This game is basically RDR2 of its time, releasing 18 years ago it has an exceptional level of detail that's not typically found in most games, my guess is we have Hideo Kojima to thank for that, anyway hope you enjoy the video and return shortly for my coverage of MGS3 :)
@@AnonEMus-cp2mn One thing about the MGS series is that it holds up really well to today's standards of a "fun" game. Also each title is such an epic thing that stands out from the rest in the series. So many franchises today that have multiple entries feel like they're just another entry of the series but each MGS is an epic masterpiece. If I may make a recommendation, if for some reason you only play one game from the MGS franchise, please play the 1st "Solid" game that came out on the PlayStation 1.
@@jkajmo Yeah as an old gamer i feel the same...and thats probably because in the end they dont have much to say as a whole work of art, there isnt much to get out of them....they lean a lot more towards the money making approach, its a different game desing philosophy....MGS as a whole, in every game, has SO much to talk about and and has such a deep story and message that it will survive for ages. Its like Shakespeare´s books, they are simply universal and timeless due to their depth
@@WisperMetal whoa, referencing MGS to Shakespeare is a beautiful thing. You're absolutely correct good sir & I couldn't agree more. The way stories are expressed in the MGS universe are very poetic. This video upload has inspired me to replay through the series. I too am an older gamer (37 next week) and been passionately playing & collecting games since I was 6 years. To be honest with you I am very happy to have been born in the early 80s because I was exposed to like 80% of the entire video game culture & got to experience the amazing retro scene but when it was all new still, before it went retro & that all was just absolutely AWESOME!
There are SO MANY THINGS to discover in this game. - Holding down certain buttons during a codec call will share the player's thoughts on the conversation (usually little interjections). One button is a positive thought, and one button is negative. They are pressure sensitive buttons, so pressing hard on the negative button means they will have a really negative reaction to what someone said. - If you do a roll or cartwheel into enemies it will knock them over. Enemies can be knocked over railings and fall down several floors onto other enemies. - In first person mode you can hold L2 or R2 to lean left or right, this lets you peek around corners or take quick shots from cover in a fight. You can hold both buttons to stand up on your toes for a bit more height. They are pressure sensitive so press harder to lean more or stand higher. - Tranquilizing enemies in different parts of the body makes them fall asleep for different amounts of time. It also takes them longer to fall asleep depending on where you shoot them. - Knocking out an enemy by punching doesn't last as long as tranquilizing, and has a different effect to indicate their status (stars over their head instead of ZZZ's). - In some areas, enemies are wearing nightvision. If you point your pistol at them in first person it has a torch and it blinds them. - During the game you get a coolant spray, you can spray enemies in the face to stop them from being able to hit you. - You can use the coolant spray to wake up someone faster if they have been tranquilized. - If you spray coolant non-stop for too long it will puff out. The player character will shake the can to get it working again. - Shooting at the bird in the cage will make it call for help and start an alert if there are enemies nearby. - If an alerted enemy runs into a room and sees a poster of a woman (the ones behind a door or in a locker), they will get distracted and stop searching for you. - You can increase your grip gauge by doing pull ups while hanging. To do a pull up you hold both shoulder buttons down until fully raised, 100 pull ups gets you to level 2, then another 100 pull ups gets you to level 3. The grip gauge drains slightly faster as you pull yourself up. - You can increase the grip gauge level even faster by intentionally dropping from a railing, then catching the next one down as you fall. - Shooting an enemy's radio will stop them from being able to use it. When they try, it won't work and they give it a frustrated shake. They must leave the area to call for help. - On the tanker, the Commandant's speech changes depending on the difficulty level. He forgets and pauses more on lower difficulty, and the timer stops while he isn't talking. On higher levels he will fake out the troops and say INTRUDER IN THE BACK! and they all turn around regardless of where you are. - During the speech you can tranquilize the soldiers standing to attention and they fall asleep while standing instead of falling over. No one notices they are sleeping. - You can enter your birthday when you find the first Node in Big Shell. If the birthdate matches the system clock, it will sing 'Happy Birthday!' - If you enter the name of certain staff members at a Node, it will automatically fill out other details about them like age, gender and blood type. - When you meet Pliskin for the first time, he will threaten you if you point a gun at him. If you tranquilize him you can do a codec call where he talks in his sleep. - Some lockers can't be opened, but if you punch them with the correct combo the doors will fall onto the floor. If you get it wrong the door falls into the locker and you can't get the item.
Thanks for writing all of this. I knew everything except one or two. Especially the commander thing was just amazing. games nowadays just decrease your health in Easy Medium or Hard, in MGS it actually changed the commanders behavior which made it harder to not get caught. Another easteregg you missed: The various codec calls. The most famous would be the snapshot in the area where you need to find Ames (disguised as an enemy). There is a lady with a skirt, if you punch her a few times she will spread her legs and you can make a photo of her panties. Calling the Colonel will cause him to say ''Just, save a backup for me'' and rosemary will absolutely hate raiden for it.
Cool stuff mate. I also discovered that when you shot the birds outside you receive a call and you have to listen how cruel it is practicing your aim on them ;)
In First Person lightly holding square only points and aims the weapon without having to engage the trigger and fire when releasing it. Only with pistols btw
The fact that the ps2 had pressure sensitive buttons is insane to me. I first noticed this feature playing Evergrace, where your strong and light attacks are determined by how hard you press Square
For those of you who think this looks like a "game I'd play on my mobile"... you'll never know how mind blowing this transition from "blocky" (as we used to call it) PS1 graphics to this was. There are just no words to explain it, you have to have been living in that time to appreciate how alien and unsettling this new realism in games was.
12:00 Developer: Boss, we've made 4 versions of the cutscene for discovering RAY, but we can't decide which one is the best. Can you help?Kojima:Developer:Kojima: all of them
"Locational damage" leads to a funny glitch that I liked to use a lot to scare clearing teams. Shoot a guy in the leg with a tranq gun, then shoot him in both legs with a regular gun. He'll fall over, and begin the bleed-out dying animation, but then fall asleep in the middle of it. ZZZs appear, and he's marked as sleeping on your radar. Have someone else find the body(like a clearing team), and they'll kick him to wake him up, only he'll immediately die.
You cannot possibly list all the details from the many MGS games. Guards even piss their pants when you aim a rocket launcher at them. They would starve and have less ammo when you blew up the ration/money shacks just before the Ocelot fight in 3. I dont remember in which game, but in some MGS you could shoot the ''!'' mark over a guards head, and he would become dizzy. Maybe it was Peace Walker.
Remember when everyone was too busy screeching about Raiden's hair being too long they missed that Kojima predicted what was gonna happen to the internet
Yeah, I remember MGS2 got shit on among my peers, (before we had internet) I always loved it and even more so with the rise of the internet and the culture of memetics, AI and all the other things MGS2 had going for it
Now that you mention it.. My favorite, the Plant part of the game, did not receive quite as much love lol. But then again Raiden gets away with all his toilet sniffing.
Ahegaya Bruh Raiden in mgs2 is still one of the most annoying characters ever written. Nothing but why’s, huh’s, and dumb questions. Also any time rose and riaden talked on codec was fucking unbearable. It sounded like something out of a bad romance novel. Good game and story despite the fact that he sucked
It's insane how good the visuals still look, despite the fact it's almost 20 years old. And even more so that they managed it, while packing in so many small details, so early in the PS2's lifespan. And to top it off, it's actually a really solid game, not just a tech demo disguised as a game.
Hence why the PS2 was the most sold consoles in history When exploit the right way it gave us masterpiece like the MGs franchise who had its two best Game on it (MGS 2 and MGS 3 )
@@CloudStrife777FF or the PS3 HD port, you're right. But I still don't think that takes anything away from it, since it's only a texture resolution boost.
About 90% of these are what I spent my childhood finding out. I definitely did the Otacon pictures a ton, and I was obsessed with the part where you can dress up as the enemy as Raiden.
@@Zwodo Yeah but back then that was a completely new gameplay idea. Fully disguising yourself as an enemy guard and infiltrating the place, not being suspicious was a game changer back then. Also the 3rd person camera using a first person one was revolutionary in 2001.
MGS2, even on original hardware, still looks amazing because of the incredible texture work. It also looks really clean and jaggie-free because they relied on textures instead of using too many polygons. Perfect use of the PS2. Sadly, not too many games followed that route, and even the most advanced games of the system in later years look jaggier than this.
Yeah, this is an example of software being used to a hardware's strength, more impressively, early in the hardware's life. It's why porting it to Xbox was a nightmare.
@@MrSapps As I said, "even on original hardware", mgs2 looks really good compared to most other games from the PS2 era. Yes, this is the HD version or emulated. On original ps2 hardware it looks exactly like in this video, just with some aliasing and lower resolution. But still looks great and clean on a modern flat TV, when most ps2 games look much more aliased and blurry.
While it is true that it is far from being one of the highest polygon pushing games on the system, in part as a result of being a game started well before the hardware was finalized, for a first gen game they did push plenty of polygons. As a matter of fact they leveraged the PS2’s raw polygon pushing power to make up for the unknowns of the system, and the performance impact that not yet understanding the hardware could have, by making using extra polygons and textures to achieve the equivalent of shader fx.
@@MegaRayland The graphics are low quality for PS2. The team even stated that they used most processing power to run AI. This is in contrast to the first game where nearly all CPU time was spent on rendering.
The reason this series is my favorite in Video game history. The standard it set for the rest of video games in general is next level. Story wise, details, gameplay and soundtrack were nonpareil
I played through this for the first time in January, and remember being super impressed that the sea lice crawled on you and actually got into your rations, so you had to shake them off by moving the inventory screen. Only ever had it happen that one time but it was a small indication of things to come. This game is a masterpiece.
Dio Nah MGS 1 is better. I can’t understand why everyone prefers part 3 when the first has superior storytelling, better characters, better atmosphere, best version of Snake to date, best music, etc. It’s just better.
If you can analyse the MGS2 Demo, you will see that there is Much more detail that kojima cut out before release the full game. The bottles on the bar, if you break then, liquid will came out. And some more litle details like Rain interacting with enemies and more.
Felipe Machado I remember playing the demo when I bought zone of Enders , then when mgs2 came out, I was disappointed thr bottle breaking details were not there lol 😂
WHAT? Rain doesn't interact with enemies in the final version? I've been playing the Demo since months and back then when i had the game, i didn't notice the lack of rain interaction.
more than 18 years ago, ice cubes shrank to simulate a melting effect and virtually nobody noticed it. Fast forward to 2019, everybody is impressed because the RDR2 horses' balls shrink...
I finished this game 74 times. I remember how I could just create a new game when I had nothing to do with my life. I knew every word and sentence used in every cutscene and codec transmission.
@@maceomillions2192 It wasn't bad! I had my fun with it! After a while there wasn't enough variety for me. At this time/age I was so addicted to MGS2! The physics (Bottles, Windows, Ice, Melones...) and the great A.I was my playground! I never got bored from fooling the soldiers! Great Game! 👍
Same here! I literally knew nothing about ZOE but after having my mind blown by MGS1 and seeing how amazing MGS2 looked I bought it for the demo. ZOE was actually a pretty good game that I enjoyed.
This game was way ahead of its time. For coming out in 2001, it looks amazing and has such an attention to detail. They just don’t make many games like this anymore.
Hate to break it to you 2010's kids but if anything this game was with the times. It's awesome,the birth of the PlayStation 2 this came out at a very happy time in the game world when good games were coming out every week. The PS2 era was the best
"I HIGHLY DISSAPROVE." "I can really sympathize with you there, though..." -Rosemary: What, sir? "Err, nothing. Raiden. That's that. Return to your duties.." ... LOL Colonel 🤣🤣💀
Gotta appreciate Kojima-san and the level of detail his team goes through for these games. I knew about most of these details but I'm glad to know more.
Those days when the multi-player was local and the story were quite good, I still like some of the new ones but the old ones were quite great for the time
You missed the best part with the melting icecubes; If two or more cubes lands next to eachother, they melt slower than the seperated ones. Now _that's_ attention to detail!
That's the part of the game when it starts breaking the 4th wall. If i remember well, it starts on the moment Raiden gets captured and goes inside the Arsenal Gear.
@@RightButton that area is so damn scary, especially if you played it like me, in the mid 2000s, hearing rumors and talks about the later parts of mgs2 by people that almost felt like they were dreaming rather than playing... Creepy af, my favorite moment in gaming ever, period.
@@iota-09 Unfortunately, I only got to play it several years later, and on the pc version. It seemed weird, but the lack of rumors for me probably didn't make it scary like it might have been to you.
@@RightButton well i was also a 10 year old that had no clear expectations of what was going to happen yet immersed himself in the game a whole lot(after a whole 2 years of being stuck in the first solidus post-fight) even though he was very much new to the concept of the avant-garde and... Well, whatever mgs2's aesthetic is classified as.
This game was such a quantum leap from the first I could hardly believe it. Really was such a good game to have been released nearly 20 years ago. It’s great to see and be reminded of how good it was
I played this game for hundreds of hours as a kid/early teen. Thought I saw and heard all of this, but I missed those toilet codec calls! Even didn't know about the grip gauge drain. Great video.
I tried hard to love it but it just didn't have enough stuff.. I mean it really just lacked the content needed for me to believe Kojima put his heart into it.
From what recall, Kojima barely had any control over MGS5. He play-tested the game and was disappointed with it. They just slapped his name all over the intro and ending credits, so they can push sales on the game.
In my opinion, MGS5 is the worst of the series and it isn't even close. MGS2 and MGS3 are basically extensions of one another so it's impossible for me to pick a favorite out of the two, then I'd say MGS Twin Snakes would be my second favorite in the main series, then MGS4 (but then again, I only played though MGS4 once).
Snake! The amount of detail in this game is insane! I've played through it at least 5 times over the years, and this video shows things I still haven't seen, well done!
So sad that the most games dont even had the detail like MGS 2. When I played it on release day i was blown away. My second PS2 game what i played after SSX. And do you guys remeber that even the Bell from the Firealarm makes a sound to attract the enemy? So sick.
This game was so legendary when it came out. I hated Raiden but so did everyone. Still a great game. Snake rules and these details are amazing! I only knew a few of them.
also how in the part where you have to go through Shell 2, where everything is flooded and you have to swim through, Raiden's breath when he gets out of water gets heavier the lower his O2 bar is edit: also how where you're in that part but with Emma, the controller vibrates mildly to simulate Raiden's heartbeat!! since before getting into the water he tells her to listen to his heartbeat. the lower their O2 bar is the faster the heartbeat becomes
First 3 metal gears are a must play for anyone who enjoys either gaming, storytelling or just an amazing piece of work. Amazing games for their times. Always pushing boundaries for the industry
@@TheRabidRaccoon we can call mgs 4 a must play as well and you can make an argument for it being revolutionary for it's time or at least push the bar forward
I have never felt mercy for a wounded enemy in a video game, but watching the locational damage was gut wrenching for me. I felt immense sorrow for one of three times in a video game.
I'll admit, the detail in this game, kinda makes me wish I had played it back in the day. For its times, it's truly amazing, even doing more than a lot of games today! With that said, death stranding looks like dog shit. Never played a Kojima game and it doesn't look like I'll start any time soon.
Wow I thought I knew ALL the secrets about my favourite game ever but there were a couple of these I still hadn’t noticed before! The ice melting was one and I couldn’t recall going into MG Ray from the top floor. I had gone through the ground, though... I was also mind blown by the Gurlukovich soldiers appearing in the projector during the speech. I had noooo idea! I also had never let the speech time out on me but I did notice it would pause here and there. Unbelievable that so much was possible back then. This game set the bar way high.
Before making this video I had never played it either, but when I did I was so surprised by the amount of thought that went into it's production, truly masterful work.
@@oKnightzo and how about the plot??? all the patriots plan of data control and censorship is so relevant and accurate with these days!! i love this game so much
Most of these I knew already due to playing the MGS series religiously, but it still amazes me that this game holds up so well after nearly 20 years. Much love. You earned a sub!
Exceptional game from special developers. I did not yet play THIS Metal Gear, but several others, so I know how special the games are. My plan for the coming years is to play all of them. Each original version on original hardware. It would be so awesome to have a collection of all Metal Gear titles for the Switch! At least...... the ones the system can handle.
I thought I knew every secret to this game but I didn’t know about knocking on the poster or the ice melting!! I always loved the “hidden” things like spotting ocelot before he’s revealed in the tanker and Olga on the radio before her first fight, knocking on the pantry with stillman and wall for the president. So many amazing things in this game
Jeez, I never knew about Ocelot's men being seen on the projector getting ready to take over the tanker. Amazing all these things still coming out about almost two decades later!
I really like how Snake will take on his MGS1 look if you give him that razor using an ability you aren't taught until much later. Also, after all that crazy stuff in the bathroom, I can't help but suspect if Raiden is actually enjoying the wetworks falling on his head later on...
Is it weird that i do remeber all of this details after all these years? I beat MGS2 like a hundred times and even on European Extreme Boss difficulty. Great game, luv it! :D
I’m not sure if you knew this, but there weren’t any real-time physics in MGS2. The bottles breaking, the ice melting, the glass shattering are all meticulously animated for the Tanker sequence.
This game is basically RDR2 of its time, releasing 18 years ago it has an exceptional level of detail that's not typically found in most games, my guess is we have Hideo Kojima to thank for that, anyway hope you enjoy the video and return shortly for my coverage of MGS3 :)
Brilliant video Knightz can't wait for a MGS3 one!!!!!
Soon 🐍
Aye fam u make the best detail videos on UA-cam, just know you appreciated bruh
L K Thanks man!
awesome eye for details, looking forward to the mgs3 vid.
keep up the good work 👉👉
The fact the people are still playing MGS2 & still talking about it makes me so happy.
There are some like myself who had never grew up with MGS, but one day I'll play through the series no matter how old it is.
@@AnonEMus-cp2mn One thing about the MGS series is that it holds up really well to today's standards of a "fun" game. Also each title is such an epic thing that stands out from the rest in the series. So many franchises today that have multiple entries feel like they're just another entry of the series but each MGS is an epic masterpiece. If I may make a recommendation, if for some reason you only play one game from the MGS franchise, please play the 1st "Solid" game that came out on the PlayStation 1.
@@jkajmo Yeah as an old gamer i feel the same...and thats probably because in the end they dont have much to say as a whole work of art, there isnt much to get out of them....they lean a lot more towards the money making approach, its a different game desing philosophy....MGS as a whole, in every game, has SO much to talk about and and has such a deep story and message that it will survive for ages. Its like Shakespeare´s books, they are simply universal and timeless due to their depth
@@AnonEMus-cp2mn play it and u can see the differences with todays *microtransaction* game
@@WisperMetal whoa, referencing MGS to Shakespeare is a beautiful thing. You're absolutely correct good sir & I couldn't agree more. The way stories are expressed in the MGS universe are very poetic. This video upload has inspired me to replay through the series. I too am an older gamer (37 next week) and been passionately playing & collecting games since I was 6 years. To be honest with you I am very happy to have been born in the early 80s because I was exposed to like 80% of the entire video game culture & got to experience the amazing retro scene but when it was all new still, before it went retro & that all was just absolutely AWESOME!
There are SO MANY THINGS to discover in this game.
- Holding down certain buttons during a codec call will share the player's thoughts on the conversation (usually little interjections). One button is a positive thought, and one button is negative. They are pressure sensitive buttons, so pressing hard on the negative button means they will have a really negative reaction to what someone said.
- If you do a roll or cartwheel into enemies it will knock them over. Enemies can be knocked over railings and fall down several floors onto other enemies.
- In first person mode you can hold L2 or R2 to lean left or right, this lets you peek around corners or take quick shots from cover in a fight. You can hold both buttons to stand up on your toes for a bit more height. They are pressure sensitive so press harder to lean more or stand higher.
- Tranquilizing enemies in different parts of the body makes them fall asleep for different amounts of time. It also takes them longer to fall asleep depending on where you shoot them.
- Knocking out an enemy by punching doesn't last as long as tranquilizing, and has a different effect to indicate their status (stars over their head instead of ZZZ's).
- In some areas, enemies are wearing nightvision. If you point your pistol at them in first person it has a torch and it blinds them.
- During the game you get a coolant spray, you can spray enemies in the face to stop them from being able to hit you.
- You can use the coolant spray to wake up someone faster if they have been tranquilized.
- If you spray coolant non-stop for too long it will puff out. The player character will shake the can to get it working again.
- Shooting at the bird in the cage will make it call for help and start an alert if there are enemies nearby.
- If an alerted enemy runs into a room and sees a poster of a woman (the ones behind a door or in a locker), they will get distracted and stop searching for you.
- You can increase your grip gauge by doing pull ups while hanging. To do a pull up you hold both shoulder buttons down until fully raised, 100 pull ups gets you to level 2, then another 100 pull ups gets you to level 3. The grip gauge drains slightly faster as you pull yourself up.
- You can increase the grip gauge level even faster by intentionally dropping from a railing, then catching the next one down as you fall.
- Shooting an enemy's radio will stop them from being able to use it. When they try, it won't work and they give it a frustrated shake. They must leave the area to call for help.
- On the tanker, the Commandant's speech changes depending on the difficulty level. He forgets and pauses more on lower difficulty, and the timer stops while he isn't talking. On higher levels he will fake out the troops and say INTRUDER IN THE BACK! and they all turn around regardless of where you are.
- During the speech you can tranquilize the soldiers standing to attention and they fall asleep while standing instead of falling over. No one notices they are sleeping.
- You can enter your birthday when you find the first Node in Big Shell. If the birthdate matches the system clock, it will sing 'Happy Birthday!'
- If you enter the name of certain staff members at a Node, it will automatically fill out other details about them like age, gender and blood type.
- When you meet Pliskin for the first time, he will threaten you if you point a gun at him. If you tranquilize him you can do a codec call where he talks in his sleep.
- Some lockers can't be opened, but if you punch them with the correct combo the doors will fall onto the floor. If you get it wrong the door falls into the locker and you can't get the item.
Thanks for writing all of this. I knew everything except one or two. Especially the commander thing was just amazing. games nowadays just decrease your health in Easy Medium or Hard, in MGS it actually changed the commanders behavior which made it harder to not get caught.
Another easteregg you missed: The various codec calls. The most famous would be the snapshot in the area where you need to find Ames (disguised as an enemy).
There is a lady with a skirt, if you punch her a few times she will spread her legs and you can make a photo of her panties. Calling the Colonel will cause him to say ''Just, save a backup for me'' and rosemary will absolutely hate raiden for it.
Cool stuff mate. I also discovered that when you shot the birds outside you receive a call and you have to listen how cruel it is practicing your aim on them ;)
In First Person lightly holding square only points and aims the weapon without having to engage the trigger and fire when releasing it.
Only with pistols btw
looked into this and couldn't find it. What buttons do you have to press to react positively or negatively during codec calls?
The fact that the ps2 had pressure sensitive buttons is insane to me. I first noticed this feature playing Evergrace, where your strong and light attacks are determined by how hard you press Square
For those of you who think this looks like a "game I'd play on my mobile"... you'll never know how mind blowing this transition from "blocky" (as we used to call it) PS1 graphics to this was. There are just no words to explain it, you have to have been living in that time to appreciate how alien and unsettling this new realism in games was.
THank you for such words anyway! ^^
Well said!
reading this is so wholesome
Dont mind explaining that...let it be our generation’s memories to cherich...
facts.
12:00
Developer: Boss, we've made 4 versions of the cutscene for discovering RAY, but we can't decide which one is the best. Can you help?Kojima:Developer:Kojima: all of them
“Bro what happened to my ice cubes?”
“Gone, reduced to atoms...”
They are still Hydrogen and Oxygen atoms, just movig faster and more free now... due to temperature change...
"Locational damage" leads to a funny glitch that I liked to use a lot to scare clearing teams. Shoot a guy in the leg with a tranq gun, then shoot him in both legs with a regular gun. He'll fall over, and begin the bleed-out dying animation, but then fall asleep in the middle of it. ZZZs appear, and he's marked as sleeping on your radar.
Have someone else find the body(like a clearing team), and they'll kick him to wake him up, only he'll immediately die.
OH goddess that feels quite dealy and painfull as an idea however...
That's evil
"how did I killed my own comrade with just a kick?!"
It is not a glitch,it is another realistic feature.In real life injured people has more time to survive when sleeping
I've had Russian soldiers being kicked so many times when they were sleeping when I failed in getting them in a chokehold.
this game is way ahead of its time
nuff said
Ahead of our time too, it seems.
@@Darksphere101 sadly yes
way, way ahead!
Yeah, 5:11 - bottle cap challenge
You can also shoot the radio on enemies and it stops working
Yup very true. That way they cant call for back up.
Always loved shooting their radio and their gun hand, until they ran to alert the other guards lol
doesnt that apply for all the games?
@@pablo5425 no, not at all. Today's games yes
You cannot possibly list all the details from the many MGS games. Guards even piss their pants when you aim a rocket launcher at them.
They would starve and have less ammo when you blew up the ration/money shacks just before the Ocelot fight in 3.
I dont remember in which game, but in some MGS you could shoot the ''!'' mark over a guards head, and he would become dizzy. Maybe it was Peace Walker.
Remember when everyone was too busy screeching about Raiden's hair being too long they missed that Kojima predicted what was gonna happen to the internet
Yeah, I remember MGS2 got shit on among my peers, (before we had internet) I always loved it and even more so with the rise of the internet and the culture of memetics, AI and all the other things MGS2 had going for it
Please, I don't remember. Can you tell me what happened?
Tell us or i wont like your comment !
I didn't really care about his hair, lmao
@@Max-gy5rp
Same, not sure why longer hair on males was such an issue
"S-Snake? what are you doing?"
"Hnnrgh, Otacon... I'm watching ice melt."
I'm reading that it David Hayters voice!
nice pfp babe
32 Insane Details MOSTLY IN THE TANKER episode of MGS2. That segment is one of the strangest, most lovingly crafted pieces of gaming ever made.
Now that you mention it.. My favorite, the Plant part of the game, did not receive quite as much love lol. But then again Raiden gets away with all his toilet sniffing.
Ahegaya Bruh Raiden in mgs2 is still one of the most annoying characters ever written. Nothing but why’s, huh’s, and dumb questions. Also any time rose and riaden talked on codec was fucking unbearable. It sounded like something out of a bad romance novel. Good game and story despite the fact that he sucked
@@8BitRip Psycho Mantis? Second Floor Basement? DARPA Chief? Metal Gear?
Oh yes, classic Snake. Never asks dumb questions.
@@8BitRip That was on purpose ?
@@lemonov3031 Pyscho mantis ?
"You' re that ninja"
It's insane how good the visuals still look, despite the fact it's almost 20 years old. And even more so that they managed it, while packing in so many small details, so early in the PS2's lifespan. And to top it off, it's actually a really solid game, not just a tech demo disguised as a game.
Hence why the PS2 was the most sold consoles in history
When exploit the right way it gave us masterpiece like the MGs franchise who had its two best Game on it (MGS 2 and MGS 3 )
@@togucvinw7 i didn't like MGS3 as much as i could have. i hated the camouflage game play. i'm glad they made it way more streamlined with MGS4.
It looks pretty good, but you have to consider that this footage is from an emulator with higher internal resolution, so it looks even better.
Ramis either that or the HD remaster
@@CloudStrife777FF or the PS3 HD port, you're right. But I still don't think that takes anything away from it, since it's only a texture resolution boost.
This is when game developers care about their games
BadZ True, but i also think the publishers hijacked the industry.
Amen
Kojima is like the video game Shakespeare he's awesome
His mgsv game had this much love too except konami fucked the story
His mgsv game had this much love too except konami fucked the story
About 90% of these are what I spent my childhood finding out. I definitely did the Otacon pictures a ton, and I was obsessed with the part where you can dress up as the enemy as Raiden.
I mean dressing up as the enemy was an essential part of Raiden's gameplay.
@@Zwodo Yeah but back then that was a completely new gameplay idea. Fully disguising yourself as an enemy guard and infiltrating the place, not being suspicious was a game changer back then. Also the 3rd person camera using a first person one was revolutionary in 2001.
Me and my cousins would play hours on hours of that same level as raiden dressed as the enemy. Such good times
Hell yea!! I wish they. Brought tht back
I remember that kind of thing was in mission impossible for the 64
MGS2, even on original hardware, still looks amazing because of the incredible texture work. It also looks really clean and jaggie-free because they relied on textures instead of using too many polygons. Perfect use of the PS2.
Sadly, not too many games followed that route, and even the most advanced games of the system in later years look jaggier than this.
Yeah, this is an example of software being used to a hardware's strength, more impressively, early in the hardware's life. It's why porting it to Xbox was a nightmare.
It looks nothing like this on PS2 though, this is high res emulated or HD version...
@@MrSapps As I said, "even on original hardware", mgs2 looks really good compared to most other games from the PS2 era. Yes, this is the HD version or emulated. On original ps2 hardware it looks exactly like in this video, just with some aliasing and lower resolution. But still looks great and clean on a modern flat TV, when most ps2 games look much more aliased and blurry.
While it is true that it is far from being one of the highest polygon pushing games on the system, in part as a result of being a game started well before the hardware was finalized, for a first gen game they did push plenty of polygons. As a matter of fact they leveraged the PS2’s raw polygon pushing power to make up for the unknowns of the system, and the performance impact that not yet understanding the hardware could have, by making using extra polygons and textures to achieve the equivalent of shader fx.
@@MegaRayland The graphics are low quality for PS2. The team even stated that they used most processing power to run AI. This is in contrast to the first game where nearly all CPU time was spent on rendering.
Some days I feel like Snake when he rolls down stairs.
That's called life
My all-time favorite game, and this is one of the many reasons why.
The most profound moment in gaming.
Snake! / Wetwork
Good to see you Max.
Max Derrat I went and bought this game a couple weeks ago after watching your video.
Playing currently
Cody Pettengill good for you, I’d give anything to play that game for the first time again
32 of the even more reasons why.
There's just barely any games like this any more, phenomenal attention to detail and passion put into this game.
The reason this series is my favorite in Video game history. The standard it set for the rest of video games in general is next level. Story wise, details, gameplay and soundtrack were nonpareil
3:31 at this situation, if you shoot the soldier’s right hand, he can’t shoot at you.
But if you didn’t shoot his leg he would kick you instead.
these were the times where "next gen" meant really something
Ill never forget waiting to get off the school bus and head to the store to pick this game up on release day. Still remember it like it was yesterday
Donovan In november 2001 ?
@@Eden-vt8bx I believe it. He already joined UA-cam in 2007. Very close to OG
yeah I was there
I played through this for the first time in January, and remember being super impressed that the sea lice crawled on you and actually got into your rations, so you had to shake them off by moving the inventory screen. Only ever had it happen that one time but it was a small indication of things to come. This game is a masterpiece.
Raiden makes me wet
Can't wait for metal gear solid 3 details. It's my favourite metal gear.
Dio best mgs story
One of the best ps2 games ever!
Dio Nah MGS 1 is better. I can’t understand why everyone prefers part 3 when the first has superior storytelling, better characters, better atmosphere, best version of Snake to date, best music, etc. It’s just better.
In 3 if you don’t play for several months the food or animals you killed are rotten. The old sniper man can be dead without killing him (growing old)
Yeah and the best one of all time
After all these years and multiple times finished it ,this game continues to amaze me with new things to discover. My God
If you can analyse the MGS2 Demo, you will see that there is Much more detail that kojima cut out before release the full game.
The bottles on the bar, if you break then, liquid will came out.
And some more litle details like Rain interacting with enemies and more.
Felipe Machado I remember playing the demo when I bought zone of Enders , then when mgs2 came out, I was disappointed thr bottle breaking details were not there lol 😂
WHAT? Rain doesn't interact with enemies in the final version? I've been playing the Demo since months and back then when i had the game, i didn't notice the lack of rain interaction.
Damn the dudes who worked on this legendary title did not hold back at all! *They're pretty good.*
more than 18 years ago, ice cubes shrank to simulate a melting effect and virtually nobody noticed it. Fast forward to 2019, everybody is impressed because the RDR2 horses' balls shrink...
Johnny Sanchez that’s because we have gone 18 years and game mechanics and details have been lost in favor of money makers
Raidans balls shrunk so much that he turned into a woman
@@whitty0033 have you seen MGR? He's Vergil but a Cyborg in that game.
I finished this game 74 times. I remember how I could just create a new game when I had nothing to do with my life. I knew every word and sentence used in every cutscene and codec transmission.
ohh maaan ) dude )/ true! )
Same things happen to me but with re4 ik that feeling of never get tired of a game 😅
tinecaa tinecaa that’s sad af man lol
The real question is out of the 74x you beat it, did you beat the game on the hardest difficulty at least 1x?
I would highly recommend taking a number of photos of the Commandant. That conversation with Otacon is one of my favorites.
I love this game so much to me its a 10 out of 10 perfection and will forever be a immortal classic.
👍
Agree its the best
Yes it will.
Raw'N'Proud69 however compared to MGS1, this one will be 7 out of 10
Yep 100% facts
I remember buying Zone of the Enders, just for the MGS2 Demo!
Now that's some damn dedication!... Did you like Zone of the Enders?
@@maceomillions2192 It wasn't bad! I had my fun with it! After a while there wasn't enough variety for me. At this time/age I was so addicted to MGS2! The physics (Bottles, Windows, Ice, Melones...) and the great A.I was my playground! I never got bored from fooling the soldiers! Great Game! 👍
Same here! I literally knew nothing about ZOE but after having my mind blown by MGS1 and seeing how amazing MGS2 looked I bought it for the demo. ZOE was actually a pretty good game that I enjoyed.
That was some clever marketing at the time. I bought it too and wouldn't dream of buying such a game otherwise.
This game was way ahead of its time. For coming out in 2001, it looks amazing and has such an attention to detail. They just don’t make many games like this anymore.
Hate to break it to you 2010's kids but if anything this game was with the times. It's awesome,the birth of the PlayStation 2 this came out at a very happy time in the game world when good games were coming out every week. The PS2 era was the best
themadrapper101 2010’s kids? lol wut? I’ve been gaming since the mid 90’s, stfu.
Lol! 😂 Love the enemy soldier listening to music bopping his head.😂
That was always one of the favorite moments of this game for me 😂
One of the best series of the entire gaming industry... Well done Mr. Kojima
Really couldn’t have said it better
"I HIGHLY DISSAPROVE."
"I can really sympathize with you there, though..."
-Rosemary: What, sir?
"Err, nothing. Raiden. That's that. Return to your duties.."
...
LOL Colonel 🤣🤣💀
At least use a picture of me instead.
And it was all faked by the AI
Gotta appreciate Kojima-san and the level of detail his team goes through for these games. I knew about most of these details but I'm glad to know more.
10:53 “Wish I had that..” haha don’t we all..
Nigga wtf are you here?
17:58... I bet he made a backup of that one on the sly 😉
Ahhhh, the days when story driven games rocked!
Those days when the multi-player was local and the story were quite good, I still like some of the new ones but the old ones were quite great for the time
@@CODA96I know... Not completely the best but good.. Now the story is just kill soldiers :v and cliches
Snake!
"Wish I had that.." unexpected XD
IKR hahaha
Cant wait for you to do videos for death stranding.just imagine how many details will be in that game😮😱
Me, I like ur tatoo's details, dragon of dojima !
Seriously !
Probably just rudimentary bullshit within the bland environments. It won’t be no Metal Gear that’s for sure. Game already looks like a train wreck.
@@Kullen64 just like mgs 5 was
Sausage404
Exactly.
"At least use a picture of me instead!"
"wₕₐₐᵤgₕ, wₕa"
Typical Egotistical Woman
Gabriel Cornejo god damn nigga. we found the neckbeard
@@yakthekuza7296 that was a reference to one of Raiden's dialogues dum dum
SurrealCereal when tf does Raiden say that?
You missed the best part with the melting icecubes; If two or more cubes lands next to eachother, they melt slower than the seperated ones. Now _that's_ attention to detail!
At 10:24, I was surprised to suddenly see 船橋市 come on the screen. I live in Funabashi in Chiba.
That's the part of the game when it starts breaking the 4th wall. If i remember well, it starts on the moment Raiden gets captured and goes inside the Arsenal Gear.
@@RightButton that area is so damn scary, especially if you played it like me, in the mid 2000s, hearing rumors and talks about the later parts of mgs2 by people that almost felt like they were dreaming rather than playing... Creepy af, my favorite moment in gaming ever, period.
@@iota-09 Unfortunately, I only got to play it several years later, and on the pc version. It seemed weird, but the lack of rumors for me probably didn't make it scary like it might have been to you.
Luiz Machado I remember when I see this crazy streets in MGS2 I didn’t trust my eyes later was that very funny 😂
@@RightButton well i was also a 10 year old that had no clear expectations of what was going to happen yet immersed himself in the game a whole lot(after a whole 2 years of being stuck in the first solidus post-fight) even though he was very much new to the concept of the avant-garde and... Well, whatever mgs2's aesthetic is classified as.
Man
I was looking for this video .... Now you upload it again .thanks
9:17 Actually did that by mistake back in the day. I was like, "Oh Kojima, you little rascal."
13:20
This game was such a quantum leap from the first I could hardly believe it. Really was such a good game to have been released nearly 20 years ago. It’s great to see and be reminded of how good it was
Programers : so, how much details do you wanna implement in this g...
Kojima : Yes
For some reason AI Colonel shows more emotions during funny Codec calls than he does with normal ones
Cause he's glitching out of course, no reason to keep professional.
I played this game for hundreds of hours as a kid/early teen. Thought I saw and heard all of this, but I missed those toilet codec calls! Even didn't know about the grip gauge drain. Great video.
Thank you!
This is my favorite game of all time and I still learned a lot from your video! Thanks for sharing it!
How does it still look so beautiful 18 years later, a remaster of this would be perfect 😭
there is A hd remaster on ps3. I just found my old ps3 and playing it right now.
For this video is used the 2012 HD remaster, for ps3 and Xbox 360
After all these years, I thought the dudes with flies around them just smelled bad. 2:04. This game was phenomenal. Makes me want to play it again.
So close to 100k, you've done so well man. Congrats.
Thanks Dan, appreciate it!
And it's this why Kojima games are awesome because he puts so much detail in them even small things like ice melting in real time
Hideo kojima. Always added more detail than necessary. Maybe the reason why he couldn't finish MGS5 on time.
One of the other reasons was them having to create a new game engine from the scratch for the MGS5.
@@RightButton agreed.
I tried hard to love it but it just didn't have enough stuff.. I mean it really just lacked the content needed for me to believe Kojima put his heart into it.
From what recall, Kojima barely had any control over MGS5. He play-tested the game and was disappointed with it. They just slapped his name all over the intro and ending credits, so they can push sales on the game.
In my opinion, MGS5 is the worst of the series and it isn't even close. MGS2 and MGS3 are basically extensions of one another so it's impossible for me to pick a favorite out of the two, then I'd say MGS Twin Snakes would be my second favorite in the main series, then MGS4 (but then again, I only played though MGS4 once).
To this day it makes me mad we didn't get a Snake campaign for the Plant when you beat Raiden's playthrough.
We’ll never see shell 2 😣
Snake!
The amount of detail in this game is insane! I've played through it at least 5 times over the years, and this video shows things I still haven't seen, well done!
So sad that the most games dont even had the detail like MGS 2. When I played it on release day i was blown away. My second PS2 game what i played after SSX.
And do you guys remeber that even the Bell from the Firealarm makes a sound to attract the enemy?
So sick.
This game was so legendary when it came out. I hated Raiden but so did everyone. Still a great game. Snake rules and these details are amazing! I only knew a few of them.
10:31 Alluminium straws before it was cool. Kojima is trully a visionary.
Just goes to show how much Hideo took into consideration the players curiosity and urge to explore by including all these little details. Genius.
also how in the part where you have to go through Shell 2, where everything is flooded and you have to swim through, Raiden's breath when he gets out of water gets heavier the lower his O2 bar is
edit: also how where you're in that part but with Emma, the controller vibrates mildly to simulate Raiden's heartbeat!! since before getting into the water he tells her to listen to his heartbeat. the lower their O2 bar is the faster the heartbeat becomes
I think MGS2 is the Blade Runner of video games. So FAR ahead of it's time, it's insane!
its the akira of video games
First 3 metal gears are a must play for anyone who enjoys either gaming, storytelling or just an amazing piece of work.
Amazing games for their times. Always pushing boundaries for the industry
So what about mgs4?
@@TheRabidRaccoon we can call mgs 4 a must play as well and you can make an argument for it being revolutionary for it's time or at least push the bar forward
Me and the boys working overtime to program salt shaker physics
" Wish I had that " part got me real good lmao
I have never felt mercy for a wounded enemy in a video game, but watching the locational damage was gut wrenching for me.
I felt immense sorrow for one of three times in a video game.
Damn, some of these things I didn't even know you could do!
Mgs2 is the gift that keeps on giving!😊
You also one shot the guards with a shot in the heart
You forget about Snake checking out Emna when she crosses before Vamp gets her
Also discovered that
Can't wait for the level of detail in DEATH STRANDING.
None.
Well you *_walk_* effectively
Lot of funny people with comedy awards here
And people who never play MGS still asks things like "Why do you people worship Hideo Kojima?"
PLAY THE GAME YOU "EXPERT GAMERS"
I'll admit, the detail in this game, kinda makes me wish I had played it back in the day. For its times, it's truly amazing, even doing more than a lot of games today! With that said, death stranding looks like dog shit. Never played a Kojima game and it doesn't look like I'll start any time soon.
Everybody just STOP being a bullshit!
CagedPhoenixThe1st nigga ur judging MGS off of Death Stranding which also isn’t bad?
@@CagedPhoenixThe1st The old MGS games still exist lol, its not like you can't play them anymore.
@@ssjAnnaPaquin too far back, bruh. The same reason I wish ff7 remake was 1 to 1 with the original. I ain't playin that old sh*t 😂 😂 😂
This was the only sequel Kojima ever wanted to make.
Hey mgs 3 and mgs 4 were REALLY good
@@TheV8Pumpkin mgv too, but the story was really bad
@@fennfeno nah the gameplay was shit
@@blestop5998 The gameplay in MGSV is some the best ever made.
@@christopherbean6802 YOU WISH ITS ONE OF THE WORST GAMEPLAYES EVER MADE
Damn hearing that Tanker level music took me straight back to Jr High.
Almost at 100k, well done knightz. Keep going, you have plenty more growth potential left in you.
Thank you! 💙
for me, the best metal gear solid ever made... never seen a story so accurate and full of details in other game.
This is when publishers cared about story, detail, and graphics not just graphics. Hideo kojima was born to do this
Wow I thought I knew ALL the secrets about my favourite game ever but there were a couple of these I still hadn’t noticed before! The ice melting was one and I couldn’t recall going into MG Ray from the top floor. I had gone through the ground, though... I was also mind blown by the Gurlukovich soldiers appearing in the projector during the speech. I had noooo idea! I also had never let the speech time out on me but I did notice it would pause here and there.
Unbelievable that so much was possible back then. This game set the bar way high.
Never played that, but man! This is really insane. This game has more level of detail than many other games today have...
Before making this video I had never played it either, but when I did I was so surprised by the amount of thought that went into it's production, truly masterful work.
The game that got me into the series. I hated it at first but man, I love it. Such a huge game.
The game that got me into the series. I hated it at first but man, I love it. Such a huge game.
@@oKnightzo and how about the plot??? all the patriots plan of data control and censorship is so relevant and accurate with these days!! i love this game so much
Old games often give this impression.
26:32
Enemy: Shoot!
Raiden: OK, mate!
Loving that Kaz speech meme, nicely done😂😂
😎
Most of these I knew already due to playing the MGS series religiously, but it still amazes me that this game holds up so well after nearly 20 years. Much love. You earned a sub!
Man I loved this game so much back in 2002. I must have played through it more than 20 times.
Exceptional game from special developers. I did not yet play THIS Metal Gear, but several others, so I know how special the games are. My plan for the coming years is to play all of them. Each original version on original hardware.
It would be so awesome to have a collection of all Metal Gear titles for the Switch! At least...... the ones the system can handle.
"I'll just make a backup of this one..."
When he's shooting the magazines.. one of the covers is the "YOOOOOOOOOOOOO" guy LMFAO.
I remember playing this game in 2002 when I got my ps2 and I thought how amazing it looked, I still think it looks great 20 years later
I thought I knew every secret to this game but I didn’t know about knocking on the poster or the ice melting!!
I always loved the “hidden” things like spotting ocelot before he’s revealed in the tanker and Olga on the radio before her first fight, knocking on the pantry with stillman and wall for the president. So many amazing things in this game
wish games where made like this today instead of trying to make money. we had it lucky saw the glory days
AMEN!!!
Snake: (Knocks on posters private parts)
Poster: That's sexual harassment!
(Guards come rushing in)
Me: 😂
I want to give you a like, but you're currently at 69 likes, and that seems very fitting for your comment.
Even posters are fragile!
"I DISAPPROVE" lol. This was great. Thank you for your service sir Knights.
its been almost 20 years since this was released and I did not know the shaver thing, this game keeps surprising me after that long
Jeez, I never knew about Ocelot's men being seen on the projector getting ready to take over the tanker. Amazing all these things still coming out about almost two decades later!
Too bad that the Plant chapter of the game wasn't anywhere near as detailed as the Tanker in terms of the environment.
I really like how Snake will take on his MGS1 look if you give him that razor using an ability you aren't taught until much later. Also, after all that crazy stuff in the bathroom, I can't help but suspect if Raiden is actually enjoying the wetworks falling on his head later on...
Is it weird that i do remeber all of this details after all these years? I beat MGS2 like a hundred times and even on European Extreme Boss difficulty. Great game, luv it! :D
How you done the part with solidus when he struggle you?
I’m not sure if you knew this, but there weren’t any real-time physics in MGS2. The bottles breaking, the ice melting, the glass shattering are all meticulously animated for the Tanker sequence.
I was not prepared for "I wish I had that" 🤣