Have to point out a small mistake: When you're hidden, the DC for the flat check is actually 11, not 10! Other than that, excellent stuff. Your videos are always very to-the-point and easy to digest!
@KingOogaTonTon additionally, difficult terrain makes each square cost +5 movement, not 2X. This is important for diagonal movement, which alternates between 5 and 10 feet.
King I would hope you could be hired by Paizo to do there tutorials/new player guides because you restructure rules and present them in such a succinct manner. Thank you!
6:45 The fascinated condition actually ends "if a creature uses hostile actions against you **or any of your allies.**" Even your allies can break it for you.
In addition to the already pointed out inaccuracies for flat check DC for Hidden creatures (DC11 instead of DC10) and difficult terrain (+5 movement cost per square or +10 movement cost for greater difficult terrain, which was not included in this video), the flat check to cast a spell while stupefied is 5 plus the stupefied value (e.g. DC7 when stupefied 2). Other than that, great video as always :)
Thank you so much for that digestible approach to conditions 😅 Been playing for a year now and this might be the first time conditions appear understandable 😂
about the deafening flat check: it's hard to speak in a fitting manner if you can't hear how you talk, you could scream to your firend who is directly in front of you or whisper to the friend who is 50ft away and your brain is probally slightly deafened aswell that you can imagine how loud you are A example would be like how in movies and videogames how the character reacts if a grenade or flashbang explodes near them
Yup! Prone doesn’t necessarily mean “prone” in a literal sense, you don’t have to be flat on the ground on your stomach to be prone. Think of it as you’re in a position that makes you off guard to everyone and that makes you spend an action to “stand” and get your feet back under you. That can look any number of ways, but the mechanical effect doesn’t change based on the narrative. You can use Take Cover when prone to get a +4 circumstance bonus to AC against only ranger attacks though, so that’s a combined total of +2 to your AC over your typical AC.
Have to point out a small mistake: When you're hidden, the DC for the flat check is actually 11, not 10!
Other than that, excellent stuff. Your videos are always very to-the-point and easy to digest!
You'd think I'd know by now. Thanks for the correction- you have been pinned!
@@KingOogaTonTon Thank you! It's an honor. :D
And these mistakes happen. Sometimes the Recall Knowledge check fails IRL too.
@KingOogaTonTon additionally, difficult terrain makes each square cost +5 movement, not 2X. This is important for diagonal movement, which alternates between 5 and 10 feet.
Wait does off guard and frighted stack I thought they didn't?
Describing fleeing as "striding away" just makes me think of a character casually strutting away from combat while pimp walking 😂
A core chunk of the system explained in such a well-structured way. This is pure value.
King I would hope you could be hired by Paizo to do there tutorials/new player guides because you restructure rules and present them in such a succinct manner. Thank you!
6:45 The fascinated condition actually ends "if a creature uses hostile actions against you **or any of your allies.**" Even your allies can break it for you.
God these videos are godsend for people new to Pathfinder 2e. Thanks for helping out the community!
In addition to the already pointed out inaccuracies for flat check DC for Hidden creatures (DC11 instead of DC10) and difficult terrain (+5 movement cost per square or +10 movement cost for greater difficult terrain, which was not included in this video), the flat check to cast a spell while stupefied is 5 plus the stupefied value (e.g. DC7 when stupefied 2).
Other than that, great video as always :)
I was writing some homebrew stuff and trying to figure out about condition, bonus, and penalty. It's like you read my mind.
Thank you so much for that digestible approach to conditions 😅
Been playing for a year now and this might be the first time conditions appear understandable 😂
about the deafening flat check: it's hard to speak in a fitting manner if you can't hear how you talk, you could scream to your firend who is directly in front of you or whisper to the friend who is 50ft away
and your brain is probally slightly deafened aswell that you can imagine how loud you are
A example would be like how in movies and videogames how the character reacts if a grenade or flashbang explodes near them
Minor correction: DC to cast spells while stupefied is 5+stupefied value
PF2e is easy! (Brings out Excel spread sheet gantt chart)
Wow, you *really* managed to get under 7 minutes there
Wow I really needed this, as a newer player I get so confused about the statuses.
I had expected a Pathfinder Condition song to help us remember 😂
I love these keep em comin'!
It's a rare condition in this day and age to read any good news on the newspaper page
thanks dude. its actually really good video .i hope this helps my party remember them
Another excellent video
Love your videos. Thanks for explaining things so well.
keep the good job
Thank you!
the book did not help me much with this.truly appreciate the video
this is still not simple!!!! *cries*
does prone treat ranged attacks the same way as melee attacks?
Yup! Prone doesn’t necessarily mean “prone” in a literal sense, you don’t have to be flat on the ground on your stomach to be prone. Think of it as you’re in a position that makes you off guard to everyone and that makes you spend an action to “stand” and get your feet back under you. That can look any number of ways, but the mechanical effect doesn’t change based on the narrative.
You can use Take Cover when prone to get a +4 circumstance bonus to AC against only ranger attacks though, so that’s a combined total of +2 to your AC over your typical AC.