How to rig a snake in Maya
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- Опубліковано 5 вер 2024
- I did not model or texture the snake. I rigged it, and animated it. The model was ripped from the game Crysis 3. The rig can be fully animated while slithering, and can be manually slithered or automatically done.
animation : skfb.ly/6szTB
Someone got murdered at 13:24 but he still kept going with his tutorial. A true pro.
Fun little thing to add to animate easier: select all the controllers, Ctrl G to group, create 1 main controller at the front, parent the group under the main controller. If you move the main controller forwards, the snake still wiggles without using keyframes :)
I can't tell you how much this tutorial has helped me. Thank you so much for making it!
This is brilliant! Thank you for making snake animation so easy
Such a cool animation dude! I'm using this tutorial to animate a worm for a uni assignment. Thank you for the help!
Damn! this is so helpful, thank you so much for uploading :D
This tutorial saved me!! You're amazing, thank you so much
Thank you, simple and easy to understand. I'm new in rigging in maya :)
Amazing tutorial ! Thanks so much
Thanks...You are a good teacher
awesome...only if could give a 1000 more likes.... respect man..
amazing job on the tutorial Carlos. I was able to keep up all the way until the deformers. My snake moves when i control each individual nurbs curve however, when I apply the deformer, the curves conform to the deformer curve but the snake does not follow. Would you know why? Sorry this might be a stupid question.
I know you probably figured this out already but I figured I'd answer for anyone else with this issue. You select all nurbs curves, including the spline curve that was created with the ik handle, then hit deform>non linear>sine.
Thank you so much.. This video has been a great help!.. Bless you..!!
Very good , realistic
THAAAANKS!!! This is super helpful!
this is so slay! using it for reference as I rig a giant alien worm, thank you!!!
Thank you so much for this tutorial!! This was a big help. I tried a lot of others from YT and this one made the most sense to me. When exporting as FBX for Unity, do you have any recommendations for easier import of the animations? I'm not sure what to bake or leave as is. Thank you!
Thanks for a great tutorial, is there a simple way to attach a global control to the rig so i can position it in my scene. Sorry I'm new to rigging, anything I try splits all the elements apart when i move it.
I did everything step by step, but i can't get the curves to affect the clusters within, what am I doing wrong?
It happens when you selected only the NURBS controls and forgot to also select the spineIK curve. So, select all controls you want to move with Sine and de curve that controls the chain joints in your IK handle.
@@TrueDougPolo thats correct, my bad! Thank you mate! I'll send you the results as soon as i get it working. Greetings from México.
@@Axolotlan You're welcome bro. Greetings from Brazil! =D
The only solution i found so far to get rid of this situation is, set driven key, use a controller and add clusters as drivers.
Hey I saw you posted a link to your file. Unfortunately your link didn’t work so I was unable to check it out. I’m glad you found a solution. In the process I’m sure you learned something this video didn’t teach! I would still be interesting in looking at your file “broken” if you want.
Very nice, thanks!
Awesome, thanks for this!
very good rig sir
Very cool!
is there a way I could change it so that the dropoff is different for each side?
my sine doesn't affect bones :( it affects controllers, which affect bones if I use 'em directly via clasters in my "ik spline handle", but via Sine deformer the bones do stay in place :(
how to resolve?
///I had to include ik spline curve in my sine deformer
i never knew about sine deformer.
thanks!
Thank you so much
bro can u give me a link of joint script . coz i want it & i couldn,t find it anymore .
nice tutorial..👍👍
Ik this video is old but oh well, im having troubles at the end when we start animating. Everything is fine until i change the offset value on the 24th frame, my object completely breaks and idk why or what I'm doing wrong. I already remade the object thinking maybe I broke it at the beginning or smth and redid it all again, but nope it still breaks when trying to animate it. Can someone please help me?
Great video!!! Just have two questions:
How do I make a loop out of the Sine? The snake is flickering at the end of the animation because it doesn't end on the same position.
And how do I export the Sine? When I export to a FBX file the Sine doesnt come with the animation and the mesh will be without any animation
as long as the first and last keyframe on the sine offset are both whole numbers it should loop
спасибо большое бро!)
Thank you! Can I constraine this parametres in head control?
very cool !
i stuck at 4.17, can anyone please help me, i cantt found thesquare in the pink line
go to view and turn of Ik handle
check control vertex!
for me everything is going great till last except when i changed the inputs of sine, mesh is not all reacting according input value of sine, while the nurbs circle did. i would like to know how to fix this problem. Please reply
i'd love to help. I dont know exactly what is happening though. Can you send me a picture? or a video?
you can upload it (video/picture) to google drive then post the link.
how can i send you the picture
if you have a gmail, you can upload a screenshot or a picture to Google Drive. Then you can post/share that link in a reply or a comment on this video.
thank you very much for your immediate responses, here is the link i have attached. Please go through it and help me to fix the problem. I followed all the steps as mentioned in the video, but when sine deformer is added and inputs values are changed, only the IK handle curve and controllers responds to the value but not the joints and mesh accordingly
drive.google.com/open?id=1aWF7Lb00fEorj9ORYnpOhBcViL3r4uEx
Nice
thank you for that video it really helped me but an ask about a problem that happened with me, for some reasons that I do not know my snake does not follow control circles , any help pls
this is propably too late, but I also had the problem and maybe someone else will have it some time: In my case I had only selected the circles, when applying the sine deformer (since I have a lot more controls in general) but you also need to select the ik spline curve before applying the sine deformer. that's why he selects "all by type - nurbs curves"
if you know what you're doing, this was an obvious mistake, but oh well.. rigging is brutal to learn
@@emile4395 Hey Emi, thanks for answering that question - I got the same problem and you have solved it!
Great thank you!
thank you sir , just a question how to get to control vertex at min 4.15
Hi Carlos,
If my initial snake rig has jaw bones and joints (which means my root is in the neck) how do I create an IK spline handle in that case? Your method works well for the body but ignores the head as the IK spline wouldnt go all the way into the head. So the snake collapses onto itself when i try to move it forward. Would appreciate any help!
I will try it out and get back to you as soon as possible!
I think you can create the IK spline by selecting all the joints except the neck and head
Non commercial but on a commercial channel...
how to move forward
?
Can we use this on a spring?
How to set up facial rig of snake with tongue..............
I'd suggest finding a good facial rigging tutorial. This is just a tutorial to make rigging and animating a snake easier. Sorry
I tried the rig. But my mesh is not moving with curve ctrl. Can you tell me the salution?
After creating the sineHandle, remember to FreezeTranformation it.
@@tinken7952 Thank you. I got the solution. I forgot to select spline curve.
Sir if you know to use blender pls make tutorial on blender to rig the snake pls
Model is deleted please give me link 😇😇
how to make it move forward ?
Diyos Juan that is a good question, one thing I forgot to do was create a master controller. So just create a nurbs circle and shape is as you like, I would try to make it like an oval around the entire snake. Then make the master controller the parent of all of the controllers and sine deformer. Then you should be able to use the master control to move the entire snake
thanks for replying can u make tutorial for it ? i really glad if u do thanks for this tutorial u help me alot
Hope this helps!
ua-cam.com/video/GhFN4pbCo5Y/v-deo.html
subsribed man, ur awesome already watched
judge them 2:22
sir, i i am sending you the screenshot to show that, every cluster point are parented to the concerned nurbs circle. but still the problem exists
drive.google.com/open?id=1aWF7Lb00fEorj9ORYnpOhBcViL3r4uEx