fun fact: the guy in the portrait for the dropship at 0:51 ended up being the model used for the guy in the opening SC cinematic who drives the giant cargo ship
@@WindiChilliwack I remember reading somewhere the gameplay for Terrans back in the alpha was going to focus more around scavenging. But what remains of the original concept in the final game is that you can take opponent building addons, and the SC intro cinematic. Yeah, the intro cinematic for SC was probably completed almost 2 years before the game released.
@@sewertendo Maybe it was some sort of building game for them? and the Protoss pluss the Zurg were basically like enemies to each other before they ran into the terrans. It's like Orcs and Humans but with a third character right?
The Valkyrie's mystery ability was an afterburners ability that temporarily increased its movement speed. It was scrapped as it could be used for hit-and-run attacks against enemy overlords.
Are you sure that's it? It looks like in the second image they're actually firing something into the ground where the Hydralisks are. Is that not the ability the video mentioned?
The science vessel as a ground unit kinda cracks me up because the thing ALWAYS looked like a ground unit to me. The fact that they basically just chopped off its legs and added a displaced shadow explains a lot, lol.
I don't think the Science Vessel was a ground unit. Look at 1:11, you can see a Science Vessel flying. I think it was an air unit that could land. You can actually see it doesn't have a move command button when landed, which we can see on the screenshot where a wraith is selected, instead having the weird icons plus what looks like a takeoff button. I'm guessing that you had to land the Science Vessel to unlock it's abilities at the cost of making it stationary.
I remember some of these. My uncle was a huge StarCraft fan before, he collected the Alpha and Beta, before he bought the final released version. Unfortunately, all if was destroyed after a huge typoon that caused heavy flooding that lasted for weeks.
You know, there's many things about the alpha that I actually would have preferred went into the final game. (realistic fighters with curve movement, bigger spacecraft, gorier zergs, etc)
Yeah, it looked like wraiths and scouts strafed like interceptors. That would have been more realistic and interesting (and changed how they impacted the game) than basically flying tanks.
@@alekseyl172 they had pretty good looking demos. Probably more just that they couldn't get their code in order... Starcraft was notorious for bugs during development due to some fundamentally bad decisions made early on. They probably saw as a way to simplify... Oh there's some bug about strafing? Let's just remove strafing.
@@alekseyl172 apparently they used an stl-like data structure for linked lists. It's good on paper but the problem is that it requires coordination between all the different linked lists whenever you delete an element. They ended up having a lot of dangling references which caused crashes... That one comes to mind from when I first learned about this like 10 years ago as it really stuck out to me but there are probably more.
That "mk1", "mk4", etc. looks like an equivalent of the "Level" thing Warcraft 2 units had, which incremented with each upgrade or spell researched for them. At 0:56 the "Terran Goliath mk11" has Chaingun mk5 + Scatter Missiles mk4 + Armor mk2, and at 1:20 there's a "Terran Phoenix mk4" with Gemini Missiles mk4 + Armor mk0.
lol at the hydra den its called " Snakey " at 2:30 lol. Such a trip considering i played this 1998-2001 and 2013-2018 to look at this. I would like to play some of the old beta versions of starcraft it would be cool lol.
@@lotgc 네 ㅇ ㅈ 동의해요. 이 버전을 할 수 있다면 멋지겠어요. 님, 넌 한국인이죠? 저는 한국어를 배우고 있어요. 노력하는 중이에요. Yea , Agreed. I wish I could play this version. It would be cool to play this version. You Korean?? I'm learning Korean although my Korean isn't very good yet.
@@alexfriedman2047 I'm not actually Korean, although you could say I was 'adopted' in a sense. You're Korean was pretty good, although your word choice was a bit funny. Did you use a translator? If so, you should check out Papago if you haven't already. It's much more accurate and detailed than Google translate. The best advice I can give you though, is to join a Korean Minecraft server. Survival Minecraft is basically the closest you can get to actually going there, and many aspects of the game translate well into real life, and plus, you will make a lot of friends who will help you learn the language and the culture
@@lotgc Did you even read the comment? I told you in Korean That I'm learning Korean, so no I didn't use a translator. Also please tell me what word is awkward because I've heard Koreans use all of those words a lot.
@@lotgc Yeah I play Starcraft with Koreans a lot. I can basically say whatever I want but I still sometimes make little grammar mistakes here and there. I think If I went to Korea I would become fluent pretty fast, but I could just do it here if I find a new teacher. Are you fluent in Korean? Or just speak a bit?
@@ivory9494 Yeah after Games Workshop rejected Blizzard's proposal for a 40k game they took their ideas for 40k and made their own IP. Terrans = Imperium, Zerg = Tyranids, Protoss = Eldar.
Rather ironic how in the pre-alpha we only see Zerg, while in SC2's development we mostly saw Terran and Protoss. Also peculiar how 0:29 all the structures use the finished product's names.
Yeah I find it very peculiar that the Terran and Protoss got so much of the spotlight during SC2's development, despite the fact that the Protoss were basically sidelined in SC1 and the Zerg were most prominent. And what do you know, once SC2 was released the Protoss were once again sidelined (until the 2nd expansion released).
Valkyries were such a cool concept unit. It's too bad they are really just an afterthought and when you do build them they don't even work properly. I remember playing 8 player big game hunters and whenever you needed to build valkyries their missile attacks wouldn't work because of the sprite limit on the maps. They'd shoot maybe 2 missiles and just sit there and die.
1:22 - 15 years later they sold us Flying Defiler as a brand new StarCraft 2 unit "Viper". 1:39 - Oh, look at this, familiar name, Marauder. It's hilarious how Blizzard just took their old units/names/concepts and sold them in SC2 expansions. XDD
2:51 was actually on the release box art for Brood war. Speaking of box art, in the manual, the art you see at 2:36 were also there. The incomplete Arbiter Tribunal, Cybernetics Core and Observatory
Huh, flying Defiler makes its sprite moving so *weird* make sense now. it still moves like it flies, but with no flight shadow, giving it this weird uncanny disconnected-from-the-ground feeling.
But it's a broodwar mission which is mission 6 for the terrans in Broodwar. You can even see the layout of the minimap being the same as in that mission.
@@asrtyqwdfg9605 maybe this map was reused in Brood War? This happened in Enslavers as well, they reused two maps from abandoned Terran missions 7 and 10.
@@Altermerea true infact i was able to download and play both and honestly they werent too bad if they were kept story wise as for 7 they explained how Raynor knew Tassader from before as they never explained it. but it is what it is
@@thebenster7624 they never explained it, because it was assumed to happen behind the screen. The story about how they met and what they did together before the Protoss Campaign was later retroactively retold in books tho. Tassadar, Zeratul and Raynor even managed to kill the player-controlled Cerebrate from the Zerg Campaign, surprisingly.
back then they did , they were called frigates. They were super powerful and they took them out because it was too op and they wanted to save the unit for expansion.
I find it interesting that they got rid of the 3 levels of terrain, i wonder why. They kinda had it in some maps in some ways but not the smooth way it's shown here. They ultimately went back to it in SC2
Maybe it didn't really looked aesthetic enough. You can still kinda do the third level artificially in Scmdraft if you draw the tiles well enough, but it's not that convenient.
Yeah I hate that they regressed, and then didn't even expand on it that much in StarCraft 2. I want to terraform vast mountains with several levels of cliffs, but you can't do that in either of the games, and it's worse in the first game.
2:18 those unit outlines! Exactly like in Pax Imperia: Eminent Domain. Also Pax was originally a blizzard game. High likelyhood starcraft and Pax Imperia share some of the same engine.
So the earliest Zerg buildings were literally just spikes pointing in different directions, different number of spikes, a hole with teeth, and generic meat texture in between.
Interesting how the ALPHA building/unit names were actually *closer to the final release's names* than the *BETA's names* were... :O That's really weird... Maybe the author of the video confused the images/names for Alpha and Beta versions... ? It honestly doesn't make sense otherwise... .
I think its the beta starcraft theme. Obviously has been changed since starcraft release and in the beginning sounds like war2 music. It is 100% not the same music that's in regular broodwar play. I play remastered everyday and its deff the beta music or something.
This music sounds like if warcraft 2 human music and StarCraft protoss music had some kind of weird mutant baby together. The horns and trills are very reminiscent of Warcraft 2 and the harp and some of the synth sounds reminiscent of StarCraft. It's very interesting to see the lineage and development of such a well known and beloved game. I, for one, am glad that we didn't get the "orcs in space" version. I'm glad that blizzard took all that criticism to heart and started over from scratch with the engine and sprite work.
I think the flying minerals in the pre-alpha inspired the flying minerals in the StarCraft II: Heart of the Swarm mission called "With friends like these".
I am heavily inclined to believe @Moritz Ernst Jacob. The buildings in that draft are completely identical in name and design with those we got in the final version of Starcraft. However, in 1:42, we clearly see the Queen's Nest named as "Hive" and the Evolution Chamber named as "Spore Colony". It is normal for units and buildings to change during development.
They were part of a Starcraft mod called "pre-craft", made by Josh Marshall aka pyro_maniac (edit: or another guy named Stux) back in September 2000 and published on infoceptor.net web.archive.org/web/20071217103101/www.infoceptor.net:80/cstructure.shtml He made them as mockups from the early Zerg screenshots.
no they are not go look at game play of starcraft 1996 restored those are the actual first draft designs of starcraft buildings made off of the warcraft game engine...know your stuff before you criticize others
I played a Starcraft version back in 2000 or before. I contained 4(or5) terran missions only. I dont remember very well cause it was in english and I did not spoke that language. It was different, the magistrate has a portrait of the battlecruiser captain, the zerg has been called xenomorphs (yes), and there was a faction(i think) and teir leader was the portrait from the science vessel and he has a robotic voice, totally different than the vessel. Any of this has ring a bell to anyone? The final mission has been called "extermination". What could that be?
i remember when i was a kid i went to fucking circuit city when it was a thing and they must have had the alpha because i remember the buildings connected like that
I remember how they wanted the medic to be released with the original and not as late as Brood War, but ran out of time. I don't blame them based on how much of this they went through before the first launch.
"This is not Warcraft in Space!" indeed. I think the Warcraft II style version looked cool, but I can understand why they went for a different route for a different series.
Man, I like the pre-alpha Zerg design a lot more. A lot more boney, a lot more "gigeresque", a lot gorier, I think they are a lot more creepy compared to the final design. I wish they would've just updated those instead of making them more "fleshy" I guess.
if only someone make a mod out of those older zerg versions in SC2. that would be great and surprising for new gen that haven't seen them before. and I getting some lovecraft vibes when I see them everytime. maybe that's why they change there look. and it also look like some creepy stuff I draw when I was little. because of horror movies and I have an odd mind on top of that and I still do now.
not really this is starcraft their technology can have VTOL hovering infact we have some aircraft that can "hover" but obv not to the extent shown there and also it was 1998 not really much you could've done to improve what it is at the time.
fun fact: the guy in the portrait for the dropship at 0:51 ended up being the model used for the guy in the opening SC cinematic who drives the giant cargo ship
Thanks for shouting that out! And i probably guess that the guys who went out to check the wreck, are the ones who are either SCV's or Marines.
@@WindiChilliwack
I remember reading somewhere the gameplay for Terrans back in the alpha was going to focus more around scavenging. But what remains of the original concept in the final game is that you can take opponent building addons, and the SC intro cinematic.
Yeah, the intro cinematic for SC was probably completed almost 2 years before the game released.
@@sewertendo Maybe it was some sort of building game for them? and the Protoss pluss the Zurg were basically like enemies to each other before they ran into the terrans. It's like Orcs and Humans but with a third character right?
was just about to comment that, he seems to be the unit portrait for all the terran units of that build.
Not only that. He is also the guy that as more than similarity with the portrait of the scvs in sc2...
The creep at 1:26 is OBJECTIVELY better edged than the current.
Yeah, it genuinely looks as if the ground was alive.
God what. What even is that. Why is that so much better than what we got in the final game. What the hell. Blizzard why you do this.
The Valkyrie's mystery ability was an afterburners ability that temporarily increased its movement speed. It was scrapped as it could be used for hit-and-run attacks against enemy overlords.
that seems like a viable strategy that should have been implemented.
@@s21411 OP nerf plz
Seeing as how valkyrie has been severely under utilized in pro play maybe terran needed this though the same could be said for scouts and devourers
Are you sure that's it? It looks like in the second image they're actually firing something into the ground where the Hydralisks are. Is that not the ability the video mentioned?
@@k-leb4671 No, I read about afterburners too. Hydralisks just deserved some rocket science.
"Siege tanks shooting carrier" oh one can dream....
The science vessel as a ground unit kinda cracks me up because the thing ALWAYS looked like a ground unit to me. The fact that they basically just chopped off its legs and added a displaced shadow explains a lot, lol.
It always looked like a ground unit to you? How? To me it looks weird having those legs, like giving a house some legs.
it does look like it skipped leg day lol
Look again at the next image. It could always fly. It just used to be able to land.
I don't think the Science Vessel was a ground unit. Look at 1:11, you can see a Science Vessel flying.
I think it was an air unit that could land. You can actually see it doesn't have a move command button when landed, which we can see on the screenshot where a wraith is selected, instead having the weird icons plus what looks like a takeoff button.
I'm guessing that you had to land the Science Vessel to unlock it's abilities at the cost of making it stationary.
yes and 1:04 you can see the "lift off" symbol
2:07 wait, what, why they left the valkyrie for bw if they had it good to go for vanilla? (down left on screen)
I remember some of these. My uncle was a huge StarCraft fan before, he collected the Alpha and Beta, before he bought the final released version. Unfortunately, all if was destroyed after a huge typoon that caused heavy flooding that lasted for weeks.
You forgot that he also collected 8-bit Starcraft
Tough loss :(
csb
Can water destroy CDs?
@@mikecoolwind7039 Yes, especially if the water hits the CDs really hard, CDs can break.
your fading transitions are way too fast, I want some time to look at the images
There's a puase button over there
@Gerg Gergen my iq is too low for such complex computation
@@krassilverfang5504 some of them don't show the full images. How's the pause button gonna fix that?
You are right, yet you can set youtube playback speed so ...
@@PumpedSmartass Yet that does not solve the fact that you cannot see the full screenshot due to the panning and transition.
Probably one of the greatest video games of all time. Thank you for posting this video
Those spiked early Zerg buildings and mark II Terran units were badass ideas.
They looked same-y
I still remember the Siege tank shooting air.
It was fun for the N64 brood wars siege tanks in siege mode could hit air units, so the death ball of tanks got no time for battlecruisers
that would have brought a whole new meaning to tesagi
@@BTpaintballer N64 tanks could not hit air :/ Sorry about it
You know, there's many things about the alpha that I actually would have preferred went into the final game. (realistic fighters with curve movement, bigger spacecraft, gorier zergs, etc)
Yeah, it looked like wraiths and scouts strafed like interceptors. That would have been more realistic and interesting (and changed how they impacted the game) than basically flying tanks.
@@cyberjunk2002
Well, you know... budget and time issues. Also the problems of old fashioned technologies from 90-s.
@@alekseyl172 they had pretty good looking demos. Probably more just that they couldn't get their code in order... Starcraft was notorious for bugs during development due to some fundamentally bad decisions made early on. They probably saw as a way to simplify... Oh there's some bug about strafing? Let's just remove strafing.
@@cyberjunk2002
Which decisions, for example?
@@alekseyl172 apparently they used an stl-like data structure for linked lists. It's good on paper but the problem is that it requires coordination between all the different linked lists whenever you delete an element. They ended up having a lot of dangling references which caused crashes... That one comes to mind from when I first learned about this like 10 years ago as it really stuck out to me but there are probably more.
Man I remember the hype building up for this game since Warcraft 2.. sigh I miss everyone from back then
Ya dude 1996-1998 were insane times. StarCraft music and atmosphere was really mystical and vast.
2:15 the range of that firebat in the top right
i don't see the flying defiler
Right at the top at 1:21, there's a shadow of it.
@@TheLastBabyMan No that's an overlord shadow
Top middle, slightly to the left. imgur.com/6q4UIMj
Its on the screen for like 1,5 seconds, so if you dont pause you will miss it...
That sounds terrifying.
2:58 I love that desert "water" is just a misty cliff, would have loved to see that in the final game
Or possibly a very misty swamp.
we got the black oil smawp water for it though...
that early Protoss theme rocks soooo heavy
That "mk1", "mk4", etc. looks like an equivalent of the "Level" thing Warcraft 2 units had, which incremented with each upgrade or spell researched for them. At 0:56 the "Terran Goliath mk11" has Chaingun mk5 + Scatter Missiles mk4 + Armor mk2, and at 1:20 there's a "Terran Phoenix mk4" with Gemini Missiles mk4 + Armor mk0.
lol at the hydra den its called " Snakey " at 2:30 lol. Such a trip considering i played this 1998-2001 and 2013-2018 to look at this. I would like to play some of the old beta versions of starcraft it would be cool lol.
It would be cool if they made like a skin pack with the alpha graphics for SCR
@@lotgc 네 ㅇ ㅈ 동의해요. 이 버전을 할 수 있다면 멋지겠어요. 님, 넌 한국인이죠? 저는 한국어를 배우고 있어요. 노력하는 중이에요. Yea , Agreed. I wish I could play this version. It would be cool to play this version. You Korean?? I'm learning Korean although my Korean isn't very good yet.
@@alexfriedman2047 I'm not actually Korean, although you could say I was 'adopted' in a sense. You're Korean was pretty good, although your word choice was a bit funny. Did you use a translator? If so, you should check out Papago if you haven't already. It's much more accurate and detailed than Google translate.
The best advice I can give you though, is to join a Korean Minecraft server. Survival Minecraft is basically the closest you can get to actually going there, and many aspects of the game translate well into real life, and plus, you will make a lot of friends who will help you learn the language and the culture
@@lotgc Did you even read the comment? I told you in Korean That I'm learning Korean, so no I didn't use a translator. Also please tell me what word is awkward because I've heard Koreans use all of those words a lot.
@@lotgc Yeah I play Starcraft with Koreans a lot. I can basically say whatever I want but I still sometimes make little grammar mistakes here and there. I think If I went to Korea I would become fluent pretty fast, but I could just do it here if I find a new teacher. Are you fluent in Korean? Or just speak a bit?
The Zerg look like some messed up Lovecraftian cosmic horror monsters.
Always have been, always will.
Look up tyranids, thats where they got the idea from (or copy the idea if you will)
@@ivory9494
Yeah after Games Workshop rejected Blizzard's proposal for a 40k game they took their ideas for 40k and made their own IP. Terrans = Imperium, Zerg = Tyranids, Protoss = Eldar.
@@philiproe1661 Games Workshop f*cked up.
@@philiproe1661 warcraft 1 Was supposed to be A warhammer game, not starcraft. Search for the making of warcraft
Rather ironic how in the pre-alpha we only see Zerg, while in SC2's development we mostly saw Terran and Protoss.
Also peculiar how 0:29 all the structures use the finished product's names.
Feels like modders work
Yeah I find it very peculiar that the Terran and Protoss got so much of the spotlight during SC2's development, despite the fact that the Protoss were basically sidelined in SC1 and the Zerg were most prominent.
And what do you know, once SC2 was released the Protoss were once again sidelined (until the 2nd expansion released).
Valkyries were such a cool concept unit. It's too bad they are really just an afterthought and when you do build them they don't even work properly. I remember playing 8 player big game hunters and whenever you needed to build valkyries their missile attacks wouldn't work because of the sprite limit on the maps. They'd shoot maybe 2 missiles and just sit there and die.
Starcraft music in Midi is pretty amazing.
I really dig the multiple add-ons concept. Drydocks also seem cool
You forget the repair bay
1:22 - 15 years later they sold us Flying Defiler as a brand new StarCraft 2 unit "Viper".
1:39 - Oh, look at this, familiar name, Marauder.
It's hilarious how Blizzard just took their old units/names/concepts and sold them in SC2 expansions. XDD
1:23 Wheres the flying defiler? I only see Overlords.
2:51 was actually on the release box art for Brood war. Speaking of box art, in the manual, the art you see at 2:36 were also there. The incomplete Arbiter Tribunal, Cybernetics Core and Observatory
It's funny how they had just the smallest amount of changes. You almost wonder why they bothered.
Huh, flying Defiler makes its sprite moving so *weird* make sense now. it still moves like it flies, but with no flight shadow, giving it this weird uncanny disconnected-from-the-ground feeling.
At 2:03 in the Starcraft Beta I see a Valkyrie. Was it really there or mistake ?
It was in the beta but was later on removed only to be added back in Brood War. It probably wasn't the same unit that it is now.
But it's a broodwar mission which is mission 6 for the terrans in Broodwar. You can even see the layout of the minimap being the same as in that mission.
@@asrtyqwdfg9605 maybe this map was reused in Brood War? This happened in Enslavers as well, they reused two maps from abandoned Terran missions 7 and 10.
@@Altermerea true infact i was able to download and play both and honestly they werent too bad if they were kept story wise as for 7 they explained how Raynor knew Tassader from before as they never explained it. but it is what it is
@@thebenster7624 they never explained it, because it was assumed to happen behind the screen. The story about how they met and what they did together before the Protoss Campaign was later retroactively retold in books tho. Tassadar, Zeratul and Raynor even managed to kill the player-controlled Cerebrate from the Zerg Campaign, surprisingly.
I find it interesting there's a few zerg unit and building designs that seemed to incorporate crystals
I wonder what the thought process behind that was. Same goes for the crystals on the final game's Defiler Mound.
Isnt it pretty clear ? The minerals you garther obvioulsy ...
Well thank God it didn't look like the first pictures, that looked crazy. I honestly couldn't tell anything apart
2:12 I think that was used as the rear case art for a demo disk
I think it was also used in a Prima strategy guide or something, because it's super familiar to me 🤔
now I understand why the Academy does not fly
Yes, it's amazing that it used to be an add-on for barracks
Some of the unit portraits from the alpha and beta are present in the cutscenes of the final build we got in StarCraft 1.
2:59 Valkyries attack hydras?
Valkyrie's design was reused from a cut beta unit that was bigger and could attack ground
back then they did , they were called frigates. They were super powerful and they took them out because it was too op and they wanted to save the unit for expansion.
And the Zerg queen had the mutalisk attack
@@alexfriedman2047 talk about cutting finished content to sell it in DLCs lmao. No wonder blizz and activision merged.
In the StarCraft 1 Beta there was a unit called mercenary gunship which had similar attacks to this and the model looks like a Raider also SC beta
Its surprising how the project did not cancelled at the early pre alpha
You don't like Warcraft 2 in Space?
why would it, compare this to other games from the mid 90s
by that standard every game in the perioud should have been canceled haha
I still play starcraft brood war :)
yeah its a classic
Me too
2:22 looks like terran buildings supported 2 add-ons. And academy was an add-on as well 🤔
I like how the earlier goliaths looked even more like ED-209 from Robocop
Ojalá algún día podamos ver gameplays de starcraft beta 🤧🤧🤧
I find it interesting that they got rid of the 3 levels of terrain, i wonder why. They kinda had it in some maps in some ways but not the smooth way it's shown here. They ultimately went back to it in SC2
Maybe it didn't really looked aesthetic enough. You can still kinda do the third level artificially in Scmdraft if you draw the tiles well enough, but it's not that convenient.
Also yeah, some maps do have the third level of terrain, but it's always a type of terrain you can never build structures on.
@@Altermerea gotta love the least slippery ice in the universe on snow maps
Yeah I hate that they regressed, and then didn't even expand on it that much in StarCraft 2. I want to terraform vast mountains with several levels of cliffs, but you can't do that in either of the games, and it's worse in the first game.
2:18 those unit outlines! Exactly like in Pax Imperia: Eminent Domain. Also Pax was originally a blizzard game. High likelyhood starcraft and Pax Imperia share some of the same engine.
Ahh yes, the Snakey and the Radiation Cluster. Well known Zerg buildings.
2:28 and 2:32
Don't forget the Nest!
So the earliest Zerg buildings were literally just spikes pointing in different directions, different number of spikes, a hole with teeth, and generic meat texture in between.
Interesting how the ALPHA building/unit names were actually *closer to the final release's names* than the *BETA's names* were... :O
That's really weird... Maybe the author of the video confused the images/names for Alpha and Beta versions... ? It honestly doesn't make sense otherwise...
.
pre alpha zergs be like "weird shapes but with spikes"
I have the Broodwar Original CD. It has same exact pic on the label, but the color is saturated with orange instead of white
Omg this is gold, thanks
Is this beta soundtrack?
Also, is it possible to find these beta builds? If the CDs exist, then someone must have them.
Sounds like the warcraft II soundtrack.
It is WC2 soundtrack but modified to sound more "spacy". Might be interesting where the original files can be found.
I wants those files, imagine if they had been keept on the star edit has special buildings, why you didn´t make that blizzard.
It just sounds like the Starcraft soundtrack. I've played enough to recognize it. Even if it was many years ago.
I think its the beta starcraft theme. Obviously has been changed since starcraft release and in the beginning sounds like war2 music. It is 100% not the same music that's in regular broodwar play. I play remastered everyday and its deff the beta music or something.
heck yeah thanks for posing
im a starcraft player and this stuff is super fun to look at.
This music sounds like if warcraft 2 human music and StarCraft protoss music had some kind of weird mutant baby together. The horns and trills are very reminiscent of Warcraft 2 and the harp and some of the synth sounds reminiscent of StarCraft. It's very interesting to see the lineage and development of such a well known and beloved game. I, for one, am glad that we didn't get the "orcs in space" version. I'm glad that blizzard took all that criticism to heart and started over from scratch with the engine and sprite work.
That's starcraft music from the final game
my apologies. The first 47 seconds is different.
is there any version still avaible of the alpha or its lost source?
I think the flying minerals in the pre-alpha inspired the flying minerals in the StarCraft II: Heart of the Swarm mission called "With friends like these".
do you know if there's some way to access those alpha - beta files from Orcs in space? Specially that tileset with zerg creep that look so awesome.
Congratulations, merry Christmas to all !
The buildings at 0:30 are fanmade and not from Blizzard.
Moritz Ernst Jacob its actually the early alpha and its look lame so they decided to upgrade the game engine
I am heavily inclined to believe @Moritz Ernst Jacob. The buildings in that draft are completely identical in name and design with those we got in the final version of Starcraft. However, in 1:42, we clearly see the Queen's Nest named as "Hive" and the Evolution Chamber named as "Spore Colony". It is normal for units and buildings to change during development.
Fanmade for what and when? Isn't it logical to assume that those come from the very early development process of SC?
They were part of a Starcraft mod called "pre-craft", made by Josh Marshall aka pyro_maniac (edit: or another guy named Stux) back in September 2000 and published on infoceptor.net
web.archive.org/web/20071217103101/www.infoceptor.net:80/cstructure.shtml
He made them as mockups from the early Zerg screenshots.
no they are not go look at game play of starcraft 1996 restored those are the actual first draft designs of starcraft buildings made off of the warcraft game engine...know your stuff before you criticize others
I played a Starcraft version back in 2000 or before. I contained 4(or5) terran missions only. I dont remember very well cause it was in english and I did not spoke that language. It was different, the magistrate has a portrait of the battlecruiser captain, the zerg has been called xenomorphs (yes), and there was a faction(i think) and teir leader was the portrait from the science vessel and he has a robotic voice, totally different than the vessel. Any of this has ring a bell to anyone? The final mission has been called "extermination". What could that be?
Starcraft Precursor?
@@LeoTheJust WOW!! It is! Thanks! I will download that.
@@wlacsilbalazs Have fun!
Is it just me, or do the sprites in the pre-release version look a lot more... devoid of color? Kinda joyless, really...
Yoooo it's coolcat!
Man i would love to play those early content like cut content ingame
i remember when i was a kid i went to fucking circuit city when it was a thing and they must have had the alpha because i remember the buildings connected like that
I remember how they wanted the medic to be released with the original and not as late as Brood War, but ran out of time. I don't blame them based on how much of this they went through before the first launch.
Check out video of the beta here: ua-cam.com/video/v-jF-U7uMIA/v-deo.html I really liked how the air units moved and attacked (around the 5:18 mark).
2:10 siege tank shooting carrier? Why did they cut this from the game XD
It wasn't the Siege Tank. It was the Battlecruiser's Yamato Cannon.
@@sharkpunchbignemesis9890 look well there's a siedge tank shooting a Carrier in the top
The music feels like a mix between SC and Warcraft II. Is it a variant in some of the games, or am I missing something?
2:03 This is Brood War campaign map --
The soundtrack sounds like a cross between Warcraft 2 and current Broodwar.
That alpha though. Wow
2:10 That was definitely not a Siege Tank shooting the Carrier. That was the Battlecruiser's Yamato Cannon.
Look the other carrier
Flying defiler would be super powerful...
Guys where do I download Starcraft alpha version ? :)
minerals in space - fucking awesome, and lol, Dropship’s driver looked like a dude from the game’s intro - interesting
There was one at the Starcraft 2 Alpha. At the left picture which was the 1996 picture, is 0:15 included a goliath like white robotic Zealot.
Is there any chance to get hands on the Brood War Beta CD?
2:30 Snakey? What the heck is a Snakey?
true fan is here. i got everything.
"This is not Warcraft in Space!" indeed. I think the Warcraft II style version looked cool, but I can understand why they went for a different route for a different series.
1:56 this music theme is more like from first alien movie
Looks like In Early starcraft alpha air units were actually able to fly in space
At 1:17
The original design (pre-alpha) reminds me a lot of the Drakonis planet in Rock 'n' Roll racing. Probably was the same artist.
If any StarCraft II players are here, doesn't the ground Science Vessel look kinda like a Colossus?
Man, I like the pre-alpha Zerg design a lot more. A lot more boney, a lot more "gigeresque", a lot gorier, I think they are a lot more creepy compared to the final design. I wish they would've just updated those instead of making them more "fleshy" I guess.
if only someone make a mod out of those older zerg versions in SC2. that would be great and surprising for new gen that haven't seen them before. and I getting some lovecraft vibes when I see them everytime. maybe that's why they change there look. and it also look like some creepy stuff I draw when I was little. because of horror movies and I have an odd mind on top of that and I still do now.
Orcs In Space never came out to be downloaded is it? And alpha or pre-alpha?
Thanks for answers. If there will be. :D
Wish they release the Warcraft 2 Starcraft Build as a LameDuke
Why but I'm feeling cry by seeing these screenshots😭😭😿
Zergs were way creepier in pre alpha imo
stilll looks so amaizing and atmospheric...way better then any 3d
Unthinkable, this is (not) Warcraft in space!
why did zerg units look so creepy in alpha versions.
alfa version base on warcraft 2 engine.
Only thing I wish Starcraft had was Total Annihilation plane physics, where they couldn't stop moving. It's unrealistic to have them hover.
not really this is starcraft their technology can have VTOL hovering infact we have some aircraft that can "hover" but obv not to the extent shown there and also it was 1998 not really much you could've done to improve what it is at the time.
They werent kidding when they said there was a Warcraft in Space
I am in possession of original beta and brood war cd image and how to do
Are you serious?
Please upload it somewhere I cannot find the beta anywhere
Everything up to 01:00 was done in WC2 engine, after that they switched on juiced up Diablo. Good decision.
all i can say is, thank god for fan outcry
0:47 wut?
4 tanks?
they really used the smoking dude from the opening scene of mission 1 to be the operator lmao
Really wished they stuck with the original zerg from pre-alpha and just adjusted the level of spikiness lmao
Some of early Zerg designs reminds me of Diablo, especially Hive in Hellfire.
So all original zerg structures looked the same as one another; and protoss original nexus became SC2 stargate. Interesting
Amusing
Blizzard really don't have a video about this alpha ?