Yeah, the amount of detail in the models and textures in SH is incredible but it's a shame that most of it is hidden somewhat by the resolution and polygon jittering.
@@npc_blob1609 I can't imagine how sick it would have looked if it was released on PC back then. Altough emulating it in higher resolution and more accurate 3D calculation gives a pretty good idea of it, the game still holds up. Graphics wise, I think it would have been on par with Half Life.
man they really are being controlled by the parasites forced to see everything unable to speak or anything while seeing all the horrible monsters around you just the mere thought of it makes me terrified...
yes but at least they are being put out of their misery, though it would be interesting in a good way if these parasites were real and only latched onto psychiatrists
Well... these beta enemies looks sad,they suffering by these parasites,not like the final model,the beta is the true emotion of these peoples suffering it.
I don't know what happened, but definitely.... the majority of the beta models look better overall, are even more realistic, expressive. Especially in the nurses, the mess is real xD
@@masterbelmont1997 Not really. Nightmarish version of Silent Hill is separated from Silent Hill itself. There is no evidence that monsters were real people the whole time, and it wouldn't even be possible for them to be.
The first game is still the most horrifying for me, the music felt so uneasy, the town so oppressive even more so when dark, the grey children were so creepy but the enemy that creeped me out the most was the mumbler, i paused the game lol i didn't even see it coming
I was gonna make the same comment. The parasite actually looks like it's eating into the back of the person while it's attached, and it's certainly way more visually a likeness of the standalone parasite. I wonder at one point in design if you were meant to knock them down to a low enough health that the parasite would detach (while the host body dies) and be a seperate enemy by itself? Just at the ideas stage.
love the beta models so much more, and the original 'parasite' were obv supposed to be fetuses - keeping with the theme of birthing, which was the main theme of SH3 with "Heather" curious why they scrapped the face models though.
Lol the 3rd final puppet nurse at 8:28 looks like an actual nurse that was taking checking up on mom a few months back when I took her to the hospital..
The expression on their faces of the beta medical staff look more emotional or even distressed of being mind-controlled, which makes them very sad yet disturbing types of enemies in the game. What makes them even sadder and disturbing that they are also normal humans only to be mind-controlled by those parasites, which you can also kill them, it is like a mercy-killing, they suffered a lot so you have to put them out of their misery.
impressive how much they improved upon the textures, they look more blended and detailed, while still being the same texture size. truly amazing and admirable effort
The textures are clearly already there. I'm not sure why a lot of stuff in SH was cut, and since Ito said he won't comment on it I guess it'll remain a mystery.
@@npc_blob1609 Maybe they had to censor them, I mean… Those versions are more disturbing that the final ones. They already had to change the grey child with the mumbler in the European and Japanese versions (if I remember well).
There's something way more disturbing about the beta textures/models, probably because you can actually read the pained/anguished expressions on their faces.
There's one thing this Silent Hill is different vs all the others: the massive use of knives. No matter if it were the grey child or the medical personnel of Alchemilla, the use of knives was always a motive of extra caution for me. I always tried my best not to be stabbed by these things. The sound itself, of the knife stabbing you, caused real pain in you as a player.
Yeah, I always recoiled slightly when I heard that knife stabbing sound, it sounds incredibly damaging and I always expected to see low health in the menu portrait after being stabbed.
This is really cool! I personally think that the faces of the beta medical staff look much better; their faces are much different from each other and they look more anguished. I wonder what made the team decide to change them...
a very simple answer, the power of the Playstation hardware, take a good look, the beta models have better definition, they had to lower the resolution to be able to run correctly on the console
@@George_Bulkin First he got sent to the Zone where he lost his crowbar and died to an anomaly. Then he ends up in Silent Hill only to fall victim to something worse than a headcrab.
I honestly didn't even notice doctors and nurses had varying character models when playing the game. Surly due to the darkness, rough graphics and the fact that they walk so hunched over. Pity.
Es interesante el hecho que los primeros modelos parecen estar mucho más definidos y detellados, aunque lógicamente ésto haría que el juego final fuese más inestable ya que, recordemos, el juego enteramente fue desarrollado en 3D y la pobre PS1 no podría con su alma. Al final, me quedo con los modelos beta ya que siento son una representación más real de gente que podemos ver día a día en la calle. Ya que comento ésto, me gustaría preguntarte Giro... ¿algún día podrías llegar a mostrar material de éste estilo pero de Silent hill 4? Ya que es el juego que más me interesa pues: 1- Iba a ser parte de otra saga 2- Creo que al juego le faltaron al menos 6 meses de desarrollo. 3- Los archivos están corruptos y no he podido visualizar modelos con libertad, por ahí me he encontrado el collar de ojos de Walter pero poco más. Un saludo.
Hey, Giromancy, I'm curious; there's a few demos from early PlayStation magazine demo discs that I'd like to dig through for beta assets, much like you did here! What tools/software did you use to extract and view these models, textures, and animations?
How come these 'body snatcher' demons were never mentioned again in the series? It's clear that the intent of the team was to show these creatures were the cause of the change in the staff. Also the fact they designed the creatures as a stand alone enemy to makes them seem as if they wanted them to hold a greater significance. However they cut them from the game altogether. Just wanted to hear any ideas or reasons you may think was intended? X great channel
I think it's because Keiichiro Toyama, the guy who wrote and directed SH1, left after the first game. Playing Silent Hill 1, and then looking at what he later did with the Siren series, I suspect that his intention was that everyone in the town was actually supposed to be dead or transformed into monsters like the hospital staff. After he left, Team Silent decided to go in a different direction with SH2.
seeing how the "parasites" original had arms, i think the beta models were to show that Alyssa hated being used by Dahlia as a tool to birth god, so she used what looked like fetus-like (what looked like came out of Cybil after you kill her) creatures on the nurses and doctors for keeping her alive for years while she was in constant pain as resentment. that's what i think especially with the heavily implied birthing theme in SH3. i would they cut it in the final for the same reason they had to use Claw Finger/Mumbler replace the Grey Children in the school level - resembled too much of actual children/fetuses.
I hate how origin use sexy nurses from silent hill 2 it could use puppet nurses or even police which would make sense and we also get more "parasite" in silent hill
Also my version featured puppet nurses with different clothes colors, not just blue; actually I think green ones were very common, but I guess that's just randomized textures?
The stumbling animation has a surprising amount of detail in it when compared against most of the other animations in the game. Somebody either put a LOT of effort into it, or it's possibly some kind of experiment with early motion-capture.
the freak are you saying? if you find an asian anywhere it's def going to be part of a hospital staff. hell, all my doctors were chinese while living in california.
The doctor looks like Dr. Gordon Freeman Also how comes they're so detailed :o Second model for nurse looks quite scary, but the first one looks like Harry Mason lol (fused with Lisa)
Do you mean to edit them? If the models are viewable like in this video, they can easily be edited. Most of the hassle comes from converting the model format from the disk into something modern programs recognize. If you mean to make them smoother, most modelling programs include subdivision options.
Is there a way to get those characters and enemies models and edit the final game files to insert them there replacing the final ones? It would be cool to play the complete game as it was supposed to be in the beta.
The original #SilentHill was the best, despite the PlayStation's limitations. The nurses lurching around with broken necks and the way they violently slashed at you with a knife out from the darkness was properly disturbing. Then there was the ghosts of dead babies! The skinned dogs and pterosaurs were good too - proper monsters. All turned into surrealism in the sequels, not horrific, just silly. Sad the monsters became implausible and silly. Pyramid Head was not only implausible, but completely harmless too - unless the camera in the next room reversed your controls and made you run back towards him! 😅
I’ll never get what they were really going for with these guys. Given the franchises history, these enemies are so out of place. They’re just people. It implies things that I think really muddy the minutia of silent hill. Yo those earlier parasites are even creepier! They look like a Siamese twin, or a foetus, facing backwards. That specific look is way more evocative of the symbolism for alessa. But then… are these things alessa’s nightmares, or are they really people with some parasites in them? This is what I mean when I say these enemies are convoluted.
These enemies are confirmed by the developers to be the actual staff of the hospital who were pulled into the Otherworld and infected with mind-controlling parasites. The director of SH1, Keiichiro Toyama, used a similar premise in Siren, the next game he made. That game involves a village getting pulled into an alternate dimension and the population become possessed and are turned into monsters, similar to the town and the Puppet Nurses and Doctors in SH1, so it was most likely an idea he had at the time. SH1 also is not the only game in the series where some of the monsters are former humans. The ghosts in SH4 are the people who were killed by Walter, and in SH3 the Missionary and Leonard Wolf were both formerly cult members.
@@Winston1547 thats pretty wild. so in a way harry is killing people who are just helpless because of the parasites. makes me wonder if anyone else in SH were "formerly" human..
damn....for a ps1 game these models are pretty detailed. I miss Team Silent. They were so good at working with their limitations.
Yeah, the amount of detail in the models and textures in SH is incredible but it's a shame that most of it is hidden somewhat by the resolution and polygon jittering.
@@npc_blob1609
I can't imagine how sick it would have looked if it was released on PC back then.
Altough emulating it in higher resolution and more accurate 3D calculation gives a pretty good idea of it, the game still holds up.
Graphics wise, I think it would have been on par with Half Life.
This game will NEVER be topped. It's as unique as a snowflake. 2/3/4 and all others did not capture the feeling of the first game at all.
The expressions are really unnerving.
man they really are being controlled by the parasites forced to see everything unable to speak or anything while seeing all the horrible monsters around you just the mere thought of it makes me terrified...
yes but at least they are being put out of their misery, though it would be interesting in a good way if these parasites were real and only latched onto psychiatrists
Wsltoh.while twlyold op.e.w.
Well... these beta enemies looks sad,they suffering by these parasites,not like the final model,the beta is the true emotion of these peoples suffering it.
I don't know what happened, but definitely.... the majority of the beta models look better overall, are even more realistic, expressive. Especially in the nurses, the mess is real xD
exactly. putting true meaning to "puppet"
the final look like their bored at their job so they try to injure harry lol
all this time they were human
we been killing humans the whole time?
@@joshuagraham2843 Yep I believe thats what vincent told heather which just confirms it
@@masterbelmont1997 Not really. Nightmarish version of Silent Hill is separated from Silent Hill itself. There is no evidence that monsters were real people the whole time, and it wouldn't even be possible for them to be.
The first game is still the most horrifying for me, the music felt so uneasy, the town so oppressive even more so when dark, the grey children were so creepy but the enemy that creeped me out the most was the mumbler, i paused the game lol i didn't even see it coming
@Intransigence the romper scared the heck out of me, heard it make those weird noises outside the police station, then boom! Jumped me out of nowhere
Dude! you're doing such a nice work! The beta parasite is waaay more disturbing than the final one, too bad they changed it.
Right? That is something you'd have to dig out of an design works or something. !
I was gonna make the same comment. The parasite actually looks like it's eating into the back of the person while it's attached, and it's certainly way more visually a likeness of the standalone parasite. I wonder at one point in design if you were meant to knock them down to a low enough health that the parasite would detach (while the host body dies) and be a seperate enemy by itself? Just at the ideas stage.
maybe, just like the grey children, they worried the design might have been too shocking, things were different back then.
Im interested then how the other beta monters looked like at this point
The beta has better faces but the final has better clothes.
LOL yes, the beta faces are deathly, but the final faces are actually just attractive people! Luckily they were mostly staring at the floor.
love the beta models so much more, and the original 'parasite' were obv supposed to be fetuses - keeping with the theme of birthing, which was the main theme of SH3 with "Heather"
curious why they scrapped the face models though.
DUUUUUUDE! I'm a super huge Silent Hill fan, and I am so happy to have found your channel!
Keep up the awesome weeerk!
Beta Puppet Nurse Model #2 kinda looks like Rebecca Chambers. That nurse even has the same color scheme as her.
I think it's bcuz of the hair lol
Lol and the first beta doc is very reminicest to gordon freeman xd
Lol the 3rd final puppet nurse at 8:28 looks like an actual nurse that was taking checking up on mom a few months back when I took her to the hospital..
You're doing the incubators work
The expression on their faces of the beta medical staff look more emotional or even distressed of being mind-controlled, which makes them very sad yet disturbing types of enemies in the game. What makes them even sadder and disturbing that they are also normal humans only to be mind-controlled by those parasites, which you can also kill them, it is like a mercy-killing, they suffered a lot so you have to put them out of their misery.
impressive how much they improved upon the textures, they look more blended and detailed, while still being the same texture size. truly amazing and admirable effort
The beta versions look a lot scarier
and more disturbing i wonder why cut the textures im thinking they didnt have the money or resources to make a unique texture for every puppet doctor
The textures are clearly already there. I'm not sure why a lot of stuff in SH was cut, and since Ito said he won't comment on it I guess it'll remain a mystery.
@@npc_blob1609 it’s just due to the limitations of the PS1
@@miklo1980 that's not the answer, the PS1 would have been able to handle these models and the space they required
@@npc_blob1609 Maybe they had to censor them, I mean… Those versions are more disturbing that the final ones. They already had to change the grey child with the mumbler in the European and Japanese versions (if I remember well).
Very interesting. 6 meshes and textures in total and only two got used.
2nd Beta Doctor looks like Harry.
There's something way more disturbing about the beta textures/models, probably because you can actually read the pained/anguished expressions on their faces.
There's one thing this Silent Hill is different vs all the others: the massive use of knives. No matter if it were the grey child or the medical personnel of Alchemilla, the use of knives was always a motive of extra caution for me. I always tried my best not to be stabbed by these things. The sound itself, of the knife stabbing you, caused real pain in you as a player.
Yeah, I always recoiled slightly when I heard that knife stabbing sound, it sounds incredibly damaging and I always expected to see low health in the menu portrait after being stabbed.
This is really cool! I personally think that the faces of the beta medical staff look much better; their faces are much different from each other and they look more anguished. I wonder what made the team decide to change them...
a very simple answer, the power of the Playstation hardware, take a good look, the beta models have better definition, they had to lower the resolution to be able to run correctly on the console
This is awesome. I almost forgot about demo stuff. Nice work, Giromancy, thank you.
Man, I used to have that demo-disk too.
Gordon Freeman was teleported to Silent Hill too?
Poor bastard... That's what happens, when you refuse G-Man's offer.
Oooh, so that's why I was thinking "hey, this guy kinda looks familiar"...
That's what I was thinking!
@@George_Bulkin First he got sent to the Zone where he lost his crowbar and died to an anomaly. Then he ends up in Silent Hill only to fall victim to something worse than a headcrab.
I honestly didn't even notice doctors and nurses had varying character models when playing the game.
Surly due to the darkness, rough graphics and the fact that they walk so hunched over. Pity.
thank you so muuch for showing the topology it's so useful ! I hope you show more about the specificities of SH meshes one day :)
Es interesante el hecho que los primeros modelos parecen estar mucho más definidos y detellados, aunque lógicamente ésto haría que el juego final fuese más inestable ya que, recordemos, el juego enteramente fue desarrollado en 3D y la pobre PS1 no podría con su alma. Al final, me quedo con los modelos beta ya que siento son una representación más real de gente que podemos ver día a día en la calle. Ya que comento ésto, me gustaría preguntarte Giro... ¿algún día podrías llegar a mostrar material de éste estilo pero de Silent hill 4? Ya que es el juego que más me interesa pues: 1- Iba a ser parte de otra saga 2- Creo que al juego le faltaron al menos 6 meses de desarrollo. 3- Los archivos están corruptos y no he podido visualizar modelos con libertad, por ahí me he encontrado el collar de ojos de Walter pero poco más. Un saludo.
Nurses look better in the final. Doctors look better in the beta.
the scariest thing about it is that the textures look like they were taken from a religious painting
Awesome work
Oh my god this is so cool
Como siempre ¡GRACIAS GIROMANCY! (+1)
I think I stll have the PSX demo disc from the 16th version of the PSX magazine back in the late 90's. Never knew about these files.
the lack of 3d computing of ps1 makes these models even more scary.
Didn't know the nurses came in purple.
joder¡¡¡ que nivel hermano¡¡ sigue asi, la verdad que el primer diseño de doctor iva a quedar mejor
it’s amazing how far we’ve come from video game animations and textures
Wow these are amazing hope too see more videos thanks gyromancy
Outstanding!
That second doctor looks like Harry Mason with a goatee.
Someone could make a whole new PS1 Silent Hill game with so much unused assets like the monsters and these people
Hey, Giromancy, I'm curious; there's a few demos from early PlayStation magazine demo discs that I'd like to dig through for beta assets, much like you did here! What tools/software did you use to extract and view these models, textures, and animations?
I like these a lot more than what we got but I also understand why it was changed.
How come these 'body snatcher' demons were never mentioned again in the series? It's clear that the intent of the team was to show these creatures were the cause of the change in the staff. Also the fact they designed the creatures as a stand alone enemy to makes them seem as if they wanted them to hold a greater significance. However they cut them from the game altogether. Just wanted to hear any ideas or reasons you may think was intended? X great channel
I think it's because Keiichiro Toyama, the guy who wrote and directed SH1, left after the first game. Playing Silent Hill 1, and then looking at what he later did with the Siren series, I suspect that his intention was that everyone in the town was actually supposed to be dead or transformed into monsters like the hospital staff. After he left, Team Silent decided to go in a different direction with SH2.
@@briangarrahan886 ahhh that would make so much sense. Thanks man. Interesting.
seeing how the "parasites" original had arms, i think the beta models were to show that Alyssa hated being used by Dahlia as a tool to birth god, so she used what looked like fetus-like (what looked like came out of Cybil after you kill her) creatures on the nurses and doctors for keeping her alive for years while she was in constant pain as resentment.
that's what i think especially with the heavily implied birthing theme in SH3.
i would they cut it in the final for the same reason they had to use Claw Finger/Mumbler replace the Grey Children in the school level - resembled too much of actual children/fetuses.
I hate how origin use sexy nurses from silent hill 2 it could use puppet nurses or even police which would make sense and we also get more "parasite" in silent hill
8:22 Beta models are so much better. You can see suffering on their faces. Shame they had to to tone it down a bit as well.
Also my version featured puppet nurses with different clothes colors, not just blue; actually I think green ones were very common, but I guess that's just randomized textures?
Clawfinger music...
The stumbling animation has a surprising amount of detail in it when compared against most of the other animations in the game. Somebody either put a LOT of effort into it, or it's possibly some kind of experiment with early motion-capture.
6:50 This looks much more twisted and disturbing than the final game, shame they have to censore it as well by changing the parasite model.
Great stuff!
I prefer the beta models for the doctors. The nurses for me are better in the final version.
No puedes remplazar las texturas finales por estás? Hacer un silent hill con las creaturas no utilizadas? Sería épico
Hoy en día sería sencillo pero no tendría sentido porque ya son gráficas obsoletas
3:16 Gordon Freeman?😂
Looking at nurses models... it seems like they though faces looked too... asian, I guess? I mean, look at the second face.
the freak are you saying? if you find an asian anywhere it's def going to be part of a hospital staff. hell, all my doctors were chinese while living in california.
@@matty6878 This game is set in Maine in the 80s.
If I remember right Takayoshi Sato only had the members of the development staff to base his facial models around so that might explain it.
The doctor looks like Dr. Gordon Freeman
Also how comes they're so detailed :o
Second model for nurse looks quite scary, but the first one looks like Harry Mason lol (fused with Lisa)
SH1 is the best one IMO
Is there a way to add more geometry to the models with a modeling program?
Do you mean to edit them? If the models are viewable like in this video, they can easily be edited. Most of the hassle comes from converting the model format from the disk into something modern programs recognize.
If you mean to make them smoother, most modelling programs include subdivision options.
By the title of this video, I thought it would have like a million views...
As it is called from the beginning
So there was originally gonna be like a parasite that was infecting everyone and everything in silent hill?
Which game in the series is this song from? It's so pretty!
LARP Dude claw finger from meeting Dalia in the church
jpfan1992 Thank you so much!
LARP Dude hey your welcome! Sounds great as killing floor trader music as well!
se ve genial. como va el proyecto?
Are you the one who extracted the silent hill levels also?
I wonder what happened to them
Is there a way to get those characters and enemies models and edit the final game files to insert them there replacing the final ones? It would be cool to play the complete game as it was supposed to be in the beta.
so, they just cut the japanese nurse out....those racist XD
But the developers are Japanese lol
The original #SilentHill was the best, despite the PlayStation's limitations. The nurses lurching around with broken necks and the way they violently slashed at you with a knife out from the darkness was properly disturbing. Then there was the ghosts of dead babies! The skinned dogs and pterosaurs were good too - proper monsters.
All turned into surrealism in the sequels, not horrific, just silly.
Sad the monsters became implausible and silly. Pyramid Head was not only implausible, but completely harmless too - unless the camera in the next room reversed your controls and made you run back towards him! 😅
the parasite similar to cybil cos maybe its a gender thing?
I’ll never get what they were really going for with these guys. Given the franchises history, these enemies are so out of place. They’re just people. It implies things that I think really muddy the minutia of silent hill.
Yo those earlier parasites are even creepier! They look like a Siamese twin, or a foetus, facing backwards. That specific look is way more evocative of the symbolism for alessa.
But then… are these things alessa’s nightmares, or are they really people with some parasites in them? This is what I mean when I say these enemies are convoluted.
These enemies are confirmed by the developers to be the actual staff of the hospital who were pulled into the Otherworld and infected with mind-controlling parasites. The director of SH1, Keiichiro Toyama, used a similar premise in Siren, the next game he made. That game involves a village getting pulled into an alternate dimension and the population become possessed and are turned into monsters, similar to the town and the Puppet Nurses and Doctors in SH1, so it was most likely an idea he had at the time. SH1 also is not the only game in the series where some of the monsters are former humans. The ghosts in SH4 are the people who were killed by Walter, and in SH3 the Missionary and Leonard Wolf were both formerly cult members.
@@Winston1547 thats pretty wild. so in a way harry is killing people who are just helpless because of the parasites. makes me wonder if anyone else in SH were "formerly" human..
Is there a way to mod these into the final version?
What are the tools you use? I'm curious about that.
doctor's face in beta version looks like the face of luis suarez