Pixel Art Class - Isometric Character Basics
Вставка
- Опубліковано 10 тра 2024
- By popular demand!
You've been asking for an isometric character tutorial so I thought I'd cover everything I know on the topic in a starter video. Maybe we'll have a part 2 with some animation in the near future? Let me know what you want to see next!
P.S. More info about the Indie Tales Game Jam very soon. I've been tallying your suggestions for themes, and I'll be handling the tablet giveaway after this week, once I'm ready to release the trailer for the jam itself.
Chapters:
00:00 - Intro
00:58 - Character References
03:03 - Poses
04:30 - Sprite Review
08:34 - First Pose: Facing Toward
11:14 - Colours and Shapes
11:45 - Eyes
12:34 - Face
13:09 - Shading
15:16 - Outlines & Cleanup
17:08 - Second Pose: Facing Away
21:00 - Outro
----
This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
Twitch: / adamcyounis
Twitter: / adamcyounis
Discord: / discord
Become a Patron at / adamcyounis
Download assets and games from the stream at uppon-hill.itch.io/
Later, pals! - Наука та технологія
"i did this in about 2 and a half hours" and looks amazing!
For a complete clueless person like me, it is already breathtaking the clay like silhouette shaping… you can imagine then how those tiny pixels added/removed feel since they add so darn much to the whole subject.
Subbed.
It's wild what experience will do for you. I'v been working on an isometric rpg for about a year and a half and Adam has basically caught up with me in a month. Ofc i can't work on it full time but still, you're an inspiriation good sir.
You gave the people what they wanted! This was a terrific tutorial! Thank you so much! You continually make character sprite creation so accessible :D
Love this! Thank you for providing this wholesome value 💚
final fantasy tactics is literally my inspiration for getting into game design. Im so thankful for your your videos my friend. this stuff is golden content
Omg I've been waiting for this amazing tutorial for while
Having 0 experience in character design / pixel art / working in an isometric, this video was super informative and fun, cant wait to continue digging into your videos!
Thanks Adam. I really needed this tutorial. You're awesome.
OMG!!! The way you make human character look very simple and very easy to understand. I never ever thought about craving black circle into human before and probably never will! Thank you so much!!
it's so nice to just find a guide that's exactly what i'm looking for :)
thanks man, your videos are really helpful. Keep up the good quality
You’re such a boss, I love your channel man! Keep it up!
This is so good! I hope the animation part comes soon
Oh my goodness! In perfect timing! I am currently designing a manual for my final piece, and I need isometric characters in it. You are a legend!
i know this is late but ur pfp is so cute!
These videos are a great resource! Enthusiastic about potential future isometric-centric videos
Amazing work. Pure passion
Yo excellent tutorial! thank you for the effort you put into this. Watching all the others too.
I'm like 3 days away from finishing the first draft of my first full length game and about to switch to full isometric art and OMG this is perfect timing!!!
That tutorial is amazing, thank you!
Love this character design ❤
awesome tutorial! very nice breakdown, thank you so much :)
Love your vids. Can't wait for the animation vid!
I fell in love with your channel. Thanks a lot for your helpful videos 👍
Another great video. Looking forward to the animations!
Thanks a lot for this video, I always wanted it
Thank you so much Adam! Very good tips here👀👍
This video came at the perfect time for me. I've been practising isometric art but my humans were awful. Thanks so much I've now got 1 decent looking character now!
This really helps me a lot specially because I'm new to this kind of thing
Great video as always ! I'd love to see animations
Bro estoy aprendiendo mucho con tus videos, te amo. Un saludo desde Venezuela.
Oh I LOVE this. What a video!!
cant wait for the next episode of isometric character
dope tutorial!
Great video!
I like isometric style 😁
This is amazing
Hey Adam, you're awesome. I love your style and you've influenced me so much. Can you make a series about top down ? Like the tilesets, character, water + animating, etc. Would be great to see top down in your pixel art style. I hope you make top down series some day !
so good tutorial
dude you are amazing
idk don't know if this was mantioned or not but what resolution did youuse to create that character?
love the channel btw I hope ignisia will be out soon :D
That last one felt very clean. You should try making isometrics with the GBA sprites of Kingdom Hearts Chain of Memories.
Epic
great video Adam!!
Hi mate (and all the community).
Thanks for the contents. It really helps me wraping my head around creating pixel characters. I have a bunch of ideas for games but not sure how to start...
I have a degree in Sofrware engineering and game development but not much real world experience (other than a bunch of collage projects). Want to get into the field cause I really love it but never got a chance, so I thought to make some little demo. Any advice, contacts to companies that hire newbies would be absolutely amazing or just any indication to good training content any further improvement x or just feedbach on my work ❤
18:26 the faster you become what!! i need to now!
Nice video!
He said the more you treat pixels like clay, the faster you become
Incrivel!!
It's really nice adam.
You should make a video on isometric character animations. One that does 8 directional movement because I've seen so many out there that are only 3 frames in animation which is just too slow for my taste & I'm not sure how I'd animate this either.
I love this series
I want to make an isometric TBS like FFtactics advance
Hey Adam! I was wondering what program youre using to give this lecture. Im a tutor myself and I love the moving background
Great!
Almost at 100k bro ;)
Would be great to see animation or even just static posing on staircase-esque tiles.
Very good tutorial ! A tutorial on isometric player controller next ? :)
Holy shit lets goooo
Do you read minds?? How do you know ?
And indie tales , i love it
I was about to comment the exact same thing, I came back do game dev because I wanted to make a tactics RPG and he posts about isometric twice
I have this idea to make a game with a randomised main character. Kind of building it up with shoes, legs, torso, faces, hair and hats.
Would it be possible to have the separate assets and stack them together for the game (in Unity preferably)? Or should all the different combinations be loaded as separate assets? (This quickly turns into a LOT of sprites)
wow man, you did all those characters in 2.5 hrs, i cant even make proper pixel art charact in less than an hour, hoping to get as good as you
nice ;D
Great tutorial. New subscriber here.
What I would be curious about is camera animation frame. For all of these games you have a rotating camera, for a more full look would you add in a frame where the the sprite rotates on the tile so for a single second you see the sprite from the direct front and the direct back?
This is a really good tutorial, i just wish you didnt skip past the first part of making a blank figure
Cool :)
Someone please tell me how to get this Circular Pallete, this looks so great
I LIke your videos. Do you have a video that you mame a Pallete of colors un asprite? Greating!
great vid but please do a bit more explination on the shadow, struggled with that to start with
can i ask a question?wich is the best,top down,isometric or hex grid?(also can you make a tutorial of how to make hex grid and multidirection characters)
I have an odd question I was wondering how to make ff tactics and advance sprites in first person? I’m planning on making a retro fps and want the sprites in that style lol
hello. I'm a newbie who started subscribing after watching your UA-cam tutorial a while ago.
I've only drawn 2 ,3 64x64 px demos, so I'm asking questions because there are parts I'm not familiar with.
What does it mean that it looks like a 'square' at 16:41?
thank you :)
hi have you seen the game's reference tree of savior ?
Also make isometric room
Amazing. A random youtube user with a shady profile picture is very happy somewhere
Rekka means literally truck in finnish :)
Is there any video for animation for this isometric style?!
How long do you think it would take you to fully animate an isometric character?
At about 10:08 you shade the top of the character so that the brush paints only inside the character outlines. How does that work? I've tried searching for masking options to no avail.
This is the aseprite "shade" mode on the brush tool.
@@AdamCYounis Ah, ofcourse. Cheers!
How do I use this to make 2d pixel art characters in 3d space, like persona 2 but in unreal engine 4
hey man where did u get that pixel art character for reference like the sprites for walking, idle etc? where can i download that?
Does this work if you want to make isometric art that is not 8-bit?
insta like!
6:15 his german cracked a little there xd
based and fft pilled
Uggh, it's so hard
Hey man, I'm having trouble understanding the relationship between a 32x32 sized character and the enveionment/buildings. Would it be safe to assume that I should basically double the scale of buildings/environments from the character sprite size? My issue is that when I'm drawing in 32x32, I'm not sure whether or not I can "draw outside the canvas size" . Should a character be encapsulated inside that size canvas that is 32x32? I know stardew is 16 pixels wide but is taller and the head cuts into the next tile, I don't understand how this would translate and be okay for sizing in the game world. For example, if my character is drawn within the confines of a 16x16 size, but I choose to make him 18 pixels tall, would that throw off the scale of every other asset in the game? How would I go about thinking about this?
In modern engines, you're free to make the sprite canvas for your assets as big or small as you like, and they don't need to be powers of two or set multiples of your tile size. In engine, there's no reason why you can't have an 18x28 sized character sitting in a 30x40 canvas if you want, or buildings that are 2x your base screen size.
All of these things are fine, as long as you're drawing them at an equal pixel scale once they're in the engine. So a single pixel in one sprite is the same size as a single pixel in the others.
Ultimately, if you draw your sprites to look nicely proportioned against each other to your eyes, that's the only thing that matters. When you draw your buildings, paste your character into a new layer and draw the building to look good next to them, then just hide them in the export.
Bác vẽ nhân vật đó bằng app gì vậy mọi người
Which app do you use ?
what's the size of this canvas??
i would suggest 64x64 and make the grid 16x16
@@ashrafzaini6816 thanks, but how do i change the grid size?
where can we download your asset?
at 10:06 and 11:19 , how did you to paint only on the character and the brush is not drawing outside of the silhouette at all ?
Aseprite has a "Shade" brush mode for this. I use it constantly!
@@AdamCYounis Thank you very much Adam !
Canvas size pls ;-;
any udemy class specialize on this?
Another great teaching ✨✨✨🌈 @thefreequincy
How would you choose body proportions for a non-binary character?
dude you forgot to talk about habbo hotel
What software is that?
What app does he use?
Aseprite
i would love a tutorial that actually shows someone how to do something instead of showing people that the person knows how to do it. Speeding through the character silhouette was painful cause i want to know how to do that. I get that some people can learn by watching, but i learn by doing and i can't do something that i don't know how to do.
i have a really hard time understanding anything you say about pixel art, the sizes the canvas etc. ive watched as many videos of yours as i possibly could with no luck
what the size do you use for making this pixel character?
64 by 64 i did calculations lmao
someone felt bad for the unlike button