Ty for the play thru. I love Fleet the Dice game, but I think this a bit too complicated for me, with all the choices. I like how Fleet keeps the decisions more limited.
Thanks for watching! I'm a big fan of the added complexity, but can completely understand how it could get to be too much. Glad my video was helpful for you!
Thanks for the video, I'm looking forward to grabbing this soon. That said, I know it was a year ago and thus you might not remember, but, at 32:25, I missed what allows you to take your production action. Do you know what allowed that?
The blue four die first triggered the two dollars that it was placed on, which then activated an engineering action. Then, the production action was triggered because I took the die from the production column. I only looked quickly, so let me know if that doesn't make sense.
Yes, I have, and will likely have a Hadrian's Wall video coming soon as well! I definitely prefer Hadrian's Wall, but they fill two very different needs. Hadrian's Wall to me feels like a full board game that just happens to play as a flip and write, while Motor City is a lighter, quick play game that still gives me a nice bit of a puzzle to work through, so they come out at different times depending on what I'm looking for. Thanks for watching!
Thank you for the helpful video.
Happy to help! Though please make sure to check the rules, as this was a prototype and things may have changed.
@@PurpleMoosePlays will do!
Ty for the play thru. I love Fleet the Dice game, but I think this a bit too complicated for me, with all the choices.
I like how Fleet keeps the decisions more limited.
Thanks for watching! I'm a big fan of the added complexity, but can completely understand how it could get to be too much. Glad my video was helpful for you!
Thanks for the video, I'm looking forward to grabbing this soon. That said, I know it was a year ago and thus you might not remember, but, at 32:25, I missed what allows you to take your production action. Do you know what allowed that?
The blue four die first triggered the two dollars that it was placed on, which then activated an engineering action. Then, the production action was triggered because I took the die from the production column. I only looked quickly, so let me know if that doesn't make sense.
@@PurpleMoosePlays Ahh yeah, that's right. Thanks!
Thanks so much for the video.
Have you played Hadrian’s Wall? If so, which one do you prefer?
Yes, I have, and will likely have a Hadrian's Wall video coming soon as well! I definitely prefer Hadrian's Wall, but they fill two very different needs. Hadrian's Wall to me feels like a full board game that just happens to play as a flip and write, while Motor City is a lighter, quick play game that still gives me a nice bit of a puzzle to work through, so they come out at different times depending on what I'm looking for. Thanks for watching!
Thanks so much for the very thoughtful response.