Shield of the Lady is one of the best abilities on a wizard unit in the entire game. Giving them the ability to join a unit, voluntarily retire to the rear, but still confer all their benefits to that unit.
His stated reason is being unable to fight cavalry in twwh2 but I think hes mad because the gamer girl bath water could make his pancreas work but he can't get it because he's not chad enough for the lady of the lake (also that reminds him of being rejected by the elves he simps for)
Mounted Yeomen can be used to carry Prophetess or Outcast mage boomstick in relative safety thanks to reserve move and feigned flight. Definetely a smash in my opinion. And Exiles get them as core. Btw, you forgot to mention that Yeomen guard also get a Veteran rule which means they will be rerolling terror etc. test with LD 9 or 10 in most cases. There is also cheeky option of using Brigands with crossbows and Desperado (why does Champion get 50pt magic items?) as Ruby Ring carrier if you do not like keeping it near front line.
Mordian Grail Knights are more survivable when combined with lady's gift then your on a 3+,6+,5+ save vs those goblin short bows! Or 3,5,5 vs strength 5 stuff which is cool! Are they as good as peg knights? No, are they cooler? Yes. Are they in my army. YES!
This video was created with Bretonnian enthusiasts like me in mind, and I am so goddamn grateful. For ze lady! EDIT: I am indeed running a full peasant army, glad to hear I'm a legend in your book Mordian!
@@bremer1701 I own roughly 50 peasant bowmen and roughly 200 men-at-arms, a trebuchet, 16 knights of the realm, a duke on royal pegasus, 20 knights on foot, a lord on foot, 30 battle pilgrims, 10 grail knights, 10 mounted yeomen, 3 questing knights and a damsel on foot. I cant use all that in a game and not all of its been painted yet, been more focused on my Imperial Guard army.
@@ZaylidinOfficial Nice :) Mine is only slighly bigger. Most of it is painted but i am still rebasing for TOW. 130 Bowmen, 110 Men at Arms, 3 Trebuchets 30 KotR, 20 KotR on Foot, 12 Knights Errant, 19 Questing Knights 15 Pegasus Knights 18 Grail Knights 3 Damsels on Foot, 4 on horseback 5 Heroes on Foot (5th Edition) 2 Heroes on Pegasus (5th Edition) 2 Heroes on Hippogryph (5th/6th Edition) 1 Hero on Royal Pegasus Bertrand le Brigand, Hugo le Petit and Gui le Gros
@@bremer1701 I have: A green knight A Prophetess with a magnetized lance sponson A baron on a Pegasus A hero on a horse 2 trebuchets 20 Knights of the realm. 100 men at arms 24 bowmen 6 pegasus knight's 10 Grail knights.
I think you're underselling the Yeomen Guard. For one point over Men-at-Arms you get a lot more than just +1 WS. They are also Veteran, and the big thing being they lose Levies, which means they can benefit from your General's leadership and your Battle Standard Bearer. That re-roll combined with Warband + Horde and Shieldwall (and possible Stubborn upgrade) makes them quite difficult to budge.
The only thing missing is the mount option of the characters in the video. Whats your view on the Hippogryph? The Royal Pegasus seems to be a no brainer choice it seems.
NEVER underestimate the battle pilgrims and knights on foot. Battle Pilgrims get access to the Blessing of the Lady ward saves so they have a stronger durability than peasants. Knights on foot staty with a 4 WS, have heavy armor, with options of shields and great weapons. Plus furious charge. Throw in the Blessing of the Lady and you have a core unit that can deal out the damage and withstand most beatings. Only other core unit that comes close maybe the Chaos warriors on foot. I've been playing in tournaments, and I always take the Battle Pilgrims and the Grail Regalia. Also, I take a unit of knights on foot with great weapons. Throw in a BSB paladin with the Grail vow, and the knights (with furious charge) hit hard. Then, with the Battle Pilgrims deployed next to them. Suddenly, I have an unbreakable and immune to psych unit backing them up. This combo has been hard for my opponents to break, and they have to decide which to focus on. My hammer of knights on horse, followed closely by a hammer and shield on foot, following close behind the knights This quandary has stumped several of my opponents to my victory. I also take a full pain train of Knights of the Realm with a Prophetess in it. Always with some assailment spell, Hammerhand or Spectral Doppelganger with the Sword of the Stout Heart. When charge or counter charge pops, she goes first with her spells, and the knights finish up. I never take Grail knights as they are too expensive and too easy to kill.
@@templarwhiskey8167 Ive checked but the pilgrims dont seem to get the Blessing. Only the reliquery. In 6th they did get it but it seems to be missing here unfortunately. Would really give them a good role as a tanky infantry block :-)
@@templarwhiskey8167 I checked the page but only the reliquary has the Blessing of the Lady rule (its the first special rule the model has) and as far as I know it doesn't transfer to the unit unfortunatelt.
@@ArtiKard You're right, I concede your point. My mistake, but I will still take them as they make a great tar pit when I have a paladin on foot with the grail vow close by or in the unit.
Grail knight hero with virtue of empathy, joins grail reliquary unit. Unbreakable stonks. Too expensive, probably, but it makes up Pagasus knights, right? I also really like knights errant, they're cheap with heavy armour and lances.
23:45 That +1 toughness does a LOT of work, they are nearly as durable for points as knights of the realm for any attack less than str 6. Edit: Grail knights are a hard smash, the only thing keeping them from being an absolute auto include is that they are competing for a similar role to pegasus knights, but I have consistently found grails do far more damage matching the mathhammer calcs, and basically crushing other elite units in a way pegasus knights can't.
@@bremer1701 Mathematically that ranges from kinda true to only technically true. S6 obv they are frail comparatively to kotr (errants suck so there is no point comparing them), S5 they are 26.7% more frail, s4 they are 18.75% more frail, s3 they are 5.6% more frail. So the s4 gunline will in terms of points eliminated be 18% more effective... But when they get into melee (turn 1, 2 at latest), the grail knights will do over 50% more damage versus basically everything per point. (even vs hypothetical ws6, t8, which is a basically impossible combo to slant things in favor of kotr, grails do 26% more damage. Versus a normal elite unit with ws 4-5 t 4. The difference is 110% more damage per point (not counting the horses, counting them its "only" 200% damage per point)
@@janehrahan5116 true. But unfortunately Pegasus Knights are so god damn over powered that i'd rather play more fly boys the using points for Grail Knights. Before TOW it was completly unthinkable and pure heresy even considering leaving Grail Knights at home. But i have not played a single unit since TOW dropped.
@@bremer1701 I used to be a dump grail knights girl, but every monster ever just eats the round 1 hits and then grinds them down, grails are the best for killing medium monsters and elite units. That said using all your points on it is a big miss, 1-2 5 knight units is all you need.
@@bremer1701Most things are hitting your grails on 4s or 5s. Wounding you on 4s or 5s. Giving you your full armor save, ward, and regeneration if you took a damsel. They're not fragile, They're just not a mindlessly dumb unit like peg knights
I really like when bretonia brings a mix of peasent or me. at arms and knights. It just doesnt feel right to only have hammers and no anvils, Only gold and no iron to complement it.
Hello, a question from a noob: What is the differance between the model for an orc and a black orc? Avatars of war have a model for "Orc Warlord mounted on Wyvern", could I run that as a black orc warboss on a wyvern if I sign up for an old world tournament? Would I need to paint it in some specia way?
So Black Orcs wear full plate armor, which looks a bit chunkier. Darker skin (duh) is easy enough to paint. Looks close enough to me for a tournament that allows proxies.
at long range you only need I think 6 archers per hit, and therefore 18 archers per wound, 54 shots for a kill :) (oh wait lady of lake save, bring 65)
Elise is definately autoinclude in my book. What is more important for brets? +1casting or crippling enemy casting and abilities? especially since one of the greatest counters to brets is 1.magic missiles and 2.the fkn bretonian horn of nope
For my bringands with Blunderbuss and shields I use the AOS freeguild fussiliers they fit in with bretonnia really well with just some minor kit bashing.
They aren't trained from childhood, that said its a bit of a mechanical weirdness from combining 2 different units. In olde editions there were two different melee peasant units, regular peasant militia (ws2) and men at arms (ws3). The modern version is hybridized.
@FrankyFes I think it would be ok for the second level character (I always get duke and baron confused). But yeah, for half the points Royal Pegasus is just all around a better choice.
Excluding Characters: Smash: Bowmen, Mounted KotR, Pegas, Grail Knights, Men at Arms. Pass: Everything else IF Questing Knights were a core choice they were actually interesting. But they are super fragile AND they compete with Pegasus Knights. And thats a fight the Questing knights can not win.
@@bremer1701 I would have had errants be special, cost 20 points, but gain countercharge and have a rule that if a Bretonian lord is with them they lose impetuous.
squires are better than archers when you want to pick men at arms as the mandatory peasant. they are cheap they skirmish and they come in 5 men squads. while archers are quite underwhelming with their measly bows and come in 10s. also dont compare any unit with the empire roster. empire army roster is crap utter crap (i have an empire army i know the pain). overpriced and under powered across the board. now Brettonia is weird right now one one side peasant men at arms are great tarpit and on the other their cav while cool it has its issues that you pointed. and as the edition dictates for most armies your characters will be the main hitters of your army. overall your assessment is mostly on the mark. generally speaking in a normal game Brettonia is a fine army to play with/against as most of the armies out there (empire/skaven are the exception they are crap). in a competitive setting well Bretonnia can counter the current monster meta so they are on the to armies, for now. for reference i have been playing Brettonia since 1999 (i also have high elves and empire).
Shield of the Lady is one of the best abilities on a wizard unit in the entire game. Giving them the ability to join a unit, voluntarily retire to the rear, but still confer all their benefits to that unit.
Pancreasnowork: Pass them all.
His stated reason is being unable to fight cavalry in twwh2 but I think hes mad because the gamer girl bath water could make his pancreas work but he can't get it because he's not chad enough for the lady of the lake (also that reminds him of being rejected by the elves he simps for)
man, all these non-dwarfs having better cannons than the dwarfs is makin my book itch!
Mounted Yeomen can be used to carry Prophetess or Outcast mage boomstick in relative safety thanks to reserve move and feigned flight. Definetely a smash in my opinion.
And Exiles get them as core.
Btw, you forgot to mention that Yeomen guard also get a Veteran rule which means they will be rerolling terror etc. test with LD 9 or 10 in most cases.
There is also cheeky option of using Brigands with crossbows and Desperado (why does Champion get 50pt magic items?) as Ruby Ring carrier if you do not like keeping it near front line.
Mordian Grail Knights are more survivable when combined with lady's gift then your on a 3+,6+,5+ save vs those goblin short bows! Or 3,5,5 vs strength 5 stuff which is cool! Are they as good as peg knights? No, are they cooler? Yes. Are they in my army. YES!
This video was created with Bretonnian enthusiasts like me in mind, and I am so goddamn grateful. For ze lady!
EDIT: I am indeed running a full peasant army, glad to hear I'm a legend in your book Mordian!
How big is your Bretonnian Army?
@@bremer1701 I own roughly 50 peasant bowmen and roughly 200 men-at-arms, a trebuchet, 16 knights of the realm, a duke on royal pegasus, 20 knights on foot, a lord on foot, 30 battle pilgrims, 10 grail knights, 10 mounted yeomen, 3 questing knights and a damsel on foot. I cant use all that in a game and not all of its been painted yet, been more focused on my Imperial Guard army.
@@ZaylidinOfficial Nice :) Mine is only slighly bigger. Most of it is painted but i am still rebasing for TOW.
130 Bowmen,
110 Men at Arms,
3 Trebuchets
30 KotR,
20 KotR on Foot,
12 Knights Errant,
19 Questing Knights
15 Pegasus Knights
18 Grail Knights
3 Damsels on Foot, 4 on horseback
5 Heroes on Foot (5th Edition)
2 Heroes on Pegasus (5th Edition)
2 Heroes on Hippogryph (5th/6th Edition)
1 Hero on Royal Pegasus
Bertrand le Brigand, Hugo le Petit and Gui le Gros
@@bremer1701 I have:
A green knight
A Prophetess with a magnetized lance sponson
A baron on a Pegasus
A hero on a horse
2 trebuchets
20 Knights of the realm.
100 men at arms
24 bowmen
6 pegasus knight's
10 Grail knights.
@@janehrahan5116 i forgot, 2 Mounted Heroes and 2 Green Knights (one is painted as a Duke)
Great video, you must do one for all the factions! Pretty please.
I think you're underselling the Yeomen Guard. For one point over Men-at-Arms you get a lot more than just +1 WS. They are also Veteran, and the big thing being they lose Levies, which means they can benefit from your General's leadership and your Battle Standard Bearer. That re-roll combined with Warband + Horde and Shieldwall (and possible Stubborn upgrade) makes them quite difficult to budge.
exactly, really looking at their statline abilities ect they could easily be 7 points a model
The only thing missing is the mount option of the characters in the video. Whats your view on the Hippogryph? The Royal Pegasus seems to be a no brainer choice it seems.
Agreed would like to hear thoughts on this
Me too
Royal pegasus for any blender lord (duke or barron), bretonian warhorse for anyone else, pass all other options.
NEVER underestimate the battle pilgrims and knights on foot.
Battle Pilgrims get access to the Blessing of the Lady ward saves so they have a stronger durability than peasants.
Knights on foot staty with a 4 WS, have heavy armor, with options of shields and great weapons. Plus furious charge. Throw in the Blessing of the Lady and you have a core unit that can deal out the damage and withstand most beatings. Only other core unit that comes close maybe the Chaos warriors on foot.
I've been playing in tournaments, and I always take the Battle Pilgrims and the Grail Regalia. Also, I take a unit of knights on foot with great weapons. Throw in a BSB paladin with the Grail vow, and the knights (with furious charge) hit hard. Then, with the Battle Pilgrims deployed next to them. Suddenly, I have an unbreakable and immune to psych unit backing them up.
This combo has been hard for my opponents to break, and they have to decide which to focus on. My hammer of knights on horse, followed closely by a hammer and shield on foot, following close behind the knights
This quandary has stumped several of my opponents to my victory.
I also take a full pain train of Knights of the Realm with a Prophetess in it. Always with some assailment spell, Hammerhand or Spectral Doppelganger with the Sword of the Stout Heart. When charge or counter charge pops, she goes first with her spells, and the knights finish up.
I never take Grail knights as they are too expensive and too easy to kill.
@@templarwhiskey8167 Ive checked but the pilgrims dont seem to get the Blessing. Only the reliquery. In 6th they did get it but it seems to be missing here unfortunately. Would really give them a good role as a tanky infantry block :-)
@@ArtiKard yes they do get blessing of the Lady, page 94 of forces of good book.
@@templarwhiskey8167 I checked the page but only the reliquary has the Blessing of the Lady rule (its the first special rule the model has) and as far as I know it doesn't transfer to the unit unfortunatelt.
@@ArtiKard You're right, I concede your point. My mistake, but I will still take them as they make a great tar pit when I have a paladin on foot with the grail vow close by or in the unit.
Dukes are in every winning list outside of Exiles, where they aren't allowed.
Nice run through.
Grail knight hero with virtue of empathy, joins grail reliquary unit. Unbreakable stonks. Too expensive, probably, but it makes up Pagasus knights, right?
I also really like knights errant, they're cheap with heavy armour and lances.
They need to change the lady’s blessing from 5+ ward to +1 armour save
I think it would be good if you put their base stats and names above each unit during its section.
23:45 That +1 toughness does a LOT of work, they are nearly as durable for points as knights of the realm for any attack less than str 6.
Edit: Grail knights are a hard smash, the only thing keeping them from being an absolute auto include is that they are competing for a similar role to pegasus knights, but I have consistently found grails do far more damage matching the mathhammer calcs, and basically crushing other elite units in a way pegasus knights can't.
but they are super fragile. Only 1 wound let them pop like Knights Errant against most enemies
@@bremer1701 Mathematically that ranges from kinda true to only technically true. S6 obv they are frail comparatively to kotr (errants suck so there is no point comparing them), S5 they are 26.7% more frail, s4 they are 18.75% more frail, s3 they are 5.6% more frail. So the s4 gunline will in terms of points eliminated be 18% more effective... But when they get into melee (turn 1, 2 at latest), the grail knights will do over 50% more damage versus basically everything per point. (even vs hypothetical ws6, t8, which is a basically impossible combo to slant things in favor of kotr, grails do 26% more damage. Versus a normal elite unit with ws 4-5 t 4. The difference is 110% more damage per point (not counting the horses, counting them its "only" 200% damage per point)
@@janehrahan5116 true. But unfortunately Pegasus Knights are so god damn over powered that i'd rather play more fly boys the using points for Grail Knights.
Before TOW it was completly unthinkable and pure heresy even considering leaving Grail Knights at home.
But i have not played a single unit since TOW dropped.
@@bremer1701 I used to be a dump grail knights girl, but every monster ever just eats the round 1 hits and then grinds them down, grails are the best for killing medium monsters and elite units. That said using all your points on it is a big miss, 1-2 5 knight units is all you need.
@@bremer1701Most things are hitting your grails on 4s or 5s. Wounding you on 4s or 5s. Giving you your full armor save, ward, and regeneration if you took a damsel. They're not fragile, They're just not a mindlessly dumb unit like peg knights
I really like when bretonia brings a mix of peasent or me. at arms and knights. It just doesnt feel right to only have hammers and no anvils, Only gold and no iron to complement it.
Hello, a question from a noob: What is the differance between the model for an orc and a black orc? Avatars of war have a model for "Orc Warlord mounted on Wyvern", could I run that as a black orc warboss on a wyvern if I sign up for an old world tournament? Would I need to paint it in some specia way?
So Black Orcs wear full plate armor, which looks a bit chunkier. Darker skin (duh) is easy enough to paint.
Looks close enough to me for a tournament that allows proxies.
Its my ambition to shoot grail knights with goblin archers.
Just bring enough archers^^
at long range you only need I think 6 archers per hit, and therefore 18 archers per wound, 54 shots for a kill :) (oh wait lady of lake save, bring 65)
'Noooo, you can't shoot me with poisoned arrows. That's not chivalrous!'
Smashing a Damsel…the lady approves! 👍
small clarification- You are not mandated by law to take mounted KOR, you can take KOR on foot instead
But... Why
Does paladin have amounted on royal pegasus model? He can mount on the pegasus but I can't find the miniature model
Elise is definately autoinclude in my book.
What is more important for brets? +1casting or crippling enemy casting and abilities? especially since one of the greatest counters to brets is 1.magic missiles and 2.the fkn bretonian horn of nope
Where would you get the models for Border Prince Brigands ?
For my bringands with Blunderbuss and shields I use the AOS freeguild fussiliers they fit in with bretonnia really well with just some minor kit bashing.
Chaos Warriors next pls.
Yes. This is what I need.
didnt grail knights in fantasy have 2 wounds, or am i remembering that wrong?
Thx
Dogs of war , or if they have not allowed them as I suspect why they haven't
Are you also going to go through legacy factions?
Yes! Core factions first, legacy after
Please run a yeomen guard army! 🙏🏻
Do this for the mighty Chaos dwarves !
I always thought it was a little silly that men at arms trained since childhood to fight were only weapon skill 2.
Games Workshop is an English company, disdain for the French infantry runs in their veins
They aren't trained from childhood, that said its a bit of a mechanical weirdness from combining 2 different units. In olde editions there were two different melee peasant units, regular peasant militia (ws2) and men at arms (ws3). The modern version is hybridized.
I like how everyone just pretends the hippogryph doesnt exist 🤣
well most of the new players dont have one +fore the points royal Pegasus is the better choice so poor old hippo is overshadowed
@FrankyFes I think it would be ok for the second level character (I always get duke and baron confused). But yeah, for half the points Royal Pegasus is just all around a better choice.
giving a pass to the Duke
you drunk man? :-D
Excluding Characters:
Smash: Bowmen, Mounted KotR, Pegas, Grail Knights, Men at Arms.
Pass: Everything else
IF Questing Knights were a core choice they were actually interesting.
But they are super fragile AND they compete with Pegasus Knights. And thats a fight the Questing knights can not win.
All the peasant units except trebuchet should have been core imho.
@@janehrahan5116 Again, i totally agree with you.
@@bremer1701 I would have had errants be special, cost 20 points, but gain countercharge and have a rule that if a Bretonian lord is with them they lose impetuous.
The fact that the bretonians has the best gunpowder infantry and better gunpowder artillery than the dwarfs is honestly just sad a t this point
Bretonian exiles lose a lot for this, also the gunpowder infantry REALLY struggles vs elite units.
Banning units in this game is an insult to the hobby.
👍👍
Have you ever been told that you sound like DanTDM? Lol
And my like was #90 even....
Yeoman is pronounced 'yoman'.
squires are better than archers when you want to pick men at arms as the mandatory peasant. they are cheap they skirmish and they come in 5 men squads. while archers are quite underwhelming with their measly bows and come in 10s. also dont compare any unit with the empire roster. empire army roster is crap utter crap (i have an empire army i know the pain). overpriced and under powered across the board. now Brettonia is weird right now one one side peasant men at arms are great tarpit and on the other their cav while cool it has its issues that you pointed. and as the edition dictates for most armies your characters will be the main hitters of your army.
overall your assessment is mostly on the mark. generally speaking in a normal game Brettonia is a fine army to play with/against as most of the armies out there (empire/skaven are the exception they are crap). in a competitive setting well Bretonnia can counter the current monster meta so they are on the to armies, for now.
for reference i have been playing Brettonia since 1999 (i also have high elves and empire).