Interesting concept. I worked with the Faller system at Gulliver's Gate in Manhattan back in 2017/2018. Some of the layouts just used "dumb" vehicles, no decoders or receivers, just the motor and battery, while others used different infra-red communication systems. This looks like it is a major improvement.
This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal.
Would have liked to have heard a little more information about the system, how it works etc. Currently i have adopted the faller car system however would consider alternatives for future projects. Shame the video ended so abruptly...!
Very cool. I love the idea of moving vehicles in a layout. It adds a lot of life to the world the trains live in. I wonder if its possible to provide power to vehicles wirelessly like a cellphone induction charger to reduce the need for batteries and to adapt better to smaller scales.
This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
This system is truly an improvement from current systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal.
The size of the scale does not matter. The problem is there are not a lot of manufacturers of O-scale vehicles. We can however convert existing O-Scale vehicles, this is the plan in the future.
Very interesting! Some questions this poses: Can this be incorporated under brick streetwork? How flexible (radius wise) is this system? Be neat seeing how it would react to an area where trolleys share the roads with vehicular traffic.
The amount of vehicles is limitless it really depends on the size of your layout. The layout we are building will have about 25 vehicles running at the same time. This system is truly an improvement compared to other systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
The amount of vehicles is limitless it really depends on the size of your layout. The layout we are building will have about 25 vehicles running at the same time. This system is truly an improvement compared to other systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
That's pretty cool. Is there an N-scale version available. Do the vehicles have to be motorized? I have a large collection of Micro Machines that I use on my layout. They are a little bit abstract, but they are close to scale. They just have oversized wheels on them.
We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated
@ReynauldsEuroImports I've been doing a lot of remodeling in my house since I retired 3 years ago, and that includes my train room. I'll be starting all over again because I had to move a wall so I can use the longer Kato locomotives and some of my longer rolling stock. I am modeling the main part of the layout after old Downtown Kingman, Arizona. I will have two roads that I can loop around. I think a setup like this would really benefit my layout. Cool idea!
Company webpage? Links? Prices? Very interesting, and theoretically superior to FCS or Viessman, but they claim you can use any size car, but you still need motor and decoder. So how do they get it in a HO Smartcar, for example.
We are still in the early stages of development, pricing, and website links will be available by the end of the year. We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
We are still in the early stages of development, pricing, and website links will be available by the end of the year. We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
Very cool conception of moving vehicles adding life to the rather stillness of the train world. Having something moving along with trains is a great idea, however, it would appear to me that if they were promoting their system, more information would have been given such as price, obtainable where, software updates and more general information about the system. Novel idea & I'll bet it's expensive. Just my 2 cents worth. Cheers from eastern TN
Understand that sentiment, and I always felt the same way, and here I sit never having built a layout. However, since discovering the following UA-cam channels, Boomer Diorama | River Railroad, Paul B (New England Industrial Division), Alcanman1, Mog, Red Dirt and Rails, and several other specialists in small shelf layouts, I've changed my mind, and I am going to go SMALL and build now.
Oh my god, the cars actually drive down the Ave, outrageous...!! What ever next, little figures that will be walking. The model railroading world becomes more and more real world like..
Exposure for the Nederlanders = good. Presentation by them = admirable attempt and in its under-rehearsed state = charming. Audio and visual production by channel host = not good enough. If they were a little more au fait with how this advertorial world works, I wouldn't be surprised if they demanded it be pulled, or at least, re-shot with everything working. Socks, up to be pulled, please.
No it's completely different. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites via Wi-Fi to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout for instance features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated, this is just one example of what you can do. Another key difference is that the FCS system uses a metal wire embedded in the roadway, and the vehicles rely on magnets to follow the wire. The downside to this approach is that FCS vehicles must constantly maintain contact with the road, which leads to wear and tear over time, requiring more frequent maintenance. Additionally, since only the vehicles have magnets, the connection to the wire is weak, making it easier for the vehicles to veer off the road. The FCS system also struggles on rough terrain, as the vehicles can't navigate it effectively. In contrast, the MCC system uses a heavy magnetic strip embedded in the roadway, and the vehicles are equipped with magnets as well, creating a much stronger connection. This robust setup allows vehicles to handle uneven terrain, such as tractors operating on a farm field or tanks moving across a battlefield.
skip to 1:00 to avoid the not much saying too long intro. edit: forget about it. the video shows nothing. the video shows what every guided car system does except for the turns maybe. What I hoped to see was finally a system that can reall slow down and speed up cars more natural. This system as far as this video shows, acts just as dumb or even dumber then the faller car system.
Interesting concept. I worked with the Faller system at Gulliver's Gate in Manhattan back in 2017/2018. Some of the layouts just used "dumb" vehicles, no decoders or receivers, just the motor and battery, while others used different infra-red communication systems. This looks like it is a major improvement.
This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal.
This looks very promising and I would like to thank the folks from Dinamo/MCC for doing a nice presentation in English!
I think it works well with O scale (1:43 to 1:50) vehucles too. Am I correct?
Thus is outstanding and seeing the smooth movement is very impressive. I am definitely going to look forward to seeing more videos.
smooth movement????? you jus see cars at a rather high speed. even the dumbest system moves like this on that speed.
Definitely would like to see more details of this system.
Yes we will be making more videos and will be posting all the products on our website end of the year.
Nicely done,,thanks for sharing,,😊
Would have liked to have heard a little more information about the system, how it works etc. Currently i have adopted the faller car system however would consider alternatives for future projects. Shame the video ended so abruptly...!
Very cool. I love the idea of moving vehicles in a layout. It adds a lot of life to the world the trains live in.
I wonder if its possible to provide power to vehicles wirelessly like a cellphone induction charger to reduce the need for batteries and to adapt better to smaller scales.
This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
Nice, but where can I buy that track system?
excellent!! O scale next?? price$$$$
Definitely need more information and understanding how this works.
This system is truly an improvement from current systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal.
Fantastic!
Will this system work with O scale vehicles? Weight may be an issue, so maybe only try plastic cars or trucks?
The size of the scale does not matter. The problem is there are not a lot of manufacturers of O-scale vehicles. We can however convert existing O-Scale vehicles, this is the plan in the future.
Very interesting! Some questions this poses:
Can this be incorporated under brick streetwork?
How flexible (radius wise) is this system?
Be neat seeing how it would react to an area where trolleys share the roads with vehicular traffic.
How many cars can go on the track at one time?
The amount of vehicles is limitless it really depends on the size of your layout. The layout we are building will have about 25 vehicles running at the same time. This system is truly an improvement compared to other systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
Excellent Mr.Rey .
Can you have more than one vehicle on the track? If you can, how close can they be to each other traveling in the same direction?
The amount of vehicles is limitless it really depends on the size of your layout. The layout we are building will have about 25 vehicles running at the same time. This system is truly an improvement compared to other systems on the market, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
That's pretty cool. Is there an N-scale version available. Do the vehicles have to be motorized? I have a large collection of Micro Machines that I use on my layout. They are a little bit abstract, but they are close to scale. They just have oversized wheels on them.
We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated
@ReynauldsEuroImports I've been doing a lot of remodeling in my house since I retired 3 years ago, and that includes my train room. I'll be starting all over again because I had to move a wall so I can use the longer Kato locomotives and some of my longer rolling stock. I am modeling the main part of the layout after old Downtown Kingman, Arizona. I will have two roads that I can loop around. I think a setup like this would really benefit my layout. Cool idea!
Company webpage? Links? Prices? Very interesting, and theoretically superior to FCS or Viessman, but they claim you can use any size car, but you still need motor and decoder. So how do they get it in a HO Smartcar, for example.
Any-size that can fit a motor and battery and decoder it seems.
We are still in the early stages of development, pricing, and website links will be available by the end of the year. We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
We are still in the early stages of development, pricing, and website links will be available by the end of the year. We're developing starter sets for end users, allowing them to build their own systems. Our engineers can retrofit HO scale vehicles, including models as small as a Smart car. They can even design N-scale vehicles and, in some cases, Z-gauge vehicles. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated.
@@ReynauldsEuroImports Cool. Thanks for the reply!!!
Ok that’s cool.
Very cool conception of moving vehicles adding life to the rather stillness of the train world. Having something moving along with trains is a great idea, however, it would appear to me that if they were promoting their system, more information would have been given such as price, obtainable where, software updates and more general information about the system. Novel idea & I'll bet it's expensive. Just my 2 cents worth. Cheers from eastern TN
We will be posting all the products end of the month when we are further along. We will offer starter sets at reasonable prices. Stay tuned!!
Wow
I can’t wait for retirement, so I can build my Empire
11 months and counting for me!
Start saving now.
Or better still, in your fifties once the kids have buggered off.
Understand that sentiment, and I always felt the same way, and here I sit never having built a layout.
However, since discovering the following UA-cam channels, Boomer Diorama | River Railroad, Paul B (New England Industrial Division), Alcanman1, Mog, Red Dirt and Rails, and several other specialists in small shelf layouts, I've changed my mind, and I am going to go SMALL and build now.
Oh my god, the cars actually drive down the Ave, outrageous...!!
What ever next, little figures that will be walking.
The model railroading world becomes more and more real world like..
Exposure for the Nederlanders = good.
Presentation by them = admirable attempt and in its under-rehearsed state = charming.
Audio and visual production by channel host = not good enough.
If they were a little more au fait with how this advertorial world works, I wouldn't be surprised if they demanded it be pulled, or at least, re-shot with everything working.
Socks, up to be pulled, please.
@OdinsRaven8 Was meant as constructive criticism but I can see that I may have been somewhat direct. Thanks.
Isn't this just the Faller Car System repackaged?
No it's completely different. This system is truly an improvement, as it leverages software and GPS positioning without the need for mini-satellites mounted on ceilings. Instead of sending data from satellites via Wi-Fi to each vehicle, the DCC data is transmitted through wires running along the side of the road. Satellite-based systems often struggle in tunnels or shadow stations, and they require cutting holes in the tops of vehicles to receive communication, which is far from ideal. Our layout for instance features two shadow stations where vehicles can recharge and be shuffled. The software automatically detects when a vehicle is running low on battery and directs it to one of the shadow stations. Once there, the vehicles are recharged, and the system will then dispatch fully charged vehicles. The entire process is fully automated, this is just one example of what you can do. Another key difference is that the FCS system uses a metal wire embedded in the roadway, and the vehicles rely on magnets to follow the wire. The downside to this approach is that FCS vehicles must constantly maintain contact with the road, which leads to wear and tear over time, requiring more frequent maintenance. Additionally, since only the vehicles have magnets, the connection to the wire is weak, making it easier for the vehicles to veer off the road. The FCS system also struggles on rough terrain, as the vehicles can't navigate it effectively.
In contrast, the MCC system uses a heavy magnetic strip embedded in the roadway, and the vehicles are equipped with magnets as well, creating a much stronger connection. This robust setup allows vehicles to handle uneven terrain, such as tractors operating on a farm field or tanks moving across a battlefield.
Your title should say that it's for HO Vehicles not just ho cars
skip to 1:00 to avoid the not much saying too long intro. edit: forget about it. the video shows nothing. the video shows what every guided car system does except for the turns maybe. What I hoped to see was finally a system that can reall slow down and speed up cars more natural. This system as far as this video shows, acts just as dumb or even dumber then the faller car system.