My favourite low-level "get rich quick" scheme is the ol' "party druid wildshapes into a beautiful horse, we sell the horse, then at least half an hour later, when the buyer is looking away, the druid unwildshapes, rejoins the party, and we skip town"-trick
@@BROODxBELEG that's the point where the horse turns into a bear and mauls the butcher on the spot, and then the party face acts all surprised and says "huh, I guess it was a fey horse" and everyone moves on with their day
So far this is the only good idea I've seen in the comments for a good get rich quick scheme. Most of the other ones fail to read the actual spells, like Simulacrum. Or they require being WAY too high a level, like Wish. Once you get to THAT level of magic, just apply to be a King's court wizard. You're set for life.
DM: "There is no berries for miles because the Frostmaiden has cursed the place of a seemingly eternal winter" Druid: *looks at goodberry spell and how it doesn't use up the component* "I am ready to burn my magic away to sell berries"
sure it's a bit slower, but it's honest work and you aren't being a con artist. The berries dont disappear after 24 hours, just the magic element to them.
@Shaun O'Brien Yes, they aren't magical after 24 hours. Them being magic is not what the point is, the setting has like no berries for MILES so demand for berries would be through the roof. And guess who's the only druid around (Unless DM makes a berry seller rival who has berries O.O) , that's right Emma my druid.
I find it ironic that he says that wishing for gold literally can't get monkey paw'd when that's literally the plot from "The Monkey's Paw" and leads to a horrific death
That's one of the explicit safe wishes. It is ironic, but no more than that Minotaurs automatically escape Maze even though the Minotaur was trapped in a giant labyrinth and never escaped, or that Medusas can be defeated by showing them their own reflection even though Perseus killed Medusa while looking at her reflection through a mirrored shield. D&D is not always accurate to the source material.
Only duplicating the effects of another spell is perfectly safe. If you wish for money, the DM can't twist your wish too badly since it's one of the examples, but you still suffer the wish stress and risk not being able to cast the spell again. You could protect yourself against wish stress with Simulacrum though.
I actually did something similar in a game. Not a wish, though, just a rich villain with his henchman. "Your money is in that bag of holding in that small alcove with the totally not suspect trapdoor above it" *Guy enters alcove, wall of force conjures behind him, bag is empty, single copper piece drops from the cieling* "Oh, f-" *crushed to death by 10,000,000 copper pieces*
@@aspthewyvern3622 It only suggests twisting the players' words or even not fully fulfilling the wish if they wish for something that's not one of the examples or duplicating a spell. It doesn't say the GM can't be a literal genie, but they can do that whenever they want. But you're right about the wish stress.
Better idea, party of arcane trickster rouges with noble background and use your position to get your self and friends in a noble party’s and pickpocket everyone, leave town right after find new town, repeat.
Tricksters Gambit Variant: Plant all the stolen goods onto one noble you hate, claim you and your well-trained and experienced "white hat" and "reformed" thieves spotted it being enacted during the party. Get that noble ousted, negotiate a fair reward for the service (haggle it up or down as desired for influence or money as desired), and walk away with a positive, glowing rep.
Won't you run out of towns to bankrupt eventually? And won't people realise you're the only one's with money and send mass amounts of bounty hunters and champions after you?
That sounds like a terrible idea with the number of ways to get detect magic at will in this game, along with the very, very long list of ways to screw up, a group like this would be the normal targets for a first tier adventuring party to go deal with. Nobles also don't walk around with gold in their pockets, it's heavy and not worth the efforts. Nobles have their wealth in banks and primarily use influence to pay for things. Secrets are the currency of the wealthy.
Rather than infinite gold, I, with the help of an Artificer, came up with a of steel cards that were enchanted to, on request, teleport a specified amount of coin from a hidden storage vault. They could also automatically teleport any coins placed on them back to the vault. Essentially a credit card.
That first bit reminds me of one time the players tried to get rich. It went a bit like this: Player: "Okay, the Rogue will steal the stuff, and I'll modify the storekeepers memory so he thinks someone else did it." Me: "So, you're going to stand there looking at the owner while waving your hands and muttering words? Alright then." Player: "Right, we should distract everyone first." Me: "Sure, go ahead." Player: "..I'm going to roll perception, see if anything magic might be recording us. *Rolls a bit too low* Me: "There's too many magical items in the shop, so you can't really be certain what they all do." Player: "Uh...I'll just buy something, and we'll come back to this later." They didn't, which is good, because the owner was getting antsy, since he knew one was a "Ranger," and the other was a famous local Wizard.
"Famous Local Wizard" didn't think to cast Detect Magic so they would know, at least, the schools of magic every magic item were imbued with? (facepalm)
@@ForeverDegenerate It wouldn't have helped, since either divination or illusion spells can work for shop security, so searching for one school wouldn't be enough, and there were items to help camps and caravans with security, which made the search even harder. They needed to know which ones were currently active, and that was the hard part.
@@bubbasbigblast8563 Detect Magic doesn't specifically search for a school. It detects the school(s) of magic from anything magical in the radius. At the very least, they would know if there was anything magical that would even remotely be a threat to their heist.
@@ForeverDegenerate With a high roll, they would have picked up the direction of a threat, but there were simply too many magical objects with similar functions to be able to tell what's active easily.
as a warlock who feels like ii just scammed my dm id say doing this as a hex blade is even easier i just sell my hex/ pact weapon (have done with hexweapon) i got 900 gold at level 1 from 15 gold to buy a longsword and the best part is it kinda cant be traced if you use logic at a big magic store
@@Biosquid239 they are fairly new to being DM we agreed after that I can still do it but theres a fairly high chance every time I do it itll cause some form of encounter with the guards that's I either have to roll my way out of or just go to jail.
I was just thinking about the summon food spell and just creating a fine dining restaurant where you actually don't have to buy supplies or even cook anything.
@@infinitytower8957 do you want me to chew info down your throat, by saying that by Minecraft I'm referring to mcyt, manhunts, dreams cheating in a block game, etc.
The platinum-cube thing reminds me of an early-on realization in Harry Potter and the Methods of Rationality. Take gold Galleons to muggle world -> sell gold by its weight -> use money to buy silver ingots -> take silver ingots to Gringotts to be minted into Sickles, which Harry explicitly asks about and the goblins are willing to do for a percentage fee -> exchange for roughly *fifty times as many Galleons as you started with* depending on the current ratio of gold-to-silver prices in the muggle world -> 60 GOTO 10. (The explicitly D&D-inspired Harry Potter and the Natural 20 does a similar trick with, of all things, buying road salt off of muggles and the D&D-verse character using it for crafting at the fixed 5gp/lb ratio...)
Honestly as a DM if a player decided to abandon their morality and ruin kingdoms to get ridiculous sums of money, I'd definitely use that as an opportunity for a slow physical and mental change into a dragon, giving the player a chance to either change their ways or end up as an NPC boss battle for a future campaign.
For an infinite money glitch i always loved being a dragonborn with acid breath, buying a bunch of vials, filling the vials with acid, and selling them as vials of acid for like 4x the price. With that you could also keep some of them like i did, i would end up strapping them to my chest and going for a hug of death once i saved enough to buy an acid proof chestpeace
Problem with Bestow Curse, you have to cast it on someone and depending on your DM all spells are pretty obvious, glowing runes, booming voice and so on. So investing in Meta Magic or having a Sorcerer with Subtle Spell would be useful. Also infinite money? Say good bye to world economy.
Once in a campaign I was in. It started with waterdeep dragon heist then homebrew campaigned until level 20. I was a dragonborn sorceror. I had already recieved a bunch of gold from waterdeep. We were level 6 and went to this city where the king had a luck blade greatsword. It was an heirloom and supposedly had a genie soul inside. After 4 nat 20s in a roll he succesfully stole the sword. I then used a homebrew spell scroll that allowed up to 10 people to travel to a town that they have all been before. I then wished for an ability that is pretty much from an anime. The ability that any spell I casted would have a duration of infinity and the only way for it to stop would either be dispell magic or for me to want to stop it. I then used wish to cast creation making a cube of solid platinum with a duration of infinity. I then split it into 5 pieces. One for me, one for rogue, one for fighter, one for cleric, and one for the clerics god, Bahumat. He was so pleased that he gave the party a permenant +2 to every stat aswell as resistence to necrotic. I had an Intelligence of 35 at the end of the game. We eventually used the last wish aswell as 1 million gold to become the owners of half of the sword coast. The cleric became King. I became his adviser/court magician. Fighter became Commander of the Army. The rogue retired and opened a tavern in the capital city called The Platinum Wish.
There is a card in “the deck of many things” that gives money, so if you gain this card alone you can draw it repeativly and get showered in cash money
Once you draw a card in the deck the card disapears. One of the only ways to destoy a deck of many things isto draw every card. Srry if i was acting as a rules lawyer Edit: This is wrong, im no Deck of many things expert
Wish spell - "I wish for a complete Deck of Many things, but each and every card is the (insert name of card that gives you wealth) card and has that card's effect."
As a high-level assassin rouge, you can create fake identities and documentation. Write up a deed to a land you don't own and cast distort value on it, but sell it at its normal cost to appear as an amazing deal. Anyone who is buying land would probably have the money to pay you. Then you launder the gold pieces until it can't be traced back to your buyer and they will have no claim to it. If you do the paperwork correctly, you might not even have to hide, and with the proper contacts such as a high-level adventuring party and various bribed nobles, they can't dispute you anyways. If your a changeling or can disguise yourself well, than as far as your buyer is concerned they were scammed by some other person, but perhaps they'd be willing to support you for some funds to reestablish their finances. And that's one of the first steps on how you become a king, ladies and gentlemen.
The people you scammed are rich. Bribing a noble is insufficient to cover up the affair. The wealthy or kingdom uses it's resources to hunt you down. You're not unique. The expertise exists to trace and pursue you. Your corpse ends up on display on the castle's wall.
@@seigeengine The people i scammed *were* rich. Or in the very least, they aren't in the shape to hunt me down. Bribing a nobleman straight out would be difficult, but it might surprise you how easy it can be when a nobleman finds themselves in a rough position. Even then, a good rouge should never rely on one level of protection - I mentioned using disguises and loitering the money as well. My expertise and reputation is that of an assassin. People not finding me and escaping from situations from where they do is my primary skill set. The reverse of something to trace down and pursue someone. And then, who would even want to? Hiring their own rouge might work, but thieves guilds exist to prevent infighting. You also said I'm not unique, but that's actually a good thing. Not standing out in a crowd only makes it easier to hide. Then you just said I die. Now, give me some credit, it wouldn't be that easy. And in context of dnd, killing off players for something like that would just be rude.
@@Somber_Knight They'd have to be rich to be able to afford real estate worth scamming over at higher levels. Unless you are in a world where your character is a complete freak, there are going to be people specialized in tracking down people like you, and the wealthy are going to have the means of hiring them. If you create a few victims, or target the wrong person, that could be enough sway that even a noble wouldn't be able to suppress it. Remember, nobles and even royals are just men. They're not special. Their power and position is contingent upon others. Plus, if they cooperated, they'd be able to get rid of you, and whatever you could threaten them with. At that point, it may even ascend above the nobility. Sorry. The way I play D&D, you'll typically get a warning if you're straying to your death, but if you ignore it, it's out of my hands. I believe in the right to commit suicide, after all. It'd be rude not to give a player what they're begging for.
@@seigeengine What exactly is your motive here? I know I'm just trying to help anyone curious by providing a framework to steal from the wealthy, but rather than improving upon the idea, you seem to be shooting it down. I will, however, thank you for your points. They are valid considerations when preparing for any heist campaign, though I'm not in one currently - my reasoning for not developing further. Every game, our experiences, and our play styles are different, which is why tailoring a basic idea to someone's table would be more effective than me answering questions here. It feels like some anger perhaps is leaking through your message, and I will apologize if I am the cause for or misinterpreting it. Regardless, I will extend my hand in friendship. If you want to run a game to properly see the answers to this plan through, I would be happy to join you.
@@Somber_Knight I don't find doing other people's thinking for them is beneficial, so I'm leaving figuring out how to adapt to the flaws in your idea to you. Personally, I feel DMs in general lean too far to appeasing players by constructing dumb worlds that let them get away with ridiculous nonsense without facing the sensible consequences for those actions. If you want to run a real estate scam, cool, but you're going to have to deal with it if you aim too big, and draw the ire of powerful people. You might have special abilities that help, but if you live in a world where those abilities exist, you're probably not the first instance of someone with them trying what you're doing, nor the second, third, fourth, etc. If you can do something, so can others, and that means people will have adjusted to that possibility and have countermeasures. You may be able to play those with few resources or who only operate locally, but the higher up the chain you go, the more knowledge, resources, and experience they're going to be able to draw from. Sensible consequences are not punishments. Players should be expected to think through their actions before frivolously taking them, instead of relying on DMs bailing them out. It's not like I'm above extra approaches to making a quick buck in game. I once ripped a marble floor out of a dungeon and carted it back in order to make some extra coin, after all.
Or you could pull a dragon heart and get a dragon to assist you in "killing" the dragon then have the townspeople pay you for saving them alternatively get a high level polymorph user to turn into a dragon since either way this will be a late game skeam since if you want to involve a dragon you'll have to be able to not only threaten it but also be able to deliver on that threat since if at any time a dragon can easily kill an entire party expetaly low level ones who don't have more then 100hp
if you're a level 9 sorcerer and the DM allows it you can cast creation to make the platinum block and then use sorcery points to make another lvl 5 spell slot to cast permanency, which means what you're doing is legal
right, before any funds are transferred, we're going to need to wait a minimum of 24 hours to make sure this magical aura on the blocks isn't anything to worry about
For using wish to get gold, don't forget that you should cast through a simulacrum, otherwise you risk not being able to cast the wish spell again, because although it is on the list of things you can do without "getting monkey pawed", you are still are technically using the wish spell to do something other than replicating another spell. and thus will have a 1 in three chance of not being able to cast the spell again. I actually think that it be interesting to think about how it could affect the d&d world if powerful wizards, sorcerers(who used wish to cast simulacrum), genies warlocks(who casted simulacrum with wish spell), and arcana clerics could use this spell combo to become immensely wealthy. Perhaps in large cities there could be a wizard that works with the banks and people pay for the material components of simulacrum in exchange for getting the money from the wish spell. This could make gold become worthless, so perhaps people have to change the way they use currency or maybe there could even be laws limiting the use of the wish spell to create gold.
Cue to that one boring evening where i made a level 1 character specifically to abuse the revised downtime activities in Xanathar's, and gambled my way to becoming filthy rich AND powerful (it took 1,5 years in-game time, but whatever) Also, you... do realize that using Wish to create money does, in fact, have a 1/3 chance to make you unable to ever cast Wish again, right? (Well, not if you have your Simulacrum Army do it...)
Actually, the money-mancy ability of Wish is one of the freebies that comes with the spell, so it doesn't come with the potential downside of not being able to cast Wish.
Ya you can do 2 things with wish without sadnis and or pane any spell 8th level or lower and make an itme with a spesific within a spesific set size and value
@@normal6483 "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." The money-mancy ability is something that definitely works, but only duplicating spell effects avoids risking never being able to cast it again.
@@normal6483 Actually, the only effect Wish can cause which doesn't incur the stress is spell effect duplication. As such, the effect of wishing for an item will cause the stress and potentially remove the ability to cast Wish. The only way to bypass the stress in this case is to use Simulacrum.
@@normal6483 ..."The stress of casting this spell to produce any effect other than duplicating another spell weakens you". Sorry, but money-making is a risky thing to do with Wish, at least by RAW and RAI (probably for a good reason, too).
Start with a magical mending service, follow up with a cleaning service consisting of unseen servants and cantrips to clean and freshen things up. Spells kinda go dry for a few levels but the big ones come up at 5th spell level when you can then bust into real-estate in a BIG way. Wall of stone so you don't have to quarry raw material, Transmute Rock/Mud, combo with a small team of framers and laborers to truck the mud to the forms, you can build a city from solid stone and charge a mint for your services.
Pretty much any setting with magic would have tons of locals doing mending work. Wall of stone wouldn't be worth it. Transmute rock appears more likely, though I'm not convinced having to capture and transport large volumes of mud, build frames to contain it, fill them, and so on would actually be all that profitable over typical stone wall construction that a powerful mage would want to be in that business, especially since they'd probably need specialized labourers for it.
Your funny Wizard become proficient with all the tools like Smith's, Carpenter's, Jeweler's, ect. Then learn fabricate put all the tradesmen in a city out of business because you can fabricate with the effectiveness of the skills known. Worried about spell slots. Invest in Simulacrum services and then have the Simulacrum scribe scrolls of fabricate for you. I'm sure there are some other ways to cheese the system for example find villagers that have keen mind and pay them what 2GP per scroll to copy the example scroll of fabricate. As a bonus allow them one free fabrication a month or something. This could be some real cheese.
As I look at the thumbnail and watch the video and wonder: “Ok. But why Dream?” Let me rephrase that: “Why Dream Team? And I think at one point Mumbo Jumbo?”
@@DerpyCookieMc maybe he was a fan, but I don’t think so anymore. He’s portraying Dream as a conman who would betray people’s trust just to get money. The last little bit makes that pretty explicit
@@axowelp nah, that ending is too relevant to the Dream drama to not be a call out. It ties it all together too, as Dreams only motivation is to con people and acquire dosh no matter who he hurts in the process.
@@CaptSocrates eh, I disagree with you, dream wanted to blow up, but he didn’t want to scam anyone I don’t think. Plus it wasn’t just dream that he drew, it was other mcyts too, so I think he just wanted to put some flavor onto the blank characters on the screen-
I'm surprised Fabricate wasn't mentioned, its economy wrecking power is legendary. Most shenanigan's involving Fabricate involve trying to get around its limit of only creating one object at a so that the player could make thousands of daggers or spyglasses etc with one casting of the spell, but even without that abuse its still pretty profitable. For a forth level spell slot and 10 minutes of time a wizard can turn a pile of steel ingots into a suit of plate mail worth 1500 gold. Sure its not as much money as the Alter Value or Creation scams, but it won't get you lynched. Find a city or garrison somewhere which could use a few dozen sets of armor and you can easily get hundreds of thousands of gold pieces. If you have downtime, this is a *much* faster way of making money than the standard job rules.
throw in some homebrew classes and options like Martial Gear & Combat Overhaul by The Dungeon Coach and the Craftsman Class by Mage Hand Press and suddenly the materials for making the suits of armour increase but also modifications and flourishes to increase the value with little investment and some time
it also doesn't require the object to be non-precious metal, you just have to have a sample of the metal, so you could make a non-illusion based block of platinum the same size with fabricate. It would quite literally be real and not illegal.
@@bluebattlegaming2535 Fabricate does not create material, it only reshapes it. It requires that you provide all the raw materials need to create the item. "Fabricate 4 transmutation Casting Time: 10 minutes Range: 120 feet Components: V S Duration: Instantaneous Classes: Wizard You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials. Creatures or magic items can’t be created or transmuted by this spell. You also can’t use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects."
Only problem here is that you need materials, and if the dm is a stickler, those materials will cost half as much as the product. Which is exactly as much as you can sell it for. The trick is convincing your dm that you can just find the materials, like, around, on your adventures. Maybe there’s a vein of metal in this dungeon.
@@marenrobison6202 with normal metals its rather easy, you just melt down old armour and weapons from enemies with Martial Gear & Combat Overhaul by The Dungeon Coach it has materials like Lead, Silver, Chitin, various kinds of special wood, special bones like Horns, Shells & Ivory, Coral and Dragon parts like Hide, Scale and Bone these kinds of things can be acquired through an adventure depending where you go and what you fight and i just listed the ones that are more easily obvious to get, there are a few more options
3:14 Let's do the math. We're going to use a complex technique called "Crunching the numbers". There are 400 ways in total. 39 to roll 1, 37 to roll 2, 35 to roll 3, ... , 3 to roll 19, 1 to toll 20. Altogether, the average comes out to be 7.175.
Every time you use wish for something else, then copying a spell, there is a 33% chance you wont be able to cast it again, ever. This means even creating the gold. However, you can go around it by using lvl 7 spell called simulacrum. This will create a clone of yourself, then tell the simulacrum to cast wish and create money.
ohhh yeah simulacrum is great im pretty sure that's the trick for infinite power as well just use wish and simulacrum to make 2 half health duplicates to make an army after a week of accumlation also pro tip you can use fabrication to turn the 25,000 gp in value brick of of gold into 25k gold coins or the 25k Ruby slab into 16 piles of powdered Ruby (you need 1500g worth of it to cast simulacrum) you also need snow but if you can't get snow I don't know what your doing
@@kellynolen498 Or even easier, skip the wish entirely. Get yourself the simulacrum, true polymorph, and create magen spells. Go into town and buy some cattle. True polymorph them into cow-sized blocks of platinum. Sell platinum for all the spell components you'll ever need (not a trick, because true polymorph becomes permanent if you maintain concentration). Now make a simulacrum and begin your magen-creating army as the penalty to reduced max hp is now being applied to the simulacrum. Once it gets too low on HP, kill it and make a new one. Infinite magen army, infinite money.
@@Schmeethe88 i mean the only problem i can see is how vague it is on what happens if the polymorphed animal now object is changes forms like they try to make it into smaller coins or a legendary sword it doesnt have hp to revert and it cant kill the victim of the polymorph because the creature to creature doesnt if its killed in the other form the spells not ment to kill so its really skechy is the point most people with the money and power to buy a cow of platinum probobly plan on using it for something ok i got it make it into a exquisite sculpture maybe of the king/emperor himself no one would dare destroy it until after hes dead
So... just wanted to say right now... The greatest use in the "Wish spell" I ever made was a coin bag that produced 100G a day, but... dose not go over 100G if the coins are not touched so no reset in money, and putting in more money will have it vanish back to 100G... My DM litterally accepted this thinking I was just going to carry this thing aorund and only use the money whenever I needed it... then I began dumping the 100G daily into a safe so another 100G would apear in the bag the next day with 100 still in the safe.
As a DM...these are the type of videos I dread my players watching since they all try their best every sesion to utterly break every aspect of D&D and make my life a living hell. Great video though, thanks for the heads up.
heres something funny we did to make infinite money in a starfinder game i was in we were going through the first adventure path dead suns and we were on a planet honestly couldnt tell you what for now but we found this parasite or bug thing that would get inside people and reproduce well turns out the thing makes a venom that sells for a lot of money long story short we had a second ship just with its own breeding station for these guys with artificial wombs or something we homebrewed up so we were making like 40k per person XD
Here’s a fun one, pick up proficiency in glass blowing and the spell fabricate. You’ll be able to make intricate glass sculptures to sell, which would normally take a very long time to create normally. Nobles would likely buy your creations up in a heartbeat and be willing to pay top dollar for you to be able to make things to their exact specifications. All you would need to be able to get it going is the materials to make the first few sculptures and get a name made for yourself.
Starting Cash is one reason why I like "Guilds" for how a party forms. It will allow DMs and Players to start out at a reasonably fair standard for their equipment, and can even allow for some special gear to be handed out as a backstory related item. Examples include a "Noble" joining the Guild would be expected to have access to a little better gear even if it was just one special piece that has been in their family, or a Blacksmith turned Adventurer would have the knowledge/skill to make something at the level of their craft so might be able out outfit the Party/Guild with gear that has a little more bang for their buck. The backgrounds of Certain Races and Classes can even add into this wiggle room for what would be "Acceptable" or "Realistic".
This is a pretty savage takedown of Dream. I don’t know much about the controversy nor do I really care but that subtext/text is making me laugh my ass off. “Why did you betray the trust of all those people, why did you steal all their money… why? Why did you use all your magical power just to stand on a mountain of metal? Because I could” Fuckin mint dude
Regarding starting equipment costing a lot, if the DM forces you to buy that using your starting gold, that's actually homebrew unless you forgo starting equipment for a randomized amount of extra gold. RAW, in addition to your starting gold given to you by your background, you also get to pick a selection of equipment based on your class and background. Sure, the nice stuff is still going to be expensive, but that generally comes later anyway.
In my first ever game of D&D, I was playing a warlock with a merchant background who woke up in a small town that my patron had mysteriously transported me to. Turns out it was the source of an extremely rare and expensive spice that literally grew on tree there. I bought 16 kg of dried spice for 1 silver, and went on my merry way to sell them for 16 gold per 100 gms.
This one is going to take a bit more to pull off, But being able to cast plant growth has very interesting possibilities(level 5 Druid). "If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested." First, if the setting is familiar with magics (court wizards) you could ask what the king/noble would pay for the service and have the court wizard attest to the completion of the ritual. For 8 hours of work you can probably make a few hundred gold (especially if it's an area in famine.) Then you could ask landowners or farmers what they would pay. Depending on the crop, it can be quite profitable (vineyard, or plants with magical properties) It's not the quickest or easiest, but at the end of the day you can walk away with a decent pile of gold and people won't be hunting you. If you have your own land, then you simply hire farmers and grow the most profitable crop. For the love of D&D do not let the spell stack(exponentially or additive). 366x crops is too much. 2^365 is compeltely broken. One wouldn't be able to harvest store or sell that much produce.
The big issues with all those things is actually the value of them thing you are trying to sell. That inherently will add some checks - ones that can easily take longer then the 1-2 hours of temproary objects: - not a lot of people will able to afford to buy 5x5x5 ft cube of Platinum. - those that do are propably aware of such magic. Never expect you are the 1st one to pull such a trick - such items might be subjected to mandatory scans with Detect Magic and/or castings of Dispel Magic. To be paid from the sellers share of course. Or even just a 3 hour waiting period - you might need someone to vouch for your reliability to even get a appointment. Someone that needs to know you and trust you to make such a commitment. If the deal is a bust, it is the vouchers reputation on the line as well. - for valuable metals, often the source is tracked in case there are any alegations of theft, impurities and the like. So that is a lot of extra paperwork you have to forge If you are unwilling to follow those checks and procedures with a sob story of "needing the money now", then you will at best get pawn shop prices for the item - as there is too much risk involved for the buyer.
Checks and recurses happen with real money not even in the thousands of dollars, why not with a 5x5 platinum cube? Which is not as easily "achievable" (mining, melting, purifying, molding and transporting a single, big ass block?) without magic. It's like presenting to a bank saying "Urgent, need money now", bring a 2million dollar check and not expect to get the police involved.
1) item crafting exists and can be heavily exploited at lower levels. + its legal (spell scroll and poshon crafting are really good because what thay make is also very useful) 2) adamantine ways as much as steel (~500 lb/ft^3) and is worth 5,000 gp/lb so a 5ft cube is worth 312,500,000 gp ( 500 lb*(5*5*5)=62,500 lb 62,500 lb*5,000 gp=312,500,000 gp ) 3) wish is primarily ment to replicate spells of lower level without components or casting times, this means it can replace the fabricate spell without needing components. When fabricate makes something out of metal it can only be in a 5ft cube but it is permanent. When wish replicates spells there is no monkeys pawed affect and you dont have to roll a d3 to determine if you can cast the spell ever again or deal with the other negative effects, meaning you can do this daily forever without the dm being able to stop you. Ps. My dm hates me
@Gytis Valevičius did I miss something dream did other than admitting to cheating and the glow squid and maybe Blaine is just a new fan and wanted to draw him and didn't know what he did
How to make money legally: have proficiency in a highly profitable trade (smithing works well as long as demand lasts, after that brewing generates a lot of demand VERY quickly). Now learn fabricate, preferably through wizardry. And now you're ready!
I think legal ways are much more effective, with some creativity and effort. I suppose at this point you're playing to become head of a merchant house, which I think could still be a fun game to play.
Very true! Forge cleric is a nice option aswell, gets you the fabricate spell, proficiency in blacksmithing, and the ability to change one metal type to another.
As an Artificer I have a way of making money without breaking rules or breaking laws in-game. Just use the Spell-Storing Item skill to cast Continual Flame 10 times a day, without using the expensive material component, to create 10 Everburning Thorchs. Each torch lasts forever and genuinely has a value of 110gp. That's 1100gp per long rest.
So one of my old parties actually completely broke the DM to the point where our game only lasted one session by attempting this. We spent literal HOURS coming up with this idea, leading to all of us agreeing to never having an economy in our games. Basically, some of us could create fishing nets, so we spent all of our time making them and selling them to fisherman until we could afford our own boat. We then had half of our party go out and fish each day and the others creating more nets, giving us enough money to afford a medium sized house. From there, we converted the house into a mall of sorts, becoming our own vendors for different things (I was a bartender/potion creator), and we eventually hired some employees to help in our business. We spent a whole day that we could’ve spent fighting monsters creating a fishing empire into a mini mall. I love this game!❤️
Now, this is highly relyable on the campain, but find a desert town, where Water is more valuable then Gold, use the Create Water spell as a Cleric and literally create Money from nothing.
As a GM here are some of the counters I would do to that or things that came to mind. 1. Shopkeepers don't buy things for full value, makes reselling them pointless so rough guess you would bet your value back on the gem rather than twice what you paid. 2. If there's a spell that's commonly used, most shop keepers would already have steps against it since it's already been tried on them by ever new person who gets that spell. Holding items bought for x amount of time before paying out on them seems reasonable. Like a 24 hour hold (Pawn shops in my local area hold all pawned items for three months before putting them out for sale. Not exactly the same reason but the same effect.) 3. Many of these cons would crash the value of said item. "Hey man buy this Plat cube for $10,000" "Sorry bud I already have six." 4. If your party is high enough level to cast Wish they would already be pretty close to unlimited wealth lol. 5. Sorry for ruining fun.
_Laughs thinking about how funny this could be to see in an actual campaign with artificers to make even more profit and sit on a castle of gold, especially if my players were to try this in my current session._ *Remembers I gave my players HB spells that create permanent magical weapons/armor that can't be obtained anywhere else for a relatively low GP cost.*
There’s also the True Polymorph hack, which would take 2 in-game days to pull off. Step 1: Cast True Polymorph (object into creature) on a rock to create a brontosaurus. You can make a creature up to CR 9 this way, and the brontosaurus is a gargantuan CR 4 creature. Step 2: Make sure to treat your new pet Dino nicely, so that when the Polymorph becomes permanent, it’ll be more likely to behave and sit still for the next part. Step 3: Once you’ve gotten your 9th level spell slot back, cast True Polymorph (creature into object) on the brontosaurus. The rules state that you can create a nonmagical item as large or smaller than the creature you’re polymorphing, and it does not specify a value cap. Congrats! You now have a gargantuan sized gold cube! Step 4: Profit
The other issues with the gold wish are A) needing access to lv 9 spells which let's be honest most players never cast. B) that 33% chance you lose the ability to use wish again if you do anything with it but copy spells.
@@Somber_Knight one problem: the DM This is one of the few spells that doesnt give the player full control of what they want happening with that spell except using it to cast 8th level or lower spells
Distort value can also halve the price of something, so when the spell wears off there's no repercussions since you'll be in possession of the item. Could also distort value, buy it, distort value, sell it, to make a 250gp purchase into a 1000gp sale.
everything in imperial units. golds density is 1,206.1082 pound per cubic foot. times 125 cubic feet in a 5ft cube is 150,763.525 pounds. in the trade goods section in the PHB a pound of gold is 50 gold pieces. so multiply that by the weight in gold and you have 7,538,176.25 gold pieces worth. (125ft^3 * 1,206.1082lb/ft^3) * 50Gp/lb ft^3 cancels out leaving lbs 150,763.525lb * 50Gp/lb lbs cancel out leaving Gp 7,538,176.25Gp then reduce the total by 22% for creating gold coins rather than solid gold since thats the difference in area of a circle and a square of equal width. no matter what size your coins are it will be the same amount of empty space between them stacked in a grid. its pi/4 btw leaving 5,920,469Gp
Fabricate, logs into charcoal, then into diamonds. From the mass of a single full grown tree turned directly into the exact mass of coal, then to diamonds, with compression rates included for size scaling down, you get a little over the amount of pristine diamond costing 5000gp. Do that in one day, burning most of your spell slots or mana using the optional mana pool system, and that is a free revived dead person that you could charge a service fee for and almost whatever price you want. The outcome is a couple hours worked, a wizard and a cleric burn a few spell slots, a dead person is back to life, and you get a boatload of cash and can relax your concience knowing you are helping society. Bonus points if you use a Druid to make more trees grow to prep for the next day and so that nobody could say you stole their precious lawn ornament decorative tree or are guilty of logging on crown land. Cheers.
Here is my strat to become rich in D&D, be a mage. if no water is avaible cast create water, then use shape water to make icecream cones and give it some flavor with prestidigitation.
If u can play as an artificer They can make an urn that makes infinite of a liquid with a cooldown just make it make acid and then ur pretty much rich Or U can make plate armour at half the cost it would normaly take and sell it at a profit or something like that if i remember corectly
One of my Players made a Level 2 Transmutation Wizard, turned some Wood into Silver and sold it. If everything goes as planned, he can make 3000 gold every hour. Add Disguise Self and nobody will know it was you.
This one is my favorite, second level Artificer. Disguise self, walk into a shop and sell your Infusions (bonus points for a one level dip or a friend for Distort Value) plus what ever Magical Tinkering items you have. There are plenty of ways to get disguise self outside of spells to save slot as well.
One time we were traveling from island to island and the artificer kept making cloaks of manta (let’s you breath underwater and swim fast) the enchantment would wear off eventually but we’d be long gone. He did this in every town and made so much money. But a lot of people drowned.
A transmuter can use minor alchemy to temporarily transform stone into silver, then use major transformation to permanently turn that silver into silver. It takes an hour per 5' cube and uses up your Transmuter's Stone, which takes 8 hours to replace.
And this is why, many merchants in my game require next day payment. Heck, makes sense that the merchants after one or two of these... a new law gets past that payment only comes after x amount of wait period.
In 3e there was a feat that allowed your skeletons to have skill points and a feat. You could make them as crafters and have them just crop out weapons and alchemical items.
10k in 2 days! You're all crazy.
You bet
Yeah! New Challenge!
Yep! XD
You fool, WE HAVE ALREADY HIT IT
You underestimate our power
My favourite low-level "get rich quick" scheme is the ol' "party druid wildshapes into a beautiful horse, we sell the horse, then at least half an hour later, when the buyer is looking away, the druid unwildshapes, rejoins the party, and we skip town"-trick
"this horse is beautiful! i bet he'll be delicious."
~butcher, dressed like a horse breeder, voiced by a malicious DM
That sounds like a Moist Von Lipwig con. :D
Just make sure it's a male horse or you could wind up with Sleipnir by mistake
@@BROODxBELEG that's the point where the horse turns into a bear and mauls the butcher on the spot, and then the party face acts all surprised and says "huh, I guess it was a fey horse" and everyone moves on with their day
So far this is the only good idea I've seen in the comments for a good get rich quick scheme.
Most of the other ones fail to read the actual spells, like Simulacrum.
Or they require being WAY too high a level, like Wish. Once you get to THAT level of magic, just apply to be a King's court wizard. You're set for life.
DM: "There is no berries for miles because the Frostmaiden has cursed the place of a seemingly eternal winter"
Druid: *looks at goodberry spell and how it doesn't use up the component* "I am ready to burn my magic away to sell berries"
sure it's a bit slower, but it's honest work and you aren't being a con artist.
The berries dont disappear after 24 hours, just the magic element to them.
We got a grey bag of tricks as a reward in RoTFM. Guess we don't have to worry about hunting meat
@Shaun O'Brien Yes, they aren't magical after 24 hours.
Them being magic is not what the point is, the setting has like no berries for MILES so demand for berries would be through the roof. And guess who's the only druid around (Unless DM makes a berry seller rival who has berries O.O) , that's right Emma my druid.
@Shaun O'Brien k, but by raw the spell is talking about the potency of magic.
@@MegaVirus700 Why did I read that as rolling-on-the-floor-mancy for a moment?
I find it ironic that he says that wishing for gold literally can't get monkey paw'd when that's literally the plot from "The Monkey's Paw" and leads to a horrific death
That's one of the explicit safe wishes. It is ironic, but no more than that Minotaurs automatically escape Maze even though the Minotaur was trapped in a giant labyrinth and never escaped, or that Medusas can be defeated by showing them their own reflection even though Perseus killed Medusa while looking at her reflection through a mirrored shield. D&D is not always accurate to the source material.
Only duplicating the effects of another spell is perfectly safe. If you wish for money, the DM can't twist your wish too badly since it's one of the examples, but you still suffer the wish stress and risk not being able to cast the spell again. You could protect yourself against wish stress with Simulacrum though.
I actually did something similar in a game. Not a wish, though, just a rich villain with his henchman.
"Your money is in that bag of holding in that small alcove with the totally not suspect trapdoor above it"
*Guy enters alcove, wall of force conjures behind him, bag is empty, single copper piece drops from the cieling*
"Oh, f-" *crushed to death by 10,000,000 copper pieces*
@@aspthewyvern3622 It only suggests twisting the players' words or even not fully fulfilling the wish if they wish for something that's not one of the examples or duplicating a spell. It doesn't say the GM can't be a literal genie, but they can do that whenever they want. But you're right about the wish stress.
Wish for every time the bard in the party is reect every other party member gets 1 gold, either the bard can do anything or you always get 1 gold.
Better idea, party of arcane trickster rouges with noble background and use your position to get your self and friends in a noble party’s and pickpocket everyone, leave town right after find new town, repeat.
Beautiful! 😢
Combine this with disguise self you could bankrupt entire towns with ease
Tricksters Gambit Variant: Plant all the stolen goods onto one noble you hate, claim you and your well-trained and experienced "white hat" and "reformed" thieves spotted it being enacted during the party. Get that noble ousted, negotiate a fair reward for the service (haggle it up or down as desired for influence or money as desired), and walk away with a positive, glowing rep.
Won't you run out of towns to bankrupt eventually? And won't people realise you're the only one's with money and send mass amounts of bounty hunters and champions after you?
That sounds like a terrible idea with the number of ways to get detect magic at will in this game, along with the very, very long list of ways to screw up, a group like this would be the normal targets for a first tier adventuring party to go deal with. Nobles also don't walk around with gold in their pockets, it's heavy and not worth the efforts. Nobles have their wealth in banks and primarily use influence to pay for things. Secrets are the currency of the wealthy.
Rather than infinite gold, I, with the help of an Artificer, came up with a of steel cards that were enchanted to, on request, teleport a specified amount of coin from a hidden storage vault. They could also automatically teleport any coins placed on them back to the vault. Essentially a credit card.
oooo
your dm must be really nice
Throw one of them into a vault with gold and then activate it.
That first bit reminds me of one time the players tried to get rich. It went a bit like this:
Player: "Okay, the Rogue will steal the stuff, and I'll modify the storekeepers memory so he thinks someone else did it."
Me: "So, you're going to stand there looking at the owner while waving your hands and muttering words? Alright then."
Player: "Right, we should distract everyone first."
Me: "Sure, go ahead."
Player: "..I'm going to roll perception, see if anything magic might be recording us. *Rolls a bit too low*
Me: "There's too many magical items in the shop, so you can't really be certain what they all do."
Player: "Uh...I'll just buy something, and we'll come back to this later."
They didn't, which is good, because the owner was getting antsy, since he knew one was a "Ranger," and the other was a famous local Wizard.
"Famous Local Wizard" didn't think to cast Detect Magic so they would know, at least, the schools of magic every magic item were imbued with? (facepalm)
@@ForeverDegenerate It wouldn't have helped, since either divination or illusion spells can work for shop security, so searching for one school wouldn't be enough, and there were items to help camps and caravans with security, which made the search even harder.
They needed to know which ones were currently active, and that was the hard part.
they could steal their cameras too
@@bubbasbigblast8563 Detect Magic doesn't specifically search for a school. It detects the school(s) of magic from anything magical in the radius. At the very least, they would know if there was anything magical that would even remotely be a threat to their heist.
@@ForeverDegenerate With a high roll, they would have picked up the direction of a threat, but there were simply too many magical objects with similar functions to be able to tell what's active easily.
Player: *Wishes for tons of gold*
DM: you crash the economy and everything is now worthless
OR "THe gold appears above you and crashes you to death".
Hex works the same as bestow curse for the purposes of the gem-selling thing, which is nice if you have a warlock.
All changeling party makes disguise easy
And you could use a forge cleric to turn the platinum block into something less suspicious
@@RowbotMaster Doesn't work, the forge clerics ability only works on items with value 100gp or lower.
as a warlock who feels like ii just scammed my dm id say doing this as a hex blade is even easier i just sell my hex/ pact weapon (have done with hexweapon) i got 900 gold at level 1 from 15 gold to buy a longsword and the best part is it kinda cant be traced if you use logic at a big magic store
@@isaacwhitfield8951 it seems your DM mega messed up, that really wouldnt for multiple reasons in most games
@@Biosquid239 they are fairly new to being DM we agreed after that I can still do it but theres a fairly high chance every time I do it itll cause some form of encounter with the guards that's I either have to roll my way out of or just go to jail.
I was just thinking about the summon food spell and just creating a fine dining restaurant where you actually don't have to buy supplies or even cook anything.
Hero's Feast, you mean? The food created by Create Food and Water is basically gruel.
Blain trying to keep up with the newest trends :
What?
@@DerpyCookieMc Minecraft
@@ДегдарТуменбаев when was Minecraft a new trend it was always popular
@@ДегдарТуменбаев Minecraft has literally been trendy for 2 years, and that's not counting its earlier golden age in roughly 2011-2015
@@infinitytower8957 do you want me to chew info down your throat, by saying that by Minecraft I'm referring to mcyt, manhunts, dreams cheating in a block game, etc.
The platinum-cube thing reminds me of an early-on realization in Harry Potter and the Methods of Rationality. Take gold Galleons to muggle world -> sell gold by its weight -> use money to buy silver ingots -> take silver ingots to Gringotts to be minted into Sickles, which Harry explicitly asks about and the goblins are willing to do for a percentage fee -> exchange for roughly *fifty times as many Galleons as you started with* depending on the current ratio of gold-to-silver prices in the muggle world -> 60 GOTO 10. (The explicitly D&D-inspired Harry Potter and the Natural 20 does a similar trick with, of all things, buying road salt off of muggles and the D&D-verse character using it for crafting at the fixed 5gp/lb ratio...)
The only problem with the platinum cube idea is that you would cause rapid inflation (even in a short amount of time).
No because it disappeared but it could cause some problems with the balance of wealth
Honestly as a DM if a player decided to abandon their morality and ruin kingdoms to get ridiculous sums of money, I'd definitely use that as an opportunity for a slow physical and mental change into a dragon, giving the player a chance to either change their ways or end up as an NPC boss battle for a future campaign.
100% this. That’s exactly what came to mind at the end of the video haha
"because... I'm a Draconic Bloodline Sorcerer" would be better. Or just " because I'm a dragon(born)" because of their thirst for riches
yeah I was going to say something like that lol
dammit, I didn't look far enough back before posting my comment
Your pfp is the icon to a discord server I am in
@@fusroda_2046 it's a popular pic I guess? Tbh i wanted to change it a long time ago but I am lazy.
what about a dragonborn Sorcerer with the Draconic Bloodline?
For an infinite money glitch i always loved being a dragonborn with acid breath, buying a bunch of vials, filling the vials with acid, and selling them as vials of acid for like 4x the price. With that you could also keep some of them like i did, i would end up strapping them to my chest and going for a hug of death once i saved enough to buy an acid proof chestpeace
Had a similar thought about my Yuan-Ti wizard. Essentially milk the venom from poison spray and sell it as basic poison... Spell books are expensive.
Problem with Bestow Curse, you have to cast it on someone and depending on your DM all spells are pretty obvious, glowing runes, booming voice and so on. So investing in Meta Magic or having a Sorcerer with Subtle Spell would be useful.
Also infinite money? Say good bye to world economy.
Eh, in D&D you can already bring coin and treasure from other dimensions.
Fun fact you can do this at level one just replace Bestow cursed with hex.
The economy in most D&D setting is already a joke that makes no sence
Once in a campaign I was in. It started with waterdeep dragon heist then homebrew campaigned until level 20. I was a dragonborn sorceror. I had already recieved a bunch of gold from waterdeep. We were level 6 and went to this city where the king had a luck blade greatsword. It was an heirloom and supposedly had a genie soul inside. After 4 nat 20s in a roll he succesfully stole the sword. I then used a homebrew spell scroll that allowed up to 10 people to travel to a town that they have all been before. I then wished for an ability that is pretty much from an anime. The ability that any spell I casted would have a duration of infinity and the only way for it to stop would either be dispell magic or for me to want to stop it. I then used wish to cast creation making a cube of solid platinum with a duration of infinity. I then split it into 5 pieces. One for me, one for rogue, one for fighter, one for cleric, and one for the clerics god, Bahumat. He was so pleased that he gave the party a permenant +2 to every stat aswell as resistence to necrotic. I had an Intelligence of 35 at the end of the game. We eventually used the last wish aswell as 1 million gold to become the owners of half of the sword coast. The cleric became King. I became his adviser/court magician. Fighter became Commander of the Army. The rogue retired and opened a tavern in the capital city called The Platinum Wish.
There is a card in “the deck of many things” that gives money, so if you gain this card alone you can draw it repeativly and get showered in cash money
yes, but that goes against the main reason for the video, which is to earn gold without the immediate risk of dying.
Once you draw a card in the deck the card disapears. One of the only ways to destoy a deck of many things isto draw every card.
Srry if i was acting as a rules lawyer
Edit: This is wrong, im no Deck of many things expert
Wish spell - "I wish for a complete Deck of Many things, but each and every card is the (insert name of card that gives you wealth) card and has that card's effect."
@@aidanjackson5084 Wish can only produce non-magical items of value 25000 GP or less. That deck would exceed both limits.
@@brutal6653 only Fool and Jester get destroyed, all of the other cards return back into the deck unless your DM says otherwise
As a high-level assassin rouge, you can create fake identities and documentation. Write up a deed to a land you don't own and cast distort value on it, but sell it at its normal cost to appear as an amazing deal. Anyone who is buying land would probably have the money to pay you. Then you launder the gold pieces until it can't be traced back to your buyer and they will have no claim to it. If you do the paperwork correctly, you might not even have to hide, and with the proper contacts such as a high-level adventuring party and various bribed nobles, they can't dispute you anyways. If your a changeling or can disguise yourself well, than as far as your buyer is concerned they were scammed by some other person, but perhaps they'd be willing to support you for some funds to reestablish their finances.
And that's one of the first steps on how you become a king, ladies and gentlemen.
The people you scammed are rich.
Bribing a noble is insufficient to cover up the affair.
The wealthy or kingdom uses it's resources to hunt you down. You're not unique. The expertise exists to trace and pursue you.
Your corpse ends up on display on the castle's wall.
@@seigeengine The people i scammed *were* rich. Or in the very least, they aren't in the shape to hunt me down.
Bribing a nobleman straight out would be difficult, but it might surprise you how easy it can be when a nobleman finds themselves in a rough position.
Even then, a good rouge should never rely on one level of protection - I mentioned using disguises and loitering the money as well.
My expertise and reputation is that of an assassin. People not finding me and escaping from situations from where they do is my primary skill set. The reverse of something to trace down and pursue someone. And then, who would even want to? Hiring their own rouge might work, but thieves guilds exist to prevent infighting.
You also said I'm not unique, but that's actually a good thing. Not standing out in a crowd only makes it easier to hide.
Then you just said I die. Now, give me some credit, it wouldn't be that easy. And in context of dnd, killing off players for something like that would just be rude.
@@Somber_Knight They'd have to be rich to be able to afford real estate worth scamming over at higher levels.
Unless you are in a world where your character is a complete freak, there are going to be people specialized in tracking down people like you, and the wealthy are going to have the means of hiring them.
If you create a few victims, or target the wrong person, that could be enough sway that even a noble wouldn't be able to suppress it. Remember, nobles and even royals are just men. They're not special. Their power and position is contingent upon others. Plus, if they cooperated, they'd be able to get rid of you, and whatever you could threaten them with. At that point, it may even ascend above the nobility.
Sorry. The way I play D&D, you'll typically get a warning if you're straying to your death, but if you ignore it, it's out of my hands. I believe in the right to commit suicide, after all. It'd be rude not to give a player what they're begging for.
@@seigeengine What exactly is your motive here? I know I'm just trying to help anyone curious by providing a framework to steal from the wealthy, but rather than improving upon the idea, you seem to be shooting it down.
I will, however, thank you for your points. They are valid considerations when preparing for any heist campaign, though I'm not in one currently - my reasoning for not developing further. Every game, our experiences, and our play styles are different, which is why tailoring a basic idea to someone's table would be more effective than me answering questions here.
It feels like some anger perhaps is leaking through your message, and I will apologize if I am the cause for or misinterpreting it. Regardless, I will extend my hand in friendship. If you want to run a game to properly see the answers to this plan through, I would be happy to join you.
@@Somber_Knight I don't find doing other people's thinking for them is beneficial, so I'm leaving figuring out how to adapt to the flaws in your idea to you.
Personally, I feel DMs in general lean too far to appeasing players by constructing dumb worlds that let them get away with ridiculous nonsense without facing the sensible consequences for those actions. If you want to run a real estate scam, cool, but you're going to have to deal with it if you aim too big, and draw the ire of powerful people. You might have special abilities that help, but if you live in a world where those abilities exist, you're probably not the first instance of someone with them trying what you're doing, nor the second, third, fourth, etc. If you can do something, so can others, and that means people will have adjusted to that possibility and have countermeasures. You may be able to play those with few resources or who only operate locally, but the higher up the chain you go, the more knowledge, resources, and experience they're going to be able to draw from.
Sensible consequences are not punishments. Players should be expected to think through their actions before frivolously taking them, instead of relying on DMs bailing them out.
It's not like I'm above extra approaches to making a quick buck in game. I once ripped a marble floor out of a dungeon and carted it back in order to make some extra coin, after all.
Or you could pull a dragon heart and get a dragon to assist you in "killing" the dragon then have the townspeople pay you for saving them alternatively get a high level polymorph user to turn into a dragon since either way this will be a late game skeam since if you want to involve a dragon you'll have to be able to not only threaten it but also be able to deliver on that threat since if at any time a dragon can easily kill an entire party expetaly low level ones who don't have more then 100hp
Become a con artist with a dragon. Genius
Bonus points if u don't eat sea food
@@jacobbressler5598 ez. Irl I don't eat eat seafood
Scheme* not skeam!
Polymorph only allows transformations into beasts if I recall correctly
if you're a level 9 sorcerer and the DM allows it you can cast creation to make the platinum block and then use sorcery points to make another lvl 5 spell slot to cast permanency, which means what you're doing is legal
right, before any funds are transferred, we're going to need to wait a minimum of 24 hours to make sure this magical aura on the blocks isn't anything to worry about
I'm imagining some asshole wizard just mildly enchanting large amounts of currency and then circulating it just to screw with people.
For using wish to get gold, don't forget that you should cast through a simulacrum, otherwise you risk not being able to cast the wish spell again, because although it is on the list of things you can do without "getting monkey pawed", you are still are technically using the wish spell to do something other than replicating another spell. and thus will have a 1 in three chance of not being able to cast the spell again. I actually think that it be interesting to think about how it could affect the d&d world if powerful wizards, sorcerers(who used wish to cast simulacrum), genies warlocks(who casted simulacrum with wish spell), and arcana clerics could use this spell combo to become immensely wealthy. Perhaps in large cities there could be a wizard that works with the banks and people pay for the material components of simulacrum in exchange for getting the money from the wish spell. This could make gold become worthless, so perhaps people have to change the way they use currency or maybe there could even be laws limiting the use of the wish spell to create gold.
Cue to that one boring evening where i made a level 1 character specifically to abuse the revised downtime activities in Xanathar's, and gambled my way to becoming filthy rich AND powerful (it took 1,5 years in-game time, but whatever)
Also, you... do realize that using Wish to create money does, in fact, have a 1/3 chance to make you unable to ever cast Wish again, right? (Well, not if you have your Simulacrum Army do it...)
Actually, the money-mancy ability of Wish is one of the freebies that comes with the spell, so it doesn't come with the potential downside of not being able to cast Wish.
Ya you can do 2 things with wish without sadnis and or pane any spell 8th level or lower and make an itme with a spesific within a spesific set size and value
@@normal6483 "The stress of casting this spell to produce any effect other than duplicating another spell weakens you..." The money-mancy ability is something that definitely works, but only duplicating spell effects avoids risking never being able to cast it again.
@@normal6483 Actually, the only effect Wish can cause which doesn't incur the stress is spell effect duplication. As such, the effect of wishing for an item will cause the stress and potentially remove the ability to cast Wish. The only way to bypass the stress in this case is to use Simulacrum.
@@normal6483 ..."The stress of casting this spell to produce any effect other than duplicating another spell weakens you".
Sorry, but money-making is a risky thing to do with Wish, at least by RAW and RAI (probably for a good reason, too).
Start with a magical mending service, follow up with a cleaning service consisting of unseen servants and cantrips to clean and freshen things up. Spells kinda go dry for a few levels but the big ones come up at 5th spell level when you can then bust into real-estate in a BIG way.
Wall of stone so you don't have to quarry raw material, Transmute Rock/Mud, combo with a small team of framers and laborers to truck the mud to the forms, you can build a city from solid stone and charge a mint for your services.
Pretty much any setting with magic would have tons of locals doing mending work.
Wall of stone wouldn't be worth it. Transmute rock appears more likely, though I'm not convinced having to capture and transport large volumes of mud, build frames to contain it, fill them, and so on would actually be all that profitable over typical stone wall construction that a powerful mage would want to be in that business, especially since they'd probably need specialized labourers for it.
Your funny Wizard become proficient with all the tools like Smith's, Carpenter's, Jeweler's, ect. Then learn fabricate put all the tradesmen in a city out of business because you can fabricate with the effectiveness of the skills known. Worried about spell slots. Invest in Simulacrum services and then have the Simulacrum scribe scrolls of fabricate for you. I'm sure there are some other ways to cheese the system for example find villagers that have keen mind and pay them what 2GP per scroll to copy the example scroll of fabricate. As a bonus allow them one free fabrication a month or something. This could be some real cheese.
A mountain of coins is just high budget dragon cosplay let’s be real here
Important to know, hex can also give them disadvantage on investigation checks, and it's only a first level spell
Clearly he’s obsessed dream man hunts now
Gonna be honest, if I was a DM and my players wished for a black card, I'd give them exactly that, a black card from the game Cards against Humanity
As I look at the thumbnail and watch the video and wonder: “Ok. But why Dream?”
Let me rephrase that: “Why Dream Team? And I think at one point Mumbo Jumbo?”
I guess he became a fan of dream recently and wanted to draw him
@@DerpyCookieMc maybe he was a fan, but I don’t think so anymore. He’s portraying Dream as a conman who would betray people’s trust just to get money. The last little bit makes that pretty explicit
@@CaptSocrates eh, or he just wanted to draw the manhunt people in his vid
@@axowelp nah, that ending is too relevant to the Dream drama to not be a call out. It ties it all together too, as Dreams only motivation is to con people and acquire dosh no matter who he hurts in the process.
@@CaptSocrates eh, I disagree with you, dream wanted to blow up, but he didn’t want to scam anyone I don’t think. Plus it wasn’t just dream that he drew, it was other mcyts too, so I think he just wanted to put some flavor onto the blank characters on the screen-
Well we hit 10k in two days, good luck to you too, Blaine
I'm surprised Fabricate wasn't mentioned, its economy wrecking power is legendary. Most shenanigan's involving Fabricate involve trying to get around its limit of only creating one object at a so that the player could make thousands of daggers or spyglasses etc with one casting of the spell, but even without that abuse its still pretty profitable. For a forth level spell slot and 10 minutes of time a wizard can turn a pile of steel ingots into a suit of plate mail worth 1500 gold. Sure its not as much money as the Alter Value or Creation scams, but it won't get you lynched. Find a city or garrison somewhere which could use a few dozen sets of armor and you can easily get hundreds of thousands of gold pieces. If you have downtime, this is a *much* faster way of making money than the standard job rules.
throw in some homebrew classes and options like Martial Gear & Combat Overhaul by The Dungeon Coach and the Craftsman Class by Mage Hand Press and suddenly the materials for making the suits of armour increase but also modifications and flourishes to increase the value with little investment and some time
it also doesn't require the object to be non-precious metal, you just have to have a sample of the metal, so you could make a non-illusion based block of platinum the same size with fabricate. It would quite literally be real and not illegal.
@@bluebattlegaming2535 Fabricate does not create material, it only reshapes it. It requires that you provide all the raw materials need to create the item.
"Fabricate
4 transmutation
Casting Time: 10 minutes
Range: 120 feet
Components: V S
Duration: Instantaneous
Classes: Wizard
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.
Creatures or magic items can’t be created or transmuted by this spell. You also can’t use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects."
Only problem here is that you need materials, and if the dm is a stickler, those materials will cost half as much as the product. Which is exactly as much as you can sell it for. The trick is convincing your dm that you can just find the materials, like, around, on your adventures. Maybe there’s a vein of metal in this dungeon.
@@marenrobison6202 with normal metals its rather easy, you just melt down old armour and weapons from enemies
with Martial Gear & Combat Overhaul by The Dungeon Coach it has materials like Lead, Silver, Chitin, various kinds of special wood, special bones like Horns, Shells & Ivory, Coral and Dragon parts like Hide, Scale and Bone
these kinds of things can be acquired through an adventure depending where you go and what you fight and i just listed the ones that are more easily obvious to get, there are a few more options
3:14 Let's do the math.
We're going to use a complex technique called "Crunching the numbers".
There are 400 ways in total. 39 to roll 1, 37 to roll 2, 35 to roll 3, ... , 3 to roll 19, 1 to toll 20.
Altogether, the average comes out to be 7.175.
Every time you use wish for something else, then copying a spell, there is a 33% chance you wont be able to cast it again, ever. This means even creating the gold. However, you can go around it by using lvl 7 spell called simulacrum. This will create a clone of yourself, then tell the simulacrum to cast wish and create money.
ohhh yeah simulacrum is great im pretty sure that's the trick for infinite power as well just use wish and simulacrum to make 2 half health duplicates to make an army after a week of accumlation
also pro tip you can use fabrication to turn the 25,000 gp in value brick of of gold into 25k gold coins or
the 25k Ruby slab into 16 piles of powdered Ruby
(you need 1500g worth of it to cast simulacrum) you also need snow but if you can't get snow I don't know what your doing
@@kellynolen498 Or even easier, skip the wish entirely. Get yourself the simulacrum, true polymorph, and create magen spells. Go into town and buy some cattle. True polymorph them into cow-sized blocks of platinum. Sell platinum for all the spell components you'll ever need (not a trick, because true polymorph becomes permanent if you maintain concentration). Now make a simulacrum and begin your magen-creating army as the penalty to reduced max hp is now being applied to the simulacrum. Once it gets too low on HP, kill it and make a new one. Infinite magen army, infinite money.
@@Schmeethe88 i mean the only problem i can see is how vague it is on what happens if the polymorphed animal now object is changes forms like they try to make it into smaller coins or a legendary sword
it doesnt have hp to revert and it cant kill the victim of the polymorph because the creature to creature doesnt if its killed in the other form the spells not ment to kill
so its really skechy is the point most people with the money and power to buy a cow of platinum probobly plan on using it for something
ok i got it make it into a exquisite sculpture maybe of the king/emperor himself no one would dare destroy it until after hes dead
I love how this showed up in my recommended in good old November and I'm just sitting here dying because of the speedrun music and imagery
So... just wanted to say right now...
The greatest use in the "Wish spell" I ever made was a coin bag that produced 100G a day, but... dose not go over 100G if the coins are not touched so no reset in money, and putting in more money will have it vanish back to 100G...
My DM litterally accepted this thinking I was just going to carry this thing aorund and only use the money whenever I needed it... then I began dumping the 100G daily into a safe so another 100G would apear in the bag the next day with 100 still in the safe.
As a DM...these are the type of videos I dread my players watching since they all try their best every sesion to utterly break every aspect of D&D and make my life a living hell. Great video though, thanks for the heads up.
(In mister crabs voice) MONEY MONEY MONEY -sent by CritCrab 🦀
Of course, "the wandering nomad" at the end, classic
heres something funny we did to make infinite money in a starfinder game i was in we were going through the first adventure path dead suns and we were on a planet honestly couldnt tell you what for now but we found this parasite or bug thing that would get inside people and reproduce well turns out the thing makes a venom that sells for a lot of money long story short we had a second ship just with its own breeding station for these guys with artificial wombs or something we homebrewed up so we were making like 40k per person XD
That's some cyberpunk shit right there
One word. Daemonculaba
Here’s a fun one, pick up proficiency in glass blowing and the spell fabricate. You’ll be able to make intricate glass sculptures to sell, which would normally take a very long time to create normally. Nobles would likely buy your creations up in a heartbeat and be willing to pay top dollar for you to be able to make things to their exact specifications. All you would need to be able to get it going is the materials to make the first few sculptures and get a name made for yourself.
we now need a max luck build so we can make harem mcs
Starting Cash is one reason why I like "Guilds" for how a party forms. It will allow DMs and Players to start out at a reasonably fair standard for their equipment, and can even allow for some special gear to be handed out as a backstory related item. Examples include a "Noble" joining the Guild would be expected to have access to a little better gear even if it was just one special piece that has been in their family, or a Blacksmith turned Adventurer would have the knowledge/skill to make something at the level of their craft so might be able out outfit the Party/Guild with gear that has a little more bang for their buck. The backgrounds of Certain Races and Classes can even add into this wiggle room for what would be "Acceptable" or "Realistic".
This is a pretty savage takedown of Dream. I don’t know much about the controversy nor do I really care but that subtext/text is making me laugh my ass off.
“Why did you betray the trust of all those people, why did you steal all their money… why? Why did you use all your magical power just to stand on a mountain of metal?
Because I could”
Fuckin mint dude
Regarding starting equipment costing a lot, if the DM forces you to buy that using your starting gold, that's actually homebrew unless you forgo starting equipment for a randomized amount of extra gold. RAW, in addition to your starting gold given to you by your background, you also get to pick a selection of equipment based on your class and background. Sure, the nice stuff is still going to be expensive, but that generally comes later anyway.
I actually thought the dream stuff was pretty cool. I wouldn't be against you doing different UA-camrs in your dnd videos it's kinda funny actually
this video is a perfect explanation as to why all the shopkeepers in my game have wands of Detect and Dispel Magic
Casseno1 is the true hero here for bringing us this video ❤️
In my first ever game of D&D, I was playing a warlock with a merchant background who woke up in a small town that my patron had mysteriously transported me to.
Turns out it was the source of an extremely rare and expensive spice that literally grew on tree there. I bought 16 kg of dried spice for 1 silver, and went on my merry way to sell them for 16 gold per 100 gms.
time to learn tax evasion
This one is going to take a bit more to pull off, But being able to cast plant growth has very interesting possibilities(level 5 Druid).
"If you cast this spell over 8 hours, you enrich the land. All plants in a
half-mile radius centered on a point within range become enriched for 1
year. The plants yield twice the normal amount of food when harvested."
First, if the setting is familiar with magics (court wizards) you could ask what the king/noble would pay for the service and have the court wizard attest to the completion of the ritual. For 8 hours of work you can probably make a few hundred gold (especially if it's an area in famine.) Then you could ask landowners or farmers what they would pay. Depending on the crop, it can be quite profitable (vineyard, or plants with magical properties)
It's not the quickest or easiest, but at the end of the day you can walk away with a decent pile of gold and people won't be hunting you.
If you have your own land, then you simply hire farmers and grow the most profitable crop.
For the love of D&D do not let the spell stack(exponentially or additive). 366x crops is too much. 2^365 is compeltely broken. One wouldn't be able to harvest store or sell that much produce.
The big issues with all those things is actually the value of them thing you are trying to sell. That inherently will add some checks - ones that can easily take longer then the 1-2 hours of temproary objects:
- not a lot of people will able to afford to buy 5x5x5 ft cube of Platinum.
- those that do are propably aware of such magic. Never expect you are the 1st one to pull such a trick
- such items might be subjected to mandatory scans with Detect Magic and/or castings of Dispel Magic. To be paid from the sellers share of course. Or even just a 3 hour waiting period
- you might need someone to vouch for your reliability to even get a appointment. Someone that needs to know you and trust you to make such a commitment. If the deal is a bust, it is the vouchers reputation on the line as well.
- for valuable metals, often the source is tracked in case there are any alegations of theft, impurities and the like. So that is a lot of extra paperwork you have to forge
If you are unwilling to follow those checks and procedures with a sob story of "needing the money now", then you will at best get pawn shop prices for the item - as there is too much risk involved for the buyer.
Checks and recurses happen with real money not even in the thousands of dollars, why not with a 5x5 platinum cube? Which is not as easily "achievable" (mining, melting, purifying, molding and transporting a single, big ass block?) without magic.
It's like presenting to a bank saying "Urgent, need money now", bring a 2million dollar check and not expect to get the police involved.
Ill be honest, I was expecting him to say "Because I'm a Dragon." at the end.
More like in the end: Because...
I want to torment my GM's life even further.
Buy flax seeds. Plant growth the seeds. Fabricate linen sails. Rough profits 60k.
I like how he uses dream for the character in this video, there's nothing else I just like dream :)
1) item crafting exists and can be heavily exploited at lower levels. + its legal (spell scroll and poshon crafting are really good because what thay make is also very useful)
2) adamantine ways as much as steel (~500 lb/ft^3) and is worth 5,000 gp/lb so a 5ft cube is worth 312,500,000 gp
( 500 lb*(5*5*5)=62,500 lb
62,500 lb*5,000 gp=312,500,000 gp )
3) wish is primarily ment to replicate spells of lower level without components or casting times, this means it can replace the fabricate spell without needing components. When fabricate makes something out of metal it can only be in a 5ft cube but it is permanent. When wish replicates spells there is no monkeys pawed affect and you dont have to roll a d3 to determine if you can cast the spell ever again or deal with the other negative effects, meaning you can do this daily forever without the dm being able to stop you.
Ps. My dm hates me
i love how most of the animation characters are dream, George, Sapnap, and the rest of the crew.
I hate that fact
Oh my gosh, I didn't even realize.
@Gytis Valevičius why
@@holdengohs6997 why
@Gytis Valevičius did I miss something dream did other than admitting to cheating and the glow squid and maybe Blaine is just a new fan and wanted to draw him and didn't know what he did
Haven’t seen a video without Maple’s shield somewhere in it with dnd
How to make money legally: have proficiency in a highly profitable trade (smithing works well as long as demand lasts, after that brewing generates a lot of demand VERY quickly). Now learn fabricate, preferably through wizardry. And now you're ready!
I think legal ways are much more effective, with some creativity and effort. I suppose at this point you're playing to become head of a merchant house, which I think could still be a fun game to play.
Very true! Forge cleric is a nice option aswell, gets you the fabricate spell, proficiency in blacksmithing, and the ability to change one metal type to another.
As an Artificer I have a way of making money without breaking rules or breaking laws in-game. Just use the Spell-Storing Item skill to cast Continual Flame 10 times a day, without using the expensive material component, to create 10 Everburning Thorchs. Each torch lasts forever and genuinely has a value of 110gp. That's 1100gp per long rest.
Based on the art, and the music... you’ve been watching Dream lately? XD
I was looking for a comment like this
I mean, dream is being portrayed as a conman that is completely fake so maybe not watching just seeing the controversy
So one of my old parties actually completely broke the DM to the point where our game only lasted one session by attempting this. We spent literal HOURS coming up with this idea, leading to all of us agreeing to never having an economy in our games. Basically, some of us could create fishing nets, so we spent all of our time making them and selling them to fisherman until we could afford our own boat. We then had half of our party go out and fish each day and the others creating more nets, giving us enough money to afford a medium sized house. From there, we converted the house into a mall of sorts, becoming our own vendors for different things (I was a bartender/potion creator), and we eventually hired some employees to help in our business. We spent a whole day that we could’ve spent fighting monsters creating a fishing empire into a mini mall. I love this game!❤️
Now, this is highly relyable on the campain, but find a desert town, where Water is more valuable then Gold, use the Create Water spell as a Cleric and literally create Money from nothing.
Hahaha, me lik ur funny wurds maguc man
As a GM here are some of the counters I would do to that or things that came to mind.
1. Shopkeepers don't buy things for full value, makes reselling them pointless so rough guess you would bet your value back on the gem rather than twice what you paid.
2. If there's a spell that's commonly used, most shop keepers would already have steps against it since it's already been tried on them by ever new person who gets that spell. Holding items bought for x amount of time before paying out on them seems reasonable. Like a 24 hour hold (Pawn shops in my local area hold all pawned items for three months before putting them out for sale. Not exactly the same reason but the same effect.)
3. Many of these cons would crash the value of said item. "Hey man buy this Plat cube for $10,000" "Sorry bud I already have six."
4. If your party is high enough level to cast Wish they would already be pretty close to unlimited wealth lol.
5. Sorry for ruining fun.
_Laughs thinking about how funny this could be to see in an actual campaign with artificers to make even more profit and sit on a castle of gold, especially if my players were to try this in my current session._
*Remembers I gave my players HB spells that create permanent magical weapons/armor that can't be obtained anywhere else for a relatively low GP cost.*
For a split second at 8:16 I thought he would try to advertise his Homebrew packs which would be smart.
How about creating Magic Items with Artificer Infusions and selling them after proving it's a magic Item?
There’s also the True Polymorph hack, which would take 2 in-game days to pull off.
Step 1: Cast True Polymorph (object into creature) on a rock to create a brontosaurus. You can make a creature up to CR 9 this way, and the brontosaurus is a gargantuan CR 4 creature.
Step 2: Make sure to treat your new pet Dino nicely, so that when the Polymorph becomes permanent, it’ll be more likely to behave and sit still for the next part.
Step 3: Once you’ve gotten your 9th level spell slot back, cast True Polymorph (creature into object) on the brontosaurus. The rules state that you can create a nonmagical item as large or smaller than the creature you’re polymorphing, and it does not specify a value cap. Congrats! You now have a gargantuan sized gold cube!
Step 4: Profit
Easy answer to get infinite money in DND: Be the DM
Awesome video! This was great to watch as a DM and learn the flaws in my party’s plans.
The other issues with the gold wish are
A) needing access to lv 9 spells which let's be honest most players never cast.
B) that 33% chance you lose the ability to use wish again if you do anything with it but copy spells.
wish that all your wishes qualify as safe wishes, then they don't trigger the 33% chance
@@Somber_Knight one problem: the DM
This is one of the few spells that doesnt give the player full control of what they want happening with that spell except using it to cast 8th level or lower spells
@@legendarydigitize2523 And that's why you wish to have full control of them
wishing to cast a spell have no stress debuff.
i was almost sure in the end you would say "because...you are a dragon"
then the character was using a spell and boom there was a dragon above a pile of metal
dragonborne
unlisted pogg
Great video, I really like the ending message.
the spiffing brit of d&d
Distort value can also halve the price of something, so when the spell wears off there's no repercussions since you'll be in possession of the item. Could also distort value, buy it, distort value, sell it, to make a 250gp purchase into a 1000gp sale.
Me a new DM: you want free gold?! Ok....
Roll me a d20 and you get a random task for....uhhh..... roll me a D100 for a multiplier.
everything in imperial units. golds density is 1,206.1082 pound per cubic foot. times 125 cubic feet in a 5ft cube is 150,763.525 pounds. in the trade goods section in the PHB a pound of gold is 50 gold pieces. so multiply that by the weight in gold and you have 7,538,176.25 gold pieces worth.
(125ft^3 * 1,206.1082lb/ft^3) * 50Gp/lb
ft^3 cancels out leaving lbs
150,763.525lb * 50Gp/lb
lbs cancel out leaving Gp
7,538,176.25Gp
then reduce the total by 22% for creating gold coins rather than solid gold since thats the difference in area of a circle and a square of equal width. no matter what size your coins are it will be the same amount of empty space between them stacked in a grid. its pi/4 btw
leaving 5,920,469Gp
also your 25k gold wish block would be 9 inches wide
Why did you add Dream and his friends?
Why Blaine?
WHYYYYYYYYY
Dream in the thumbnail gives more clicks
There is actually a reason
But I'm not gonna say
plain shift to the platinum dragons realm and pull up the floor boards..... memories. gosh that dragon was vengeful
Fun fact: Everybody who has commented hasn’t watched the video yet
4:02 THATS WHAT THE MASK IS
THATS WHAT THE POINT OF THE MASK IS
+1 for the chill Passenger cover as the outro.
Fabricate, logs into charcoal, then into diamonds. From the mass of a single full grown tree turned directly into the exact mass of coal, then to diamonds, with compression rates included for size scaling down, you get a little over the amount of pristine diamond costing 5000gp. Do that in one day, burning most of your spell slots or mana using the optional mana pool system, and that is a free revived dead person that you could charge a service fee for and almost whatever price you want. The outcome is a couple hours worked, a wizard and a cleric burn a few spell slots, a dead person is back to life, and you get a boatload of cash and can relax your concience knowing you are helping society. Bonus points if you use a Druid to make more trees grow to prep for the next day and so that nobody could say you stole their precious lawn ornament decorative tree or are guilty of logging on crown land. Cheers.
Here is my strat to become rich in D&D, be a mage. if no water is avaible cast create water, then use shape water to make icecream cones and give it some flavor with prestidigitation.
If u can play as an artificer
They can make an urn that makes infinite of a liquid with a cooldown just make it make acid and then ur pretty much rich
Or
U can make plate armour at half the cost it would normaly take and sell it at a profit or something like that if i remember corectly
while sitting on a mountain of ur vas wealth that's when every dragon in the realm comes at you wanting ur treasures
Blane the monkey's paw reactions is simply that the gold was stolen out a noble's treasury. Wishes alway has a monkey's paw reaction.
One of my Players made a Level 2 Transmutation Wizard, turned some Wood into Silver and sold it. If everything goes as planned, he can make 3000 gold every hour. Add Disguise Self and nobody will know it was you.
This one is my favorite, second level Artificer. Disguise self, walk into a shop and sell your Infusions (bonus points for a one level dip or a friend for Distort Value) plus what ever Magical Tinkering items you have. There are plenty of ways to get disguise self outside of spells to save slot as well.
One time we were traveling from island to island and the artificer kept making cloaks of manta (let’s you breath underwater and swim fast) the enchantment would wear off eventually but we’d be long gone. He did this in every town and made so much money. But a lot of people drowned.
Okay but who in dnd has this much gold
A transmuter can use minor alchemy to temporarily transform stone into silver, then use major transformation to permanently turn that silver into silver. It takes an hour per 5' cube and uses up your Transmuter's Stone, which takes 8 hours to replace.
DM: and while you're standing on your well-earned mountain of money, than a dragon have appeared.
I was expecting the punchline to be 'Because you're a dragon', but 'Because you could' is also very valid when it comes to DnD players
And this is why, many merchants in my game require next day payment. Heck, makes sense that the merchants after one or two of these... a new law gets past that payment only comes after x amount of wait period.
In 3e there was a feat that allowed your skeletons to have skill points and a feat. You could make them as crafters and have them just crop out weapons and alchemical items.
4:02 can we appreciate this "Dream disguises as " reference?