This tutorial is really underrated. Even though it takes more than 1 hour, every minute is worth it. It won't be long before this video explodes in views.
Hi Ali, First of all I want to thank you for this gem tutorial. Every minute is worth watching it. Can you make a tutorial may be even a short explaining the light turn on and turn off animation. I mean both light and emissive material. (I am so proud of myself as I am your early subscriber 😅 and this channel will be really big in future)
Thank you so much for putting together such a detailed and comprehensive tutorial! I had been searching for something like this for so long, and your effort really stands out. The clarity, structure, and depth of the content made everything so much easier to grasp. You’ve truly outdone yourself. Please keep the fantastic work coming-it's incredibly helpful and much appreciated by those of us looking to learn and implement these ideas. Keep the show running! 🌟
Can’t thank you enough. Stopping to explain what you’ve done/a related feature but you do it in a concise and easy to understand manner. Learned so much. Thanks again!!!
Thank you so much :) Nice to see your process and thoughts behind the scene. Any tips to get that perfect metal look? Has always been tricky with Lumen.
Hi, this was a really great tutorial. So much useful info I'd not seen before, going to take a little time to go over all of this. Did you develop that sublevel workflow yourself? Also what is the camera shake pack you used? Thanks!
Thank you so much! Unfortunately I can't because of the copyright on the assets being used in the scene....HOWEVER I will be preparing some scenes that people can download/buy in the near future that will have no copyright strings! Sorry I really wish I could share this scene...😭
Informative and awesome tutorials. Question I work on a Mac mini m1. So for best lighting results an NVIDIA card for Hardware Ray Tracing is needed? My current lighting in UE 5 is half as good.
Just a few minutes into this inspired me to ask the question: Do you have/would you consider making a video about building a rig for Unreal Lumen/Raytrace rendering? (I’m personally going from Rhino to Unreal, but I know a lot of people are modeling in Blender.) And thanks once again for a great tutorial 🎉
@@karmafilm ohhhh of course hahahah I feel so dumb.....I would recommend maybe checking out smoosh workstations! They have a bunch of different PC rigs at different price levels which can give you an idea of what could be good for you. They specialise in providing PCs to people that work in 3D!
Don't worry it's on the list! I need to do some more rigorous testing for translucent materials. The plan is to make a proper video on how to render glass depending on the lighting scenario or use case - it will most likely be a combination of Lumen and path tracing 🤞🏽
@@ali.3d thank you, actually for now changed the material of my protect for the start first I will use your this tutorial for proper lighting then second step will move on with the glass. eventually I was too creative in my design like double glasses in and out and in different colors, i also could not made a good render in blender. lol, so I need to learn the slow steps. thank you for the reply
Great Work, Really nice job on the edit... props and appreciation! Just curious, you wrote '+ example scenes' in the title. Did you mean a resource scene was available? No worries if not. Just wasn't sure.
Thanks so much! And sorry that was maybe the wrong wording to use, I meant I go through a bunch of examples in the video but I tooootally see where the confusion is coming from - changing the title now! 🙏🏽
Thank you! Very deep dive into UE! What is the scale of the bottle model? Not centimeters? I exported a 14 cm bottle from Max, in a centimeter system, and it is very small, the model is cut off if the camera is close.
Doesn't it seem that such a pipeline is more suitable for regular renders where images are rendered for a long time? In Unreal everything is fast, for each type of lighting a new level without sublevels is faster maybe? Or when a lot of shots then maybe this approach is faster? Finally watched everything)
Hi, I'm enjoying your video but have a question. Every time I change the Post Process Volume Exposure to (0) the light goes dark. Is there a reason for this as yours do not. :)
TNX. I'm confident that the imported mesh, whether in OBJ or FBX format, has a quad topology! YEAH?🤔 but despite years of advancements in render engines, achieving realistic Refraction & Reflection remains a challenge as these engines struggle to handle Non-Quad meshes effectively.
When I use reflective material (chrome) as lumen, the dark areas don't get expressed cleanly and look sizzling. I use skylight but not hdri, I use it in real time. Is there a solution?
Yeah in the tutorial I mentioned that if you're ONLY using a skylight it can cause a lot of noise in metallic materials - I recommend using rectangular lights to light it in conjunction with a skylight if you can! Or a directional light etc.
I am facing a problem where, close camera is seen from the center camera. And its blocking the main camera view, how can we hide the close camera from main one??
This tutorial is really underrated. Even though it takes more than 1 hour, every minute is worth it. It won't be long before this video explodes in views.
Hi Ali, First of all I want to thank you for this gem tutorial. Every minute is worth watching it. Can you make a tutorial may be even a short explaining the light turn on and turn off animation. I mean both light and emissive material. (I am so proud of myself as I am your early subscriber 😅 and this channel will be really big in future)
Thank you so much for putting together such a detailed and comprehensive tutorial! I had been searching for something like this for so long, and your effort really stands out. The clarity, structure, and depth of the content made everything so much easier to grasp. You’ve truly outdone yourself. Please keep the fantastic work coming-it's incredibly helpful and much appreciated by those of us looking to learn and implement these ideas. Keep the show running! 🌟
One of the BEST EVER Tutorials on youtube so underated tbh , thank you so much Ali !!!! all my support to you man
I'm glad to see a tutorial with good final renders and well-structured throughout. Thank you for taking the time to create such a good tutorial.
Thank you so much for the kind words, I really appreciate it 🥹🙏🏽
This is one of the best tutorial in unreal engine lighting setup. Thank a lot
This is one of the best tutorial in unreal engine 5 lighting setup. Thank you.
I've only watched 20 minutes but this has to be one of the best render tutorial videos I've ever seen!
Thank you so much, your way of explaining worth gold.
Can’t thank you enough. Stopping to explain what you’ve done/a related feature but you do it in a concise and easy to understand manner. Learned so much. Thanks again!!!
Ahh thank you so much mate! This is the best kind of compliment 🥹🙏🏽
Thank you so much :) Nice to see your process and thoughts behind the scene. Any tips to get that perfect metal look? Has always been tricky with Lumen.
Great tutorial, a lot of information presented in an accessible way, thank you :-)
Thank you so much 🙏🏽 That is an amazing compliment 🥹
This was really a great tutorial, I watched it till the end. Thank you for your efforts.
I'm glad I could help 🙏🏽 Thanks for watching 🤞🏽
Hi, this was a really great tutorial. So much useful info I'd not seen before, going to take a little time to go over all of this. Did you develop that sublevel workflow yourself? Also what is the camera shake pack you used? Thanks!
This is what I've been looking for, thank you for making this kind of video. 🥰🥰
This is a ridiculously underrated tutorial! Can't wait to see more in depth videos like these. Subscribed!
Thank you so much 🥹I really loved making this video so I'll definitely be making more product related stuff soon 🤞🏽
thank you for so such good tutorial!
really enjoy the way you teach it's so clear and easy to understand!
Amazing tutorial! Thank you so much for that.
So good 😍 Please keep making more videos on product animation i love it ❤
Will do 🫡
MAN THANKS FOR THE TUTORIAL I LOVE YOUR CONTENT PLS CREATE MORE OF THIS
super underrated channel
Ohhh man, thank you so much for such a tut! Amazing 🙏❤
wow, too clean for Unreal!
fabulous tut
that´s soooo coool!! Thanks for sharing!
This is it! Awesome tutorial.
Thanks mate! 🙏🏽
This guy, this freaking guy !!!!!
Thanks a looottttt
🫶🫡
Thank you for making the tutorial. Is it possible to share the example scene to better practice?
Thank you so much! Unfortunately I can't because of the copyright on the assets being used in the scene....HOWEVER I will be preparing some scenes that people can download/buy in the near future that will have no copyright strings! Sorry I really wish I could share this scene...😭
great tutorial, stunning animations
Thank you 🫶
Nice tuts, please do you have a tutorial to import and texture objec in UE5? thanks
Yep will do! Just added to the list 🫡
Informative and awesome tutorials. Question I work on a Mac mini m1. So for best lighting results an NVIDIA card for Hardware Ray Tracing is needed? My current lighting in UE 5 is half as good.
Yeah unfortunately I don't think Apple Silicon allows for any hardware raytracing 😔an NVIDIA gpu might be your only option here.
Just a few minutes into this inspired me to ask the question: Do you have/would you consider making a video about building a rig for Unreal Lumen/Raytrace rendering? (I’m personally going from Rhino to Unreal, but I know a lot of people are modeling in Blender.) And thanks once again for a great tutorial 🎉
Thank you! When you say rig do you mean a video on the actual rendering pipeline from modelling all the way to final render including post production?
@@ali.3d Actually meant a computer build aimed at image/video rendering in UE 5 😀
@@karmafilm ohhhh of course hahahah I feel so dumb.....I would recommend maybe checking out smoosh workstations! They have a bunch of different PC rigs at different price levels which can give you an idea of what could be good for you. They specialise in providing PCs to people that work in 3D!
Great tutorial, thank you!
next lighting a product that have glass material in Lumen!
Please thats what I am trying now 😢I really need something like that
Don't worry it's on the list! I need to do some more rigorous testing for translucent materials. The plan is to make a proper video on how to render glass depending on the lighting scenario or use case - it will most likely be a combination of Lumen and path tracing 🤞🏽
@@ali.3d thank you, actually for now changed the material of my protect for the start first I will use your this tutorial for proper lighting then second step will move on with the glass. eventually I was too creative in my design like double glasses in and out and in different colors, i also could not made a good render in blender. lol, so I need to learn the slow steps. thank you for the reply
@ali.3d saw some people using a console command too for lumen
@@ali.3dit would be more than great if you make it sooner buddy!❤
Great content Ali!
Thank you! 🙏🏽
Thanks!
Really appreciate this! Thanks so much 🥹🙏🏽
Thank you.
Ur killing it man!
Thank you my bro 🙏🏽
Is this just Lumen On
or with Path Tracing ?
Looks so real! Coooool
This is all Lumen! Thanks so much 🙏🏽
Brilliant, thanks for sharing!
Great tutorial 💯👍
Just subscribed now❤
Great Work, Really nice job on the edit... props and appreciation! Just curious, you wrote '+ example scenes' in the title. Did you mean a resource scene was available? No worries if not. Just wasn't sure.
Thanks so much! And sorry that was maybe the wrong wording to use, I meant I go through a bunch of examples in the video but I tooootally see where the confusion is coming from - changing the title now! 🙏🏽
@@ali.3d All good... Have a great week!
fantastic
Thank you! Very deep dive into UE! What is the scale of the bottle model? Not centimeters? I exported a 14 cm bottle from Max, in a centimeter system, and it is very small, the model is cut off if the camera is close.
Doesn't it seem that such a pipeline is more suitable for regular renders where images are rendered for a long time? In Unreal everything is fast, for each type of lighting a new level without sublevels is faster maybe? Or when a lot of shots then maybe this approach is faster? Finally watched everything)
You are the university where I learn UE, Please where can I found your final animation setting?! Thank you
Thans for sharing
Awesome!
Hi, I'm enjoying your video but have a question. Every time I change the Post Process Volume Exposure to (0) the light goes dark. Is there a reason for this as yours do not. :)
Amazing :)
Thanks!
Wowwww thank you so much! I really appreciate it 🥹🙏🏽🫶
Thank Yahhhhhhhhhhhh
Nice
Please, share link for download example scenes. 😊
TNX. I'm confident that the imported mesh, whether in OBJ or FBX format, has a quad topology! YEAH?🤔 but despite years of advancements in render engines, achieving realistic Refraction & Reflection remains a challenge as these engines struggle to handle Non-Quad meshes effectively.
When I use reflective material (chrome) as lumen, the dark areas don't get expressed cleanly and look sizzling. I use skylight but not hdri, I use it in real time. Is there a solution?
Yeah in the tutorial I mentioned that if you're ONLY using a skylight it can cause a lot of noise in metallic materials - I recommend using rectangular lights to light it in conjunction with a skylight if you can! Or a directional light etc.
I am facing a problem where, close camera is seen from the center camera. And its blocking the main camera view, how can we hide the close camera from main one??
You might just have the game view off which shows the camera object mesh. Press 'G' to toggle them on and off.
did you take your vitamins Ali? 👀
I did 😅
@ali.3d Good boy 👍 👨
@@ali.3d Good boy 👦 💙
太棒了 爱死你
Fantastic:)