"Hey, you stole my underwear!" Probably not an exact quote but I am 100% sure underwear was mentioned somewhere in DRG as a quote.. I need to find it again..
That actually just made me realize we've all been using rock and stone to communicate various more complex topics such as appreciation, to get to various objectives, and as a way to ask for assistance in positive and relationship building ways unknowingly. Rock and stone truly unites us all
I love how instead of having a ton of different emotes to represent multiple things, DRG does incredibly well with just a single cheer that can be used in pretty much any scenario and is universally understood
in fact, they've done such an outstanding job at creating a universal cheer that it has sort of become internet shorthand synonymous with "hell yeah" in a way that linguistically modifies it to be specifically "hell yeah (cooperative)" which VERY few games have come anywhere close to achieving something similar. How many other games can you think of that had a term or phrase enter common slang usage outside its original context?
I feel that way too, just the fact you're not up against other real people, you don't get aggravated to the point of yelling at a teammate for their lack of skill or whatever. In fact, even if you are struggling and dying a lot in a mission, complete strangers in your team will mostly still rescue you all the time and not abandon you and it'll be no big deal (that's my personal experience)
Everyone seems to be missing this. Heck the most toxic games require you to dominate an area or finish the enemy team to feel better so ofcourse guys will be more riled up.
@@Carrot-ks7lbomg that stuff really helped me A lot! I did start being that kind of player but I just die by their corpse At least Dreadnought fights with near team death moments really teaches you how to get good at reviving and dodging I oddly like objectively bad missions like the knife elf's big baby machine fight probably cuz I just love boss fights outside of single player games
yeah i feel like it's a bit shallow to put it down to JUST the communication tools. the entire game is built with systems in mind to create positive player interaction
also unlike other games there is no "support class" which is essential for a lot of teams but boring as you cannot see the consequences of your actions like as an assoult role in an fps game you throw a grenade against a group of enemies and kill them boom instant results but as the medic you heal your ally and thats it you cannot see the consequence In DRG almost every class has %25 pick rate and people tend to pick the class that isn't on the team as every class has some variation of fun implemented to it and not only that every class is helpful but not required you can easily finish a mission without having one or two of the classes
Also of note: While each class covers the weaknesses of the others, you also don't need them for anything. There's never really a moment of "ugh, where's the Engineer" because usually you can do what you want with every class, but differently. Even if it's just digging through rock with a pickaxe.
Actually, I think it's the opposite. Every class can solo every mission just fine--they have very minimal weaknesses. They *complement* each other and synergize really well, though. The important difference being, you never get "stuck" with a bad player. Like in other games where you're meant to play more of a position like dps/tank/healer, it's obvious when one player is dragging the whole team down. If one player is carrying the team in DRG, they just look like a hero.
Pretty typical for a youtubers first video. If he continues making videos more he'll probably get confident enough to have his voice be louder in the future.
@@Nikolai0169 You don’t need to audibly speak louder, lol. It’s his audio mixing. He’s just overlayed really loud music over his normally loud-enough voice
Don't be fooled. DRG is great, RnS is great, but the community loves taking it too far even when ppl just wanna play the game without spamming the emote
The "Rock and Stone" translated section was perfect 🤣 you nailed every scenario I can think of. It somehow just means "positive reinforcements and comradery"
I started playing only recently, but the only time I've seen random players joining my missions use text chat is to politely ask "r?" before starting the mission endgame or calling in a drop pod. I think that's the only instance of communication that isn't covered by the laser pointer, the V and the X keys and speaks to how accommodating the player base is.
The laser pointer, salute, and help buttons are only a part of what makes this game so positive. These forms of communication are used in other games (like TF2's voice lines, which do encourage a lot of similar behavior) but those games can still be toxic because of text and voice chat. DRG is designed around lifting each other up. What makes DRG not toxic? 1. Players can't do it alone. Even when you play solo, you have a drone. This means no one player is encouraged to carry the mission, thus they are encouraged to revive their team mates instead. More team mates also means more laser pointers and rock and stones. 2. DRG is more fun the more players you have. Why would you want to make someone rage quit when you can all run around a cave "drunk" (I'll get to that) instead? The more players, the more shenanigans, and the more comradery, which is heavily aided by the laser pointer and salutes. 3. The game is so full of character it makes you want to get into character. What are the characters? Dwarves who are thick as thieves and never leave one of their own behind, even if it puts the mission in peril. Why would they jeperodize winning? Becuase the real fun of DRG isn't the end goal, it is the gameplay. Heck, to get in more character, when you consume alchaholic beverages in the lobby, the game makes your character control like they're drunk. You stagger, get double vision, and your camera drifts, but you have a lot of fun. 4. The four classes are all useful in different ways. Every class has unique advantages and disadvantages, tools to help themself and everyone else. Scout can light up whole caves and maneuver to hard to reach places. Engineer can deploy sentries for area denial and platforms for the objective (and needy scouts). Driller can blow massive wholes in hordes with his C4 and in the wall with his drills. The gunner can provide zipline transportation and a completely safe zone with his bubble shield. Every class helps every other class in some way and with all four classes, you can power through missions like a pickaxe through limestone. 5. The game isn't designed around being fun when you win. The game is designed around having fun every second. When you are having fun completely immersed in a game dripping with as much life as DRG, teamwork becomes second nature. You are all working together as 4 uniquely useful classes to accomplish a common goal and afterwards have a drink. That sounds like the perfect recipe for teamwork to me.
Getting into character isn't something that's explicitly mentioned a lot, but I think it really does help. Getting "in character" in a multiplayer game will GREATLY enhance the experience. It's why videos of friends playing games together will make them seem a lot more fun and immersive. Minecraft SMP videos make Minecraft seem like so much fun (and when you try to play it, it may end up a bit dull compared to the videos) because people will get in character (It tends to lean far more into this than in other games, though, and eventually become like straight up roleplay) and create grand schemes and plots. Games like Phasmophobia will seem scarier, Lethal Company will seem sillier (and also sometimes scarier), stuff like that. Because it gets so much more immersive when you're playing a character and feel more directly involved with the game. Of course, it depends on who you're playing with- you might have some friends who enjoy The Grind, and thus you won't have those immersive in-character moments with them because they're more focused on the goal of the game. And you can, also, get in-character with people on public servers! It just tends to be harder, since they're strangers who likely don't have the same sense of humor as you, and more often than not, public servers on games tend to be more grind-oriented. It's just a lot easier to do it with friends, as you will understand and communicate better. But, as mentioned before, it doesn't HAVE to be with friends. If a game is immersive enough, or good enough at portraying it's style, it can be easy to get in character with random players. Like, in Helldivers 2, people will get in-character because of the outlandish, over-the-top and silly propaganda. Even outside of the game, people will continue with the bit of being in character. DRG presents itself very clearly-- Hoxxes is a hostile, dangerous environment.. but you're a dwarf. You don't care. DRG lends itself to it's silliness and sense of community; it's all built for working together, and you're presented with a lot of things to make it more immersive (getting insanely drunk, all the silly voicelines (especially Mission Control's reactions), kicking and slapping various objects around). Since it makes itself clear that it's not meant to be all about that hardcore grind, it will attract the exact type of people it was meant to-- people who just like to have a good time. So they go along with it, having a good time and getting immersed in the role of a hardened Dwarf who loves to party and mine. Long story short, it's a lot easier to get in character and enjoy DRG because it was *made* to be like that (heavily focused on working as a team, but also goofing off half the time), and since everyone else is in-character, it's hard to not join them and perpetuates it's cycle of Having Fun I'm probably not wording this well and definitely could word some of it better but that would take like an hour and I'm already writing a ton for this one little comment, but like.. I think it's easy to get what I mean at least
You forgot to mention the fact that most of the voice lines in DRG are meant to inspire comradery. When I play most other games you always run into those cringe written personalities were they try to act "cool" by insulting their teammates. It's this stupid trend meant to appeal to edgy 14 year olds and I'm sick and tired of it.
@@dudebruh8534Wow, I never noticed that, but you're right. The dwarves are not cool. There are some "cool" cosmetics, but I think people go for the silly ones more often. Also the "big bad corporation who doesn't care about us" helps, I think.
TF2 basically requires there to be a Medic on your team, and scumbag players will shit on the Medic if he doesn't do well, despite the fact that they are too cowardly and short-sighted to play Medic themselves. And then, of course, there's Sniper, both potentially one of the most useless classes (by perception of your teammates) and one of the most infuriating classes (for the enemy team)
You missed a point. The fact that DRG has absolutely no competitive aspects against other players. It is strictly a PvE game. Even the resources you collect are shared. If you're not competing against other players then there is nobody for you to get angry at. Simple.
Can't forget the "LEAVE NO DWARF BEHIND" on the floor of every drop pod, followed by dwarves typically commenting on it if they aren't the last dwarf in the drop pod.
Rewards are shared So no one is incentiveised to steal loot for others All of us are a team against horrible bugs Classess depends on each other creating natural team work Ex engi platform with scout to get minral while gunner protect them during swarms and driller doing driller stuff All of u have the same objectives Beer at the end of a deep dive is like beer after hard working day it feels u with emotional comradary
I think they mentioned this in an interview at some point, but the first voice line you'll hear when joining a game you didn't start in is usually a compliment of some sort from one of the other team members. That definitely helps to start things out on a positive note.
When I first started had a guy tell me “dig down there is an armour waiting for you” so I did, I digged straight down and when I got like 10-15 meters down, he threw C4 at me killed me and kicked me. Hahaha that was brutal. Though that was only time someone was trolling me, community is really wholesome in general.
You have to understand, drillers are either the kindest members of a team or litteraly Satan. With great power (C4) comes great responsibility (to C4 the scout at the escape pod)
@@JackdotC Yeah I main Driller rn, the C4 temptation is hard. But I have not given into it yet even after almost 60h, gonna keep going strong for my scouts
@@JackdotC The "C4 other teammates!" seems to be more of a recent-ish youtube thing. I hadn't really heard much of that going on when I first joined, and nor did I ever witness it much. But I see it more get mentioned in like, "haha funny" type videos that are supposed to be like, really exaggerated.. but then people go along with it ingame and end up making it Not an exaggeration. I also am a Driller main and not once have I had the urge to blow my teammates to smithereens (not that I really can, anyhow. my C4 is more geared to clearing out space quickly) though I do occasionally send a few lovetaps towards teammates with my secondary (but I also tend to do that in team-based games with FF anyways) Honestly my only experience with my C4 hurting other teammates is when we're tunneling to the drop pod and they don't understand me dropping and pinging a C4 to signal "back up, please!", and even then that's only happened like, 2-3 times.
@@mollyOS420 i must admit that as a youngin, i found it impossible to resist the temptation to TNT friendly aircraft as they spawned while playing Battlefield 1942
Though you touched on it, the shout system has many context-sensitive lines. While on the rig this only makes various coughing lines (which are recycled from running out of oxygen in Low O2 missions or standing in gas clouds. Bet you didn't notice that) and some random burps and similar sounds, in-mission this has quite a few variants. When standing still, pressing the shout button will predictably make your dwarf yell for the team's attention, as well as highlighting you on everyone's HUD like any other pinged entity, since it's basically pinging yourself. This can be good to get people to notice you and assess your situation for themselves, or to help teammates find you when necessary. Most people know that pressing the button while downed plays various calls for help, of course, but it also has context-sensitive lines for when you're moving (which ask your team to follow you and group up), for carrying heavy items (which ask for support as your hands and thus weapons are unavailable in the meantime), for waiting in the drop pod (both before leaving the space rig and during the extraction phase; both share the same line pool), and for being grabbed, though calls for being grabbed play automatically as well. Shouting also will make Bosco pause his current task and come to support you in any mission he's in.
Even coop shooters don't always have the best communities ("you're slowing us down", "you sure this is the right difficulty for you?", "gah, you idiot"). While some games that's just accepted as life online, DRG community really tries to counter it by going out of their way to helping Greenbeards. In regards of a well thought out ping system, so much so chat is rarely used, limits the flow or interaction of someone trash talking. You can respond to the dude flipping out, ooor spam ping this mushroom. Your choice.
@@legitplayin6977 I didn't say bad, I said not the best or caters to Greenbeards, or rookies. Payday 2 and the L4D games for example. But the more I think about it, it seems maturity could also be a thing. The difference of games made for everyone, and games made for mature audiences. When comparing a game like DRG to robbing banks and zombies, you may get a different variety of players. More who are accustomed to friendly banter, than "aw shucks friend, you'll get it next time".
@@Aughtel yeah sorry I misread the comment. Payday 2 is probably the “worst” community of a coop game, and it’s way ahead of even the best PvP community. But for L4D, the community is great. My point still stands I think, PVE communities are by default more friendly than pvp communities, by being PVE. There’s no real need to develop further.
I would also say the bar is a good thing as well being a friendly group activity especially with the buffing beer giving more experienced players to do it as well And well you can also use the jukebox right next to it too dance after🕺
I remember playing and chatting with a random person hosting a game over 2 hours. All of it felt very wholesome and I don’t think I could have that happen in any other game.
When I’m rocking and stoning with the boys I only think when I’m talking to them. I randomly do the rock and stone emote without any thoughts through my head
you clearly forgot that we also have a common enemy to annoy.. that's why we have voice lines for compressed gold and certain funghi, among others.. ...yes, yes! you're rich, we get it! NOW GET A MOVE ON!!!...
That is the developers reacting to their player-base to reinforce what they built. That feature was added a few updates back. Same goes for things like being able to carry Doretta's head back, and the "fix me" note next to the weapon station after the mission. They observe what people are doing and play into it. (Add a map indicator for Doretta's head, please!) Unfortunately they also removed a few of the more enjoyable bits like being able to Rock & Stone while building/repairing, but likely needed to fix bugs that caused issues like weapons becoming unavailable in some scenarios. (I thought dwarves might have had a prehensile willy that could help out with the building while they raised a salute or drank a beer. They've also been fairly good about balance updates, resisting the urge to nerf stuff into the ground, though early balance decisions led to some weirdness in the game like inaccurate bullet counters as weapons were "tweaked" to use two rounds at a time rather than simply halve the ammo or whatever... IMO the most irritating nerf was making it so that driller throwing axes don't break Ebonuts open... If that's as annoying as balance gets, I'd say they're doing something pretty right overall.
Except they never "tricked" me when I play, because I'm just nice to begin with. Always have been. Manners and respect don't cost anything to produce, people.
Definitely. Being nice to eachother shouldn't have to be indirectly forced in this way though tools and mechanics, it should always come naturally. But you can't deny the fact that people online will inevitably be extremely toxic and hurtful, and Ghost Ship knows this too. But they aren't gonna stand outside and yell at god to abolish rain, they're gonna give everybody umbrellas Basically, it's unfortunate that these problems exist in the first place, but I'm glad solutions to them exist regardless
This game is what I imagined as the perfect game as a kid, I never thought it involve dwarves and bugs but I'm 1200+ hours in and have played for the last 6 years! Rock n'Stone everyone
The best method of making the player base like eachother and work together. They made a good game that is fun to play. If more studios did this, more players would like other games!
Rockity rock and stone Definitely play with the volume level of the background music, it is creeping out of background music territory. Otherwise great video.
They really took their time in thinking of how to encourage cooperative gameplay as a core function in most aspects of the game. As long as you don’t annoy or run into toxic a driller, you’re safe from most griefing.
Another big factor I've noticed is that since content can mostly be unlocked at any difficulty level, you're less likely to encounter teammates who are grinding difficulties they don't find fun, which leads to more positivity, and willingness to fail overall.
Honestly, the only times when I don't use the laser pointer is when I want to tell people to slow down a bit on Egg Hunt missions, or when I die to a Cave Leech or Spitballer.
One thing I expected to be covered was character specific tasks, like a scout pinging a nitra for engi to platform under can be a little hard for a new player to pick up. But one that I've encountered that took me a while to learn would be someone pinging me (a driller) and picking a random wall. Not a dirt digging spot, just a wall. They wanted me to drill to a POI. In this case a morikite well. Lots of context and a good understanding of expected team roles is very important! In fact, a good example of someone not understanding a role is a gunner who wasn't using their shields for difficult revives. Someone had to connect a mic and tell them to scare off bugs with it to get the team up again.
I think that the dwarf rp and management's messages also help a lot. When one of the main lines is "Leave no dwarf behind" and managements encouragement (when you are not pinging mushrooms) to go on the mission really make you feel like you wanna help each other and make it out alive. Also whenever someone is doing something bad you can just call him a pointy eared leaf lover which is a dwarfs biggest insult. Additionally the abyss bar is a great way to bond with your teammates because everyone loves beer! So proud to be in this community Rock and Stone miners !!
Darktide has a similar system of communication. And as far as I've seen, the community is just as friendly. And the banter between characters in each round makes the rest of your callouts and pings feel even more impactful. Great video! I'll have to try DRG one of these days.
I usually play this game solo cuz I like playing at my own pace, but everytime I play online its pretty chill. I only had one toxic experience and it wasn't even towards me, and coming off of League of Legends its like jarring how chill DRG is
I love DRG and its community, i remember helping some russian newbies in the game and they were so nice. From the lowest inexperienced miner to the top tier everyone had always lots of fun together in this game
there is also the fact ghostship added the mission control outburst lines to give players a definitive threshold on how long they should spam ping a mushroom/gold chunk to settle a long debated argument between the workaholics of the company and the chad mushroom pilled dwarfs.
It's pretty interesting to have a coop game that mandates team revival, rather than allowing for respawns. In many games to have a revival system, some players are slow to pick up on the task and let their teammate bleed out. As convenient as it might be for the game to say "Oh, they're not picking up on it. We'll just respawn you anyway." it's pretty persistent about instilling the task for each player, or they'll be down a teammate and keep getting pestered. Even taking Helldivers 2's system for contrast, it's sort of just an inattentive chore each time someone dies, and you're not punished much for being far away from each other. Most players don't even pick up on the unintuitive support actions like stimming teammates or using team reloads.
This was a great video to watch! The audio balancing could use a little bit of work since you were hard to hear over the music at times but great job explaining how DRG encourages positive communication. ROCK AND STONE TO THE BONE!
Good analasys tho o think you missed 2 important things The pre mission area with its bar just made to socialize and the Mission Control His oitbursts of Anger during a mission if you ping mishrooms/gold make for an amazing stresem relife
The community on this game is very solid for how friendly they are. Only ever met one Extremely toxic player who lashed out for dropping 1 resupply nearing the end of the game. When we had 1 more dread to kill but 2 of us were low on ammo on deep dive while blaming me “don’t shoot then” when I was the gunner doing my job 😑 (needless to say he kicked me after everyone started to leave due to him and I commented “I don’t blame them”, don’t think I ever laughed that hard after that) Have about 400 hours and I only ever encountered 1 toxic player, but the majority of players are very nice.
Two things you forgot to mention: some of the sillier/"dwarven cultural" laser pointer lines (you know the ones), as well as the fact that there's no loot division in DRG - everyone gets everything, so there's no sense that someone's just a deadweight.
some more fun context-sensitivity: along with "this way!" and "revive me pls i have epc", if you press X while carrying a heavy object, you'll complain about how heavy the item is and/or ask for help
Deep Rock's contextual pings are also a helluva lot more convenient than navigating a scroll wheel, which makes it more tempting to use it even in intense situations. It's so seamless that there's no reason not to keep doing it.
Fantastic video!!! As someone with hundreds of hours in this game myself, you put into words most of the things I love so much about the multiplayer aspect! (Btw, I just want to point out that the music is a bit too loud. It's as loud as your voice, which makes hearing what you say a bit difficult. Just a heads-up ☺)
Even when I had zero pub experience, just fresh joined, completely blind start, I picked up on ALL of the V-key's utilities INSTANTLY, it is THAT recognizable, fucking genius!
Really nice video! Highlights the importance for devs to make a choice on whether to implement communication tools that are functional and helpful for everyone- or not. I never really thought about the "rock and stone" taunt as a part of the DRG communication arsenal but hindsight- Yeah of course it's included as a form of communication. Also another thing to touch on is while there are swears present in the game they never come up other than "playful" or when a character is in a stressful situation (such as dying) which just serves to highlight for the other players that the player may need help rather than them complaining. (just food for thought)
You can ping other dwarves for unique voice lines, ping all kinds of weird stuff that's not relevant but funny, or continuously ping certain items for even more unique voice line interaction with Mission Control. Also when you press X or LB during the escape part of the mission your dwarf will change their voice lines to encouraging and semi-directional.
Great video, fellow miner. We will be waiting for a deeper journey in caves of Hoxxes IV (Tho you should prob get you music not as loud so we can hera ya better, smooch)
Such a short video but an incredible analysis of the true reality of this game which is honestly inspiring to think about. And you’re right! I’ve only had about 1 toxic encounter
I'm really not used to playing co-op games like this without people I know, mostly because I'm not always available to / often don't really want to talk, but this does make online matchmaking a lot more encouraging. I already own the game from when I played for a bit with my old group so I might give it another shot
This video made me want to boot up Deep Rock Galactic today. Nice work! I like your approach of showing so many examples rather than telling. It's very easy as a writer to forget that the voiceover interacts with the video. Although I can tell this is one of your first video essays because general audio mixing and mic technique could be improved, I advice you to keep it up! I like your writing style. It's experimental and I would like to see more of it
Also never have I once had to talk into the mic while doing missions with randoms, the dwarves literally said everything that was needed, drg is a pure 10/10 multiplayer experience
In addition, I think the class system having superb synergy promotes a teamwork mindset that also gives rise to positivity. Every class serves a role and covers the weaknesses of others, so that you're never upset to see someone join as any class, since they can only help the team. In 1800 hours of the game on PC alone, I've had maybe 10 trolls/griefers, and that was mostly on the console version, where you're more likely to find younger players coming from pvp shooters.
Love the video. Some small constructive criticism: turn up your mic volume and slightly turn down the music volume, especially if the track has a lot of atmosphere like a lot of the synth that DRG uses. Keep it up!
One thing you learn to do is to salute automatically you learn when you have to do it and your brain automatically presses when it hears ROCK AND STONE... so... ROCK AND STONE EVERYONE !
Someone accidentally drank my beer because they thought they could hand it to you. They apologized profusely and said they would think about it for the next week. DRG has the greatest community ever.
tbh, never thought about how rock and stone just kinda is entire conversations. Monkey brain kinda just does it on its own. that being said: ROCK AND STONE TO THE BONE
There’s also the fact that in every class, or every load out, they all work well together and there’s not really a bad way to play, mainly on the lower difficulty’s But if you lose a mission there’s no argument of oh you should be this class or use this gun. Just play what feels fun
Damn i just watched the dev stream from the devs and this appeared as the first video on my home page, and i 100% agree. DRG comunity is just built diffrent.
Scout: You're cute!
Gunner: *ROCK* *SOLID*
He WAS cute after all.
ROCK SOLID SNAKE
Lmao😂
Oh hear me out, red lootbug that drops a bunch of red sugar and nitra.
"Hey, you stole my underwear!"
Probably not an exact quote but I am 100% sure underwear was mentioned somewhere in DRG as a quote.. I need to find it again..
You know the video is good when an entire chapter is dedicated to explaining an entire language consisting of only three words
That actually just made me realize we've all been using rock and stone to communicate various more complex topics such as appreciation, to get to various objectives, and as a way to ask for assistance in positive and relationship building ways unknowingly. Rock and stone truly unites us all
@@rift7609 rock and stone
If you rock and Stone you're never alone!
@@Somb9dystone and rock!
Rock and Stone
I love how instead of having a ton of different emotes to represent multiple things, DRG does incredibly well with just a single cheer that can be used in pretty much any scenario and is universally understood
Rock and stone
@@anon556 ROCK. AND. STOOOOOONE!
in fact, they've done such an outstanding job at creating a universal cheer that it has sort of become internet shorthand synonymous with "hell yeah" in a way that linguistically modifies it to be specifically "hell yeah (cooperative)" which VERY few games have come anywhere close to achieving something similar. How many other games can you think of that had a term or phrase enter common slang usage outside its original context?
@@burnin8able If you don't rock and stone, you ain't coming home.
@@anon556 true.
I think lack of competitiveness plays a big role for non toxicity to each other.
I feel that way too, just the fact you're not up against other real people, you don't get aggravated to the point of yelling at a teammate for their lack of skill or whatever.
In fact, even if you are struggling and dying a lot in a mission, complete strangers in your team will mostly still rescue you all the time and not abandon you and it'll be no big deal (that's my personal experience)
Everyone seems to be missing this. Heck the most toxic games require you to dominate an area or finish the enemy team to feel better so ofcourse guys will be more riled up.
@@Carrot-ks7lbomg that stuff really helped me A lot! I did start being that kind of player but I just die by their corpse
At least Dreadnought fights with near team death moments really teaches you how to get good at reviving and dodging
I oddly like objectively bad missions like the knife elf's big baby machine fight probably cuz I just love boss fights outside of single player games
Why this game probably is boring as hell no competitive part no thx
Pointy ear leaf lover.
The fact that minerals are shared in a team is pretty cool
The whole game is built from the ground up based on teamwork and its wonderful.
I mean it would absolutely make no sense for a team game to promote selfish behavior…
Only 3 pings required. "WE'RE RICH!", "Mushroom!", & "There's goo in the sac"
Counterpoint: I wonder if it's edible?
Looks like poop, smells like poop.
@@CiromBreeze "strange thing"
The ritual must be completed -
We're Rich
@@torukisaragi2712 i believe it's spelled "Rich"ual
just finding a gold chunk turnes a normal lobby into a lobby full of friends
We Rich!
Until there this one who never mine gold but deposate the gold gem directly
@@kamikzee we're rich!
WERE.RICH
Also, the game heavily incentivizes teamwork and the classes work together very well and cover each other's weaknesses.
yeah i feel like it's a bit shallow to put it down to JUST the communication tools. the entire game is built with systems in mind to create positive player interaction
also unlike other games there is no "support class" which is essential for a lot of teams but boring as you cannot see the consequences of your actions like as an assoult role in an fps game you throw a grenade against a group of enemies and kill them boom instant results but as the medic you heal your ally and thats it you cannot see the consequence
In DRG almost every class has %25 pick rate and people tend to pick the class that isn't on the team as every class has some variation of fun implemented to it and not only that every class is helpful but not required you can easily finish a mission without having one or two of the classes
@@anarchistlilia agree, and that feeling of synergy you get when all 4 classes finish a haz5 together, supporting each other is so good
Also of note: While each class covers the weaknesses of the others, you also don't need them for anything. There's never really a moment of "ugh, where's the Engineer" because usually you can do what you want with every class, but differently. Even if it's just digging through rock with a pickaxe.
Actually, I think it's the opposite. Every class can solo every mission just fine--they have very minimal weaknesses. They *complement* each other and synergize really well, though. The important difference being, you never get "stuck" with a bad player. Like in other games where you're meant to play more of a position like dps/tank/healer, it's obvious when one player is dragging the whole team down. If one player is carrying the team in DRG, they just look like a hero.
Another use of “Rock and stone!” Is to say you are ready for an objective
Or the one thing that chat is used for
R
I use it for mostly newer players who aren’t familiar with R
Theres no inapropriate moment to use rock and stone
@@joaovitorsantosdasilva7865like here. Rock and stone!
@@kleszczoros4885
"R?"
"R."
the music at the start kinda drowns you out.
But solid vid
Rock and Stone.
This.
Pretty typical for a youtubers first video. If he continues making videos more he'll probably get confident enough to have his voice be louder in the future.
ROCK SOLID!!!!
@@Nikolai0169 You don’t need to audibly speak louder, lol. It’s his audio mixing. He’s just overlayed really loud music over his normally loud-enough voice
@@PassTheSnails Duh, I meant louder in comparison, not that he needs to yell.
I haven’t even played DRG before but now I very much want to say rock and stone. I think that’s a good sign for their anti toxicity mechanics
Try MUSHROOM
Or WE'RE RICH
WERE RICH
MUSHROOM
MUSHROOM
For Karl!
Don't be fooled. DRG is great, RnS is great, but the community loves taking it too far even when ppl just wanna play the game without spamming the emote
The "Rock and Stone" translated section was perfect 🤣 you nailed every scenario I can think of. It somehow just means "positive reinforcements and comradery"
I started playing only recently, but the only time I've seen random players joining my missions use text chat is to politely ask "r?" before starting the mission endgame or calling in a drop pod. I think that's the only instance of communication that isn't covered by the laser pointer, the V and the X keys and speaks to how accommodating the player base is.
Ping the M.U.L.E. when I want to/am ready to leave
R and gg are probably the only 2 text chats you might need.
@@CarlMarxyoure not always with the mule able to ping it.
I've seen that too sometimes, what does that mean?
@@Pokerface-ec9be this basically means that the other person is asking if you're ready.for whatever comes next.
The laser pointer, salute, and help buttons are only a part of what makes this game so positive. These forms of communication are used in other games (like TF2's voice lines, which do encourage a lot of similar behavior) but those games can still be toxic because of text and voice chat. DRG is designed around lifting each other up.
What makes DRG not toxic?
1. Players can't do it alone. Even when you play solo, you have a drone. This means no one player is encouraged to carry the mission, thus they are encouraged to revive their team mates instead. More team mates also means more laser pointers and rock and stones.
2. DRG is more fun the more players you have. Why would you want to make someone rage quit when you can all run around a cave "drunk" (I'll get to that) instead? The more players, the more shenanigans, and the more comradery, which is heavily aided by the laser pointer and salutes.
3. The game is so full of character it makes you want to get into character. What are the characters? Dwarves who are thick as thieves and never leave one of their own behind, even if it puts the mission in peril. Why would they jeperodize winning? Becuase the real fun of DRG isn't the end goal, it is the gameplay. Heck, to get in more character, when you consume alchaholic beverages in the lobby, the game makes your character control like they're drunk. You stagger, get double vision, and your camera drifts, but you have a lot of fun.
4. The four classes are all useful in different ways. Every class has unique advantages and disadvantages, tools to help themself and everyone else. Scout can light up whole caves and maneuver to hard to reach places. Engineer can deploy sentries for area denial and platforms for the objective (and needy scouts). Driller can blow massive wholes in hordes with his C4 and in the wall with his drills. The gunner can provide zipline transportation and a completely safe zone with his bubble shield. Every class helps every other class in some way and with all four classes, you can power through missions like a pickaxe through limestone.
5. The game isn't designed around being fun when you win. The game is designed around having fun every second. When you are having fun completely immersed in a game dripping with as much life as DRG, teamwork becomes second nature. You are all working together as 4 uniquely useful classes to accomplish a common goal and afterwards have a drink. That sounds like the perfect recipe for teamwork to me.
Getting into character isn't something that's explicitly mentioned a lot, but I think it really does help.
Getting "in character" in a multiplayer game will GREATLY enhance the experience. It's why videos of friends playing games together will make them seem a lot more fun and immersive. Minecraft SMP videos make Minecraft seem like so much fun (and when you try to play it, it may end up a bit dull compared to the videos) because people will get in character (It tends to lean far more into this than in other games, though, and eventually become like straight up roleplay) and create grand schemes and plots.
Games like Phasmophobia will seem scarier, Lethal Company will seem sillier (and also sometimes scarier), stuff like that. Because it gets so much more immersive when you're playing a character and feel more directly involved with the game.
Of course, it depends on who you're playing with- you might have some friends who enjoy The Grind, and thus you won't have those immersive in-character moments with them because they're more focused on the goal of the game. And you can, also, get in-character with people on public servers! It just tends to be harder, since they're strangers who likely don't have the same sense of humor as you, and more often than not, public servers on games tend to be more grind-oriented.
It's just a lot easier to do it with friends, as you will understand and communicate better.
But, as mentioned before, it doesn't HAVE to be with friends. If a game is immersive enough, or good enough at portraying it's style, it can be easy to get in character with random players.
Like, in Helldivers 2, people will get in-character because of the outlandish, over-the-top and silly propaganda. Even outside of the game, people will continue with the bit of being in character.
DRG presents itself very clearly-- Hoxxes is a hostile, dangerous environment.. but you're a dwarf. You don't care.
DRG lends itself to it's silliness and sense of community; it's all built for working together, and you're presented with a lot of things to make it more immersive (getting insanely drunk, all the silly voicelines (especially Mission Control's reactions), kicking and slapping various objects around). Since it makes itself clear that it's not meant to be all about that hardcore grind, it will attract the exact type of people it was meant to-- people who just like to have a good time. So they go along with it, having a good time and getting immersed in the role of a hardened Dwarf who loves to party and mine.
Long story short, it's a lot easier to get in character and enjoy DRG because it was *made* to be like that (heavily focused on working as a team, but also goofing off half the time), and since everyone else is in-character, it's hard to not join them and perpetuates it's cycle of Having Fun
I'm probably not wording this well and definitely could word some of it better but that would take like an hour and I'm already writing a ton for this one little comment, but like.. I think it's easy to get what I mean at least
You forgot to mention the fact that most of the voice lines in DRG are meant to inspire comradery. When I play most other games you always run into those cringe written personalities were they try to act "cool" by insulting their teammates. It's this stupid trend meant to appeal to edgy 14 year olds and I'm sick and tired of it.
@@dudebruh8534Wow, I never noticed that, but you're right. The dwarves are not cool. There are some "cool" cosmetics, but I think people go for the silly ones more often.
Also the "big bad corporation who doesn't care about us" helps, I think.
TF2 basically requires there to be a Medic on your team, and scumbag players will shit on the Medic if he doesn't do well, despite the fact that they are too cowardly and short-sighted to play Medic themselves. And then, of course, there's Sniper, both potentially one of the most useless classes (by perception of your teammates) and one of the most infuriating classes (for the enemy team)
You missed a point. The fact that DRG has absolutely no competitive aspects against other players. It is strictly a PvE game. Even the resources you collect are shared. If you're not competing against other players then there is nobody for you to get angry at. Simple.
Can't forget the "LEAVE NO DWARF BEHIND" on the floor of every drop pod, followed by dwarves typically commenting on it if they aren't the last dwarf in the drop pod.
Rewards are shared
So no one is incentiveised to steal loot for others
All of us are a team against horrible bugs
Classess depends on each other creating natural team work
Ex engi platform with scout to get minral while gunner protect them during swarms and driller doing driller stuff
All of u have the same objectives
Beer at the end of a deep dive is like beer after hard working day it feels u with emotional comradary
I think they mentioned this in an interview at some point, but the first voice line you'll hear when joining a game you didn't start in is usually a compliment of some sort from one of the other team members. That definitely helps to start things out on a positive note.
I hadn't thought about it before, but you're right. That's pretty cool.
I've played like 600 hours, but taken a few months break. Played again last night and I noticed the characters are waaay friendlier off the bat now.
When I first started had a guy tell me “dig down there is an armour waiting for you” so I did, I digged straight down and when I got like 10-15 meters down, he threw C4 at me killed me and kicked me. Hahaha that was brutal. Though that was only time someone was trolling me, community is really wholesome in general.
You have to understand, drillers are either the kindest members of a team or litteraly Satan. With great power (C4) comes great responsibility (to C4 the scout at the escape pod)
@@JackdotC Yeah I main Driller rn, the C4 temptation is hard. But I have not given into it yet even after almost 60h, gonna keep going strong for my scouts
@@JackdotCI basically only play driller, and c4 is saved for a free martyrdome
@@JackdotC The "C4 other teammates!" seems to be more of a recent-ish youtube thing. I hadn't really heard much of that going on when I first joined, and nor did I ever witness it much. But I see it more get mentioned in like, "haha funny" type videos that are supposed to be like, really exaggerated.. but then people go along with it ingame and end up making it Not an exaggeration.
I also am a Driller main and not once have I had the urge to blow my teammates to smithereens (not that I really can, anyhow. my C4 is more geared to clearing out space quickly) though I do occasionally send a few lovetaps towards teammates with my secondary (but I also tend to do that in team-based games with FF anyways)
Honestly my only experience with my C4 hurting other teammates is when we're tunneling to the drop pod and they don't understand me dropping and pinging a C4 to signal "back up, please!", and even then that's only happened like, 2-3 times.
@@mollyOS420 i must admit that as a youngin, i found it impossible to resist the temptation to TNT friendly aircraft as they spawned while playing Battlefield 1942
Though you touched on it, the shout system has many context-sensitive lines. While on the rig this only makes various coughing lines (which are recycled from running out of oxygen in Low O2 missions or standing in gas clouds. Bet you didn't notice that) and some random burps and similar sounds, in-mission this has quite a few variants. When standing still, pressing the shout button will predictably make your dwarf yell for the team's attention, as well as highlighting you on everyone's HUD like any other pinged entity, since it's basically pinging yourself. This can be good to get people to notice you and assess your situation for themselves, or to help teammates find you when necessary. Most people know that pressing the button while downed plays various calls for help, of course, but it also has context-sensitive lines for when you're moving (which ask your team to follow you and group up), for carrying heavy items (which ask for support as your hands and thus weapons are unavailable in the meantime), for waiting in the drop pod (both before leaving the space rig and during the extraction phase; both share the same line pool), and for being grabbed, though calls for being grabbed play automatically as well. Shouting also will make Bosco pause his current task and come to support you in any mission he's in.
That standing still self-ping is news, and I'm 680ish hours in (could be 1k if I were go ham this season4).
It's also a co-op casual shooter. That's probably a bigger contributing factor than its ping system.
Honestly the entire video should have been “DRG is a PVE shooter”
Even coop shooters don't always have the best communities ("you're slowing us down", "you sure this is the right difficulty for you?", "gah, you idiot"). While some games that's just accepted as life online, DRG community really tries to counter it by going out of their way to helping Greenbeards.
In regards of a well thought out ping system, so much so chat is rarely used, limits the flow or interaction of someone trash talking. You can respond to the dude flipping out, ooor spam ping this mushroom. Your choice.
@@Aughtel What’s a coop PVE shooter with a bad community ?
@@legitplayin6977 I didn't say bad, I said not the best or caters to Greenbeards, or rookies.
Payday 2 and the L4D games for example.
But the more I think about it, it seems maturity could also be a thing. The difference of games made for everyone, and games made for mature audiences. When comparing a game like DRG to robbing banks and zombies, you may get a different variety of players. More who are accustomed to friendly banter, than "aw shucks friend, you'll get it next time".
@@Aughtel yeah sorry I misread the comment.
Payday 2 is probably the “worst” community of a coop game, and it’s way ahead of even the best PvP community.
But for L4D, the community is great.
My point still stands I think, PVE communities are by default more friendly than pvp communities, by being PVE. There’s no real need to develop further.
I would also say the bar is a good thing as well being a friendly group activity especially with the buffing beer giving more experienced players to do it as well
And well you can also use the jukebox right next to it too dance after🕺
I remember playing and chatting with a random person hosting a game over 2 hours. All of it felt very wholesome and I don’t think I could have that happen in any other game.
When I’m rocking and stoning with the boys I only think when I’m talking to them. I randomly do the rock and stone emote without any thoughts through my head
you clearly forgot that we also have a common enemy to annoy.. that's why we have voice lines for compressed gold and certain funghi, among others..
...yes, yes! you're rich, we get it! NOW GET A MOVE ON!!!...
That is the developers reacting to their player-base to reinforce what they built. That feature was added a few updates back. Same goes for things like being able to carry Doretta's head back, and the "fix me" note next to the weapon station after the mission. They observe what people are doing and play into it. (Add a map indicator for Doretta's head, please!) Unfortunately they also removed a few of the more enjoyable bits like being able to Rock & Stone while building/repairing, but likely needed to fix bugs that caused issues like weapons becoming unavailable in some scenarios. (I thought dwarves might have had a prehensile willy that could help out with the building while they raised a salute or drank a beer. They've also been fairly good about balance updates, resisting the urge to nerf stuff into the ground, though early balance decisions led to some weirdness in the game like inaccurate bullet counters as weapons were "tweaked" to use two rounds at a time rather than simply halve the ammo or whatever... IMO the most irritating nerf was making it so that driller throwing axes don't break Ebonuts open... If that's as annoying as balance gets, I'd say they're doing something pretty right overall.
I believe it actually possible to use gold gem voice line over spamming bismor
Except they never "tricked" me when I play, because I'm just nice to begin with. Always have been. Manners and respect don't cost anything to produce, people.
Definitely. Being nice to eachother shouldn't have to be indirectly forced in this way though tools and mechanics, it should always come naturally. But you can't deny the fact that people online will inevitably be extremely toxic and hurtful, and Ghost Ship knows this too. But they aren't gonna stand outside and yell at god to abolish rain, they're gonna give everybody umbrellas
Basically, it's unfortunate that these problems exist in the first place, but I'm glad solutions to them exist regardless
This game is what I imagined as the perfect game as a kid, I never thought it involve dwarves and bugs but I'm 1200+ hours in and have played for the last 6 years!
Rock n'Stone everyone
All while creating 4 distinct classes that work together and have there time to shine
just like how TF2 did with their 9 classes (excluding sniper, fuck sniper)
I think one of best testaments to quality of this system is a fact that there is actually regular chat, but nobody uses it.
Dude's first video was a banger, and he dipped
Another incentive to help each other up is in the line "No Dwarf left behind"
The best method of making the player base like eachother and work together. They made a good game that is fun to play. If more studios did this, more players would like other games!
Rockity rock and stone
Definitely play with the volume level of the background music, it is creeping out of background music territory. Otherwise great video.
This game is one of few beacons of hope in the toxic gaming sea out there.
They really took their time in thinking of how to encourage cooperative gameplay as a core function in most aspects of the game. As long as you don’t annoy or run into toxic a driller, you’re safe from most griefing.
Another big factor I've noticed is that since content can mostly be unlocked at any difficulty level, you're less likely to encounter teammates who are grinding difficulties they don't find fun, which leads to more positivity, and willingness to fail overall.
Honestly, the only times when I don't use the laser pointer is when I want to tell people to slow down a bit on Egg Hunt missions, or when I die to a Cave Leech or Spitballer.
Same kinda with Dark Souls online. Gladly you dont have voice or chat there. And it brings you incridible memorable moments.
One thing I expected to be covered was character specific tasks, like a scout pinging a nitra for engi to platform under can be a little hard for a new player to pick up. But one that I've encountered that took me a while to learn would be someone pinging me (a driller) and picking a random wall. Not a dirt digging spot, just a wall. They wanted me to drill to a POI. In this case a morikite well. Lots of context and a good understanding of expected team roles is very important! In fact, a good example of someone not understanding a role is a gunner who wasn't using their shields for difficult revives. Someone had to connect a mic and tell them to scare off bugs with it to get the team up again.
Great video, music too loud. Thought you might want the feedback
The only time I criticized or was criticized in the game was if there was no communication used (such as typing r to ready).
I think that the dwarf rp and management's messages also help a lot. When one of the main lines is "Leave no dwarf behind" and managements encouragement (when you are not pinging mushrooms) to go on the mission really make you feel like you wanna help each other and make it out alive. Also whenever someone is doing something bad you can just call him a pointy eared leaf lover which is a dwarfs biggest insult. Additionally the abyss bar is a great way to bond with your teammates because everyone loves beer! So proud to be in this community Rock and Stone miners !!
Darktide has a similar system of communication. And as far as I've seen, the community is just as friendly. And the banter between characters in each round makes the rest of your callouts and pings feel even more impactful. Great video! I'll have to try DRG one of these days.
Don't forget the beers and music, if dwarves start drinking and dancing, you know you're in for a good round!
I usually play this game solo cuz I like playing at my own pace, but everytime I play online its pretty chill. I only had one toxic experience and it wasn't even towards me, and coming off of League of Legends its like jarring how chill DRG is
I love DRG and its community, i remember helping some russian newbies in the game and they were so nice. From the lowest inexperienced miner to the top tier everyone had always lots of fun together in this game
Music a bit too loud compared to the rest of the audio, but otherwise a great vid, rock and stone!
I might lower the music or raise your voice in the audio mixing in the future
Dude, thank you for this video. I've been saying this to people in real life for YEARS that they created a non-toxic community on purpose.
there is also the fact ghostship added the mission control outburst lines to give players a definitive threshold on how long they should spam ping a mushroom/gold chunk to settle a long debated argument between the workaholics of the company and the chad mushroom pilled dwarfs.
It's pretty interesting to have a coop game that mandates team revival, rather than allowing for respawns. In many games to have a revival system, some players are slow to pick up on the task and let their teammate bleed out. As convenient as it might be for the game to say "Oh, they're not picking up on it. We'll just respawn you anyway." it's pretty persistent about instilling the task for each player, or they'll be down a teammate and keep getting pestered. Even taking Helldivers 2's system for contrast, it's sort of just an inattentive chore each time someone dies, and you're not punished much for being far away from each other. Most players don't even pick up on the unintuitive support actions like stimming teammates or using team reloads.
This was a great video to watch! The audio balancing could use a little bit of work since you were hard to hear over the music at times but great job explaining how DRG encourages positive communication. ROCK AND STONE TO THE BONE!
I love how they are various of videos that talk about why the community is not toxic
I feel like the biggest contributor is that the missions are kinda just chill and it's all co-op and no competition
ROCK AND STONE EVERYONE (this is an incredible first video, looking forward to many more)!
The answer is obviously the Pub. It's impossible to be toxic after you toss back a few drinks and dance with the -boys- Dwarves.
I think one really useful thing that wasn’t mentioned is the in game bar that players can get hammered together before a mission
Good analasys tho o think you missed 2 important things
The pre mission area with its bar just made to socialize and the Mission Control
His oitbursts of Anger during a mission if you ping mishrooms/gold make for an amazing stresem relife
The community on this game is very solid for how friendly they are.
Only ever met one Extremely toxic player who lashed out for dropping 1 resupply nearing the end of the game. When we had 1 more dread to kill but 2 of us were low on ammo on deep dive while blaming me “don’t shoot then” when I was the gunner doing my job 😑 (needless to say he kicked me after everyone started to leave due to him and I commented “I don’t blame them”, don’t think I ever laughed that hard after that)
Have about 400 hours and I only ever encountered 1 toxic player, but the majority of players are very nice.
1:49 based Unstoppable user spotted
Unstoppable is so useful especially on high hazards and variety of situations, if you dont need friendly or auto reload its like the go-to option
Two things you forgot to mention: some of the sillier/"dwarven cultural" laser pointer lines (you know the ones), as well as the fact that there's no loot division in DRG - everyone gets everything, so there's no sense that someone's just a deadweight.
some more fun context-sensitivity: along with "this way!" and "revive me pls i have epc", if you press X while carrying a heavy object, you'll complain about how heavy the item is and/or ask for help
*clears throat*
ROCK AND STOOONE!
Deep Rock's contextual pings are also a helluva lot more convenient than navigating a scroll wheel, which makes it more tempting to use it even in intense situations. It's so seamless that there's no reason not to keep doing it.
Fantastic video!!! As someone with hundreds of hours in this game myself, you put into words most of the things I love so much about the multiplayer aspect!
(Btw, I just want to point out that the music is a bit too loud. It's as loud as your voice, which makes hearing what you say a bit difficult. Just a heads-up ☺)
Even when I had zero pub experience, just fresh joined, completely blind start, I picked up on ALL of the V-key's utilities INSTANTLY, it is THAT recognizable, fucking genius!
Man's obviously never played Scout
I'm a scout main, whatchu mean?
@@spinningpeanut Just watch SsethTzeench's review of DRG
@@lexsamreeth8724
I only know that 999/1000 of the scout main are the worst
Really nice video!
Highlights the importance for devs to make a choice on whether to implement communication tools that are functional and helpful for everyone- or not.
I never really thought about the "rock and stone" taunt as a part of the DRG communication arsenal but hindsight- Yeah of course it's included as a form of communication.
Also another thing to touch on is while there are swears present in the game they never come up other than "playful" or when a character is in a stressful situation (such as dying) which just serves to highlight for the other players that the player may need help rather than them complaining. (just food for thought)
You can ping other dwarves for unique voice lines, ping all kinds of weird stuff that's not relevant but funny, or continuously ping certain items for even more unique voice line interaction with Mission Control. Also when you press X or LB during the escape part of the mission your dwarf will change their voice lines to encouraging and semi-directional.
Great video, fellow miner. We will be waiting for a deeper journey in caves of Hoxxes IV
(Tho you should prob get you music not as loud so we can hera ya better, smooch)
Nothing compares to that first time and going in with a full squad of green beards and spamming the salute every chance you get.
Such a short video but an incredible analysis of the true reality of this game which is honestly inspiring to think about. And you’re right! I’ve only had about 1 toxic encounter
I only have a problem with the players when I try to get there attention or tell them something and then get ignored
Good video but I can't hear you over the music could you tone it down
I'm really not used to playing co-op games like this without people I know, mostly because I'm not always available to / often don't really want to talk, but this does make online matchmaking a lot more encouraging. I already own the game from when I played for a bit with my old group so I might give it another shot
i only ever play with strangers and i have had a great time, hope you gave it another shot
Bro PLEASE balance the music
This video made me want to boot up Deep Rock Galactic today. Nice work! I like your approach of showing so many examples rather than telling. It's very easy as a writer to forget that the voiceover interacts with the video.
Although I can tell this is one of your first video essays because general audio mixing and mic technique could be improved, I advice you to keep it up! I like your writing style. It's experimental and I would like to see more of it
Also never have I once had to talk into the mic while doing missions with randoms, the dwarves literally said everything that was needed, drg is a pure 10/10 multiplayer experience
DO I HEAR A ROCK AND STONE?
driller C4... the amount of missions I have single handedly ended with just 1 C4....
this game makes a very happy introverted dwarf
In addition, I think the class system having superb synergy promotes a teamwork mindset that also gives rise to positivity. Every class serves a role and covers the weaknesses of others, so that you're never upset to see someone join as any class, since they can only help the team. In 1800 hours of the game on PC alone, I've had maybe 10 trolls/griefers, and that was mostly on the console version, where you're more likely to find younger players coming from pvp shooters.
Love the video. Some small constructive criticism: turn up your mic volume and slightly turn down the music volume, especially if the track has a lot of atmosphere like a lot of the synth that DRG uses. Keep it up!
+ every ressources are shared, so no competition or "you took my gold!!!!"
Maxed level scout. Based. Rock and Stone, fellow Scout!
lil extra: when you press x while carrying something big, the dwarf will say something like "help me carry this"
One thing you learn to do is to salute automatically you learn when you have to do it and your brain automatically presses when it hears ROCK AND STONE... so... ROCK AND STONE EVERYONE !
great video! tone the music down as others said, but good work nonetheless
Someone accidentally drank my beer because they thought they could hand it to you. They apologized profusely and said they would think about it for the next week. DRG has the greatest community ever.
You forgot pinging the mule button and the waiting for a rock and stone back before hitting it to leave
The music is far too loud at times
Even playing in Discord with friends, we rarely call things out by talking XD
tbh, never thought about how rock and stone just kinda is entire conversations. Monkey brain kinda just does it on its own. that being said: ROCK AND STONE TO THE BONE
Great video! One note, while SMB2 music is a banger choice, it was a bit too loud at times, turn your BGM down or your voice up a bit
6 minute video that gets straight to the point? subscribed
Turn the music up some more i can almost hear you🗣️🗣️
There’s also the fact that in every class, or every load out, they all work well together and there’s not really a bad way to play, mainly on the lower difficulty’s
But if you lose a mission there’s no argument of oh you should be this class or use this gun. Just play what feels fun
Damn i just watched the dev stream from the devs and this appeared as the first video on my home page, and i 100% agree. DRG comunity is just built diffrent.
good video, work on the audio though. background music is louder then you.
If you press x while carrying a heavy object like an aquark then your dwarf yells out for cover or support while they are carrying it
Good video. Good points.
Although, music was too loud compared to your voice in some parts. But hey, rock and stone, brother!