It ruins the scene after I drag and drop 'Pieces' collection to the Geometry nodes window (1:29) and connect it to Group Output. It actually creates 'Collection info' with 'Instances' prop - not 'Geometry'
Great tutorial! I'm trying to get a window to "explode" and it has a very flat surface, so not a lot of depth. do you know how I get the pieces to float forward instead of to the side? and also get them to rotate? I would really appreciate your help!
Hey there, I'm glad you found this tutorial useful. For that project you're working on, the window fracture, check out the more advanced tutorial that I've mentioned at 03:23. That's by the channel MaxEdge.
Hi, fantastic tutorial! I have a question- if one wished to move the pieces to the target object instead of moving the target object to the pieces, would that be possible?
I don't know if I understand it well but you can check this tutorial out that I created on tracking in geo nodes: ua-cam.com/video/OugZW2gp140/v-deo.html When I'm talking about creating relativity between objects and instances, I explain how to control that relativeness.
this was exactly what i wanted, thank u
Just perfect. I am going to try to explode a chain and this si what I need.
What about adding gravity
It ruins the scene after I drag and drop 'Pieces' collection to the Geometry nodes window (1:29) and connect it to Group Output. It actually creates 'Collection info' with 'Instances' prop - not 'Geometry'
Yes It's not working for me.
Is there any way I can make the objects fall down while using the target object
Great tutorial! I'm trying to get a window to "explode" and it has a very flat surface, so not a lot of depth. do you know how I get the pieces to float forward instead of to the side? and also get them to rotate? I would really appreciate your help!
Hey there, I'm glad you found this tutorial useful. For that project you're working on, the window fracture, check out the more advanced tutorial that I've mentioned at 03:23. That's by the channel MaxEdge.
@@3DDrip thank you so much!! It worked! Have an awesome day 🙏
Is it possible to have multiple emptys to affect one mesh?
Hi, fantastic tutorial! I have a question- if one wished to move the pieces to the target object instead of moving the target object to the pieces, would that be possible?
I don't know if I understand it well but you can check this tutorial out that I created on tracking in geo nodes: ua-cam.com/video/OugZW2gp140/v-deo.html
When I'm talking about creating relativity between objects and instances, I explain how to control that relativeness.
Love you irani
👍👍
❤️🙏
guys ı need help wıth blender
It’s not that hard