I'm an old bastard advertising photographer realising I need to figure out 3D fast. I've been using Modo for over a year, and I just couldn't work out how to create a photorealistic render. I switched to C4D in the hope that Octane and a deeper community might help. I had a specific model I'd created about four months ago that was going to be my proof-of-concept. A really difficult material (for me) to reproduce - a lipstick case with a slight plastic fleck. This tutorial, which I stumbled across randomly, just helped me create what is the only photorealistic texture I have created in the entire time I've been learning 3d. Thank you swop much.
Hey! Glad it helped you! Also love the way octane community is sharing knowledge more often, hopefully even more people start sharing their secrets to!
there's no custom pattern and flakes option in my octane, im using 2020.2.1 version is something wrong with it? amazing tutorials btw thank you for the knowledge
@@bekagagnidze6893 Hey! ofc it will always look diffrent in diffrent conditions. My suggestion is to not copy 1:1 what i do, but rather remember workflow of how to achieve car paint material and understand it, so you can replicate it for every situation you have!
Flakes are useless if you render at low resolutions especially if your output is PNG or JPG you won't be able to see it unless you use OpenEXR, correct me if I'm wrong.
Hey! PNG/JPG vs OpenEXR or in short 8-bit vs 32-bit, its just diffrence visible in color range, its not change that will make any diffrence in this case. Even in HDR it doesnt really matter since its not light source or is bright enough to have any benefits in visibility of flakes/material. Same goes for compressions possible with (PNG/JPG) you dont have to go any lower in compression than to a point where it fits for websites, any more hardcore compression is almost unrelevent in todays standards. As for low resolution, i mean of course if you render it super low you will not be able to see flakes, but again, why would you want to have such a low resolution? From expirience i can tell you that a lot of times images are made in higher resolution than it will orginally be displayed, so even if you need 500x500 image for certain project, there gonna be probably high res in greater resolution on designer side. And still if you dont see clearly each flake on your object, it still will give you that uneven "noise" like look to it, adding that extra visual noise to whole look of car paint. And finally in cases of animation where camera is sometimes far and sometimes really close, you will have all details you need to make it look in both situations. Hope that explain it well, if you have any questions let me know, always happy to help!
7:00 Neutral color of normal map is actually (128,128,255) but for reasons unknown for me Base color in Flakes node doesnt affect Normals at all.
new favorite channel for c4d tutorials
this is a perfect tutorial. very clear, great pacing, no bullshit. extremely well done and much appreciated!
i would've paid for this tutorial!! Great one.. it was really helpful!
I'm an old bastard advertising photographer realising I need to figure out 3D fast. I've been using Modo for over a year, and I just couldn't work out how to create a photorealistic render. I switched to C4D in the hope that Octane and a deeper community might help.
I had a specific model I'd created about four months ago that was going to be my proof-of-concept. A really difficult material (for me) to reproduce - a lipstick case with a slight plastic fleck.
This tutorial, which I stumbled across randomly, just helped me create what is the only photorealistic texture I have created in the entire time I've been learning 3d.
Thank you swop much.
Hey! Glad it helped you! Also love the way octane community is sharing knowledge more often, hopefully even more people start sharing their secrets to!
Oh, maaan, finally that's in internet , thank U a lot for this stuff 🙏🙏🙏
Thank you for tutorial! Very useful staff
what can i say, this guy is genius
Thank you! soon i will be start making tutorials again, just preparing banners and intros and all that stuff!
Thank you so much for your expertise. This is pricesless knowledge, thanks for sharing. Looking forward !
哇哦,真是太棒了,即便是现在2023年也感到非常震撼!
非常感谢!如果你想要获取最新的工作流程,请查看CG Hacks频道,几个月前我在那里上传了汽车油漆教程。
Awesome, thank you!
Great tutorial! Thanks
Great
Extremely awesome
I tried to replicate the material but may octane. Doesn’t has the layer tag. From which version is it available?
great tutorial. material layer is so powerful. keep going. and thanks :D
Thanks for explaining this!
Just here to support 🙏🔥
Perfect
Great tutorial ! Very instructive
I like your lighting very much, can you see the lighting of your project.
thanks for the tutorial, nice one! i would love to get to know more about adding dust or maybe dirt and make it look used.
gotcha, i will prepare tutorial covering it!
Thank you for this great and super useful tutorial! Waiting for more!
That's insane! Thank you
Really awesome stuff. I am a Blender user and this was really usefull to me.
glad you could translate that into blender! if you want more up to date workflow i posted improved workflow of car paint shader on CG Hacks channel
Awesome tutorial, loved it🔥🔥
so helpful
Thank you!
Many Thanks! Very usefull!
Found another octane GOD!
This effect how to use composite materials to do it, I tried for a long time but can not make a beautiful reflective surface
More more more
there's no custom pattern and flakes option in my octane, im using 2020.2.1 version is something wrong with it? amazing tutorials btw thank you for the knowledge
Hey! Those nodes are fairly new, you need to update Octane to latest version available.
@@NojsGraphics thanks for the swift response! will update!
would you ever make these available to download ? i just cant get mine to look like yours :(
Maybe in future!
Thank you for even considering it ! keep up the amazing work !
The shader model can't be downloaded over at sketchfab, is that right? thanks again!
Hey! i uploaded wrong link accidently, link has been updated to correct source!
Hey, wich HDRI did you use.? on every HDRI lookes diferently
maybe the problem was i didnt use speedshape :D
@@bekagagnidze6893 Hey! ofc it will always look diffrent in diffrent conditions. My suggestion is to not copy 1:1 what i do, but rather remember workflow of how to achieve car paint material and understand it, so you can replicate it for every situation you have!
@@NojsGraphics Thanks a lot
What octane version do you use?
At this moment latest one, available for C4D (not Experimental)
Where do I get the custom patterns tab please?
Close and open node editor, usually its not visible becouse of this small bug
@@NojsGraphics I found it just by type in flakes to search for it and i got OSL texture which looks like some python node
Flakes are useless if you render at low resolutions especially if your output is PNG or JPG you won't be able to see it unless you use OpenEXR, correct me if I'm wrong.
Hey!
PNG/JPG vs OpenEXR or in short 8-bit vs 32-bit, its just diffrence visible in color range, its not change that will make any diffrence in this case. Even in HDR it doesnt really matter since its not light source or is bright enough to have any benefits in visibility of flakes/material. Same goes for compressions possible with (PNG/JPG) you dont have to go any lower in compression than to a point where it fits for websites, any more hardcore compression is almost unrelevent in todays standards. As for low resolution, i mean of course if you render it super low you will not be able to see flakes, but again, why would you want to have such a low resolution? From expirience i can tell you that a lot of times images are made in higher resolution than it will orginally be displayed, so even if you need 500x500 image for certain project, there gonna be probably high res in greater resolution on designer side. And still if you dont see clearly each flake on your object, it still will give you that uneven "noise" like look to it, adding that extra visual noise to whole look of car paint. And finally in cases of animation where camera is sometimes far and sometimes really close, you will have all details you need to make it look in both situations.
Hope that explain it well, if you have any questions let me know, always happy to help!
@@NojsGraphics Fair enough!