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One professional player once described the mechanics as "rock, paper, scissors" and the obligatory team play to win (play with random people on internet)
7:19 Actually your POTG WAS impressive since you actually managed to push TWO other adversary players off the map along with the one you pinned with a single "Charge".
Around 16 minutes you say Korea games weren't known for microtransactions or lootboxes, I'd agree with the lootboxes piece but when it comes to microtransactions I think that is innacurate?
Hey I'm not sure if you knew this at but it was revealed later the the reason jeff Kaplan left was because of the corporation itself. They were forced to make a overwatch 2 due to the higher ups. And reason was apparently how bad the management was due to reports of sexaul harressment, disrespect toward female employees dispute their position and etc.
you keep claiming that there hasn't been any successful artificial esports, but the only non artificial one that is even remotly successful is smash melee.
@@Darkaces1289 yeah, me too. I think it’s a little bit over simplified. There was a reasonably big esports scene even before OWL but was never mentioned. I think the slow balance change was a key factor for the games slow death since it’s constantly taxing the player base. Players were stuck in very questionable metas for several months before they got changed.
@@Maqnuz_ Aw man, that's not fair. The ones that are still around probable just really like the game. I mean could they transition to something else? Probable, but if the thing you move on to doesn't spark that enthusiasm the way OW does/did for them, I can understand why you might not move on. The lack of passion becomes much more apparent and ( IMO ) is reflected in their video quality. There's a certain level of care and appreciation that these guys still do it. In contrast to other video game content creators, who hop onto the latest "hot" game, just don't have.
Companies don't make games. People make games. An important thing to remember when almost everyone who ever had a hand in making a game you love from ten years ago have probably moved to a different company.
That's an important lesson to learn. In the end Blizzard is only a brand name and does not describe a specific group of people. The Blizzard making OW2 and Diablo 4 today is not the same that made Overwatch 6 years ago or Diablo 2 LOD 20 years ago. These people working on the sequels simply happen to have the legal rights for them.
In reality...Developers make games...they are the only ones that stay 24/7 in front of computers to make the game a reality and the sad story is that the developers are between greedy corporate people who twist their vision of the game for the sake of ultima profit...and dumb "gaming communities" that dont really know shit about whats is going on and attack the devs constantly when they shoul be in the throat of the corporations... so please stop making the gamers look like as heroes..because they are part of the problem too.
@@francopereyra6659 Hard disagree my man. Gamers are the objective to work towards, not a problem to be solved. Of course gamers sometimes get the wrong idea of what is going on behind the scenes but in those cases they should simply be ignored, nothing more.
@@francopereyra6659 The biggest issue nowadays is that developers AREN'T making the decisions about their games, PUBLISHERS are. New World, ruined by AGS. Battlefield 2042, ruined by the "hero" hype. CoD Vanguard...okay that one is Sledgehammer's fault.
@@francopereyra6659 Look, I think you fundamentally misunderstand what I was talking about. Companies and corporations are just abstract names that own IP. These abstract constructs didn't make anything. The people working for them did. And those people frequently switch jobs and almost every single game you love that's older than 10 years, probably has very few people still working at the company that originally developed and published it. In other words, none of the PEOPLE who worked on Warcraft III are still working at Blizzard (the company). None of the PEOPLE who worked on Diablo or Diablo 2 are still working at Blizzard. None of the PEOPLE who worked on Battlefield still work at DICE. Now, I say, "NONE" but I'm sure there it's not exactly zero. My point is that many, many developers strike out on their own and start their own dev studio. DICE is a great example because many of the devs that USED to work there switched to a new company that's making Arc Riders. Literally nothing in my original comment had anything to do with consumers.
Team fortress 2 is lucky they have like 1 developer left, titanfall 2 has been shown like zero help for a few years now, to the point where the community also had to make their own client so they can actually play the game, its ironic how both of these can be called tf2.
@@LifeIsPainButWeMoveRegardless Yeah, titanfall 2 was so fun when it was alive. Team Fortress 2 is still somehow alive despite an economy crash, an ongoing bot invasion, and some controversial updates and broken weapons. Side note, I kind of like TF2's "toxicity" because it isn't real toxicity, it's closer to friendly shittalking most of the time and that grainy mic effect is just so perfect when people tell shitty jokes and stuff.
"You know about Overwatch?" "It had to do something with Porn or something right?" Legiti made the same question to 3 guys in my friend group and all of them gave me that answer, at least 2 of them legitimately and the one that is a TF2 player definetly did it just to take the piss.
@@Artificial.rainlee basically some perverts make pornography of the heroes in overwatch because of its pixar like graphics and animations. These overwatch pornography videos are targeted for perverted wierdos who have a fetish for cartoon/animated porn
@@Artificial.rainleeI don’t know the details as i’m not a viewer of this particular category, and I might be wrong on some details, But: - Overwatch had solid character design. Which made them very popular on Rule34 and simmilar sites. - The later announcement that one of the characters (The one front and center on the poster no less: Tracer) was a lesbian created even more Art - this very same lesbian character already had some “controvery” around a sexually suggestive pose which was removed, causing some minor outrage. Outrage which was shown by (among other things) featuring her more in Pornography. - The attempts at censorship by blizzard (trying to remove porn of their characters from the internet) was met with an overwhelming flood of porn with their characters. This also contributes to why even the minor/unattractive characters in overwatch (like bastion) have a relatively high amount of porn. - eventually some incredibly detailed 3D models for the characters were made/found (I can’t remember, but I think found) allowed 3D animators to make much higher quality and more accurate animations. As a consequence: Any 3D animated porn featuring Overwatch characters was higher quality over the competition. TL;DR. there was a lot of porn for various reasons, and most of said porn was a higher quality over the competition.
Again, the only thing that can take down a Blizzard game is not Competition out there, but Blizzard themselves for its many failures resulting in the game's destruction.
You're right, but it's not only Blizzard! same goes for all modern Esports. All of those companies rise to the sky, make so much money and eventually they're no longer to satisfy their greed till they destroy their games. Seeing how EA/Respawn are managing Apex right now, I'd say Apex is also fated for the same end, maybe not now but one day.
The one thing I really hated about their balancing was how they used new heroes as essentially bandaids to counter whatever meta was popular at the time instead of changing the heroes themselves. All it did was lead to a new meta focusing on that character without fixing any of the core issues.
@@nerdSlayerstudioss More akin to- Oh! There are too many people choosing Rocks, because unfurling Paper takes too much effort... I know, we should just add a Lizard to the mix! And this eventually leads to getting a gun in Rock, Paper, Scissors! And before anybody says anything, NO We are not playing the Lizard, Gun and Mosquito ruleset! I just wanna play Rock, Paper, Scissors mate! :)
just like every single game ever. the words may be different but the message has been the same since the first time. they think you suck at the game and would be happier if they were playing with a clone of them selves
@@azure4622 because one the majority of the community dont speak english in almost any capacity and 2 its a pve and thuse mucth easyer to solo carry in. Comparing a pvpv game to Monster hunter is like comparing bikes too cars.
This game had every foundation to succeed and so much passion and polish behind it and seeing it this low is genuinely heartbreaking to me, especially as someone who's been playing since launch, it's egregious how poorly this game has been handled.
Overwatch helped me finding new friends after a very bad time in my life so it will always have a special place in my heart. Seeing Jeff go and this state of the game makes me so sad because it could have been so much more.
Worst part is they literally killed their own game. Unable to take feedback and balance heroes and add new content. Abandoning OW1 to develop OW2, yet we didn't need OW2 to begin with. Could have just been a overhaul dlc update or something. Way to drop the ball.
Blizzard be like: "You see Valve over there? You see that game TF2? You see how a sequel is more successful than the predecessor? We need to make an OW2 so more people will play"
A company's attitude really leaks into the games they create, and with Overwatch that became apparent the longer the game was around. Kaplan was right about the competitive scene, it should've grown organically. When Tf2 launched, there were just servers that you'd join. No competitive matchmaking, no queues, you'd get players of all skill levels joining the same servers. It felt way less structured than OW, and in a lot of ways less stressful. You didn't need to worry about losing MMR, winning didn't give you "bonus XP" towards your next loot crate drop, you'd just smash out some 2Fort and have a good time.
And that is one of the big reasons why i quit OW, but continue to play, and enjoy, TF2. While OW kept focusing more and more on its competitiveness, TF2 kept true to what it was first intended to be: a good time. Also its kinda ironic how the one of the two games that didn’t try to be competitive is also the one with an overall better balance than the other has…
@@MrxD-cg5xs It is also kinda ironic that Valve failed to make a competitive mode, while TF2 community made a competitive mode with more solid rules way before Valve decides to include that mode. TF2 is still here because of its community and few game franchises can say the same thing.
@@MadcowMarcus I agree, it seems the original comment was teetering a bit much towards nostalgia. If OW didnt have the features mentioned it would be not only disobeying the laws of gamification, but also setting itself as a backwards product. Honestly, what game still has game rooms/lobbies you have to manually join (rts custom maps aside)?
To be fair he did accurately predict the death of Overwatch, Blizzard put it down like an old dog and immediately replaced it with the new puppy Overwatch 2
to be fair, majority of this wasn't the game developers fault, i thought it was the big publisher, the developers were trying to curb toxicity, and rebalance the game
They just cancelled PVE that largest selling point of OW2. They are so bad at their jobs it is shocking. And they brought out a programmer to be like "uh it is really hard to do and we have other work so like uhh yea we cant" instead of an actual apology or anything. Our faults for trusting literally anything Bliz says.
I'm so glad I didn't give them a dime for the OW 2 early beta access a year ago or bought anything on their cash shop. This company is a shadow of its former self.
I don’t normally actually hope a game fails but fuck OW2 and fuck Blizzard for their shitty non-apology for lying to us for months while trying to spin a positive sense that we’ll keep getting their half assed event modes instead. Maybe Overwatch 3 will get announced this year and the skins will only be $30 each
I'll never forget seeing my first Overwatch character, Zenyatta, and becoming enamored with the game desperate for news. 6 years later and Zen virtually received no lore progress. Unbelievable
The saddest part about Overwatch is it feels like a conflict of ideals. A passionate developer team who wanted to make a good game and universe, fighting (or more like bowing to) a corporate overlord who pushed profit above all else.
The game was already in steep decline way before the League died. No new events, any or all important stories being just stupid flashbacks of the past with no relation to the current game. Removing Hog's ability to 1 hit kill, and then adding 1 hit kill mechanics with Doomfist. The massive amounts of CC spam with Brig, Shield and Goats meta. Etc, etc
The devs were actually always pretty sketchy. I remember at one point the devs basically just removed Lucio from the game for no apparent reason. They took years to fix brig. They opted to just go for enforced 2-2-2 rather than fix goats. Luckily the devs seem to be turning it around a bit, listening to community with the streamer experimental card and such. Shame it seems to be too late.
One thing I found facinating about overwatch is that they tried so hard to make it be a team game, to the point where going with randoms would be impossible. This runs completely counter to tf2, where they fixed the issue of randoms by combining the single player experience of agency and skill with the multiplayer experience of teamwork and strategy where you didn't need a team to be good. You just had to hit your shots and not get hit, and that, ironically, made teamwork more fun. You didn't need to swear and coordinate a big push, so successfully doing so was even better, as is the feeling of slamming the enemy team solo.
@@AtomicSlugg Indeed! They say the same thing in the tf2 dev commentaries, they made the assumption that every player does their own thing and doesn't care much what everyone else is doing, which is the most realistic option you have. It means that proper teamwork isn't forced upon players who just want to have fun, and rewards those who work hard at it. Engineers and medics support their team not through coordination and communication most of the time, but through one on one interactions with other players. The heal beam on a good player or someone who keeps you safe from the enemy, builds friendships and improves teamwork through choice. You can heal a sniper and keep him safe from spies, and he'll shoot the enemy snipers who would otherwise kill you. You can build a dispenser to hold a choke point and keep your buildings up. Even the idea of 12 v 12 works surprisingly well toward this, even if half your team is shit, if the other half works together and pushes a point, you can often win easily. Overwatch went a bit too far in the competitive direction, forcing you to play as a certain class type really hurt them later on. Nobody likes being told what to do, least of all gamers. It's a shame honestly, because I think it could have become timeless just like tf2 is done right, but it just wasn't.
@@AtomicSlugg It's actually the same way I feel about tf2 comp. I don't feel like I make the deciding plays or change the game as I do in casual. Ironically, having a smaller player group makes others mistakes and mine much more prevalent, making me feel forced to sweat all the time. In casual, I can miss a stab on a medic, but a pyro could airblast them if they ubered. You feel more in control when you get two or three kills and the team pushes in than if you get one kill and the team pushes in. It's an odd feeling.
TF2 is also a rather relaxed goofy game. You get the tryhards on one extreme and the friendlies on the other, most servers fall somewhere in between, and as long as you don't massively go against the rest of the server or as long as the other 11 players on your team can compensate for you, you can pretty much do what you want. And if you lose, most players aren't really that upset. Or you can just be a crappy new player and learn the ropes. I've even seen people in very competitive settings have these little interactions with other players, which often end in both sides hitting their self kill bind. It feels like the whole cartoony-psycho-wacky-mercenaries setting was designed so people would play this exact way.
Couldn’t have said it better myself. It’s why I’ll always think that TF2 did that aspect a ton better than OW. Overwatch with friends could be fun but on your own? It was akin to dead by daylight survivor solo queue. A boring slog. I appreciate both games overall though.
When a game goes for esport focus it just seems to die. When the devs focuses on balance around the top 1% of play then the rest suffers for it. Pro players don't care about fun, they do it for money so if a hero is shit according to them but does fine in casual play then they just don't play that hero.
This seems to be what has driven me from For Honor. It used to be so much more slow compared to how it is now. Because of what some people referred to as "The Turtle Meta", where people played defensively and waited for their opponents to make mistakes since it was low risk and high reward, the devs basically changed the entire game to get rid of it. Through years of updates, basically every character now has faster attacks, unblockable mixups, dodge attacks, and HyperArmor. I played this game a lot, as in all day for weeks and months, and I NEVER fought against a Turtle Meta player. You know who was? **the top 1-10% of players**. So now the whole game is basically a much faster, arguably more mindless fighting game than how it was before for everyone else where light attack spam is a legitimate tactic because very few can consistently react to attacks that basically all take around 300MS to wind up and hit you on average. Light spam was a problem with around 3 Fighters on release, now it's something most if not every character can do. All to appease to top tier players.
The hero’s that were added and hero changes that took place were because of the silver/ gold players In the forums. Put the place in a horrible place. If they would have listened to the pros or high Elo community and exacted changes faster, than this game would still have players/viewers
I 9lay star craft 2, and League of legends, and ins star craft 2 you can really feel the difference in balancing, cause i get destroyed by Things that are Medium to bad in pro play. And i would really want to see a game where stats of characters or units change as you climb through the ranks. I am not saying that this is a good idea or that it would actually work, but i would like to see the result. Maybe it sucks and is the worst idea ever, or maybe it enhances the fun for casual players while keeping pro play balanced, and casual players are keeping games alive, not the top 100 all games are balanced around.
@@Manglet762 i agree, i think it felt more realistic as well and fun, now everything is so overly fast, I'm fine playing like that but i think its hard for new players
I think that was the biggest issue, not letting the community evolve organically or letting anything happened organically. I remember so many metas were created because it was something that the devs wanted!
I think that is becoming a wider problem in the game industry. Developers are wanting to control more and more how the game community evolves and behaves. I think all this community policing only ends up turning people away. And the problem is that it always starts with good intentions but since they devs and not players , they don't have the same POV of what is making their game fun for the community as a whole.
You have to keep in mind all the people who would complain about each meta tho. Blizzard didn’t make all these patches because they felt like it, they did it because millions of fans would bitch about triple tanks, or triple DPS, or triple healer, or pirate ship, etc. and they were so scared of losing said fans that they’d over-correct way too many things and end up losing way more fans as a result
@@diangelo786 Exactly, it's basically the same thing that's made the last couple Gears games boring as hell to play. Everything's overtuned for competitive players, and it's just not fun for casuals.
Overwatch hurt me a lot because they had the gall to say: "We love your fanfics and fanart so much we're not gonna update the story! That encourges your creativity!" Bro, if you've seen ANY fandom ever, all new content is like a drug that shoots up fan content. I dont know what Jeff Kaplan or the team were thinking when they said this but i distinctly remember being so confused when I read that years ago
The worst thing by far for my personally was the mishandling of the story ... Specifically by the choice to have no story. The events were all flashbacks for five years, the animations were almost exclusively character lore and very rare, and nothing of significance happens in the comics (which made characters sexualities being revealed the only notable thing that happened in them). Now I'm getting into the lore of fucking League of Legends because they dropped an unparalleled show on Netflix while Overwatch has dropped a single story trailer since 2019
If you didn't already know this Blizzard is not a friend of any creative person. When Warcraft 3 Reforged came out the new EULA basically stated that everything you use their fantastic world editor to create, is part of Blizzard's intellectual property. This new updated EULA, I think, is born out of fear that Blizzard is gonna miss out on the next DOTA or something. It's practically illegal in the European Union.
If you ask me I think that was just an excuse to not have to make a story. That would not only require work but also lock them down to an actual foundation for backstories and lore. Doing that means they wouldn't be able to retcon things in order to establish a new character (Moira comes to mind) and they'd have to keep track of lore over the years to make sure their new stories keep in line. I'm really confident that's why the graphic novel that was supposed to detail the origins of Overwatch in the Omnic Crisis was canned. Doing that means they couldn't go "Here's a new character that's totally been around for years but you just never saw them" when people would know what the backstory was. And writing new stories would mean actually organizing the vast cast of characters into coherent stories beyond the bios (and occasional animated short) and expand on the lore. With numerous different factions and groups (Overwatch, Talon, Deadlock Gang, MEKA, Vishkar Corporation, Volskaya Industries, whatever side Junkrat and Roadhog are on, etc) that would take a decent effort to write them into a coherent world to tell actual stories. That's why they just stuck to animated shorts and individual comics. They can put some effort into something that seems like it's story content but in all honesty is pretty disposable. So much of it feels like set ups for bigger stories that just never come. Frankly their approach feels more like a series of publicity stunts in order to try to convince people that Overwatch definitely has a story but they don't put any real effort into maintaining an actual plot. They could run like 5 concurrent regularly released comics, a TV show, and a story mode for the game all without much overlap if they really wanted. But that's too hard.
Honestly, the issue was one of a confused philosophy. The devs couldn't decide whether they wanted OW to be casual game, easy for anyone of any skill level to pick up and play, getting immediate value out of just picking a character; or a competitive game where mechanical skill, game sense, and team comp ruled the day. The two philosophies don't really mesh: if you maximize the former, then you'd focus more on playing up the zaniness of character abilities, wacky team comps, and individual player satisfaction. If you maximize the latter, then you need much more predictability and uniformity of team comps, character abilities, and regular balances to make sure no one character or synergy is too strong. The dev team kept trying to have its cake and eat it too, which left everyone upset. The sad part is that before the content freeze, there was still time for OW to streamline. The fanbase was still pretty dedicated because there weren't that many direct competitors to draw them away at the time. But we all know how Act-Blizz fumbled that horribly and here we are.
Same shit happened at the release of Destiny 2. Activision Blizzard wanted a second game, and they wanted it casual-focused, and so they fucked up everything. Many people left the game, and now when someone names Destiny 2 or just Destiny, they would reply "Trash game" or "stop playing this garbage game".
Honestly I don't think this is necessarily true. If you've ever played Dota 2, you'd know that despite it definitely falling much farther onto the competitive side of the Casual-Competitive spectrum than most other esports, it still manages to have some of the most insane and wacky hero designs compared to its peers. At the end of the day what makes a game competitive isn't how streamlined the mechanics of the game are or how simple the numbers are, but rather each individual mechanic and how it interacts with the rest of the game. For me personally, the biggest issue holding Overwatch back is that the way it tries to combine MOBAs with TF2 simply doesn't work, and it leads to madness in the overall game design. On paper, the way games like TF2 are supposed to work is that each character is meant to accommodate a very specific niche that allows you to quickly swap classes and deal with whatever situation you have found yourself in. Need to break a choke and give your team some breathing room by picking off some players? Get a sniper. Need extra healing? Get some more medics. MOBAs like Dota 2 and Lol on the other hand have their heroes designed on the presumption that you're going to be playing these characters over the duration of the entire match, and mechanics like the drafting stage are a way to strategically manipulate what heroes you and your enemies are playing that can dictate a match. Heroes are generally more designed to be generalists and to fulfill a specific role over the duration of a game. What Overwatch does is it sort of tries to flipflop between both styles of design and ends up failing miserably. The game wants you to be able to freely switch characters when the situation requires, however the ultimate system that punishes you for switching characters too much. Ultimates in Overwatch have the power to dictate the game almost in their entirely, however the only way to get an ultimate is to play the same character over an extended period of time without switching. The end result is that the most effective way is to pick the more generalist characters that can accomplish as much as they can without the need to switch. This results in metas like the Tank Meta and GOATS where you just have both teams picking the same heroes because its the safest way to play the game that minimizes the chance that you need to switch team compositions. So now you have a game where like a MOBA, people are incentivized to keep playing the same heroes for as long as possible, however there is no way to dictate the match and control what's available with a drafting phase like in Lol/Dota/Paladins. The end result is a confused mess where the same heroes get picked over and over again which decreases variety and encourages staleness in the meta. Honestly what OW should've done is just picked one style of design and went all in. If they wanted to focus on heroes and their abilities, do something similar to paladins and lock the available heroes on an initial drafting phase. If they wanted hero switching and specialization, remove the ultimate system and focus on what heroes bring in the moment to moment gameplay. You simply cannot have both if you wish to be competitive.
There was a time where I legitimately considered OW as one of my favorite games of all time. Thousands of hours spent, all seasonal skins, emotes and highlight intros collected for the first couple years, tons of hours grinding ranked... Now its an official episode on Death of a Game. What happened, man.
haven't gotten a new hero since 2020, haven't gotten a new map for competitive since 2019, other then repetitive events, no new significant updates was made for the game, i think that answers you're question why it's dead.
I actually never knew Kaplan was originally against the idea of forcing an (inorganic) esport scene from Overwatch, assuming he genuinely believed that and wasn't just saying that as a coverup being a corporate puppet. This entire time, I thought Kaplan was just the face, the disguise, the veneer of the Overwatch team. Someone to input information into to have it spoken to a camera. I guess he genuinely did care about the game.
And when you realize Kaplan left cause he couldn't take the the Blizz/Activision shitstorm anymore (see the legal lawsuits) and it was taking a toll on him to protect the whole team from the lunatics in Activision/Blizz......
he cared.. he cared so much. he couldnt take any of the drama going on to the point where he was completely driven away along with the companies passion, the community, and the devs keeping this game alive
Kaplan left Blizzard for the same reasons Houser left Rockstar, the corporate suits backing the studios are going in a totally different direction from the people actually making those games. Expect more AAA companies to go down this route.
I still remember the day the beta dropped like it was yesterday. All those nights staying up and blowing off schoolwork to no-life this game was worth it. It just feels nostalgic seeing this game now.
Same, was so hype to run around the training area as Soldier:76 with friends, like "Holy shit we're playing Overwatch! It's almost out!" Then I'd play it most of the time, and would return after the odd hiatus... much like WoW, really. Now I don't play it at all.
I have said this since the WoW:Frozen Throne days: Blizzard is the master at making an amazing IP and gamer experience, and then slowly morphing it into nothing more than a husk of its one-time greatness. They have done this time and time again.
That, not true. Blizzard was amazing , the morphing happened under Activision-Blizzard. Just about everyone who was part of the Blizzard you remember is no longer there.
I quit WoW about a week before cataclysm. i just saw the idea of grinding to get max level characters and running shitloads of dungeons to get geared out AGAIN as just too much. seeing where wow went as a game and blizz as a company i made the right choice at the right time, but man those were good days.
@@angamaitesangahyando685 Activision had a lot to do with making Blizzard focus more on making as much money with as little effort as possible, which is standard for triple AAA studios. Business optimizations for the largest bottom line at the cost of everything else. Not to mention the horrid PR catastrophes that they swept under the rug. Activision turned Blizzard from a passion company into a gristmill for short term gain.
Agree but so many would end up with hundreds of avoids and inevitably matchmaking would suffer. Of course if they had a *proper* ELO system it wouldn't be such a big deal.
@@AnkaaAvarshina But the gameplay is the most important part of the game. Yeah, sure they added some terrible monetization but you don’t HAVE to spend money.
@@WatersEffectonGravity They're MAKING you spend money by locking NEW HEROES in the battle pass, by making the game stale to play UNTIL you spend money. You can only play the same game over and over until you're sick of it and want something new. A good game would let you have new things FOR FREE. A bad game puts it behind massive paywalls and act like that's normal. Guess what game Overwatch 2 is. Also, OW2 did also introduce bad gameplay changes and glitches. Doomfist's heavy nerfs, Mei having glitchy walls. Again, you act like what you said is the only change OW2 did.
It’s really needs one because as much as I love TF2 over Overwatch, Valve has abandoned it for the most part. There hasn’t been a major update since 2017 and there are bot issues
As a TF2 player, it's hard not to acknowledge the rivalry between these two games. Although, it seems like it would be a fun game, and I hope there isn't any hard feelings between the communities.
Its the difference between a game relying on constant developer updates, vs a game that is very moddable, has dedicated servers and thus the community can keep the game alive by itself.
@@Meitti might I add that the core gameplay is still so much fun and well balanced (especially compared to OW balancing). Plus it’s accessibility in many ways continues drawing in new players.
Overwatch toxicity was definitely different from most games. I really enjoy toxic COD, halo etc lobbies. No matter how much vile shit was being said everyone would just forget about it immediately after the match, but overwatchs' toxicity had grown men on the verge of tears for a teammate not switching to a better hero. It was honestly just sad lol
The only other 2 games where i see this level of toxic waste: LoL and Dota2. You see people there going borderline insane, in halo, all of that trashtalk and banter can even lead to Friendships because all and all its just that, banter, but in OW-LoL-Dota you see people really hating each other. Funny thing that all of those 3 games are teamwork focused and with little to no variation on gameplay besides the hero/champion you use.
Toxicity is still toxicity. You may be able to bear it, but there are people that get really worn out from that shit and can drop the game entirely. This is why groups like women feel so alienated from gaming. Smack talk is fine in the right place but there's a difference between that and "vile shit".
@@GreatNegus Internet is a giant public toilet wall, if theres a chat in any service, its bound to have "toxicity" in it similarly how public toilet walls are bound to have a lot of profanity scribbles and genitals, doesn't matter how many times they get cleaned they come back. Thats why those mute- and block buttons exist. There is no way to remove toxicity without completely crippling people's ability to communicate with each other. Hence why people should just adapt the mindset of treating internet chat boxes as public toilet wall. Its pointless to get upset and let worthless scribblings on a toilet wall ruin your day, why do that with online chat? The chat loudmouths are equally worthless.
@@Meitti Yeah, but on the other hand, we could all stand to clean up our act a little. That's why I said there's a difference between smack talk and genuinely vile shit. I have nothing against harmless talking shit, but I don't condone it once it goes too far and I call it out when I hear it. I'm not saying we should censor the fuck out of everything, but we shouldn't just give a lazy "don't let it bother you" type excuse. There's a middle ground to this. It doesn't have to be one extreme or the other.
@@GreatNegus We could all become nice, end all wars, grab each others hands and sing kumbayah, sure. But thats not what reality is, thats not how world works. Which is why people have to grow a thicker skin because theres no other option. Internet is a sewer for the same reason a busy street wall is full of graffiti or why a public toilet wall is full of scribbled obscenities. China has an entire ancient history with Dazibao posters and walls dedicated for them. And majority of all those Dazibao were written obscenities or talking shit about their neighbours. Similarly a tavern wall in Pompeii ruins buried under the obsidian dust is filled with dirty carvings and shit talk. The middle ground you suggest already exists, theyre called the Mute- and Block buttons. Better yet Dedicated Servers because players can govern those themselves the same way they can govern a Discord group. Going on a campaign to "make people nicer online" is a fool's errand, like standing in a shoreline and trying to tell the water not touch your toes.
It’s crazy to me how many hero shooters have come out since TF2, and yet, as you said, it still chugs along in the background. TF2, despite not having a major update in over 4 years, has outlived most major hero shooters, and the community still stands by it. Not to mention TF2’s impact on the gaming landscape has been just as significant as Overwatch, with many people even asking Nintendo to add the Heavy to Super Smash Bros. (albeit with little success). And to think that Overwatch was not only compared to, but expected to surpass it. It’s actually really sad too, since I loved the art style and character diversity of Overwatch.
@BC J I believe a good word for Overwatch is oversaturation. Too many characters. The game is a mess because of that. Does anyone think that when DOTA2 or League of Legends release a new character that they're actually adding content? Well, sure that's content, but I wouldn't really define it as good content. It's more of a nod from the company that they know the game is getting stale, so they're spicing it up the only way they know how. For example, whenever Valve spices up CS:GO they release a new boring operation with missions that are a chore to do and new microtransactions like skins, so on.
@BC J you know, it is funny you mention the "Saturday cartoon" art style, because that was one of the reasons that kept me from getting OW in the first place. Every time then released a new hero I was like -oh wow that looks a bit TOO kiddy friendly for my taste, not really my cup of tea-. And since I've been playing (still do) TF2 from 2012, couldn't help to compare art styles and just lean even more towards the slightly dark yet relatable humor from the latter
2018 was the year where I play overwatch until in 2019 I stop playing overwatch, all thanks to newer games that cause me to barely play that game While I still would never like the toxicity in that game even when it comes to playing in quickplay too..
I loved Overwatch from the beginning. I loved Rein, DVA and Hog. Tankmain all the way. I met people there that I occasionally go on vacation with, some of my very best friends. Overwatch and the otherwise crappy community lost me to PUBG.
The worst thing is that whenever I see an OW video, I want to go back to playing it. But the moment you load into a game, you get greeted by toxicity and a meta so stale, you'd rather starve than eat the shit they got on offer. It's mindboggling how a game like OW could be treated so for years and years on end, to end the way it did. Mismanagement and incompetence are the two words that come to my mind, but management will say 'look at all the profits' and consider that a job well done.
Strange, the toxicity is certainly ever-present but it really doesn't stop me from enjoying it. I have yet to find another game with a similar offering in terms of the core gameplay loop/elements: Each character completely fleshed out in terms of moves and mobility, relatively good balance, incredible and beautiful maps and symmetry keeping things local instead of spending 5 minutes to hunt down a battle royale enemy, no insta-kills unlike may other shooters so you must take your time to strategize, and incredibly stable and consistent hitboxes/latency. My only complaint is the lack of updates and maps which they're not doing for obvious reasons, but it's still probably the best game in its class/genre. No other game gives me the same unique feeling where switching a character feels almost like playing a completely different shooter simply because the skills and movements and characterization are so fleshed out.
I stick to playing mystery heroes once a week, and it never seems to get old. no one takes it seriously to be toxic, and there is no meta. Every game is very different
@@YTAnalyzed Yup, similar with Quick Play Classic to a certain extent. Ranked gets extraordinarily toxic though. Good idea though, hadn't played much Mystery Heroes.
Oh lord - coming back after a long break and find out that your main has been changed/nerfed/ reclassified and you have to learn a whole new strategy. Not really a fun thing for a casual shooter.
I feel like the biggest issue with OW that i haven't seen anyone talk about in the comments section is their nerf focused balance. It's horrible to play a character for so long and have them be unplayable to you in a single patch. Moving to another hero because 'they're stronger' is one thing, losing your favorite hero because they suck now is a much worse feeling. Combined with heal/tank meta being the only viable comp it sounds like it really sucks for casual players now. (Haven't played in years, but i do miss playing mercy and d.va from time to time)
it is 2023. Overwatch 2's PvE has been cancelled, all promises broken and 4 years of development being NOTHING. The Overwatch League is destroyed. Players are abandoning the game rapidly. Death of a Game: Overwatch 2 is only a matter of time. Edit: It has arrived. Death of a Game: Overwatch 2 has been published.
I played TF2 competitively back in the day, and the fact that it was community driven was definitely a benefit for the overall health of the game. Competitive players will play what works the best at the top level so balancing around them really alienates the general population.
Which is funny considering League of Legends balance their games based on Pro, High Ranked players and it keep growing More like Blizzard is incompetent on making Competitive games
@@shaginus The meta in play in League is naturally restrictive. This means the meta in play between Gold and the meta at Diamond varies slightly, but not massively. The meta in play for something like Overwatch is technically a lot more variable! They are both team focussed games but I'd argue League is moreso, and as such more restrictive as to what wild, different things work really well. Popular champions see FAIRLY consistent pick-rates between Gold and Diamond. I quit in S4, and there were plenty of "unusual" picks and "non-meta" lanes picks someone could make only if they were extremely confident in their success and skill, but the main difference between my ranked games in plat, and the games I played with my friends who were FAR better than me (Master) was the raw technical skill, maybe a shortening of lane phase bc they can pick kills easier and get better CS, but not completely new styles of play. There's obviously high skill ceiling champions, but I feel like the terror of S2 Twisted Fate is never going to ever happen again. That has stymied over time. The meta opens a little at very high levels who are aware of steadily more niche counterpicks, but it's still a meta recognizable to a silver player who is watching pro players. An Overwatch match can potentially be way more open. Blizz probably sucks at making competitive games. WoW PVP hasn't been fun for years.
How is tf2 doing actually? i remember wanting to get into it but all the bot stuff that was going on at the time made me change my mind. did they fix that stuff or are the bots still annoying people? Edit: okay thanks for the replies, seems the bots are still annoying but the game is playable, i guess i will finally give it a go.
@@veralena8156 the bot crisis is ongoing because the bot devs spend more time trying to break the game then the real devs can spend trying to fix it, but despite that TF2 hit its highest player count ever in 2020 and is still rolling strong to this day.
Most likely he did it because Overwatch 2 is coming soon. If that game does well then this is his last chance to release a video like this. And if it does poorly, then he can release a SECOND video to cap that one off. Just smart by him to make one so by the time OW2 comes around he can possibly cover it again or at least have made his moneys worth from this one
@Mr Jayboo So true, the game is nowhere near death, even Heroes of the Storm is still active, but barely developed, so it deserves a spot. But Overwatch??
It's pretty sad to acknowledge, but every game will end up like this in the end. Some come back from the dead, some come back straight to the top, but some stay dead once and for all
Yup, games like ff14 online, went from disastrous launch so bad to a game played so much they had to stop sales just so people could play and its an mmo.
One game that I think has defied that is Rocket League. I love that game and have played it since the beginning, with some extended breaks here and there, but recently got back into it again. I think what really helps it is it’s a simple game that any skill level can play but and usually have fun. But you can also get really good at it too
TF2 is on a raft built by its fantastic and creative community. Valve has been more or less AWOL for years except for the occasional theme week, but they were very generous about the availability of mod/content creation tools right from the start, something Activision will never understand. Almost a decade now and it's still plodding along with an ever-so-slightly increasing player base. Overwatch was never really a threat to TF2, they have very different audiences IMO. The screen in Overwatch is way too busy, most fights are just a blur of colours, some floating numbers and white noise. You can have a 12v12 TF2 server and get a better idea of what's happening. It also had way too many heroes to ever have anything close to balance, and then they kept adding more because content for the hell of it. But you know what? I'm sure they still squeezed enough money out of it to turn a tidy profit.
@@fluffywolfo3663 I think the question is, how many prospective players actually pay attention to the ActiBlizz scandal? I think we often overestimate how much people pay attention or care. I mean, just to give a comparison, the number of people who pay attention to congress (I mean really pay attention, know the top ten big names, etc) is alarmingly small, and their tangible power over our lives is much greater and more pervasive than ActiBlizz. I would be very unsurprised if a lot of casual players are barely aware of the awful disclosures that are coming out about Blizzard as a work place and simply assume the headlines relate purely to financial crimes committed by the highers ups. And the top tier competitive gamers, the ones where this forms their livelihood, are going to choose whatever game is offering the best deal for their time and abilities. I mean, I get where you're coming from, and I agree. I just don't think it's going to influence things as much as it ought to.
Just before COVID I was in a meeting with several social worker colleagues, focusing on therapy methods of teaching game industry related stuff like animation, game development to people with issues. One of these departments had its own esports training rooms aimed for teenagers and young adults. Organizer started talking about their 3 different teams, one for LoL, one for CS, one for Overwatch. During a coffee break I asked her if Blizzard is giving them any trouble. She answered with a long sigh and yes, apparently any suggestions for friendly unofficial tournaments were off-limits and all her suggestions for social Overwatch gaming events shot down. It was either the franchise-way or the highway. Which killed any real Overwatch scene outside the US instantly. So the Overwatch playing group of teens were doomed. In comparison she had no issues assembling a CS-related LAN tournament whatsoever, thanks to Valve's hands-free approach which ironically is more community- and esports friendly way of handling things. How could Blizzard expect any organic growth for Overwatch esports scene if they were basically denying their fans the right to hold their own events and tournaments? Its like if FiFa would go and confiscate local schools soccer ball and then expect youngsters to be excited about soccer.
Cinematics were amazing. I completely forgot the sequel existed. They should do an Arcane so at least we get an amazing animated story. Fantastic video. Keep up the good work.
Man...I was a diehard fan of Overwatch. Got it on release, met some friends I still talk to till this day. And it's just...so depressing watch it go down this route, with all of the characters I loved going with it.
Thing that killed OW for me was Blizzard wanting their Esport instead of having fun chill game. Instead of adding new maps, new heroes, new modes like CTF, team deatmatch, king of the hill etc. Blizz was working on OW league and even wanted players to watch streams instead of playing game for some extra lootboxes. They wasted too much money and energy on something playerbase didn't give a shit.
More like they don't know How to maintain an Esports scene There are clearly more game success on Esports without needing majority of player base to give shit (LoL, DotA, CS GO) Their Ego are high enough to not learning from other games
The league was actually a completely different team entirely, now there was a point where the patches were catering to top tier play. You guys actually have no clue who ran anything. 🤣
One of my favorite memories was at the end of a match and we were pushing objective onto the end point. I charged a bastion off a cliff - with me along with it. All the people who were with me on voice chat thought it was hillarious.
The blow up in balance is the result of simple but major violations of game design. In games we typically balance with trade offs, for example high dps must have a price in survivabilty whether that is HP or mobility. Counterplay comes from exploiting weakness in asymmetrical game design. A lot of OW characters completely break these rules, Genji was the first most blatant example; highest base speed, wall climbing, double jumping character with an offensive ability to move decent distances instantly with guaranteed damage and an invisibility button that punishes aim. A character that had an instant kill combo, can cancel their abilities and an ultimate capable of easy team wipes. There is no way to balance that, it has to be nerfed but instead everything else got stronger, more CC characters (brig, doomfist) and beam characters deflect can't nullify (Moira) got added. Sustain ended up being the most straightforward way to avoid dealing with broken DPS. OW is impossible to balance because its heroes have no coherent design philosophy to keep their abilities sane and its core format doesn't utilize abilities past team fights. If it were a fighting game we'd call it Kusoge, fun but broken, it can still be competitive but everyone knows the game is stupid.
I do not aggree at all, ofc game design is broken for a lot of character in the game but come on, you can't take Genji for example. The character was fairly balanced in a way that to pull off effectively all thoses ability you would have to be ultra clean with the mechanics of the character (the only exception is the nanoblade combo). All the things you just said, Genji had the potential to do it, it was left to the player to perfect every part of the character to come to this result, where Doomfist for example was just BUMP -> STUN -> BUMP INTO A WALL -> KILL which was fairly esaye cause all his spells were AOE. If a Genji is killing everyone, it's because it's a good Genji player. If a Doomfist is killing everyone, it's because he picked Doomfist. That's a huge difference.
I’ve never understood why Genji’s hp wasn’t nerfed.. he’s on the same spectrum as tracer, high mobility and high damage at close ranges, yet he had the same HP as less mobile characters such as McCree.
@@ajgerbi Cause Genji need to hard commit to be effective and he need to be litteraly next to his target, that's why he also has a Deflect : he need survivability. Tracer has basically infinite dashes if she manage them well and a recall if it's too dangerous, when Genji has just one hard commit dash that require a kill or an ult to reset. Again I aggree with what you said, that's just not a good example, there is plenty of other characters that demonstrate your point aside Genji.
Lmao balancing is not a problem lmao overwatch is one of the most balanced game rn. There are 26 heros and all of them are viable up until gm, but even in gm those heros are playble.
@@urisinger3412 Well you can't denie that Ow got a lot of issue with balancing their game, I mean that's the whole story of Brigitte. But that's what happen when you try to make a serious, competitive and balanced game while also trying to be fun, casual and easy I guess
It's strange, even though toxicity is in every PVP game, OW's model just made it so easy to hate on your team. No feedback loops for players to improve, no game statistics = everyone pointing fingers in a loss. My group of friends switched from XBOX to PC after 3 straight years of playing only OW. Within one month, 2 had left for other games saying the toxicity just made it stressful and they'd rather play something else. Nothing worse than playing a game "for fun" and leaving the experience more stressed than you entered. Flash forward today, none of us have it installed and I'm not sure what it would take to pull me from the PVP games that I have genuine fun with.
That's just cause people are selfish babies and are unwilling to take responsibility for their own failures. Most people never grow up no matter how old they get. It's far better to adopt an attitude where you consider how YOU can improve instead of worrying about something you can't control, other people. If you focused on your own improvement and enjoyed the small improvements during a match then every match becomes fun and every match gives you a sense of progression.
"The porn scene that sprung out of nowhere . . ." You cant say you honestly didn't see that coming . . . right? I mean, with such a _diverse_ cast of characters, there's truly a *_flavor_* for everyone.
It feels ironic (is that even the right word for this situation?) that this game is the single biggest reason for why so many games on your series died. And now it's here. Not because a game surpassed it but because it got too big for its boots.
Honestly I feel like the design got it so far away from what it originally was that it died. Not sure that OWL was actually as bad as it seems. Development stopping years ago killed this game.
Yeah more of a funny coincidence. There are a few different kinds of irony and they depend on the form (written, verbal, situational). But generally irony is when something is *deliberately contradictory* to what one expects, often used in the context of something that defeats its own purpose by trying to achieve that purpose - think of an ambulance running over a pedestrian, or abstinence-only sex education resulting in more teenage pregnancies.
I would like to remind everyone that the ENTIRE TIME Overwatch 1 was out the """story""" DID NOT MOVE beyond Winston calling for heroes to join him. OW 2 starts with them (Winston, Tracer and Mei) going on a mission. So all that time spent on nothing, it's like "ok NOW the real game begins!"
That always gets me. OW 1 should've just been about the organization in its prime. Almost the entirety of the story points told in OW 1 are flashbacks or people reminiscing about the past. I also don't think it helps that the Overwatch: First Strike graphic novel ended up getting dumped, it probably would've at least given us an established history.
Thats if you consider the story the real game. I think of all of ow1 set up like a getting the team together portion of a heist film. Its alot of back story stuff. Tbf the flashbacks to stuff was nice to flush out some characters.
@@36inc right but none of the flashbacks are available in the game unless you just happened to play during an event, yeah it's all online but the story is a mess to follow, I hate this garbage trend of all this important backstory that matters yet you have to move AWAY from the game to experience it, like why
@@36inc Riot took 6 years or so to create Arcane. Correct me if im wrong but we havent seen hanzo lore move since the "Dragons" short, which was 6 years ago.
imagine if they went tf2's route and developed map tools, modding tools and community dedicated servers.... the game would remain huge and so would their earnings from mtx
This is true, also. Their iron grip over the IP at all costs and refusal to allow anything except exactly what they wanted for us slowly killed the game from the start. Hell, I feel like this is true of MANY games now. I wouldn't be surprised if the next elder scrolls game basically banned modding for some crappy in-house version.
@@sasaki8765 This is a massive, if not the only reason, for TF2s continued life. If elder scrolls turns out that way, I'm personally not going to get it. Games are becoming a husk what they once were
Yea, modding tools would have been perfect for the game. I remember in the early days of Overwatch I saw so many fans making concepts for new characters, skins for existing oned and some people even made custom maps in third party software. If Blizzard allowed those people to add their custom content to the game then it definitely would have never had a content drought.
@@sasaki8765 Bethesda will never ban modding, they have said multiple times that modding is a core part of their games. They are even building new modding tools for their upcoming game starfield
If you ask me, the biggest flaw in games designed around team-based play like _Overwatch_ and _League of Legends_ is that gamers generally don't have 5-6 friends who all want to play the same game together, all the time. What I think would massively curb toxicity in these sorts of games is finding a way to make other human players less of a "disposable" resource. Right now, human players treat each other significantly worse that bots.
0:20:50 it should be noted that Blizzard has chased the e-sports pipe dream since World of Warcraft’s first expansion, so them rushing into the Overwatch League isn’t a surprise.
WoW? StarCraft was probably the biggest e-sport in the world at one point. But Blizzard didn't build the scene. 20 years later they still don't understand why it worked.
@@bduddy55555 Yeah, the Starcraft scene was incidental. They made the game, and an e-sports scene came about on its own. With WoW, Blizzard announced they were going to make it an e-sport when they introduced the arena in The Burning Crusade, then proceeded to balance classes not around endgame or some overall semblance of a fair metric, but based on how they'd perform in arena.
They accidentally made a long term e-sports league with Starcraft and have been desperate to try to recreate it. The thing they don't get is that Starcraft e-sports started organically, from people who loved the game and kept it relevant years after its release. It wasn't orchestrated artificially, from the top down by Blizzard, and it relied on an excellent and beloved game to even have a chance of occurring. I personally believe that e-sports will never function the way corporations want it to, because the concept has to exist external to the companies that make the games. It's like being cool; you don't decide you're cool. You certainly don't announce you're cool. Being cool is a determination made totally externally from yourself, and even making that determination publicly ironically negates the cool factor. Nobody wants some corpo jackwagon pulling a "how do you do, fellow kids?" on them, which has been all Blizzard has done with e-sports.
I’m not exaggerating this when I say that I loved Overwatch so much. When I started playing back in 2016, it was unlike any game that I had played before, it being the first FPS I got into. I loved the lore, the mechanics & gameplay, everything. I didn’t even mind the loot boxes that much because obtaining them was easy when I was just having fun with my mates. My enjoyment carried long into 2020 and even made it to Diamond as a Tank in competitive. Slowly, though, it started getting stale and the magic faded. I started getting locked in loops where I would perpetually earn and lose SR at the same rate. Competitive became a grind. The events were just getting rehashed. There were no new cinematics. Blizzard basically pulled the plug on Overwatch to spend three years working on OW2, which, judging by the gameplay trailers, is the exact same game as OW. It’s such a damn shame that it was forced down that path. Overwatch will never be the same.
It makes me really sad to see Overwatch on the brink of complete death. Every time I hear the iconic music, I get super nostalgic of Overwatch from 2017-early 2019. For the whole of those 3 years, I played the game almost non-stop. I wasn’t very good, but it was fun, and it gave me the skill required to move on to other games such as Fortnite and Apex Legends. I wish for a miracle to happen, where the game just comes back from the dead and is magically fun again, but I think we pretty much all no that no such miracle is even possible.
@@vukkulvar9769 its the fact that we drained the game by playing it so much, its like eating your favorite food everyday. the first time experience wont come back
started playing it again recently. and you know what? I still have fun with it. And while the toxicity never goes away with any online gaming, I find this less than most. LoL is the most toxic ridiculousness i've ever seen. yet...still there. Titan-fall 2 is one of the best multiplayer games i've ever played...despite the would be Time of Death, that game still preservers. I won't deny it has it's problems, but literally EVERY game does. I don't know about Blizzard itself, but I still have faith in this game. Heroes never die.
I quit around the time Sigma came out. I was learning him as best I could, ready to adapt to changes in competitive meta. I realized the game stopped feeling like a game to me and more like a second job. Any thoughts of hopping back into that addiction engine ended with all their various controversies. Also, most players started pronouncing that character's name Bagette.
@@sup1602 WoW is just a shittily designed game, like you spend hundreds of dollars on a game that still requires you to throw your life away to progress in and then the actual game still isn't even that good? And yet it's one of the most famous video games ever.
Not only that but you have to play a certain way instead of playing how you want to play. You want to play Hanzo? Well too bad you already have a widowmaker, you wanna play Orisa? Well too bad because your enemy team has a junkrat, you wanna play Zenyatta? Too bad because BAGETTE has already been picked. It's not fun anymore, it's a chore.
For me, DOTA2 felt more like a job than a game and just quit when I just got started, as I was greeted with toxic players on my first match. OW didn't start this way, and I was able to learn the ropes of this game way before it became the toxic mess it is today.
This is so sad because I FELL IN LOVE with Overwatch. I bought several merch; the nendoroids, the figmas, the lego sets, the art books. I really loved OW, the world and its characters, I really wanted it to be the next big thing. Its too bad the game's quality couldn't keep up as the years go by.
I still remember how huge the Overwatch craze was back in the day. Around 2016 so many channels I follow which were dedicated to League of Legends and hearthstone tried a complete shift to make only OW videos. People were completely sure that this would be the next big thing, and for a while it really was. All of the channels that started doing OW-only content eventually got tired of the repetitiveness and toxicity of the game and slowly moved away from it and back to the stuff they used to post.
Blizzard was absolutely incompetent handling overwatch. They did mistake after mistake and end up abandoning it for a sequel that no one wanted. A sequel that keeps getting delayed and not even pros have hope for.
It seems that what doomed overwatch is partially what enabled its meteoric rise in the first place: it couldn't decide what it wanted to be. Would it be casual or competitive? Team based or solo? Favor ability use and positioning, or reflexes and technical skill? In its infancy it didn't have answers to any of these questions, which let it attract a broad player base, but it also meant that committing to any of these dilemmas would alienate a significant portion of their fans. Personally, I specifically liked overwatch *because* of it's slower, ability-based gameplay, like a MOBA but without the monumental barrier to entry. The heroes that didn't rely solely on aiming were a feature, because they rewarded players who had good tactics and gamesense, even if they weren't as good at clicking the right little spots on the screen. Yet, even as blizzard alienated players drawn in by faster paced, more technical gameplay, as you described, it wasn't because they were pleasing players like me. Rather, in their indecision, they managed to push away both camps. One day they would introduce Moira, who quickly became my favorite character, and the next they would completely rework Symmetra and even remove her from the support category, which already had a dearth of heroes. Personally, the final straw for me was putting role queue in quick play. I was always a support/tank flex, and being able to switch based on what the team needed was a central part of my playstyle. Locking players to one role didn't benefit anyone: it disincentivizes players from trying new playstyles, it dampens the meta by vastly reducing the possible team comps, and more. I had already been falling off for various reasons, with Moira's addition drawing me back for a bit longer, but once role queue dropped, I just had no interest in playing anymore. It really is a shame. Despite the potential that drew in their massive audience, their inability to consistently appeal to any one part of it would prevent them from developing a dedicated long term playerbase, which is an absolute requirement for the long term survival of a multiplayer game.
I'd say try it again,quick play classic is in the arcade permanently and is very active,and if you want to be more competitive they also have open queue comp now And despite this video saying its dead it isn't at all
@@badasscrusader it isn't "dead" but it has been pretty much tossed aside by a vast majority of players to the point the most you will ever hear or see about it is the porn (which i find totally hilarious honestly) I think people tend to use the term "dead" too often in terms of gaming and term's definition is based on person to person but OW doesn't seem worth getting back into in my opinion
You has spoken exactly whats in my mind. As a player since day one I really loved this game as it was markets as "fps that everyone can play" because I have disability that renders me from having good aim. Back then I can still play Sym, Mercy, Winston. But after many changes it forced me to not be able to play Sym but they gave me Moira so I was kinda fine(?) but frustrated regardless. Moira also became my main since her release... & then they reduced her beam width.. I quitted the game since then. Feeling absolutely betrayed by what they have marketed to me. Because the only way Blizzard consider as play skill in this game is your "aim" & they made me feel like I picked the wrong game to play in the first place
@@zacharyjackson1829 the game is not dead because of any bad balancing choices the game is dead becuase the hype died down. Overwatch was very unbalanced at its peek
This was so much difference from a graceful "death" that Phantasy Star Online had. When the company cares about consumers and their own image, maybe they could have better.
Overwatch is the only game I have ever got into at the start with the Closed Beta. I loved the crap out of that game and played it pretty religiously through summer 2018. It fell off with real life responsibilities and the drama around it. Watching videos about it really feels incredibly nostalgic since it was one of the first MP games I played with my spouse.
it was also interesting because it brought back a lot of those 2014ish cod videos where the people would pretend to be a character and voice act as them in the gameplay getting peoples reactions.
@@phoenix1453 dude stop trolling. Overwatch was released in early 2016, the beta period was in late 2015. That's almost seven years ago. Go grab a calc and do the math.
Yeah people gave Ster a bad rap cus he was negative a lot, but it was mostly out of the love of what the game was. I dont know how many people saw it, but in the early days he was really excited and saw the potential the game could have had if treated right, and as it got more and more apparent that it wasnt going to be that way, he just decided to give his two cents and move on once he found something better.
Not a major note, but the change that made me leave personally was when they decided to make quickplay more like ranked mode: removing hero stacking even from the casual modes. The shift to competitive was simply too far
Let s not forget, matchmaking with role specific category. You want attack? matchmaking eta 15mins. You wanna play tank or med ? Matchmaking time 2-5 mins. That was the final straw for me after trying to pick up again after years
@@guy_incognito40 My problem with Role queue is that: A.) Kaplan talked at length, time and time again about how hero swapping and not forcing a meta was important. B.) The support line up was all healers, and they outright removed one of the only non healing supports from the support roster. C.) It enforced role meta, which even League's role queues were only adapting the "lane" metas, which formed over years of the game existing without enforcing how many players go to each lane, you could still have everybody pick and play their "role" in League, and end up with 5 DPS champions. It didn't force you to build a team comp.
@@SherrifOfNottingham, the biggest problem with role queue is that you don't main a class, you main a character. Imagine maining D. va / Zarya but your team needs a main tank and you're really terrible at playing them but you can't switch a class and let someone else pick up a shield role (like you used to do), so you all are stuck with a miss-matched team now. Great game design! Exactly like this game was meant to be played!
This is a particularly painful video for me to watch, this game got me through a long period of isolation. I have very complicated emotions regarding this game but now that i've seen the video feels like i'm officially accepting it. It's like finally letting yourself watch the last episode of a beloved show or like saying farewell to a friend you know you will never see again. I'm glad for the time and fun I've had. It was great while it lasted.
A game is dead only when the entirity, it means 100%, of the community thinks it's dead, or, if the company closes the servers. Even if Blizzard, well... microsoft, decides to not push updates further for Overwatch, and leave it as is, and release OW 2, i garantee you, there will be people still playing OW 1 on custom gamemodes xD I truly believe it's not dead yet, and there's many people that thinks this too :)
@@Tha_Thiccness i mean, it's a UA-cam video of a series of this channel, so... But I can agree that it's not dead yet, so, I would have posted this only if overwatch was not streamed anymore, cuz right now there's many people still streaming and many still making UA-cam videos.
Overwatch is an interesting example of what happens when you design a PvP game to be so EXTREMELY teamwork-dependent, that it turns your own teammates into your biggest enemies. Since coordinating with teammates provides exponential force multipliers and power gains (see: stacking ultimates), the slightest *lack* of teamwork = you get steamrolled without hope. Almost every match you are reminded of how easily 1 person can destroy the experience of 5 other players. Combine this with the hard-counter design philosophy and lack of any useful metrics (e.g. no scoreboard), and it's the perfect recipe to turn even the most optimistic gamer into a toxic mess who loses all hope and joins the trend of leaving matches.
You summed it up perfectly bro. The early seasons had mechanically demanding characters who were in turn rewarded by outputting the most healing or damage if you did not miss your shots. You coud even win a 2v1 if you outclassed them in mechanics and experience. Now, they pretty much patched that capability out of every hero.
Saw a comment that put this perfectly. "In other games the strongest teammate will probably lead you to victory. In OW, the weakest link determines who wins" What's sad about OW is that when all the stars align and you get matched with a perfectly balanced team and everyone is firing on all cylinders, its some of the most fun I've had with a game. Those moments are few and far between though.
@@theunfinishedbasement This is hardly an issue unique to Overwatch. You're gonna see this in any sort of teambased game. One example that comes to mind immediately is League of Legends. I would say it's actually far more prevalent in League. In Overwatch if you're a smurf Widowmaker or Genji you can pretty easily hard carry.
This game made me, a 30 yr old woman who never played a FPS, fall in love with the game and claw my way up to diamond. It’s sad to see the state of things now. I really hope Microsoft can fix it.
Really painful to watch the fall of this game. A game that made me love a genre I sucked at. So many friends, smiles, and good memories made on the battlefield. The game that made me embrace my nerdiness, connected me with discord communities, and found friends from across the world. Felt like Winston assembling my own team. Hearing that main theme brings me such sadness knowing the hope Overwatch was supposed to bring in universe, but how bitter a taste it leaves in the real world. Someday Winston will push that button and call back those heroes that meant so much to me. But until that day comes, it’s time for the sun to set on the era of Overwatch once again.
I don't remember any other game that made me feel like Overwatch: at first everything was great and eventually everything was frustrating. There was a time when I just wanted to unlock the gold skin for weapons, but I was scared to enter competitive mode because of how my "teammates" would react :v
Me too. The toxicity in general was so bad, can you imagine the toxicity towards women in the community? I can attest to it. People would pick on me for doing game-focused shotcalls, or creep on me. I just tried to play the game. And I witnessed so many other women who experienced it. The worst part? It didn’t matter when I spoke up, because no one would care about what women say unless a man stood up for them. I really hope people will treat women better in games going forward. It killed my OW experience for me, on top of everything.
@@Ovalee holy fucking shit why are people so sensitive to toxicity? They’re literal WORDS. Just shrug it off as no big deal and you’ll be fine. You don’t know these strangers online. It’s not a big deal at all.
@@jclive2860 the fact that you think words are so meaningless shows exactly why people just throw hateful words across the internet without realizing their consequences. there's a person behind every username. ignorance must be a bliss for you. there's only so much toxicity one can tolerate when you're surrounded by it everyday. if it was so simple, it wouldn't be a problem, would it? normalization of toxicity and sexism shouldn't justify people's actions, but there's no point trying to prove to you that it's a problem when there's a clear difference in our perspectives and empathy. have a good day, stranger on the internet.
I think it's really interesting that everyone has their own "problem heroes", which heroes that wjen they were added began to suck the fun out of the game. Though it seems most agree on Brigitte
She was good and bad for the game. She was really fun to play as, but you could tell how oppressive she was after a decent amount of playing with her, and how much she just sucked the fun out for the enemy team. I feel like she'd have been fine if the game wasn't already becoming heavily ability and shield dominated. If she was just sort of an extra small shield on top of maybe one main tank to supplement the team. Instead we got 2 teams forming unkillable meatballs bumping into eachother until someone lost a key player.
for me it was sombra and the disappointing arg wich led to a timer, wich led to a timer etc. though the downfall started when they broke roadhog and implement hero limits
@@RADkate don't forget how they balance things... Remove roadhogs instakill so he'd have to "work with his team" the same patch they released doomfist... A character who solo dives with an instant kill
@@sasaki8765 i know Brigitte sucked out my enjoyment. I was a reinhardt and ana main, and she so countered both of the them. Why on earth did they think that allowing her to shield bash through reinhardt's shield was ok?
I understand not wanting games or companies to fail. Desiring failure can be a sign of toxicity, but I think wanting Blizzard to fail is actually a good thing. If they're able to pull out of this downward spiral by doing the bare minimum changes to their company structure and workplace environment then I'll be extremely concerned and disappointed. I hope they either collapse entirely or end up gutting themselves and rebuilding, but that seems needlessly drawn-out and extremely unlikely.
The best of Blizzard has already jumped ship and started their own companies. I'm excited for the new games from these newer companies. They have the talent and no BS activision/Blizzard higher ups to say no to their ambitious ideas.
Blizzard deserves to fail. The Overwatch team didn't. It was a good game made by good people who were actually NOT part of the sick shit that was going on at Blizzard and did their best to keep it that way. Sadly, the dickhead managers won. It was their cockeyed idea to basically say "fuck the game, the only thing that matters is the Overwatch League" that destroyed interest in the game itself.
I want activision-Blizzard to go bankrupt and both companies to be shut down. They've been destroying the games industry for years now, they deserve to fail.
At the very least, the people putting work into the games and the communities can always jump ship and find a place where their talents are more appreciated.
@@user-wo5tc9ux7u One of the most played games on Steam, during the pandemic it even smashed its concurrent player record quite a few times despite being nearly a decade past its prime.
@@user-wo5tc9ux7u I’ve seen a lot of Overwatch videos recently that barely even reach 10,000 views, TF2 on the other hand has an average of 100,000 views recently so Overwatch isn’t as popular as TF2 anymore.
For me what helped kill the game was just the whole "blizzards vision vs player feedback/desire" if the player base called for something that conflicted with blizzards ideas, blizzard would just ignore it (ie still failing to balance brig since the players already gave the best way to nerf her, but it contradict blizzard idea of how she should be so they wont nerf her). Or like how op hitscan is as well, yet we see more buffs to them and hanzo. Storm arrows being op and called to nerf and blizzard buffs them. Double shield being complained but no action
No, hit scan dosnt need to be nerfed and honestly neither dos Bridg. Iv been playing since mercy had her team rez. And none of these hero are all that hard to counter. The shield BS is annoying but giveing a few heros a buff should take care of that. Or making heros design to rip apart shield would be an easy fix. Also junkrat is a thing and can eat (metaphor) shields, not to mention all the heros that can fly past the shield. Like these are simply strategies to make shield less op. Idk sometimes I think yall just need to get good. If this is about everyone wanting to play DPS well that's easy make more tank and support hero's. Better yet makes support heros that do more damage to shields. Or maybe not support player always get yelled at as is for not following there team mates into a meat grinder. Idk, I just don't think hit scan needs to be nerft and shield while annoying arnt that hard to get past. Edit: also also one more thing...maybe...idk Anyway, I would recommend playing something other then quick play and competive. I only say this because playing mystery heros as much as I did really helped with my survivability. And honestly just getting to know the characters there kit and how to best use them to stay alive and defeat my enemies. Then no limit just to get familiar with characters and how they play in a team setting. Like honestly iv been doing so much better in quick play and ranked since playing over 100 hours in arcade modes. They also need to fix Zens hit boxes because that's just unexceptable
Hearing the OverWatch Main Theme fills me with happiness and nostalgia. This is gonna be a REAL tough one for me to watch. OverWatch was Blizzard returning to their glory days. The peak of their creative brilliance. The music, the art style, the technical polish and performance -- it represented everything that made Blizzard one of the biggest names in the industry.
@@briancates3576 Oh yes. I remember faking illness to stay home at a snowy but bright winter morning in 2016, turning on my laptop and playing this game. back then i was too scared to even play against humans, i only did practice range or against bots lol. I just loved the art, characters and setting. Man sometimes I wish just one of these mornings back. Playing queue with 6 friends. Raging and laughing together :)
The incompetence of blizzard balancing will never cease to amaze me. It’s one thing to add overpowered shit to the game, league does that every two months almost, it’s another to just keep it that way after saying you fixed it by nerfing 5 hp from their health bar. Blizzards reluctance to do meaningful changes in anything other than reworks (which to be fair most if not all reworks have been pretty good) is the main reason why balance will never be achieved in any semblance for Overwatch. At least Riot is cognizant enough to realize some champs are breaking the game and will attempt to nerf them back. It’s not always successful, I mean some entire seasons literally are known as “x meta”, but it’s nowhere near as bad as GOATS. I think blizzard wanted to attempt the whole “hands off” approach to the game (with how little balance changes there were in the beginning) but also kept adding new heroes to the game, it’s not possible to have the cake and eat it too.
Its so frustrating to play against unfair thing at the competative game. Looks like developers never played they own game past casual lobby. Same shit when they are balanced game around the top players who can deal with the overpowered crap because of the insane reaction/true teamplay, unlike most of the players.
Blizzard taking a "hands off" approach is why all of their non-community driven games will eventually die because, as a company, they can't or don't want to adopt the modern standard of agile updating of their products. Hearthstone is the only game they've really been semi consistent with addressing issues in.
I've made my balance ideology after seeing all that was wrong. My philosophy is to balance for fun first. Ask: "is this fun play as?" "Is this fun to play with?" And finally "is this fun to play against?" Truth be told you cannot satisfy every category entirely... But you can come pretty close.
@@3takoyakis Yeah, Overwatch's balance is awful. The ability to not to let yourself get stuck in those kind of mindsets is what separates good developers from bad. The developers job is to keep the soul of their game alive and implement changes to improve/give quality of life to the game. The community's job is to hold the developers accountable for the changes they made. Especially when they make bad choices. Bend to the community without breaking the game. And add changes in increments to look for response.
Playing Overwatch back in 2016 and 2018, was nothing short of MAGICAL. The one game that came even close to replicating that experience was Fortnite seasons 1 - 4. Now it's a sweat your nuts off rage simulator. Its sad to see how this game turned out
i've realized that with that game and this one, the fun aspect of a game dies down when the competitive scene grows more and starts alienating players that were there to have fun
@@Novakixx overall popularity has a lot to do with it. The LoL community was great for the first two years, as it was all DotA rejects who wanted something a bit less tryhardy (no mob denying). Community was pretty chill and supportive. Then it began to get popular and the BRs, RUs, and COD kiddies took note and it rapidly went downhill. For instance, I used to roll with a mid DPS carry Annie build for s--ts and giggles which worked based on her high auto attack range and slow attack animation. First two years people just laughed at me but that was it. After two years if I tried a build that was even slightly what someone had never seen before people would ragequit afk at the fountain. And this is in casual play! Then Morello just destroyed the game design ethos and balance and that was that.
I've always wondered how popular Overwatch really was. It always felt, to me, like one of those games that's big in the games media and esports sphere, but that's really it. I know it's just one man's experiences, but Overwatch always seemed like that game I'd hear about all the time, but never saw anyone outside of Twitch actually playing it.
As an outsider, I never heard anyone talk about it unlike some other games. Maybe because I don't use/watch Twitch that often to know. The only time where I was in the OW hype was, well, on it's release. After 2018, I never really heard of it and completely forgotten.
It was undeniably enormous on release but I think the hype around it (and therefore the playerbase) dwindled incredibly fast. There just wasn't a lot of motivation to stick around long-term with the way Blizzard handled the game. The game was very purposefully designed (and this design was constantly reinforced through balance patches) that one player couldn't make that much of an impact in the game. You can clutch a round or a teamfight in CSGO or LoL and feel like you've singlehandedly decided a game through your own performance - that doesn't really happen in Overwatch, not only because the skill expression is lower but because even if you could clutch a fight yourself, the push-style nature of the game's objectives means that you've just moved the progress needle slightly in your favor rather than striking a decisive blow. It's not satisfying unless you're part of a dedicated 6v6 team which is a hard sell for most people. I think it's very very telling that they're going down to 5v5 for the sequel.
@@Nuvizzle Game from the start was really grindy and dull, it just didn't have much to do. Push for competition created levels of toxicity, that are compareable with LoL or Dota 2. Maps, on purpose or otherwise, always were very simplistic, without any map features having an effect on gameplay(not even one-sided doors, that in TF2 helped to make maps interesting). When first step towards making game more strict was made(change from 2 hero limit down to 1), it literally killed any natural learning - now players had no one to imitate in actual gameplay, so one would have to figure things out themselves.
@@Nuvizzle Making teamwork mandatory works if everyone is a premade team on voice comms, it does not work at all in solo queue. I remember that sinking feeling on seeing everyone lock in DPS characters (triple snipers when we were the capturing team was always fun!), and realising "yep, I'm going to be the only healer trying to keep these clowns alive as they take turns to charge in solo, one at a time".
Best way I can describe it is the only people I knew who played Overwatch, I met on a Overwatch. None of my friends or social media circle ever had anything to do with it.
As a former semi pro player i can tell you Goats meta followed by the forced roles killed the game, went from one of the funnest games to a slog fest where every game high diamond up was the same. Also getting that one random you get every 2-3 games, who for some reasons hates you and forces you to lose or single focus you was real bad
This video just made me feel glum and nostalgic, like finding a picture or conversation with an old friend you parted way with. I made such good friends in OW and played pretty regularly, but it definitely started to lose its luster after I noticed that events felt recycled and there was no substantial content coming along. Gameplay wise I started drifting away after Wrecking Ball came out and after Blitzchung I felt I couldn't support the company or the game anymore and haven't played since. Which really sucks, I love the setting and lore and characters still, but it feels like a tainted well.
Pre-view guesses: - Not enough content updates - bad balance leading to competitive stacking - leading to too many restrictions on tournament play and even staler gameplay - forced league with way oversold engagement burning all investors - all while neglecting the amateur scene - retconning characters into diversity keywords years into their existence, when the game didn't struggle for representation - the opposite actually - the recent "cowboy" debacle - blizzard is a shit company now and has been for half a decade at least I hope i see some richard lewis comments on the esports side of this fiasco
I completely forgot about the LGBT retcons, but that's mainly because I don't follow the comics/shorts that are released, and from what I've seen the game never mentions these points about the characters so it's easy to just completely forget about it
I don’t care what sexuality the heroes are, I don’t get why people like you still are so mad about it. Does it make soldier shoot his gun different?? And ofc the Cassidy change would piss you off too. LOL
dont mention richard lewis near the Overwatch comunity especially reddit, they will silence you immediately. I know Richard is vocal against OW as an esport but he does have good points which the comunity is in denial abt
You can shop Khimyra products at khimyra.com and use the code "nerdslayer" to get 10% off. Thank you to Khimyra for sponsoring this video! And thanks to the continued support. Happy New year everyone, I hope you enjoyed this episode and the many more videos to come!
One professional player once described the mechanics as "rock, paper, scissors" and the obligatory team play to win (play with random people on internet)
7:19 Actually your POTG WAS impressive since you actually managed to push TWO other adversary players off the map along with the one you pinned with a single "Charge".
Around 16 minutes you say Korea games weren't known for microtransactions or lootboxes, I'd agree with the lootboxes piece but when it comes to microtransactions I think that is innacurate?
Hey I'm not sure if you knew this at but it was revealed later the the reason jeff Kaplan left was because of the corporation itself. They were forced to make a overwatch 2 due to the higher ups. And reason was apparently how bad the management was due to reports of sexaul harressment, disrespect toward female employees dispute their position and etc.
you keep claiming that there hasn't been any successful artificial esports, but the only non artificial one that is even remotly successful is smash melee.
With PvE being cancelled for Overwatch 2, which was basically the main selling point. I think this calls for a part 2.
And this sequel is going to be free to watch
This video wilp be deleted, so that you have to watch the second part now
Hopefully he releases a whole new channel just to announce this one video then cancel it
Why have a part 2 for a game that's already dead? Are you of the mind that Overwatch 2 is a different game?
it would be better to wait until the servers are oficially down
2016-2018 was a special time for Overwatch, I don't think I'll ever forget how the game felt back then, great times :)
I'm curious to see how the overwatch content creators thoughts on this video.
@@Darkaces1289 staying forever unable to transition off the game that made them while the game is dying is a bit sad.
"Back then" bitch please
@@Darkaces1289 yeah, me too. I think it’s a little bit over simplified. There was a reasonably big esports scene even before OWL but was never mentioned. I think the slow balance change was a key factor for the games slow death since it’s constantly taxing the player base. Players were stuck in very questionable metas for several months before they got changed.
@@Maqnuz_ Aw man, that's not fair. The ones that are still around probable just really like the game.
I mean could they transition to something else? Probable, but if the thing you move on to doesn't spark that enthusiasm the way OW does/did for them, I can understand why you might not move on. The lack of passion becomes much more apparent and ( IMO ) is reflected in their video quality.
There's a certain level of care and appreciation that these guys still do it. In contrast to other video game content creators, who hop onto the latest "hot" game, just don't have.
I smell another Overwatch case left for solving Detective nerdSlayer.
Tfw they managed to ruin their game in less than a year
Companies don't make games. People make games. An important thing to remember when almost everyone who ever had a hand in making a game you love from ten years ago have probably moved to a different company.
That's an important lesson to learn.
In the end Blizzard is only a brand name and does not describe a specific group of people.
The Blizzard making OW2 and Diablo 4 today is not the same that made Overwatch 6 years ago or Diablo 2 LOD 20 years ago.
These people working on the sequels simply happen to have the legal rights for them.
In reality...Developers make games...they are the only ones that stay 24/7 in front of computers to make the game a reality and the sad story is that the developers are between greedy corporate people who twist their vision of the game for the sake of ultima profit...and dumb "gaming communities" that dont really know shit about whats is going on and attack the devs constantly when they shoul be in the throat of the corporations... so please stop making the gamers look like as heroes..because they are part of the problem too.
@@francopereyra6659 Hard disagree my man.
Gamers are the objective to work towards, not a problem to be solved.
Of course gamers sometimes get the wrong idea of what is going on behind the scenes but in those cases they should simply be ignored, nothing more.
@@francopereyra6659 The biggest issue nowadays is that developers AREN'T making the decisions about their games, PUBLISHERS are. New World, ruined by AGS. Battlefield 2042, ruined by the "hero" hype. CoD Vanguard...okay that one is Sledgehammer's fault.
@@francopereyra6659 Look, I think you fundamentally misunderstand what I was talking about.
Companies and corporations are just abstract names that own IP. These abstract constructs didn't make anything. The people working for them did. And those people frequently switch jobs and almost every single game you love that's older than 10 years, probably has very few people still working at the company that originally developed and published it.
In other words, none of the PEOPLE who worked on Warcraft III are still working at Blizzard (the company). None of the PEOPLE who worked on Diablo or Diablo 2 are still working at Blizzard. None of the PEOPLE who worked on Battlefield still work at DICE. Now, I say, "NONE" but I'm sure there it's not exactly zero. My point is that many, many developers strike out on their own and start their own dev studio. DICE is a great example because many of the devs that USED to work there switched to a new company that's making Arc Riders.
Literally nothing in my original comment had anything to do with consumers.
TF2 really just exists as its own sphere. Rather than screwing people over, Valve just does nothing and the community runs itself.
Team fortress 2 is lucky they have like 1 developer left, titanfall 2 has been shown like zero help for a few years now, to the point where the community also had to make their own client so they can actually play the game, its ironic how both of these can be called tf2.
At this point TF2 exists despite Valve.
its sad.
@@LifeIsPainButWeMoveRegardless Yeah, titanfall 2 was so fun when it was alive. Team Fortress 2 is still somehow alive despite an economy crash, an ongoing bot invasion, and some controversial updates and broken weapons.
Side note, I kind of like TF2's "toxicity" because it isn't real toxicity, it's closer to friendly shittalking most of the time and that grainy mic effect is just so perfect when people tell shitty jokes and stuff.
@@jefflei215 lets hope that both of these games come out on top one day
Blizzard accomplished the impossible. It killed Blizzard.
i wouldnt say blizzard killed blizzard, i would say activision killed blizzard
Blizzard? 90% of the original blizzard got replaced.
Throughout history, hegemons and empires are rarely conquered. However, they often fall.
Just one more reason to hate Blizzard. It killed the company that killed Blizzard.
It was definitely Activision
"You know about Overwatch?"
"It had to do something with Porn or something right?"
Legiti made the same question to 3 guys in my friend group and all of them gave me that answer, at least 2 of them legitimately and the one that is a TF2 player definetly did it just to take the piss.
I don't get it, how does overwatch have something to do with porn?
@@Artificial.rainlee basically some perverts make pornography of the heroes in overwatch because of its pixar like graphics and animations. These overwatch pornography videos are targeted for perverted wierdos who have a fetish for cartoon/animated porn
@@hodam9687 ah okay thanks for the reply !
@@Artificial.rainleeI don’t know the details as i’m not a viewer of this particular category, and I might be wrong on some details, But:
- Overwatch had solid character design. Which made them very popular on Rule34 and simmilar sites.
- The later announcement that one of the characters (The one front and center on the poster no less: Tracer) was a lesbian created even more Art
- this very same lesbian character already had some “controvery” around a sexually suggestive pose which was removed, causing some minor outrage. Outrage which was shown by (among other things) featuring her more in Pornography.
- The attempts at censorship by blizzard (trying to remove porn of their characters from the internet) was met with an overwhelming flood of porn with their characters. This also contributes to why even the minor/unattractive characters in overwatch (like bastion) have a relatively high amount of porn.
- eventually some incredibly detailed 3D models for the characters were made/found (I can’t remember, but I think found) allowed 3D animators to make much higher quality and more accurate animations. As a consequence: Any 3D animated porn featuring Overwatch characters was higher quality over the competition.
TL;DR. there was a lot of porn for various reasons, and most of said porn was a higher quality over the competition.
Beautiful
7:25 Downplay it all you want, but Yeeting both your enemies and yourself off the map with a good charge is Peak Reinhardt.
Smashing!
I took out 3 people with a charge off the edge for potg a couple of times. So satisfying.
Charger noises
Zootopia 2 script at the bottom of the ocean
@@heistingcrusader_ad3223 me when dead center first map
Again, the only thing that can take down a Blizzard game is not Competition out there, but Blizzard themselves for its many failures resulting in the game's destruction.
You're right, but it's not only Blizzard! same goes for all modern Esports. All of those companies rise to the sky, make so much money and eventually they're no longer to satisfy their greed till they destroy their games. Seeing how EA/Respawn are managing Apex right now, I'd say Apex is also fated for the same end, maybe not now but one day.
All the games dubbed "WoW killer" and look what it actually takes- Blizzard themselves
Blizzard seems to always make ground breaking games but fail to understand how to keep up the good choices
The one thing I really hated about their balancing was how they used new heroes as essentially bandaids to counter whatever meta was popular at the time instead of changing the heroes themselves. All it did was lead to a new meta focusing on that character without fixing any of the core issues.
Rock paper scissors
@@nerdSlayerstudioss More akin to- Oh! There are too many people choosing Rocks, because unfurling Paper takes too much effort...
I know, we should just add a Lizard to the mix!
And this eventually leads to getting a gun in Rock, Paper, Scissors!
And before anybody says anything, NO We are not playing the Lizard, Gun and Mosquito ruleset! I just wanna play Rock, Paper, Scissors mate!
:)
Solution? Go play tf2
ayup
Valorant literally did this with Kayo and post plant meta lol
My favorite part was when everyone on your team would yell at you for not playing your character the way they wanted to.
Or the character they wanted you to play.
just like every single game ever. the words may be different but the message has been the same since the first time. they think you suck at the game and would be happier if they were playing with a clone of them selves
@@shark_2283 stuff like this rarely happens in MH and is shunned by the larger community
@@azure4622 because one the majority of the community dont speak english in almost any capacity and 2 its a pve and thuse mucth easyer to solo carry in. Comparing a pvpv game to Monster hunter is like comparing bikes too cars.
@@shark_2283 you did say every single game ever, i was just contesting that point.
This game had every foundation to succeed and so much passion and polish behind it and seeing it this low is genuinely heartbreaking to me, especially as someone who's been playing since launch, it's egregious how poorly this game has been handled.
I mean it did succeed.
Overwatch helped me finding new friends after a very bad time in my life so it will always have a special place in my heart. Seeing Jeff go and this state of the game makes me so sad because it could have been so much more.
Ever since the first Halloween event I've been playing. I miss those times.
ua-cam.com/video/6ohH6rrFJPU/v-deo.html look
I mean the game is nowhere near dead so...
Worst part is they literally killed their own game. Unable to take feedback and balance heroes and add new content. Abandoning OW1 to develop OW2, yet we didn't need OW2 to begin with. Could have just been a overhaul dlc update or something. Way to drop the ball.
And who tf wanted a ow2?
@@popair3453 It was to cover up the Hong Kong controversy
Isn't that what Overwatch 2 is?
so they can sell the game as full price again and resell all the lootboxs again, youtubers will buy for views (money) and blizzard knows it.
Blizzard be like:
"You see Valve over there? You see that game TF2? You see how a sequel is more successful than the predecessor? We need to make an OW2 so more people will play"
A company's attitude really leaks into the games they create, and with Overwatch that became apparent the longer the game was around. Kaplan was right about the competitive scene, it should've grown organically. When Tf2 launched, there were just servers that you'd join. No competitive matchmaking, no queues, you'd get players of all skill levels joining the same servers. It felt way less structured than OW, and in a lot of ways less stressful. You didn't need to worry about losing MMR, winning didn't give you "bonus XP" towards your next loot crate drop, you'd just smash out some 2Fort and have a good time.
You’re still allowed to play overwatch without stressing over your next loot box
And that is one of the big reasons why i quit OW, but continue to play, and enjoy, TF2.
While OW kept focusing more and more on its competitiveness, TF2 kept true to what it was first intended to be: a good time.
Also its kinda ironic how the one of the two games that didn’t try to be competitive is also the one with an overall better balance than the other has…
@@MrxD-cg5xs It is also kinda ironic that Valve failed to make a competitive mode, while TF2 community made a competitive mode with more solid rules way before Valve decides to include that mode.
TF2 is still here because of its community and few game franchises can say the same thing.
its not that serious get over it
@@MadcowMarcus I agree, it seems the original comment was teetering a bit much towards nostalgia. If OW didnt have the features mentioned it would be not only disobeying the laws of gamification, but also setting itself as a backwards product.
Honestly, what game still has game rooms/lobbies you have to manually join (rts custom maps aside)?
To be fair he did accurately predict the death of Overwatch, Blizzard put it down like an old dog and immediately replaced it with the new puppy Overwatch 2
That puppy just got diagnosed with cancer, lol. PvE is dead!
@@XXBASSOON1STXX LOL RIP
maybe we'll need a death of a game for overwatch 2 soon
@@FizzyJacksonAndTheOsdeath of a game 2: overwatch 2
@@The_whales electric boogaloo
Isn't it insane that this 40 minute video came out and not even a week later and Microsoft has now acquired Activision-Blizzard
They spoke too soon honestly.
Exactly what I was thinking. I have high hopes for Overwatch.
TIME FOR A NEW SERIES: THE REVIVAL OF A GAME
Fingers crossed for a revival of blizzard
to be fair, majority of this wasn't the game developers fault, i thought it was the big publisher, the developers were trying to curb toxicity, and rebalance the game
@@Goat_Lord Yeah because Halo Infinite is such a consumer friendly experience.
They just cancelled PVE that largest selling point of OW2. They are so bad at their jobs it is shocking. And they brought out a programmer to be like "uh it is really hard to do and we have other work so like uhh yea we cant" instead of an actual apology or anything. Our faults for trusting literally anything Bliz says.
I'm so glad I didn't give them a dime for the OW 2 early beta access a year ago or bought anything on their cash shop. This company is a shadow of its former self.
I don’t normally actually hope a game fails but fuck OW2 and fuck Blizzard for their shitty non-apology for lying to us for months while trying to spin a positive sense that we’ll keep getting their half assed event modes instead. Maybe Overwatch 3 will get announced this year and the skins will only be $30 each
Too busy turning women into fruit and making everyone "LAME AND GAY!"
I'll never forget seeing my first Overwatch character, Zenyatta, and becoming enamored with the game desperate for news. 6 years later and Zen virtually received no lore progress. Unbelievable
I'ts not true
@@mathiassou9 Enlighten us, what lore progress did Zen get?
@@alexanderschmidt4503 we know that zen is the master of genji
@@mathiassou9 We knew that at the launch of the game though?
@@RettieCom not at 2016
The saddest part about Overwatch is it feels like a conflict of ideals. A passionate developer team who wanted to make a good game and universe, fighting (or more like bowing to) a corporate overlord who pushed profit above all else.
You have literally just described every game Activision-Blizzard publishes. Congrats.
if it was true they wanted profit "above all else" then they would have made a game didn't die.
Good thing that Jeff left blizzard
The game was already in steep decline way before the League died. No new events, any or all important stories being just stupid flashbacks of the past with no relation to the current game.
Removing Hog's ability to 1 hit kill, and then adding 1 hit kill mechanics with Doomfist. The massive amounts of CC spam with Brig, Shield and Goats meta. Etc, etc
The devs were actually always pretty sketchy. I remember at one point the devs basically just removed Lucio from the game for no apparent reason. They took years to fix brig. They opted to just go for enforced 2-2-2 rather than fix goats.
Luckily the devs seem to be turning it around a bit, listening to community with the streamer experimental card and such. Shame it seems to be too late.
One thing I found facinating about overwatch is that they tried so hard to make it be a team game, to the point where going with randoms would be impossible. This runs completely counter to tf2, where they fixed the issue of randoms by combining the single player experience of agency and skill with the multiplayer experience of teamwork and strategy where you didn't need a team to be good. You just had to hit your shots and not get hit, and that, ironically, made teamwork more fun. You didn't need to swear and coordinate a big push, so successfully doing so was even better, as is the feeling of slamming the enemy team solo.
@@AtomicSlugg Indeed! They say the same thing in the tf2 dev commentaries, they made the assumption that every player does their own thing and doesn't care much what everyone else is doing, which is the most realistic option you have. It means that proper teamwork isn't forced upon players who just want to have fun, and rewards those who work hard at it. Engineers and medics support their team not through coordination and communication most of the time, but through one on one interactions with other players. The heal beam on a good player or someone who keeps you safe from the enemy, builds friendships and improves teamwork through choice. You can heal a sniper and keep him safe from spies, and he'll shoot the enemy snipers who would otherwise kill you. You can build a dispenser to hold a choke point and keep your buildings up. Even the idea of 12 v 12 works surprisingly well toward this, even if half your team is shit, if the other half works together and pushes a point, you can often win easily. Overwatch went a bit too far in the competitive direction, forcing you to play as a certain class type really hurt them later on. Nobody likes being told what to do, least of all gamers. It's a shame honestly, because I think it could have become timeless just like tf2 is done right, but it just wasn't.
@@AtomicSlugg It's actually the same way I feel about tf2 comp. I don't feel like I make the deciding plays or change the game as I do in casual. Ironically, having a smaller player group makes others mistakes and mine much more prevalent, making me feel forced to sweat all the time. In casual, I can miss a stab on a medic, but a pyro could airblast them if they ubered. You feel more in control when you get two or three kills and the team pushes in than if you get one kill and the team pushes in. It's an odd feeling.
TF2 is also a rather relaxed goofy game. You get the tryhards on one extreme and the friendlies on the other, most servers fall somewhere in between, and as long as you don't massively go against the rest of the server or as long as the other 11 players on your team can compensate for you, you can pretty much do what you want. And if you lose, most players aren't really that upset. Or you can just be a crappy new player and learn the ropes. I've even seen people in very competitive settings have these little interactions with other players, which often end in both sides hitting their self kill bind.
It feels like the whole cartoony-psycho-wacky-mercenaries setting was designed so people would play this exact way.
It really nailed that experience, I miss my days as LE spy.
Couldn’t have said it better myself. It’s why I’ll always think that TF2 did that aspect a ton better than OW. Overwatch with friends could be fun but on your own? It was akin to dead by daylight survivor solo queue. A boring slog. I appreciate both games overall though.
When a game goes for esport focus it just seems to die. When the devs focuses on balance around the top 1% of play then the rest suffers for it. Pro players don't care about fun, they do it for money so if a hero is shit according to them but does fine in casual play then they just don't play that hero.
This seems to be what has driven me from For Honor. It used to be so much more slow compared to how it is now. Because of what some people referred to as "The Turtle Meta", where people played defensively and waited for their opponents to make mistakes since it was low risk and high reward, the devs basically changed the entire game to get rid of it. Through years of updates, basically every character now has faster attacks, unblockable mixups, dodge attacks, and HyperArmor.
I played this game a lot, as in all day for weeks and months, and I NEVER fought against a Turtle Meta player. You know who was? **the top 1-10% of players**.
So now the whole game is basically a much faster, arguably more mindless fighting game than how it was before for everyone else where light attack spam is a legitimate tactic because very few can consistently react to attacks that basically all take around 300MS to wind up and hit you on average. Light spam was a problem with around 3 Fighters on release, now it's something most if not every character can do.
All to appease to top tier players.
Wow this is basically R6S too (or at least a while back)
The hero’s that were added and hero changes that took place were because of the silver/ gold players In the forums. Put the place in a horrible place. If they would have listened to the pros or high Elo community and exacted changes faster, than this game would still have players/viewers
I 9lay star craft 2, and League of legends, and ins star craft 2 you can really feel the difference in balancing, cause i get destroyed by Things that are Medium to bad in pro play.
And i would really want to see a game where stats of characters or units change as you climb through the ranks.
I am not saying that this is a good idea or that it would actually work, but i would like to see the result. Maybe it sucks and is the worst idea ever, or maybe it enhances the fun for casual players while keeping pro play balanced, and casual players are keeping games alive, not the top 100 all games are balanced around.
@@Manglet762 i agree, i think it felt more realistic as well and fun, now everything is so overly fast, I'm fine playing like that but i think its hard for new players
I think that was the biggest issue, not letting the community evolve organically or letting anything happened organically. I remember so many metas were created because it was something that the devs wanted!
I think that is becoming a wider problem in the game industry. Developers are wanting to control more and more how the game community evolves and behaves. I think all this community policing only ends up turning people away. And the problem is that it always starts with good intentions but since they devs and not players , they don't have the same POV of what is making their game fun for the community as a whole.
You have to keep in mind all the people who would complain about each meta tho. Blizzard didn’t make all these patches because they felt like it, they did it because millions of fans would bitch about triple tanks, or triple DPS, or triple healer, or pirate ship, etc. and they were so scared of losing said fans that they’d over-correct way too many things and end up losing way more fans as a result
@@diangelo786 Exactly, it's basically the same thing that's made the last couple Gears games boring as hell to play. Everything's overtuned for competitive players, and it's just not fun for casuals.
@@Newt0rz because the profit is in competitive players, how could anyone think this has anything to do with good intentions?
@@archkull except is there really tho, unless you are a small niche kinda game that doesn't require tons of maintenance, and stability.
Overwatch hurt me a lot because they had the gall to say: "We love your fanfics and fanart so much we're not gonna update the story! That encourges your creativity!"
Bro, if you've seen ANY fandom ever, all new content is like a drug that shoots up fan content. I dont know what Jeff Kaplan or the team were thinking when they said this but i distinctly remember being so confused when I read that years ago
The worst thing by far for my personally was the mishandling of the story ... Specifically by the choice to have no story. The events were all flashbacks for five years, the animations were almost exclusively character lore and very rare, and nothing of significance happens in the comics (which made characters sexualities being revealed the only notable thing that happened in them).
Now I'm getting into the lore of fucking League of Legends because they dropped an unparalleled show on Netflix while Overwatch has dropped a single story trailer since 2019
@@WarlordM To be fair, Arcane is a revamped/further detailed character backstory for LoL champions, but your point still stands.
@@DarthDookieMan their backstories were integral parts of a story about their societies
If you didn't already know this Blizzard is not a friend of any creative person.
When Warcraft 3 Reforged came out the new EULA basically stated that everything you use their fantastic world editor to create, is part of Blizzard's intellectual property. This new updated EULA, I think, is born out of fear that Blizzard is gonna miss out on the next DOTA or something.
It's practically illegal in the European Union.
If you ask me I think that was just an excuse to not have to make a story. That would not only require work but also lock them down to an actual foundation for backstories and lore. Doing that means they wouldn't be able to retcon things in order to establish a new character (Moira comes to mind) and they'd have to keep track of lore over the years to make sure their new stories keep in line. I'm really confident that's why the graphic novel that was supposed to detail the origins of Overwatch in the Omnic Crisis was canned. Doing that means they couldn't go "Here's a new character that's totally been around for years but you just never saw them" when people would know what the backstory was.
And writing new stories would mean actually organizing the vast cast of characters into coherent stories beyond the bios (and occasional animated short) and expand on the lore. With numerous different factions and groups (Overwatch, Talon, Deadlock Gang, MEKA, Vishkar Corporation, Volskaya Industries, whatever side Junkrat and Roadhog are on, etc) that would take a decent effort to write them into a coherent world to tell actual stories. That's why they just stuck to animated shorts and individual comics. They can put some effort into something that seems like it's story content but in all honesty is pretty disposable. So much of it feels like set ups for bigger stories that just never come. Frankly their approach feels more like a series of publicity stunts in order to try to convince people that Overwatch definitely has a story but they don't put any real effort into maintaining an actual plot. They could run like 5 concurrent regularly released comics, a TV show, and a story mode for the game all without much overlap if they really wanted. But that's too hard.
Rewatching this after the latest OW2 announcement
"No! You can't have gambling boxes in this children's shooter game!"
"Children's shooter game? I thought this was a porn game..."
The porn will outlive the game
@@dean_l33 You got that right!
They did it to themselves. Took Mrs incredible, cranked it to 11 and multiplied it by 5
@@dean_l33 there is so much of it bro !!!
@@faithfullone5414 thank god
“Blizzard is no more”, this man predicted 5 days into the future, folks.
NerdSlayer has future sight
Now, Blizzard shall rise once more. (Hopefully.)
Blizzard should be renamed to sand strom or haboob
@@MariOmor1 Hopefully not. It doesn't deserve to. It's been a dogshit anti-consumer company for a decade. Fuck them. Rot in hell.
@@DrFrogglePhD right :)
Im 100% sure that this was an accident, but I just love the fact that the first song that play is the "bearded expense tf2 theme".
But it’s not Chicken Invaders 2 :’(
Oh boy... this aged unfortunately well.
Honestly, the issue was one of a confused philosophy. The devs couldn't decide whether they wanted OW to be casual game, easy for anyone of any skill level to pick up and play, getting immediate value out of just picking a character; or a competitive game where mechanical skill, game sense, and team comp ruled the day. The two philosophies don't really mesh: if you maximize the former, then you'd focus more on playing up the zaniness of character abilities, wacky team comps, and individual player satisfaction. If you maximize the latter, then you need much more predictability and uniformity of team comps, character abilities, and regular balances to make sure no one character or synergy is too strong. The dev team kept trying to have its cake and eat it too, which left everyone upset. The sad part is that before the content freeze, there was still time for OW to streamline. The fanbase was still pretty dedicated because there weren't that many direct competitors to draw them away at the time. But we all know how Act-Blizz fumbled that horribly and here we are.
Tf2 found the balance somehow though so.
Outside the genre, I think smash bros hits this balance well
Same shit happened at the release of Destiny 2. Activision Blizzard wanted a second game, and they wanted it casual-focused, and so they fucked up everything. Many people left the game, and now when someone names Destiny 2 or just Destiny, they would reply "Trash game" or "stop playing this garbage game".
Honestly I don't think this is necessarily true. If you've ever played Dota 2, you'd know that despite it definitely falling much farther onto the competitive side of the Casual-Competitive spectrum than most other esports, it still manages to have some of the most insane and wacky hero designs compared to its peers.
At the end of the day what makes a game competitive isn't how streamlined the mechanics of the game are or how simple the numbers are, but rather each individual mechanic and how it interacts with the rest of the game. For me personally, the biggest issue holding Overwatch back is that the way it tries to combine MOBAs with TF2 simply doesn't work, and it leads to madness in the overall game design. On paper, the way games like TF2 are supposed to work is that each character is meant to accommodate a very specific niche that allows you to quickly swap classes and deal with whatever situation you have found yourself in. Need to break a choke and give your team some breathing room by picking off some players? Get a sniper. Need extra healing? Get some more medics. MOBAs like Dota 2 and Lol on the other hand have their heroes designed on the presumption that you're going to be playing these characters over the duration of the entire match, and mechanics like the drafting stage are a way to strategically manipulate what heroes you and your enemies are playing that can dictate a match. Heroes are generally more designed to be generalists and to fulfill a specific role over the duration of a game.
What Overwatch does is it sort of tries to flipflop between both styles of design and ends up failing miserably. The game wants you to be able to freely switch characters when the situation requires, however the ultimate system that punishes you for switching characters too much. Ultimates in Overwatch have the power to dictate the game almost in their entirely, however the only way to get an ultimate is to play the same character over an extended period of time without switching. The end result is that the most effective way is to pick the more generalist characters that can accomplish as much as they can without the need to switch. This results in metas like the Tank Meta and GOATS where you just have both teams picking the same heroes because its the safest way to play the game that minimizes the chance that you need to switch team compositions. So now you have a game where like a MOBA, people are incentivized to keep playing the same heroes for as long as possible, however there is no way to dictate the match and control what's available with a drafting phase like in Lol/Dota/Paladins. The end result is a confused mess where the same heroes get picked over and over again which decreases variety and encourages staleness in the meta. Honestly what OW should've done is just picked one style of design and went all in. If they wanted to focus on heroes and their abilities, do something similar to paladins and lock the available heroes on an initial drafting phase. If they wanted hero switching and specialization, remove the ultimate system and focus on what heroes bring in the moment to moment gameplay. You simply cannot have both if you wish to be competitive.
There's so many games that DO manage this though. Which means I think your reasoning is flawed.
There was a time where I legitimately considered OW as one of my favorite games of all time. Thousands of hours spent, all seasonal skins, emotes and highlight intros collected for the first couple years, tons of hours grinding ranked...
Now its an official episode on Death of a Game. What happened, man.
@@buttsmcgee50 true
The Game ain't dead bruh i still play it and find matches in 20 seconds
@@jspantonio8807 not if you want to play DPS lol
haven't gotten a new hero since 2020, haven't gotten a new map for competitive since 2019, other then repetitive events, no new significant updates was made for the game, i think that answers you're question why it's dead.
@@jspantonio8807 the game is dead
I actually never knew Kaplan was originally against the idea of forcing an (inorganic) esport scene from Overwatch, assuming he genuinely believed that and wasn't just saying that as a coverup being a corporate puppet. This entire time, I thought Kaplan was just the face, the disguise, the veneer of the Overwatch team. Someone to input information into to have it spoken to a camera. I guess he genuinely did care about the game.
And when you realize Kaplan left cause he couldn't take the the Blizz/Activision shitstorm anymore (see the legal lawsuits) and it was taking a toll on him to protect the whole team from the lunatics in Activision/Blizz......
he cared.. he cared so much. he couldnt take any of the drama going on to the point where he was completely driven away along with the companies passion, the community, and the devs keeping this game alive
Kaplan left Blizzard for the same reasons Houser left Rockstar, the corporate suits backing the studios are going in a totally different direction from the people actually making those games. Expect more AAA companies to go down this route.
Kaplan litterally created the concept from Titan rework that would become Overwatch. Of course he cared a lot wtf.
"Jeff Kaplan was a hero. I just couldn't see it" ~ spider-man 2(2004)
I was about to comment about Overwatch 2, but so many people already did. You definitely called your shots, with this video, and nailed it.
I still remember the day the beta dropped like it was yesterday. All those nights staying up and blowing off schoolwork to no-life this game was worth it. It just feels nostalgic seeing this game now.
Hi
agreed this game was everything playing for hours and hours now i have no motivation to play it it’s just very boring
Same, was so hype to run around the training area as Soldier:76 with friends, like "Holy shit we're playing Overwatch! It's almost out!"
Then I'd play it most of the time, and would return after the odd hiatus... much like WoW, really. Now I don't play it at all.
Yeah, no. It was a shitty game from the start.
Summer 16’ is still the best summer of my life & part of that summer was this game.
I have said this since the WoW:Frozen Throne days: Blizzard is the master at making an amazing IP and gamer experience, and then slowly morphing it into nothing more than a husk of its one-time greatness. They have done this time and time again.
That, not true. Blizzard was amazing , the morphing happened under Activision-Blizzard. Just about everyone who was part of the Blizzard you remember is no longer there.
I quit WoW about a week before cataclysm. i just saw the idea of grinding to get max level characters and running shitloads of dungeons to get geared out AGAIN as just too much. seeing where wow went as a game and blizz as a company i made the right choice at the right time, but man those were good days.
Sorry Chrono Trigger, couldn't hear you before
@@angamaitesangahyando685 Activision had a lot to do with making Blizzard focus more on making as much money with as little effort as possible, which is standard for triple AAA studios. Business optimizations for the largest bottom line at the cost of everything else. Not to mention the horrid PR catastrophes that they swept under the rug. Activision turned Blizzard from a passion company into a gristmill for short term gain.
Lol you mean WoW: wrath of the lich king. Frozen throne was the WC3 expansion
I actually got confused for a second
"Toxicity" wouldn't have been an issue if they didn't limit your ability to avoid players.
I think it's so stupid that U only can avoid three I encounter so many throwers just bad players and toxicity in a day
Agree but so many would end up with hundreds of avoids and inevitably matchmaking would suffer. Of course if they had a *proper* ELO system it wouldn't be such a big deal.
Would also love to "avoid as an emeny"
I wished they had unlimited avoids for the day. Every 24 hours it resets.
@@retrolinkx I remember that guy haha he had to literally prove to blizzard he wasn't cheating cuz he was so good
Little did he know overwatch 2 was just basically an update to overwatch
an update that they had no reason to kill a perfectly good game for and act as if what they're doing is very justified and sensible
@@AnkaaAvarshina 5v5 gameplay is miles better they didn’t kill the game
@@WatersEffectonGravity you talk as if that's the only thing they changed about the game.
@@AnkaaAvarshina But the gameplay is the most important part of the game. Yeah, sure they added some terrible monetization but you don’t HAVE to spend money.
@@WatersEffectonGravity They're MAKING you spend money by locking NEW HEROES in the battle pass, by making the game stale to play UNTIL you spend money. You can only play the same game over and over until you're sick of it and want something new. A good game would let you have new things FOR FREE. A bad game puts it behind massive paywalls and act like that's normal. Guess what game Overwatch 2 is.
Also, OW2 did also introduce bad gameplay changes and glitches. Doomfist's heavy nerfs, Mei having glitchy walls. Again, you act like what you said is the only change OW2 did.
The fact that Overwatch got a Death of a Game video before Team Fortress 2 is honestly impressive.
“What is dead may never die.”
It’s really needs one because as much as I love TF2 over Overwatch, Valve has abandoned it for the most part. There hasn’t been a major update since 2017 and there are bot issues
As a TF2 player, it's hard not to acknowledge the rivalry between these two games. Although, it seems like it would be a fun game, and I hope there isn't any hard feelings between the communities.
Its the difference between a game relying on constant developer updates, vs a game that is very moddable, has dedicated servers and thus the community can keep the game alive by itself.
@@Meitti might I add that the core gameplay is still so much fun and well balanced (especially compared to OW balancing). Plus it’s accessibility in many ways continues drawing in new players.
Overwatch toxicity was definitely different from most games. I really enjoy toxic COD, halo etc lobbies. No matter how much vile shit was being said everyone would just forget about it immediately after the match, but overwatchs' toxicity had grown men on the verge of tears for a teammate not switching to a better hero. It was honestly just sad lol
The only other 2 games where i see this level of toxic waste: LoL and Dota2. You see people there going borderline insane, in halo, all of that trashtalk and banter can even lead to Friendships because all and all its just that, banter, but in OW-LoL-Dota you see people really hating each other.
Funny thing that all of those 3 games are teamwork focused and with little to no variation on gameplay besides the hero/champion you use.
Toxicity is still toxicity. You may be able to bear it, but there are people that get really worn out from that shit and can drop the game entirely. This is why groups like women feel so alienated from gaming.
Smack talk is fine in the right place but there's a difference between that and "vile shit".
@@GreatNegus Internet is a giant public toilet wall, if theres a chat in any service, its bound to have "toxicity" in it similarly how public toilet walls are bound to have a lot of profanity scribbles and genitals, doesn't matter how many times they get cleaned they come back. Thats why those mute- and block buttons exist.
There is no way to remove toxicity without completely crippling people's ability to communicate with each other. Hence why people should just adapt the mindset of treating internet chat boxes as public toilet wall. Its pointless to get upset and let worthless scribblings on a toilet wall ruin your day, why do that with online chat? The chat loudmouths are equally worthless.
@@Meitti Yeah, but on the other hand, we could all stand to clean up our act a little.
That's why I said there's a difference between smack talk and genuinely vile shit. I have nothing against harmless talking shit, but I don't condone it once it goes too far and I call it out when I hear it. I'm not saying we should censor the fuck out of everything, but we shouldn't just give a lazy "don't let it bother you" type excuse. There's a middle ground to this. It doesn't have to be one extreme or the other.
@@GreatNegus We could all become nice, end all wars, grab each others hands and sing kumbayah, sure. But thats not what reality is, thats not how world works. Which is why people have to grow a thicker skin because theres no other option. Internet is a sewer for the same reason a busy street wall is full of graffiti or why a public toilet wall is full of scribbled obscenities. China has an entire ancient history with Dazibao posters and walls dedicated for them. And majority of all those Dazibao were written obscenities or talking shit about their neighbours. Similarly a tavern wall in Pompeii ruins buried under the obsidian dust is filled with dirty carvings and shit talk.
The middle ground you suggest already exists, theyre called the Mute- and Block buttons. Better yet Dedicated Servers because players can govern those themselves the same way they can govern a Discord group. Going on a campaign to "make people nicer online" is a fool's errand, like standing in a shoreline and trying to tell the water not touch your toes.
It’s crazy to me how many hero shooters have come out since TF2, and yet, as you said, it still chugs along in the background. TF2, despite not having a major update in over 4 years, has outlived most major hero shooters, and the community still stands by it. Not to mention TF2’s impact on the gaming landscape has been just as significant as Overwatch, with many people even asking Nintendo to add the Heavy to Super Smash Bros. (albeit with little success). And to think that Overwatch was not only compared to, but expected to surpass it. It’s actually really sad too, since I loved the art style and character diversity of Overwatch.
Now if only I could find a single public match that didn't have six name-stealing bots
It's all the hats
@BC J Which would work fine if Blizzard just supplied steady content.
@BC J I believe a good word for Overwatch is oversaturation. Too many characters. The game is a mess because of that.
Does anyone think that when DOTA2 or League of Legends release a new character that they're actually adding content?
Well, sure that's content, but I wouldn't really define it as good content. It's more of a nod from the company that they know the game is getting stale, so they're spicing it up the only way they know how. For example, whenever Valve spices up CS:GO they release a new boring operation with missions that are a chore to do and new microtransactions like skins, so on.
@BC J you know, it is funny you mention the "Saturday cartoon" art style, because that was one of the reasons that kept me from getting OW in the first place. Every time then released a new hero I was like -oh wow that looks a bit TOO kiddy friendly for my taste, not really my cup of tea-.
And since I've been playing (still do) TF2 from 2012, couldn't help to compare art styles and just lean even more towards the slightly dark yet relatable humor from the latter
I like how every single clip of Overwatch League footage used in the video involves Vancouver being completely destroyed.
2016-2018 overwatch was my escape from reality. so many friends i have met and so many memories. i miss those days so much. Everything was beautiful
2018 was the year where I play overwatch until in 2019 I stop playing overwatch, all thanks to newer games that cause me to barely play that game
While I still would never like the toxicity in that game even when it comes to playing in quickplay too..
Hope things are going good with u but I agree life in general was better 2016
I loved Overwatch from the beginning. I loved Rein, DVA and Hog. Tankmain all the way. I met people there that I occasionally go on vacation with, some of my very best friends. Overwatch and the otherwise crappy community lost me to PUBG.
Same here..my and my best bros played every day for over a year. I still check it from.time.to time for the lols but man it's just not the same
was weary when they started getting political starting with nerfing tracers assets.
The worst thing is that whenever I see an OW video, I want to go back to playing it. But the moment you load into a game, you get greeted by toxicity and a meta so stale, you'd rather starve than eat the shit they got on offer. It's mindboggling how a game like OW could be treated so for years and years on end, to end the way it did. Mismanagement and incompetence are the two words that come to my mind, but management will say 'look at all the profits' and consider that a job well done.
everytime i have the urge to play ow, i have to look at the update button on the launcher and remember why i stopped playing
Strange, the toxicity is certainly ever-present but it really doesn't stop me from enjoying it. I have yet to find another game with a similar offering in terms of the core gameplay loop/elements: Each character completely fleshed out in terms of moves and mobility, relatively good balance, incredible and beautiful maps and symmetry keeping things local instead of spending 5 minutes to hunt down a battle royale enemy, no insta-kills unlike may other shooters so you must take your time to strategize, and incredibly stable and consistent hitboxes/latency.
My only complaint is the lack of updates and maps which they're not doing for obvious reasons, but it's still probably the best game in its class/genre. No other game gives me the same unique feeling where switching a character feels almost like playing a completely different shooter simply because the skills and movements and characterization are so fleshed out.
I stick to playing mystery heroes once a week, and it never seems to get old. no one takes it seriously to be toxic, and there is no meta. Every game is very different
@@YTAnalyzed Yup, similar with Quick Play Classic to a certain extent. Ranked gets extraordinarily toxic though. Good idea though, hadn't played much Mystery Heroes.
@@VesperAegis tf2 is pretty good... if you forget about the bots
I used to love this game. Then they wouldn’t stop changing/nerfing my favorite characters. And those heavy loss penalties definitely didn’t help
The tracer genji meta was a lot more fun than the meta turning into tanks and healers
Oh lord - coming back after a long break and find out that your main has been changed/nerfed/ reclassified and you have to learn a whole new strategy. Not really a fun thing for a casual shooter.
I feel like the biggest issue with OW that i haven't seen anyone talk about in the comments section is their nerf focused balance. It's horrible to play a character for so long and have them be unplayable to you in a single patch. Moving to another hero because 'they're stronger' is one thing, losing your favorite hero because they suck now is a much worse feeling. Combined with heal/tank meta being the only viable comp it sounds like it really sucks for casual players now. (Haven't played in years, but i do miss playing mercy and d.va from time to time)
it is 2023. Overwatch 2's PvE has been cancelled, all promises broken and 4 years of development being NOTHING. The Overwatch League is destroyed. Players are abandoning the game rapidly.
Death of a Game: Overwatch 2 is only a matter of time.
Edit: It has arrived. Death of a Game: Overwatch 2 has been published.
I played TF2 competitively back in the day, and the fact that it was community driven was definitely a benefit for the overall health of the game. Competitive players will play what works the best at the top level so balancing around them really alienates the general population.
Competition kills variety
Fantastic game
Which is funny considering League of Legends balance their games based on Pro, High Ranked players and it keep growing
More like Blizzard is incompetent on making Competitive games
kinda glad some of the "fun" gummicky were ruined lol
@@shaginus The meta in play in League is naturally restrictive. This means the meta in play between Gold and the meta at Diamond varies slightly, but not massively. The meta in play for something like Overwatch is technically a lot more variable! They are both team focussed games but I'd argue League is moreso, and as such more restrictive as to what wild, different things work really well.
Popular champions see FAIRLY consistent pick-rates between Gold and Diamond. I quit in S4, and there were plenty of "unusual" picks and "non-meta" lanes picks someone could make only if they were extremely confident in their success and skill, but the main difference between my ranked games in plat, and the games I played with my friends who were FAR better than me (Master) was the raw technical skill, maybe a shortening of lane phase bc they can pick kills easier and get better CS, but not completely new styles of play.
There's obviously high skill ceiling champions, but I feel like the terror of S2 Twisted Fate is never going to ever happen again. That has stymied over time.
The meta opens a little at very high levels who are aware of steadily more niche counterpicks, but it's still a meta recognizable to a silver player who is watching pro players. An Overwatch match can potentially be way more open. Blizz probably sucks at making competitive games. WoW PVP hasn't been fun for years.
2016: Uninstalling Team Fortress 2 to make room for Overwatch
2020: Uninstalling Overwatch to make room for Team Fortress 2
2021: uninstalls both
How is tf2 doing actually? i remember wanting to get into it but all the bot stuff that was going on at the time made me change my mind. did they fix that stuff or are the bots still annoying people?
Edit: okay thanks for the replies, seems the bots are still annoying but the game is playable, i guess i will finally give it a go.
There is not a soul alive that did that in 2016, and if there is, then may God have mercy on their wretched soul.
Dude couldnt save enough money to buy an hdd im 4 years. Sad
@@veralena8156 the bot crisis is ongoing because the bot devs spend more time trying to break the game then the real devs can spend trying to fix it, but despite that TF2 hit its highest player count ever in 2020 and is still rolling strong to this day.
Oh man I loved this game so much . Really didn't wanna see a death of a game on ow
same here. I played alot when it came out.
Most likely he did it because Overwatch 2 is coming soon. If that game does well then this is his last chance to release a video like this. And if it does poorly, then he can release a SECOND video to cap that one off. Just smart by him to make one so by the time OW2 comes around he can possibly cover it again or at least have made his moneys worth from this one
@Mr Jayboo So true, the game is nowhere near death, even Heroes of the Storm is still active, but barely developed, so it deserves a spot. But Overwatch??
I'll keep playing it when i'm in the mood anyway :)
I hate this game and always have =)
Well this aged like fine wine.
It's pretty sad to acknowledge, but every game will end up like this in the end. Some come back from the dead, some come back straight to the top, but some stay dead once and for all
Yup, games like ff14 online, went from disastrous launch so bad to a game played so much they had to stop sales just so people could play and its an mmo.
And tf2 still alive with a raft on the pacific sea while valve did nothing to rescue it. Remember when people said OW will kill TF2? What a plot twist
One game that I think has defied that is Rocket League. I love that game and have played it since the beginning, with some extended breaks here and there, but recently got back into it again. I think what really helps it is it’s a simple game that any skill level can play but and usually have fun. But you can also get really good at it too
TF2 is on a raft built by its fantastic and creative community. Valve has been more or less AWOL for years except for the occasional theme week, but they were very generous about the availability of mod/content creation tools right from the start, something Activision will never understand. Almost a decade now and it's still plodding along with an ever-so-slightly increasing player base.
Overwatch was never really a threat to TF2, they have very different audiences IMO. The screen in Overwatch is way too busy, most fights are just a blur of colours, some floating numbers and white noise. You can have a 12v12 TF2 server and get a better idea of what's happening. It also had way too many heroes to ever have anything close to balance, and then they kept adding more because content for the hell of it. But you know what? I'm sure they still squeezed enough money out of it to turn a tidy profit.
every game in the past 10ish years*
Never thought I could see Overwatch be added into the death of game series. What a great video! Sad story, but I totally enjoy it
@Mr Jayboo
But it isnt popular. Nobody talks about this game anymore. And the last big update was like 2 years ago
@@cosmic4942 and at the very least, I think we can all agree Overwatch is NOT the juggernaut it once was.
@Mr Jayboo will it, though? Will it erase my knowledge of everything actiblizz has done, like how that one employee stole breast milk?
@@fluffywolfo3663 I think the question is, how many prospective players actually pay attention to the ActiBlizz scandal? I think we often overestimate how much people pay attention or care.
I mean, just to give a comparison, the number of people who pay attention to congress (I mean really pay attention, know the top ten big names, etc) is alarmingly small, and their tangible power over our lives is much greater and more pervasive than ActiBlizz.
I would be very unsurprised if a lot of casual players are barely aware of the awful disclosures that are coming out about Blizzard as a work place and simply assume the headlines relate purely to financial crimes committed by the highers ups. And the top tier competitive gamers, the ones where this forms their livelihood, are going to choose whatever game is offering the best deal for their time and abilities.
I mean, I get where you're coming from, and I agree. I just don't think it's going to influence things as much as it ought to.
Good
Just before COVID I was in a meeting with several social worker colleagues, focusing on therapy methods of teaching game industry related stuff like animation, game development to people with issues. One of these departments had its own esports training rooms aimed for teenagers and young adults. Organizer started talking about their 3 different teams, one for LoL, one for CS, one for Overwatch. During a coffee break I asked her if Blizzard is giving them any trouble. She answered with a long sigh and yes, apparently any suggestions for friendly unofficial tournaments were off-limits and all her suggestions for social Overwatch gaming events shot down. It was either the franchise-way or the highway. Which killed any real Overwatch scene outside the US instantly.
So the Overwatch playing group of teens were doomed. In comparison she had no issues assembling a CS-related LAN tournament whatsoever, thanks to Valve's hands-free approach which ironically is more community- and esports friendly way of handling things. How could Blizzard expect any organic growth for Overwatch esports scene if they were basically denying their fans the right to hold their own events and tournaments? Its like if FiFa would go and confiscate local schools soccer ball and then expect youngsters to be excited about soccer.
Cinematics were amazing. I completely forgot the sequel existed. They should do an Arcane so at least we get an amazing animated story. Fantastic video. Keep up the good work.
>" They should do an Arcane"
OmegaCRINGE
@@Mayhamsdead Hey it sorta saved Cyperpunk so don't knock it.
@@TwoTwig Cyberpunk 2077's anime was one of the best I've seen, period. I didn't reinstall the game afterwards though.
@@Mayhamsdead Still boosted their sales and ratings though.
@@TwoTwig Okay?
Man...I was a diehard fan of Overwatch. Got it on release, met some friends I still talk to till this day. And it's just...so depressing watch it go down this route, with all of the characters I loved going with it.
Game was better in beta and I think that is the craziest thing about OW.
Thing that killed OW for me was Blizzard wanting their Esport instead of having fun chill game. Instead of adding new maps, new heroes, new modes like CTF, team deatmatch, king of the hill etc. Blizz was working on OW league and even wanted players to watch streams instead of playing game for some extra lootboxes. They wasted too much money and energy on something playerbase didn't give a shit.
Tale as old as time when it comes to these big publishers lol they always waste time and $ on things the community never asked for
More like they don't know How to maintain an Esports scene
There are clearly more game success on Esports without needing majority of player base to give shit (LoL, DotA, CS GO)
Their Ego are high enough to not learning from other games
CTF was amazing. WTF ever happened to that mode.
@@shaginus Yep, it seems like they don't know how to balance their game.
The league was actually a completely different team entirely, now there was a point where the patches were catering to top tier play. You guys actually have no clue who ran anything. 🤣
**yeets opponents off cliff as Reinhardt**
Ah, a true fellow Reinhardt player.
Ah i just yeeted wrecking ball off of Paris
One of my favorite memories was at the end of a match and we were pushing objective onto the end point. I charged a bastion off a cliff - with me along with it. All the people who were with me on voice chat thought it was hillarious.
The blow up in balance is the result of simple but major violations of game design. In games we typically balance with trade offs, for example high dps must have a price in survivabilty whether that is HP or mobility. Counterplay comes from exploiting weakness in asymmetrical game design. A lot of OW characters completely break these rules, Genji was the first most blatant example; highest base speed, wall climbing, double jumping character with an offensive ability to move decent distances instantly with guaranteed damage and an invisibility button that punishes aim. A character that had an instant kill combo, can cancel their abilities and an ultimate capable of easy team wipes. There is no way to balance that, it has to be nerfed but instead everything else got stronger, more CC characters (brig, doomfist) and beam characters deflect can't nullify (Moira) got added. Sustain ended up being the most straightforward way to avoid dealing with broken DPS.
OW is impossible to balance because its heroes have no coherent design philosophy to keep their abilities sane and its core format doesn't utilize abilities past team fights. If it were a fighting game we'd call it Kusoge, fun but broken, it can still be competitive but everyone knows the game is stupid.
I do not aggree at all, ofc game design is broken for a lot of character in the game but come on, you can't take Genji for example. The character was fairly balanced in a way that to pull off effectively all thoses ability you would have to be ultra clean with the mechanics of the character (the only exception is the nanoblade combo). All the things you just said, Genji had the potential to do it, it was left to the player to perfect every part of the character to come to this result, where Doomfist for example was just BUMP -> STUN -> BUMP INTO A WALL -> KILL which was fairly esaye cause all his spells were AOE.
If a Genji is killing everyone, it's because it's a good Genji player. If a Doomfist is killing everyone, it's because he picked Doomfist. That's a huge difference.
I’ve never understood why Genji’s hp wasn’t nerfed.. he’s on the same spectrum as tracer, high mobility and high damage at close ranges, yet he had the same HP as less mobile characters such as McCree.
@@ajgerbi Cause Genji need to hard commit to be effective and he need to be litteraly next to his target, that's why he also has a Deflect : he need survivability. Tracer has basically infinite dashes if she manage them well and a recall if it's too dangerous, when Genji has just one hard commit dash that require a kill or an ult to reset.
Again I aggree with what you said, that's just not a good example, there is plenty of other characters that demonstrate your point aside Genji.
Lmao balancing is not a problem lmao overwatch is one of the most balanced game rn. There are 26 heros and all of them are viable up until gm, but even in gm those heros are playble.
@@urisinger3412 Well you can't denie that Ow got a lot of issue with balancing their game, I mean that's the whole story of Brigitte. But that's what happen when you try to make a serious, competitive and balanced game while also trying to be fun, casual and easy I guess
It's strange, even though toxicity is in every PVP game, OW's model just made it so easy to hate on your team. No feedback loops for players to improve, no game statistics = everyone pointing fingers in a loss. My group of friends switched from XBOX to PC after 3 straight years of playing only OW. Within one month, 2 had left for other games saying the toxicity just made it stressful and they'd rather play something else. Nothing worse than playing a game "for fun" and leaving the experience more stressed than you entered.
Flash forward today, none of us have it installed and I'm not sure what it would take to pull me from the PVP games that I have genuine fun with.
That's just cause people are selfish babies and are unwilling to take responsibility for their own failures. Most people never grow up no matter how old they get. It's far better to adopt an attitude where you consider how YOU can improve instead of worrying about something you can't control, other people. If you focused on your own improvement and enjoyed the small improvements during a match then every match becomes fun and every match gives you a sense of progression.
@@C.A._Old what are you going on about?
He's having a stroke
@@C.A._Old cool bots you got there,at least I can still play overwatch casual
@@C.A._Old what the fuck are you talking about?
"The porn scene that sprung out of nowhere . . ."
You cant say you honestly didn't see that coming . . . right? I mean, with such a _diverse_ cast of characters, there's truly a *_flavor_* for everyone.
even with three types of ROBOT, killer, tank, and killer with a smiley face drawn on (:
You know funny thing is some of the art was funded by blizz they just backtracked when they got caught.
Creepy choice of words
i would like plain vanilla please
@@figshwg More of a chocolate chip kinda guy (do freckles count as chocolate chip?)
It feels ironic (is that even the right word for this situation?) that this game is the single biggest reason for why so many games on your series died.
And now it's here. Not because a game surpassed it but because it got too big for its boots.
Very apropos
maybe its poetic its here.
Honestly I feel like the design got it so far away from what it originally was that it died. Not sure that OWL was actually as bad as it seems. Development stopping years ago killed this game.
The circle of life is complete
Yeah more of a funny coincidence. There are a few different kinds of irony and they depend on the form (written, verbal, situational). But generally irony is when something is *deliberately contradictory* to what one expects, often used in the context of something that defeats its own purpose by trying to achieve that purpose - think of an ambulance running over a pedestrian, or abstinence-only sex education resulting in more teenage pregnancies.
I’m coming back to ask NerdSlayer to please make a death of OW2
I would like to remind everyone that the ENTIRE TIME Overwatch 1 was out the """story""" DID NOT MOVE beyond Winston calling for heroes to join him. OW 2 starts with them (Winston, Tracer and Mei) going on a mission. So all that time spent on nothing, it's like "ok NOW the real game begins!"
That always gets me. OW 1 should've just been about the organization in its prime. Almost the entirety of the story points told in OW 1 are flashbacks or people reminiscing about the past. I also don't think it helps that the Overwatch: First Strike graphic novel ended up getting dumped, it probably would've at least given us an established history.
Thats if you consider the story the real game. I think of all of ow1 set up like a getting the team together portion of a heist film. Its alot of back story stuff. Tbf the flashbacks to stuff was nice to flush out some characters.
@@36inc right but none of the flashbacks are available in the game unless you just happened to play during an event, yeah it's all online but the story is a mess to follow, I hate this garbage trend of all this important backstory that matters yet you have to move AWAY from the game to experience it, like why
@@36inc Riot took 6 years or so to create Arcane. Correct me if im wrong but we havent seen hanzo lore move since the "Dragons" short, which was 6 years ago.
Didn't Hanzo/Genji meet up? And new leaders join Talon?
imagine if they went tf2's route and developed map tools, modding tools and community dedicated servers.... the game would remain huge and so would their earnings from mtx
This is true, also. Their iron grip over the IP at all costs and refusal to allow anything except exactly what they wanted for us slowly killed the game from the start. Hell, I feel like this is true of MANY games now. I wouldn't be surprised if the next elder scrolls game basically banned modding for some crappy in-house version.
@@sasaki8765 This is a massive, if not the only reason, for TF2s continued life. If elder scrolls turns out that way, I'm personally not going to get it. Games are becoming a husk what they once were
Yea, modding tools would have been perfect for the game. I remember in the early days of Overwatch I saw so many fans making concepts for new characters, skins for existing oned and some people even made custom maps in third party software. If Blizzard allowed those people to add their custom content to the game then it definitely would have never had a content drought.
@@sasaki8765 Bethesda will never ban modding, they have said multiple times that modding is a core part of their games. They are even building new modding tools for their upcoming game starfield
But they did add that, it was called overwatch workshop or something but people made their own games and maps
If you ask me, the biggest flaw in games designed around team-based play like _Overwatch_ and _League of Legends_ is that gamers generally don't have 5-6 friends who all want to play the same game together, all the time.
What I think would massively curb toxicity in these sorts of games is finding a way to make other human players less of a "disposable" resource.
Right now, human players treat each other significantly worse that bots.
0:20:50 it should be noted that Blizzard has chased the e-sports pipe dream since World of Warcraft’s first expansion, so them rushing into the Overwatch League isn’t a surprise.
WoW? StarCraft was probably the biggest e-sport in the world at one point. But Blizzard didn't build the scene. 20 years later they still don't understand why it worked.
@@bduddy55555 Yeah, the Starcraft scene was incidental. They made the game, and an e-sports scene came about on its own.
With WoW, Blizzard announced they were going to make it an e-sport when they introduced the arena in The Burning Crusade, then proceeded to balance classes not around endgame or some overall semblance of a fair metric, but based on how they'd perform in arena.
They accidentally made a long term e-sports league with Starcraft and have been desperate to try to recreate it. The thing they don't get is that Starcraft e-sports started organically, from people who loved the game and kept it relevant years after its release. It wasn't orchestrated artificially, from the top down by Blizzard, and it relied on an excellent and beloved game to even have a chance of occurring. I personally believe that e-sports will never function the way corporations want it to, because the concept has to exist external to the companies that make the games.
It's like being cool; you don't decide you're cool. You certainly don't announce you're cool. Being cool is a determination made totally externally from yourself, and even making that determination publicly ironically negates the cool factor. Nobody wants some corpo jackwagon pulling a "how do you do, fellow kids?" on them, which has been all Blizzard has done with e-sports.
I’m not exaggerating this when I say that I loved Overwatch so much. When I started playing back in 2016, it was unlike any game that I had played before, it being the first FPS I got into. I loved the lore, the mechanics & gameplay, everything. I didn’t even mind the loot boxes that much because obtaining them was easy when I was just having fun with my mates. My enjoyment carried long into 2020 and even made it to Diamond as a Tank in competitive. Slowly, though, it started getting stale and the magic faded. I started getting locked in loops where I would perpetually earn and lose SR at the same rate. Competitive became a grind. The events were just getting rehashed. There were no new cinematics. Blizzard basically pulled the plug on Overwatch to spend three years working on OW2, which, judging by the gameplay trailers, is the exact same game as OW. It’s such a damn shame that it was forced down that path. Overwatch will never be the same.
Overwatch's longevity likely would've been preserved had they made PvE content (i.e. a campaign) from the beginning.
Exactly my experience
I think one of the first reg flags was that the game was presented as a casual shooter, but every patch was to address what the pros were doing.
It makes me really sad to see Overwatch on the brink of complete death. Every time I hear the iconic music, I get super nostalgic of Overwatch from 2017-early 2019. For the whole of those 3 years, I played the game almost non-stop. I wasn’t very good, but it was fun, and it gave me the skill required to move on to other games such as Fortnite and Apex Legends. I wish for a miracle to happen, where the game just comes back from the dead and is magically fun again, but I think we pretty much all no that no such miracle is even possible.
You need to get rid of Blizzard upper management and shitty workers for that magic to happen.
@@vukkulvar9769 its the fact that we drained the game by playing it so much, its like eating your favorite food everyday. the first time experience wont come back
@@Renjizero agreed
started playing it again recently. and you know what? I still have fun with it. And while the toxicity never goes away with any online gaming, I find this less than most. LoL is the most toxic ridiculousness i've ever seen. yet...still there. Titan-fall 2 is one of the best multiplayer games i've ever played...despite the would be Time of Death, that game still preservers. I won't deny it has it's problems, but literally EVERY game does. I don't know about Blizzard itself, but I still have faith in this game. Heroes never die.
If tf2 can survive after so many assassination attempt by valve. I doubt overwatch will fully die
The most vibrant thing about Overwatch is the “art” scene on the topic. And thank the lord for that
Remember when Blizzard went insane and tried banning OW "art"? I think that should have been our first warning that this game was gonna go to shit.
The game is practically being kept afloat by the pornography industry at this point.
@@thewhompingwampa2671 if I remember correctly, they banned the use of in game models for NSFW art, not the stuff itself
I'm not especially proud of it, but I remember watching that "art" a lot lol
Mmm theres certainly some good "art" out there
I quit around the time Sigma came out. I was learning him as best I could, ready to adapt to changes in competitive meta. I realized the game stopped feeling like a game to me and more like a second job. Any thoughts of hopping back into that addiction engine ended with all their various controversies. Also, most players started pronouncing that character's name Bagette.
Most blizzard games feel like jobs to get anywhere in the competitive meta, WoW is the worst offender.
@@sup1602 WoW is just a shittily designed game, like you spend hundreds of dollars on a game that still requires you to throw your life away to progress in and then the actual game still isn't even that good? And yet it's one of the most famous video games ever.
Not only that but you have to play a certain way instead of playing how you want to play. You want to play Hanzo? Well too bad you already have a widowmaker, you wanna play Orisa? Well too bad because your enemy team has a junkrat, you wanna play Zenyatta? Too bad because BAGETTE has already been picked. It's not fun anymore, it's a chore.
For me, DOTA2 felt more like a job than a game and just quit when I just got started, as I was greeted with toxic players on my first match.
OW didn't start this way, and I was able to learn the ropes of this game way before it became the toxic mess it is today.
@@Lakker94 Wait, who are you calling "Bagette"? I assumed it was Widow but since you're comparing them to zen, I'm not sure
This is so sad because I FELL IN LOVE with Overwatch. I bought several merch; the nendoroids, the figmas, the lego sets, the art books. I really loved OW, the world and its characters, I really wanted it to be the next big thing. Its too bad the game's quality couldn't keep up as the years go by.
I'm in the same boat, it really hurts. But actually playing it hurts even more.
Youre such a consumerist bru
@@usernameluis305 astute, if a bit harsh
I still remember how huge the Overwatch craze was back in the day. Around 2016 so many channels I follow which were dedicated to League of Legends and hearthstone tried a complete shift to make only OW videos. People were completely sure that this would be the next big thing, and for a while it really was. All of the channels that started doing OW-only content eventually got tired of the repetitiveness and toxicity of the game and slowly moved away from it and back to the stuff they used to post.
Blizzard was absolutely incompetent handling overwatch. They did mistake after mistake and end up abandoning it for a sequel that no one wanted.
A sequel that keeps getting delayed and not even pros have hope for.
It seems that what doomed overwatch is partially what enabled its meteoric rise in the first place: it couldn't decide what it wanted to be. Would it be casual or competitive? Team based or solo? Favor ability use and positioning, or reflexes and technical skill? In its infancy it didn't have answers to any of these questions, which let it attract a broad player base, but it also meant that committing to any of these dilemmas would alienate a significant portion of their fans.
Personally, I specifically liked overwatch *because* of it's slower, ability-based gameplay, like a MOBA but without the monumental barrier to entry. The heroes that didn't rely solely on aiming were a feature, because they rewarded players who had good tactics and gamesense, even if they weren't as good at clicking the right little spots on the screen.
Yet, even as blizzard alienated players drawn in by faster paced, more technical gameplay, as you described, it wasn't because they were pleasing players like me. Rather, in their indecision, they managed to push away both camps. One day they would introduce Moira, who quickly became my favorite character, and the next they would completely rework Symmetra and even remove her from the support category, which already had a dearth of heroes.
Personally, the final straw for me was putting role queue in quick play. I was always a support/tank flex, and being able to switch based on what the team needed was a central part of my playstyle. Locking players to one role didn't benefit anyone: it disincentivizes players from trying new playstyles, it dampens the meta by vastly reducing the possible team comps, and more. I had already been falling off for various reasons, with Moira's addition drawing me back for a bit longer, but once role queue dropped, I just had no interest in playing anymore.
It really is a shame. Despite the potential that drew in their massive audience, their inability to consistently appeal to any one part of it would prevent them from developing a dedicated long term playerbase, which is an absolute requirement for the long term survival of a multiplayer game.
I'd say try it again,quick play classic is in the arcade permanently and is very active,and if you want to be more competitive they also have open queue comp now
And despite this video saying its dead it isn't at all
Honestly role que has helped to save the game, no longer waiting 5 mins for a game where 4 people refuse to swap off dps, and ofc no more goats
@@badasscrusader it isn't "dead" but it has been pretty much tossed aside by a vast majority of players to the point the most you will ever hear or see about it is the porn (which i find totally hilarious honestly)
I think people tend to use the term "dead" too often in terms of gaming and term's definition is based on person to person but OW doesn't seem worth getting back into in my opinion
You has spoken exactly whats in my mind. As a player since day one I really loved this game as it was markets as "fps that everyone can play" because I have disability that renders me from having good aim. Back then I can still play Sym, Mercy, Winston.
But after many changes it forced me to not be able to play Sym but they gave me Moira so I was kinda fine(?) but frustrated regardless.
Moira also became my main since her release... & then they reduced her beam width..
I quitted the game since then. Feeling absolutely betrayed by what they have marketed to me.
Because the only way Blizzard consider as play skill in this game is your "aim" & they made me feel like I picked the wrong game to play in the first place
@@zacharyjackson1829 the game is not dead because of any bad balancing choices the game is dead becuase the hype died down. Overwatch was very unbalanced at its peek
This was so much difference from a graceful "death" that Phantasy Star Online had.
When the company cares about consumers and their own image, maybe they could have better.
Hey, you forgot FGO and granblue fantasy
@@blipblop1112 FGO is not dead
@@blipblop1112 Fgo is the third most profitable gacha dude, even in December they got that numbers
Right after genshin and uma musume (sadly)
The overwatch porn scene despite Blizzard's efforts to curb it is still one of the best out there with consistently good quality
Spitting out facts
You're right
Lol...OW porn will outlast the game itself XD
All thanks to the diversity of its heroes, as stated by NerdSlayer at 5:06
It also has more lore and character development.
Overwatch is the only game I have ever got into at the start with the Closed Beta. I loved the crap out of that game and played it pretty religiously through summer 2018. It fell off with real life responsibilities and the drama around it. Watching videos about it really feels incredibly nostalgic since it was one of the first MP games I played with my spouse.
it was also interesting because it brought back a lot of those 2014ish cod videos where the people would pretend to be a character and voice act as them in the gameplay getting peoples reactions.
@@Poopfan101 this game not that old its not cs 1.6 from 2000s its 2018.
How you feel so nostalgic even the game only 2 years old
@@phoenix1453 dude stop trolling. Overwatch was released in early 2016, the beta period was in late 2015. That's almost seven years ago. Go grab a calc and do the math.
@@phoenix1453 yeah it's not 30 years old like Cs but 7 years is still a long time and in this time for many already created memories
@@phoenix1453 bruh.
Who's here waiting for Second Death of a Game: OW2 Electric Boogaloo?
Just remember: Everything Ster ever said was right, and he was hated for saying it too early.
i feel bad for ster hope hes doing better
@@financialproblems9308 He's doing great. He made his own game to play with his friends. Catch him streaming on the regular.
Yes
Yeah people gave Ster a bad rap cus he was negative a lot, but it was mostly out of the love of what the game was.
I dont know how many people saw it, but in the early days he was really excited and saw the potential the game could have had if treated right, and as it got more and more apparent that it wasnt going to be that way, he just decided to give his two cents and move on once he found something better.
Wait who's ster?
Not a major note, but the change that made me leave personally was when they decided to make quickplay more like ranked mode: removing hero stacking even from the casual modes. The shift to competitive was simply too far
memes with 6 Tobjorns was so much fun
Let s not forget, matchmaking with role specific category. You want attack? matchmaking eta 15mins. You wanna play tank or med ? Matchmaking time 2-5 mins. That was the final straw for me after trying to pick up again after years
@@guy_incognito40 yeah why did they do that shit I tried so hard to still enjoy the game but that made it especially difficult
@@guy_incognito40 My problem with Role queue is that:
A.) Kaplan talked at length, time and time again about how hero swapping and not forcing a meta was important.
B.) The support line up was all healers, and they outright removed one of the only non healing supports from the support roster.
C.) It enforced role meta, which even League's role queues were only adapting the "lane" metas, which formed over years of the game existing without enforcing how many players go to each lane, you could still have everybody pick and play their "role" in League, and end up with 5 DPS champions. It didn't force you to build a team comp.
@@SherrifOfNottingham, the biggest problem with role queue is that you don't main a class, you main a character.
Imagine maining D. va / Zarya but your team needs a main tank and you're really terrible at playing them but you can't switch a class and let someone else pick up a shield role (like you used to do), so you all are stuck with a miss-matched team now. Great game design! Exactly like this game was meant to be played!
This is a particularly painful video for me to watch, this game got me through a long period of isolation. I have very complicated emotions regarding this game but now that i've seen the video feels like i'm officially accepting it. It's like finally letting yourself watch the last episode of a beloved show or like saying farewell to a friend you know you will never see again. I'm glad for the time and fun I've had. It was great while it lasted.
A game is dead only when the entirity, it means 100%, of the community thinks it's dead, or, if the company closes the servers. Even if Blizzard, well... microsoft, decides to not push updates further for Overwatch, and leave it as is, and release OW 2, i garantee you, there will be people still playing OW 1 on custom gamemodes xD
I truly believe it's not dead yet, and there's many people that thinks this too :)
Honestly the title of this video is pretty garbage. How can a game with a 7 figure player base possibly be close to dead? 🤦♂️
@@Tha_Thiccness i mean, it's a UA-cam video of a series of this channel, so... But I can agree that it's not dead yet, so, I would have posted this only if overwatch was not streamed anymore, cuz right now there's many people still streaming and many still making UA-cam videos.
Overwatch really is looking to be the first game to appear on this series twice...
Overwatch is an interesting example of what happens when you design a PvP game to be so EXTREMELY teamwork-dependent, that it turns your own teammates into your biggest enemies. Since coordinating with teammates provides exponential force multipliers and power gains (see: stacking ultimates), the slightest *lack* of teamwork = you get steamrolled without hope.
Almost every match you are reminded of how easily 1 person can destroy the experience of 5 other players. Combine this with the hard-counter design philosophy and lack of any useful metrics (e.g. no scoreboard), and it's the perfect recipe to turn even the most optimistic gamer into a toxic mess who loses all hope and joins the trend of leaving matches.
You summed it up perfectly bro. The early seasons had mechanically demanding characters who were in turn rewarded by outputting the most healing or damage if you did not miss your shots. You coud even win a 2v1 if you outclassed them in mechanics and experience. Now, they pretty much patched that capability out of every hero.
Ah yes, it's always everybody else's fault and not mine. I like to think that too.
Saw a comment that put this perfectly. "In other games the strongest teammate will probably lead you to victory. In OW, the weakest link determines who wins"
What's sad about OW is that when all the stars align and you get matched with a perfectly balanced team and everyone is firing on all cylinders, its some of the most fun I've had with a game. Those moments are few and far between though.
I think comp would have at least been saved if it was forced for you to need friends to queue
@@theunfinishedbasement This is hardly an issue unique to Overwatch. You're gonna see this in any sort of teambased game. One example that comes to mind immediately is League of Legends. I would say it's actually far more prevalent in League. In Overwatch if you're a smurf Widowmaker or Genji you can pretty easily hard carry.
This game made me, a 30 yr old woman who never played a FPS, fall in love with the game and claw my way up to diamond. It’s sad to see the state of things now. I really hope Microsoft can fix it.
Holy shit lmao nice
Nice
They killed lionsgate and rare i dont think it will be saved
Damn I've been playing fps since I was a kid and I'm plat.
Damn playing fps for the first time at 30 years old and getting dia is pretty good
Really painful to watch the fall of this game. A game that made me love a genre I sucked at. So many friends, smiles, and good memories made on the battlefield. The game that made me embrace my nerdiness, connected me with discord communities, and found friends from across the world. Felt like Winston assembling my own team.
Hearing that main theme brings me such sadness knowing the hope Overwatch was supposed to bring in universe, but how bitter a taste it leaves in the real world.
Someday Winston will push that button and call back those heroes that meant so much to me. But until that day comes, it’s time for the sun to set on the era of Overwatch once again.
eh.. OW is still lots of fun
I don't remember any other game that made me feel like Overwatch: at first everything was great and eventually everything was frustrating. There was a time when I just wanted to unlock the gold skin for weapons, but I was scared to enter competitive mode because of how my "teammates" would react :v
same i would be scared to play comp like i thought you had to be the best of the best to play
Me too. The toxicity in general was so bad, can you imagine the toxicity towards women in the community? I can attest to it.
People would pick on me for doing game-focused shotcalls, or creep on me. I just tried to play the game. And I witnessed so many other women who experienced it. The worst part? It didn’t matter when I spoke up, because no one would care about what women say unless a man stood up for them.
I really hope people will treat women better in games going forward. It killed my OW experience for me, on top of everything.
@@Ovalee holy fucking shit why are people so sensitive to toxicity? They’re literal WORDS. Just shrug it off as no big deal and you’ll be fine. You don’t know these strangers online. It’s not a big deal at all.
@@jclive2860 the fact that you think words are so meaningless shows exactly why people just throw hateful words across the internet without realizing their consequences. there's a person behind every username.
ignorance must be a bliss for you.
there's only so much toxicity one can tolerate when you're surrounded by it everyday. if it was so simple, it wouldn't be a problem, would it?
normalization of toxicity and sexism shouldn't justify people's actions, but there's no point trying to prove to you that it's a problem when there's a clear difference in our perspectives and empathy.
have a good day, stranger on the internet.
@@jclive2860 not everyone's a desensitized "big boy" like you
I was searching for this video a few days ago. How convenient of you to release it
"I find comfort, listening to people confirm my opinions"
@@RUDY-COLEMAN exactly
I think it's really interesting that everyone has their own "problem heroes", which heroes that wjen they were added began to suck the fun out of the game. Though it seems most agree on Brigitte
She was good and bad for the game. She was really fun to play as, but you could tell how oppressive she was after a decent amount of playing with her, and how much she just sucked the fun out for the enemy team. I feel like she'd have been fine if the game wasn't already becoming heavily ability and shield dominated. If she was just sort of an extra small shield on top of maybe one main tank to supplement the team. Instead we got 2 teams forming unkillable meatballs bumping into eachother until someone lost a key player.
for me it was sombra and the disappointing arg wich led to a timer, wich led to a timer etc.
though the downfall started when they broke roadhog and implement hero limits
Because Bridgette broke the solo dive meta
@@RADkate don't forget how they balance things... Remove roadhogs instakill so he'd have to "work with his team" the same patch they released doomfist... A character who solo dives with an instant kill
@@sasaki8765 i know Brigitte sucked out my enjoyment. I was a reinhardt and ana main, and she so countered both of the them. Why on earth did they think that allowing her to shield bash through reinhardt's shield was ok?
I understand not wanting games or companies to fail. Desiring failure can be a sign of toxicity, but I think wanting Blizzard to fail is actually a good thing. If they're able to pull out of this downward spiral by doing the bare minimum changes to their company structure and workplace environment then I'll be extremely concerned and disappointed. I hope they either collapse entirely or end up gutting themselves and rebuilding, but that seems needlessly drawn-out and extremely unlikely.
The best of Blizzard has already jumped ship and started their own companies.
I'm excited for the new games from these newer companies. They have the talent and no BS activision/Blizzard higher ups to say no to their ambitious ideas.
if blizzard falls then i hope that a company that actually cares about quality games picks up overwatch's ip
Blizzard deserves to fail. The Overwatch team didn't. It was a good game made by good people who were actually NOT part of the sick shit that was going on at Blizzard and did their best to keep it that way. Sadly, the dickhead managers won. It was their cockeyed idea to basically say "fuck the game, the only thing that matters is the Overwatch League" that destroyed interest in the game itself.
I want activision-Blizzard to go bankrupt and both companies to be shut down. They've been destroying the games industry for years now, they deserve to fail.
At the very least, the people putting work into the games and the communities can always jump ship and find a place where their talents are more appreciated.
Can we take a moment to appreciate that its biggest source of inspiration, TF2, outlived it despite being fucking INFESTED by aimbots?
Overwatch is still alive, who even plays tf2
@@user-wo5tc9ux7u A lot of people, actually.
@@user-wo5tc9ux7u One of the most played games on Steam, during the pandemic it even smashed its concurrent player record quite a few times despite being nearly a decade past its prime.
@@FamilyTeamGaming overwatch more popular
@@user-wo5tc9ux7u I’ve seen a lot of Overwatch videos recently that barely even reach 10,000 views, TF2 on the other hand has an average of 100,000 views recently so Overwatch isn’t as popular as TF2 anymore.
For me what helped kill the game was just the whole "blizzards vision vs player feedback/desire" if the player base called for something that conflicted with blizzards ideas, blizzard would just ignore it (ie still failing to balance brig since the players already gave the best way to nerf her, but it contradict blizzard idea of how she should be so they wont nerf her). Or like how op hitscan is as well, yet we see more buffs to them and hanzo. Storm arrows being op and called to nerf and blizzard buffs them. Double shield being complained but no action
No, hit scan dosnt need to be nerfed and honestly neither dos Bridg. Iv been playing since mercy had her team rez. And none of these hero are all that hard to counter. The shield BS is annoying but giveing a few heros a buff should take care of that. Or making heros design to rip apart shield would be an easy fix.
Also junkrat is a thing and can eat (metaphor) shields, not to mention all the heros that can fly past the shield.
Like these are simply strategies to make shield less op. Idk sometimes I think yall just need to get good.
If this is about everyone wanting to play DPS well that's easy make more tank and support hero's.
Better yet makes support heros that do more damage to shields. Or maybe not support player always get yelled at as is for not following there team mates into a meat grinder.
Idk, I just don't think hit scan needs to be nerft and shield while annoying arnt that hard to get past.
Edit: also also one more thing...maybe...idk
Anyway, I would recommend playing something other then quick play and competive.
I only say this because playing mystery heros as much as I did really helped with my survivability. And honestly just getting to know the characters there kit and how to best use them to stay alive and defeat my enemies.
Then no limit just to get familiar with characters and how they play in a team setting.
Like honestly iv been doing so much better in quick play and ranked since playing over 100 hours in arcade modes.
They also need to fix Zens hit boxes because that's just unexceptable
lol Brig is what killed the game, wtf you talking about?
lmfao this dude said play junkrat
All I'm hearing is "I need to git gud"
@@MarkoMagic lol no but if thats what you need to hear go forth and prosper I guess?
Hearing the OverWatch Main Theme fills me with happiness and nostalgia.
This is gonna be a REAL tough one for me to watch.
OverWatch was Blizzard returning to their glory days. The peak of their creative brilliance. The music, the art style, the technical polish and performance -- it represented everything that made Blizzard one of the biggest names in the industry.
Not gonna lie, a lot of those music clips gave me goosebumps.
@@briancates3576 Oh yes. I remember faking illness to stay home at a snowy but bright winter morning in 2016, turning on my laptop and playing this game. back then i was too scared to even play against humans, i only did practice range or against bots lol. I just loved the art, characters and setting. Man sometimes I wish just one of these mornings back. Playing queue with 6 friends. Raging and laughing together :)
Go woke go broke. Keep coping normie.
But is still no mash to TF2 theme and OW sounds like a forgettable generic Sci-fi music
The incompetence of blizzard balancing will never cease to amaze me. It’s one thing to add overpowered shit to the game, league does that every two months almost, it’s another to just keep it that way after saying you fixed it by nerfing 5 hp from their health bar. Blizzards reluctance to do meaningful changes in anything other than reworks (which to be fair most if not all reworks have been pretty good) is the main reason why balance will never be achieved in any semblance for Overwatch. At least Riot is cognizant enough to realize some champs are breaking the game and will attempt to nerf them back. It’s not always successful, I mean some entire seasons literally are known as “x meta”, but it’s nowhere near as bad as GOATS. I think blizzard wanted to attempt the whole “hands off” approach to the game (with how little balance changes there were in the beginning) but also kept adding new heroes to the game, it’s not possible to have the cake and eat it too.
Yeah, either don't balance at all, or balance religiously. Trying both rarely works
Its so frustrating to play against unfair thing at the competative game. Looks like developers never played they own game past casual lobby.
Same shit when they are balanced game around the top players who can deal with the overpowered crap because of the insane reaction/true teamplay, unlike most of the players.
They can just erase the new character too
It's not even the characters lol. They changed headshots and armor like a month in. The game wasn't the same ever since!
Blizzard taking a "hands off" approach is why all of their non-community driven games will eventually die because, as a company, they can't or don't want to adopt the modern standard of agile updating of their products. Hearthstone is the only game they've really been semi consistent with addressing issues in.
Man, can't wait for Death of a game: Overwatch 2 and in a few years Death of a game: Overwatch 3 Reforged
I've made my balance ideology after seeing all that was wrong. My philosophy is to balance for fun first. Ask: "is this fun play as?" "Is this fun to play with?" And finally "is this fun to play against?" Truth be told you cannot satisfy every category entirely...
But you can come pretty close.
@@3takoyakis Yeah, Overwatch's balance is awful. The ability to not to let yourself get stuck in those kind of mindsets is what separates good developers from bad. The developers job is to keep the soul of their game alive and implement changes to improve/give quality of life to the game. The community's job is to hold the developers accountable for the changes they made. Especially when they make bad choices. Bend to the community without breaking the game. And add changes in increments to look for response.
I actually learned the same ideology as you from watching and analyzing TF2 videos on UA-cam for a few months!
Playing Overwatch back in 2016 and 2018, was nothing short of MAGICAL. The one game that came even close to replicating that experience was Fortnite seasons 1 - 4. Now it's a sweat your nuts off rage simulator. Its sad to see how this game turned out
i've realized that with that game and this one, the fun aspect of a game dies down when the competitive scene grows more and starts alienating players that were there to have fun
I miss when fun was the main goal of games
@@Novakixx overall popularity has a lot to do with it. The LoL community was great for the first two years, as it was all DotA rejects who wanted something a bit less tryhardy (no mob denying). Community was pretty chill and supportive.
Then it began to get popular and the BRs, RUs, and COD kiddies took note and it rapidly went downhill. For instance, I used to roll with a mid DPS carry Annie build for s--ts and giggles which worked based on her high auto attack range and slow attack animation. First two years people just laughed at me but that was it. After two years if I tried a build that was even slightly what someone had never seen before people would ragequit afk at the fountain. And this is in casual play!
Then Morello just destroyed the game design ethos and balance and that was that.
I've always wondered how popular Overwatch really was. It always felt, to me, like one of those games that's big in the games media and esports sphere, but that's really it. I know it's just one man's experiences, but Overwatch always seemed like that game I'd hear about all the time, but never saw anyone outside of Twitch actually playing it.
As an outsider, I never heard anyone talk about it unlike some other games. Maybe because I don't use/watch Twitch that often to know. The only time where I was in the OW hype was, well, on it's release. After 2018, I never really heard of it and completely forgotten.
It was undeniably enormous on release but I think the hype around it (and therefore the playerbase) dwindled incredibly fast. There just wasn't a lot of motivation to stick around long-term with the way Blizzard handled the game. The game was very purposefully designed (and this design was constantly reinforced through balance patches) that one player couldn't make that much of an impact in the game. You can clutch a round or a teamfight in CSGO or LoL and feel like you've singlehandedly decided a game through your own performance - that doesn't really happen in Overwatch, not only because the skill expression is lower but because even if you could clutch a fight yourself, the push-style nature of the game's objectives means that you've just moved the progress needle slightly in your favor rather than striking a decisive blow. It's not satisfying unless you're part of a dedicated 6v6 team which is a hard sell for most people. I think it's very very telling that they're going down to 5v5 for the sequel.
@@Nuvizzle Game from the start was really grindy and dull, it just didn't have much to do. Push for competition created levels of toxicity, that are compareable with LoL or Dota 2.
Maps, on purpose or otherwise, always were very simplistic, without any map features having an effect on gameplay(not even one-sided doors, that in TF2 helped to make maps interesting).
When first step towards making game more strict was made(change from 2 hero limit down to 1), it literally killed any natural learning - now players had no one to imitate in actual gameplay, so one would have to figure things out themselves.
@@Nuvizzle Making teamwork mandatory works if everyone is a premade team on voice comms, it does not work at all in solo queue. I remember that sinking feeling on seeing everyone lock in DPS characters (triple snipers when we were the capturing team was always fun!), and realising "yep, I'm going to be the only healer trying to keep these clowns alive as they take turns to charge in solo, one at a time".
Best way I can describe it is the only people I knew who played Overwatch, I met on a Overwatch. None of my friends or social media circle ever had anything to do with it.
As a former semi pro player i can tell you Goats meta followed by the forced roles killed the game, went from one of the funnest games to a slog fest where every game high diamond up was the same. Also getting that one random you get every 2-3 games, who for some reasons hates you and forces you to lose or single focus you was real bad
Who would have ever thought that we would get a "Death of a Game: Overwatch" before we got "Death of a Game: Paladins"...
Crazy times.
That game isn't relevant enough
Because paladins is still getting new content
@@weaponizedautism3269 I also see some people from overwatch moving to paladins
If Paladins wasn't free to play it would've died long ago, I hope it survives HiRezs next monetary scheme
@@sodapop1794 if not even Overwatch can live without f2p nowadays, non f2p Paladins would've sent Hirez 30 feet under by now
This video just made me feel glum and nostalgic, like finding a picture or conversation with an old friend you parted way with. I made such good friends in OW and played pretty regularly, but it definitely started to lose its luster after I noticed that events felt recycled and there was no substantial content coming along. Gameplay wise I started drifting away after Wrecking Ball came out and after Blitzchung I felt I couldn't support the company or the game anymore and haven't played since.
Which really sucks, I love the setting and lore and characters still, but it feels like a tainted well.
Sombra is still one of my favorite fictional characters. The hk controversy is what killed it for me.
Pre-view guesses:
- Not enough content updates
- bad balance leading to competitive stacking
- leading to too many restrictions on tournament play and even staler gameplay
- forced league with way oversold engagement burning all investors
- all while neglecting the amateur scene
- retconning characters into diversity keywords years into their existence, when the game didn't struggle for representation - the opposite actually
- the recent "cowboy" debacle
- blizzard is a shit company now and has been for half a decade at least
I hope i see some richard lewis comments on the esports side of this fiasco
I completely forgot about the LGBT retcons, but that's mainly because I don't follow the comics/shorts that are released, and from what I've seen the game never mentions these points about the characters so it's easy to just completely forget about it
I don’t care what sexuality the heroes are, I don’t get why people like you still are so mad about it. Does it make soldier shoot his gun different?? And ofc the Cassidy change would piss you off too. LOL
dont mention richard lewis near the Overwatch comunity especially reddit, they will silence you immediately. I know Richard is vocal against OW as an esport but he does have good points which the comunity is in denial abt
@@Gibbols keep bootlicking, might get one free lootbox. :)
@@joaoalbuquerque3171 why are you people so upset about sexualities of fictional characters