@@ethan47671 the release rn is a beta cause they still have maps and modes to finish(infection ect). The full release will be about when the campaign releases
@@LordCommander-ui2fw I know. That is why it's funny that they tossed in that detail. If it was a human weapon and he was confused, I'd just be baffled.
I love the built in ammo counters, it makes the weapons feel more real. As if it’s supposed to help a soldier without a hud track how much they had left
@@3123對 I'm not sure about the MA40 but previous versions of the MA series of assault rifle have had pop up iron sights built into the ammo counter, I also think that in lore the entire ammo counter arrangement is removable leaving what looks like a rail system which can probably be used to put on some kind of sight.
I just fucking love the animations, they look so natural yet snappy. Of course they’re not “Tacticool”, but I’m pretty sure we want to see other stuff more than “Tacticool-style” right?
what made MW19 so good when it came out was that it's anim style was unique, like honestly I like Payday 2 or Killing Floor's anims for pretty much the same reason
@@weeerazer3099 same for KF2 honestly, latest content doesnt really hold up to release content in terms of animation (which is honestly one of the few good things of short lived AAA-games like modern CoDs and BFs, quality of content gradually increases most of the time and the game stops getting updated at its highest point instead of slowly declining into garbage)
Their plan is to turn Infinite into a 10 year platform similar to the Master Chief Collection, I'm pretty sure they will add new campaigns, new modes, new maps, new weapons and more customization as time goes by...
@@jaysilva5854 Funny that’s also like the fusion rifles in destiny since it needs to be charged before firing, like a linear fusion rifle with it’s accuracy.
Spartan laser was something a literal infant could get kills with because of how broken and easy it was. You didn't even need to be accurate with it and it would insta kill everyone and everything (except for tanks) across the entire map. Good riddance
Ya know what ? I really appreciate Halo for sticking with their own traditional reloads rather than following the whole "Let's give Every FPS The Tactical Reload Animation" trend MW19 ignited and even BF is so desperately to do the same which i honestly do find it a bit embarrassing . My ONLY con with the Reloads is not the animations itself but rather it's their specific sound design,It feels really lacking. Like it doesn't sound punchy nor meaty enough and It really needs to be a bit louder to standout just like how you can instantly recognize the Magnum or the Sniper Rifle reload sound from CE. Overall i am pleased.
@@puzzle_girl47 Ya i agree. But if a gun is magazine fed is it sensible to keep the magazine that still got bullet left. The animation doesn't have to be super aggressive like mw2019 is just got to be smooth and accurate.
@@vuonghai458 There’s nothing *wrong* with tacticool reloads, but it feels like every other game now is trying to copy MW2019’s reloads. This is fine in terms of increasing the quality but kind of reduces originality if EVERYONE reloads the same way.
4:01 I’ve noticed that when the gun is being empty-reloaded you can see a shotgun-shell still in the barrel(even it’s out of shells+ it’s a thing that happens with few-guns in the new COD) but, despite that detail the weaponry is the best
I like that despite having the hud off the non human weapons have visual queues on how many shots are left in the chamber or just any signs for the players to know when to reload.
Im really glad halo didnt follow the trend like bf did and copycat mw2019s godsend tactical reloads and sticking to waht made halo great Wow didnt expect this much likes and replies thx ppl.dang 117 likes thx guys and gals
@@Jesse_Nave If you have seen BF 2042 reload animations, you'll see most of them are similar to MW 2019. Of course they're not snappy, but the style is very similar.
That sentinel beam sounds like its sole existence revolves around killing people very painfully and violently. Damn, that gun's sound design is perfect.
Master Chief after killing Atriox: _(Encounters super drugged-up Brute covered in spikes)_ Master Chief: _(Visibly confused)_ "Who the Hell are you supposed to be?! Space Ape Spencer's?!" Spikey Brute Boi: _(Snorts intensely from PED's)_ *"I'M SPIKEMAN! LET'S DO THIS!"*
I bought the Nerf Halo Assault Rifle and it gave me an in game skin for it in multiplayer and let’s just say, it’s a little unsettling to see a Nerf blaster shoot bullets that can kill. That’s not to say I laughed my ass off when I first saw it in first person view
@@kylerhumann8341 yep, some of the halo collab merch comes with in game goodies. Apparently the first wave of Halo action figures came with codes for unique armor coatings.
Halo is one big beast of it’s own, both CoD and Halo pretty much lived in harmony with each other during the late 2000s, being the polar opposites that gave everyone a choice of taste in gaming. I’d say CoD is a lot more casual, there’s much less to consider and is much easier to get into compared to Halo. But Halo feels like a refined, well oiled machine that considers the player’s experience with shooters, and takes it to a whole new level.
@@Ajay-dy3xw Zombies weapons always went for the bizarre and outlandish like a Sci-Fi fantasy. Halo wants to be more grounded and unique in it’s Hard Sci-Fi visuals.
Loving the game but wish the grenades didn’t travel so far and bounce too much. Really promotes grenade spam and makes Oddball frustrating. Hopefully they’ll separate the modes into individual modes. Also, fair warning to check if your mic is NOT set on OPEN MIC because I didn’t know and all people heard was my laptop fan on full speed lol.
Not new lol. I got some old Halo 3 gameplay ages ago. Didn’t have a capture card for the OG XBOX though. Playing on a high end laptop so I can play HALO anywhere with an Xbox controller. Problem is, I got a Dell G5 with a 2070 RTX that the thing gets SUPER HOT and have to use two external fans to keep the thing cool lol.
What I personally like about these animations is how you can tell that MW sort of booted the devs into taking more consideration into their animations, as opposed to directly inspiring them to fabricate MW's animations... The result is great animations that aren't ripping off MW.
These animations are nothing like mw and why would mw inspire them to make good animations I am pretty sure they already know that they have to make good animations so stop trying to get mw reload animations in the conversation in every game’s reload animations these animations have nothing to do with mw
Halo has always had good viewmodel animations and each game's style is distinct. Infinite is pretty clearly an evolution of Halo 5's style (which was quality for its time) and the weapon animations throughout the series have been always hit a high bar for the time in which they released (the exception here is Halo 2 which had a rushed development).MW didn't light a fire under anyone over at 343 and they've consistently delivered quality animations with their games.
5:04 OK, can everyone stop what they’re talking about right now and appreciate this gorgeous weapon! The muzzle’s cross arcs, the metal flaps on the side recoiling like fins on a Cuttlefish, the beautiful smooth, yet mechanical model, the purple accented hud on the scope, it’s like this beautiful hybrid between alien and human and I absolutely love it!
@@Ajay-dy3xw I love that ripple too, portrays the uncontrolled and distorted nature of an Electromagnetic Plasma weapon, with the punch of a Marksman Rifle.
in a reach map if you held the skewer and the bulldog they combined themselves to create a monstrous weapon called the flammable bulldog. it had flammable bullets about a 20 and took down all groups of Covenant and armored vehicles 🤣 cool
I'd love to see the M6I Magnum in the future, a select-fire variant with a detachable shoulder stock. Kind of like a Halo version of the Mauser Schnellfeuer.
All the weapons are pretty sick but I really hope we get the Smg, Saw, covenant carbine the light rifles and plasma rifle. At most just the Smg, Saw and plasma rifle are final hopes. Still pretty dope!!
@@krimson8317 I mean it worked well in Halo 5 so I don't have any complaints lol. Yeah I do wish dual wielding was making a return too but it would still be awesome to have the Smg anyways.
@@Otxtrapz7 I do like the new shotgun design but I do agree, they need to buff up the damage. I wouldn't be opposed to having this classic shotgun back. Or ultimately, have both in the game because the classic shotgun is too legendary not to have. 👌🏽
@@llamadasinrespuesta4631 you: omg how is this halo a quiet reload sound this game is copying cod I hate this game I mean this is halo how could halo have a quiet reload sound this game is awful I hate 343 how can it be halo when it had a quiet reload sound why is this even called halo. Seriously dude? Just because of a quiet reload sound you think this isn’t halo grow up
@@rashmikalia1304 chill, they werent saying it was copying cod, and sound design is a massive part of games, since people want them serotonin while firing the guns
I miss when halo weapons had their own distinct sound. Now they all generally sound the same. I miss how the battle rifle sounded more punchy than the assault rifle.
Kinda strange they replaced the magnum... It would've made sense if sidekick was standard sidearm for regular troops, with magnum being sidearm for spartans...
Those are all great and I love the designs, but a few more covenant weapons(classic plasma rifle, fuel rod gun) and brute/banished weapons(Spiker, Brute Shot) would have made it perfect. Oh, and the Spartan Laser.
Am I the only one who feels that the mechanical sounds such as the bolt cycling and magazine swaps of the UNSC weapons sound very thin? It's almost as if all the bolts are simply a small nail held in with a paperclip...
343 is in hot water now for how halo infinite is doing But I have to give it to them the detail in reloading the sound and the graphics for these weapon are Sick 👏
For which I must praise the 5 halo... sight mechanics. The Spartan raises the front sight in front of him, using the front sight in combat. What's in halo infinite? Just a stupid zoom, FROM THE SPARTAN'S POV and not from the sight, that is, the Spartan in infinite doesn't even really use the sight?
@@Barbariandisks The mangler feels great to use either way, tell me it's not satisfying landing 3 well placed shots. But I'd appreciate much more brute weapons like the spiker, mauler and the brute shot too
@@Barbariandisks lol you're kidding right? The mauler fucking sucked ass. Like even with 2 of them it's just as good as the h3 shotty, which is already pretty terrible with how laughably bad the range was. The mangler is a 3 shot kill and you can kill with the 1 shot + melee combo because it has extra melee damage.
Lovely variety, with only one nitpick critique. It feels like the basichuman weapons have kind of a bland idle animation compared to the alien and the power weapons. Compared to opening the thing up closely inspecting the weapon, it feels like he's just quickly flipping the gun from side to side to show it off more than actually inspecting it. Other than that, very happy with the animations haha.
@@FED0RA Well it certainly feels like the animation is doing that to show off some fancy skin the weapon is supposed to have like in a call of duty game, so...maybe?
@@dmight7066 The look is at least vaguely similar. "Brute Hand Cannon" fits both weapons pretty well. Who knows, maybe in-universe the Mangler can take ammo more akin to shotgun shells like the Mauler.
@@dmight7066 Brutes likely don't follow the same terminology as us, but I suspect that the spikes the Mangler shoots are similar to human-made shotgun slugs. I'm only theorizing that they might have a separate type of ammo interchangeable with said slugs
Gotta admit to the sound effects when reloading do sound underwhelming, honestly can be mitigated with making them louder/adding other SFX like reverb and what not. Everything else though sounds great.
00:01 MK50 SIDEKICK
00:22 DISRUPTOR
00:46 PLASMA PISTOL
01:12 MANGLER
01:33 NEEDLER
01:57 VK78 COMMANDO
02:23 M40 AR
02:48 BR 75
03:12 HEATWAVE
03:46 CQS48 BULLDOG
04:14 PULSE CARBINE
04:38 SHOCK RIFLE
05:04 STALKER RIFLE
05:31 SENTINEL BEAM
05:55 CINDERSHOT
06:25 S7 SNIPER
06:52 HYDRA
07:25 MK41 SPNRK
07:47 RAVAGER
08:17 SKEWER
08:42 ENERGY SWORD
08:55 GRAVITY HAMMER
09:08 FRAG GRENADE
09:16 PLASMA GRENADE
09:27 DYNAMO GRENADE
09:39 SPIKE GRENADE
@@ccriztoff I hope this is just a slice of the sandbox I hope we get more once the official game releases
There will definitely be more weapons
@@jackinabox926 They will add Future DLC Weapons.
how to use VK78 COMMANDO
How do you misspell spnkr
"Master Chief, do you mind telling me what you're doing in the beta?"
"Sir, finishing this flight."
When it’s not a beta
@@ethan47671 the release rn is a beta cause they still have maps and modes to finish(infection ect). The full release will be about when the campaign releases
@@Blue-jl1yq And all that didn’t happen
@@d30n6 yup : (
@@Blue-jl1yq well there is infection now Forge is in Beta and from what i heard Firefight got leaked but idk if you both are coming back to Infinite
Fun fact: If you hold the trigger down on the bulldog your spartan will slam-fire it
Huh NEAT!
Thank you I will use that
Cheers mate.
It's nerf or nothin-
I keep forgetting
3:13 the way he's just watching like "What the hell is that part doing?" makes me laugh.
It is a Forerunner weapon.
@@LordCommander-ui2fw I know. That is why it's funny that they tossed in that detail. If it was a human weapon and he was confused, I'd just be baffled.
3:18 I love that little pause in his movements. It's like he's thinking "You better not be the death of me"
"M41 SPANKA INBOUND"
I wish there were more classic weapons like the fuel rod, plasma rifle and shotgun
Same
I miss the plasma repeater, the needle rifle and the DMR.
Just remember to keep the M6D in its cage. It has caused rampage in Halo 5 so 343 had to contain it.
hopefully they'll come sometime. These probably aren't all the weapons in the game since it's not the full release yet
Most likely not cause that might muddy the sand box and some weapons have taken the older guns place
M41 spnrk has one of the most powerful rocket launcher sounds that I've heard.
It's orgasmic isn't it
@@Shinzon23
You're goddamn right.
Just the heavy fucking *clunk* when the Spartan is reloading is like
Oof
He a big boah
It's the Spanker y'all
Spnkr
I love the built in ammo counters, it makes the weapons feel more real. As if it’s supposed to help a soldier without a hud track how much they had left
Except the assault rifle and many other guns have counters but no sights. That doesn't help a bit.
@@honzabalak3462 They use smart-links, cameras that connect to their visors on the top of the barrel.
Not sure why the needler has one though
@@3123對 Oh yeah I forgot that it also has a holographic sight in Halo 5, but it’s side mounted so I don know how effective it is.
@@3123對 I'm not sure about the MA40 but previous versions of the MA series of assault rifle have had pop up iron sights built into the ammo counter, I also think that in lore the entire ammo counter arrangement is removable leaving what looks like a rail system which can probably be used to put on some kind of sight.
I just fucking love the animations, they look so natural yet snappy. Of course they’re not “Tacticool”, but I’m pretty sure we want to see other stuff more than “Tacticool-style” right?
what made MW19 so good when it came out was that it's anim style was unique, like honestly I like Payday 2 or Killing Floor's anims for pretty much the same reason
@@weeerazer3099 payday kinda lost its charm when all of its animators that made the animations great in the first place left overkill
@@weeerazer3099 same for KF2 honestly, latest content doesnt really hold up to release content in terms of animation (which is honestly one of the few good things of short lived AAA-games like modern CoDs and BFs, quality of content gradually increases most of the time and the game stops getting updated at its highest point instead of slowly declining into garbage)
That's part of the charm of Halo.
It doesn't follow that MW2019 reload animation trend like what Battlefield 2042 did.
It just did its own thing.
*Remembering the outrage the MCC S8 skins caused because they weren’t “tacticool” enough*
Can I just say how beautiful this game looks? Compared to 2020's version this looks amazing
Thanks to that extra year of work...
@@Padauy is say it’s worth the wait
Do you think they will add new weapons to spice things up?
Their plan is to turn Infinite into a 10 year platform similar to the Master Chief Collection, I'm pretty sure they will add new campaigns, new modes, new maps, new weapons and more customization as time goes by...
Looks standard last gen I love this game but the graphics are kinda disappointing even if it looks miles better than the 2020 version
5:48 Sentinel Beam sounds amazing
I wish the dmr, smg, spartan rifle or fusion rifle was back. Really like heatwave, shock rifle and skewer.
There was never a fusion rifle in the Halo franchise, but I bet one in the style of Destiny would be a pretty cool addition to the sandbox.
@@autistichades5552 yeah my mistake. I was thinking of the Rail gun but thought it was called fusion rifle. Rail gun would be awesome to return.
@@jaysilva5854 Funny that’s also like the fusion rifles in destiny since it needs to be charged before firing, like a linear fusion rifle with it’s accuracy.
Spartan laser was something a literal infant could get kills with because of how broken and easy it was. You didn't even need to be accurate with it and it would insta kill everyone and everything (except for tanks) across the entire map. Good riddance
@@nicksiegfried4906
You telling me you couldn't dodge it?
3:15 That confused look the Spartan gives the Heatwave just makes me giggle.
Ya know what ? I really appreciate Halo for sticking with their own traditional reloads rather than following the whole "Let's give Every FPS The Tactical Reload Animation" trend MW19 ignited and even BF is so desperately to do the same which i honestly do find it a bit embarrassing .
My ONLY con with the Reloads is not the animations itself but rather it's their specific sound design,It feels really lacking.
Like it doesn't sound punchy nor meaty enough and It really needs to be a bit louder to standout just like how you can instantly recognize the Magnum or the Sniper Rifle reload sound from CE.
Overall i am pleased.
What's wrong with tactical reload?
@@vuonghai458 only cod mw 19 can do it right. Check out bf portal animations. They're clunky and awful like some beginner did it lol
@@puzzle_girl47 Ya i agree. But if a gun is magazine fed is it sensible to keep the magazine that still got bullet left. The animation doesn't have to be super aggressive like mw2019 is just got to be smooth and accurate.
@@vuonghai458 yeah but bf anims aren't smooth that's the problem
@@vuonghai458 There’s nothing *wrong* with tacticool reloads, but it feels like every other game now is trying to copy MW2019’s reloads. This is fine in terms of increasing the quality but kind of reduces originality if EVERYONE reloads the same way.
I like the heatwave's idle animation, is like it randomly starts spinning that thingy and the spartan is like "why is it doing that?"
Although I wish there were a few more weapons, I can’t help but be in awe at how awesome these weapons look and feel
they promized to bring the Bungie art style in chara design, environments and vehicles but not for the weapons? Disappointed
My favorite is the commando , I was a sucker for the DMR , glad to see another marksman version
Can I just say that I absolutely love the sound design in this game? The weapons sound so meaty and crisp.
You can just about feel the recoil. Lol
I hate it. None of the weapons sound unique anymore. The needler just sounds like a regular human gun, and the plasma pistol sounds like a kids' toy
@@Zacynoodles I didn't ask
@Anonymous58815 aww poor guy. Are you having a bad day? Did mommy forget to wipe you?
@@Zacynoodles i still did not ask
what I love about these the most is how each one feels unique in its own way
4:01 I’ve noticed that when the gun is being empty-reloaded you can see a shotgun-shell still in the barrel(even it’s out of shells+ it’s a thing that happens with few-guns in the new COD) but, despite that detail the weaponry is the best
@@bowarrow8229 You right, I meant for the empty reload(when, if it works like a pump, no shell’s supposed to be there
detail: when loading the Bulldog, you might notice next to the trigger region that it says CQS-42, NOT 48.
I like that despite having the hud off the non human weapons have visual queues on how many shots are left in the chamber or just any signs for the players to know when to reload.
Im really glad halo didnt follow the trend like bf did and copycat mw2019s godsend tactical reloads and sticking to waht made halo great
Wow didnt expect this much likes and replies thx ppl.dang 117 likes thx guys and gals
Tactical reload is cool but i still like the old fashion of yeeting the mag away
What do you mean bf has normal reloads that are accurate to each gun
@@Jesse_Nave yeah, BF reloads aren't tacticool and over the top, they're just normal which is fine for the game
@@Jesse_Nave If you have seen BF 2042 reload animations, you'll see most of them are similar to MW 2019. Of course they're not snappy, but the style is very similar.
@@MoronPluma Doing a modern day double mag reload does not mean similar
That sentinel beam sounds like its sole existence revolves around killing people very painfully and violently. Damn, that gun's sound design is perfect.
For a weapon that's used by the defenders of forerunner installments against the flood? It's a really fitting way to purge them
Sentinel beam has some sick charging sounds too
8:22 I guess it can’t be a Brute weapon without its fair share of spikes
"You see, pack-brother, the weapon has spikes"
"Go on"
"But it shoots *bigger* spikes"
"Have you ever wanted to go to Space Harvard?"
Master Chief after killing Atriox: _(Encounters super drugged-up Brute covered in spikes)_
Master Chief: _(Visibly confused)_ "Who the Hell are you supposed to be?! Space Ape Spencer's?!"
Spikey Brute Boi: _(Snorts intensely from PED's)_ *"I'M SPIKEMAN! LET'S DO THIS!"*
I simpley just love how the plasna guns are more liquidy and deep not high pitched and electric
I bought the Nerf Halo Assault Rifle and it gave me an in game skin for it in multiplayer and let’s just say, it’s a little unsettling to see a Nerf blaster shoot bullets that can kill.
That’s not to say I laughed my ass off when I first saw it in first person view
This is a thing?? I would love to slay some Spartans with my Halo branded nerf blaster
@@kylerhumann8341 yep, some of the halo collab merch comes with in game goodies. Apparently the first wave of Halo action figures came with codes for unique armor coatings.
they also have a nerf bulldog and mangler too. shame the mangler didn’t come with an in game nerf skin.
The BR 75 sounds so much like the Marksman from Resistance 2 on the PS3. Very fun times
The sentinal beam sounds incredible
0:59 "Too hot! Too hot!" 🤣🤣🤣🤣🤣
As a COD fan, I generally hope it *doesn't* get compared to BF2042 and COD Vanguard because it feels like it's own cool Game
Doubt it. The guns look VERY complicated compared to CoD Zombies weapons.
Halo is one big beast of it’s own, both CoD and Halo pretty much lived in harmony with each other during the late 2000s, being the polar opposites that gave everyone a choice of taste in gaming.
I’d say CoD is a lot more casual, there’s much less to consider and is much easier to get into compared to Halo.
But Halo feels like a refined, well oiled machine that considers the player’s experience with shooters, and takes it to a whole new level.
@@Ajay-dy3xw Zombies weapons always went for the bizarre and outlandish like a Sci-Fi fantasy. Halo wants to be more grounded and unique in it’s Hard Sci-Fi visuals.
Cod has nothing to do with halo😂🍆
This feels nastolgic to watch the OG guns fire again
I like the trigger discipline, far too many characters don't have it.
Loving the game but wish the grenades didn’t travel so far and bounce too much. Really promotes grenade spam and makes Oddball frustrating.
Hopefully they’ll separate the modes into individual modes.
Also, fair warning to check if your mic is NOT set on OPEN MIC because I didn’t know and all people heard was my laptop fan on full speed lol.
New to halo? And playing on a labtop?!
"Heretic"
@@Grux_ASG I am forcing one to become a heretic for all he has left for high-end gaming is a gaming laptop.
@@Grux_ASG I should also be telling him he can't play with a PS4 controller while playing Halo Infinite.
Not new lol. I got some old Halo 3 gameplay ages ago. Didn’t have a capture card for the OG XBOX though.
Playing on a high end laptop so I can play HALO anywhere with an Xbox controller. Problem is, I got a Dell G5 with a 2070 RTX that the thing gets SUPER HOT and have to use two external fans to keep the thing cool lol.
@@FightCain Ah, a veteran. All I could question were Halo's Xbox 360 days before 343 took over.
What I personally like about these animations is how you can tell that MW sort of booted the devs into taking more consideration into their animations, as opposed to directly inspiring them to fabricate MW's animations...
The result is great animations that aren't ripping off MW.
So it only be great animations or something that rips of MW, is that what you mean by that?
@@Hedmanification what
These animations are nothing like mw and why would mw inspire them to make good animations I am pretty sure they already know that they have to make good animations so stop trying to get mw reload animations in the conversation in every game’s reload animations these animations have nothing to do with mw
@@rashmikalia1304 like seriously the only thing you can relate to mw2019 here is the game's lack of tactical reloads
Halo has always had good viewmodel animations and each game's style is distinct. Infinite is pretty clearly an evolution of Halo 5's style (which was quality for its time) and the weapon animations throughout the series have been always hit a high bar for the time in which they released (the exception here is Halo 2 which had a rushed development).MW didn't light a fire under anyone over at 343 and they've consistently delivered quality animations with their games.
5:04 OK, can everyone stop what they’re talking about right now and appreciate this gorgeous weapon!
The muzzle’s cross arcs, the metal flaps on the side recoiling like fins on a Cuttlefish, the beautiful smooth, yet mechanical model, the purple accented hud on the scope, it’s like this beautiful hybrid between alien and human and I absolutely love it!
Yeah the shooting sounds are fire too.
Meh
I remember when I had my first beer.
@@Ajay-dy3xw I love that ripple too, portrays the uncontrolled and distorted nature of an Electromagnetic Plasma weapon, with the punch of a Marksman Rifle.
@@autistichades5552 Not too good at the stalker rifle, but i can completely agree on what you've said about it. Just wish i could get better at it
in a reach map if you held the skewer and the bulldog they combined themselves to create a monstrous weapon called the flammable bulldog. it had flammable bullets about a 20 and took down all groups of Covenant and armored vehicles 🤣 cool
A fun detail about the commando rifle is that the mag release actually lifts when the mag is ejected
I'd love to see the M6I Magnum in the future, a select-fire variant with a detachable shoulder stock. Kind of like a Halo version of the Mauser Schnellfeuer.
Im just glad they didnt use the very common arthritic reloads after mw2019
Ngl the Hydra has an amazing sound. Sounds like an actual mortar or artillery canon 6:57
The reloads would be so much better if the bolt racking sounded heavier.
*No rocks or waterfalls was harmed in the making of this video*
So many weapons like old days when played halo 2
I love so much this game
That needler looks sooooo fresh I can't wait 😎
I love the Shock Rifle so much. I instantly fell in love with it when I saw it. It's so cool.
The Commando looks like the R-101 from Titanfall 1 to me.
All the weapons are pretty sick but I really hope we get the Smg, Saw, covenant carbine the light rifles and plasma rifle. At most just the Smg, Saw and plasma rifle are final hopes. Still pretty dope!!
what's the point in the SMG if there's no dual wielding?
@@krimson8317 I mean it worked well in Halo 5 so I don't have any complaints lol. Yeah I do wish dual wielding was making a return too but it would still be awesome to have the Smg anyways.
For me they need to bring back the classic shotgun cus the new one just sucks
@@Otxtrapz7 I do like the new shotgun design but I do agree, they need to buff up the damage. I wouldn't be opposed to having this classic shotgun back. Or ultimately, have both in the game because the classic shotgun is too legendary not to have. 👌🏽
Something in this that makes it so satisfying
I remember when you showed weapons in slow-mo with fancy music 😄 Mar89tum
I like how they brought back the halo reach assault rifle and the battle rifle from halo 2 and 3, that’s gives me so much nostalgia.
Damn cant wait for the game.nice video as always man
It's out lmao
🧐
I like how when you inspect the heatwave your character is like "ummmmm ok" after the dial thing spins
I will hop to this asap. Good work as always
Commando: fires gigantic rifle rounds
Commando when loading a new round: 2:11 the daintiest sounding bolt I have ever heard
A lot of the sounds here are pretty poor. The Commando and AR have terrible chambering sounds and pumping the Bulldog sounds weaker than a nerf gun.
@@fascistlobster Oversimplification for mass-production at its finest.
That's 343 for you, i don't know why this is even called halo.
@@llamadasinrespuesta4631 you: omg how is this halo a quiet reload sound this game is copying cod I hate this game I mean this is halo how could halo have a quiet reload sound this game is awful I hate 343 how can it be halo when it had a quiet reload sound why is this even called halo. Seriously dude? Just because of a quiet reload sound you think this isn’t halo grow up
@@rashmikalia1304 chill, they werent saying it was copying cod, and sound design is a massive part of games, since people want them serotonin while firing the guns
Yo the disruptor vibrates a bit when the character loosely holds it because of the spinning gyro
now THAT's attention to detail I did not expect
Best gun sounds I've heard from a shooter all year, reminds me of Battlefield 3
they recorded actual guns for human guns
finnaly
*a AAA game without tacticool animations*
mw2019 really changed things for the good ( higher bar for animations ) and worse ( copying mw2019 and not doing your own thing )
@@FED0RA
Yes
I miss when halo weapons had their own distinct sound. Now they all generally sound the same. I miss how the battle rifle sounded more punchy than the assault rifle.
I don't know what video you watched but the sound design in this game is pretty damn good.
Mi pregunta es que tan caliente están las armas de plasma para que lastime la mano de un Spartan
the shock rifle and sentinel beam are god like
Kinda strange they replaced the magnum...
It would've made sense if sidekick was standard sidearm for regular troops, with magnum being sidearm for spartans...
Sidekick doesn't look like a military gun, I could see cops and civilians using it in the Halo universe
Halo infinite may have “Worse graphics” but it feels much better and polished than bf2042 and vanguard
Those are all great and I love the designs, but a few more covenant weapons(classic plasma rifle, fuel rod gun) and brute/banished weapons(Spiker, Brute Shot) would have made it perfect. Oh, and the Spartan Laser.
Banished sniper rifle stalker i love it
Am I the only one who feels that the mechanical sounds such as the bolt cycling and magazine swaps of the UNSC weapons sound very thin? It's almost as if all the bolts are simply a small nail held in with a paperclip...
343 is in hot water now for how halo infinite is doing But I have to give it to them the detail in reloading the sound and the graphics for these weapon are Sick 👏
For which I must praise the 5 halo... sight mechanics. The Spartan raises the front sight in front of him, using the front sight in combat. What's in halo infinite? Just a stupid zoom, FROM THE SPARTAN'S POV and not from the sight, that is, the Spartan in infinite doesn't even really use the sight?
You didn't need to comment three times for us to ignore your shitty opinion
W.F.G: aim with pistol
Halo veteran: YOU FOOL
Did you do one for Star Citizen?
Can you do a video on where to find them in game? At least in the big team battle maps
If someone makes a Halo Weapon base in Garry's Mod with those and some of the Forerunners weapons from Halo 4-5, Man that would be Awesome.
that one year delay was worth it (sad that the Halo Magnum is not there)
Mangler is basically the Combat Evolved Magnum, but balanced as best it can.
Mk50 is literally just a magnum it’s broken as well
My god Halo looks gorgeous.
Would you ever make another halo infinite weapon reloads in slow-motion?
say what you want about halo infinite but I'm happy it's continuing the series tradition of awesome weapons and sound design
What about that big red blade that also seems like a hammer?
Multiplayer will be fun but I'm so stoked for the campaign. halo meets far cry with a grappling hook for good measure.
the fact the tracing lines from the shots look so far right and down, so distant, when you ARE AIMING FROM THE AIMS bothers me so much.
The S7 sniper sounds really nice
Yess legacy sound fx plasma pistol
Amazing game, wish they brought back the brute spiker though
Or the mauler too, not this hand cannon
@@Barbariandisks The mangler feels great to use either way, tell me it's not satisfying landing 3 well placed shots. But I'd appreciate much more brute weapons like the spiker, mauler and the brute shot too
@@Barbariandisks lol you're kidding right? The mauler fucking sucked ass. Like even with 2 of them it's just as good as the h3 shotty, which is already pretty terrible with how laughably bad the range was. The mangler is a 3 shot kill and you can kill with the 1 shot + melee combo because it has extra melee damage.
The skewer looks friggin terrifying
Man held out the gun like he just shot a Plasma Blaster 😭😭💀💀
On one of your previous videos, the pulse carbine can be cooled down. So, can the stalker rifle as well?
Yes.
@@dragonbornexpress5650 thanks for your reply. Have a good day, sir.
i have noticed there's no shell casings for most of Unsc guns. Why 343?
Can you do a slowmo video on them?
genau. Waffen die bei einem Sparten, der mehrere Tonnen bewegen kann nach oben verreißen.
If we’re still issuing pump-action shotguns to military troops in the 2500s then we miiiight just deserve extinction. Lmao
Lovely variety, with only one nitpick critique. It feels like the basichuman weapons have kind of a bland idle animation compared to the alien and the power weapons. Compared to opening the thing up closely inspecting the weapon, it feels like he's just quickly flipping the gun from side to side to show it off more than actually inspecting it. Other than that, very happy with the animations haha.
i mean, what's interesting about the basic guns, maybe that's the reason why it's like that i dunno
@@FED0RA Well it certainly feels like the animation is doing that to show off some fancy skin the weapon is supposed to have like in a call of duty game, so...maybe?
@@BlaireRabbit1440 i mean theres nerf skins soo
@@FED0RA Really? oh no LMAO
The reload animation of the Hydra looks sooo good !
Is the commando the 1st centerfire rifle in halo we've seen?
I think the movements are too quick and snappy to really feel like Halo weapons should
Please tell me that's the Shadow of Intent in the background.
My favorite gun is the VK78 Commando
Tbh I prefer the look of the Mauler over the Mangler but it still alright
Also that ammo counter on the Needler is awesome
I like the mangler and other banished guns. It shows how much more refined they are compared to the other brute factions
Finn their literally different guns. Wym the look?
@@dmight7066 The look is at least vaguely similar. "Brute Hand Cannon" fits both weapons pretty well. Who knows, maybe in-universe the Mangler can take ammo more akin to shotgun shells like the Mauler.
But they are completely different. You said it shotgun and pistol shells.
@@dmight7066 Brutes likely don't follow the same terminology as us, but I suspect that the spikes the Mangler shoots are similar to human-made shotgun slugs. I'm only theorizing that they might have a separate type of ammo interchangeable with said slugs
those gun with red paint are Banished weapons?
John Wick: "Chief, I need to talk to your Sommelier."
6:30 really 343? The reload sound is somebody slightly tapping an airsoft magazine with a stick?
Gotta admit to the sound effects when reloading do sound underwhelming, honestly can be mitigated with making them louder/adding other SFX like reverb and what not. Everything else though sounds great.
This game has such amazing weapons best in the series imo
I love that sniper. Sounds so thicc.