Subscribe or the crabs will outnumber us. We need everyone on deck to fight! Also BIG number error: We only need 355,000 XP to reach level 20. That means we only need to murder 35,500 crabs. The future's looking bright!
@@baxter4486 lmao exactly i have run every game with my brother that always comes in to it trying to "break" my game hes told me this to my face. so when he trys bull shit i ex machina that shit fast lol,,, its like my own little war of escalation
@@MABfan11 probably high danger campaign(like too many wrong moves and death is certain, if not nearly certain from the get go) where you go back to a set point in time if you die. It'd probably be better as a single or two character campaign but you could just jack up the danger to the extremes for larger parties.
@@Mr1991bbk Complete crab body with complete human upper body as well down to the knees it has most of stats of the giant crab just higher INT and CHA plus a posion bubble attack. Monster girl encyclopedia ripped of so much of dnd that it was easy for people to adapt think his reviewers episode but done a lot earlier mindflayers somehow are even scaryer than they are in pathfinder
"Ok, guys we are going to be using the original Level Up system." "Oh hey! This will be perfect for our Cat Farm!" "Aww! How cute!" "And the meat could help substitute having to purchase Rations!" "wait wut..."
@@Max_G4 you mean you don't get more effective at a task the more you perform said task? That's the way experience works after all... now granted I don't have access to any DM books thus don't know of any "X exp based on party level"
@@kian3289 (Sorry for slight typing errors as I am writing it on a phone at 2AM) I mean, do you get any more experienced at walking after you turn 4 years old? Do you get more experienced in cooking just by turning on the oven again and again without actually putting anything inside? Can a person play in a pro soccer league just by playing only against 6-year-olds for 20 years? What the video suggested is basically these things. You don't get more experienced at fighting and surviving interactions with enormous, deadly beasts just because you can stab a crab trapped in a cage really good.
I'm just imagining butcher's pest exterminators and farmers being ripped af. 30 years on the farm and they can fight a dragon. Do you get Exp. if you don't have a class? Become an adventurer and get to level 2 or so THEN 'retire' from questing and come back a decade later.
And yet, RAW as mentioned in a Taking20 video, a Crab can also easily kill a Commoner. Is it dumb? Maybe. Can it be made somewhat hillarious? Potentially.
@@justafan9206 s group once ran a game where all the bags of holding connected together and that lead to a war for all the stuff in the world that people were storing in their bags of holding
In Hackmaster you could level by stomping on an ant hill, getting 1xp for every ant. The down side was the renoun hit from embarrassment if someone caught you. It was in the rules even
You could always do the Witch of the Highlands method to becoming OP, literally just be immortal (in the ageless sense) and leisurely kill a few slimes a day for a couple hundred years. Make it part of your daily routine between gathering herbs and relaxing should make it easy.
On your way to your easy lvl 20 be sure to pick up the Chef Feat and on top of being lvl 20, you'll also be rich from all those crab cakes you've been selling on the side. :)
My players once used the wish spell to get to level 20 using a ring of 3 wishes. Ended up blowing up the world. Don't ask how the two incidents were related. It's a LONG story.
alternatively "congratulations your character has been teleported in time to when they reach lv. 20 do you want to play someone else while we wait for them to reappear?"
"Alright then, you are now a multiclassed Artificer 1/Barbarian 1/Bard 1/Cleric 1/Druid 1/Fighter 1/Monk 1/Paladin 1/Ranger 8/Rogue 1/Sorcerer 1/Warlock 1/Wizard 1 and all your ability scores are 13."
@@Felixr2 Why give an extra 7 levels in Ranger and permit some combat ability? If you're the DM you can totally OK homebrew class levels: Farmer 1/Cook 1/Chauffer 1/Maid 1/Secretary 1/Sidekick 1/Accountant 1 - they don't even need to have any special traits or abilities.
i haven't read the whole 5e DMG, but i remember a section in the 2e Dungeon Master Guide, said as a DM that you should not award a player any xp if they kill something that's not a threat. they used an example of a level 7 character being only 65 xp away from level 8. and it says that character can't just go find a couple of kobolds a murder them, because they aren't a threat to a character of that level
Guess i'll share my favorite EXP cheese methods: 1) Chicken Slayer: A single live chicken is worth... 2 measly copper pieces. Since it can technically hurt you by pecking, it should be worth 10 exp per kill. Every first level character should have at least 5 gold pieces, so just buy out all the chickens in your local village for an easy 2500 exp! - that's almost level 4! And once you do a quest and get 200 gp in rewards... you see where this is going. 2) Summon Slayer: Summoned Monsters give EXP. Simply summon something, order it to stay still and do nothing, and kill it. A conjuration Wizard can potentially do this at level 2 by repeatedely summoning a Familiar and using minor conjuration to get the 10gp worth of incense and charcoal for free. Rinse, Repeat, you're level 20 in less than a month of in-game time! 3) PvP! PC's are roughly equivalement to a monster with a CR equal to half their level (or a quarter at lower levels). Simply beat up your party, making sure you use NONLETHAL damage on every attack, and you can quickly grind each other up to level 20. Just make sure nobody attacks you while you are battered and bruised. 4) Gambling! This is something i actually did on a boring night - i made a Rogue with lots of CHA and WIS, and a skillset that is perfect for the "Gambling" downtime activity from Xanathar's. After rolling the dice for several hours, and having to restart once due to getting unlucky, my character became filthy rich within 1 year while his party died to goblins. He then used his riches to buy the deck of many things, and used that to get the exp to level up (Fates cards were used to avert undesirable results). Level 20 and maximum OP-ness without ever leaving town! 5) Guard Trick: Be a Rogue, go to the town guard barracks, convince them to do sentry training: your goal is to sneak past them unnoticed and steal an item, and they have to find and catch you. In other words, you can turbo-stealth your way to the objective and back several times per minute, getting EXP for "getting past the obstacle (guards)" every time. 6) Arena: If there's an arena where killing is a no-go, congratulations, you're golden! You might as well do method #3 at that point as well. 7) Valhalla!: Step 1: TPK heroically. Step 2: Get your souls to Ysgard. Step 3:As long as you still retain your will and ability to grow (SUPER unlikely, by the way), or if you just used planar travel, you can just fight here with reckless abandon as you revive every morning after death for free anyways. Plus, Ysgard is totally the one place where you can find an eternal warzone with billions of orcs and other forces swarming to the battlefield in an eternal battle, because there's so many people and orcs in the two base camps that they respawn faster than they die. With an infinite supply of orcs and revival at hand, this is perhaps the best place to level up in the higher levels. Especially if you get Epic Boons every 30k EXP!
The best way after you hit lvl 5 I would say is farming fire elementals if you have access to a source for them Tidal wave has so much water it instakills fire elementals, and you can hit 3 with a single one Each one gives 1800 xp base and at lvl 5 you have two slots for tidal wave, allowing you to farm 10800 xp per long rest If you can move to farming greater fire elementals after some time
@@Somber_Knight Too bad most slimes (or rather oozes) in D&D are pretty strong, live in hard to reach places, and would most likely easily kill a level 1 adventurer.
The truth is, 5e is very flexible and most variations can worth, from Anime to Lovecraft horror, classic horror to fairytales, comedy or romance, sci-fi to (proto)superheroes. And, with the changes TCoE opened up, there can be more possibilities. A lot is in the DM and their story telling.
Reminds me that a couple of friends of mine exploited the AD&D 2E rules where 1 GP = 1 XP by burning down a forest and selling the fertile land to farmers. They also got a ton of XP just for killing all those woodland creatures. Went from low-level to character retirement in the course of one game.
@@AbyssalDragon42 I assume your autocorrect meant "burning down" not "buying fish," so going by that assumption...I do not remember. I wasn't there; it was a story my friends told me, and that was like 20 years ago or more. There could've been a reason, or maybe the DM was just a dumb teenager who didn't really think things through when they thrust that plan on him out of the blue. I do know the two of them really liked to screw with the DM to the point where he wound up throwing The Predator at them just to try to kill their characters.
@@AbyssalDragon42 Sure thing. It's one of those things where I wish I was there, 'cuz even just the secondhand story was funny enough to remember all this time. :)
Who would win in a fight?! A CR 3 Knight who spent most of their adult life and a decent chunk of their childhood going through rigorous training and risking life and limb in numerous battles to achieve the status as a mighty warrior of their kingdom! OR!?! An 11 year old kid who hung out with a high level party for a few weeks?
@@eric_moore-6126 Eh, I half agree with that. A CR 3 Knight is roughly equal in power to a decently built LV.5-6 Fighter, which (according to the DMG)is considered a fairly well know figure throughout the kingdom. Though, it's weird when you consider that a Gladiator is CR 5, which is odd considering you'd think the average Knight would be tougher then your typical Gladiator, even a stronger one. So yeah, I agree the CR's for Gladiator's and Knights should probably be switched. That said, if you want to throw in some elite knights, guards, warriors, ect. in your setting. Volo's gives us Champions and Warlords to use, which are CR 9 and CR 12 respectively (roughly as strong as Lv.12/16 Fighters). Though I wouldn't mind another CR 6-8 "Fighter"-ish creature, maybe one that incorporates some maneuvers from the Battle Master Archetype.
Me, a DM who uses that exp system: Fine. But every time you kill a cat, one God will become ever so slightly annoyed at you Edit: The God of cats obviously
"As you kill your final cat and reach level 20, you feel a disturbance in reality. Something changed, something big. You hear the sound of a feline deeper and more guttural than you ever thought possible, and it seems to be reverberating across all of creation. The increased Investigation score you gained as you levelled tells you the nature of what has occured: The cats you killed have all returned as a single revenant. Its power rivals that of gods, and it wants *you* dead. Roll initiative."
I run an xp based campaign. But xp doesn't reset after level up, you just amass more until you hit the next level, which is 8 times more efficient than resetting every level. I also don't split the xp among party members, all xp is universal xp because everyone was there to experience it which makes it 4 times more efficient and therefore 32 times more efficient over all. Also it's very easy to nullify experience from farming, by the time you gain proficiency in the act you are no longer experiencing anything and I can reduce the experience gained in the first place on the basis that the danger was taken out of the act so you never had to learn how to survive better. Also it just plain gives players a feeling of better control over their characters, so if they want to they can go grind and actually feel like they're earning something instead of just waiting for dm to grace them with a new level. Story based leveling just doesn't let you prepare and over prepare the way experience leveling does. Yes, story is important. No, it doesn't have to be a fair fight most of the time really. Set a pre leveled encounter, and allow the diligence of the players to determine how hard of a fight it really is. Use tactics and supplies to make up for weaknesses as much as possible. If your bad guys get too outmatched, play underhanded tricks and give them schemes to present a much greater danger than they could in a head on fight. The enemies should be alive and the victory should feel earned so that it can be satisfactory.
As a DM, I use milestone leveling because I don't have to keep track of XP, but also because my players level at the same rate, making it that much easier to balance encounters. This video just gave me one more reason.
Isn’t... isn’t it just 355.000 to get to level 20 My logic: You don’t become “less” experienced by leveling up and milestone says you should level up every few sessions
@Jace Jonas Europe exists my friend, and they write numbers differently to you. In that system, 6,0 is only six. while 355.000 is three hundred and fifty fife thousand.
A wood elf ranger with Goodberry, an arcane focus, a fletching kit, some rats, and a deep pit. A mistletoe patch if your D.M. is strict. All spell slots using Goodberry every 4 hours, maybe some calorie math on maximum population for the food provided, and hail of thorns every time you reach that limit. Walk back into town 2 years later a lvl 20 ranger, lvl 20 ranged fighter, lvl 20 monk.
There are so many things wrong with this that I can't just let it slide 1) Rangers use druidic foci, not arcane. 2) Trance does not reduce the duration of a long rest, only the amount of it you need to be sleeping for. 3) You can only take one long rest in a 24 hour period. 4) 20th level is the maximum a character can reach total, not per level. 5) CR 0 creatures only give exp if they pose an active threat to the character/party.
Subbed for this video. Relatively new to D&D, but watched ~3 episodes of Cautious Hero a while back and couldn't for the life of me remember what it was called. Thanks!
I played a thief once. While the party Adventurers Assembled & geared up, I pickpocketed Everyone in town. I was level 3 before we hit the first dungeon. Only got caught once & fled the city watch.
Recently got a player who has watched all your videos and started being a pain in the ass at the table. He wanted to become immortal and unkillable, derailed the campaign trying to time travel for no reason, and kept trying to get me to approve unbalanced homebrew to he could play as an anime character. Thank god I do milestones.
@@spectraljerk330 yeah, it's no Blain's fault or anything, just thought people would find it funny. I talked to them about it and explained that everyone else was planning on playing a different type of game, and that maybe down the line we can play something a little more in-line with what they wanted. They agreed, and we continued on with our game. They later contracted lycanthropy defending an NPC (who was meant to contract it instead, causing the part to quest to cure them) and enjoyed roleplaying it a lot, I ended up letting them keep the curse using Grim Hollow's rules. The other players played as monster hunters, and having an actual monster in the party made the player stand out from the others, which in the end it seems is what they really wanted. All's well that ends well!
A few backfires for wishing to be high level: Unaging. You gotta put in your own effort. Your prof, HP, and lvl number increases. You get no other benefits because you haven't actually trained in your class. A high deity comes down to fight you to the death. If you win, you get the XP for your desired lvl Your char is warped to a hyperbolic time chamber for (insert time until rest of group is lvl'd) They returned, a maddened powerhouse because it's been decades of training. This was 5 mins of thinking. If anyone else has any ideas as to why you shouldn't try wishing for power/lvls, please say, cuz wish backfires are fun to read.
@Jace Jonas it's just trans and minority rights, it isn't that big of a deal to get upset at at a channel for mentioning them. It's like you are getting upset at someone saying "human rights"
"I wanna open a cat farm to breed cats for infinite XP" DM: after a month, you figure out the best way to breed and tend to these animals. The art of cat breeding has no secrets to you, and therefore doesn't give you anymore XP"
I mean as a DM I think xp is more than agreeable. I give xp as quest rewards also. I usually compare it to the encounter chart in the DMG for random encounter xp thresholds. In general if the quest takes a long time to complete then its worth double deadly xp per person. Also if an encounter is below the easiest level on this chart then it's considered too easy and worth 0 xp in our game. However if an encounter is above the deadliest level on this chart then it's considered hardcore and worth double. I've made it clear to them from the start that they will level about as fast as they want to in this campaign. They have been enjoying mid tier play for a while, done a lot of personal character growth between levels 9 and 12. They're almost 13 and that's a big milestone, level 7 magic. As far as written rules go, there is no defined way to gain xp as downtime. Right in the dmg they tell you, downtime shouldn't negate the want or necessity for adventurer's to go adventuring. If you want passive xp farms go play minecraft, XD.
Long post... I've been a gamer for a looong time. This post brings me a long way back to playing in my VERY FIRST session of D&D. And by a 'long way back', I'm talking the ORIGINAL D&D game that came in the red box back in the 1980s. The players at the time were all well aware of the "kill monster-get ex-advance character" game mechanic. We also needed to know about 'THACO'...throw against armor class zero...negative ammor classed being good..and other junk that is thankfully long gone. (Oh, also, check over anything dead for treasure. That's still however, I think standard operating procedure...but I digress.) I played a Cleric (four classes) named F'nirk. From what little I can remember of the adventure, we were wandering around a swamp looking for some monsters that were dragging off town people into the swamp and doing something bad with villagers. It's been like...almost 40 years...so I don't remember much more, not even the kind of monster. It was probably something 'new' from the first 1.0 Monster Manual the GM liked. So, the party comes across a body of dead villager laying face down in some swamp muck. We pull the body out of the bog and flip it over (before looting) to see if can identify the villager. The DM tell us the person is not recognizable because it's been decomposing and because the body is all covered in snails. WIthout much more than a moment's hesitation, I then ask the DM, "How many xp is a snail worth"? The group then had a great laugh imaging a fully armored cleric spending his day smashing snails with his mace (best non-edged weapon available) to advance levels. I think that was also the first time one of other players in the game was caught mid-drink with a can of Coke and passed the drink through his nose. From that point on, one player "unintentionally" catching another player in mid-drink with a 'guffaw' moment that caused a nasil soda passage incident became a badge of honor for the causing player at the table. Anyway, for the rest of that session, and for many sessions going forward, my character was from that point on known the party as F'nirk, "The Snail Killer".
I actually agree with the message of this video. I like CritCrabs content, but every time I see a title like "Cringey anime catwoman" Or "Weeb ruins game" it just makes me sad. Yes, those exist. But that isn't even remotely true about most of the anine fans who want to transfer stuff into dnd. You can't imagine how hard of a time I had finding a campaign where a DM would let me play a stand user class, not because of imbalance or "no homebrew", but because of stereotypes. I'm tired of this, anime adventures actually transition really well into dnd, and you can't prove me wrong
It doesn't actually take over 2 million xp to reach level 20. That chart you showed at the beginning with xp to levels isn't how much you need to gain for each level, it's how much you need to have total to reach each level. At the very least, that's how it works on D&D Beyond.
now i want my DM to include just some crab fisher wo fished crabs for 40 years who is because of the xp an unstoppable killing machine who just keeps on fishing crabs because his whole family where crab fishers and he just wants to fish crabs
So, I watched this while playing Skyrim on my PS3 (I couldn’t use my PS4 to play it because something ate all my house’s internet data), and I’m noticing how much infinitely better the AI is in the PS3 version compared to the PS4 version. Just, everything is better: the path-finding, the reaction time (granted Alduin’s reactions were a touch slow in the opening scene, and I haven’t gotten past there with this character yet), the NPCs actually keep up with me as I go through the opening as fast as I can (I’ve played the game maybe a “bit” too many times), and the NPCs talk at closer to their scripted times. Edit: please don’t hate me for bringing up a Bethesda game in the comments of a D&D video. I have no idea how people in this community feel about Bethesda games.
I honestly hadn't checked on 5e, but a fair few systems actually reduce the xp you earn from insignificant enemies (even giving no xp in some cases) specifically to avoid the farming issue. Examples such as, if you are a if a level 15 character and you are fighting 15 challenge level 1 enemies, the fight poses very little actual risk to you and gives much less xp than you might expect, if any at all.
I know it was just a small tidbit in the video that didnt even matter, but as a trans individual just you saying that our rights matter brightened my day a whole bunch
2,148,400 exp? I think you misread the level-up part of the sheet: "As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level." This means when you hit 355,000 exp (still a lot considering the EXP values of each monster in the MM and other books), you will be 20th level Edit: Formatting and to clarify that you don't "spend" exp to level up, it is essentially a milestone to let you know that when you accumulate 6500 exp, you are 5th level, not that you need 6500 exp to get from level 4 to 5
DM: You've over-fished the waters and caused crabs to go extinct, also as they are CR 0 you are awarded with 0 xp, their smashed corpses are not salable so you get no money from selling them.
Just a dumb take overall. The very definition of, "No, but" improv. For starters, if you broke the rules of the game to give your players 0 XP on a 0 CR creature 'just because', then you're far worse than the player in question. The player is attempting a valid method for leveling up, all according to RAW, and you're taking XP out of the enemies for literally no reason, pretending like the number 0 is a justification. You might as well remove the XP of goblins because they're less than CR 1, right? Or wait no, my players went out of their way to hunt down a lower CR Cloaker, might as well remove some or all of the experience just because. Secondly, by assuming your players aren't ever going to be competent enough to kill a crab without destroying it and mandating that there's zero demand for pieces of crab, you're taking skill checks for preparation out of the equation entirely. Just, don't roll dice, don't take skills, don't play the game--you lose. Very good, oh excellent choice. Second, no players would continue fishing an entire genus of animals to extinction for no CR and no gold, and that's even assuming it was anywhere near realistic to think that a single fishing vessel could do that. By the point in the game this comes up, your players will have: - trained in operating a sea vessel - learned how to fish and manufacture fishing tools - hunted out crab filled waters - purchased, loaned, or negotiated for some kind of mooring space on land They will be spending much of their time roleplaying as one or more fishermen, up to and including possibly meeting people to talk crab prices, working on getting some storage and work space in a nearby town, and if your adventure involves anything else outside of downtime, this will just be a side hustle one or more of them runs between fighting monsters and saving kingdoms. To punish the players putting in all of this work and absolutely destroy the fundamental spirit of the game in both a creative and mechanical sense just because you disagree with the methodology is in my opinion the worst way to DM that there is. Instead of challenging them with hard business meetings roleplaying sessions, sea monster battles, spirited engagements with rival fishermen, and a need to integrate adventuring into the workplace in order to earn favor in town and get special treatment fro nobles and royalty, you decide to shut the door on them completely, waste everyone's time, and seal an entire sector of play off from them.
I think I just figured out a new exp farm method but it does require to be level three warlock. So you pick path of the chain and summon the imp now you just kill it take a a short rest and summon another one and rence and repeat. I never said it was ethical and also pick specifically imp because according to the rules it gives the most exp.
New character : I'm gonna be a cat farming person. DM: Bastet , the goddess of cats, gets angry and sends a dozen dire lions to hunt you down... next character?
If you breed Giant Rats which give 25 xp you only need to kill 14,200, and normal rats have 8 - 18 babies so if you take 2 Giant Rats and they have 13 babies and so on. It would only take 4 generations to get enough xp. Also, rats only take 10 - 12 weeks to mature meaning you only need 8 months.
Okay one tiny ~~gigantic~~ problem with this idea is that Crabs give 0 (in special cases 10) xp, as listed in the stat block, as shown at 5:30 But of course, someone didn't read the rules again /shade
Subscribe or the crabs will outnumber us. We need everyone on deck to fight!
Also BIG number error: We only need 355,000 XP to reach level 20. That means we only need to murder 35,500 crabs. The future's looking bright!
Ok
BLUEGA CHAKA CRAB GANG
The crabs are coming!
But what if no
ok aye aye sir
DM: "What does your character like?"
Me: "Her cats, she's kind of a crazy cat lady."
DM: "Ok cool, what's their motivation."
Me: "Infinite xp."
DM: "..."
You: "Emphasis on crazy."
DM: ok so now i've decided cats and crabs give no exp
@@baxter4486 lmao exactly i have run every game with my brother that always comes in to it trying to "break" my game hes told me this to my face. so when he trys bull shit i ex machina that shit fast lol,,, its like my own little war of escalation
@@baxter4486 then farm hospitals its spawn camping and gives xp
_sobbing, sword in hand_ "the grind never stops"
Blaine: How to get Infinite EXP...
Another UA-camr with a crab avatar: Anime is ok in D&D but not the best place for it.
Blaine: KILL ALL CRABS!
i wonder how a Re:Zero inspired campaign would work in DnD...
@@MABfan11 probably high danger campaign(like too many wrong moves and death is certain, if not nearly certain from the get go) where you go back to a set point in time if you die. It'd probably be better as a single or two character campaign but you could just jack up the danger to the extremes for larger parties.
I play monster girl encyclopedia dnd so I gotta protect my crab waifu.
@@jamesfreeman3617 unless they're basically a crab, I think you're good to crab smash(not serious) lol
@@Mr1991bbk Complete crab body with complete human upper body as well down to the knees it has most of stats of the giant crab just higher INT and CHA plus a posion bubble attack. Monster girl encyclopedia ripped of so much of dnd that it was easy for people to adapt think his reviewers episode but done a lot earlier mindflayers somehow are even scaryer than they are in pathfinder
The Hero Is Overpowered But Overly Into Cat Genocide
And crab genocide too
What -_- is that how they gained levels
Isn't there an anime coming out about a witch that lived alone killing low level slimes all the time, finding out how high her level was after that?
@@chaoticclonestudios Well, how many cats did you see alive in the show? I rest my case.
@@Max_G4 yes, she maxed her level killing just slimes
"Ok, guys we are going to be using the original Level Up system."
"Oh hey! This will be perfect for our Cat Farm!"
"Aww! How cute!"
"And the meat could help substitute having to purchase Rations!"
"wait wut..."
Cat meat is pretty shit as far as I know. How about a fish farm?
@@Dracef2135 I think a certain stereotype disagrees lol
CR0 creatures would not give any experience after maybe level 3.
If an encounter does not pose a threat to the PCs, it does not give any Experience.
@@Max_G4 you mean you don't get more effective at a task the more you perform said task? That's the way experience works after all... now granted I don't have access to any DM books thus don't know of any "X exp based on party level"
@@kian3289 (Sorry for slight typing errors as I am writing it on a phone at 2AM) I mean, do you get any more experienced at walking after you turn 4 years old?
Do you get more experienced in cooking just by turning on the oven again and again without actually putting anything inside?
Can a person play in a pro soccer league just by playing only against 6-year-olds for 20 years?
What the video suggested is basically these things.
You don't get more experienced at fighting and surviving interactions with enormous, deadly beasts just because you can stab a crab trapped in a cage really good.
An idea from somewhere else:
A: become executioner
B: become friends with evil king
C: profit
I'm just imagining butcher's pest exterminators and farmers being ripped af. 30 years on the farm and they can fight a dragon.
Do you get Exp. if you don't have a class? Become an adventurer and get to level 2 or so THEN 'retire' from questing and come back a decade later.
"Turns out, there are a lot of crabs in the ocean that die in one hit, and they each give 10 exp." -BlaineSimple, probably.
And yet, RAW as mentioned in a Taking20 video, a Crab can also easily kill a Commoner. Is it dumb? Maybe. Can it be made somewhat hillarious? Potentially.
farming crabs is all well and good until a hulking crab appears
reminded me of that certain episode of southpark... yes indeed, how do you kill someone who doesn't have a life?
"Anime style characters don't work in dungeons and dragons."
Tiefling oath of vengeance paladin: *heavy breathing*
The Anime Crab wars of Dungeons and Dragons has begun
What the Frick did I just say
I don't know, but I like it, and so does Blaine.
it makes more since the battle of the bag of holding
@@JoelFeila I'm new here, what's that?
@@justafan9206 s group once ran a game where all the bags of holding connected together and that lead to a war for all the stuff in the world that people were storing in their bags of holding
@@JoelFeila so if someone in, like a vault were to turn a bag of holding inside out, they'd get anything stored in another bag?
In Hackmaster you could level by stomping on an ant hill, getting 1xp for every ant. The down side was the renoun hit from embarrassment if someone caught you. It was in the rules even
Fck yeah, hackmaster! It's so weird and I love it!
DM: Why are you trying to hit level 20 on the first day
Me: I'm role playing as ainz ool gown from overlord
I picked eldritch knight, blame wotc for locking cast and smack to lvl17.
You could always do the Witch of the Highlands method to becoming OP, literally just be immortal (in the ageless sense) and leisurely kill a few slimes a day for a couple hundred years. Make it part of your daily routine between gathering herbs and relaxing should make it easy.
As there are suggested traits, like ageless, that you can earn on level up for 20+ it could work
is *that* an anime reference?
@@mohammadsaleh1998 Yes the sauce is I have been killing slimes for 300 years .
On your way to your easy lvl 20 be sure to pick up the Chef Feat and on top of being lvl 20, you'll also be rich from all those crab cakes you've been selling on the side. :)
My players once used the wish spell to get to level 20 using a ring of 3 wishes. Ended up blowing up the world. Don't ask how the two incidents were related. It's a LONG story.
Tell me
yes Tell us
You tell us to not ask, so of course we will ask. Please explain.
Tell us
Tell us
Player: uses wish spell to attain level 20.
DM: Great you are now level 20 and become a NPC under the DMs control, roll up a new PC.
alternatively "congratulations your character has been teleported in time to when they reach lv. 20 do you want to play someone else while we wait for them to reappear?"
"Alright then, you are now a multiclassed Artificer 1/Barbarian 1/Bard 1/Cleric 1/Druid 1/Fighter 1/Monk 1/Paladin 1/Ranger 8/Rogue 1/Sorcerer 1/Warlock 1/Wizard 1 and all your ability scores are 13."
@@Felixr2 But that's Abserd.
@@Felixr2 Why give an extra 7 levels in Ranger and permit some combat ability? If you're the DM you can totally OK homebrew class levels: Farmer 1/Cook 1/Chauffer 1/Maid 1/Secretary 1/Sidekick 1/Accountant 1 - they don't even need to have any special traits or abilities.
@@stevdor6146 Fair enough, but you might as well do 7 levels in Ranger because, let's be honest, that still doesn't do much
i haven't read the whole 5e DMG, but i remember a section in the 2e Dungeon Master Guide, said as a DM that you should not award a player any xp if they kill something that's not a threat. they used an example of a level 7 character being only 65 xp away from level 8. and it says that character can't just go find a couple of kobolds a murder them, because they aren't a threat to a character of that level
Thanks. As a gm I now know what to watch out for and I can now start to plan to stop it lol
Guess i'll share my favorite EXP cheese methods:
1) Chicken Slayer: A single live chicken is worth... 2 measly copper pieces. Since it can technically hurt you by pecking, it should be worth 10 exp per kill. Every first level character should have at least 5 gold pieces, so just buy out all the chickens in your local village for an easy 2500 exp! - that's almost level 4! And once you do a quest and get 200 gp in rewards... you see where this is going.
2) Summon Slayer: Summoned Monsters give EXP. Simply summon something, order it to stay still and do nothing, and kill it. A conjuration Wizard can potentially do this at level 2 by repeatedely summoning a Familiar and using minor conjuration to get the 10gp worth of incense and charcoal for free. Rinse, Repeat, you're level 20 in less than a month of in-game time!
3) PvP! PC's are roughly equivalement to a monster with a CR equal to half their level (or a quarter at lower levels). Simply beat up your party, making sure you use NONLETHAL damage on every attack, and you can quickly grind each other up to level 20. Just make sure nobody attacks you while you are battered and bruised.
4) Gambling! This is something i actually did on a boring night - i made a Rogue with lots of CHA and WIS, and a skillset that is perfect for the "Gambling" downtime activity from Xanathar's.
After rolling the dice for several hours, and having to restart once due to getting unlucky, my character became filthy rich within 1 year while his party died to goblins. He then used his riches to buy the deck of many things, and used that to get the exp to level up (Fates cards were used to avert undesirable results). Level 20 and maximum OP-ness without ever leaving town!
5) Guard Trick: Be a Rogue, go to the town guard barracks, convince them to do sentry training: your goal is to sneak past them unnoticed and steal an item, and they have to find and catch you.
In other words, you can turbo-stealth your way to the objective and back several times per minute, getting EXP for "getting past the obstacle (guards)" every time.
6) Arena: If there's an arena where killing is a no-go, congratulations, you're golden! You might as well do method #3 at that point as well.
7) Valhalla!: Step 1: TPK heroically. Step 2: Get your souls to Ysgard. Step 3:As long as you still retain your will and ability to grow (SUPER unlikely, by the way), or if you just used planar travel, you can just fight here with reckless abandon as you revive every morning after death for free anyways. Plus, Ysgard is totally the one place where you can find an eternal warzone with billions of orcs and other forces swarming to the battlefield in an eternal battle, because there's so many people and orcs in the two base camps that they respawn faster than they die. With an infinite supply of orcs and revival at hand, this is perhaps the best place to level up in the higher levels. Especially if you get Epic Boons every 30k EXP!
The crab thing is literally the plot of "I've been killing slimes for 300 years and maxed out my level"
When you get level max at the first dungeon:
There is also the bludgeoned strat of become someone with spare the dying, then punch nonleathally still getting the xp from knocking out
That works just a bit better than my sleep spell method.
Mocking goddess: what are you gonna do become a crab fisherman.
Blaine: Actually yes.
Me: is that critcrab over there!
It talks kill it that sucker has to give out extra xp.
The best way after you hit lvl 5 I would say is farming fire elementals if you have access to a source for them
Tidal wave has so much water it instakills fire elementals, and you can hit 3 with a single one
Each one gives 1800 xp base and at lvl 5 you have two slots for tidal wave, allowing you to farm 10800 xp per long rest
If you can move to farming greater fire elementals after some time
And there're plenty of ways to summon fire elementals.
Blaine: "No, killing lots of small monsters may inconvenience us and get our new armor a bit dirty"
Witch of the Highlands: "Say that again"
The overly cautious hero really does deserve some more attention
Love the thumbnail for that exact reason
Player: I kill a cat!
DM: Your alignment is chaotic evil, turn in your character sheet.
If I was a DM, the character that attempted to kill cats to become a level 20 character would become a level 20 villain with evil alignment instead.
Why aren't farmers who raise and slaughter cows, lambs, pigs, and even more fantastic, fictional creatures like giant snakes evil then?
Wow you are now my new villain. Crab fisherman turned cat serial killer to gain ultimate power.
instructions unclear: I've been killing slimes for 300 years and maxed out my level, now what?
Hmmm
I know that sentence from somewhere
@@_____Neo___ I mostly copied the name of an anime I'm watching right now, It's great and I would recommend it.
@@Somber_Knight Too bad most slimes (or rather oozes) in D&D are pretty strong, live in hard to reach places, and would most likely easily kill a level 1 adventurer.
@@backonlazer791 That's what i was thinking when i made the comment. Wotc should really make more official oozes of various cr.
was gonna say this sounds like a light novel title.... but does this actually exist?
Ever since I learned about carcinisation I see it everywhere. Crabs truly are the ultimate liveform.
The truth is, 5e is very flexible and most variations can worth, from Anime to Lovecraft horror, classic horror to fairytales, comedy or romance, sci-fi to (proto)superheroes. And, with the changes TCoE opened up, there can be more possibilities. A lot is in the DM and their story telling.
No Challenge = no XP’s.
The remaining 180,000 cats will get you nothing except pelts.
And the enmity of the Cat Gawd.
Reminds me that a couple of friends of mine exploited the AD&D 2E rules where 1 GP = 1 XP by burning down a forest and selling the fertile land to farmers. They also got a ton of XP just for killing all those woodland creatures. Went from low-level to character retirement in the course of one game.
How come buying fish the forest made it their land?
@@AbyssalDragon42 I assume your autocorrect meant "burning down" not "buying fish," so going by that assumption...I do not remember. I wasn't there; it was a story my friends told me, and that was like 20 years ago or more. There could've been a reason, or maybe the DM was just a dumb teenager who didn't really think things through when they thrust that plan on him out of the blue. I do know the two of them really liked to screw with the DM to the point where he wound up throwing The Predator at them just to try to kill their characters.
@@SamWeltzin aight. Thanks for letting me know what you do know.
@@AbyssalDragon42 Sure thing. It's one of those things where I wish I was there, 'cuz even just the secondhand story was funny enough to remember all this time. :)
@@SamWeltzin thanks
"alright that's it ya min-maxin' hooligans."
*changes the game to milestone progression*
Quickest way to Level 20:
1)Be a Sidekick.
2)Join a Level 20 Party.
Who would win in a fight?!
A CR 3 Knight who spent most of their adult life and a decent chunk of their childhood going through rigorous training and risking life and limb in numerous battles to achieve the status as a mighty warrior of their kingdom!
OR!?!
An 11 year old kid who hung out with a high level party for a few weeks?
@@curnott6051 Knights should probably be a higher CR.
@@eric_moore-6126 or lower CR with sidekick levels.
@@curnott6051 clearly the 11yr-old with their Eldritch Blasts.
@@eric_moore-6126 Eh, I half agree with that. A CR 3 Knight is roughly equal in power to a decently built LV.5-6 Fighter, which (according to the DMG)is considered a fairly well know figure throughout the kingdom. Though, it's weird when you consider that a Gladiator is CR 5, which is odd considering you'd think the average Knight would be tougher then your typical Gladiator, even a stronger one. So yeah, I agree the CR's for Gladiator's and Knights should probably be switched.
That said, if you want to throw in some elite knights, guards, warriors, ect. in your setting. Volo's gives us Champions and Warlords to use, which are CR 9 and CR 12 respectively (roughly as strong as Lv.12/16 Fighters).
Though I wouldn't mind another CR 6-8 "Fighter"-ish creature, maybe one that incorporates some maneuvers from the Battle Master Archetype.
The crab idea put me in mind of "I've Been Killing Slimes for 300 Years and Maxed Out My Level" xD
Congrats Blaine Simple on declaring war on crabs 🦀.
Me, a DM who uses that exp system: Fine. But every time you kill a cat, one God will become ever so slightly annoyed at you
Edit: The God of cats obviously
"As you kill your final cat and reach level 20, you feel a disturbance in reality. Something changed, something big. You hear the sound of a feline deeper and more guttural than you ever thought possible, and it seems to be reverberating across all of creation. The increased Investigation score you gained as you levelled tells you the nature of what has occured: The cats you killed have all returned as a single revenant. Its power rivals that of gods, and it wants *you* dead. Roll initiative."
Is it a different random God each time, or is it a single specific God?
@@aldar8240 Honestly, that would be a cool one off
@@DolusVulpes at 35,500 dead cats to reach max level, it doesn't really matter
@@aldar8240 wow
What if you did the biggest natural height you can get with official rules (such as race and class)
Get a character that's 9 feet tall, be female, become a vampire. Boom. Vampire Lady from resident evil.
Was about to say use potions and stuff like that then I realized you said natural
I mean permanent effects.
Also, I’m not sure vampirism increases height.
31.7 ft do you require math? (Requires TCoe and XGtE so if you're running the old AL rules it won't work)
I run an xp based campaign. But xp doesn't reset after level up, you just amass more until you hit the next level, which is 8 times more efficient than resetting every level. I also don't split the xp among party members, all xp is universal xp because everyone was there to experience it which makes it 4 times more efficient and therefore 32 times more efficient over all. Also it's very easy to nullify experience from farming, by the time you gain proficiency in the act you are no longer experiencing anything and I can reduce the experience gained in the first place on the basis that the danger was taken out of the act so you never had to learn how to survive better.
Also it just plain gives players a feeling of better control over their characters, so if they want to they can go grind and actually feel like they're earning something instead of just waiting for dm to grace them with a new level. Story based leveling just doesn't let you prepare and over prepare the way experience leveling does. Yes, story is important. No, it doesn't have to be a fair fight most of the time really. Set a pre leveled encounter, and allow the diligence of the players to determine how hard of a fight it really is. Use tactics and supplies to make up for weaknesses as much as possible. If your bad guys get too outmatched, play underhanded tricks and give them schemes to present a much greater danger than they could in a head on fight. The enemies should be alive and the victory should feel earned so that it can be satisfactory.
As a DM, I use milestone leveling because I don't have to keep track of XP, but also because my players level at the same rate, making it that much easier to balance encounters. This video just gave me one more reason.
and thus you give out levels like candy for the players doing roughly nothing
milestone XP was in the game since AD&D it was crap then it is worse now
thank you, you gave me the best idea for a npc if i ever make a campaign.
Isn’t... isn’t it just 355.000 to get to level 20
My logic: You don’t become “less” experienced by leveling up and milestone says you should level up every few sessions
Yup, level 20 is achieved at 355,500 total xp. Blaine assumed that xp resets every time you level up, I think
@@RonDPrelate it's in the millions if we're talking D&D 2e
@@BrutusAlbion damn that sounds like a lot. I never played anything else than 5E. But older editions gave xp for retrieved treasure right?
I thought I was playing dnd wrong this whole time
@Jace Jonas Europe exists my friend, and they write numbers differently to you. In that system, 6,0 is only six. while 355.000 is three hundred and fifty fife thousand.
Crab: anime doesn't work on dnd that well but it's ok
Blaine: it's treason then
Anime: I farmed slimes for 300 years and maxed out my level
Blaine: Why'd it take you that long?
he: farm cats
me, dwarf fortress player: I've seen this before, and it does not end well
This reminds me of that one time a single Giant Crab tpk'd a party of lvl 2 characters. that was the beginning of a "DM Liq" rolls ridiculously.
The hit new anime "I've been killing crabs for 3 months and maxed out my level"
A wood elf ranger with Goodberry, an arcane focus, a fletching kit, some rats, and a deep pit. A mistletoe patch if your D.M. is strict. All spell slots using Goodberry every 4 hours, maybe some calorie math on maximum population for the food provided, and hail of thorns every time you reach that limit.
Walk back into town 2 years later a lvl 20 ranger, lvl 20 ranged fighter, lvl 20 monk.
There are so many things wrong with this that I can't just let it slide
1) Rangers use druidic foci, not arcane.
2) Trance does not reduce the duration of a long rest, only the amount of it you need to be sleeping for.
3) You can only take one long rest in a 24 hour period.
4) 20th level is the maximum a character can reach total, not per level.
5) CR 0 creatures only give exp if they pose an active threat to the character/party.
love the cautions hero reference
"And horror story free material..." Blane not afraid to shoot the shade back.
Subbed for this video. Relatively new to D&D, but watched ~3 episodes of Cautious Hero a while back and couldn't for the life of me remember what it was called. Thanks!
"Anime in d&d works and these packs are proof of it" and all i see is plot armor almost broke out laughing
I played a thief once. While the party Adventurers Assembled & geared up, I pickpocketed Everyone in town. I was level 3 before we hit the first dungeon. Only got caught once & fled the city watch.
Recently got a player who has watched all your videos and started being a pain in the ass at the table. He wanted to become immortal and unkillable, derailed the campaign trying to time travel for no reason, and kept trying to get me to approve unbalanced homebrew to he could play as an anime character.
Thank god I do milestones.
That sucks man
@@spectraljerk330 yeah, it's no Blain's fault or anything, just thought people would find it funny. I talked to them about it and explained that everyone else was planning on playing a different type of game, and that maybe down the line we can play something a little more in-line with what they wanted.
They agreed, and we continued on with our game. They later contracted lycanthropy defending an NPC (who was meant to contract it instead, causing the part to quest to cure them) and enjoyed roleplaying it a lot, I ended up letting them keep the curse using Grim Hollow's rules.
The other players played as monster hunters, and having an actual monster in the party made the player stand out from the others, which in the end it seems is what they really wanted.
All's well that ends well!
I think my friend watched this video because they were using milestones SPECIFICALLY because he thought we would crab farm.
I want this to happen in a game. My players need to know the horror of geese and you need tier 4 for that
Two monks and a cleric, training montage.
That last point sounded like something a Dwarf Fortress player would do
"It would go from levelling up once per session to once every few months"
But they're the same thing! 🤣
A few backfires for wishing to be high level:
Unaging. You gotta put in your own effort.
Your prof, HP, and lvl number increases. You get no other benefits because you haven't actually trained in your class.
A high deity comes down to fight you to the death. If you win, you get the XP for your desired lvl
Your char is warped to a hyperbolic time chamber for (insert time until rest of group is lvl'd) They returned, a maddened powerhouse because it's been decades of training.
This was 5 mins of thinking. If anyone else has any ideas as to why you shouldn't try wishing for power/lvls, please say, cuz wish backfires are fun to read.
You become level 20, but are then sent out on a quest that results in your death.
the intro with the art referencing exactly who I thought of was excellent!
1:52
whoah that was unexpected, but extremely welcome
thanks Blaine :D
Right?
@Jace Jonas all they said was trans and minority rights. If other people having rights angers you then you may need to rethink your viewpoints.
@Jace Jonas so what your saying is "I'm not against trans rights, I am against other people mentioning in any way that they have rights"
@Jace Jonas it's just trans and minority rights, it isn't that big of a deal to get upset at at a channel for mentioning them. It's like you are getting upset at someone saying "human rights"
@Jace Jonas but I wouldn't just shut them off for it and complain in the comments if someone did
1:47 absolutely with you on those, particularly the first 2, I prefer roleplay and characterisation over sheer overpowered characters.
Me allergic to shellfish. My time has come.
I’ve seen people talk about this since 3rd edition using chickens. Yes, 3rd edition, the original home of the peasant railgun…
Crabs give 0 to 10 EXP and it takes 355,000 points to achieve level 20, not millions. I cast Wish and wish that Blaine did more research
As a DM this just tells me a seasoned cattle rancher should be able to go toe to toe with my players.
"I wanna open a cat farm to breed cats for infinite XP" DM: after a month, you figure out the best way to breed and tend to these animals. The art of cat breeding has no secrets to you, and therefore doesn't give you anymore XP"
*starts killing the cats.*
I mean as a DM I think xp is more than agreeable. I give xp as quest rewards also.
I usually compare it to the encounter chart in the DMG for random encounter xp thresholds.
In general if the quest takes a long time to complete then its worth double deadly xp per person.
Also if an encounter is below the easiest level on this chart then it's considered too easy and worth 0 xp in our game.
However if an encounter is above the deadliest level on this chart then it's considered hardcore and worth double.
I've made it clear to them from the start that they will level about as fast as they want to in this campaign.
They have been enjoying mid tier play for a while, done a lot of personal character growth between levels 9 and 12.
They're almost 13 and that's a big milestone, level 7 magic.
As far as written rules go, there is no defined way to gain xp as downtime.
Right in the dmg they tell you, downtime shouldn't negate the want or necessity for adventurer's to go adventuring.
If you want passive xp farms go play minecraft, XD.
More exp! I love these surprise.
Long post...
I've been a gamer for a looong time. This post brings me a long way back to playing in my VERY FIRST session of D&D. And by a 'long way back', I'm talking the ORIGINAL D&D game that came in the red box back in the 1980s.
The players at the time were all well aware of the "kill monster-get ex-advance character" game mechanic. We also needed to know about 'THACO'...throw against armor class zero...negative ammor classed being good..and other junk that is thankfully long gone. (Oh, also, check over anything dead for treasure. That's still however, I think standard operating procedure...but I digress.)
I played a Cleric (four classes) named F'nirk. From what little I can remember of the adventure, we were wandering around a swamp looking for some monsters that were dragging off town people into the swamp and doing something bad with villagers. It's been like...almost 40 years...so I don't remember much more, not even the kind of monster. It was probably something 'new' from the first 1.0 Monster Manual the GM liked.
So, the party comes across a body of dead villager laying face down in some swamp muck. We pull the body out of the bog and flip it over (before looting) to see if can identify the villager. The DM tell us the person is not recognizable because it's been decomposing and because the body is all covered in snails.
WIthout much more than a moment's hesitation, I then ask the DM, "How many xp is a snail worth"?
The group then had a great laugh imaging a fully armored cleric spending his day smashing snails with his mace (best non-edged weapon available) to advance levels.
I think that was also the first time one of other players in the game was caught mid-drink with a can of Coke and passed the drink through his nose. From that point on, one player "unintentionally" catching another player in mid-drink with a 'guffaw' moment that caused a nasil soda passage incident became a badge of honor for the causing player at the table.
Anyway, for the rest of that session, and for many sessions going forward, my character was from that point on known the party as F'nirk, "The Snail Killer".
isn't this just the training montage of the WoW south park episode?
I actually agree with the message of this video. I like CritCrabs content, but every time I see a title like "Cringey anime catwoman" Or "Weeb ruins game" it just makes me sad. Yes, those exist. But that isn't even remotely true about most of the anine fans who want to transfer stuff into dnd. You can't imagine how hard of a time I had finding a campaign where a DM would let me play a stand user class, not because of imbalance or "no homebrew", but because of stereotypes. I'm tired of this, anime adventures actually transition really well into dnd, and you can't prove me wrong
It doesn't actually take over 2 million xp to reach level 20. That chart you showed at the beginning with xp to levels isn't how much you need to gain for each level, it's how much you need to have total to reach each level. At the very least, that's how it works on D&D Beyond.
Yep
355,000 total Xp for level 20
RIP 35,500 spiders.
Uh oh shots fired!!! Crit Crab vs Blaine Simple!!!!
From now on we should call anime in dnd haters crabs
now i want my DM to include just some crab fisher wo fished crabs for 40 years who is because of the xp an unstoppable killing machine who just keeps on fishing crabs because his whole family where crab fishers and he just wants to fish crabs
- Speed Sushi
- Trans Rights
- Minority Rights
- Breaking D&D
That's 4 things, not 3
Trans and minority rights are 1 thing since you need them both together for a cohesive ideology.
🦀 The crab army grows strong Mr. Simple. Your time is limited 🦀
🧛 no, I stand by the vampires. We may not have as many soldiers in numbers, but we have training montages and the power of friendship! 🧛
@@Kirikirikiru your training montages will become killing montages 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀 🦀
@NyxFXIII Tell your master that you ain't gonna win. why you ask? CUZ YOUR MASTER CAN'T LEVEL YOU UP IN TIME!
so basically all crab fisher man the party finds in a adventure will be level 20s. is that correct? i feel like it is.
Nope, at most level 3, since crabs are not a threat after that, giving no experience.
@@Max_G4 i don't care. in all my games, crab fishers are now level 20s.
So, I watched this while playing Skyrim on my PS3 (I couldn’t use my PS4 to play it because something ate all my house’s internet data), and I’m noticing how much infinitely better the AI is in the PS3 version compared to the PS4 version.
Just, everything is better: the path-finding, the reaction time (granted Alduin’s reactions were a touch slow in the opening scene, and I haven’t gotten past there with this character yet), the NPCs actually keep up with me as I go through the opening as fast as I can (I’ve played the game maybe a “bit” too many times), and the NPCs talk at closer to their scripted times.
Edit: please don’t hate me for bringing up a Bethesda game in the comments of a D&D video. I have no idea how people in this community feel about Bethesda games.
Thank you for that trans rights comment! Genuinely made my day.
That's the reason I sent this vid to a friend lol
I honestly hadn't checked on 5e, but a fair few systems actually reduce the xp you earn from insignificant enemies (even giving no xp in some cases) specifically to avoid the farming issue. Examples such as, if you are a if a level 15 character and you are fighting 15 challenge level 1 enemies, the fight poses very little actual risk to you and gives much less xp than you might expect, if any at all.
I know it was just a small tidbit in the video that didnt even matter, but as a trans individual just you saying that our rights matter brightened my day a whole bunch
same!
Begun, the Crab Wars have.
2,148,400 exp? I think you misread the level-up part of the sheet:
"As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level."
This means when you hit 355,000 exp (still a lot considering the EXP values of each monster in the MM and other books), you will be 20th level
Edit: Formatting and to clarify that you don't "spend" exp to level up, it is essentially a milestone to let you know that when you accumulate 6500 exp, you are 5th level, not that you need 6500 exp to get from level 4 to 5
He already addressed this in the comments dude.
Yeah... Cats won't work. Because the Cat Lord. Rabbits or bunnies maybe?
DM: You've over-fished the waters and caused crabs to go extinct, also as they are CR 0 you are awarded with 0 xp, their smashed corpses are not salable so you get no money from selling them.
Just a dumb take overall. The very definition of, "No, but" improv.
For starters, if you broke the rules of the game to give your players 0 XP on a 0 CR creature 'just because', then you're far worse than the player in question. The player is attempting a valid method for leveling up, all according to RAW, and you're taking XP out of the enemies for literally no reason, pretending like the number 0 is a justification. You might as well remove the XP of goblins because they're less than CR 1, right? Or wait no, my players went out of their way to hunt down a lower CR Cloaker, might as well remove some or all of the experience just because.
Secondly, by assuming your players aren't ever going to be competent enough to kill a crab without destroying it and mandating that there's zero demand for pieces of crab, you're taking skill checks for preparation out of the equation entirely. Just, don't roll dice, don't take skills, don't play the game--you lose. Very good, oh excellent choice.
Second, no players would continue fishing an entire genus of animals to extinction for no CR and no gold, and that's even assuming it was anywhere near realistic to think that a single fishing vessel could do that.
By the point in the game this comes up, your players will have:
- trained in operating a sea vessel
- learned how to fish and manufacture fishing tools
- hunted out crab filled waters
- purchased, loaned, or negotiated for some kind of mooring space on land
They will be spending much of their time roleplaying as one or more fishermen, up to and including possibly meeting people to talk crab prices, working on getting some storage and work space in a nearby town, and if your adventure involves anything else outside of downtime, this will just be a side hustle one or more of them runs between fighting monsters and saving kingdoms.
To punish the players putting in all of this work and absolutely destroy the fundamental spirit of the game in both a creative and mechanical sense just because you disagree with the methodology is in my opinion the worst way to DM that there is.
Instead of challenging them with hard business meetings roleplaying sessions, sea monster battles, spirited engagements with rival fishermen, and a need to integrate adventuring into the workplace in order to earn favor in town and get special treatment fro nobles and royalty, you decide to shut the door on them completely, waste everyone's time, and seal an entire sector of play off from them.
@@Levyathyn holy shit did you just write an essay for a fucking joke?
I think you need to chill the fuck out.
Shots Fired! As something of a fan of both channels, this demands a collaboration!
So what i take away from the intro:
The LGBTS+ community gets to go first when there is a sushi buffet on the dining deck....
what a day to be bi >:3
This day the sushi is ours!!!
i feel like nowadays blaine will be killing all crabs on sight, thanks to that crab blaine is probably gonna drive crabs to extinction
I think I just figured out a new exp farm method but it does require to be level three warlock. So you pick path of the chain and summon the imp now you just kill it take a a short rest and summon another one and rence and repeat. I never said it was ethical and also pick specifically imp because according to the rules it gives the most exp.
1:52 Thanks, I needed that.
New character : I'm gonna be a cat farming person.
DM: Bastet , the goddess of cats, gets angry and sends a dozen dire lions to hunt you down... next character?
If you breed Giant Rats which give 25 xp you only need to kill 14,200, and normal rats have 8 - 18 babies so if you take 2 Giant Rats and they have 13 babies and so on. It would only take 4 generations to get enough xp. Also, rats only take 10 - 12 weeks to mature meaning you only need 8 months.
Okay one tiny ~~gigantic~~ problem with this idea is that
Crabs give 0 (in special cases 10) xp, as listed in the stat block, as shown at 5:30
But of course, someone didn't read the rules again /shade
" The Crabs and the Weebs are going to war!"
"Oh nooo..."
* grabs popcorn*
Crit Crab: “so you chosen war”
love that you're using cautious hero characters