Mark! As a very experienced VR user, the best way to get over simulator sickness is to lay down on the ground, flat on your back, not moving. Let your vestibular system take a break and you'll be good. Also, take a break longer than you think you need to, otherwise you'll be right back on the floor, and stop playing as soon as you feel nauseous. It creeps up on you and hits you really fast, which is a great way to puke! Have fun, but please take care of yourself!
4 years, 475 likes, and no replies??? Let me just say thank you very much!! As someone who normally doesn’t get motion sick, but who’s head spins when playing VR, I’ve been needing this. Normally I just sit down like 😵💫😵💫😵💫😵💫 for a while. So thank you!!! You are very appreciated :))))
@@KDCrane_I don’t get motion sickness but another tip is, take breaks frequently if your feeling bad playing vr. I never did and I never had to but sometimes vr gets intense! Also remember, you’re still in the real world, watch out for things! (I broke a tv once playing vr)
Mark needs to adjust his eye distance, turn off smooth turning, stop turning in real life, and turn on some blinders until he's used to VR. Like this to save this poor bastard from vomiting. Edit: Comments make a good point. He should probably experiment and find his personal best settings. My comment is what got me my VR legs and have adjusted since.
No, using the quick turn buttons at all is a one-way ticket to getting motion sick. Trust me, turning your whole body is the best way to go about it. Mark's just getting motion sick from the smooth walking motion. He's not used to something like that that a game like Pavlov would give him experience in.
Maybe you guys are right, and it's a personal preference. He should probably experiment with the settings and a few games to find what works for him and will give him his VR legs. Personally, for me, smooth walking is totally fine, but smooth turning in some games feels really jarring, and turning IRL for more than a moment fucks me up. Like if I just need to rotate my body in combat it's fine, but if that's my means of rotation I get sick. Most of the time I like snap turning with smooth walking with no blinders.
I would say one biiiig thing is limiting movement, especially turning and whenever possible, minimise the amount of objects that move around you especially when they are at various distances. The more things that are moving, and in different speeds and directions and layers, the more your brain is going to get confused. Whenever doing actions that involve movement, I like to lean slightly in that direction so my brain thinks my movement is contributing to the in-game movement But you also want to minimise shaking and vibrations since that conflicts with my first point and can make things much worse.
I doubt you'll see this, but my favorite VR tip is good for normal players, goes double for UA-camrs: 1: Get a small round rug, about 3 ft diameter, and put it in the center of your play space. If you are on the rug, you are in frame and away from walls, mics, cameras, etc. 2: Add a knob to the "front" of the rug with something flat but thick enough to feel through your shoes. Point the knob towards your camera. If you are on the rug and feel for the knob in front of you, you are in frame and facing the camera. Bonus: The rug can help "ground" you, reducing nausea from the sensory deprivation of not physically interacting with the VR objects. Bonus 2: The extra layer of carpeting can help reduce joint fatigue and act as a shock absorber. Don't go too thick, though, or it's like jumping in sand.
"Add a knob to the "front" of the rug with something flat but thick enough to feel through your shoes" I'm sorry, do you wear shoes in your house? What? Why?
TBH there are no save points during levels so you really can't. I had to take a break after that part and when I came back I had to start all over again
Mark! As someone who finished this game fully, I want to tell you some things if you want to play more if this game. The "credits" for the machine is ammo. The entire currency of this game is the ammo, so basically you want to conserve as much ammo if you want to buy cool things later in the game. Also, the weapons you throw in that blue thing at the end of each level means that those weapons are unlocked in sandbox mode, which can be unlocked a couple of ways so you might need to look that up. Another thing as well, I would suggest you to take your time and to not get aggressive or mad at any part because that's what usually causes nausea from my experience anyways
1. The “credits” are your ammo that you can grab from your hips and insert into the vending machine things 2. When climbing up a non-grabbable wall, use your right thumb stick to lift up your legs to your chest.
@Ethan Russitano really? I don’t think it is, and not in the slightest because Brandon( the creator of the game ) has friends who are vets, spends lots of time around people who shoot a lot, and I’m pretty sure he has a good amount of firearm experience himself
@@suri_exe You are actually wrong about that. Read some more Naruto, and also Baruto. Not all of them are dead, and the clan will grow considering Sasuke has a kid. Oops, I spoiled something, too bad then.
@@The_Fierce_Deity to be fair a lot of them are dead. Like to the point it barely counts as a clan anymore until he has a kid and it starts to be rebuilt
wildly moving your head and body aren't what cause motion sickness though, it's the disconnect between your physical body not moving while your virtual one does. Like when he said he had to stop using the in-game turning and needed to physically turn instead.
@@spartles369 and the disconnect is increased when you move around a great deal, as it creates more and more motion difference and visual miscues (visual lag I think is the usual term I've heard used). It can happen with auditory lag or miscues as well.
@@Caerigna your head and hand movements aren't what trigger it though. You can move them as fast as you want because the world is represented to your eyes the same as reality. Sit in your chair and whip your head around, should have no motion sickness. The sickness is when your virtual body is moving when your physical one is not, or moving in an opposing direction to when you are facing (for example Skyrim's opening scene having you sideways in the cart is an issue). So when you press forward and move in-game, and your body is left standing in reality, that disconnect causes motion sickness, not moving your head/hands.
Mark: "You gotta treat 'em like a real gun would be treated." *Just yeets two loaded Uzis onto the counter in front of him. Loads and cocks the automatic rifle while holding the trigger down.*
Mark, if you decide to play this game further, a tip for climbing for you: Lift to the edge, lift yourself over, crouch, and position your feet where you want them, and slowly stand.
Use a fan directly pointing at you - one of the early onsets of the motion sickness is you start to feel hot and if you keep going it'll open the flood gates. I had nausea too, goes away with time and with some preventative measures like air, hydration, high fps + refresh rate and, well, just don't play as crazy and move around as much if you get sick.
@@Tiqersharks but mark is moving his head around so how would it be able to see it. Idk my guess is that it detects the palm of your hand moving a certain way?
Yahh, it's too bad he's just making this vid as a quick show through. I honestly would have liked to see him do a series of videos where he takes his time and goes through everything.
@@sashaleigh6655 bro how is he bragging, hes just saying how his dad tought him how to use a gun it's not like he said he was the best at guns. Also hes replying to a comment about guns so it makes sense unlike you.
Mark trying to put the hammer away: "Can I put you in my..." Mark puts the hammer in his shoulder. Mark: "Yeah I can." Ah, so that's where I am supposed to put my hammers, good to know!
@Rage virus and zombification are 2 diverse concepts what do you mean. I am shortsighted and that does not matter because the vr is very close to my eyes
@Rage virus and zombification are 2 diverse concepts Define 'risky.' There are shops like vroptician which make insert prescription lenses for HMDs for a reasonable price.
@Rage virus and zombification are 2 diverse concepts Bro, I'm near-sighted and I have no issues. In fact, I got correctional lenses for my primary headset so I don't even need to wear glasses. It's a really bizarre feeling because seeing a world clearly and not having glasses on is just mentally confusing. Anyway, most headsets are glasses friendly and work fine without needing the special lens adapter, and this is going as far back as the DK2.
@Rage virus and zombification are 2 diverse concepts I can't use VR but that's not because I'm short sighted, it's instead because I get double vision which only glasses can correct.
"I still don't know what the story is, and I've been playing for an hour." Well gee Mark, maybe that's because you played through the game like an angry drunk. "What is that? I don't care! RAAAAGH!"
As much as I like Mark and Sean and other UA-camrs, they just act dumb af sometimes and it ruins the experience imo, as long as they have fun tho I guess.
I can't even enjoy I WANT UPPY, Mommy. On a FUNNY level at least. 😏 I just thought of an ex-girlfriend, who is shorter than me. She would say "I want UPPY!" and that meant she wanted me to hold her up while standing, when we were doing a certain private activity. Also, when I heard Ariana Grande's song, "Pete Davidson" Oh man, she's saying, "I WANNA Be UPPY, UPPY." It turns out, she says HAPPY but still, reminds me of good memories.
Mark, you need to play this game through. It gives so much more potential when you reach the end of the game. You'll know what I mean when you see it. Just don't throw up, okay?
I was actually very surprised. Ordered my first headset ever in December (valve index) and when it arrived a month later I waited a week before jumping into Boneworks and never got motion sick. Guess I'm just blessed with a strong stomach! One of my favorite games ever by far.
I used to get VR motion sickness occasionally and starting off with this I felt a bit sick. Then since that first attempt, it has basically cured my VR motion sickness I never get it anymore! Hope the same happens to Mark
@@ForwardBias shortly after the game came out I bought the Samsung Odyssey+ as I wanted an OLED panel. After seeing the difference there really is no going back for me. Plus didn't feel I'm willing to put the money down on the Vive till maybe the second generation. My headset only cost me $200 as it was on sale for black Friday. Not as accurate as the Vive nor does it have a 120hz panel, but considering my GPU wouldn't be able to handle that anyways and only a quarter the price and no setup time, I'd say it was worth it. The only game to make me feel sick at all was Distance which I got from Humble Bundle. Though I was more testing how much it took to make me feel sick than anything else. That game is disorienting on a normal display let alone VR. Considering I could beat a whole 2 stages before it hit me, I'd say I don't struggle with motion sickness, that game was really just a poor choice for VR.
Mark: "Perfect opportunity for a jump scare, just saying" Me: *Cold shivers down my spine as I shake my screen* "Mark, for the love of all that is good and holy, stop making me anticipate it!!"
I would have LOVED a real place like this as a kid - both the ability to learn about the physical body and its capabilities, while also being a GIANT PLAYGROUND! Yes please!
Hey Markiplier fans. I hope the coronavirus hasn't caught you yet with The rhythm of the night. So seriously, be careful, but be sure to grab your pink mustache for a second, cause i need to tell you something and i need your help as a fellow subscriber. I got a feeling i keep losing people on my channel and that makes me sad. Is there any advice you can give me? To make my channel better. I wanna make people happy, but i feel like nobody is because of my vids atm. I wanna make the world a better place. You don't have to sub me, just giving me advice on the latest video would be epic and maybe if you like it. Stick around and have fun together with me and talk to me. That would be even better! Thank you for reading this epic gamers. I hope you didn't get irritated by this comment
-don't use the in game turning (physically turn when you need to turn) -have a fan pointing at you (it helps to orient and keep you cooled down) -try walking in place when you move in game -though the index sports a great field of view, try decreasing it all the way
From a sensory perspective you are experiencing motion sickness due to your vestibular system (in control of balance) having a sensory overload. I highly suggest when you get that sick feeling that you push very hard on a solid wall or have someone give you a very tight hug. This is call proprioception and it can help counteract the effects of a sensory overload caused by the vestibular system. Hope you see this so it may help in the future 😁
Hate(not really) to give an explanation to a joke, but robo recall you get the shotgun by putting your controller above your shoulder, like if you are getting the gun behind your back and he tried to do it.
it was supposed to be a fan made half life game but valve stopped them because alyx was obviously in development. But valve asked to keep the build because of how they used physics and had locomotion. Alyx was a completely different game before valve saw boneworks. So you can thank stress level zero for unintentionally helping create one of the best vr games soon to come.
@@brandonmoore3283 Partially correct, but that is not the whole story. The info comes from a combination of Brandon himself in Node videos, reddit AMAs, and podcasts, and some info is from Tyler from VNN (which is 90% lies). Brandon had a disagreement about VR mechanics with Valve when he got an early play test of a game that would become HLA about 3 years ago. At the time, Vavle had recently been rid of an employee of theirs that was very spoken against on artificial locomotion and was obsessed with VR treadmills. Obviously his opinion become very unpopular when AL was solved the shortly that same year that Valve released their VR kit, the HTC Vive in 2016. So Valve had been a few years behind already on some VR mechanics. Brandon told Vavle he would develop a piece of software, that will prove valve wrong. The speculation on the agreement is that if he succeeded, they should bring him on as a developer (amateur devs do not get to work at Valve), or give him licencing to make a HL-inspired VR game. Valve had already made their mind up far before since they had talks about turning their HL2VR project into a real VR game behind closed doors. So Brandon set out to make a HL-inspired VR game with advanced VR mechanics. Unfortunately, part of what Valve believed was right, that there are not enough advanced VR players for these mechanics to become popular. But what Valve didn't expect is the backlash of people asking for these mechanics. Which is why Alyx went under almost a year of implementing these similar mechanics into their game.
Yea honestly it kind of hurt to watch, I think maybe it had something to do with the slight lag I was seeing? Most vr stuff I watch doesn't make me sick, but I think I saw some lag in the headset and that might have been what's making us (mark, you, and me) sick
Tip for any VR game you watch, if the player is moving his head around quickly it's going to lead to motion sickness. You see a lot of motion but the fluid in your inner ear isn't and the dependency is what makes you nauseous, tired, and gives you a headache, so take care to look away from the video occasionally. Sometimes I'll just focus on the face cam for something steady or just away from the screen if you watching on a full screen tv or monitor.
@@paptart6289 idabled a little in VR but mostly I suffered from a lot of FPS morionsickness. I've wondered if VR developers just don't like the teleport style because it pulls people out of the game to just suddenly leap. There was one game (the name escapes me), I liked the way they handled it: you point to where you want to go and instead of teleporting you would see your character actually run from your spot. It might be immersion breaking, but I thought it was a nice touch, wished more devs did it.
Felt that. I get really bad motion sickness during car rides (if not used to the car) and other things besides rollercoasters. This triggered it so much, I even had to pause the video, sleep it off then come back to it. But when I just started playing it again, it acted up again
He's clearly pretending just like when he was pretending like he was gonna throw up. No one acts like that or much less yawns when they feel like throwing up.....very weird acting in this video honestly.
It's because of how they did the physics for virtual weight - in most games your limbs will track perfectly and won't get stuck on objects. In Boneworks, if you try to push your arm through a wall, your real arm may be completely extended but ingame it won't as the wall will be blocking it - which leads to the feeling of detatchment
@@nicknack125 the amazing thing about the game is how you need to use your imagination to do things efficiently If there is something heavy for instance you need to imagine it being heavy. It's really cool.
All technically what you all seem to ignore irl, is human brain does this in real life... think about all the times you have tried to pick up something heavy and or empty and overcompensated and we’re surprised by it being either to light or to heavy.. Your perception prior to you doing whatever means a great deal. If you imagine that something is something else other than what it actually is, it is a form of detachment but it is still your own reality to yourself. People do this to everyone and everything and complain while ignoring the fact, it is why racism and everything else exist. You’re imagination is literally battling, what actual reality is at all times subconsciously. It is why stereotypes are so highly acceptable as well, majority rules in favor and people like following trends and not feeling left out, that also by itself encourages more different forms of detachment. Dimensionally speaking it should broaden a individuals perception with that knowledge and experiences. But people tend to go back to old behavior patterns which lead right back to what they assume is a “correct” reality to themselves. What people don’t seem to get is even Albert Einstein stressed the importance of the use of imagination over knowledge, this is mostly due to once a person “thinks” they know something, they no longer try to broaden or learn whatsoever. This is literally applied to a everything in existence, as at this very moment, everyone misses statistically over 95% of all information surrounding themselves while at the same time, almost 87% of all people will be in denial in most cases due to not wanting to be or seem incorrect whether or not they are in their own reality or not, because of that very form of predisposition of their own imagination that they have no idea is filling in 95% of the information we miss because our senses are limited. Which inherently shows how our egos can cause more misinformation then to actual allow real adaptations to our actual reality. Which is quite funny watching, but the unnecessary hatred towards each other for no reason, not so much...
just to advice/advise Markimoo here: The ammo of your guns are THE credits, it means you need to loot every area you are in Edit: happy now, Ty McClelland?
Mark! As a very experienced VR user, the best way to get over simulator sickness is to lay down on the ground, flat on your back, not moving. Let your vestibular system take a break and you'll be good. Also, take a break longer than you think you need to, otherwise you'll be right back on the floor, and stop playing as soon as you feel nauseous. It creeps up on you and hits you really fast, which is a great way to puke!
Have fun, but please take care of yourself!
4 years, 475 likes, and no replies??? Let me just say thank you very much!! As someone who normally doesn’t get motion sick, but who’s head spins when playing VR, I’ve been needing this. Normally I just sit down like 😵💫😵💫😵💫😵💫 for a while. So thank you!!! You are very appreciated :))))
@@KDCrane_I don’t get motion sickness but another tip is, take breaks frequently if your feeling bad playing vr. I never did and I never had to but sometimes vr gets intense! Also remember, you’re still in the real world, watch out for things! (I broke a tv once playing vr)
Mark needs to adjust his eye distance, turn off smooth turning, stop turning in real life, and turn on some blinders until he's used to VR.
Like this to save this poor bastard from vomiting.
Edit: Comments make a good point. He should probably experiment and find his personal best settings. My comment is what got me my VR legs and have adjusted since.
eh, it's better if he turned in real life and didn't use artificial turning if he feels sick. Atleast that's how it was for me.
No, using the quick turn buttons at all is a one-way ticket to getting motion sick. Trust me, turning your whole body is the best way to go about it. Mark's just getting motion sick from the smooth walking motion. He's not used to something like that that a game like Pavlov would give him experience in.
Maybe you guys are right, and it's a personal preference. He should probably experiment with the settings and a few games to find what works for him and will give him his VR legs.
Personally, for me, smooth walking is totally fine, but smooth turning in some games feels really jarring, and turning IRL for more than a moment fucks me up. Like if I just need to rotate my body in combat it's fine, but if that's my means of rotation I get sick. Most of the time I like snap turning with smooth walking with no blinders.
I would say one biiiig thing is limiting movement, especially turning and whenever possible, minimise the amount of objects that move around you especially when they are at various distances.
The more things that are moving, and in different speeds and directions and layers, the more your brain is going to get confused.
Whenever doing actions that involve movement, I like to lean slightly in that direction so my brain thinks my movement is contributing to the in-game movement
But you also want to minimise shaking and vibrations since that conflicts with my first point and can make things much worse.
Neos Neos my question is why don't all games give you the option to teleport because I always feel sick unless I teleport
I doubt you'll see this, but my favorite VR tip is good for normal players, goes double for UA-camrs:
1: Get a small round rug, about 3 ft diameter, and put it in the center of your play space. If you are on the rug, you are in frame and away from walls, mics, cameras, etc.
2: Add a knob to the "front" of the rug with something flat but thick enough to feel through your shoes. Point the knob towards your camera. If you are on the rug and feel for the knob in front of you, you are in frame and facing the camera.
Bonus: The rug can help "ground" you, reducing nausea from the sensory deprivation of not physically interacting with the VR objects.
Bonus 2: The extra layer of carpeting can help reduce joint fatigue and act as a shock absorber. Don't go too thick, though, or it's like jumping in sand.
Playing barefoot on a small rug to determine a safe area. That's actually smart.
"Add a knob to the "front" of the rug with something flat but thick enough to feel through your shoes"
I'm sorry, do you wear shoes in your house? What? Why?
@@BradenBest I wear shoes in my house all the time lol
For this game it helps to put a mat at the center of the room so you don't hit your walls
5MadMovieMakers or set your space smaller that it actually is
i think your talking about the oculus quest,s feature
I do that often, it’s a big brain move
@@kyriptos 6 months
actually no
Game: “take a break before doing this next section.”
Mark: ignores the warning completely “why do I feel so nauseous?”
TBH there are no save points during levels so you really can't. I had to take a break after that part and when I came back I had to start all over again
Hey did u know, MARK LOST HIS BEARD!!!
The Chan unus annus
@@ResilientME Or...just take the HMD off...
@@sethadkins546 It goes into sleep mode and closes the game faster than I get over motion sickness
Mark! As someone who finished this game fully, I want to tell you some things if you want to play more if this game. The "credits" for the machine is ammo. The entire currency of this game is the ammo, so basically you want to conserve as much ammo if you want to buy cool things later in the game. Also, the weapons you throw in that blue thing at the end of each level means that those weapons are unlocked in sandbox mode, which can be unlocked a couple of ways so you might need to look that up. Another thing as well, I would suggest you to take your time and to not get aggressive or mad at any part because that's what usually causes nausea from my experience anyways
Everyone needs to like this comment so it reaches the top of the comment box and Mark can read it as soon as possible
It was difficult to watch those parts
Owen Dougherty I’m screenshotting this so if I get a good PC and get Boneworks, I’ll know these.
Myrin no
Leave out the "as someone who", it's unnecessary and sounds cocky.
1. The “credits” are your ammo that you can grab from your hips and insert into the vending machine things
2. When climbing up a non-grabbable wall, use your right thumb stick to lift up your legs to your chest.
Yup
I was wondering if he could just break the glass of the vending machines and take everything
And the option to sit might help with the motion sickness but we all know that Mark is stubborn 😂
It looks like his guns might have been holstered as well?
mark: *_*punches sand bag*_*
sand bag: *_*has bullet holes*_*
Yeah they are gonna add proper punch marks and dismembering at least that what I hear from rumors
Logik
@@Mr.Crawlyo no dismembering
@Ethan Russitano really? I don’t think it is, and not in the slightest because Brandon( the creator of the game ) has friends who are vets, spends lots of time around people who shoot a lot, and I’m pretty sure he has a good amount of firearm experience himself
He’s using the ballistic fist from new vegas
Game: "Press and hold jump button"
Mark: *actually jumps*
[Congratulations you successfully failed]
[Task failed succesfully]
@@zmainly[OK]
Michael Ingalls yeah!
Task failed succsefully
*index finger moves when the real one moves*
mark: _CONFUSED SCREAMING_
Emymo it’s like it‘s tracking my fingers! :o
Someone didn't read the instructions manual or anything really about the Index controllers
Is the knuckles controllers not the index u can use those controllers with pro it will still do the same
10:05
@@DARKESTALUCARD Knuckles was the prototype name for the Index controllers..
“VR is BEAUTIFUL with BONES” did you mean: “32 minutes of a man slowly devolving into an insane caveman”?
Stephen Uchiha yup
Haha u clan ded
@@suri_exe You are actually wrong about that. Read some more Naruto, and also Baruto. Not all of them are dead, and the clan will grow considering Sasuke has a kid. Oops, I spoiled something, too bad then.
@@The_Fierce_Deity it was a joke. Thanks for ruining it.
@@The_Fierce_Deity to be fair a lot of them are dead. Like to the point it barely counts as a clan anymore until he has a kid and it starts to be rebuilt
He legit bought an Index, and didn't know it had finger tracking.
Markiplier moment
i honestly think he was more interested in how it worked.
Thank you Benjamin Franklin. Very cool!
Mark: "I'm gonna vomit"
Also Mark: keeps wildly moving head and body in VR
Seriously Mark is such a glutton for punishment 🤣🤣
Just got to this part and he's freaking out lol
wildly moving your head and body aren't what cause motion sickness though, it's the disconnect between your physical body not moving while your virtual one does. Like when he said he had to stop using the in-game turning and needed to physically turn instead.
@@spartles369 and the disconnect is increased when you move around a great deal, as it creates more and more motion difference and visual miscues (visual lag I think is the usual term I've heard used). It can happen with auditory lag or miscues as well.
@@Caerigna your head and hand movements aren't what trigger it though. You can move them as fast as you want because the world is represented to your eyes the same as reality. Sit in your chair and whip your head around, should have no motion sickness.
The sickness is when your virtual body is moving when your physical one is not, or moving in an opposing direction to when you are facing (for example Skyrim's opening scene having you sideways in the cart is an issue).
So when you press forward and move in-game, and your body is left standing in reality, that disconnect causes motion sickness, not moving your head/hands.
*Mark:* [holsters his gun]
*Mark:* Where did that gun just go?
*Mark:* _[pats his head searching for gun]_
No we need the 69 stop it
Seems Legit
our next goal is 420
@@lilcomment Sorry pal it's over 420.
That joke was literally made in the video.... and he never pats his head
horrible joke how would he know how to holster his gun
Spoiler: this is the last time we’ll see Mark with a beard for a while.
WHY??
@@mistifowl5893 Ethan punched it off his face.
I wanna cry
That whole video and montage was EUUGHHHH
Awesome Apple he shaved it for an Unus Annus video
Mark: "You gotta treat 'em like a real gun would be treated."
*Just yeets two loaded Uzis onto the counter in front of him. Loads and cocks the automatic rifle while holding the trigger down.*
Moral of the story: Don’t take mark to the shooting range
Mark, if you decide to play this game further, a tip for climbing for you: Lift to the edge, lift yourself over, crouch, and position your feet where you want them, and slowly stand.
This is a key mechanic to this game, and so many have still never understood it.
i somehow beat the game without knowing this tip and then i read a steam guide and figured it out lmao
Mark: "I'm gonna vomit"
Also mark: spins in a cricle
Yes i was so annoyed, go slower mark!
Mark: **6 consecutive counts of negligent discharge**
Also Mark: "AYAYAYAYA, MY FINGY WAS ON THE TRIGGER!"
爆笑
@Alyssa I love sех TΑP ΘN M!Y PHΘTΘ *Pillar men theme intensifies*
Omfg this comment sent me
Mark is an anime girl.
Use a fan directly pointing at you - one of the early onsets of the motion sickness is you start to feel hot and if you keep going it'll open the flood gates. I had nausea too, goes away with time and with some preventative measures like air, hydration, high fps + refresh rate and, well, just don't play as crazy and move around as much if you get sick.
When i was getting into vr i did that it really helps and now i dont need anything to prevent de motion sickness
Mark: **understands all the puzzles immediately**
Also Mark: **Gets really confused that his finger bends**
Fr though how does it even detect that his finger wasn’t touching the controller
@@_.Dylan._ If I had to guess the camera in the headgear probably looks for that?? I might be totally wrong but that's my best guess.
@@Tiqersharks but mark is moving his head around so how would it be able to see it. Idk my guess is that it detects the palm of your hand moving a certain way?
@@noe4354 It might be that. Idk how VR works so that's possible too. =)
Dylan it's a valve index. That's the gimmick
Mark: "The game didn't give me any credits!"
Everyone who actually read the tutoruals:"Bullets are credits!"
Shit man.. my ocd.. its tutorials
Yahh, it's too bad he's just making this vid as a quick show through. I honestly would have liked to see him do a series of videos where he takes his time and goes through everything.
@@flamedance58 she?
@@tommyfortress7515 Pardon the extra letter "s".
@@flamedance58 thats alright. We all will once in a while act like a girl xD
*"My knees are stronger than God!"*
-Markiplier, 2020
Immediately starts dying from nausea
*thighs
I mean they really are, have you seen him do that thing where he turns his legs backwards?
My glankles
ice
"My fingi was on the trigger." Never go to a shooting range with Mark.
Same.
My dad would take me to the shooting range and he would teach me how to shoot, how to clean, how to disassemble and the basics of guns.
@@sashaleigh6655 bro how is he bragging, hes just saying how his dad tought him how to use a gun it's not like he said he was the best at guns. Also hes replying to a comment about guns so it makes sense unlike you.
@@aguywhocommentsonthings3362 I agree with your statement
@@rhain9388 thank you.
@@aguywhocommentsonthings3362 No problem man
Mark trying to put the hammer away: "Can I put you in my..."
Mark puts the hammer in his shoulder.
Mark: "Yeah I can."
Ah, so that's where I am supposed to put my hammers, good to know!
"Don't let me being nauseous get in the way of the fact that the game is good!"
- Mark's 10/10 guest IGN review
@Rage virus and zombification are 2 diverse concepts what do you mean. I am shortsighted and that does not matter because the vr is very close to my eyes
@Rage virus and zombification are 2 diverse concepts Define 'risky.' There are shops like vroptician which make insert prescription lenses for HMDs for a reasonable price.
@Rage virus and zombification are 2 diverse concepts Bro, I'm near-sighted and I have no issues. In fact, I got correctional lenses for my primary headset so I don't even need to wear glasses. It's a really bizarre feeling because seeing a world clearly and not having glasses on is just mentally confusing.
Anyway, most headsets are glasses friendly and work fine without needing the special lens adapter, and this is going as far back as the DK2.
@Rage virus and zombification are 2 diverse concepts I can't use VR but that's not because I'm short sighted, it's instead because I get double vision which only glasses can correct.
"I still don't know what the story is, and I've been playing for an hour." Well gee Mark, maybe that's because you played through the game like an angry drunk. "What is that? I don't care! RAAAAGH!"
Basically, yeah
As much as I like Mark and Sean and other UA-camrs, they just act dumb af sometimes and it ruins the experience imo, as long as they have fun tho I guess.
@@randomdude8544 Don't let it ruin the experience, my guy. Just laugh at small brains being small brains.
@@randomdude8544 Fair, but if I want a legitimate walkthrough that's not who i'm going to watch
Trogdor was a man-
13:54 "a hidden camera captured markiplier playing with himself earlier today, audience disturbed."
Haha omg
lol-I was looking for a comment mentioning that timestamp
his last moments having a beard and mustache before unus annus..
rip
I feel like we may see how deep the pre-record rabbit hole goes here
🎶All things must pass away🎶
22:57
Mark: You’re alive! You’re depressed, but you’re alive
Me, barley paying attention because I’m half asleep: You don’t have to call me out on it
:'|
;'(
Sass backwards is ssaS
I thought the same exact thing
[ Everyone felt that ]
Mark: "I'm not a masochist."
Also mark: "CRUSH MEEE"
Mark: "Oh cool, tetherball."
"I was too poor to afford friends."
It take 2 ppl to play tetherball
@@Mr.Crawlyo nope, you can just throw it around
@@imatheistbut5789 oh hey thats give up
"this is actually complicated because it requires you to actually...GLUGLUGLUGLUGGLUGGLUG"
Markaplier - 2020
24:54
Mark looked like one of those cats that act like they're gonna jump so far but then they actually just barely hop😂
19:44
"Boneworks" No, I don't think they do after that fall.
Omg lmao
I instantly thought of the roadworks vine lmao
@@WAK3_UP_ well gee... I sUrE hOPe It dOes!
Oh, I love Danny Gonzalez!
This deserves more likes holy shit
“Mommy baby wants uppy”
I died
I can't even enjoy I WANT UPPY, Mommy. On a FUNNY level at least. 😏
I just thought of an ex-girlfriend, who is shorter than me. She would say
"I want UPPY!" and that meant she wanted me to hold her up while standing, when we were doing a certain private activity.
Also, when I heard Ariana Grande's song,
"Pete Davidson" Oh man, she's saying, "I WANNA Be UPPY, UPPY." It turns out, she says HAPPY but still, reminds me of good memories.
This game just makes mark’s personality the center of attention. Perfect.
This entire video in 4 catchphrases
"oh what's this!?"
"OH, I'm gonna vomit..!"
"RAAAHHHGGGGHHH"
"GET OUTTA THE WAAAAAYY"
"Wait a minute "
5:07 and there's a new meme template
Ye
I was thinking about it too 😂
When school presentation
sounds about Right
CRUSH ME
13:55 I haven’t even watched the whole video and I’m gonna predict that this is the best part of the video
Hey mark, there is a setting in the main menu that changed the recording perspective that shows the full screen to the viewer that is better to watch
Bump
Boop
Beep
Blep
Bump
Mark: *Smashes Into Microphone*
Microphone: _"So, I just started blastin'"_
lmaoooo
the game: We recommend you take a short break after each room!
Markiplier: Ignores
Markiplier: Man this game makes be nauseous
*me
Except the game has no save or even pause button and actually forces you to play for like an hour between checkpoints
Mark: "Oh, I'm winded"
10 minutes later: *mark becomes drunk from being nauseous*
Some of The best parts are when the only thing on screen is Markiplier's "face cam" showing him doing these things without context
“My knees are stronger than *G O D* ” -Markiplier 2020
What about blue barriers of barrier-ness
He didn't skip leg day
Vr game: fingers move individually
Mark: *IT'S MIDDLE FINGER TIME!!*
I'm imagining Amy hearing all this and walking in just to see him saying mommy I want up and his hand all the way in the air
Imagine him turned towards her during all that too
I love how mark slowly descends into madness.
Everytime
Mark, you need to play this game through. It gives so much more potential when you reach the end of the game. You'll know what I mean when you see it.
Just don't throw up, okay?
Yeah, I'd love to see him play till the end. But I want him to be ok first.
I was actually very surprised. Ordered my first headset ever in December (valve index) and when it arrived a month later I waited a week before jumping into Boneworks and never got motion sick. Guess I'm just blessed with a strong stomach!
One of my favorite games ever by far.
I used to get VR motion sickness occasionally and starting off with this I felt a bit sick. Then since that first attempt, it has basically cured my VR motion sickness I never get it anymore! Hope the same happens to Mark
@@ForwardBias shortly after the game came out I bought the Samsung Odyssey+ as I wanted an OLED panel. After seeing the difference there really is no going back for me. Plus didn't feel I'm willing to put the money down on the Vive till maybe the second generation. My headset only cost me $200 as it was on sale for black Friday. Not as accurate as the Vive nor does it have a 120hz panel, but considering my GPU wouldn't be able to handle that anyways and only a quarter the price and no setup time, I'd say it was worth it. The only game to make me feel sick at all was Distance which I got from Humble Bundle. Though I was more testing how much it took to make me feel sick than anything else. That game is disorienting on a normal display let alone VR. Considering I could beat a whole 2 stages before it hit me, I'd say I don't struggle with motion sickness, that game was really just a poor choice for VR.
Mark: "My reward!"
Disappointment: *Oh Hi MaRk*
Your Everyday UA-camr no
Anyways, how's your sexlife?
I did not hit her
I did *not*
I really wish he made some more VR content every once in a while.
i just want him to play bonelabs when it comes outttttt :((
Mark: "Perfect opportunity for a jump scare, just saying"
Me: *Cold shivers down my spine as I shake my screen* "Mark, for the love of all that is good and holy, stop making me anticipate it!!"
Mark: 22:45. Oh, I love tetherball! And just like my childhood, I have no one to play with.
Also Mark: We were too poor to afford friends...
I was waiting for mark to say, “I was to poor to afford a tether ball”
It really breaks my heart that he didn’t finish the greatest vr game to date and forgotten about it.
Yeah!
exactly
“Mark tortures himself for 32 minutes and 49 seconds” that should be the title 😂
13:54 I wonder if he knew what he was doing at the time 😂🤣
Of course he did, that was the joke
@a decent person ?????
This game + SCP anomalies would be fricking scary. If the googles could sense if you are blinking or not. Someone please do that
Googles?
@@irishexclusives shut up you known what the meant
@@AwkwardAiden I actually dont 😂😂😂
There actually are eye-tracking vr headsets out there, but they're more pricey than normal ones.
@@irishexclusives Goggles, I believe.
I would have LOVED a real place like this as a kid - both the ability to learn about the physical body and its capabilities, while also being a GIANT PLAYGROUND! Yes please!
"I know everything"
*PROCEEDS TO NOT KNOW THAT AMMO IS CURRENCY IN THE GAME*
Silly mark
For a sec I thought you were talking about metro, lol
Took me until I finished the game to find that out
he said that as a joke so r/woooosh from marks perspective
@@ChrisB-25 hm, dunno that. I am sure that was not a literal joke. Entertainment is not always being sarcastic, you know ;).
@@TheyCallMeLeafy if you think he literally meant, "I know everything." then you're just a flat out moron ;).
Mark: there is physics in this game
Me: So _this_ is what engineering school looks like in 2020?
i see u everywhere
Hey Markiplier fans. I hope the coronavirus hasn't caught you yet with The rhythm of the night. So seriously, be careful, but be sure to grab your pink mustache for a second, cause i need to tell you something and i need your help as a fellow subscriber.
I got a feeling i keep losing people on my channel and that makes me sad. Is there any advice you can give me? To make my channel better. I wanna make people happy, but i feel like nobody is because of my vids atm. I wanna make the world a better place.
You don't have to sub me, just giving me advice on the latest video would be epic and maybe if you like it. Stick around and have fun together with me and talk to me. That would be even better!
Thank you for reading this epic gamers. I hope you didn't get irritated by this comment
@@clownjuice4617 *whispers* how did you do the Italicize
Hey mark, you should play a game,on kickstarter called "mom, is that you?" You will crap yourself and the atmosphere is amazing.
Had to check it out, that actually seems like a really, really cool game. :C Doesn't look like it'll reach it's goal though...
I decided to ruin your 69 likes
wilderreaper gaming
HOW DARE YOU
What's the game about?
What's the game about?
I love how mark just slowly degrades into madness
And nausea
-don't use the in game turning (physically turn when you need to turn)
-have a fan pointing at you (it helps to orient and keep you cooled down)
-try walking in place when you move in game
-though the index sports a great field of view, try decreasing it all the way
From a sensory perspective you are experiencing motion sickness due to your vestibular system (in control of balance) having a sensory overload. I highly suggest when you get that sick feeling that you push very hard on a solid wall or have someone give you a very tight hug. This is call proprioception and it can help counteract the effects of a sensory overload caused by the vestibular system. Hope you see this so it may help in the future 😁
Or just take a break 😂
Really cool science there though lol
man i gotta try this after playing echovr- thats so cool!!!
10:52
Where did that gun just go?
10:55
**Checks ears for gun**
a found it
Hate(not really) to give an explanation to a joke, but robo recall you get the shotgun by putting your controller above your shoulder, like if you are getting the gun behind your back and he tried to do it.
He tried
well thats where the magicians always find it
It's like that magic trick when someone pulls a coin from behind your ear.
I like how when he says: "I bet I can." Confidently in games. *60% of the time its true every time.*
Im glad he’s playing this game, I was wondering if he was going to
22:28
Markiplier rings the bell and says ''Ding ding ding, anybody home?''
Me: DING DING..Top of morning!!!
Me: BING BONG DING DONG HERE COMES MY DING DONG
That gets annoying if you have a metal water bottle (not to be mean)
Irish noises!
IRISH NOISES
proseibilities I can’t remember which remix I listened to that they included that line and it’s driving me crazy
This game is literally fusion of Half Life 2 and Portal 2. Did you see the headcrab/eye robot, reminds me of so many great memories
right and the crowbar and the ammo boxes just every thing
it was supposed to be a fan made half life game but valve stopped them because alyx was obviously in development. But valve asked to keep the build because of how they used physics and had locomotion. Alyx was a completely different game before valve saw boneworks. So you can thank stress level zero for unintentionally helping create one of the best vr games soon to come.
-dyzmo- Where did you get that information?
@@brandonmoore3283 Partially correct, but that is not the whole story. The info comes from a combination of Brandon himself in Node videos, reddit AMAs, and podcasts, and some info is from Tyler from VNN (which is 90% lies). Brandon had a disagreement about VR mechanics with Valve when he got an early play test of a game that would become HLA about 3 years ago. At the time, Vavle had recently been rid of an employee of theirs that was very spoken against on artificial locomotion and was obsessed with VR treadmills. Obviously his opinion become very unpopular when AL was solved the shortly that same year that Valve released their VR kit, the HTC Vive in 2016. So Valve had been a few years behind already on some VR mechanics. Brandon told Vavle he would develop a piece of software, that will prove valve wrong. The speculation on the agreement is that if he succeeded, they should bring him on as a developer (amateur devs do not get to work at Valve), or give him licencing to make a HL-inspired VR game. Valve had already made their mind up far before since they had talks about turning their HL2VR project into a real VR game behind closed doors. So Brandon set out to make a HL-inspired VR game with advanced VR mechanics. Unfortunately, part of what Valve believed was right, that there are not enough advanced VR players for these mechanics to become popular. But what Valve didn't expect is the backlash of people asking for these mechanics. Which is why Alyx went under almost a year of implementing these similar mechanics into their game.
But vr!
mark is saying "im gonna vomit" basically the whole last part of the game
wow
Mark: "Can I Captain America this?"
10 seconds later
"I AM AN EVIL GENIUS!"
🤣🤣🤣
😈🕹=evil genius
Mark : I'm gonna vomit
*move his head in every direction, just to make him vomit even more*
Me: Mom, can we get Captain America?
Mom: No, we have Captain America at home.
*Captain America at home:*
*Also Mom:* Spared no expense.
*Also mom:* ThAtS AmEraIcAs AsS
高価な、蜂蜜に
"I just need a trashcan."
Ame irek klays? HUH?
22:45 "and just like my childhood I've got no one to play with"
I giggled.... then mourned a lil
Mark sitting on the couch during the intermission is just-
*A whole fucking mood*
*And i love him-*
Mark: And just like my childhood, I have no one to play with.
Me: Relatable.
He wasn't the only one who was severely disoriented from this.
Goodness, my head..
Yea honestly it kind of hurt to watch, I think maybe it had something to do with the slight lag I was seeing? Most vr stuff I watch doesn't make me sick, but I think I saw some lag in the headset and that might have been what's making us (mark, you, and me) sick
Tip for any VR game you watch, if the player is moving his head around quickly it's going to lead to motion sickness. You see a lot of motion but the fluid in your inner ear isn't and the dependency is what makes you nauseous, tired, and gives you a headache, so take care to look away from the video occasionally. Sometimes I'll just focus on the face cam for something steady or just away from the screen if you watching on a full screen tv or monitor.
@@paptart6289 idabled a little in VR but mostly I suffered from a lot of FPS morionsickness. I've wondered if VR developers just don't like the teleport style because it pulls people out of the game to just suddenly leap. There was one game (the name escapes me), I liked the way they handled it: you point to where you want to go and instead of teleporting you would see your character actually run from your spot. It might be immersion breaking, but I thought it was a nice touch, wished more devs did it.
Felt that. I get really bad motion sickness during car rides (if not used to the car) and other things besides rollercoasters. This triggered it so much, I even had to pause the video, sleep it off then come back to it. But when I just started playing it again, it acted up again
weakling
13:14 as a gun enthusiast, seeing this made my heart drop immediately, then I remembered that it's just a game, but it still scared me a shit ton.
brandon is that u /j
Everytime I see this game, I have the same controversial epiphany:
The Museum of Technical Demonstration is just a McDonald's Play Place.
Vord Joncus yeah, as a child, I loved shooting guns and stabbing things in the McDonald’s play place
@@themysteriousone33 Thus is the life of an american.
@@RoboSkyrat Glock in one hand, hamburger in the other.
I can never find any mcdonalds with play places in indiana
.... yup.
Mark being out of breath when he’s not doing much is literally me
yeah for some reason i get out of breath when playing a vr game that doesn't include to much exercising it's really weird
@@stonkystuff7096 its cause of the motion sickness
fast gaming707 i dont know man, being out of breath doesnt come from motion sickness
@@simo7466 Some people tend to start breathing hard when they get nauseous. Its actually pretty common
He's clearly pretending just like when he was pretending like he was gonna throw up. No one acts like that or much less yawns when they feel like throwing up.....very weird acting in this video honestly.
The game makes me feel weird after playing for a couple of hours, like my arms and hands seem detached, very weird, no other VR game does this to me.
It's because of how they did the physics for virtual weight - in most games your limbs will track perfectly and won't get stuck on objects. In Boneworks, if you try to push your arm through a wall, your real arm may be completely extended but ingame it won't as the wall will be blocking it - which leads to the feeling of detatchment
@@nicknack125 the amazing thing about the game is how you need to use your imagination to do things efficiently
If there is something heavy for instance you need to imagine it being heavy. It's really cool.
All technically what you all seem to ignore irl, is human brain does this in real life... think about all the times you have tried to pick up something heavy and or empty and overcompensated and we’re surprised by it being either to light or to heavy..
Your perception prior to you doing whatever means a great deal.
If you imagine that something is something else other than what it actually is, it is a form of detachment but it is still your own reality to yourself.
People do this to everyone and everything and complain while ignoring the fact, it is why racism and everything else exist.
You’re imagination is literally battling, what actual reality is at all times subconsciously.
It is why stereotypes are so highly acceptable as well, majority rules in favor and people like following trends and not feeling left out, that also by itself encourages more different forms of detachment.
Dimensionally speaking it should broaden a individuals perception with that knowledge and experiences.
But people tend to go back to old behavior patterns which lead right back to what they assume is a “correct” reality to themselves.
What people don’t seem to get is even Albert Einstein stressed the importance of the use of imagination over knowledge, this is mostly due to once a person “thinks” they know something, they no longer try to broaden or learn whatsoever.
This is literally applied to a everything in existence, as at this very moment, everyone misses statistically over 95% of all information surrounding themselves while at the same time, almost 87% of all people will be in denial in most cases due to not wanting to be or seem incorrect whether or not they are in their own reality or not, because of that very form of predisposition of their own imagination that they have no idea is filling in 95% of the information we miss because our senses are limited.
Which inherently shows how our egos can cause more misinformation then to actual allow real adaptations to our actual reality.
Which is quite funny watching, but the unnecessary hatred towards each other for no reason, not so much...
10:47 *gun self-loads*
Me: *flashbacks to hand simulator*
10:07 when babies discover they have hands
Classic joke. Top tier. Lol.
Lmaooo
Lmao
When they grow up 13:55
He is a baby but what’s wrong with that
*is seeing this from first person view*
"The museum halls are not currently open."
Me: Mark, no! We've done this heist about 31 times on your channel.
just to advice/advise Markimoo here:
The ammo of your guns are THE credits, it means you need to loot every area you are in
Edit: happy now, Ty McClelland?
Advise* jesus
Ty McClelland they spelt advice correctly lol dunno what your on about.
@@FuriosasWarRig Advise is a verb, advice is a noun. They are offering advice. They are advising him. They used it correctly :)
@Timothy Rubino It didn't matter anymore cuz I put up two words up there that sounds exactly the same and thx for participating lad
Ze Fox TheBoredDude I don’t see the problem that Ty had. We all knew what you meant by advice.
This game took quite a while to make, but it’s freakin’ awesome. The physics are insanely well made
“Barriers of barrier-ness” is probably the most “classic Markiplier” thing he could say.
When it literally states ammo is the credits
Mark: How many balloons does it take to lift me?
Me: The same amount as it took to lift the house.
i love how every time mark is interrupted by a game saying something he always goes "huh" at the end. without fail
13:57 -
Markiplier : "That feels pretty good."
Me : Do tell...
You are now meh friend
"a distinct representation of physics in this game"
-opens two lockers with one motion
*this just works!*
This game is doing better at sensory overloading mark's brain than their actual attempt on unus annus
0:51 “what the hell monogon is “ the words of god
22:10 When you open the fridge again, expecting new food to magically appear.
xD!!!!!
Omfg YES!
7:10 You can actually scale that by crouching IRL once you've locked your hands on the ledge. This makes for sick parkour tricks
I could only crouch once IRL. Standing again would be asking too much.
@@HitodamaKyrie The button works just fine as well
*Hell if I know what that button is, I don't have **_V R_*
“This game have very meticulous physics”
0:39 Proceeds to open up 2 lockers at once
With ze back of ye hand
“This is actually complicated because it requires you to treat it like a real gun.”
*immediately misfires submachine gun*