#RiggingInMaya

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 31

  • @antCGi
    @antCGi  11 місяців тому +2

    Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
    If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜

  • @toddlawrimore3577
    @toddlawrimore3577 3 місяці тому

    Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.

  • @Nope_nope_x2
    @Nope_nope_x2 Місяць тому

    Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.

  • @ABC_ColorGame
    @ABC_ColorGame 11 місяців тому

    I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your UA-cam video.

  • @houdinini6715
    @houdinini6715 11 місяців тому +1

    thank you for your sharing sir!!!

    • @antCGi
      @antCGi  11 місяців тому

      You're welcome!

  • @eldarra562
    @eldarra562 11 місяців тому

    Interesting method , Ths for share

  • @parthkulkarni9783
    @parthkulkarni9783 11 місяців тому

    Finally! I was waiting for this for so long! Thank you sir!

  • @g_yanshrestha5776
    @g_yanshrestha5776 10 місяців тому +1

    can u provide tutorial on suspension rig also plz.
    your video help me a lot thank you for the tutorial

    • @antCGi
      @antCGi  10 місяців тому

      Working on it!

  • @thinhlenguyendong494
    @thinhlenguyendong494 11 місяців тому +1

    Thank you!!!!

    • @antCGi
      @antCGi  11 місяців тому

      Glad its useful for you :)

  • @TheOZgeist
    @TheOZgeist 11 місяців тому

    Incredible stuff..

  • @cafeiketson2653
    @cafeiketson2653 11 місяців тому

    Thank you so much for this Sir.

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 11 місяців тому

    Nice work mate!

  • @kstz_e-sports
    @kstz_e-sports 11 місяців тому

    finally after long wait

  • @manthanyagnik20
    @manthanyagnik20 11 місяців тому

    This is so amazing 😍

  • @yordi55
    @yordi55 11 місяців тому

    Thank you

  • @sydendeoliveira6527
    @sydendeoliveira6527 5 місяців тому

    Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.

  • @SimonMills
    @SimonMills 11 місяців тому +6

    Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ua-cam.com/video/A6IHhxZTeu8/v-deo.htmlsi=QG0RZVIobLM7BKCQ&t=17

  • @clausbohm9807
    @clausbohm9807 11 місяців тому

    Cool!

  • @parthkulkarni9783
    @parthkulkarni9783 3 місяці тому

    Hello, how do you add a global controller that can scale to this rig setup?

  • @Test-xt3ys
    @Test-xt3ys 9 місяців тому

    Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!

  • @atharvsonawane2563
    @atharvsonawane2563 8 місяців тому

    Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏

  • @vaibhavverma891
    @vaibhavverma891 10 місяців тому

    Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer

  • @callumaustin9567
    @callumaustin9567 2 місяці тому

    or..
    attribute transfer mask
    translate.y * mask
    scale along normal *mask
    done!

  • @poong841
    @poong841 11 місяців тому

    Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺

    • @alexbask4981
      @alexbask4981 11 місяців тому

      It’s already a thing, at least using bifrost nodes

  • @callumaustin9567
    @callumaustin9567 2 місяці тому

    or.....
    attribute transfer mask
    translate.y * mask
    scale along normal * mask
    done!

  • @alienpioneer
    @alienpioneer 11 місяців тому +4

    This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.