Hey man tysm for the vid, I've been working on some zombie modpacks of my own and a nice QoL additions I had were the mods called "Easy Gunpowder" and "JRFTL". The first one allows for the creation of more ammo, and the second allows for rotten flesh to be smelted into leather. I usually pair JRFTL with a backpack mod as to make it alot more useful.
I can't believe I spent days trying to find a Zombie Apocalypse modpack and haven't found this... Great video! I also like that you included the fact that you can change how much zombies spawn. also i suggest adding the Blood Moon mod cause every night is the same but if you have a blood moon its very intense and just changes it a bit and I suggest adding a diseaster mod that will add natural diseasters to the game like the weather2 mod
This is really useful, as I am making a zombie themed modpack for me and my friends. And I will be getting 90% of these. I didn't know I needed these till' now.
Just recently got a new PC Rig and been looking at modpacks for awhile now, and just so happen to find your Cursed Walking modpack. Super excited to try it out! Thank you for putting the time to put it together.
I really appreciate for your dedication to make the best minecraft zombie apocalypse with liminal mods. It's been something I've been looking since I installed Minecraft java.
To any of you wondering this will save you time, be sure to open the console in the launcher settings so you can figure out why your game isn't working. This should fix error code "0, 1, -1"
The problem I have with this, is that zombies spawn in without logic. You can have a clear city by day and suddenly out of nowhere, while walking on the street, 10,000 zombies appear out of thin air. There has to be a mod that fixes this, like player distance or make zombies only appear in buildings or even not spawn where you've already been, on a timer. The fact that I can visibly see the zombies spawn in places that do not make sense just turns the entire thing off for me.
Thats the day zombies mod for you. It definitely does have its flaws, but I personally think its worth it. If you don't like it though, you can disable/remove the mod from the pack.
@@mikeoxmal1028 that would work if I hadn't seen them visibly spawn in. Too much fog ruins immersion for me, just basically permanent blindness. But even with all that, it still doesn't make sense for infinite zombie waves.
I am very grateful for the modpack, since I myself do not posess enough knowledge and courage to fuck with the logs and errors. I based my own modpack made for me and my friends on yours, except in nuclear winter with never-ending hellish weather and temperature to make our lives living hell :D
Love the video and the modpack, great work. Just one question, for the alex's mobs mod would it be possible to re enable all the spawning of the fantasy mobs that have been disabled for the modpack?
How’d you get terralith to work with lost cities? Whenever i try to use both, none of the terralith biomes generate, the terrain generation changes to vanilla biomes still apply though.
First i want to say thank you for your video. Im currently making a tech-zombie modpack for me and my friends with mods like Mekanism, AE2 and Zombie Awareness. This video helps a lot to find new cool mods. 3:55 Which mod conflicted with Zombie Awareness? Would be great to know so that I have the full experience of the awareness mod in my modpack.
I love your modpack so far! It feels more interesting than Mustard Virus and much fairer and more balanced than Last Days of Humanity. I felt like Mustard Virus and the rest of the Forge Labs packs are poorly optimised for randomly generated worlds and only work on the maps locked behind Sean's Patreon. Last Days of Humanity suffered a lot from artificial difficulties that make the game more frustrating than fun, but difficult like the RLCraft health system, physics for all blocks, forcing you to play on hardcore, and toxic gas in caves with no way to disable them in the config. I do have some suggestions though. Either remove Alex's Mobs or put all of the hostile mobs on BadMobs blacklist. Despite being in a Zombie Apocalypse, all of my deaths have come from Centipedes and Murmurs. Why would an overgrown insect or a vampire be more threatening than the zombies? I believe that they also take up the mob count from the zombies. I would also adjust the spawn rates of zombies in caves. The amount that spawns + Runners guarantees a death, which makes mining practically impossible. I just wanted a diamond, but 50+ zombies and a Mutant assaulted me. Lastly, I would suggest adding Zombie Horse Spawn and Giant Spawn. Giant could create an Attack on Titan-like atmosphere, and Zombie Horses could be a friendly zombie and an easy source of transportation in the early game if the player manages to take one from its undead rider.
Thank you for the suggestions! The centipedes and murmurs aren't supposed to spawn, and i thought I disabled them in badmobs. What version are you playing on, so I can fix the config?
@@OnMod The latest release for 1.19.2. I suggested removing the Alex-branded mods entirely because they make early-game survival unnecessarily difficult, and I think they bloat the mob count, which prevents very useful animals like Sheep, Wolves, Cows, Llamas, and Horses from spawning. I have seen more Seagulls, Whales, Lobsters, Crows, Snow Leopards, Froststalkers, Moose, and Bison than Rabbits, Polar Bears, Sheep, and Cows in Snowy Plains and nearby biomes. Some of Alex's mobs like Leopards and Froststalkers are also known to relentlessly attack pets like Horses and Pigs, which adds to the unnecessary difficulty. *Edit": You are also currently using an outdated version of The Hordes that causes Horses and Zombie Horses to have unreasonably high speeds. This causes issues in their pathfinding, and it often leads to them falling off of cliffs or running into blocks that can harm them. This should be fixed as soon as possible.
Great video! By the way, I want to question if the nether is disabled by a mod or something, because in the page of the mod pack is a commentary that confirms it but I dont know what mod disable the nether. Could someone pls help me with that? I will be grateful.
Its Easy To Fix the issue First step:Delete all of your versions Readd 1.19.2 step two:Delete All Of Your Config And Remove The From You're Minecraft Done its so simple
i really like the modpack but every time i join my world it acts like i'm playing on a server with bad connecton (i break blocks and it doesnt drop anything) so i would like to know if there is a mod that makes you automatically host/join a server in the modpack.
Hi! I just starters playing your mod, and I’m loving it. I’m just asking what I need to craft guns, and bullets, and how to have cities spawn because I haven’t found one in my 3 hours of playing.
@@OnMod Thank you very much! Vanilla Minecraft was getting old for me. This version of Minecraft has brought back those nights where the game feels wonder like,and I would grind obsessively in. It’s the first time in a while that I played Minecraft without a phone to fill in the silence .
Yo dude I’m the guy that asked how do you get gunpowder I figured it out I just wanna ask how to get city generation on. For some reason it’s telling me to type things in, but it doesn’t let me type.
i downloaded the 1.19.2 hovewer the nether goes to like 1000 ms ticks so its umplayable on that dimension weirdly it goes down to 10 ms ticks when im on spectator. any solution to that fellas?
you have to download the map and you have to pay for the map in the description... I tried in a normal world and it's pretty cool too, but in a actual city it is better.
Theres still missing in the map of "Lost Cities" and those are the Props and Decorations. you know like those barbed wires, iron fences, barricades, and stuff. Well i was asking if you know any mod that has those Props? I'd Love to know!
So I downloaded the modpack but looking at it, a lot are saying they are incompatible. Does anyone know what I may be doing wrong? Im very amature at this but am trying to set it up for about a dozen friends of mine.
I just got to ask in your thumbnail your character has some pretty cool armour and a sledgehammer it wasn't in the video what do you think you could tell me what the mod was?
I downloaded the latest version of this mod pack (1.19.2 version 6.1) and I’ve noticed that some mods aren’t available anymore and some mods are changed. The backpack mod doesn’t have a slot of its own but the tool belt does and would the first aid mod be reintroduced to the mod pack. Also are there any other vehicle mods that add helicopter’s and bigger boats?
The first aid mod is in the hard version of the modpack, denoted by "(hard)" after the title of a file on the modpack homepage. There are other good vehicle mods, like Immersive vehicles and Mr.Crayfish's vehicle mod, but they are only available for 1.16.5 and earlier.
hey man just wondering, I have a server from shockbyte, is there any way you can show me how to make your modpack playable through shockbyte? just wanted to share it with my friends. Please and thank you
I wouldn't worry. The virus only affected a few mods for a small amount of time. Good thing about the modding community is that we are quick to point out if anything is amiss. If you are still worried, maybe join Curseforge's discord server. They will let everyone know as soon as possible if there is some sort of malware present.
Hey man, i love your modpack and im hyped to hop in with some friends to play the new update, but when we installed it all of our keybinds were fucked, not a big deal but kind of a hassle to fix. If you could fix this in the next big update id really appreciate it.
Does anybody know why all the zombies in the surrounding area come together when i hit a single one (they all aggro and find me when i attack a singular zombie)
Hey, i downloaded the newest version of the modpack and i am playing on a server (aternos) and every time i join my world it loads it for a really short period of time but then it crashes and the code is -1. please help
seems like the modpacks i want to play with fresh animations or made by you sir i cant run it its just error exit code 1 every other mod i try like all the mods 8 or rlcraft works and only yours doesnt how to fix this exit code 1 problem its not me ive already deleted and redownloaded everything for minecraft so.. what now?
Hey man tysm for the vid, I've been working on some zombie modpacks of my own and a nice QoL additions I had were the mods called "Easy Gunpowder" and "JRFTL". The first one allows for the creation of more ammo, and the second allows for rotten flesh to be smelted into leather. I usually pair JRFTL with a backpack mod as to make it alot more useful.
Thanks for the suggestions!
@OnMod whare is the mod pack
I can't believe I spent days trying to find a Zombie Apocalypse modpack and haven't found this... Great video! I also like that you included the fact that you can change how much zombies spawn.
also i suggest adding the Blood Moon mod cause every night is the same but if you have a blood moon its very intense and just changes it a bit and I suggest adding a diseaster mod that will add natural diseasters to the game like the weather2 mod
There is a blood moon mod in the pack, and weather2 is only for 1.18.2. Glad you found this pack though!
A fun addition I've added to my zombie world was "spore fungal infection". Adds in more difficult zombies
Sounds interesting, I'll check that one out!
@@OnModyou should do that for a last of us modpack. Since fungal infection mod is based off the past of us series
along with this new one called mutationcraft the same like the scape and run parasites but different in 1.19.2@@OnMod
Amazing mods pack! Thank you
This is really useful, as I am making a zombie themed modpack for me and my friends. And I will be getting 90% of these. I didn't know I needed these till' now.
bro tell me when its done plz
@@hiddendooryt Uhh, you wan't *my* modpack?
@@Planetes910 sure
@@Planetes910 ill take it
@@Jakesoneearls I mean, sure, uhh I don't know how to send it.
Ong Man this helped me so much cause i´ve been looking for a modpack to play and that it will not make the game play long
far sighted mobs is not needed as zombie sight is configurable in zombie awareness
Just recently got a new PC Rig and been looking at modpacks for awhile now, and just so happen to find your Cursed Walking modpack. Super excited to try it out! Thank you for putting the time to put it together.
My pleasure!
Epic! My mod made it into the thumbnail les gooo 💪
The quality on this vidro is amazing bruh. Good job
Thanks!
This was so helpful as I am building a zombie apocalypse modpack in 1.19.2 so i can use eureka - valkyrien skies.
now i will have so much great time with my friends all thanks to you!
I really appreciate for your dedication to make the best minecraft zombie apocalypse with liminal mods. It's been something I've been looking since I installed Minecraft java.
I appreciate that! I hope you have a good time playing :)
To any of you wondering this will save you time, be sure to open the console in the launcher settings so you can figure out why your game isn't working. This should fix error code "0, 1, -1"
I love this modpack its alot of fun! what shaders/textures do you use? i love the way everything looks so clean and the water reflection are amazing
The problem I have with this, is that zombies spawn in without logic. You can have a clear city by day and suddenly out of nowhere, while walking on the street, 10,000 zombies appear out of thin air. There has to be a mod that fixes this, like player distance or make zombies only appear in buildings or even not spawn where you've already been, on a timer. The fact that I can visibly see the zombies spawn in places that do not make sense just turns the entire thing off for me.
Thats the day zombies mod for you. It definitely does have its flaws, but I personally think its worth it. If you don't like it though, you can disable/remove the mod from the pack.
just assume that they came out of a room or crack you didnt notice and use a shaderpack that adds alot of fog
@@mikeoxmal1028 that would work if I hadn't seen them visibly spawn in. Too much fog ruins immersion for me, just basically permanent blindness.
But even with all that, it still doesn't make sense for infinite zombie waves.
You did great job!
Keep up
Thank you!
I am very grateful for the modpack, since I myself do not posess enough knowledge and courage to fuck with the logs and errors. I based my own modpack made for me and my friends on yours, except in nuclear winter with never-ending hellish weather and temperature to make our lives living hell :D
That sounds great!
Love the video and the modpack, great work. Just one question, for the alex's mobs mod would it be possible to re enable all the spawning of the fantasy mobs that have been disabled for the modpack?
Yes, just go into the config folder for the bad mobs mod, and re enable the spawning for these mobs
How’d you get terralith to work with lost cities? Whenever i try to use both, none of the terralith biomes generate, the terrain generation changes to vanilla biomes still apply though.
I have played it but never knew u weer the creater.I LOVE THE MOD PACK!!!!
Thanks :)
Hey man what was the conflicting mod with zombie awareness? I wanted to see if i accidentally put it in or not
same thing
I love your videos. keep up
(:
First i want to say thank you for your video. Im currently making a tech-zombie modpack for me and my friends with mods like Mekanism, AE2 and Zombie Awareness. This video helps a lot to find new cool mods.
3:55 Which mod conflicted with Zombie Awareness? Would be great to know so that I have the full experience of the awareness mod in my modpack.
I would like to know which mod caused the conflicts too
@@Spctre it is Enhanced AI i found his anwser a few commend below
I love your modpack so far! It feels more interesting than Mustard Virus and much fairer and more balanced than Last Days of Humanity. I felt like Mustard Virus and the rest of the Forge Labs packs are poorly optimised for randomly generated worlds and only work on the maps locked behind Sean's Patreon. Last Days of Humanity suffered a lot from artificial difficulties that make the game more frustrating than fun, but difficult like the RLCraft health system, physics for all blocks, forcing you to play on hardcore, and toxic gas in caves with no way to disable them in the config. I do have some suggestions though.
Either remove Alex's Mobs or put all of the hostile mobs on BadMobs blacklist. Despite being in a Zombie Apocalypse, all of my deaths have come from Centipedes and Murmurs. Why would an overgrown insect or a vampire be more threatening than the zombies? I believe that they also take up the mob count from the zombies. I would also adjust the spawn rates of zombies in caves. The amount that spawns + Runners guarantees a death, which makes mining practically impossible. I just wanted a diamond, but 50+ zombies and a Mutant assaulted me. Lastly, I would suggest adding Zombie Horse Spawn and Giant Spawn. Giant could create an Attack on Titan-like atmosphere, and Zombie Horses could be a friendly zombie and an easy source of transportation in the early game if the player manages to take one from its undead rider.
Thank you for the suggestions! The centipedes and murmurs aren't supposed to spawn, and i thought I disabled them in badmobs. What version are you playing on, so I can fix the config?
@@OnMod The latest release for 1.19.2. I suggested removing the Alex-branded mods entirely because they make early-game survival unnecessarily difficult, and I think they bloat the mob count, which prevents very useful animals like Sheep, Wolves, Cows, Llamas, and Horses from spawning. I have seen more Seagulls, Whales, Lobsters, Crows, Snow Leopards, Froststalkers, Moose, and Bison than Rabbits, Polar Bears, Sheep, and Cows in Snowy Plains and nearby biomes. Some of Alex's mobs like Leopards and Froststalkers are also known to relentlessly attack pets like Horses and Pigs, which adds to the unnecessary difficulty.
*Edit": You are also currently using an outdated version of The Hordes that causes Horses and Zombie Horses to have unreasonably high speeds. This causes issues in their pathfinding, and it often leads to them falling off of cliffs or running into blocks that can harm them. This should be fixed as soon as possible.
Instead of mr crayfish gun. Mod you should do timeless and classic
That's a 1.16.5 mod 💀
Nice, bro!
Great video! By the way, I want to question if the nether is disabled by a mod or something, because in the page of the mod pack is a commentary that confirms it but I dont know what mod disable the nether. Could someone pls help me with that? I will be grateful.
It's a mod called Nether disabler or something along those lines.
bro said: "these mods are shown on every other apoc video, now heres the good stuff"
every time i try to download and open minecraft launcher hit play and load it says game as crashed i need help.
How do it fix this😢
At least for me I had problems with the hordes mod try removing the hordes
Try reseting the launcher
It might be a log in issue
Its Easy To Fix the issue First step:Delete all of your versions Readd 1.19.2 step two:Delete All Of Your Config And Remove The From You're Minecraft Done its so simple
My issue is gone now. I just updated my graphics card. Very excited to play!!!!
what about a way for the zombies to climb up?
would be cool if the climb or something.
i really like the modpack but every time i join my world it acts like i'm playing on a server with bad connecton (i break blocks and it doesnt drop anything) so i would like to know if there is a mod that makes you automatically host/join a server in the modpack.
I second this! what in the modpack causes this, its extremley annoying
Hope there one day exists a version of this modpack that works without installing Overwolf's Curseforge...
Hi! I just starters playing your mod, and I’m loving it. I’m just asking what I need to craft guns, and bullets, and how to have cities spawn because I haven’t found one in my 3 hours of playing.
The gun workbench is used to craft guns and bullets. Cities have to be manually enabled in the world creation menu, they are disabled by default.
@@OnMod Thank you very much! Vanilla Minecraft was getting old for me. This version of Minecraft has brought back those nights where the game feels wonder like,and I would grind obsessively in. It’s the first time in a while that I played Minecraft without a phone to fill in the silence .
@@dragezon742 Glad you are having fun man, and good luck grinding.
Yo dude I’m the guy that asked how do you get gunpowder I figured it out I just wanna ask how to get city generation on. For some reason it’s telling me to type things in, but it doesn’t let me type.
For me it should be on World Generation for when you first make your world
If you need a good apocalyptic mod, I suggest zombie extreme.
imagine this modpack with the new york map once its finished.
Tissou's Zombie Pack is not working for me I just get the regular minecraft zombies is there a fix for that?
Did you enable it in your recource packs?
@@jochemswart4970 yes
You should try out Mutant Monsters with my TZP Mutant resource pack.
Sick modpack! 😮
No way! I was wishing something like this existed. Thank you for making this, I will definitely add it in the next update.
@@OnMod 😎😘
Cool
You should add "First Aid" this make gameplay even more realistic
you're turning minecraft into project zomboid at this point
I remember seeing this modpack on Modrinth but it’s not there anymore why is that?
i downloaded the 1.19.2 hovewer the nether goes to like 1000 ms ticks so its umplayable on that dimension
weirdly it goes down to 10 ms ticks when im on spectator.
any solution to that fellas?
try to remove the Day Zombies Rebooted mod, I heard that I worked for some
If either vics modern warefare or TaC gets updated to a higher version, this would be so fun
Agreed
yo nice modpack btw does the map generate cities on its own or do i have to download the map to play this
you have to download the map and you have to pay for the map in the description... I tried in a normal world and it's pretty cool too, but in a actual city it is better.
4:42 THATS ME HAHAHAHAAH RRRAAAAHHHHH!!!1
The official server is actually back now... if you wanted to know.
Have you found a mod or a way to make zombie spawn rates quicker?
Hey, just wondering if u know modpack / mod that make zombie stronger every 20 days and got their fully potential in 90 days
Theres still missing in the map of "Lost Cities" and those are the Props and Decorations. you know like those barbed wires, iron fences, barricades, and stuff. Well i was asking if you know any mod that has those Props? I'd Love to know!
thanks alot dude
Can you please make a video how to install and add this to minecraft?
yooo dude love the modpack but dude can you update mod add timeless and classic that gun mod is booomin love that!
Timeless and classic is only for 1.16.5 though. Glad your liking the modpack!
Adding Car/Vehicle mods will make this mod pack amazing!
i think it's already in the modpack
So I downloaded the modpack but looking at it, a lot are saying they are incompatible. Does anyone know what I may be doing wrong? Im very amature at this but am trying to set it up for about a dozen friends of mine.
very nice, keep it up
Awesome video. However, I added thsi into my world and passive mods are suddenly attacking me after i hit them. Any reason??
Great modpack! any idea as to how I can add shaders? (specifically to this one)
There is directions in the changelog of each file posted
this makes minecraft seem so much like project zomboid
I just got to ask in your thumbnail your character has some pretty cool armour and a sledgehammer it wasn't in the video what do you think you could tell me what the mod was?
Marbled’s Arsenal. It’s present in the modpack
when i found your mod my god i like it =)
How to cure zombie villager ?
I cannot be done by normal methods. (Weakness potion+golden apple)
Bugs ? Or some mod has change cure method?
I CANT WAIT FOR THE MAP REALESE
A pre-release is available now, if you want to check that out.
We need minimap mod in thes modback
Hey can someone help me for what I should enter for the configure or copy and paste their settings thanks (new to Java) sorry!
damn its been a few years since i've watched your videos and you sound like a grown man now, like your balls dropped😂
What was the mod conflicting with zombie awareness? It doesnt work for me and i want to fix it
i have issue with 1.18.2 version of the modpack, no blocks drop when broken and all the chests are empty.
Banger
if bad mob disables the spawn of creepers and other mobs, how do you get the gunpowder and other materials they drop?
They drop from zombies.
Is there a way to lower the difficulty from left up corner ? because they kill me so fast
I downloaded the latest version of this mod pack (1.19.2 version 6.1) and I’ve noticed that some mods aren’t available anymore and some mods are changed. The backpack mod doesn’t have a slot of its own but the tool belt does and would the first aid mod be reintroduced to the mod pack. Also are there any other vehicle mods that add helicopter’s and bigger boats?
The first aid mod is in the hard version of the modpack, denoted by "(hard)" after the title of a file on the modpack homepage. There are other good vehicle mods, like Immersive vehicles and Mr.Crayfish's vehicle mod, but they are only available for 1.16.5 and earlier.
@@OnMod well I guess I’m downloading the hard version then, thanks for the help
What was the mod conflicting with zombie awareness? I think i have some mods conflicting with it and it's not working.
What version would you recommend for all mod packs to work as of now?
is there a resource pack to change the regular armor tiers to a zombie survival clothing??
not that I know of, but there might be
@@OnModhow do u download this mod
how to install it
which mod is it that constantly raises the difficulty? can you turn it off somehow? sorry if i missed it in the videooo
hey man just wondering, I have a server from shockbyte, is there any way you can show me how to make your modpack playable through shockbyte? just wanted to share it with my friends. Please and thank you
Hey, I downloaded your modpack on Forge, but whenever I try to launch it, I get Error 1, how can I fix it?
What was the mod that conflicted with zombie awareness (if you know)
is it possible to cure a zombie villager in this pack? because I’ve been trying but it doesn’t seem to work.
It is disabled unintentionally. You can change it in the Enhanced AI config files though
@@OnMod Thank you!
Please do a fabric version of this in 1.16.5
*3:41** How The Turn Tables.*
yes indeed
Every sence the fracturizer mod, I have been scared of getting mods from forge, cool video tho, love it, will sub
I wouldn't worry. The virus only affected a few mods for a small amount of time. Good thing about the modding community is that we are quick to point out if anything is amiss. If you are still worried, maybe join Curseforge's discord server. They will let everyone know as soon as possible if there is some sort of malware present.
@@OnMod A couple more things, first of all, your really nice, but second of all, does it have the ability to infest other windows accounts?
Hey man, i love your modpack and im hyped to hop in with some friends to play the new update, but when we installed it all of our keybinds were fucked, not a big deal but kind of a hassle to fix. If you could fix this in the next big update id really appreciate it.
I've heard that some people are having issues with this, so I will look into it and have it fixed in the next update.
is it possible to make edible zombie flesh for 1.18.2? im trying out some mods in that version and wanted to add edible zombie flesh
Roamers looks like a sick mod
Onlylooking might be the reason to why your mobs are lagging coz ITS HEAVY Idk y
when do the blood moons happen i check the curse forge page and it says there are blood moons
hey are you able to add parcool mod
the movement in that mod is crazy
what was the conflicting mod with zombie awareness? I'm making my own pack and I want to know if its a problem
Enhanced AI
Does anybody know why all the zombies in the surrounding area come together when i hit a single one (they all aggro and find me when i attack a singular zombie)
How did you use shaders in your video? Because everytime I try to install optifine, or rubidium and oculus it just crashes.
i recomend timeless and classics for guns instead of crayfish and all the addons edit: i realise this is for 1.19.2 my bad
Hey, i downloaded the newest version of the modpack and i am playing on a server (aternos) and every time i join my world it loads it for a really short period of time but then it crashes and the code is -1. please help
seems like the modpacks i want to play with fresh animations or made by you sir i cant run it its just error exit code 1
every other mod i try like all the mods 8 or rlcraft works and only yours doesnt how to fix this exit code 1 problem its not me ive already deleted and redownloaded everything for minecraft so.. what now?
3:55 what mod was it? I think i also have the same problem but i don't know what mod causes it. Could you please tell me?
Does this work on mcpe? Should i add all of those mods at the same time in a world?
Dude my game crashes all the time for some reason I literally have four versions
Bro make the zombies come in more variety it’s only mutant and normal zombies