I'm currently playing a Demonic Gourd leshy right now. Good combination of blood magic activating spells at least at low levels, and the blood magic effect itself is also really good. Very debuff centric, but worth it.
I like the narrative options that are opened up by an Imperial sorcerer's visions of their ancestors' lives. I just have to be careful not to take it too far and annoy my other players by making the sorcerer the main character.
Diabolic Sorcery has, to me, the best story potential, but I struggle to find a decent synergy for its bloodline magic. The Divine list has been improved by the remaster, but that’s about it. If anyone had ideas i’d love to hear them.
Sadly, the only changes sorcerers will be getting in PC2 is a) each bloodline can get new passives as they level up, b) Elemental bloodline will be changed due to the changes to elements in RoE, and c) Dragon bloodline will be changed due to the changes to dragons in the remaster. That's it.
The one I don't like is draconic sorcerer. It's the kind of default entry point to sorcerer and encourages new players to make the mistake to focusing on melee. Also Dragons Presence is the best feat ever
Since the sorcerer is supposed to be getting some updates in the player Core 2 book you probably could have waited for that book to release before doing this video
Some of the Bloodlines that you mentioned are Uncommon, which means that they won't be allowed by all gms. For healing/support, I think my favorite is Angelic. For a rebuffing sorcerer, I like Hag.
You don’t mention it, but Unraveling blast also scales pretty crazy at an extra 3d4 per rank. Harrow is pretty strong overall! I do think however Phoenix is the best sorcerer though. Really cool abilities, primal is a great list, and contingency in primal might allow for some crazy shenanigans I haven’t thought of!
0:02 I'm not a super fan of the Sorceror as is. Its quite stock from the 3.5 era. Of course everything has evolved but. Limited spell selection remains a major compromise. That said. If you have reliable access to a staff, and scrolls, I forgive. Spontaneous staves though, do kinda suck in comparison. All that said, I love Warlocks / Kineticist, and they have iconic ally limited spell repertoire. (impulses now) Kineticist is awesome, right now, and that's great. If Sorceror were built from the ground up, by Paizo it might be awesome. Otherwise, I'll stick with Kineticist I think.
It is a little strange that what you don't like in Sorc, you forgive in Kineticist. :) I do agree though that it is Very hard to choose an Elemental Sorc, when Kineticist is right there. I suppose by choosing non Elemental spells, the Sorc gets more choices...?
And agreed. I'm way more inclined to delve into Kineticist for an elemental mage. And I'm more than willing to pretend I'm using an elemental Sorceror...
@@KaiHouston-m6j Lost response. Rebuilding. What I dislike about the Sorc vs the Warlock/Kineticist Is how the Sorceror falls short vs the warlock Kineticist. Yes, both have a limited repertoire compared to a traditional wizard spellbook. But the spell slots of the traditional spellcaster, including the Sorceror Often fall short compared to the infinity of the warlock/kineticist Granted, Wizard /Sorceress are renowned infamous for some devastating top tier spells, And not many classes can Nuke like the biggest boom in the Wizard spellbook, (in previous editions) But. The limited number of big booms remains a handicap on the traditional mage. If the Kineticist biggest boom is not quite as powerful as the traditional mage max output... In a single shot, Still the Kineticist has impressed me with what it can output, infinitely. The Kineticist in PF2, just doesn't gas out. Its been a ton of fun at our table, and I've personally witnessed our Kineticist exploit an enemy weakness, to solo a pair of black Puddings, that had been split, and had routed the rest of the party.
Sorcerer is awesome, its whole blood magic mechanic is cool, but I have to admit, most bloodlines are super dull. I mean, +1 bonuses and -1 penalties aren't bad, but they're just kinda boring. And it's heartbreaking that the bloodline with the most interesting blood magic effect, the Phoenix bloodline, is uncommon.
That Harrow Sorcerer actually fits perfectly for a build I've been toying around with. I tend to overlook the Sorcerer, so thanks for the reminder.
I'm currently playing a Demonic Gourd leshy right now. Good combination of blood magic activating spells at least at low levels, and the blood magic effect itself is also really good. Very debuff centric, but worth it.
I like the narrative options that are opened up by an Imperial sorcerer's visions of their ancestors' lives. I just have to be careful not to take it too far and annoy my other players by making the sorcerer the main character.
Diabolic Sorcery has, to me, the best story potential, but I struggle to find a decent synergy for its bloodline magic. The Divine list has been improved by the remaster, but that’s about it.
If anyone had ideas i’d love to hear them.
Will be interesting to see if Player Core 2 does anything for the sorcerer bloodlines, particularly some of the more lackluster focus spells!
An obvious and easy fix given the excellent rework the witch got, elemental is naturally getting an upgrade with the additions of metal and wood.
Sadly, the only changes sorcerers will be getting in PC2 is a) each bloodline can get new passives as they level up, b) Elemental bloodline will be changed due to the changes to elements in RoE, and c) Dragon bloodline will be changed due to the changes to dragons in the remaster. That's it.
The one I don't like is draconic sorcerer. It's the kind of default entry point to sorcerer and encourages new players to make the mistake to focusing on melee.
Also Dragons Presence is the best feat ever
Since the sorcerer is supposed to be getting some updates in the player Core 2 book you probably could have waited for that book to release before doing this video
You definitely pulled 2 adventure bloodlines out. Not usable in PFS unfortunately, at least not without a way to gain access.
The background music reminds me of Gorky 17 videogame
Funny enough, the music was originally written for a video game project some friends were working on that never finished up.
Elemental sorcerer is the first pure spellcaster I'd recommend anyone to play in the system, alternatives anyone?
Should you chage bludgeoning damage of the 3 elements to better matvh the themes. Maybe lightning or cold for air?
is there a link for this google doc?
Some of the Bloodlines that you mentioned are Uncommon, which means that they won't be allowed by all gms.
For healing/support, I think my favorite is Angelic. For a rebuffing sorcerer, I like Hag.
You don’t mention it, but Unraveling blast also scales pretty crazy at an extra 3d4 per rank. Harrow is pretty strong overall!
I do think however Phoenix is the best sorcerer though. Really cool abilities, primal is a great list, and contingency in primal might allow for some crazy shenanigans I haven’t thought of!
0:02
I'm not a super fan of the Sorceror as is.
Its quite stock from the 3.5 era. Of course everything has evolved but.
Limited spell selection remains a major compromise.
That said. If you have reliable access to a staff, and scrolls, I forgive.
Spontaneous staves though, do kinda suck in comparison.
All that said, I love Warlocks / Kineticist, and they have iconic ally limited spell repertoire.
(impulses now)
Kineticist is awesome, right now, and that's great.
If Sorceror were built from the ground up, by Paizo it might be awesome.
Otherwise, I'll stick with Kineticist I think.
It is a little strange that what you don't like in Sorc, you forgive in Kineticist. :) I do agree though that it is Very hard to choose an Elemental Sorc, when Kineticist is right there. I suppose by choosing non Elemental spells, the Sorc gets more choices...?
And agreed.
I'm way more inclined to delve into Kineticist for an elemental mage.
And I'm more than willing to pretend I'm using an elemental Sorceror...
@@KaiHouston-m6j
Lost response.
Rebuilding.
What I dislike about the Sorc vs the Warlock/Kineticist
Is how the Sorceror falls short vs the warlock Kineticist.
Yes, both have a limited repertoire compared to a traditional wizard spellbook.
But the spell slots of the traditional spellcaster, including the Sorceror
Often fall short compared to the infinity of the warlock/kineticist
Granted, Wizard /Sorceress are renowned infamous for some devastating top tier spells,
And not many classes can Nuke like the biggest boom in the Wizard spellbook,
(in previous editions)
But.
The limited number of big booms remains a handicap on the traditional mage.
If the Kineticist biggest boom is not quite as powerful as the traditional mage max output...
In a single shot,
Still the Kineticist has impressed me with what it can output, infinitely.
The Kineticist in PF2, just doesn't gas out.
Its been a ton of fun at our table, and I've personally witnessed our Kineticist exploit an enemy weakness, to solo a pair of black Puddings, that had been split, and had routed the rest of the party.
Sorcerer is awesome, its whole blood magic mechanic is cool, but I have to admit, most bloodlines are super dull. I mean, +1 bonuses and -1 penalties aren't bad, but they're just kinda boring. And it's heartbreaking that the bloodline with the most interesting blood magic effect, the Phoenix bloodline, is uncommon.
It does make me wonder if that will change in the remaster. Eg. What have Paizo learned since it was first released.
I wish they were like the bloodlines in 1e. They gave you bonus feats and more abilities to make the bloodlines feel like an impactful choice.