the right time.
@@Somerandomjingleberry You're missing what they mean, they mean that a very good player _has the skill_ to absolutely wreck someone new, not that they've got different abilities or whatever
Dude you mentioning N made my fly back to when I was a kid mastering the demo of that game that came with the Xbox 360. So many good memories of drifting across the screen at Mach 2 into a bomb and having your character’s body parts fly across the level.
Your mention of N really had me nostalgic, this is a great video, it explains alot of my feelings on movement. It even mentioned fortnite which i started playing again because I craved that flow state feeling.
My brainworms really dug this. If you haven't tried the VR game Windlands, it's an old one, but it's Schmovement so good it convinced me to buy a VR headset.
I genuinely do not understand the praise for fortnite's building. Fortnite's base movement is static and unexpressive (even the slide they added feels constricting, its not nearly as responsive or freeing as something like apex's slide) and on top of that theyve tacked on a clunky building mechanic that serves to cause a mess of visual clutter and, importantly, doesnt augment the movement in any interesting way. Theres a lack of expressiveness thats present in a movement shooter's mastery over momentum. Sure, im just bad at it. But ive really tried to wrap my head around it several times, just trying to get it to click, and i keep concluding that its just a poorly implemented mechanic. And removing it, while it does improve the experience for me, just leaves a rather mediocre platforming third person shooter. That being said i can respect the fact that obviously im missing something, but i do tend to feel like no one actually plays fortnite for its combat, since to me, most of the "fun" things about it are completely divorced from the main combat mechanics
@@YellowEyedGamert takes a long time to get good at, and it genuinely does feel terrible when you aren’t. This biggest thing is to turn your graphics settings way the fuck down. Ping is important, FPS is important, but the most important thing is input delay. Performance mode, low textures, and no shadows make the game look like ass but it feels so fucking smooth Edit: also finding good key binds and enabling scroll wheel edit reset if you’re on keyboard
@@YellowEyedGamer I would say that the building mechanic impacts how you traverse the map enough to consider it a movement tool in and of itself, but in any case it sounds like you're not a fan of it and that's completely fair. However, I think another important thing to consider is that whilst, yes, the base movement kit is otherwise fairly limited, there's an absolute ton of items and map elements that expand upon it in a bunch of different ways. Items such as launch pads (put you into a flying state from which you can open and close your glider), crash pads (bounce you in a direction based on your momentum and the angle they were placed at), alien nanites (create an anti-gravity field that affects all players in its radius), various iterations of grappling hooks with different functions, and so much more - not only are they all interesting, dynamic movement tools by themselves, but they work in tandem with building and map design to allow for a lot of creative uses that feel rewarding when you discover them. I think the unfortunate thing is that by nature of its content cycle, eventually those movement items get vaulted. They'll still be available to use in custom modes, and generally there will be something old or new to take the place of whatever was just lost, but it still sucks for all of the time you may have put into using and experimenting with that item to become effectively moot until it gets unvaulted - something that isn't guaranteed to ever happen. That said, the silver lining is that if you enjoy the learning process, Fortnite offers a pretty consistent flow of new tools to pick up or returning tools that may gain some cool new uses when combined with any other new features introduced since its last appearance. So, whilst the movement options available are pretty unconventional compared to established movement shooters, I'd argue it's not too out of left field to call it a cousin of the genre.
Fortnite can have one of the schmoviest Schmovements out there. But it takes a hell lot of time. Unlike other games where you immediately get all the tools to schmove with the press of a button, in Fortnite you first have to spend hundreds if not thousands of hours to get there… But the ability to smoothly edit, build and cleaverly use bugs to make yourself slighlty quicker can feel smoother then in most other games. Tweacking graphics helps a lot too, it’s just like in Minecraft where without Quake Pro you won’t schmove no matter how good you are, but by activating Quake Pro, you immediately feel the Schovement.
@@YellowEyedGamer I have played pretty consistently since the start of chapter 3 and I can confidently say I have a pretty good grasp on the new movement. When season 2 started my brain wished for the unalivement when trying to wrap it around clambering plus the seemingly useless slide. It took around a month or 2 to get used to it, but it gets better, way better. The current movement I have is like a discount Titanfall 2 in a good way. It feels so free to effortlessly scale things now, I have no idea why people even play builds anymore.
As an avid VR enthusiast, it genuinely warms my heart that VR games have been able to gain relevancy in the grander scheme of gaming as a whole in conversations like this
Wow what a banger hidden gem of a video! Really hope this blows up dude because I feel the same way about Shmovement and love to express my love for it with others! I definitely gotta try a few games you mentioned here, as the main games I played here that you mentioned are Melee, TF2, and Celeste, all those games are so based!
I did not expect the person who made a very kick ass aMSa video I enjoyed to make this. Incredible work. If you intend to keep making videos, I will look forward to what you put up next Edit: also the bridge from TF2 to Melee did things to my brain. I am a big fan of the thing FUNKe said a while ago about how the game could be the Melee of shooters. Designed for casual play, old and janky, viewed as a relic by some, neglected by its developer, all surrounding some of the most freeing player tools of player expression in any game
Great video! This is severely underrated and is the quality I would expect from some of the bigger game docu channels I watch. Big props to you for making this happen and having the courage to pivot from CS degree/career. I've personally been scared to take a chance and am stil within my comfy dev career despite wanting to get into indie game dev. So again props to you on both the video and courage to do what you believe in, I might follow your lead!
It was definitely a big and scary decision for me - I think one of the biggest things is just seeing your income evaporate away (I allotted savings in advance, though). But I am feeling much more fulfilled than I have in a long time, which has been amazing. Best of luck with your future next steps!
All the games you mention here are great examples of schmovement, though I think Melee has to be the GOAT. I also recently played Outer Wilds and it was surprisingly satisfying to master it’s movement controls, I’d recommend it if you haven’t played it
i've never really thought about outer wilds movement that much, but the difference between taking off for the first time not know which way is up, to being able to jump from planet to planet without the need for the ship is insane
Great work on the video, normally don't comment, but honestly this was really fucking good pacing and editing, also loved the idea and everything! Also huge props to providing all the info in the description, like the music and games shown! Loved some of the stuff featured :)
As a mario 64 speedrunner, you took the words out of my mouth. You said it way better than i could ever say it though. Great job on the video. Really well paced and good video!
I got a reaction video which reacted to your video recommended... and now I am here 😅. UA-cam might not have directly recommended your video but at least I found my way here. Great video! It might not mean much but subbed and I can't wait for more bangers like this one. Keep up the good work!
For me that itch in my brain is hit so effortlessly with fighting games. Seeing top tekken players make their little guys jiggle around the screen to just barely avoid getting hit is so beautiful, like watching professional dancers except they punch eachother then complain on twitter about Akuma. Seeing characters slide on the ground in MvC3 to get to the complete other side of the stage mid combo is just mesmerizing, and shows that the greatest fighting games leave complete creativity and limitless potential to grow and achieve cool ass shit. Love the video!
Which is why it bums me out that they're going for the opposite direction for Tekken 8. Encouraging offense isn't a bad thing, but nerfing backdashing to give less emphasis on those footsie scenarios kinda blows as a viewer.
@@spookiefri’m not at all a tekken head so forgive me if i’m wrong but i think it COULD be a good thing. having to commit to dashing backwards is very common in 2D fighters and means you have to commit more to defense. hopefully as tekken 8 releases and people really start to understand the game we can see that change work out for the better.
@@undercovertoni yes but movement is different fundamentally across fighting games, and even moreso around 2D and 3D. Expressive and strong movement has always been a staple for defensive play in Tekken, so taking it away without adding anything new defensively into the mix is not good imo. Also I might be wrong on this but I’m pretty sure Harada himself doesn’t like seeing pros just move back and forth midscreen and play to bait out a move, so that’s why they’re doing this.
Something I wanted to mention on your initial point, I hadn't thought of Pharah's boost as a rocket jump but it makes a lot of sense. Overwatch does however have a character with a lot of deep, fun, and interesting movement in Lucio. His wallrunning mechanic is the most fun part of the game once you get to a good level. Hope you enjoy it should you try it out! really enjoyed the video!
If you like movement Play rain world. It has such a complex movement system that for the most part you don’t need, but learning the moves makes you feel like a good player while still dying
One of those "thousands of hours rocket jumping" guys here! Always nice to see TF2 jump get a shoutout, rocket jumping is such a well-known concept but getting into it as a movement experience is really rare in comparison. Thanks for bringing it some well-deserved attention!
tf2 and melee are by far my favorite games for this exact reason. very difficult when you start, but as you gain mastery of schmovement you begin to see and attempt things that were not previously possible.
To be fair to overwatch, rocket jumping is still core to several characters kits (esp soldier although pharahs benefit too from not having to waste their ability to get air time). Many chars have advanced and tricky movement techs. I concede they don't usually get as wild/flow state though.
the most important movement in overwatch is generally not the macro movement like rocket jumping, but more micro movements like strafe timings and working in crouches. Its incredibly difficult to hit someone that knows how to move their character properly, compared to people that come from source games that dont understand the potential of having near-zero movement acceleration
Really excellent music choice and editing - the soundtrack provided an additional layer of commentary to the narration. : P Also, thanks for going the extra mile of citing all the elements / assets in the video description.
There’s a game, or series rather, that I want to bring special attention to. While it’s smovement is different from the games mentioned in the video, it’s still a part of the series core identity when it comes to its gameplay, being Splatoon. It’s swimming mechanics, while far more limited than games shown off here, is still so well made, allowing top players to still smoove like no tomorrow even all the way back in the beginning in Splatoon 1. How it ties itself to the other major mechanics like reloading or sneaking. How it’s limited in some ways, but liberating in others. How there are ways to effect it so much by doing relatively little like simply holding the Sub button to Sub Strafe. It’s such a simple mechanic and it’s relatively limited when compared to say Rocket Jumping, but it’s also in depth in a lot of other ways and meshes so well with the other mechanics so well that I absolutely adore it.
In my opinion, no game tops Echo VR's movement. It is definitely not as easy to get the hang of as gorilla tag, but once you factor in the use of other players for traversal, it gets super interesting and fun. Even the creator of gorilla tag plays Echo more than his own game.
Atrioc viewer here who reacted to this video. Now subbed and watching other videos, which are great. And this video was incredibly well made and I loved it. Subbed at 4.85k. I know you'll make it big -- after all, I subbed to Dream when he was super super tiny.
Great video! I didn’t connect the dots until now but all my favorite games have schmovement in common. There’s just something so satisfying about executing a wavedash perfectly or hitting a few bhops in a row
im glad you acknowledged Overwatch still had some schmovement with some Lucio gameplay, to which i think is fairly unique at the time. Even though Pharah's rocketjump is disappointing in comparison to tf2, people still find new tech and rollouts for other movement-heavy characters which i think still maintains to be fun to play nowadays
When overwatch came out Genji had so much movement tech, but as it drew on they removed more and more of them until I lost interest in the game as a whole
THANK YOU for the skateboarding clips sprinkled in, it made me realize that a lot of the reason i’ve always had an interest in “movement sports” for lack of a better word is because it’s basically schmoovement irl and i’ve always loved the feeling of it in games (as i’m sure is abundantly evident by my pfp, lol)
the nod at the end tying back to the overwatch premise, showing the schmovement possible even in a game with press shift to rocketjump. such a sexy way to end a vid
Great video! Love how you went in a chronological order of the schmoovement pioneers to see how far video games have really come. I wish you would have talked about ULTRAKILL more than a single video segment and how increasing the depth of the tools you are given means the crazier shit you can do, but i'm just glad it got a shoutout
Love the video I recently decided to start playing Melee after having watched competitive Melee for years and I mean YEARS and yeah I suck. But this gave me a bit more motivation to keep working to suck a little less. Also while I agree that OW disappointed in the movement category, I like the addition of Lucio at the end because that character is single-handedly the only reason I ever touch OW even if it’s just a few games. Skating around the map ducking and diving around the enemy projectiles while you try to boop them off the map or try to hold a point 1v5 is just 😚👌 chef’s kiss. I wish Blizzard would allow custom servers so I could do some Lucio surfing or something.
Literally just look up "lucio surf" in custom games. They've been around since they added workshop years ago. Some of them are "gravspeed" which is a little weird, but they're all fun.
Coming from Atrioc too, loved the video. It is not too long, the exposition is great and the voiceover really sells it. For a channel with 20k subs, you do an amazing job at it. Total pro, dude.
As someone who grew up finding N on addicting games, playing jump maps, bhopping, surfing, playing Speedrunners (even alone), BLJing in Mario, learning melee for the movement, falling in love with Celeste, this video has put into words what I have been thinking, nay feeling, my whole life. This video is a masterpiece, and it brings me so much joy seeing something I felt my whole life articulated so beautifully. You fucking nailed it, man. Great work! Also, loved the clip of NL. Been with him since the Super Meat Boy days
Good video, and the extra commentary with the captions is very cool addition. Oh also additional note, I had found a game called Find Everything and although being made in roblox has some sweet schmovement, very much recommend.
you pronounced "quake" wrong, its pronounced "quack-ey" edit: lol shep I would venture that Minecraft also is pretty shmovey if you know how to use building as well, as well as the many voxely shooters that came out around and after it. Ace of Spades used to be pretty wild back in the day. I remember Chef Rachman was saying that today's games are way more technical than those from 10 years ago, like Fortnite is way more complex mechanically than Call of Duty. It's interesting that shmoving has gone from a byproduct in a lot of games to something intentional. Honestly, also this is what racing games are all about, and Tony Hawk and stuff like that obviously. Going for optimized "runs" is super fun.
What a trip. From a change in Tom Scott thumbnails recommendation, to a follow up video to that where you mentioned your main channel, to a video about Schmovement, to 3D Mario speedrunning, to comp Melee, and finally a Northernlion clip. Feels like I experienced my last 5 years of the internet in a single day Cool stuff
Really great video! You made me realize WHY I love playing modes like CS Surf so much or Lucio in OW and Rocket League. It's this inner satisfaction, when you make a cool looking move and it works out.
This masterpiece hit my algorithm at the perfect time, I was just fully re-immersing myself into melee and started to understand that it is what I want to work on for the foreseeable future. Thank you, I was ugly crying for about 30 minutes after watching
it's also a very personal achievement too. like sure i'm not the best or most technical player out there but when schmove thru a section or a level in any game, it is just so satisfying.
Holy cow, I remember playing N several years (probably a decade) ago! I had forgotten about it until you showed footage of it. I had no idea anybody else knew about or remembered it.
an example i have is Duck Game, where recoil physics combined with different ways of angle-ing you gun downwards can allow you to pretty much fly, combined with the large variety of weapons & maps, and the quick rounds, it becomes a movement-optimization game wherein you try to get something to kill your opponent before they do the same to you
Got here through Atrioc. Dude, this video is really well made. Good fucking job, man. This video well executed on so many levels. When it showed like 3k subs I was shocked. Criminally underrated.
I needed this. I felt like I was learning new moves in Fortnite by watching twitch and UA-cam but now I feel like I’m at a level where I have my own style and I’m coming up with moves and movement that feels natural to me. Great summarion
Hi everyone, thanks for watching! If you enjoyed the video, consider subscribing! It helps a lot :)
Also: I have added a "Bonus Commentary" subtitle track that you can select if you want to watch the video with some random fun facts.
Love the commentary thanks for adding it
Love that idea of adding bonus commentary subtitle track (and of course also having proper subtitles available, great to see an accessible video). I usually watch a video just once and move on, but having a reason to watch again for that was great. I subscribed after watching the video the first time, but if I didn't that bonus definitely would have done it. Great video
be prepared for the Atrioc horde
the bonus commentary in subtitles is a really sick idea
@@eamonnator hi
I like how he dissed Overwatch in the beginning but then showed Overwatch Lucio at the end. Perfectly encapsulates his message.
Not everyone wants to spend 1000 hours learning the move. Pharah just needs different skills
@@veimat3394You day that as if it takes 1,000 hours, it takes ten minutes of even. But you _keep getting better_ as you play, even 1,000 hours later, and that's fun.
@@veimat3394 You don't have to spend 1000 hours learning to rj tho. Its pretty easy to do basic stuff. Theres just a lot more to learn if you want to.
Right and he completely glossed over mercy
@@veimat3394
That's honestly a them problem.
I know you were being hyperbolic but you don't have to spend long hours on it as it seems.
hey i made gorilla tag! super cool to see it in here. i'd actually like to comment about echo arena (which was the primary inspriation) - it gets super deep, but in a very unique way. the schmoovement there comes from something called "regrabbing", which is that the physics in the game are non-newtonian. if you push off a different player who is moving, you'll move faster than them, but they won't get slowed down. then if they regrab you before you get too far away, they can then push off of you, and go even faster. two players regrabbing can get across the entire 80m arena in literally just a few seconds, starting from a dead stop. it gets insane, but what's so cool about it is the level of coordination you need. no two pairs of players will regrab the same, so if you have a team of 3 (or 4 players in comp more recently), you need to learn how to regrab with each other person individually. it's completely bonkers and insanely fun once you get good at it, and i've never played another game that required that level of deep, intimate coordination with other players
Very interesting! I was not aware of that interaction but I definitely can see how possibilities can branch off from there. Thanks for sharing!
Edit: I saw an article about Project A2! Best of luck!
It's a shame that it died
that's awesome
Hey resprit! I’m from Atriocs video. This video was amazing. Super high quality, and overall a joy to watch. Keep up the great work
Same
the glizzlord himself, mister frank fingers if u will…truly a brandon “atrioc” ewing viewer moment. perchance.
@@372userieuwuw Master Glizzard
@@372userieuwuw YOU CAN'T JUST SAY PERCHANCE AS A ONE WORD PHRASE OMGOOOOOOOOOOOOOOD RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA H
Same. Straight from the glizzy glarketer
When you mentioned schmovement applying to non FPS titles my first immediate thought was Trackmania. A game that's had relatively the same physics since it first released over 15 years. A seemingly simple game at first but with a very deep and rich learning curve. Some of the best players 10 years ago are still among some of the games best players today, even through multiple different iterations of the game because Nadeo respects the meta of the movement.
Trackmania is the perfect example of this. The skill ceiling is insanely high and is much much more than the average racing game.
I think this also applies to Rocket League. At first it can seem hard to play, but once you’re used to it, the controls feel so good.
@@christianwoodbury2480 Yes Rocket League was also one of the titles that first came to mind. I ended up expanding on Trackmania due to its history but pretty much everything I said also applied to RL.
Every racing game is basically all about schmovement, that's what makes them so fun to play!
Celeste has SO much schmovement once you get into it
good video
Love your work, thanks for watching :)
I think more people would be able to recognize how great of a game gorilla tag really is if the average age of each player wasn't 11.
Most definitely, I started playing with voice chat off and music on because it made the game almost ten fold better. I wish it was respected more for what it is rather than the community.
Gorilla tag scared the shit out of me and I don't know why
yes
I am in absolute love with your style in this video. It feels just perfect for me to enjoy this video and to feel engaged. Great video, man!
all video game analysis videos are like this lol, its nothing special.
if you want to watch more of this style razbutin does video game analisis videos like this, just for multiple years now and so has a bit more expeairence, main difference would be raz makes 25+ long vidoes talking about a video game thing
5 months ago razbutin made a video talking about how games make boring movment not boring
@EnchieBt goated pfp
I agree so much broski!
Windlands especially Windlands 2 is an amazing example of VR Schmovement
I love the parallels you draw between real life movement and in game movement. I fell in love with street skateboarding and brazilian jiujitsu as an adolescent, in which movement is everything, but having suffered an injury my only way to enjoy ''movement'' now is through games (like melee). Genuinely, spending my time practicing movement in melee feels like being at the skatepark. Games are amazing
I feel the exact same way about breaking!
I like that you showed lucio at the end to show overwatch does have options for this. eskay is the queen of lucio
Finally someone who comments about Lucio and actually finished the video haha
The last sentence can be applied to literally anything. Or how I like to say it: "Experts are just the dumbasses that sticked to one thing until they were no longer dumb"
with games like melee or tf2 when you get into games like that and you see amazing players execute this crazy fluid movement that tells you how much work they put into where they got. it shows you the dedication they have to where theyre at in the game. its not fun when everybody starts and ends with the same capabilities. i know a casual audience would disagree with that sentiment and it makes sense with how big something like overwatch is but when you really like a game and you wanna play it like the people who got you into it i think theres nothing better than being able to take pride in earning that milestone. great video
OH MY GOD YOURE THE GUY WHO MADE AMSA THE MUSICAL I LOVE YOU LMAOOOOO
Well if I’m being honest, a game where everyone starts and ends with everyone having the same sort of capabilities is not a bad game. Like… think any strategy game ever. Think Chess. There’s no movement to execute, no skill to practice, so it all boils down to “what choices do I make and what choices do my foes make?”
Who a “better player” is can boil down to not “who can do this cool technique better and invalidate the other” but “who had a better game plan”, making a game like Overwatch, IN THEORY, an RTS game that also happens to be an FPS. It’s just a different kind of game, and to Overwatch’s merit, it does help to differentiate itself from TF2 a little more, making it seem less like it’s trying to supplant it or copy it.
@@Somerandomjingleberry i dont think overwatch or anything like that are bad games, its just not what i and most people here arent looking for :3
@@Somerandomjingleberry wdym with chess? Especially in blitz, knowledge checks are key in giving you room to play better. If you know opening theory well (similar to someone wanting to pick off a far away medic in tf2) you spend less time on your moves at the beginning, giving you more time to spend on the mid and late game.
For the tf2 equivalent, essentially the faster you can rocket jump and bomb the medic the higher chance of killing him or reacting to his surf without dying yourself, giving you more time to escape or secure the pick. Both chess knowledge checks (opening theory in blitz) and skill checks (executing a fast soldier bomb on the medic at the right time) open up the possibilities you can do after/during as you have more time to think and react
So my argument is even with strategy games, no, not everyone is at the same capability. Think of Starcraft pros doing a million actions per second and the precision that takes, or league Moba skillshots at the right time.
@@Somerandomjingleberry You're missing what they mean, they mean that a very good player _has the skill_ to absolutely wreck someone new, not that they've got different abilities or whatever
Dude you mentioning N made my fly back to when I was a kid mastering the demo of that game that came with the Xbox 360. So many good memories of drifting across the screen at Mach 2 into a bomb and having your character’s body parts fly across the level.
Your mention of N really had me nostalgic, this is a great video, it explains alot of my feelings on movement. It even mentioned fortnite which i started playing again because I craved that flow state feeling.
I really wanted to try and convey how movement in games feels to me, so I'm glad that you connected with it. Thanks for watching!
My brainworms really dug this. If you haven't tried the VR game Windlands, it's an old one, but it's Schmovement so good it convinced me to buy a VR headset.
I've been saying fortnite is just an extension of movement shooters for ages now, finally someone agrees lol (also was *not* expecting an NL clip)
I genuinely do not understand the praise for fortnite's building.
Fortnite's base movement is static and unexpressive (even the slide they added feels constricting, its not nearly as responsive or freeing as something like apex's slide) and on top of that theyve tacked on a clunky building mechanic that serves to cause a mess of visual clutter and, importantly, doesnt augment the movement in any interesting way. Theres a lack of expressiveness thats present in a movement shooter's mastery over momentum.
Sure, im just bad at it. But ive really tried to wrap my head around it several times, just trying to get it to click, and i keep concluding that its just a poorly implemented mechanic. And removing it, while it does improve the experience for me, just leaves a rather mediocre platforming third person shooter.
That being said i can respect the fact that obviously im missing something, but i do tend to feel like no one actually plays fortnite for its combat, since to me, most of the "fun" things about it are completely divorced from the main combat mechanics
@@YellowEyedGamert takes a long time to get good at, and it genuinely does feel terrible when you aren’t. This biggest thing is to turn your graphics settings way the fuck down. Ping is important, FPS is important, but the most important thing is input delay. Performance mode, low textures, and no shadows make the game look like ass but it feels so fucking smooth
Edit: also finding good key binds and enabling scroll wheel edit reset if you’re on keyboard
@@YellowEyedGamer I would say that the building mechanic impacts how you traverse the map enough to consider it a movement tool in and of itself, but in any case it sounds like you're not a fan of it and that's completely fair.
However, I think another important thing to consider is that whilst, yes, the base movement kit is otherwise fairly limited, there's an absolute ton of items and map elements that expand upon it in a bunch of different ways. Items such as launch pads (put you into a flying state from which you can open and close your glider), crash pads (bounce you in a direction based on your momentum and the angle they were placed at), alien nanites (create an anti-gravity field that affects all players in its radius), various iterations of grappling hooks with different functions, and so much more - not only are they all interesting, dynamic movement tools by themselves, but they work in tandem with building and map design to allow for a lot of creative uses that feel rewarding when you discover them.
I think the unfortunate thing is that by nature of its content cycle, eventually those movement items get vaulted. They'll still be available to use in custom modes, and generally there will be something old or new to take the place of whatever was just lost, but it still sucks for all of the time you may have put into using and experimenting with that item to become effectively moot until it gets unvaulted - something that isn't guaranteed to ever happen.
That said, the silver lining is that if you enjoy the learning process, Fortnite offers a pretty consistent flow of new tools to pick up or returning tools that may gain some cool new uses when combined with any other new features introduced since its last appearance. So, whilst the movement options available are pretty unconventional compared to established movement shooters, I'd argue it's not too out of left field to call it a cousin of the genre.
Fortnite can have one of the schmoviest Schmovements out there. But it takes a hell lot of time. Unlike other games where you immediately get all the tools to schmove with the press of a button, in Fortnite you first have to spend hundreds if not thousands of hours to get there… But the ability to smoothly edit, build and cleaverly use bugs to make yourself slighlty quicker can feel smoother then in most other games.
Tweacking graphics helps a lot too, it’s just like in Minecraft where without Quake Pro you won’t schmove no matter how good you are, but by activating Quake Pro, you immediately feel the Schovement.
@@YellowEyedGamer I have played pretty consistently since the start of chapter 3 and I can confidently say I have a pretty good grasp on the new movement. When season 2 started my brain wished for the unalivement when trying to wrap it around clambering plus the seemingly useless slide. It took around a month or 2 to get used to it, but it gets better, way better. The current movement I have is like a discount Titanfall 2 in a good way. It feels so free to effortlessly scale things now, I have no idea why people even play builds anymore.
As an avid VR enthusiast, it genuinely warms my heart that VR games have been able to gain relevancy in the grander scheme of gaming as a whole in conversations like this
Wow what a banger hidden gem of a video! Really hope this blows up dude because I feel the same way about Shmovement and love to express my love for it with others! I definitely gotta try a few games you mentioned here, as the main games I played here that you mentioned are Melee, TF2, and Celeste, all those games are so based!
i see the egg father, i like the video, simple as that. also the actual video is very well done and entertaining
I love your edits!!
I did not expect the person who made a very kick ass aMSa video I enjoyed to make this. Incredible work. If you intend to keep making videos, I will look forward to what you put up next
Edit: also the bridge from TF2 to Melee did things to my brain. I am a big fan of the thing FUNKe said a while ago about how the game could be the Melee of shooters. Designed for casual play, old and janky, viewed as a relic by some, neglected by its developer, all surrounding some of the most freeing player tools of player expression in any game
Great video. LOVE the thumbnail too. SUBSCRIBED!
Great video! This is severely underrated and is the quality I would expect from some of the bigger game docu channels I watch.
Big props to you for making this happen and having the courage to pivot from CS degree/career.
I've personally been scared to take a chance and am stil within my comfy dev career despite wanting to get into indie game dev.
So again props to you on both the video and courage to do what you believe in, I might follow your lead!
It was definitely a big and scary decision for me - I think one of the biggest things is just seeing your income evaporate away (I allotted savings in advance, though). But I am feeling much more fulfilled than I have in a long time, which has been amazing.
Best of luck with your future next steps!
@@RESPRiT 8:43 why does this sound so BAD
You boutta blow up I'm glad Big A watched ur video. You're amazing dude!
All the games you mention here are great examples of schmovement, though I think Melee has to be the GOAT. I also recently played Outer Wilds and it was surprisingly satisfying to master it’s movement controls, I’d recommend it if you haven’t played it
i've never really thought about outer wilds movement that much, but the difference between taking off for the first time not know which way is up, to being able to jump from planet to planet without the need for the ship is insane
@@batatat achieving relatively stable orbit on ash/ember twins was one of the most satisfying shmoovement challenges I've accomplished
how about you try gunZ's butterfly next?
Great work on the video, normally don't comment, but honestly this was really fucking good pacing and editing, also loved the idea and everything!
Also huge props to providing all the info in the description, like the music and games shown! Loved some of the stuff featured :)
The Northernlion clip is a surprising but absolutely welcome inclusion. Another great video :)
As a mario 64 speedrunner, you took the words out of my mouth. You said it way better than i could ever say it though. Great job on the video. Really well paced and good video!
I feel like this is the beginning of a great channel. Your use of music was on point!
This was good for the amount of subscribers this channel has, i hope you grow bigger my friend!
Here from Atrioc, absolute BANGER of a video!
I got a reaction video which reacted to your video recommended... and now I am here 😅. UA-cam might not have directly recommended your video but at least I found my way here. Great video! It might not mean much but subbed and I can't wait for more bangers like this one.
Keep up the good work!
For me that itch in my brain is hit so effortlessly with fighting games. Seeing top tekken players make their little guys jiggle around the screen to just barely avoid getting hit is so beautiful, like watching professional dancers except they punch eachother then complain on twitter about Akuma. Seeing characters slide on the ground in MvC3 to get to the complete other side of the stage mid combo is just mesmerizing, and shows that the greatest fighting games leave complete creativity and limitless potential to grow and achieve cool ass shit. Love the video!
Which is why it bums me out that they're going for the opposite direction for Tekken 8. Encouraging offense isn't a bad thing, but nerfing backdashing to give less emphasis on those footsie scenarios kinda blows as a viewer.
@@spookiefri’m not at all a tekken head so forgive me if i’m wrong but i think it COULD be a good thing. having to commit to dashing backwards is very common in 2D fighters and means you have to commit more to defense. hopefully as tekken 8 releases and people really start to understand the game we can see that change work out for the better.
@@undercovertoni yes but movement is different fundamentally across fighting games, and even moreso around 2D and 3D. Expressive and strong movement has always been a staple for defensive play in Tekken, so taking it away without adding anything new defensively into the mix is not good imo. Also I might be wrong on this but I’m pretty sure Harada himself doesn’t like seeing pros just move back and forth midscreen and play to bait out a move, so that’s why they’re doing this.
Never before have I so quickly subbed just by watching one video. This was extremely well put together and interesting, bravo man
Here from Atrioc. Video is put together so well from the editing to the music to the pacing. Just a wonderful treat to watch overall. Subbed!
Me when a game's engine is well-made (you can't break it to teleport to the other side of the map)
Something I wanted to mention on your initial point, I hadn't thought of Pharah's boost as a rocket jump but it makes a lot of sense. Overwatch does however have a character with a lot of deep, fun, and interesting movement in Lucio. His wallrunning mechanic is the most fun part of the game once you get to a good level. Hope you enjoy it should you try it out! really enjoyed the video!
They literally ruined it and made it functionally as easy as pharahs rocket boost. You just hold space and you glue to the wall no matter what.
That's because her boost is not a rocket jump.
Just rocket jump.
He did show off some lucio movement at the end
@@lapis8339 did not realize, ty for pointing it out!
Shmovement has been my biggest interest in games. I wanna make video games with good shmovement as well, so this is an awesome video to see, thanks!
Great video, Now tell everyone the same thing for motion inputs in fighting games 😅
If you like movement
Play rain world. It has such a complex movement system that for the most part you don’t need, but learning the moves makes you feel like a good player while still dying
One of those "thousands of hours rocket jumping" guys here! Always nice to see TF2 jump get a shoutout, rocket jumping is such a well-known concept but getting into it as a movement experience is really rare in comparison. Thanks for bringing it some well-deserved attention!
Bruh I wish I could rocket jump. But without the original I cannot do anything I swear
tf2 and melee are by far my favorite games for this exact reason. very difficult when you start, but as you gain mastery of schmovement you begin to see and attempt things that were not previously possible.
To be fair to overwatch, rocket jumping is still core to several characters kits (esp soldier although pharahs benefit too from not having to waste their ability to get air time). Many chars have advanced and tricky movement techs. I concede they don't usually get as wild/flow state though.
the most important movement in overwatch is generally not the macro movement like rocket jumping, but more micro movements like strafe timings and working in crouches. Its incredibly difficult to hit someone that knows how to move their character properly, compared to people that come from source games that dont understand the potential of having near-zero movement acceleration
Deserve way more views really articulate. And its so true, once you start messing around with high skill ceiling movement the itch never goes away
Excellent thumbnail, very fun watch. Great job!
Thanks, mariomaster3000!
@@RESPRiT That's marioman98 to you
Really excellent music choice and editing - the soundtrack provided an additional layer of commentary to the narration. : P Also, thanks for going the extra mile of citing all the elements / assets in the video description.
damn, this vid is killer! nice work! you've come a long way since contributing to my old HCCS script😆
There’s a game, or series rather, that I want to bring special attention to. While it’s smovement is different from the games mentioned in the video, it’s still a part of the series core identity when it comes to its gameplay, being Splatoon. It’s swimming mechanics, while far more limited than games shown off here, is still so well made, allowing top players to still smoove like no tomorrow even all the way back in the beginning in Splatoon 1. How it ties itself to the other major mechanics like reloading or sneaking. How it’s limited in some ways, but liberating in others. How there are ways to effect it so much by doing relatively little like simply holding the Sub button to Sub Strafe. It’s such a simple mechanic and it’s relatively limited when compared to say Rocket Jumping, but it’s also in depth in a lot of other ways and meshes so well with the other mechanics so well that I absolutely adore it.
Thanks Big A
In my opinion, no game tops Echo VR's movement. It is definitely not as easy to get the hang of as gorilla tag, but once you factor in the use of other players for traversal, it gets super interesting and fun.
Even the creator of gorilla tag plays Echo more than his own game.
Atrioc viewer here who reacted to this video. Now subbed and watching other videos, which are great. And this video was incredibly well made and I loved it.
Subbed at 4.85k. I know you'll make it big -- after all, I subbed to Dream when he was super super tiny.
I subbed at 5.6k, only 40 minutes later! Lesgoo
RESPRiT is a man of dedication, I've been with my guy since the very start and he's killing it
subbed at 18k holy wow
Great video! I didn’t connect the dots until now but all my favorite games have schmovement in common. There’s just something so satisfying about executing a wavedash perfectly or hitting a few bhops in a row
im glad you acknowledged Overwatch still had some schmovement with some Lucio gameplay, to which i think is fairly unique at the time. Even though Pharah's rocketjump is disappointing in comparison to tf2, people still find new tech and rollouts for other movement-heavy characters which i think still maintains to be fun to play nowadays
Her jump jet is not a rocket jump. You can still rocket jump.
When overwatch came out Genji had so much movement tech, but as it drew on they removed more and more of them until I lost interest in the game as a whole
@@Jeg1041 there's still a lot of movement for specific characters like doom, ball, lucio, etc.
THANK YOU for the skateboarding clips sprinkled in, it made me realize that a lot of the reason i’ve always had an interest in “movement sports” for lack of a better word is because it’s basically schmoovement irl and i’ve always loved the feeling of it in games (as i’m sure is abundantly evident by my pfp, lol)
This video has been supported by Brandon “glizzy hands” Ewing!
the nod at the end tying back to the overwatch premise, showing the schmovement possible even in a game with press shift to rocketjump. such a sexy way to end a vid
Great video! Love how you went in a chronological order of the schmoovement pioneers to see how far video games have really come. I wish you would have talked about ULTRAKILL more than a single video segment and how increasing the depth of the tools you are given means the crazier shit you can do, but i'm just glad it got a shoutout
Love the video I recently decided to start playing Melee after having watched competitive Melee for years and I mean YEARS and yeah I suck. But this gave me a bit more motivation to keep working to suck a little less.
Also while I agree that OW disappointed in the movement category, I like the addition of Lucio at the end because that character is single-handedly the only reason I ever touch OW even if it’s just a few games. Skating around the map ducking and diving around the enemy projectiles while you try to boop them off the map or try to hold a point 1v5 is just 😚👌 chef’s kiss.
I wish Blizzard would allow custom servers so I could do some Lucio surfing or something.
Literally just look up "lucio surf" in custom games. They've been around since they added workshop years ago. Some of them are "gravspeed" which is a little weird, but they're all fun.
I think you deserve a lot more recognition, seeing as you make amazing videos like this.
Coming from Atrioc too, loved the video. It is not too long, the exposition is great and the voiceover really sells it. For a channel with 20k subs, you do an amazing job at it. Total pro, dude.
Great video dude, I really enjoyed it
If you keep up this quality this will definitely be a sustainable career. I can’t wait for the next video
As someone who grew up finding N on addicting games, playing jump maps, bhopping, surfing, playing Speedrunners (even alone), BLJing in Mario, learning melee for the movement, falling in love with Celeste, this video has put into words what I have been thinking, nay feeling, my whole life. This video is a masterpiece, and it brings me so much joy seeing something I felt my whole life articulated so beautifully. You fucking nailed it, man. Great work!
Also, loved the clip of NL. Been with him since the Super Meat Boy days
I was recently thinking about downloading N again after all these years. Truly great game
I’ve never seen a bonus commentary track before on a UA-cam video. Seriously, great idea!
Came from atrioc, stayed bc this vid is fuckin GOATED. Also love the squidthecat clip :)))
Good video, and the extra commentary with the captions is very cool addition.
Oh also additional note, I had found a game called Find Everything and although being made in roblox has some sweet schmovement, very much recommend.
here from atrioc's. Big A sends his regards
I swore to god this had like 500K views, the editing and narrating quality is truly outstanding, great work!
From glizzy gobbler coffee enjoyer atrioc
Coffee COW
LOL me @ 1:02 -- I did not expect to be linked this video from a friend and be featured for my skateboarding kickflip 😂
Sick video dude!!
you pronounced "quake" wrong, its pronounced "quack-ey"
edit: lol shep
I would venture that Minecraft also is pretty shmovey if you know how to use building as well, as well as the many voxely shooters that came out around and after it. Ace of Spades used to be pretty wild back in the day. I remember Chef Rachman was saying that today's games are way more technical than those from 10 years ago, like Fortnite is way more complex mechanically than Call of Duty. It's interesting that shmoving has gone from a byproduct in a lot of games to something intentional.
Honestly, also this is what racing games are all about, and Tony Hawk and stuff like that obviously. Going for optimized "runs" is super fun.
Schmovement is my absolute favorite thing ever in everything.
movement is the most important part of any game, melee showed me how great it can be and now i cant play certain games that dont feel good to move LOL
What a trip. From a change in Tom Scott thumbnails recommendation, to a follow up video to that where you mentioned your main channel, to a video about Schmovement, to 3D Mario speedrunning, to comp Melee, and finally a Northernlion clip. Feels like I experienced my last 5 years of the internet in a single day
Cool stuff
Atrioc Army flooding in. You deserve much more exposure man! Incredible style, great humour, cool topics. You got my sub. Looking forward to more! :D
Really great video! You made me realize WHY I love playing modes like CS Surf so much or Lucio in OW and Rocket League. It's this inner satisfaction, when you make a cool looking move and it works out.
Scuffed funkE
haha weirdly a pretty big compliment
@@RESPRiT really enjoyed the video, keep it up!
W
When I finished the video, I actually uttered “What a great video” out loud to myself. Good job and keep going!
Subbed after watching this because of atrioc.
That ending was excellent. Great editing and writing all through this video.
Big A sent me
This is a quality video. The Baba is you music use was spot on. Also, thanks for the Music list. It should be a staple in all youtube videos.
W atrioc reaction, W video
This is one of the most well paced, well made videos i’ve seen in a while
im a day1 resprit legend fr fr here before 1 trillion subscribers
This masterpiece hit my algorithm at the perfect time, I was just fully re-immersing myself into melee and started to understand that it is what I want to work on for the foreseeable future. Thank you, I was ugly crying for about 30 minutes after watching
@0:42 what game?
I think it's strafe
Not sure though
ULTRAKILL :3
Ultrakill
There's no fps feeling better than running faster than Usain bolt, literally dodging bullets mid-air.
it's also a very personal achievement too. like sure i'm not the best or most technical player out there but when schmove thru a section or a level in any game, it is just so satisfying.
This video explains exactly how my brain operates when I play literally any game.
This feels like the type of video I am always searching for on endless hours of youtube, but never find. Glad I found this. EZ Sub.
One of the best doc style yt vids i've seen in like three years, Props man
Holy cow, I remember playing N several years (probably a decade) ago! I had forgotten about it until you showed footage of it. I had no idea anybody else knew about or remembered it.
never seen a video with so many takes that has made me go "this person is literally me" AND be so well put together, good stuff man
an example i have is Duck Game, where recoil physics combined with different ways of angle-ing you gun downwards can allow you to pretty much fly, combined with the large variety of weapons & maps, and the quick rounds, it becomes a movement-optimization game wherein you try to get something to kill your opponent before they do the same to you
Got here through Atrioc.
Dude, this video is really well made. Good fucking job, man. This video well executed on so many levels. When it showed like 3k subs I was shocked.
Criminally underrated.
I needed this. I felt like I was learning new moves in Fortnite by watching twitch and UA-cam but now I feel like I’m at a level where I have my own style and I’m coming up with moves and movement that feels natural to me. Great summarion
As a long-time player of TF2 and melee, I thought you really did the overall subject/theme of the video justice and made a good-ass video 👍
Great video; satisfying movement is at the core of why I fell in love with platformer games (and why TF2 was, for a time, my most played game)
Came from Atrioc's video. Instant sub, keep up the good work