Monks not being a charisma class is the main reason holding me back from it and a few other classes (I like to do the talking), but I think I'll try it tonight after work with 14 charisma and friends Thanks.
@@shanewilson7994 What I’m doing currently on my playthrough, I used the elixirs for strength and the gloves of dexterity for dex. Having both str and dex at 8, I was able to put a good chunk of points on charisma.
1) (*GIANT*) halfling has lucky *OR* gnome has int/wis/cha saving throw advantage (something to consider after reading the rest) 2) stat creation 8 17 15 8 16 8 or 12 16 14 8 16 8 and respec when you get gloves of dex. 3) gear (final) Hill giant gauntlet, amulet of greater health, graceful cloth, circlet of int, boots uninhibited kushigo(or orange snare boots) and respec for 8 17 8 8 16 15 (use hag, mirror, Volo surgery, 2x ability improvement, book of thay for 6 summons) => 23 20 23 17 20 18 stats in 3rd chapter. (Legendary trident/bow for ranged foes, fists in melee) and choose a set of rings 4) open hand (8), thief for 4 levels, OR OPEN HAND 4, THIEF 4, BM/CHAMP 4 (action surge/archery), both paths give 3 feats, bonus action/sneak atk, and tavern brawler ((bm)=>3 maneuvers: Disarm, menacing, trip or (champ)=>improved crit (10% instead of 5%)) Best set-up for solo (non-multi player character) playthrough with a good (Lae'zel, (Shadowheart or Halsin) Wyll) or an evil ((Lae'zel or Minthara) Shadowheart, Astarion) party (paladin & bard, cleric & druid, sorcerer & warlock) synergy. Sorry but Gale, Karlach, Minsc & Jaheira (are found late game) are trash imo. (headaches!)
I've been considering doing a Monk playthrough but haven't taken the plunge yet. This video will certainly be of help when I decide to. Thank you so much for putting this up! :)
What sometimes makes it hard for new players, is that when you say “whatever fits your place style”, will be hard to determine since you’re a new player.
My monk is a half-orc, has racial ability that when downed they get back up with 1 HP. I am triple-classing Monk, Fighter , and Rogue. Put first two levels into Fighter so that I am proficient with all 3 armor classes, shields, a bunch of weapons the Monk doesn't have natural proficiency with and at level 2 you unlock action surge that grants a second round of attacks once per short rest. Then put levels 3-8 in Monk taking Tavern Brawler as feat at Monk level 4 (level 6 for me). Then 4 levels into Rogue taking Thief as sub-class at level 3 of Rogue (level 11 for me) for the extra bonus action and earn a Rogue feat at level 12 which I plan to use on Ability Improvement.
Nice video - like your enthusiasm! In Act I with my shadow monk now. At LVL 5 starting to feel real good - looking forward to getting shadowstep at next level!
I ran a halfling monk and it was amazing. The movement penalty was only noticed at the first 6 or so levels. After that anymore wasn't needed because of the amount of ki points and step of the wind. Plus the luck feature from halfling made my monk feel great for resisting spells/effects. Never had to worry about a nat 1. Can't recommend enough. Overall, love the vid. Especially the "This is your character not mine, do what you like"
I had thought about going with a Deep Gnome monk when I get out of EA. The Deep Gnomes have Gnome Cunning which gives them a lot of proficiencies for saves and, with those given for monk, all of them except CON is covered. I have considered the Halfling, too for luck.
Since i found the Speedy Light Feet ive wanted to make a lightning charge build and im about to make a monk based on them and the other gear like the sparky gloves with a monk and the the Moderate armor feat the use the boots gloves and other gear and im very excited to try it out
My first playthrough was a simple fighter with swords and shields. Since it is during a midieval type of time period I thought being a sword fighter make sense to me. Now I am going to choose monk and create a Bruce Lee style martial artist that will kick ass and take names.
I'm on a Mac, so am still stuck in EA. I am really excited to try the new 5e monk in BG3 as I played monks a lot in BG1, BG2, and the old expansions. I'm trying to balance the idea of multi-classing with either Rogue/Thief or Fighter/Champion for the extra attacks. That said, I'd love to learn how to get more early-game gear, meaning early in Act I; some of the "early" gear you mentioned is into or late in Act II.
Yeah, no I completely get that, the only actual "early" piece of gear I mentioned was Nature's Snare. This may be incorrect, but I think the reason I focused more on the mid to late game gear is because I didn't feel like there was a lot of transformative gear in Act 1. Like there was stuff in Act 1 that was good, but nothing that, to me, stood out as something that really elevated one class over every other. That being said, I do think I could make a video just highlighting magic items from Act 1 and who they may or may not benefit, would be more of a catchall video rather than class specific. Would that be helpful? I appreciate the feedback!
I also enjoy that if you want to super role play as Aang, you can turn on non-lethal damage so that your monk never kills someone....even though Aang totally kills people in ATLA.
i loved using flurry of blows to knock the matriarch spider into the chasm for pest control achievement
actually monks substitute dex for strength in unarmed damage
Bah, you're right. I'll revise. Appreciate you pointing that out
Only if their dex is higher, but generally ye
So is that the same for tavern brawler?
But there ac will not go higher if you focus on strength making into a strong monk instead of a dex one
Monks not being a charisma class is the main reason holding me back from it and a few other classes (I like to do the talking), but I think I'll try it tonight after work with 14 charisma and friends
Thanks.
Cool thing with Monk is you use Monk Wisdom replies to talk people down 😂
@@shanewilson7994 What I’m doing currently on my playthrough, I used the elixirs for strength and the gloves of dexterity for dex. Having both str and dex at 8, I was able to put a good chunk of points on charisma.
1) (*GIANT*) halfling has lucky *OR* gnome has int/wis/cha saving throw advantage (something to consider after reading the rest)
2) stat creation 8 17 15 8 16 8 or 12 16 14 8 16 8 and respec when you get gloves of dex.
3) gear (final) Hill giant gauntlet, amulet of greater health, graceful cloth, circlet of int, boots uninhibited kushigo(or orange snare boots) and respec for 8 17 8 8 16 15 (use hag, mirror, Volo surgery, 2x ability improvement, book of thay for 6 summons) => 23 20 23 17 20 18 stats in 3rd chapter. (Legendary trident/bow for ranged foes, fists in melee) and choose a set of rings
4) open hand (8), thief for 4 levels, OR OPEN HAND 4, THIEF 4, BM/CHAMP 4 (action surge/archery), both paths give 3 feats, bonus action/sneak atk, and tavern brawler ((bm)=>3 maneuvers: Disarm, menacing, trip or (champ)=>improved crit (10% instead of 5%))
Best set-up for solo (non-multi player character) playthrough with a good (Lae'zel, (Shadowheart or Halsin) Wyll) or an evil ((Lae'zel or Minthara) Shadowheart, Astarion) party (paladin & bard, cleric & druid, sorcerer & warlock) synergy. Sorry but Gale, Karlach, Minsc & Jaheira (are found late game) are trash imo. (headaches!)
Forest Gnome is my preferred race. The saving throws, as you wrote, is pretty handy.
@@Thomasnmi saving throws are nice! You made a good choice.
I've been considering doing a Monk playthrough but haven't taken the plunge yet. This video will certainly be of help when I decide to.
Thank you so much for putting this up! :)
Gith is my go to race for the jump and misty step the race gets onto of the ancestral knowledge that gives you proficiency in anything you choose.
What sometimes makes it hard for new players, is that when you say “whatever fits your place style”, will be hard to determine since you’re a new player.
My monk is a half-orc, has racial ability that when downed they get back up with 1 HP. I am triple-classing Monk, Fighter , and Rogue. Put first two levels into Fighter so that I am proficient with all 3 armor classes, shields, a bunch of weapons the Monk doesn't have natural proficiency with and at level 2 you unlock action surge that grants a second round of attacks once per short rest. Then put levels 3-8 in Monk taking Tavern Brawler as feat at Monk level 4 (level 6 for me). Then 4 levels into Rogue taking Thief as sub-class at level 3 of Rogue (level 11 for me) for the extra bonus action and earn a Rogue feat at level 12 which I plan to use on Ability Improvement.
Just picked up game on PS5, ty for the info! Going halfling Monk
Thank you, very clear and helpful guide. I'm gonna do 2nd playtrough as Dark Urge monk :D
Glad it was helpful! That sounds super interesting, report back on how it goes!
I made a crew of short monks. Movement was compromised yes, but watching them throw and kick is worth it.
Nice video - like your enthusiasm! In Act I with my shadow monk now. At LVL 5 starting to feel real good - looking forward to getting shadowstep at next level!
I ran a halfling monk and it was amazing. The movement penalty was only noticed at the first 6 or so levels. After that anymore wasn't needed because of the amount of ki points and step of the wind. Plus the luck feature from halfling made my monk feel great for resisting spells/effects. Never had to worry about a nat 1. Can't recommend enough.
Overall, love the vid. Especially the "This is your character not mine, do what you like"
you can also get a ring in the goblin stronghold that gives you +3m of movement speed basically negating the lower movement of the small races
My favorite movement ability comes from using Fly in the Illithid powers.
Fly is so broken, it’s so much fun
I had thought about going with a Deep Gnome monk when I get out of EA. The Deep Gnomes have Gnome Cunning which gives them a lot of proficiencies for saves and, with those given for monk, all of them except CON is covered. I have considered the Halfling, too for luck.
I just started this game as a monk and this video was super helpful! Your stuff is high quality you definitely deserve more subscribers!
That is probably the kindest comment I've gotten in a couple of years, thank you! 🙂
Great video! I Main a Monk in BG3. I really enjoyed your energy in this video!
Tavern Brawler Monk hits like a freakin tank, I have 24 str on my Half Orc and he just slaps so hard 😂
It's such a fun class haha!
Awesome, thanks!
My dwarf monk is awesome. Extra hp is great, and I’m a dwarf…diggy diggy hole! The minor loss of move speed is moot, you get a crap ton of move speed.
Since i found the Speedy Light Feet ive wanted to make a lightning charge build and im about to make a monk based on them and the other gear like the sparky gloves with a monk and the the Moderate armor feat the use the boots gloves and other gear and im very excited to try it out
Debating which race as i kinda want longbows for the jolt shooter which requires Elf as its surprisingly hard to get
Running a half orc monk,,mostly wondering about equipment..Should I remove more gear?
My first playthrough was a simple fighter with swords and shields. Since it is during a midieval type of time period I thought being a sword fighter make sense to me. Now I am going to choose monk and create a Bruce Lee style martial artist that will kick ass and take names.
Why not kick names and take ass?
Currently playing a gnome way of the open hand monk now on my honor run.
I am playing my 1st play though using a half orc Barbarian, a spear thower using the returning pike.
I'm on a Mac, so am still stuck in EA. I am really excited to try the new 5e monk in BG3 as I played monks a lot in BG1, BG2, and the old expansions. I'm trying to balance the idea of multi-classing with either Rogue/Thief or Fighter/Champion for the extra attacks. That said, I'd love to learn how to get more early-game gear, meaning early in Act I; some of the "early" gear you mentioned is into or late in Act II.
Yeah, no I completely get that, the only actual "early" piece of gear I mentioned was Nature's Snare. This may be incorrect, but I think the reason I focused more on the mid to late game gear is because I didn't feel like there was a lot of transformative gear in Act 1. Like there was stuff in Act 1 that was good, but nothing that, to me, stood out as something that really elevated one class over every other. That being said, I do think I could make a video just highlighting magic items from Act 1 and who they may or may not benefit, would be more of a catchall video rather than class specific. Would that be helpful? I appreciate the feedback!
get a PS5 maybe? cheaper option than a PC
I love monk its been so fun just as much fun as ranger
The monk is a sleeper, it's so sad that it was in the bottom 3 of chosen classes!
Well, Gimli lies: That definitely didn't count as just one...
Ya truth be told i have always played a ranger or some sort of support / mage class
Being able to be the Avatar is a strong argument for this class.
I also enjoy that if you want to super role play as Aang, you can turn on non-lethal damage so that your monk never kills someone....even though Aang totally kills people in ATLA.
Title says beginner’s guide but it was just telling the subclasses and how endgame gear helps the class. Who’d have thought 🙄
ALL HAIL THE algorithm
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I can never pick what to stick with.
I feel that, I didn’t stick with my first class haha, lost about 20 hours of progress restarting 😂
@@GamingYourOwnWay uh you can change class in game tho? Why did you restart?
I had picked the Dark Urge and was regretting that haha
@@GamingYourOwnWay Yeah, no one should play that as a first playthrough
@dannyberry8725 boy do I not disagree with you 😂
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