Spell Checks | Pathfinder 2nd Edition

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 9

  • @MrVolkBRA
    @MrVolkBRA 14 днів тому

    thats pretty interesting... question tho. how is it done when targeting multiple enemies in an aoe? roll for each?

    • @lexchxn
      @lexchxn  14 днів тому

      Yes! You'd roll for each individually, since they'd each get their own save normally.

  • @Kalosj
    @Kalosj 14 днів тому +4

    I wish Paizo had gone this route with the Remaster entirely, far superior, thank you for this and the support foundry mod.

  • @sendertoreceiver
    @sendertoreceiver 3 місяці тому +2

    Do you have custom spells you could share? I never correctly balance any of my homebrew and it leads to Party-Wipes or the players stomping all my encounters!

    • @lexchxn
      @lexchxn  3 місяці тому +2

      Absolutely! I'll look into putting a video together talking about homebrewing spells + toss in some examples from my own work.

  • @BrunoReis18
    @BrunoReis18 2 місяці тому +1

    Reminds me of 4e spell attacks instead of saves. I also like that you could use hero points to reroll spells. The current version would still be a slight buff of +1 to accuracy which could shake some things up. I like it, might use it in one of my games.

    • @lexchxn
      @lexchxn  2 місяці тому

      It's actually exactly the same numbers wise, that's why it's DC -11 instead of DC -10! But yes, it was inspired by 4e, and I think it's awesome! I hope it makes your games more fun if you end up using it.

    • @BrunoReis18
      @BrunoReis18 2 місяці тому

      ​if you look at your example the scout fails the save on a 1,2,3,4,5 (25% chance), with spell checks you hit him on a 15,16,17,18,19,20 (30% chance)

    • @lexchxn
      @lexchxn  2 місяці тому

      Huh, I don't know how I missed that, mathing it all out again. I guess they need to be at a -2 to have matching accuracy. Thanks for catching that. I'll update my automation and description.