Another potential issue with the new MP regen via ice spells is mid fight cutscenes. Like the transition into the final phase in TOP. Currently you dont have to think about mana. Just transpose right before the cutscene and you will just naturally tick to full mana during it. But you cant actually press buttons. So if mana regen is tied to ice spells only and you cant use US, you would come out of a mid fight cutscene with potentially 0 MP and no AF/UI. That would suck so hard.
@@ek9750 I understand it the whole time, that whe keep the standard mp reg, as every class has. Its only blocked in the fire phase and is strenghted in the ice Phase. And this strenghted thing is, what they change to fixed number. Mean, that it would be like every other caster or pld has and so one. I never heared, that whe will dont have it completly anymore (doesnt Sound to make sense, when all other classes has that).
@@hasseo195 But the standard MP regen everone else has is basically useless on BLM. Other jobs sustain their MP over a fight, not use it as a fundermental resource for their job. MP regen on the small standard scale would not help with the issue I pointed out. Yes you would be sitting at 1k MP instead of 0 after a cutscene, but 1k MP is still effetively useless for BLM as you would need to manually regen it in UI anyway before doing anything else.
Wouldn't we just go into a full fire rotation again? That doesn't make sense to me that SE would give us 2 full fire rotations. But it seems plausible that Manafont would give us enough to get our new powerful spell off one more time, as it used to do with flare.
Honestly the "any spell" in ice phase regening mana would be so nice for non standard. Unless its something really dumb like any ice spell is a full regen and paradox counts, that would allow for non standard still.
Me, a sprout fresh off of finishing Shadowbringers, watching this video to see what someone who's experienced with BLM makes of the new things 😨 Also, am I the only one slightly disappointed that they didn't just add the new UI element to the old gauge? It was genuinely hilarious to see what new things kept appearing each time I went up 10 levels.
Well, there is thing like overdoing something. You cant just add and add on something if want to avoid "botton bloat" and the like. With EW, BLM got a new element with "Paradox" (its the bi-colored crystal thingy) but yes, overall the gauge remains the same and with each expansion, the devs usually let the job evolve further without changing its core gameplay. Maybe that'll change in the future if the engine can do more crazy stuff, but at the moment the job is where the devs want it to be... for now. This is all subject to change.
@@markup6394 Oh I absolutely understand that. Which is why I am only slightly disappointed. I still remember when I picked up Thaumaturge when I first started the game, I loved the feeling and was a little confused why the job gauge was so big when it did so little. And then every so often, the gauge started filling up with stuff, until it was finally fully filled up, to which I was like, "oh okay, this is fine. I can work with this". AND THEN A FEW LEVELS LATER, THE DAMN OUTER CIRCLE STARTED CHANGING. So on one hand, I wish they kept the tradition of sheer craziness, on the other hand, thank you for making a separate gauge.
Assuming Paradox is still able to be used during ice, I feel like it would recover MP as, while not being an "ice" spell, it inherits all of the properties of the spell it replaces in both phases; refreshing timers, not costing mana in UI, and in the case of using it in AF, having the Firestarter proc chance. I don't see why they'd make that part of Bliz1 not carry over to Paradox, but I suppose more confusing changes have been made in the past lol
Agreed. It is also likely in my opinion that Blizzard 1 will stay relevant in the rotation for longer, potentially all the way to 90 where paradox just replaces its use completely like it does with fire 1 in AF.
Honestly i gotta disagree, AF3 doesn't buff fire paradox rn so theres no reason it'd work for an ice spell specific requirement when it wont for a fire one now
Personally hoping they change MP regeneration to just using any GCD while in umbral ice. I play mostly standard myself, but I don't like having non-standard potentially just removed when its existence doesn't really hurt anything, standard rotation black mage still does more than acceptable damage. Considering they could have killed non-standard in EW by just making it so transpose doesn't give you paradox, I'd like to think its not their intention to eliminate this style of play, and they're open to this change to keep it enabled and even more accessible since you won't need MP tick triggers.
This is a thought that I had as well. Of course we won't know how this actually plays out until the expansion goes live, but I'm trying to see things from a different perspective that I might not have considered myself. As somebody who prefers playing Spell Speed BLM, after I spent a little more time considering it, I came to the same conclusion that you did. Depending on how this change is implemented it might potentially even be a buff, allowing fast casting BLM builds to spend less time in Umbral Ice by forcing MP recharge instead of sometimes having to use filler to wait for an extra MP regen tick.
@@ezrasilver9819 Yes I'm hoping for this as well as I absolutely despise using crit build on BLM. It feels about as good as dragging your balls over broken glass.
@@ezrasilver9819it’s also a buff for spell speed BLM not just because we will spend less time in Ice Phase but because you will be able to cast Fire 4 faster and that also mean Spell Speed BLM will fill the new gauge faster and be able to cast the new Fire Ball more, and instant cast spells will be less harmful since recast time will also be shorter, in my opinion this new mp Regen system and the new Gauge is benefit Spell Speed BLM
honestly i think its intended to kill non-standart. Non-standard is a pain in the butt on a balancing point of view. As long as it doesnt do EXACTLY the same dmg as standard, you have to keep all the wierd interactions in mind and balance around it.
@@nozelxo6514 that would also mean spell speed is atm better than crit since you cast more despairs in a fight but its not. You have to keep in mind that you have way more Determination and Direct-Hit on crit builds (and ofc crit) what will even out the dps in a long fight as it does now.
i think what people tend to forget is that non-standard is kinda only viable because the average potency is competitive to standard, if the new finisher has enough potency it would kill non-standard regardless of the mana change.
@@EksuPlosion yes, you would be correct, however, i have heavy doubts that the gauge carries over into ice, and i have also doubts that if despair gives a gigafirestack at all, it would be more than 1. But we will see very soon about these details. if you are right, and it gives like 3 stacks(im assuming it gives either 0, 1 or 3 because 3 is the number flare gives), then there is definitly potential for non-standard with lets say, lucid dreaming + paradox skipping b4. (also if they put enough potency into the new superfire, i can see a world where flarespamm becomes viable on singletarget xD)
@@liquidefreet I don’t think is that, I think they are showing case that now Spell Speed BLM is more viable than what it used to be, Spell Speed BLM have some issues specially when you can cast really fast to the point that you are unable to get full mana probably that’s why now the MP Regen is based on landing ice spells instead of the 3 secs tick
@@nozelxo6514 What does this have to do with what I said : I was just saiying that he's casting the fire IV almost like he was on triplecast and that maybe the leylines will get upgraded in DT to massively buff the speed they provide. But on that other point you're right I often have to stall the last tick of regen in ice phase. All in all there is no doubt that Producer's main job will be the best job to play once again.
for the astral fire paradox instant issue, idk if it just me but fire4 cast time is way faster here even for sps build. So either they reduce the fire4 cast time or buff leyline castspeed buff. It still have 5+ seconds left on despair cast. even if it isn't, with instant fire paradox you will have time to squeeze 5gcds before using fire paradox
I think Thunder is now an instant cast by default and they remove sharpcast for button bloat. I also think they might remove Fire 1 at higher levels entirely, shorten the hardcast time of Fire 3 and reduce the non proc manacost. They really want to remove buttons from all jobs and my theory lines up with the gameplay from the Trailer. Cant say if this is good or bad, just saying it would make sense considering their agenda.
The instant thunder doesn't consume a buff so looks like it will just be instant cast now. Also when using aetherial manipulation it looks like it gives the player a buff, so it could give an instant cast.
I think it can still be 3000 mp for manafont because I did some rudimentary calculations, and using flare at 3 umbral hearts should put you around 1050 mp, which is enough for a second flare, which you can follow up with a megaflare at 6 astral hearts. Which is EXACTLY what they did in the trailer. If it is 3000 then flare should become dps positive single target under manafont.
@@Seeker265729 you wouldn’t have enough mana. At that point it’s about getting a second megaflare out without going to umbral. The total potency of 2 flares and a mega flare should be higher then 2 fire4s and a despair
@@Aranexorsist Isn't it just 1 Fire IV and a dispair? You don't get 2 Fire 4 and 1 Dispair out of manafront. So its 2 Flares + Megaflare against 1 Fire IV + Despair
Speculation based only on the video: It seems unlikely that you can maintain your Fire 4/Flare stacks into Ice. If you look at the beginning of the video, the BLM isn't in ice or fire, and the gauge is completely dark. When the Lala goes into Ice, it remains that way. When they enter Fire, the gauge lights up, even before it gets any stacks, and after they use "Meltdown" (that's what I'm calling the new ability until otherwise informed), it remains lit up - the charges go away, but the gauge itself remains visible. I would imagine if you could retain charge while in Ice, it wouldn't be fully dark.
You might be right but it can also mean that you can’t cast Meltdown in Umbra Ice phase, probably you keep the stacks but you can’t cast it in Umbra Ice and that’s why it gets dark who knows
Really don't like the MP regen change. It kills all the full uptime + movement lines I had to use in EW Savage because I only play in JP PF (both Mana and Elemental) and usually take the D4 spot when I was clearing every week. Never even installed an MP ticker because I'd just adjust my lines based on how much MP I'd end up with lol (not optimal damage-wise OR rotation-wise in some cases, but that's not a big deal). But I really liked nonstandard because I didn't have to be like the BLM memes and just sit there and cast spells like a turret, I could get full movement and do mechs without my teammates worrying about my uptime, Classical Concepts 2 in P12s P2 being a great example. Really hoping they at least tweak it to be all spells under Umbral Ice instead of just Ice spells.
I find a simple solution with the MP regen vs. on cast recovery dilemma to be: make Umbral Soul a much lower unlock (somewhere in ARR levels), then for lvl 76 where Umbral Soul used to be, add a trait that passively regens 2500 MP per server tick when in ice phase. Since in active combat, casting any ice spell would instantly restore full MP, having a 2500 regen will have no concerning impact in regards to balance. When a fight forces you out of using any actions, as long as you've Transposed in time, you'll get back all MP before the 15s of ice phase expires. I'd say this is a win-win.
How is the flashiest most explosive black mage skill STILL flare at lvl 50? The fireball, which I’m assuming is the new 100 skill, is so lackluster. Wheres comet? Where’s gravity? Where’s ultima? Give black mage a big spell already!
instant cast paradox shouldnt affect the ability to front/backload your rotation. It just changes what a normal rotation looks like from a 3/3 split to a 4/2 split. With instant cast paradox it should be possible to fit 5 spells in the first half. (atleast if fire 3 wasnt instant cast). Or perhaps with the new mana changes and the new finisher we might not even want full mana fire phases anymore, but rather just enough for the nuke. Alot remains to be seen
I don't think fire instant cast is an issue with triple cast. I do use despair, manafont, fire 4 despair. That is probably not going to happen. Same with AOE, i use flare flare manafont flare.
I'm excited for BLM changes an additions. It already seemed like a pretty "complete" job and the changes seem to just add more opportunities for fun shenanigans. If not, the pictomancer game play looks intriguing. Not as big as flashy as BLM but building the paint gauges seems interesting.
I do think that manafont is giving us all mana because even with the umbral hearts at 10k mp using flare chunks you down to 3.4k mp currently in game so there is no way this blm could even cast the 2nd flare if manafont still gives you 3k mp back. also id imagine paradox will probably still count towards the ice side of things just because of the fact that unless they fundamentally change how paradox functions it already gives us the phases respective things. if you have i think its surecast up on the fire 1 paradox button it gives you a free firestarter proc and so there is a chance that if you use the ice 1 paradox it would in the games eyes count as an ice 1 spell and give you the mp regen
While non standard and optimizations were fun, relying on server ticks felt pretty bad most of the time. I always thought the idea of just getting rid of that very old type of "mechanic" in favor of actually using your skills to consume/restore MP was the way to go and I'm glad for these changes. If anything, everything we've seen is making me want to play caster more: new BLM looks amazing, nice QoL with Manafont and LL, dope new gauge + kamehameha ball; then Picto is pretty interesting too... I'm usually a melee enjoyer, but caster does look nice now.
As long as we're still rewarded for the delicious pain that is black mage with big juicy numbers I'm still in. We ARE still going to have big juicy numbers right Eksu? o.O
My guess is we gonna be casting flares for single target too while having instacasts, which is not something il complain about since flare is still to this day the coolest blm skill
"Recall the lines" would be useful when the boss uses a "moves a lot" mechanic on 2 mins windows which happens more frequently tbh. In P12S, TOP (monitor P3), recalling the lines would see a use there.
What I am guessing for mana regeneration is probably something like manacost of the spell x2/x3/x4 depending on your ice stacks. Which would give standard rotation 9600 mana (counting paradox), which is basically full mana with the mana ticks you get in ice anyways.
I don't think Paradox is guaranteed to be instant in Astral Fire. I'm wondering if they're adapting the PvP version of Aetherial Manipulation and making it such that your next spell after you use AM is instant. The first spell they use after AM is Paradox.
I'm a filthy casual which plays Black Mage with a half assed rotation which is not optimal at all but is easy, and fun for me in MSQ or roulette If mana management becomes an issue because I'm not following the "correct" way to play, it would be a big problem as I really don't like the other classes
@TheAzarak I feel like mana tick tool is an excuse to not learn new lines. It's not required on like 90% of lines. The only time you need it is on like a double transpose and u only wanna do 1 filler. So yeah there are better ways to fix blm, just as there are better ways to phase ur comment buddy
What happens when you finish a trash pull on fire and transpose to regen mana for next trash pull/boss? Do you not regen anymore? Is the auto regen still enhanced by ice? Many questions
Like you mentioned, what about pre umbral soul lvl? I am hoping we are missing something as I really figured they would have mentioned if they allowed US at all/lower levels to compensate for the glaring hole going on here D:
@@jootooboons1304 I don't see it being a problem. At 0 MP with natural mp regen + lucid dreaming. You'd regen 6k mp in 20 seconds. I'd say there's at least 30s-60s before you'd start attacking a second pack in dungeons, which is enough to fully regen. They could also lower the level you get umbra soul, with a trait that gives the hearts later.
Is anyone else really disappointed that we're still casting the same basic spells that we got 9 years ago? The only new dps spell is the new fire thing that's tacked onto the end of the rotation, would it have killed the dev's to upgrade fire 4 & Blizzard 4.. even if the potency is the same casting a new improved visual would've been so refreshing & exciting, also Foul could've become comet, meteor or ultima at level 100. Instead we get an improved version of thunder & one dps spell you cast once per rotation... awesome can't wait. The devs always seem to do the bare minimum, I can't imagine anyone would object to or not like what I suggested & it wouldn't effect the core gameplay at all so it wouldn't be difficult for the devs to implement.. oh well
8:19 I don't think this would be an issue due to having 3 polyglot charges no? You wouldn't be in danger of overcapping polyglot and you could just move xenoglossy to after despair and replace it with a fire 4, then cut a f4 before despair right?
@@Oizys0miseria he pretty clearly explained why you'd lose flexibility in the video. Instant refreshes your gauge at the start of your gcd whereas normal refreshes at the end of your gcd meaning you lose time from your fire timer that you would have normally which locks your out of backloaded fire lines
@nog137 Mmm, that's true but you also have a more reliable front lining all your F4s Its too early to tell, since we don't know how it's gonna shake up DPS wise. Using paradox early might be more beneficial in places, and just subbing a F1 instead Its just too early to make broad doomer assumptions over some line optimisation
Was kind of hoping for an AOE paradox.. right now paradox feels kind of useless in AOE situatuons other than just bit of extra damage against a tanky target
If laylines was as big as the arena like I want then if you teleport to another character something black mage can do you wouldn’t have to call your laylines so you could actually have a different skill other than the button for calling your laylines. Also blm should be able use dark magic since arcane magic is in the game now. After new gauge ability is used the older gauge should change from fire to dark and fire abilities change to dark. Dark abilities timer can’t be reset but dark abilities are instant cast and cost no mp. I could talk about blm all day.
I'd like to imagine that the 3 second tick will return while out of combat like other classes. But once you re-engage in combat the feature stops and you need to rely on ice attacks. That's my guess. I don't hate the concept for during combat. And having the ability to move your ley line to your spot is gonna be handy. The higher level bosses have continuous/huge AOEs that sometimes once you place it you are running within in seconds and ain't getting back to it, lol. When they say "once," that must just mean it's a long recast timer, right? Lol!
been playing blm more in uwu/ucob before i have umbral soul. i guess for example in uwu between garuda and ifrit, instead of juggling transpose and starting in fire with full mana you just have to start in ice and cast blizzard? seems like it'll just be even more annoying.
I'm really surprised that no one else seems to be talking about how little Blm is getting this expansion, a few boring traits & yet another leylines related skill is seriously setting the bar low. Thunder at least got a new animation & is instant now but all other spells are the same going all the way back to ARR. The rotation will be exactly the same but now you basically cast despair twice each rotation & you get 3 polyglot stacks yay so awesome... More of the old spells could've at least been upgraded with new visuals. Fire 4, Blizzard 4, Foul & Xenoglossy could all have a makeover without changing the rotation at all but they didn't think to do it. I can't understand why people are so happy about getting one completely new dps spell per expansion while the base gameplay doesn't change at all.
Black mage is already the top dps by miles and has way more movement then it needs. Job needs nerfed if anything, not to mention the absolute drama queens who play it. They are either balance slurpers running slidecast and mp tick/dot tracker plugins or wow refugees who do less dps then a summoner and expect everyone to adjust for them. Absolutely a toxic job that needs to be brought down a peg.
@@DarrellMontrice Well I’m on PlayStation & don’t use any of that crap, I always move in for things like stack mechanics & certainly don’t expect players to adjust for me. I don’t follow a meta way to play, I just play how I like to. Not everyone who plays the job is as you described but ok, lastly my desire to have new visuals for old spells is simply that. I don’t expect or want them to be more powerful or anything. I just think it would be cool if a spell that has been in the game for nearly 10 years looked different.
The only thing I see people worried about is 'down for the count' affecting MP regen too much, so unless they also kept the passive regen / made something else like " if umbral ice is active for more than 6 seconds, gain 5000 mp per tick while umbral ice is active' there might be a problem if you get caught out by that kind of downtime where you can't actually cast, but it's scripted.
It's bad enough you can't brb bio before a fight (or watch a cutscene) without dropping umbral ice but now you also have to prep lucid dreaming before fights :( It would be awesome if out of combat umbral soul restored mp and also froze the timer
Been levelling BM on an alt and honeslty I really do hope they rework it at lower levels. I honestly feel like people complain about Black Mage being hard because the levelling experience still sucks. It feels great at 80 and 90... but you gotta get there first.
16:10 you say that, but they got rid of Astrodyne after one expansion on Astro lmfao Not the same situation as here since AOE feels fine on BLM and cards have been a sore point on AST for ages, but still hilarious.
You say it's not likely to be an oversight but considering EW drop and how certain jobs had really obvious issues in 6.0 i can easily see it being one. Like white mages getting buffed potencies on glares but not misery, resulting in lilies being dps negative for the entirety of asphodelos raid tier. It's very easy for me to imagine that no one at the office even knows what non standard blm is and how their changes affect it.
I noticed during the job action trailer that with the new job gauge, a charge fills at the start of the cast rather than when the spell completes; does this mean that even if your cast gets interrupted for whatever reason you still get the charge for the new job gauge? I find the leylines change to be a mostly QoL one, and it seems like something that you would use if you're taking blm into blind runs where you don't have full knowledge of a fight's mechanics. Thank you for the great video!
I just realised. They may have ended up getting rid of sharpcast since with the other jobs they were getting rid of pre-pull actions, like DRK blood weapon and DNC standard step. If thunder is(presumably) instant cast, this makes me think this way even more so now
I hope Thunder isn't an instant cast, but rather Thunderproc being refresh on its own after a set amount of time. It would be a nice middle ground between keeping BLM from being too hard to play for others (i.e., sharpcast and DoT management) and keeping BLM from being too easy (i.e., spammable instant cast)
I also would like thunder not to be instant cast, though I'm just speculating with what's going on with the other jobs and what Eksu was mentioning. Hopefully the media tour will answer this soon
i’ve been trying to speculate the names of the new spells and the new thunder spells looks like its a pve equivalent to the pvp thunder spell burst and the new fire spell really strikes me that it’ll be comet since it looks like a meat ball toss
The new fire spell is probably Meltdown - Terra from FFVI has that as one of her abilities in Dissidia, and she tosses a very similar-looking firey ball at the opponent - though the explosion at the end is different, so I could be wrong.
@@Vadered99 Definitely could be meltdown too, i loved dissidia 012 and Terra was actually my main. The way i thought of it was that it fits with being comet because that spell is generally considered a weaker form of meteor in FF games and the animation kind of reminds of me of ifrit’s meteor strike from ff10
I really don't think this is to kill non standard (even if it should die) I really just think it's about removing inconsistency, for some of us unskilled blms sometimes rushing our ice phase (to line up with a burst for example) can lead to variable amounts of mp going back into fire depending on where you were in the tick. Standard aoe trash pulls can do this very frequently as well, as ice can be very short, forcing you to drift while waiting for a tick or going back into fire not full
I would like Aetherial Manipulation to be just a dash to the direction you are looking just like that Dash that Pictomancer has or the Teleport skill Reaper has, sometime allies are not in a spot I would like to AM
@@nozelxo6514 My comment was mostly targeted at the potential problems with the new way MP refreshes in ice and lack of flexibility that and the supposed change to fire paradox might bring. Which, to be clear, I'm not calling out as actual problems because we don't have the tooltips. These are just points of concern for about another month or so.
@@sorakun555I’m pretty sure that the MP Regen is tied to Umbra Hearts, so I’m sure Umbra Soul probably has a Full MP Regen effect or something like that
@@nozelxo6514 It feels likely that US will have an MP refresh on it. But, that does still put BLM in a really bad spot if they're stunned for a long period of time like in mid-fight cutscenes. But, I also find it hard to believe that our BLM main of a director didn't think of that. There is likely some workaround for that and I'm waiting until the media tour before ringing any real alarm bells
Is this mp issue only for non-standard play? I get it, skill expression, but at the same time do you really think that SE is thinking about anything outside of how the job is designed by them to be played? Skill expression has been dying, I feel like yes I understand, but also, its hard for me to fully grasp the outcry over this?
Honestly, I'm pretty optimistic about these changes. I just swapped to Black Mage Main last patch. The best part in my opinion is the MP tick changes. I've been playing with high spell speed, and I always find myself without a full mana bar when doing ice phase under Leylines. I just get so muscle-memory'd that I forget to use a xeno or thunder under leylines to make sure I get the last tick. Instant cast Paradox sounds like something I would really like. I can understand the issues of timing, but with less time at the end of your fire phase, there's also more time at the beginning. You can essentially get five whole GCDs before popping that insta-paradox. Personally, I think they'll add some sort of mechanic to make that not as viable, but it could still happen. What I hope they're doing is expanding Sharpcast. Here's what my crackpot theory is. Fire Paradox will now have an extra effect where if you have Sharpcast up, it will make that Paradox instant instead of it giving you a fire 3 proc. (Maybe it could still have the 35% chance to proc fire 3, maybe not. I have no strong feelings on that aspect) Additionally, whenever you use Fire 3, you get a sort of nerfed Sharpcast that only lasts for eight seconds. That's just enough time to get three Fire 4s off, then hit Paradox. But if you try to go for that fourth Fire 4, or anything else, you're going to have to hardcast Paradox. It wouldn't be a damage loss to hardcast Paradox, but it would still be useful for movement, and encourage the archetypical 3 Fire 4s, Paradox, 3 Fire 4s, Despair rotation we all know and love. Most of the time when I'm playing, I just use as many Fire 4s as I can until the timer gets low, then use paradox. I don't really bother with counting to 3. I kind of hope Thunder isn't just always instant. Weaving Sharpcasts at the right time was one of the most interesting parts of the class, and I'd be sad to see that aspect go. Even if I repeatedly mistime my sharpcast and end up with a fire 3 proc that I don't want.
You'd still have to sharpcast to guarantee the thunder proc. I don't see how it always being an instant cast changes anything. In fact if you're playing optimally it already is always an instant cast besides when used in the opener. It being always instant just means we're not clipping triple cast in the opener so I really don't see your point there.
@@Duarte_GB I guess it would likely still be a damage loss, but the punishment for not using your thunder procs properly is potentially having to hardcast, which leaves less movement for you. That was what I really meant.
I joined the game at 6.4 and I am extremely disappointed that I didn't have enough time to learn BLM for the current raid tier, because it's very clear to me that DT BLM is going to be absurdly easy relative to EW BLM...
It's kind of scary imo. Not because of future encounters but current ones. I totally agree that lvl100 content will probably be fine since they'll balance around that so I don't see an issue for future savage or ultimates. For current lvl 90 stuff it's a pretty big nerf to mobility though if we take the slide word for word. Like he said, TOP would absolutely become more difficult and blackmages would do a fair bit less damage, especially in the important phases. Idk what it's like elsewhere but in EU if you're trying to join level70 ultimates in PF most of them will not allow BLMs because RDM and SMN are so much better. Would be a shame if on the future the same will happen to level 90 ultimates because people consider BLM a grief and SE doesn't really have the best track record for re-balancing content, understandably due to the low amount of people even doing it
Unless you are planning on getting a TOP parse, you are not at a disadvantaged for not tracking MP Ticks, that is a very nieche thing that the job can do to get what is only about a 1% damage gain, and the job damage isnt balanced around that extra 1% so you can clear any dps check without using it.
i dont know how to tell you this but mana tick trackers are not and have literally never been needed for the bare minimum of what is considered good play for black mage. in standard play as long as you are casting b4 + paradox you will pretty much never have to worry about mana ticks unless god hates you in which case just pop a xeno or thunder 3 which shouldnt matter at all if you're someone who isn't caring about optimization. the potential removal of non standard lines is not going to make you a better player and is worse for the people who played them for essentially no gain.
Sorry but this sounds like a skill issue situation. You were never at a disadvantage for not using the mana tick plugin unless you were trying to get a rank 1 parse using some weird rotation
@@eduardlaser419 they aren't wrong. I don't use a mana ticker and still get great parses on black mage. It all boils down to how you play and use your spells etc
I play BLM differently my rotation is completely different which lets me pelt the enemy with spells at a faster pace even if I’m not using lay lines, and gives me more mobility, so I’m not stuck to one place at a time.
Another potential issue with the new MP regen via ice spells is mid fight cutscenes. Like the transition into the final phase in TOP. Currently you dont have to think about mana. Just transpose right before the cutscene and you will just naturally tick to full mana during it. But you cant actually press buttons. So if mana regen is tied to ice spells only and you cant use US, you would come out of a mid fight cutscene with potentially 0 MP and no AF/UI. That would suck so hard.
I imagine they just make u cast ice to full mana before fire…
Sadge
They probably added MP regen onto Umbral Soul
@@Oizys0miseria hes talking about cutscenes where you cant umbral soul
@@ek9750 I understand it the whole time, that whe keep the standard mp reg, as every class has.
Its only blocked in the fire phase and is strenghted in the ice Phase.
And this strenghted thing is, what they change to fixed number.
Mean, that it would be like every other caster or pld has and so one.
I never heared, that whe will dont have it completly anymore (doesnt Sound to make sense, when all other classes has that).
@@hasseo195 But the standard MP regen everone else has is basically useless on BLM. Other jobs sustain their MP over a fight, not use it as a fundermental resource for their job. MP regen on the small standard scale would not help with the issue I pointed out. Yes you would be sitting at 1k MP instead of 0 after a cutscene, but 1k MP is still effetively useless for BLM as you would need to manually regen it in UI anyway before doing anything else.
Manafont being a full refill is insane. Rip transpose
Reminds me of astrologian's old Sleeve Draw. Everything everywhere all at once
Wouldn't we just go into a full fire rotation again? That doesn't make sense to me that SE would give us 2 full fire rotations. But it seems plausible that Manafont would give us enough to get our new powerful spell off one more time, as it used to do with flare.
Honestly the "any spell" in ice phase regening mana would be so nice for non standard. Unless its something really dumb like any ice spell is a full regen and paradox counts, that would allow for non standard still.
Even 5000 mana from paradox would probably be enough for a double transpose line, with lucid dreaming
Me, a sprout fresh off of finishing Shadowbringers, watching this video to see what someone who's experienced with BLM makes of the new things 😨
Also, am I the only one slightly disappointed that they didn't just add the new UI element to the old gauge? It was genuinely hilarious to see what new things kept appearing each time I went up 10 levels.
Well, there is thing like overdoing something. You cant just add and add on something if want to avoid "botton bloat" and the like. With EW, BLM got a new element with "Paradox" (its the bi-colored crystal thingy) but yes, overall the gauge remains the same and with each expansion, the devs usually let the job evolve further without changing its core gameplay. Maybe that'll change in the future if the engine can do more crazy stuff, but at the moment the job is where the devs want it to be... for now. This is all subject to change.
@@markup6394 Oh I absolutely understand that. Which is why I am only slightly disappointed.
I still remember when I picked up Thaumaturge when I first started the game, I loved the feeling and was a little confused why the job gauge was so big when it did so little.
And then every so often, the gauge started filling up with stuff, until it was finally fully filled up, to which I was like, "oh okay, this is fine. I can work with this". AND THEN A FEW LEVELS LATER, THE DAMN OUTER CIRCLE STARTED CHANGING.
So on one hand, I wish they kept the tradition of sheer craziness, on the other hand, thank you for making a separate gauge.
Assuming Paradox is still able to be used during ice, I feel like it would recover MP as, while not being an "ice" spell, it inherits all of the properties of the spell it replaces in both phases; refreshing timers, not costing mana in UI, and in the case of using it in AF, having the Firestarter proc chance. I don't see why they'd make that part of Bliz1 not carry over to Paradox, but I suppose more confusing changes have been made in the past lol
Agreed. It is also likely in my opinion that Blizzard 1 will stay relevant in the rotation for longer, potentially all the way to 90 where paradox just replaces its use completely like it does with fire 1 in AF.
Honestly i gotta disagree, AF3 doesn't buff fire paradox rn so theres no reason it'd work for an ice spell specific requirement when it wont for a fire one now
In the job trailer you can see the MP regen effect around him after the Blizzard IV cast
Personally hoping they change MP regeneration to just using any GCD while in umbral ice. I play mostly standard myself, but I don't like having non-standard potentially just removed when its existence doesn't really hurt anything, standard rotation black mage still does more than acceptable damage.
Considering they could have killed non-standard in EW by just making it so transpose doesn't give you paradox, I'd like to think its not their intention to eliminate this style of play, and they're open to this change to keep it enabled and even more accessible since you won't need MP tick triggers.
This is a thought that I had as well. Of course we won't know how this actually plays out until the expansion goes live, but I'm trying to see things from a different perspective that I might not have considered myself.
As somebody who prefers playing Spell Speed BLM, after I spent a little more time considering it, I came to the same conclusion that you did. Depending on how this change is implemented it might potentially even be a buff, allowing fast casting BLM builds to spend less time in Umbral Ice by forcing MP recharge instead of sometimes having to use filler to wait for an extra MP regen tick.
@@ezrasilver9819 Yes I'm hoping for this as well as I absolutely despise using crit build on BLM. It feels about as good as dragging your balls over broken glass.
@@ezrasilver9819it’s also a buff for spell speed BLM not just because we will spend less time in Ice Phase but because you will be able to cast Fire 4 faster and that also mean Spell Speed BLM will fill the new gauge faster and be able to cast the new Fire Ball more, and instant cast spells will be less harmful since recast time will also be shorter, in my opinion this new mp Regen system and the new Gauge is benefit Spell Speed BLM
honestly i think its intended to kill non-standart. Non-standard is a pain in the butt on a balancing point of view. As long as it doesnt do EXACTLY the same dmg as standard, you have to keep all the wierd interactions in mind and balance around it.
@@nozelxo6514 that would also mean spell speed is atm better than crit since you cast more despairs in a fight but its not. You have to keep in mind that you have way more Determination and Direct-Hit on crit builds (and ofc crit) what will even out the dps in a long fight as it does now.
i think what people tend to forget is that non-standard is kinda only viable because the average potency is competitive to standard, if the new finisher has enough potency it would kill non-standard regardless of the mana change.
Not necessarily. If progress to the gauge carried over with Transpose and if Despair gave 2+ orbs it would still work.
@@EksuPlosionI personally think Fire 4 and Flare are the only skills that actually fills that new gauge
@@EksuPlosion yes, you would be correct, however, i have heavy doubts that the gauge carries over into ice, and i have also doubts that if despair gives a gigafirestack at all, it would be more than 1. But we will see very soon about these details. if you are right, and it gives like 3 stacks(im assuming it gives either 0, 1 or 3 because 3 is the number flare gives), then there is definitly potential for non-standard with lets say, lucid dreaming + paradox skipping b4. (also if they put enough potency into the new superfire, i can see a world where flarespamm becomes viable on singletarget xD)
I can imagine the mods for that nuke attack to be like a firing my lazer type visual
Does anyone else notice that the Fire 4 casts in the job trailer seem abnormally fast, even accounting for Leylines?
I'm shocked there's not enough people talking about that. B3 cast was also very short.
Yes I noticed and that’s because of the changes, with these new changes in BLM, Spell Speed build gets a huge buff
You're accounting the current leyline as we know them, maybe they upgrade and become cracked out made of pure cocaine in DT.
@@liquidefreet I don’t think is that, I think they are showing case that now Spell Speed BLM is more viable than what it used to be, Spell Speed BLM have some issues specially when you can cast really fast to the point that you are unable to get full mana probably that’s why now the MP Regen is based on landing ice spells instead of the 3 secs tick
@@nozelxo6514 What does this have to do with what I said : I was just saiying that he's casting the fire IV almost like he was on triplecast and that maybe the leylines will get upgraded in DT to massively buff the speed they provide.
But on that other point you're right I often have to stall the last tick of regen in ice phase.
All in all there is no doubt that Producer's main job will be the best job to play once again.
Would love to hear your opinion on the new changes to BM asap!
3 Swiftcasts per 2 minute window instead of just 2, nice
for the astral fire paradox instant issue, idk if it just me but fire4 cast time is way faster here even for sps build. So either they reduce the fire4 cast time or buff leyline castspeed buff. It still have 5+ seconds left on despair cast.
even if it isn't, with instant fire paradox you will have time to squeeze 5gcds before using fire paradox
I think Thunder is now an instant cast by default and they remove sharpcast for button bloat. I also think they might remove Fire 1 at higher levels entirely, shorten the hardcast time of Fire 3 and reduce the non proc manacost. They really want to remove buttons from all jobs and my theory lines up with the gameplay from the Trailer. Cant say if this is good or bad, just saying it would make sense considering their agenda.
The instant thunder doesn't consume a buff so looks like it will just be instant cast now. Also when using aetherial manipulation it looks like it gives the player a buff, so it could give an instant cast.
sort of like aetherial manipulation in PVP thats most likely the case instead of paradox being instant cast
I think it can still be 3000 mp for manafont because I did some rudimentary calculations, and using flare at 3 umbral hearts should put you around 1050 mp, which is enough for a second flare, which you can follow up with a megaflare at 6 astral hearts. Which is EXACTLY what they did in the trailer. If it is 3000 then flare should become dps positive single target under manafont.
Wouldn't you need to also cast hf2 at some point for enhanced flare? I guess it depends on the potency of the new fire spell
@@Seeker265729 Yeap you would.
@@Seeker265729 you wouldn’t have enough mana. At that point it’s about getting a second megaflare out without going to umbral. The total potency of 2 flares and a mega flare should be higher then 2 fire4s and a despair
@@Aranexorsist Isn't it just 1 Fire IV and a dispair? You don't get 2 Fire 4 and 1 Dispair out of manafront. So its 2 Flares + Megaflare against 1 Fire IV + Despair
@@kunstlerischesetwas1284 remember new manafont gives 3 umbral hearts
Speculation based only on the video: It seems unlikely that you can maintain your Fire 4/Flare stacks into Ice. If you look at the beginning of the video, the BLM isn't in ice or fire, and the gauge is completely dark. When the Lala goes into Ice, it remains that way. When they enter Fire, the gauge lights up, even before it gets any stacks, and after they use "Meltdown" (that's what I'm calling the new ability until otherwise informed), it remains lit up - the charges go away, but the gauge itself remains visible. I would imagine if you could retain charge while in Ice, it wouldn't be fully dark.
You might be right but it can also mean that you can’t cast Meltdown in Umbra Ice phase, probably you keep the stacks but you can’t cast it in Umbra Ice and that’s why it gets dark who knows
Welp you called it
Really don't like the MP regen change. It kills all the full uptime + movement lines I had to use in EW Savage because I only play in JP PF (both Mana and Elemental) and usually take the D4 spot when I was clearing every week. Never even installed an MP ticker because I'd just adjust my lines based on how much MP I'd end up with lol (not optimal damage-wise OR rotation-wise in some cases, but that's not a big deal). But I really liked nonstandard because I didn't have to be like the BLM memes and just sit there and cast spells like a turret, I could get full movement and do mechs without my teammates worrying about my uptime, Classical Concepts 2 in P12s P2 being a great example. Really hoping they at least tweak it to be all spells under Umbral Ice instead of just Ice spells.
It was only an issue for top 1% parsers without MP ticker. Still an issue, but i can imagine no one else cared.
I find a simple solution with the MP regen vs. on cast recovery dilemma to be: make Umbral Soul a much lower unlock (somewhere in ARR levels), then for lvl 76 where Umbral Soul used to be, add a trait that passively regens 2500 MP per server tick when in ice phase. Since in active combat, casting any ice spell would instantly restore full MP, having a 2500 regen will have no concerning impact in regards to balance. When a fight forces you out of using any actions, as long as you've Transposed in time, you'll get back all MP before the 15s of ice phase expires. I'd say this is a win-win.
How is the flashiest most explosive black mage skill STILL flare at lvl 50? The fireball, which I’m assuming is the new 100 skill, is so lackluster. Wheres comet? Where’s gravity? Where’s ultima? Give black mage a big spell already!
I WAS SO UNDERWHELMED BY FOUL WHEN I CAST IT FOR THE FIRST TIME LMAO
instant cast paradox shouldnt affect the ability to front/backload your rotation. It just changes what a normal rotation looks like from a 3/3 split to a 4/2 split. With instant cast paradox it should be possible to fit 5 spells in the first half. (atleast if fire 3 wasnt instant cast). Or perhaps with the new mana changes and the new finisher we might not even want full mana fire phases anymore, but rather just enough for the nuke. Alot remains to be seen
I don't think fire instant cast is an issue with triple cast. I do use despair, manafont, fire 4 despair. That is probably not going to happen. Same with AOE, i use flare flare manafont flare.
Completely unrelated to FF14 but once the trails battle theme started in the video, I had the urge to tell you you have good taste :)
I'm excited for BLM changes an additions. It already seemed like a pretty "complete" job and the changes seem to just add more opportunities for fun shenanigans. If not, the pictomancer game play looks intriguing. Not as big as flashy as BLM but building the paint gauges seems interesting.
Im sure they will just add mana to B4. I cant imagine they want us to cast multiple ice spells to get back to full mana.
I do think that manafont is giving us all mana because even with the umbral hearts at 10k mp using flare chunks you down to 3.4k mp currently in game so there is no way this blm could even cast the 2nd flare if manafont still gives you 3k mp back. also id imagine paradox will probably still count towards the ice side of things just because of the fact that unless they fundamentally change how paradox functions it already gives us the phases respective things. if you have i think its surecast up on the fire 1 paradox button it gives you a free firestarter proc and so there is a chance that if you use the ice 1 paradox it would in the games eyes count as an ice 1 spell and give you the mp regen
While non standard and optimizations were fun, relying on server ticks felt pretty bad most of the time. I always thought the idea of just getting rid of that very old type of "mechanic" in favor of actually using your skills to consume/restore MP was the way to go and I'm glad for these changes. If anything, everything we've seen is making me want to play caster more: new BLM looks amazing, nice QoL with Manafont and LL, dope new gauge + kamehameha ball; then Picto is pretty interesting too... I'm usually a melee enjoyer, but caster does look nice now.
Ayoo the trails in the sky ost in the background 🙏
I think they were being sarcastic when they were talking about moving ley lines only once, you can hear it in the translator's tone.
I wish I had that version of Manafont to kill adds during E8S.
As long as we're still rewarded for the delicious pain that is black mage with big juicy numbers I'm still in. We ARE still going to have big juicy numbers right Eksu? o.O
this was an excellent breakdown great video friend
My guess is we gonna be casting flares for single target too while having instacasts, which is not something il complain about since flare is still to this day the coolest blm skill
I'm so excited
"Recall the lines" would be useful when the boss uses a "moves a lot" mechanic on 2 mins windows which happens more frequently tbh.
In P12S, TOP (monitor P3), recalling the lines would see a use there.
What I am guessing for mana regeneration is probably something like manacost of the spell x2/x3/x4 depending on your ice stacks. Which would give standard rotation 9600 mana (counting paradox), which is basically full mana with the mana ticks you get in ice anyways.
You better have that old school trails music in the background 🔥🔥🔥
I don't think Paradox is guaranteed to be instant in Astral Fire. I'm wondering if they're adapting the PvP version of Aetherial Manipulation and making it such that your next spell after you use AM is instant. The first spell they use after AM is Paradox.
This would be horrible gameplay as you would be incentivized to spam AM to get instant casts.
@@EksuPlosion I don't disagree, but I wouldn't be surprised either.
The new fire arrow gauge looks like the (likely successful) attempt to kill off non-standard Black Mage. So much for the last fun job in FFXIV... 😥
I also note that the new "Fire Arrow" ability was hard-casted after the Despair cast, but after the 2 Flare casts, it appeared to be an instant cast.
He used triple cast before. That's why the two flares were instantly
I'm a filthy casual which plays Black Mage with a half assed rotation which is not optimal at all but is easy, and fun for me in MSQ or roulette
If mana management becomes an issue because I'm not following the "correct" way to play, it would be a big problem as I really don't like the other classes
definitely wanted to know your thoughts on this. crazy looking gauges lol
Thanks eksu.
I am not hopeful bc it sounds like they are going out of their way to standardize the job. 😢
I wouldn't call getting rid of a janky mana tick system "going out of their way." That needed to happen.
@TheAzarak I feel like mana tick tool is an excuse to not learn new lines. It's not required on like 90% of lines.
The only time you need it is on like a double transpose and u only wanna do 1 filler.
So yeah there are better ways to fix blm, just as there are better ways to phase ur comment buddy
What happens when you finish a trash pull on fire and transpose to regen mana for next trash pull/boss? Do you not regen anymore? Is the auto regen still enhanced by ice? Many questions
I'm assuming umbral soul still regens mana otherwise that's a huge oversight on SEs part
Like you mentioned, what about pre umbral soul lvl? I am hoping we are missing something as I really figured they would have mentioned if they allowed US at all/lower levels to compensate for the glaring hole going on here D:
7.0 blm singlehandedly keeping the ether market alive
@@jootooboons1304 I don't see it being a problem. At 0 MP with natural mp regen + lucid dreaming. You'd regen 6k mp in 20 seconds. I'd say there's at least 30s-60s before you'd start attacking a second pack in dungeons, which is enough to fully regen. They could also lower the level you get umbra soul, with a trait that gives the hearts later.
@LevaniaMeyano hopefully you're right dood
Is anyone else really disappointed that we're still casting the same basic spells that we got 9 years ago? The only new dps spell is the new fire thing that's tacked onto the end of the rotation, would it have killed the dev's to upgrade fire 4 & Blizzard 4.. even if the potency is the same casting a new improved visual would've been so refreshing & exciting, also Foul could've become comet, meteor or ultima at level 100. Instead we get an improved version of thunder & one dps spell you cast once per rotation... awesome can't wait. The devs always seem to do the bare minimum, I can't imagine anyone would object to or not like what I suggested & it wouldn't effect the core gameplay at all so it wouldn't be difficult for the devs to implement.. oh well
8:19 I don't think this would be an issue due to having 3 polyglot charges no? You wouldn't be in danger of overcapping polyglot and you could just move xenoglossy to after despair and replace it with a fire 4, then cut a f4 before despair right?
My guess is that the "Fire Arrows" will be called Astral Hearts
I think the fire nuke thing is "Meltdown"
I’d rather have that than Fire 5 which I sadly think it’ll be called.
As a fan of ff6, Meltdown would definitely be the preferred name for me
We need a media tour thoughts vid ^.^
Oh it's coming.. just out of town for a few days!
I think mp regen will be tied to spells that grant UI stacks. MP regen depends on the lv of UI you are at.
maybe sharpcast makes the next thunder/fire paradox instant ? dont see him use it during the trailer though...
Paradox probably just Instant in both Ice and Fire.
Big QoL, lots of movement and rotation potential
@@Oizys0miseria yeah but as eksu stated in the video, you lose flexibility in the rotation.
@@thibault7135 ? Why would paradox being instant lose flexibility, it doesnt use any resource
@@Oizys0miseria he pretty clearly explained why you'd lose flexibility in the video. Instant refreshes your gauge at the start of your gcd whereas normal refreshes at the end of your gcd meaning you lose time from your fire timer that you would have normally which locks your out of backloaded fire lines
@nog137 Mmm, that's true but you also have a more reliable front lining all your F4s
Its too early to tell, since we don't know how it's gonna shake up DPS wise. Using paradox early might be more beneficial in places, and just subbing a F1 instead
Its just too early to make broad doomer assumptions over some line optimisation
11:16 that rotation would also have at least one foul in it, plus the new aoe thunder spell (probably hi-thunder)
Thunder will probably no longer deal damage on impact and only apply a dot, that's why it'll be instant cast.
Was kind of hoping for an AOE paradox.. right now paradox feels kind of useless in AOE situatuons other than just bit of extra damage against a tanky target
If laylines was as big as the arena like I want then if you teleport to another character something black mage can do you wouldn’t have to call your laylines so you could actually have a different skill other than the button for calling your laylines. Also blm should be able use dark magic since arcane magic is in the game now. After new gauge ability is used the older gauge should change from fire to dark and fire abilities change to dark. Dark abilities timer can’t be reset but dark abilities are instant cast and cost no mp. I could talk about blm all day.
I'd like to imagine that the 3 second tick will return while out of combat like other classes. But once you re-engage in combat the feature stops and you need to rely on ice attacks. That's my guess. I don't hate the concept for during combat.
And having the ability to move your ley line to your spot is gonna be handy. The higher level bosses have continuous/huge AOEs that sometimes once you place it you are running within in seconds and ain't getting back to it, lol. When they say "once," that must just mean it's a long recast timer, right? Lol!
You probably keep the 3 second tick during ice; I'd imagine you just get the same default 200 MP per tick rather than the super ticks BLM gets now.
it's so joever
been playing blm more in uwu/ucob before i have umbral soul. i guess for example in uwu between garuda and ifrit, instead of juggling transpose and starting in fire with full mana you just have to start in ice and cast blizzard? seems like it'll just be even more annoying.
What if Fire 1 is upgraded to Fire 3 now
I was thinking the same thing. What if they shortened the F3 cast time and made it a direct upgrade to F1 at a certain level.
I'm really surprised that no one else seems to be talking about how little Blm is getting this expansion, a few boring traits & yet another leylines related skill is seriously setting the bar low. Thunder at least got a new animation & is instant now but all other spells are the same going all the way back to ARR. The rotation will be exactly the same but now you basically cast despair twice each rotation & you get 3 polyglot stacks yay so awesome... More of the old spells could've at least been upgraded with new visuals. Fire 4, Blizzard 4, Foul & Xenoglossy could all have a makeover without changing the rotation at all but they didn't think to do it. I can't understand why people are so happy about getting one completely new dps spell per expansion while the base gameplay doesn't change at all.
Black mage is already the top dps by miles and has way more movement then it needs. Job needs nerfed if anything, not to mention the absolute drama queens who play it. They are either balance slurpers running slidecast and mp tick/dot tracker plugins or wow refugees who do less dps then a summoner and expect everyone to adjust for them. Absolutely a toxic job that needs to be brought down a peg.
@@DarrellMontrice You are literally on the channel of the no 1 NA BLM player who plays BLM in speedkills. Shut up with your high horse.
@@DarrellMontrice Well I’m on PlayStation & don’t use any of that crap, I always move in for things like stack mechanics & certainly don’t expect players to adjust for me. I don’t follow a meta way to play, I just play how I like to. Not everyone who plays the job is as you described but ok, lastly my desire to have new visuals for old spells is simply that. I don’t expect or want them to be more powerful or anything. I just think it would be cool if a spell that has been in the game for nearly 10 years looked different.
The only thing I see people worried about is 'down for the count' affecting MP regen too much, so unless they also kept the passive regen / made something else like " if umbral ice is active for more than 6 seconds, gain 5000 mp per tick while umbral ice is active' there might be a problem if you get caught out by that kind of downtime where you can't actually cast, but it's scripted.
It's bad enough you can't brb bio before a fight (or watch a cutscene) without dropping umbral ice but now you also have to prep lucid dreaming before fights :(
It would be awesome if out of combat umbral soul restored mp and also froze the timer
Could be you get full mp when you cast a single ice spell under umbral ice, trying to force blizzard 4 and freeze.
My friend is a BLM main and the moment they heard their changing how Ice phase works she screamed agony and declared she was a rdm main now
Damn I feel for her as BLM is the only dps I play
Been levelling BM on an alt and honeslty I really do hope they rework it at lower levels. I honestly feel like people complain about Black Mage being hard because the levelling experience still sucks. It feels great at 80 and 90... but you gotta get there first.
16:10 you say that, but they got rid of Astrodyne after one expansion on Astro lmfao
Not the same situation as here since AOE feels fine on BLM and cards have been a sore point on AST for ages, but still hilarious.
You say it's not likely to be an oversight but considering EW drop and how certain jobs had really obvious issues in 6.0 i can easily see it being one. Like white mages getting buffed potencies on glares but not misery, resulting in lilies being dps negative for the entirety of asphodelos raid tier.
It's very easy for me to imagine that no one at the office even knows what non standard blm is and how their changes affect it.
I still intend to make this my off-main(new main will be viper because I been waiting for that for so long)
I mean its still gonna be fun to play high spellspeed builds on black mage that now may be preferable for once.
@@naruto-kun-ub6yz that it will! I’ve never really used non-standard play, other than Instant cast -> Transpose -> Firestarter-powered-Fire 3
I noticed during the job action trailer that with the new job gauge, a charge fills at the start of the cast rather than when the spell completes; does this mean that even if your cast gets interrupted for whatever reason you still get the charge for the new job gauge? I find the leylines change to be a mostly QoL one, and it seems like something that you would use if you're taking blm into blind runs where you don't have full knowledge of a fight's mechanics. Thank you for the great video!
fire 9000
I just realised. They may have ended up getting rid of sharpcast since with the other jobs they were getting rid of pre-pull actions, like DRK blood weapon and DNC standard step. If thunder is(presumably) instant cast, this makes me think this way even more so now
I hope Thunder isn't an instant cast, but rather Thunderproc being refresh on its own after a set amount of time. It would be a nice middle ground between keeping BLM from being too hard to play for others (i.e., sharpcast and DoT management) and keeping BLM from being too easy (i.e., spammable instant cast)
I also would like thunder not to be instant cast, though I'm just speculating with what's going on with the other jobs and what Eksu was mentioning. Hopefully the media tour will answer this soon
blm sisters...
No mp regen for TOP p6 LB3 sounds awful
I wonder if lucid dreaming will be useful in any way now.
i’ve been trying to speculate the names of the new spells and the new thunder spells looks like its a pve equivalent to the pvp thunder spell burst and the new fire spell really strikes me that it’ll be comet since it looks like a meat ball toss
The new fire spell is probably Meltdown - Terra from FFVI has that as one of her abilities in Dissidia, and she tosses a very similar-looking firey ball at the opponent - though the explosion at the end is different, so I could be wrong.
@@Vadered99 Definitely could be meltdown too, i loved dissidia 012 and Terra was actually my main.
The way i thought of it was that it fits with being comet because that spell is generally considered a weaker form of meteor in FF games and the animation kind of reminds of me of ifrit’s meteor strike from ff10
I really don't think this is to kill non standard (even if it should die) I really just think it's about removing inconsistency, for some of us unskilled blms sometimes rushing our ice phase (to line up with a burst for example) can lead to variable amounts of mp going back into fire depending on where you were in the tick.
Standard aoe trash pulls can do this very frequently as well, as ice can be very short, forcing you to drift while waiting for a tick or going back into fire not full
Is that Strepitoso Fight?
I just need to know what that hat is in the thumbnail.
Warg pelt of casting from the grand cosmos dungeon!
Fire arrows instead of calling them fire counters2
nice trails in the sky bgm
Song names?
First one is the Amaro mount theme, second is Legend of Heroes: Trails in the Sky - Sophisticated Fight
So manafont is just a god button now lol
THE ERA OF THE MHACHI IS OVER
They need to remove damage fall off
I just want an aoe apocatastasis.....and give me drain back for solo stuff lol 🤣
I would like Aetherial Manipulation to be just a dash to the direction you are looking just like that Dash that Pictomancer has or the Teleport skill Reaper has, sometime allies are not in a spot I would like to AM
flare mage now.
hold your horses. it's possible blizzard 3 = 10000mp.
more likely 5000mp.
It might be this tank of copium next to me, but there's a part of me that wants to think YoshiP wouldn't let any bad changes go through on his main
I don’t see any bad changes in here so
@@nozelxo6514 My comment was mostly targeted at the potential problems with the new way MP refreshes in ice and lack of flexibility that and the supposed change to fire paradox might bring. Which, to be clear, I'm not calling out as actual problems because we don't have the tooltips. These are just points of concern for about another month or so.
@@sorakun555I’m pretty sure that the MP Regen is tied to Umbra Hearts, so I’m sure Umbra Soul probably has a Full MP Regen effect or something like that
@@nozelxo6514 It feels likely that US will have an MP refresh on it. But, that does still put BLM in a really bad spot if they're stunned for a long period of time like in mid-fight cutscenes. But, I also find it hard to believe that our BLM main of a director didn't think of that. There is likely some workaround for that and I'm waiting until the media tour before ringing any real alarm bells
@@sorakun555when is the media tour?
Is this mp issue only for non-standard play? I get it, skill expression, but at the same time do you really think that SE is thinking about anything outside of how the job is designed by them to be played? Skill expression has been dying, I feel like yes I understand, but also, its hard for me to fully grasp the outcry over this?
No its also a problem for handling downtime mechs as well as bad players who drop phase
Honestly, I'm pretty optimistic about these changes. I just swapped to Black Mage Main last patch.
The best part in my opinion is the MP tick changes. I've been playing with high spell speed, and I always find myself without a full mana bar when doing ice phase under Leylines. I just get so muscle-memory'd that I forget to use a xeno or thunder under leylines to make sure I get the last tick. Instant cast Paradox sounds like something I would really like. I can understand the issues of timing, but with less time at the end of your fire phase, there's also more time at the beginning. You can essentially get five whole GCDs before popping that insta-paradox. Personally, I think they'll add some sort of mechanic to make that not as viable, but it could still happen.
What I hope they're doing is expanding Sharpcast. Here's what my crackpot theory is. Fire Paradox will now have an extra effect where if you have Sharpcast up, it will make that Paradox instant instead of it giving you a fire 3 proc. (Maybe it could still have the 35% chance to proc fire 3, maybe not. I have no strong feelings on that aspect) Additionally, whenever you use Fire 3, you get a sort of nerfed Sharpcast that only lasts for eight seconds. That's just enough time to get three Fire 4s off, then hit Paradox. But if you try to go for that fourth Fire 4, or anything else, you're going to have to hardcast Paradox.
It wouldn't be a damage loss to hardcast Paradox, but it would still be useful for movement, and encourage the archetypical 3 Fire 4s, Paradox, 3 Fire 4s, Despair rotation we all know and love. Most of the time when I'm playing, I just use as many Fire 4s as I can until the timer gets low, then use paradox. I don't really bother with counting to 3.
I kind of hope Thunder isn't just always instant. Weaving Sharpcasts at the right time was one of the most interesting parts of the class, and I'd be sad to see that aspect go. Even if I repeatedly mistime my sharpcast and end up with a fire 3 proc that I don't want.
You'd still have to sharpcast to guarantee the thunder proc. I don't see how it always being an instant cast changes anything. In fact if you're playing optimally it already is always an instant cast besides when used in the opener. It being always instant just means we're not clipping triple cast in the opener so I really don't see your point there.
@@Duarte_GB I guess it would likely still be a damage loss, but the punishment for not using your thunder procs properly is potentially having to hardcast, which leaves less movement for you. That was what I really meant.
I really respect BLM players, seems crazy complicated
It is not that complicated lol
Look how they massacred my boy…
Just don't run a full-Crit set as a BLM. 4HEAD
Non-full SPS feels terrible on BLM anyway, and is unforgiving for little benefit over SPS.
it'll be fine
I joined the game at 6.4 and I am extremely disappointed that I didn't have enough time to learn BLM for the current raid tier, because it's very clear to me that DT BLM is going to be absurdly easy relative to EW BLM...
Genuine question what make you think it's gonna be easier in DT?
Took me 1 second to realise that the trailer fucked up.
Why cast despair when you have full fireball stacks?
🤓
To refresh the time of Fire Phase
COPIUM
I just Hope it doesnt fuck up things massively in negative ways.
COPIUM
I'm not worried about this at all. They are doing this to make the job better not worse. I don't think they will change the MP stuff for worse.
It's kind of scary imo. Not because of future encounters but current ones. I totally agree that lvl100 content will probably be fine since they'll balance around that so I don't see an issue for future savage or ultimates.
For current lvl 90 stuff it's a pretty big nerf to mobility though if we take the slide word for word. Like he said, TOP would absolutely become more difficult and blackmages would do a fair bit less damage, especially in the important phases.
Idk what it's like elsewhere but in EU if you're trying to join level70 ultimates in PF most of them will not allow BLMs because RDM and SMN are so much better.
Would be a shame if on the future the same will happen to level 90 ultimates because people consider BLM a grief and SE doesn't really have the best track record for re-balancing content, understandably due to the low amount of people even doing it
Blm changes are King, as a console Player i can not use mana tickers. Now i'm not disadvantaged anymore
Unless you are planning on getting a TOP parse, you are not at a disadvantaged for not tracking MP Ticks, that is a very nieche thing that the job can do to get what is only about a 1% damage gain, and the job damage isnt balanced around that extra 1% so you can clear any dps check without using it.
i dont know how to tell you this but mana tick trackers are not and have literally never been needed for the bare minimum of what is considered good play for black mage. in standard play as long as you are casting b4 + paradox you will pretty much never have to worry about mana ticks unless god hates you in which case just pop a xeno or thunder 3 which shouldnt matter at all if you're someone who isn't caring about optimization.
the potential removal of non standard lines is not going to make you a better player and is worse for the people who played them for essentially no gain.
Sorry but this sounds like a skill issue situation. You were never at a disadvantage for not using the mana tick plugin unless you were trying to get a rank 1 parse using some weird rotation
Always the same... i told my opinion and everyone tells me i have no skill 😂
@@eduardlaser419 they aren't wrong. I don't use a mana ticker and still get great parses on black mage. It all boils down to how you play and use your spells etc
I play BLM differently my rotation is completely different which lets me pelt the enemy with spells at a faster pace even if I’m not using lay lines, and gives me more mobility, so I’m not stuck to one place at a time.