Download in the description. A few notes here: There's not much actual in-game radio chatter. Just maybe 6 "target down/ yes sir" 2 second lines. I just posted the background chatter you hear when not much is going on. Wasn't worth adding in the video but I put them in the MEGA file anyways. - Around 25:35 is the same chatter used in Insurgency. - 38:00 is from ua-cam.com/video/KCxFVf9YIJ8/v-deo.html - tool used to extract assets file: DevXunity - Gameplay is....meh? Feels like a really washed down commander mode from Battlefield.
Detailed Summary for War Room - Background Radio Chatter 00:13 The war room is discussing the engagement of a target and the need to reduce collateral damage. - The target is approximately 200 meters away. - They are observing the target moving away from any potential collateral damage. - They request clearance for fires to engage the target while reducing collateral damage.
05:02 Military personnel observe and engage armed individuals suspected of planting IEDs - The military personnel are observing armed individuals suspected of planting IEDs - They plan to lead off with a Hellfire and follow up with a 30 millimeter left and right break - One individual is seen placing something heavy in a hole before they are engaged - The individuals are armed and maneuvering.
10:19 The war room is setting up for an engagement and giving instructions to engage enemy locations. - Requesting engagement with 30 millimeter. - Ground commander wants the team to scan to the north. - Engaging several individuals with RPGs.
15:13 Radio chatter in a war room discussing the location of enemy targets and engaging them. - Spotting a mover below their location. - Searching for a hoover. - Engaging several people in the vicinity. - Sparkling the location of another mover. - Almost out of fuel, but still engaging enemy targets.
20:12 The war room is discussing the target area and buildings in sight. - They mention seeing people walking out of a building and getting into vehicles. - There is a rectangular building and a square building in the area. - They confirm the presence of a rectangular holding pond next to the square building.
25:28 The war room is monitoring and coordinating the engagement of moving vehicles and enemy targets, while keeping civilians outside the perimeter. - The mosque is not to be engaged. - Channel B needs to be monitored. - The situation is 10-34. - Night owl hog01 has white smoke in sight, confirming the enemy. - The target is in the building. - The war room is requesting smoke.
30:51 The team is discussing a target and requesting confirmation of smoke and buildings. - They mention climbing to get a better look at something. - They confirm seeing smoke and a building south of it. - They discuss the target being a series of buildings about 100 meters south of the smoke. - There is a request for confirmation of continuing to strafe the target.
35:33 The war room is monitoring a group of individuals who are suspected of covering up something on the road, involving a child, and later witness a detonation. - There is a child outside of a tent where an individual in white is located. - The group has been diverting traffic away from the site where they covered up IV tracks. - Two individuals, one on a motorcycle and one off a motorcycle, are near the suspected area. - The child hands something to the individuals who appear to be digging in the road. most are on point ;)....and...s0meb0dy was bound to do this eventually, your welcome ;) -Z
I just love that scenario where those guys (possibly from ground overwatch or drone operators) are casually observing some dude laying down IEDs, who thinks he’s so sneaky. “We’re gonna wait till he goes back to his buddies, then we’ll hit ‘em all at once.”
Just had a thought about radio signals and how they can travel for hundreds or so of years through space, and so many worlds could listen to a play by play of all our modern wars from both sides.
Download in the description.
A few notes here: There's not much actual in-game radio chatter. Just maybe 6 "target down/ yes sir" 2 second lines. I just posted the background chatter you hear when not much is going on. Wasn't worth adding in the video but I put them in the MEGA file anyways.
- Around 25:35 is the same chatter used in Insurgency.
- 38:00 is from ua-cam.com/video/KCxFVf9YIJ8/v-deo.html
- tool used to extract assets file: DevXunity
- Gameplay is....meh? Feels like a really washed down commander mode from Battlefield.
I posted a detailed summary in your comments section*
30:40 "Dude I said cover..." -radio breaks- "Piss Off!" That is the most accurate military coms I have heard in a while. 100 percent accurate.
Bro legit hacked into the U.S army comms 💀
all Military Communication is recorded. whether or not the recording survives the extraction from the machines, is a different story.
Detailed Summary for War Room - Background Radio Chatter
00:13 The war room is discussing the engagement of a target and the need to reduce collateral damage.
- The target is approximately 200 meters away.
- They are observing the target moving away from any potential collateral damage.
- They request clearance for fires to engage the target while reducing collateral damage.
05:02 Military personnel observe and engage armed individuals suspected of planting IEDs
- The military personnel are observing armed individuals suspected of planting IEDs
- They plan to lead off with a Hellfire and follow up with a 30 millimeter left and right break
- One individual is seen placing something heavy in a hole before they are engaged
- The individuals are armed and maneuvering.
10:19 The war room is setting up for an engagement and giving instructions to engage enemy locations.
- Requesting engagement with 30 millimeter.
- Ground commander wants the team to scan to the north.
- Engaging several individuals with RPGs.
15:13 Radio chatter in a war room discussing the location of enemy targets and engaging them.
- Spotting a mover below their location.
- Searching for a hoover.
- Engaging several people in the vicinity.
- Sparkling the location of another mover.
- Almost out of fuel, but still engaging enemy targets.
20:12 The war room is discussing the target area and buildings in sight.
- They mention seeing people walking out of a building and getting into vehicles.
- There is a rectangular building and a square building in the area.
- They confirm the presence of a rectangular holding pond next to the square building.
25:28 The war room is monitoring and coordinating the engagement of moving vehicles and enemy targets, while keeping civilians outside the perimeter.
- The mosque is not to be engaged.
- Channel B needs to be monitored.
- The situation is 10-34.
- Night owl hog01 has white smoke in sight, confirming the enemy.
- The target is in the building.
- The war room is requesting smoke.
30:51 The team is discussing a target and requesting confirmation of smoke and buildings.
- They mention climbing to get a better look at something.
- They confirm seeing smoke and a building south of it.
- They discuss the target being a series of buildings about 100 meters south of the smoke.
- There is a request for confirmation of continuing to strafe the target.
35:33 The war room is monitoring a group of individuals who are suspected of covering up something on the road, involving a child, and later witness a detonation.
- There is a child outside of a tent where an individual in white is located.
- The group has been diverting traffic away from the site where they covered up IV tracks.
- Two individuals, one on a motorcycle and one off a motorcycle, are near the suspected area.
- The child hands something to the individuals who appear to be digging in the road.
most are on point ;)....and...s0meb0dy was bound to do this eventually, your welcome ;)
-Z
i listened to this while eating rice and fish
I just love that scenario where those guys (possibly from ground overwatch or drone operators) are casually observing some dude laying down IEDs, who thinks he’s so sneaky.
“We’re gonna wait till he goes back to his buddies, then we’ll hit ‘em all at once.”
Just had a thought about radio signals and how they can travel for hundreds or so of years through space, and so many worlds could listen to a play by play of all our modern wars from both sides.
Thank you for doing all of these extractions!
Thank you for making these masterpieces Nooby :3 you are awesome!
Bro wat da hell this is so realistic
Oh nvm thought this audio was extracted from the game 💀💀 that explain why its realistic
☠️Bros☠️talking☠️to☠️himself☠️
@@mart-tab you should add skull to the end of the sentence
@@Lemon_Grain31327 oK
I’m pretty sure these are all real radio calls from Afghanistan.
Why in the fuck does this feel like home?!
I have been searching for something just like this but a zombie apocalypse one.....soo hard to find anything half decent.
i dig this playing in the background while im working on computers ;)
heck yeah that a zombie apocalypse sounds sick.. tell me if you do find one
I listen to this to go to sleep
Glad to see you’re back
hearing this while doing helicopter event in warthunder
Sky Bird this is Drop Kick with a Red dash Alpha message in two parts break break, Red dash Alpha!
yuo're alive ;D
feels like im training again bahaha
3:22 what did they mean by it was eating another person
Think it was taken out of another audio for a zombie apocalypse radio chatter.
.. raptors 1&2 snap a heading two five zero to intercept,we have an unidentified bogey in the weeds 10 miles out not squawking.. 4500 X-ray..
.nooby chris indeed. And wordz. Facta non Verba
9:40
Peak ASMR
Godditt @001