This was immensely helpful I was getting very worried about animating vines for my senior thesis film but I think you've just saved the day Thanks so much for this!
You'll need to Freeze Transformations under the Modify menu before using the Cluster Warp. I know I am a year late, but it might help the next person :)
This was immensely helpful
I was getting very worried about animating vines for my senior thesis film but I think you've just saved the day
Thanks so much for this!
ur amazing! thank u so much, I was going crazy trying to use joints and spline IK handles
SOOOPER THANK YOU ! . Great explanation
Thanks! Nice tip! Going to try this for a rope ladder.
thanks for sharing this method. this is really helpful.
Hey Ross, this is cool but can those separate joints to be use properly in the game engine? Thank you🙂
Thanks, This is great
hi ross thx for the tutorial, but do you know why my curve deform make the mesh become flat?
You'll need to Freeze Transformations under the Modify menu before using the Cluster Warp.
I know I am a year late, but it might help the next person :)
Great tips! Thanks!
thank you this video is a life saver
Genius!
It's under the modeling menu because it's not useful for rigging, the performance is too low unfortunately. It has great in-built features though.
thank god
YOu did not have to create joints... instead use CLUSTERS .. parent each cluster to a curve point & then create your control rings.. (nurbs circle)
Thanks! Ross is da boss because I was beggin' for Mr. Reagan! ahh? ahhh???