Vive Pro Fresnel Lens to Gear VR Lens Mod + Side by Side
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- Опубліковано 13 кві 2018
- This lens mod is the best thing to minimize god rays and fresnel ring distortions. With this mod I am able to look around at a scene with my eyes instead of moving my head to make everything come into focus. It is a night and day difference, and it is actually really easy to do.
Resources:
Thingiverse file:
www.thingiverse.com/thing:283...
Thank you Groden!
Barrel Distortion Mod:
/ dwdigxa
Thank you slikk66!
Reddit thread:
www.reddit.com/r/Vive/comment... - Наука та технологія
Have done this to two OG vives and one pro, no utility work on any of them, perfect on the pro, and very good on the OG, no blur,no barrel, no sickness,just damn clear!
Which design did you use for your vive pro? Do you have a link?
There is in fact a gummed adhesive ring on the inside of the VIVE lenses and you must be careful not to peel this off when removing the original VIVE lenses. This is what the adapter ring sticks to when placing them in the VIVE and why they don't fall out later. It is clear and hard to see unless you accidentaly peel it off. Keep the gummed adhesive ring clean and don't touch it or get dust on it when installing the lens adapters with the new lenses.
TonyZ very helpful! Planing on doing this mod soon.
good tip. Gotta make use of that ifixit somehow
@@uravggamer4620 how did it go? :3
Just finished doing this mod to my standard Vive, and WOW what a difference.. Thanks so much for this tutorial.
Very helpful video.
Couple of tips.
1. Use latex gloves that you put on just before handling the lenses.
2. Track which side the lenses came from, left or right.
Ya I always cringe when I see people working with lenses and stuff with their bare hands. Getting everything oily and dirty.
Thanks!
I put my lenses in upside-down the first time, too! That looks like the "natural" way. Be sure they are closer to your eyes (or "sticking out" like you said), rather than dropped down lower!
I just did this mod. Some brief opinionating and notes....
1- It does work with the 3D printed adapters. It's easy to do as long as you take care.
2- Watch out for dust.
3- The field of view is noticeably reduced. Immersion is reduced.
But overall the image is much crisper. I would also suspect that if you have to wear glasses with this the new lenses + adapter may bonk into your glasses.
My take away is this: why are they using fresnel lenses to begin with? I assume it's to keep them slim and to allow for more room in the HMD.
Ian Kennedy contacts
This is brill, many thanks for the post. I've just followed your instructions and now have a much clearer HTC Vive, unbelievable why they did'nt use clear lens in the first place... Super job.. all the best...
Just did it by myself. I'm blown away, huge improvement(!)
No, just in case you want to use glasses within the vive you will have problems. The adapters 'stand out' a bit
bugger... I need to get some lenses like these with my correction... Oh god, how much that will be???
You can grab different adapters wich will add you perosnal correction still using the standard gear vr lenses. Check it on Thingyverse - pretty neat what they've done there
I like it. I already had an R323 model of the Gear VR laying around, so it was a no brainer to try it out. As amazing as I thought the Gear VR was, it had a bad habit of making me nauseous, plus I didn't like always having to remove my Note 5 from it's very tight protective case just to use the thing for half an hour. So, I just got done doing the right side transplant for a regular Vive, not the Vive pro, and I did a quick test using the "offline area" or whatever you call that place, the one that comes up when you're still outside of your Steam VR Home Space with the circular space with the grid lines and your play area space visible. Immediately I can't help but notice a big improvement in glare/God Rays. I have my play area set to bright light blue, and the rest of the place to dark background with light grid lines, and so it's a natural God Ray factory when you hold your view just right. Also, it's great for testing field of view, closing one eye and then the other to see how the distant grid lines line up in the original vs modified view. In the Fresnel side (left), I see massive glare from the Fresnel ridges scattering the bright light of my play area floor against the dark background in garish God rays. In the Gear VR lens side, I see a much fainter simple lens reflection type glare. Overall, contrast is better due to this, and so is color accuracy, but it's only a huge difference when contrasts are high. Still, it is an improvement across all visual detail simply because the transplanted lens doesn't create as much glare. As for field of view, if I try to focus the lenses down (farther from your eyes), then yes there is a very obviously smaller field of view on the Gear VR side. There "feels" like a small loss if I back the focus all the way out (closest to your eyes), but here's the odd thing: If I stop focusing on how it feels to me and instead pay attention to what I am actually seeing, then with the focus all the way closest to my eyes, I actually GAIN a slight bit of USEFUL field. This is not to be confused with actual aperture type field of view, mind you... But image wise, yes, the original Fresnel shows a small reduction in what you are actually seeing vs. the Gear VR lens. I did this test repeatedly, focusing on the distant grid and closing one eye and then the other, and I found that I always saw slightly MORE of the VR world in the Gear VR side, with slightly less aperture. Yeah, I'm wondering what the impact of that is going to be as well... but I still feel it's worth it for the amazing gain in clarity. It might generate a problem with nausea in me, I don't know... but if it does then I'll come back and post about it. Or any other consequences, for that matter, I'll post about.
I'm printing my second lens adapter now, so I'll probably come back and post a quickie when I'm done to talk briefly about how I feel about it with both lenses done.
Thanks for the great comment!
You're very welcome, thank you for calling that mini-book, "Great", lol.
So, it's been one week since I completed the mod, and I've been using my Vive extensively ever since I completed it. I learned how to play ViveCraft with Natural Locomotion, I played some Skyrim VR, I've played 3d movie after 3d movie, some in 360 and some just SBS 3d. Today I went back to Google Earth VR and found that I could trick it into high speed flight at low altitude if I maneuvered just right, so I spent all morning blasting over the US at something like Mach 6 at just 500 feet up, wowwwww. Hold your controller at your side and aim it around while you turn your head to circle strafe big cities... it's like flying a UFO. "Have you ever flown a flying saucer? Afterwards sex seems trite." But, I digress. I've been all kinds of places doing all kinds of things since i modded my Vive, and I LOVE IT. What everyone says is true - nearly the whole field of view becomes a sweet spot and the only time you adjust your headset is for better comfort in fit. No longer do you ever need to adjust it for better quality of view.
I do notice a slight warp to the image, a bit like looking through cheap window glass, if I pan back and forth and really look for it... but I don't really look for it so I easily forget that it's there. The extreme edge of the field of view has a ring of distortion, but so what... it's at the periphery and it was MILES worse with the original lenses. Every so often I notice a small touch of lens reflection type glare, but it's really subtle and easily overlooked. NOTHING like the massive streaky God Ray glare festival of the original lenses. Generally, the view is beautiful. Yeah, I still see the screendoor effect. Well, that's why it cost $500 for the whole setup and not $3000 or more.
One thing - the lenses sit a bit closer to the eye, so now and then I need to clean smudges off them from my eyelashes and the occasional nose bump. Also, when I did the mod, I got a couple of tiny specks of dust in there. I figured I might make it even worse if I went on a cleaning mission, and that I'd get used to it anyway. I was right, I simply overlook it now and it doesn't bother me at all.
NO problems with loose lenses or anything mechanical like that. It's stable as a rock.
My final thoughts: WHY didn't HTC do it this way in the first place? The image quality is so vastly superior with the convex lenses that I just don't get what they were thinking by using the Fresnels. Maybe it had to do with a larger market for those that need to use eyeglasses, but that's the only reason I can think of. Field of view loss and distortion are so minimal that I can't see blaming it on that. At the least, HTC should make available a set of their own handpicked convex lenses for those wanting the option, something with an optimal match to the hardware as opposed to something designed for the competition, lol. I'd be all over it, as long as they actually went for the best quality instead of slumming it like they did with the Fresnels.
In a couple of words: Do it. Be careful, don't break your Vive, but definitely give it a try if you're up to the work. This is one time when an exceedingly easy mod has a huge payoff. I love it.
@@NightRunner417 how about the motion sickness/nausea?
@@bonojennett Ohhhhh that is such a complicated issue. I'm very, very sensitive to such things, so what I do with the Vive has to be just exactly right or I'm done really fast, like ten mins tops. A couple of good examples are 3d movies and virtual worlds.
In the case of movies, I tend to call anything with viewpoint motion, a "vomit comet", especially if there's shake involved at all. Any viewpoint motion has to either trick you into thinking you're looking out a window so your local environment is still and the _outside_ environment is moving, or it has to be realllly slow. Any sudden shift will definitely get to me, and could even make me stumble sideways and fall if it were timed just right and violent enough. i find for such things, better to just sit down. Thankfully, that's easy with a Vive. You can sit in or out of your play area and it won't care as long as the lasers can still track your position. The best movies are those where the environment is still as a rock and only the people, objects, animals, whatever are moving. Then it's really, really cool. Almost like being there and NO nausea.
In the case of actual virtual worlds, most often the environment is still and the illusion of you moving through it is flawless, or at least in the case of worlds where you walk around. It's... dare I say... perfect, or close enough to it. Stuff like Duck Season (AMAZING implementation of VR, you have to try it) or Skyrim VR, Hotdogs and Hand Grenades, etc, are all really great, loads of fun... just a little confining and tedious if your play area is small. A great example of not-so-great VR experience in the nausea regard is oddly enough, Google Earth VR. No experience I know of makes you feel so godlike, so all powerful as that thing, but the motion, be it dragging the map or flying over it, is practically guaranteed to make you feel sick within ten mins or so. It's easy to forgive it for that because like I said, OMG wow is it ever cool... but it will get to you.
The worst experience I've had beyond badly shot movies was Vivecraft with mods. It's an amazing experience, turning around to find a 5' tall creeper right up your ass, or mining in chasms, or climing mountains to look out at the vastness of it all, but something went terribly wrong when I did it with my FTB Infinity worlds, lol. I noticed stuttering right away, which should have been my first clue to NOT do what I was doing, but I went ahead anyway and started making a base. Eventually I got rattled, then sick, then REALLY sick all of a sudden, and had to take the headset off and go hunch over the toilet. I didn't vomit but whewwwww was I close. All that next day, I had horrible vertigo that kept me in bed most of the day. Awful does not describe it... it was truly debilitating. It passed but it took hours and hours, and I haven't done Vivecraft since, lol. Nothing else before or since has done that to me, but I'm a lot easier on it now since that.
All in all, this is a rock solid system with excellent tracking and should treat you very well as long as you don't do crazy things that you know might get you sick.
Oh and now after I've written a book about it all, NOW i realize you may have meant "Did it get worse or better after the lens mod?" My answer? I see no change whatsoever. I like it WAY WAY better with the Gear VR lenses. I find it sharper, definitely wider, less distortion overall, just plain superior in a substantial way... but I really don't think it affects the nausea issues much at all. I think they are so much to do with content that little else enters into it.
@@NightRunner417 you're doing a great job answering my questions! Haha. I have a Vive and find I get less sick when I play in my cool garage. I was just wondering if you'd noticed an increase in nausea over time compared to the original vive lenses.
So, my next question is, do you know if it matters of you use a 2015 Gear VR lens vs. the recommended 2016/2017 lenses from this video? I'm just looking on Amazon and trying to save some dollars. Haha.
I did this mod on my og vive. I modded the insert model to change the distance between the lens and the display to adjust for my glasses prescription. Now I don't need to wear glasses in vr.
Do you know what your prescription is or at least whether you are near or far sighted? Did you make the insert thicker or thinner?
@@JohnThinks I'm near sighted and had to move it closer to the screens. You can test distance roughly by holding the lens in your hand, and moving it in and out while looking through it.
Focal length should be an available adjustment on these headsets. It sucks that it isn't, but at least we can do it on this headset.
whaaaaaaaaaat
I was sitting here thinking I was doomed never to enjoy VR on a day I wore glasses!
Awesome news!
Insane how HTC didn't even consider better lenses.
actually if you go on HTC vive forum, the engineer says not so good things about mod. make pupil swim, exhaust eye much faster and goes against logic because of distortion created, after all you are swapping for toy lenses totally not designed for it. they say there is actually a software mod to correct the distortion in computer, I forgot the name. other down side dust will come inside lense.
I got my lens and adapter kit from a etsy store (city17underground) this is the most mind blowing thing I’ve ever seen. It’s so much better than i thought (AND CHEAP TOO!) This mod is so freaking awesome that i sold the original frensal lenses on eBay!
I advice everyone to stay away from this seller. I had a really bad interaction with them! Beware!
@Vivin I actually had a good experience with this seller. The lens were extremely good too!
Maybe you bought it from the wrong person? :(
I also bought the lens adapter’s as a backup on eBay. The person on eBay i (I think) is the brother. Instead of giving people advice everyone to stay away from this seller like he’s scandalous, i would advice people to buy from him for his good quality lenses ;)
Yup, and on top of all that I was called a racist for no reason. I will tell you Brian it was the weirdest e-commerce interaction I have ever experienced. Moving on.. I will just grab a gear vr and adapters separately from someone else.
No Blank Nostalgia, you just got lucky. Both the etsy and ebay sellers are a nightmare to deal with.
Glad you liked the adapters! I'd like to link to this on my thingiverse page if you don't mind - I was about to post an installation video, but it was pretty crappy in comparison. BTW I am working on a barrel distortion file specifically for the vive-pro that should work better. Should be up later today after a bit more testing.
Excellent Groden! Please do! and thanks again for the work you've done on this. Cant wait for your barrel distortion file! How much of an improvement are you seeing with your version it over the V2 version posted on reddit in your thread?
It's quite a lot better imo. V2 was great for the regular vive, but not so much for the pro.
do you actually make these for sale?
Swenly No, but you can order them printed from thingiverse
You should make these adapters, for the Samsung Odyssey. Only a handful of ppl have Rift Pro but 10 times more have the Odyssey! ;")
it is super clear but now distortion on top, left, right, bottom is unbearable. how do I get rid of this? I am using 2016 gear vr lense.
The mod looks great, but I can't figure out the barrel distortion fix. As soon as I try to download the config file from the Lighthouse prompt, it says the config file is too large, so I have no way to download it and modify it. I'm using a Vive Pro with the Wireless adapter
This will be a Christmas present to myself
Did this with my Vive-Pro. Bought the lens with the insert from Etsy. Managed to not get any dust into the unit as well. I used a watch case knife from a watch repair kit that I had, worked it loose easily from the flat portion. No sign of tampering left, came out clean. Just make sure your lens is clean and keep it covered, then pop the crappy one out and quickly pop in the new. Here is a link to the lens kit. www.etsy.com/listing/618525953/complete-gear-vr-lens-and-adapter-mod?ref=shop_home_active_1&crt=1 So glad I did this. night and freeking day. Not sure if it is due to this particular lens or not but I have not messed with tower settings yet, but am not seeing the barrel distortion. If it's there it is minimal. Cheers.
Nice vid. I might actually try it, now. You made it look really easy.
You know the bumps on the face cushion where it curves at the forehead. I had those and it helped a lot to put electrical tape over that part. Then, I put a rectangle of comfortable cloth over the forehead part and taped it to itself at the back. It is a tiny bit loose, so my forehead can adjust a little bit. I highly recommend trying that.
Thank you very much for this video. Convinced me to do this mod and helped a lot during process.
Thanks! Glad it helped.
personally what I don't understand is if this MOD is better, then WHY did they design it with the lenses being like they are in the first place ???
great video do you have any opinion how these lense work on an htc vive pro EYE ?
i feel like the sharpness overall suffered after my upgrade
the focus from up close if really foggy
It's almost as if there was no thought put into engineering these things, right?
Or over engineered.
You have 3 months to build a product. GO!
(Not much thought)
The S is silent
peniS
ilent
Great video, thanks! I will upgrade my vive pro now...but one question from me to you guys: Are the original vive and vive pro GearVR adapters identical? Best regards,
Good video, thanks for the instruction. I finally got round to performing this on my Vive today, but I'm not so sure it's an improvement. Clearer? Yes. Bigger sweet spot? Not sure, still seems kinda fussy.
My problem is that I'm noticing a very slight distortion of the image now, noticeable when moving my head about, or moving the headset to adjust it slightly. It's minor, but it's the kind of thing that puts more strain on the eyes after prolonged use.
If I wasn't intending to upgrade at some point I think I might revert to the Fresnel lenses myself.
yes this is called "barrel effect" there is a fix you can do that involves editing a file in Steam VR, instructions can be found on reddit.
@@DanielRichards644 Would have been nice if the fix is added as a link, as it's needed to get the better 'distortion'.
I try that 2 mont ago it tru very clear but like you said that make quine of distortion but you fine the way to fixe that go I go try again thanks
Can't use the original lens holders? Fresnel do have some benefits but it's puzzling why HTC makes them so aggressive. The sweet spot on the Pro is very rough to keep.
where can i buy this adapter and the lens?? there is no info in the description.
It's 3D printed. The adapter that the Gear Lens go into? www.thingiverse.com/thing:2837804
hi cbutters i have a question do they do them for a windows mixed reality headset the standard lens sweet spot is far far to small or if you can point me in the right direction that would be great
I brought gear vr and found out theres different versions or year of it. I think the older one has a smaller lens that will not fit. This is disappointing that all lens mod video didnt give the right description caution of it. I waited one whole month for mods to not have the right one.
can you tell me which Gear VR i need for a standard HTC VIVE and which STL file?
Good thing these Gear VR Sets are cheap nowadays.
For anyone still looking this video ages after it's release, are the lenses plastic or glas? And why didn't Vive replace the lenses with non fresnel ones if the vision was so bad?
do you have to keep the left and right lenses identified so they go into the vive the same way or does it not make a difference?
Thank you for this really easy to follow tutorial. Xoxo
one question if I do the gear vr lens mod can i still buy lens inserts for prescription? or would that no longer work? Iv had the vive for a long time now and just found out about this mod
My adapters came in from a 3d print shop through thingverse and the Gear lenses don't fit. Is it possible I have the wrong Samsung Gear VR? It is model SM R322. Is this the wrong lenses? They fall right through the adapter. Any help would be great
I'm not sure if they are different lenses or if the adapter you received is out of spec, but this is designed for the 2016 Gear VR model; the one you noted appears to be a 2015 model.
Yes i believe correct mode is sm r323. You got 2015 model which has smaller lens. Sorry
But now I gotta know how to do this on the vive pro eye
great video ,ordered the parts and waitting to modify my HTC VIVE . Not satisfied at all with what i see in IL2 Sturmovik in combat .
I have eye strain after HTC vive pro but I didn't have it from gear VR. Can this replacement help me?
probably depends on the nature of the eye strain; if it was due to your eyes having issues focusing due to blurriness; it could help. Also be sure to check your IPD measurement and setting on the Vive.
8:00 Comparison of the lenses side by side
I am wanting to do this but when i watched the video, after he got one gearvr lens installed it looked WAY smaller. Is the FOV affected after doing this? I do not like the small sweet spot and shimmering from fresnel but idk at the cost of FOV reduction. I do wear glasses and will that make it worse vs. stock? Any help greatly appreciated, I could just do it but i do have to buy a gear vr.
Ya that is the whole point of Fresnel lenses. They magnify. These GearVR lenses don't, so the world will appear "smaller" with less immersion.
Hi and really appreciate the video !
I know this is a very old post but what I was a bit worried about in performing this upgrade was that with the original vive and one of the main reasons I bought it over any other headset at the time was because of its better field of view especially as you could make the faceplate thinner allowing even more of an increase as you could get your eyes closer to the lenses so wondering as the gear lenses seem smaller and because of the 3D plastic insert making the screen distance even further - would you have to sacrifice fov then ? Cheers
A late response to your late response. It does reduce the field of view just a tiny bit on the Vive, but I just made a discovery... print the adapters with clear/translucent resin and it will actually make the field of view feel better than the original. The light bleed through with the clear resin adapters simulates your blurry peripheral vision and seems to reduce eyestrain as an added bonus.
@@nastyheadwound4857 Hi and thanks for your detailed response - this sounds like a great idea - have you tried this and where have you purchased these from as I don’t have a 3D printer?
Also you could combine this with a reduced face pad as well to get an even bigger fov as well perhaps?
There is another possibility to increase the fov further but in a kind of pseudo way as it’s not a real increase is that when I use a reduced face pad sometimes I notice the sides of the screen inside and also am guessing you might see the sides of the screen with the translucent adaptors you mention so I was thinking to open the vive up and get some mirror or reflective tape ( kind of like foil sticky tape - can buy it for little money like eBay ) and stick it to the sides perpendicular or at right angles to where the the screen borders with the sides inside the device so as to reflect part of the display off what is happening on the screen even though the image is inverted it kind of gives a pseudo increase in fov as even though it’s not an extension of the display it kind of feels like it is as the mirror effect of the tape makes it feel like the screen is bigger if you understand what I mean- great for first person driving and space exploration games and the likes but not so good for like platform games . I haven’t tried this with the vive yet but I did with the psvr and it was quite impressive but it was almost hell to open up the unit with all the screws etc to get through . I would ultimately like a pimax but you need a really beefy pc and even used the pimax is around £350 mark so expense and people complain about distortion and it running slowly and buggy software . The valve index fov isn’t much better than the vive as even though listed at 130 people don’t feel they get this increase . It also doesn’t seem like we are going to get a headset if any significant increase in fov in the near future even the upcoming coming psvr 2 will be only 110 so if nothing happens in the next 3 years or so might have to suffer the pimax but it will be a lot cheaper to buy by then . Such a shame as fov is such a big thing in vr.
Hi there! Is it possible to do the same with the HP Reverb G2?
Duuuude Im late to the party! But you should definately do this for the Reverb G2! :)
Thanks for the tutorial, I want to try this with Elite Dangerous, godrays are making me to not play that masterpice
Try Zeiss lens ( from Zeiss VR One Plus). Best lens ever
It is much clearer but it hurt my eyes alot as i wear glases and struggle with bright light anyway. It is MUCH clearer though.
I got my printed inserts today and when I attempted to put the gear VR lenses into it, they fell right through the holes. Anyone know what might of happened? the adapter pieces look like they would be a perfect fit into the headset so I'm really confused.
You either have the wrong GearVR lenses; or someone made a mistake on your print. I think its probably the wrong GEARVR lenses; as it has to be specific models of GEARVR to fit.
Do I need to print all the images? I can`t print AdapterV3.3, it comes out bad.
just V3.3 is enough if you dont want to use adjustables. I just now printed them and they came out great.
What size and type of driver did you use to open the gear up with?
This is amazing, but also disappointing. I tried a Vive Pro and really disliked the banding and blurryness anywhere outside the center. At least the screen-door effect is mostly gone compared to the regular Vive.
I'm torn...I don't know which VR headset to get now. 🤦🏽♂️🤦🏽♂️🤦🏽♂️Pimax, HTC Vive Pro with mod.. Or Valve Index!
Index..... if you have the cash
@shreddaddy1 I was just looking into the Reverb G2 lol You think Vive Pro with lens mod is still better than G2?
@shreddaddy1 dang... Thanks for the info!! I'm doing a new PC build w/ 5800X and 6800XT... So that's why I haven't opened my Valve yet. New build is almost done and I want to enjoy VR the best I can.
Thanks cbutters now I can see betters
Is that the default profile picture from 2015?
@@yepisme455 Yep is me
Its to honor my long lost childhood UA-cam account with the same profile picture
Jk I'm just too lazy to change it :3
The gear lenses do look a bit smaller also.
Which gear vr ver., 2016 or 2017? Or it doesn't matter? Thanks in advance
look for the lens that ISN'T perfectly round. You need one with the small flat edge in the corner
Thats improvement works on vive pro 2 tooo!!???
i want to know too
@@NathanEllis Nope it doesnt
What about the FOV? The lenses seem smaller.
Great video!
I have the lenses but im having issues installing the correct software im worried that I cant go back to normal if I mess up can u please do a video on the programing ill send u paypal money
The tutorial says that when you open up the lighthouse config command prompt window and enter "downloadconfig 1" it will save your config that you had for the default Fresnel lenses. That will be your backup in case you ever want to go back to normal
forgive my possibly stupid question but when I click on the link to order the adapter and go to one of the manufacturing companies to 3D print it, I see a bunch of items listed like FocusInnerLeft V2 and FocusInnerRightV2 and other items. Is the item I just need to order called AdapterV3_2.stl? I don't see all these other parts in your video except for the adapter so I want to make sure I would order the correct it. Thanks in advance
I just odered the V3.2 stl - at the checkout you get a list of what materials to make it from, I didn't know what material to choose, in the end, i went for nylon ( it was the cheapest :)
I would go with ABS or nylon. You'll tell us if there is a smell...
Great video. What is the difference with the screen door effect? I missed that if you covered it already
Vive Pro already improves on screen door over original vive; but If anything screen door effect considered alone might seem worse than original lenses, because the image is sharper; (blurring can mask the screen door effect)
I'm so tempted to do this! I'm going to mess with the OG Vive first and see what I'm getting myself into. The Fresnel lenses do annoy me a fair bit
why are all headsets using fresnel then? are they cheaper??
lighter and cheaper to produce
Will theese lenses be an advantage in games like onward and pavlov? does this mod make it easier to look in the distance?
I don't think it will improve clarity right in the middle of your lens / vision, but the periphery of your view will be clearer.
The best way to improve distance clarity is to provide a better image from your game for supersampling.
I wonder why HTC didn’t use these lenses instead of fresnels.
Maybe they are putting the cheapest and are hoping for opticians to take the relay (so people with correction be lenses for their view... also in a family that wouldn't work :). You're right, particularly on the Pro (when on top they said in the marketing they had better optics at one point).
Probably to cover up the Screendoor Effect and also cheaper
1. They are made by their competitor.
2. They simply didn't do as good of a job designing the lenses and they also likely felt that the fresnel lens approach they took addressed some kind of perceived requirement (motion, etc). I think this mod, and the feedback on it, demonstrates otherwise and HTC would be well served by improving their lens design. They get significantly better reviews if they did.
www.edmundoptics.com/resources/application.../advantages-of-fresnel-lenses/
The reason.................
Nice mod/discovery now if only if I owned a vive pro 😂
And you are able to change it back easy?
Yes, be sure to put them in separate baggies and mark left and right.
If I had a 3d printer I wouldve really wanted to do this
I just got some via etsy. Dude wtf. Why are these not factory...
Great video! Going to convert my Vive Pro tomorrow!
the s in Fresnel is silent
I did this to my Cosmos and I remember it was sooo clear. I own a Valve Index now and lately I have bee acutely aware of the (minimal) screen door. I'm seriously thinking of selling my Index and buying a Vive pro. Can anyone confirm if its better than the Index?
Want to know too
@@yepisme455 dont bother. I tried the Pro and Pro 2 - Index is better than both of them.
@@ratcat7668 Sheesh I’m so confused rn. In reddit and in a lot of forums people keep contradicting themselves and I can’t choose a headset to upgrade to (I have a Quest 2)
@@ratcat7668 I just want good FOV and immersion
@@ratcat7668 And something that makes Full Body Tracking easier
What tweking utility do you use ?
should do it inside clear plastic to make a cheap clean room
Me likey
OMG it's Nathie! (starstruck...) ... uh, I mean,. HI! ;")
So, is it possible to mod the oculus quest?
Warning: Some Headsets seem to have an additional plastic ring on the lenses making it trickier to remove seemingly. So "very easy" to remove might be a stretch in some cases. Be careful people.
does this have to be a vive pro for the lens mod to work?
is the same process with 1st Generation of htc vive ?
yes sir, as far as the hardware goes. When you get to the software calibration, the calibration file you use might be different
do you know if the SM r322 has the same lenses as the 323?
No, I would stay away from the 2015 (R322) model, someone else was having trouble with it below.
thanks, i think i found an alternative. a generic set thats 7$ on ebay with 40-42mm lenses! the set is sold under a few brands, including a retail brand of 'gems', or online as 'shinecon 5G99' and they appear to have the same FOV and focal distance as the gearVR 2016. amusingly, they're too good for the device they come in. i can see a lot of the surrounding enclosure through the lenses, well past the limits of the largest compatible phone. i might try to swap these out, if i can find a printable housing to match them.
Does this lessen your fov?
I'll be doing this to my Pro this week when the parts arrive, i'm panicking about removing the lenses from the Pro lol :-( It looks like its in REALLY tight.
Does it decrease FOV ?
Yes but image clarity is definitely an upgrade.
Is there printable lens adapter for the first oculus quest? I have a gear Vr, I think the dark blue one. I don't know if it's any different than the black one.
Must be the black 323 model
Any chance of a Oculus Quest 2 lens mod
any news?
Does this mod work with the 1st htc vive?
Yes, exact same.
Do you loose FOV?
Fuck HTC £800 and you get better lenses upgrading the lenses from a £30 HMD lol
Looks like you lost some FOV though? Any plans for Gear + Samsung Odyssey mod?
does this work with the vive pro eye
this i also want to know!
someone has done a video on it and does work, but i didnt buy one, i still run an OG vive and index
"freznil"
_You wouldn't shoot a guy with glasses, would you?_
Lenses don't fit worth a fuck in the adapters I got from thingiverse. Even tried to press them in with pliers and they wouldn't go in. What a fucking let down, I've been waiting months to do this. So after two and a half hours of whittling away at these things with an xacto knife to get the lenses to fit I finally got it all put together and after starting up I can see this tiny scuffed spot right in the center of my left lens. I must have done this when trying to press the lens in on a hard surface. So don't do that. The only thing keeping me from smashing something was the fact that the lenses make a significant improvement. I did notice that my FOV was smaller and for some reason everything seemed slightly blurry (I'll blame that on the rage I cleaned the lenses with lens paper and bottled air) but overall an improvement. I'll have to remove the left lens and polish it but right now I'm still kinda pissed that was such a bitch.
Bought a gear vr, doing this as soon as it gets in. If anyone needs the printed part contact me, i can print for you.
Wesley Terry Is it possible you could make me some please, i hope to get a 3d printer in the near future but new baby on the way slowed things down a bit lol.
Zeiss lens ( Zeiss VR One Plus model)>>>>>>
Ok so I bought the lens and 3D printed the brackets to hold and installed it on my Vive Pro. I am wondering why the lend don't pop in the other way (turned around so flat end goes in not out to skinny side) and then put the brackets in the other way so that the lens is more recessed like the stock lens are? The way it's done here and explained on other tutorials your eyes hit the lends if you push the vive pro in all the way...which I prefer for more FoV in racing. Thoughts? @GrodenVR
It won't work. The image will look far away.
3d print mine i'll wait here lol
will this work on a pro 2 ??
So, should I do this to the Vive Pro?
"Fresnel" is pronounced "fruh·NEL"
Frenel *
I cant seem to find these for sale at Thingiverse.
Ordering my gear VR now..
It's pronounced "frinell" lens