Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ua-cam.com/video/A6IHhxZTeu8/v-deo.htmlsi=QG0RZVIobLM7BKCQ&t=17
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your UA-cam video.
thank you for your sharing sir!!!
You're welcome!
Interesting method , Ths for share
Finally! I was waiting for this for so long! Thank you sir!
can u provide tutorial on suspension rig also plz.
your video help me a lot thank you for the tutorial
Working on it!
Thank you!!!!
Glad its useful for you :)
Incredible stuff..
Thank you so much for this Sir.
Nice work mate!
finally after long wait
This is so amazing 😍
Thank you
Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ua-cam.com/video/A6IHhxZTeu8/v-deo.htmlsi=QG0RZVIobLM7BKCQ&t=17
Awesome!
Cool!
Hello, how do you add a global controller that can scale to this rig setup?
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
or..
attribute transfer mask
translate.y * mask
scale along normal *mask
done!
Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺
It’s already a thing, at least using bifrost nodes
or.....
attribute transfer mask
translate.y * mask
scale along normal * mask
done!
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.