The Cyclops isn't really as slow as people think it is. It just feels like its slow because of it's size in relation to it's speed. At flank speed it's roughly the same speed as the Seaglide and at regular speed it's still faster than swimming. You can actually get across the map fairly quickly if you use flank speed and cycle back to regular speed to cool down when it overheats. I admit they could have made flank speed more comparable to the Seamoths speed but it's still a lot faster than the Seatruck with multiple modules in Below Zero.
The cyclops has many uses, but it is entirely possible to complete 99% of the game without one. An appropriately upgraded PRAWN suit was all I needed, and allowed for tremendous resource gathering that cannot be done any other way.
the cyclops isn't useless. it's fun to drive, its safe from warpers, its useful when you want to move your base, its very useful in the lava zone, its needed to finish the neptune rocket and its cool
I just finished my first playthrough of Subnautica and let me tell you, I absolutely ABUSED the fact the my Cyclops kept me safe from Warpers. Those things terrified me more than the freaking Sea Dragon. I felt like I'd ASCENDED the first time I just cruised past a Warper.
@@sicilyfranklin3157 dealing with those warpers next to the grand reef wrecks(needed the prawn arms) were absolute nightmares, and I had to gather enough courage to get past the 2 warpers at deep grand reef entrance with the seamoth since I didn't want to use the cyclops because of the crabsquids down there
Nearly all the problems with the cyclops can just be solved without much thought. energy cost too high? Thermal Reactor or power cell charger not maneuverable enough and too big to fit in extremely small spaces? just leave the cyclops for a second to grab whatever you need (or use a DOCKED SEAMOTH) produces too much noise? turn the engine off for a second and the reapers act like you're John Cena costs too much materials? This one is a valid gripe but if you know where to look, you can get all the fragments plus all the resources you need quite quickly BONUS ROUND: seamoth is better because? solar charger? just use the thermal reactor, it does the SAME THING seamoth can have a lot of storage? not if you use basically ANY necessary modules (depth, perimeter defense, mentioned solar charger) Also, the cyclops comes with more built-in storage than the seamoth can get with modules! again, seamoth is more maneuverable and quicker? just dock it. and on top of all that, the cyclops is the only vehicle where you can have a sustainable, movable food source
Fellow Cyclops afficianado here, but no thermal reactor is not the same as the Seamoth's solar charger. The solar charger recharges the Seamoth ANYWHERE on the surface (or at shallow depths). The thermal reactor recharges ONLY in areas above 50°C.
@@oxymoron02 if you build a base with the absolute MASSIVE storage possibility, you can raise a base with solar panel, thermal, bio-reactor (as long as you have any seed and got to a certain island) out of nowhere AND a scan room to power the cyclops. Seamoth need to be on the surface and pratically (important word), can't carry much
For a blind first time run, the Cyclops is essential for the Lost River and Inactive Lava Zone, since you'll be spending quite a long time there probably figuring things out and running out of food and water. So having couple of plants in there as a food source is not a bad thing.
Honestly the thermal reactor is better than the solar charger, there’s so many vents around the map and it doesn’t matter if you’re in a cave or at night.
"Ahead slow" "Ahead standard" "Welcome aboard Captain" "You're the best Captain on the planet, I'm not even squidding" "Engine powering up" The amazing engine sound during Ahead slow **woaboaboaboaboa** Great for mining the deep and bringing it all to the Shallows/Islands Good for identifying where leviathans lurk without dying or risking a seamoth Cant complete the game without it Looks great as a sub wreck next to your base Good music Only think I'd change is being able to fit a water filtration and an alien tank and make it charge quicker
All the vehicles in Subnautica serve it's purpose very well. Seamoth is great for fast exploration of shallow waters in early stages of the game. Prawn suit gives you an ability to mine resources and fight leviathans. It's literally a mecha suit adjusted both for fight and cave exploration. And lastly, Cyclops. It's a great portable base with enough space to build anything you wamt inside. Heck, my Cyclops was full of storage lockers to the point I could barely pass through them. It's perfect if you want to venture deeper and further into some biome for longer time. It also gives you safety against smaller predators. Although I must admit that Prawn suit feels much safer in this regard, at least for me. So to sum up - no, it's not useless, it's all to your gamestyle.
beyond me why people hype up the prawn suit so much, it ain t even that tanky, lava lizards hurt me alot, the warper s claws hurt it alot, it can defo be hurt fairly easily
@VladRadu-tw1pg it’s pretty tanky, ghost leviathans do like 9 damage to it. It’s also the fastest vehicle in the game if you have jump upgrade and know how to use the grapple arm properly. Not to mention resource collection.
@@VladRadu-tq1pgidk abt you but it's VERY tank, it can withstand any attack from the sea dragon. Yea you might have to repair after, but regardless the enemy is usually fled, or killed before damage is an issue
even below zero's seatruck has its own niche, being a modular transport vehicle (which not a lot of people seem to understand, despite it literally being called a truck)
Personnally, I raise a base out of nowhere, build bio-reactor and two big battery charger. Then leave satisfied to have my 56th base, knowing full well, I had two 600m near me. Shenanigan aside, I ALWAY use bio-reactor to power it, never have I fabricated the thermal upgrade in my +150 hours of gameplay
I dunno man, a moving base with infinite food, water, medkits, power, the ability to skip night at anytime, carry any personal vehicle, all while having over 6,000 slots of storage sounds pretty sick to me...
Man I was ECSTATIC the first time I build the cyclops just for how many wall storage lockers it could fit. Even the moving base part by itself is enough reason for me to build one. As for the energy it requires, it didn't seem that much to me and one could easily bypass this "problem". Just have the materials for a multi-purpose room, a hatch, a bioreactor and a power cell charger at one of the lockers, get out, build your temporary habitat, fully charge and get on with your exploration. EDIT: typos
How bout that power that runs out quicker than anything as well as getting stuck and having to restart the game from the last save because there is only an unstuck but for your player and not the vehicle
Just have a locker full of power cells? Not hard to figure out a solution to running out of power. It lasts quite a while anyway unless you're spamming silent mode or something. And I dunno I never got stuck with it and I took it all the way down to the lava zone as well as to the dagasi seabase. If you really can't fit, there's a seamoth or prawn suit docked in your cyclops. The seamoth by itself can't provide food, rest, fabrication, or anything close to a useful amount of storage. Not to mention it can't get any deeper than the lost river without being crushed by the depth.
@@anarchy41021. Use sonar or just get better. 2. Engine efficiency module, thermal charging, and just storing extra powers cellar fixes this problem immediately.
@anarchy4102 How about installing a single locker with batteries in it? Takes around 20 minutes to fully package a wall locker with power cells. Also... SPOILER!!!SPOILER!!!SPOILER!!! Late game, you can use Ion power cells. Also, you can simply use energy more efficient (with sonar, shield or sonar, standart speed and falnk ahead are more efficient as for energy usage per meter of passed distance, while without them, slow speed is the most efficient) and also install engine efficiency module or/with temperature generator module. The least thing you can do is install engine efficiency module and have at least 2-3 backup powercells in case you're having 0 power and are away from homs.
to me the cyclops is absolutely not useless. all the points i'm about to make have already been made i bet but i would like to talk about my special girl. the argument that the seamoth has storage doesn't even make sense- yeah, it can have storage, but that takes up upgrade slots, whereas the cyclops comes with much more storage to begin with and ample space for more lockers, either standing or wall-mounted, without interfering with upgrades. the power consumption argument is more valid, but personally i have never had issues with power throughout my entire playthrough. power cells aren't THAT expensive, and even then i've never had to change a cell while away from my base, it just doesn't use that much. equip it with the engine efficiency module and carry a couple spare cells and you're set to go across the whole map. you can literally basically live in your cyclops- plant a few bulbo trees, hell, set up a bed and an aquarium, dock your seamoth, make yourself at home, stay away from your actual base for weeks. too large? too large for what? it fits in the lost river, lava zones, even the shallows. it won't explode if you touch a wall either. any space that's too small to fit through is probably a place you should be swimming through without a vehicle anyway, like small cave systems or inside the mushroom forest. just park nearby and pop down for resources. too costly to make/too hard to find fragments? honestly skill issue. if you can build a decent regular base and the other vehicles, you can scrape up 3 ingots and a few stalker teeth. if you can't find fragments, brother i don't know, put a scanner room in a mushroom forest. you don't even need to go to the crash zone, i don't know why people talk about that so much. too slow? the amount of stuff you can carry in one trip outweighs the loss of speed imo. you can move over a base worth of stuff in one go instead of taking trip after trip in a seamoth. lack of visibility? that's what the cameras are for. scan below you, scan above you, look behind you, the cameras even come with their own lights can't get away from leviathans quickly enough? it can use creature decoys, it can create an impenetrable shield, it can become quieter and move faster if needed. leviathans don't patrol very large territories, just move out of range and turn all the power-draining stuff off again. and of course, it can take a beating and can't be grabbed like a seamoth or prawn. further points: - its maximum upgraded crush depth is far deeper than the seamoth's, and crush damage can be negated by using the shield - warpers won't attack you or teleport you out of a cyclops - you can ram a leviathan to death if you want - goofy flying glitches are fun - you can clearly see where the islands are by coasting at the surface and using the upper camera - it plays unique amazing music when attacked or on fire and finally.. aren't you charmed by its beautiful voice? aren't you invigorated when it welcomes you aboard? aren't you elated to be told you're the best captain on the planet, it's not even squidding? anyway that was my rant, goodbye
It's not useless. It's a prawn suit transporter (do these guys remember how annoying Prawn suit is without jump jet upgrade?), temporary base and moving truck. But it can definitely be pain in the ass to navigate, still better than long distances with only prawn suit in my opinion. Energy cost can be pain in the ass too but it can be medicated with upgrades (heat generator, in later game areas you can actually park it places where it loads by itself, just be careful of your own entrance not being too hot) and building the battery charger.
I agree but lowkey I’ve never got jump jet so idk how much better it is but even without it the prawns very fun to use I don’t find it annoying (might be bc I’ve yet to get that upgrade in the last like 7 years 💀)might have to get it soon tho 🤷♀️
People think it's "useless" because they are scared to use it. They don't have the balls to go all in amd make it a mobile base then pilot it in leviathan infested waters.
i finished my play-through without the cyclops and you could imagine my disappointment getting to the last part of neptune and everything coming to a screeching halt bc of needing the fabricator inside the cyclops to make the shield generator lmao! so i always make it early on my playthroughs now even if i dont really use it. it really is about wether you feel comfortable or not in it and where you’re going etc, bc it is handy as a mobile base on the surface. but i wont take it places where i know itll get banged up. So, annoying to use for sure, but not useless- however if youre moving to a new base what i do is literally only take what is required to build a new base- and it is actually easier to make a big room now since it only takes up two slots instead of six. its just a matter of smart packing and not just shoving whatever into your pack.
@@insertedgynamehere___969 oh yea i know about it! thing is it sucks power and the cyclops loses a ton of it already even with the power efficiency module. I’m a frequent player so i know a lot ✨
@@sasukimimochi6626 my guy it takes 3.3% per minute on average speed with an efficiency module. At that point its basically cause you're a shit cyclops driver and thus take too much power, no offence.
@@russianmen-vb3hx never said i was an amazing cyclops driver, but just so you know, everyone has different opinions. thing is, im not out here speed-running the game or trying to do things 100% the best or most efficiently. i’m playing how i consider comfortable, quick, and safe. I really like having the ability to get things off my ship with a little zap! its quick and takes the stress off of traveling through leviathan territory. i was being pretty nice all things considered abt the cyclops. I hope you reflect on that animosity you brought to the table- over a game we all enjoy for fun- and realize its not that serious, and to relax.
you missed one more thing. when powered down hostiles will ignore the cyclops and you can do whatever you need to do, re-stock on power cells eat sleep build whatever.
The P.R.A.W.N. operated with a tiny bit of skill and a grapple hook can outpace the sea moth. with that and the fact that only the lava zones are deep enough underwater to warrant the use of a P.R.A.W.N. or cyclops there isn't a point to using the prawn. Set up a small base near the mountain island and you can use the teleporters to instantly warp to and from the lava zones in seconds. As for safety the P.R.A.W.N. is better for that too since you can fight off leviathans with its fists. In almost every metric the cyclops is worse than just using the P.R.A.W.N. I litterally never craft it until I need to make the rocket.
I get where the comment and replies are coming from, but do you really want to all of that just to avoid the cyclops? I know some just get really good with the prawn, but the average player likes the safety, infinite food, and other features of the cyclops that the prawn just can’t compete with (especially with warpers).
Nah the prawn can still warrant use in shallower depths. I mean it's faster than the sea moth, has built in storage, everyone usually runs mining and grappling arm so you can travel fast, fight well, and get bunch of materials much faster than if you were in a seamoth, the mech also almost never takes impact damage unless its inflicted by a hostile animal. I know it doesn't take impact damage as I've killed the sea dragon multiple times by just grappling and slamming into it, and absolutely no damage besides beign hit by animals. Oh and you never have to worry about depth besides the void but... why are you there with a mech? Also also it's Hella durable, tanks an entire slap, Magma barrage, or Magma rock from the sea dragon with no modules so can also tank leviathan hits. As far as I know it's lights don't drain battery so no need to worry about those, and it's battery life is longer than the seamoth
Imo, cyclops is not fun for me. I attempted multiple times but always ended up using the full tuned prawn suit. I understand why people love it, it’s a big ass submarine and totally cool, but it isn’t my cup of tea.
First, this video feels a little like ragebait, since it's kind of a call to argue more, but that's just me. I agree with Dirak2012. The first time I played through Subnautica, I avoided using the wiki or UA-cam videos, and the Cyclops was super useful. I didn't know where to find resources, so having a bunch stored up made sense. My girlfriend likes to build lots of pretty bases and not even try to beat the game, she likes the Cyclops. Now I'm on my third playthrough, I'm watching a lot of speedrunning videos, and people have most of the resources and traveling planned out ahead of time, and the Cyclops seems much less useful.
i use cyclops because its immune to warpers whenever i used prawn suit, the warpers snuck up to me and teleported me underneath the prawn suit which leads to an instant death, i can't even trust the prawn anymore as it ended so many of my hardcore saves. I dont even want to know the odds of this happening
@@gregoryl.levitre9759 That's exactly what I do. The second I hear that warping sound, I immediately fire the grappling arm and slingshot my way out of there.
@@gregoryl.levitre9759yes cause it s not like maybe you re near somewhere you need to be and they re there lol, nah just slinghsot your way in buttfuck nowhere, eazy gg
I always liked the Cyclopes. I would deck it out with storage bins, edible plants, a bed, a fabricator, battery charger, med kit, radio, and modification station. It essentially served me as a mobile base that I could take into the active lava zone.
@@JérémyAdrian-l3bno it ain t , it was gamechanging for me. to be able to sleep through the night is amazing(untill you get to lr or lava zone and it doesn t matter lol)
The cyclops is my favourite vehicle out of any game I've played, not for the utility, but for the fact that it feels like a real vehicle, not a game vehicle. The handling isn't 'point mouse and press W'.
the cyclops is a giant leviathan punching bag. without a shield generator, you have to either shut down completely and hope the reapers leave you alone, or gun it to evade sea dragons and ghost levis. you can silent run it, but that eats your power like crazy. the prawn suit and hte sea moth dont have these problems, they can simply get away (assuming you have the grappling hook. if not, then start punchin)
I’ve only ever taken slivers of damage in my cyclops. Most of they time they just out the submarine around and never get a hit off. You’re also ignoring the fact that the shield module is basically necessary, so this affects most players for a short amount of time.
In my opinion, almost every item can be considered useless in Subnautica if your only criteria is if it's needed to complete the game. But what those items/vehicles are actually for is to aid you in exploration, to push you to go deeper more easily. You don't need the Seamoth to complete the game, but it's remarkably useful in exploration as it helps explore a bigger area for a bigger amount of time. Some items may not be used often and don't aid to complete the game but that's not the point! The main focus of the game is to explore, to go beyond, to what lies int he depths of the unknown. Completion is just a result of exploring. About the Cyclops... I didn't use it in my first playthrough and I still completed the game. Yet during my second game I decided to use it and it managed to show me the whole world of 4546b in a completely different way, I almost felt like exploration (represented by the Cyclops) was home. To manage to go further and further while still having the challenges of maintaining the Cyclops. I don't think it's worth discussing item's usefulness... Subnautica isn't about what is the most useful, it's about surviving and exploring an alien world. And in such situation every bit of aid is remarkably useful, more than you would think. More than you would've ever imagined.
Power isn't really an issue with the Cyclops once you combine the Energy Efficiency Module, the Thermal Reactor Module and 6 Ion Power Cells. There are more than enough Ion Cubes throughout the world to make 6 power cells and still be able to make all the Alien Tablets you'll need.
I use the Cyclops as a storage transport mainly, or whenever I need to gather a places materials to expand my bases. With that said, with a grapple arm and jump.boost upgrade, the Prawn is the most mobile of the three vehicles, being able to out speed and out maneuver a seamoth, that is, if you know what you are doing.
For those who don't know : Grapple the ground on a plain surface Let the prawn run to the end of the grapple Jump as you're between 1 to 3 meters away *SPEED* Also maintain height with propulsion. And it need a minimal running distance
no it ain t. the prawn doesn t compare to the seamoth in mobility, and if it does it s because the player is extremely good at using the graple, which most of us don t realy care to invest time in cause it s not realy an esential part of the game at all.
@@VladRadu-tq1pgI find the grapple arm really easy to use, you point it at the ground in front of you, pull towards it, then let go and jump. Figuring out perfect timings to get perfect jumps can take a while, but for the most part, just a half assed jump will do you better in speed and often height than the sea moth, as the Prawn can launch into the air (my personal best above water height I have gotten being about 1/3 the way up the mountain island.) I have also traversed pretty easily in the trench using some slightly more advanced techniques of basically the same method, but up vertical cliffs. As of skill, I would say this exploit is super easy to pick up, as it is not very far from the intended use of the grapple arm, assuming they didn't intend this to be the use of the grapple arm.
@@VladRadu-tq1pg I always kept two grapple arms I traveled through the lava zone swinging from the ceiling like spiderman was super fun and after about 20 min of messing around I got good at it. Seamoth is easier to be moble in but it can't go that deep. Prawn is best below 900 m imo in tight spaces with lots to grab onto. I like to use the seamoth for early game resource acquisition. I fill it up with storage modules fire up my scanner room and go out and bring back everything I can carry. Two or three trips with a scanner room running in the right biome will give you all the resources you will ever need.
@@happyhippoeaters4261 does the prawn suit with grapple arm outpace max seamoth speed (holding forward, strafe and up at the same time) or just normal seamoth speed (holding forward only)?
I actually made 50 % of the game in prawn without a cyclops because I couldn't find the lastbpieces to complete the blueprints and when I did, I already had bases all over the map including the river and the lava zone. I only built it after I was cured
Cyclops is definitely not useless just about every playthrough I don't actually build a base that I use very often I make the cyclops my mobile base I really only actually build a proper base when I need like water or an alien containment but even then you won't find me storing any resources or anything in the base It will be all on the Cyclops and you may think the Cyclops takes a lot of power and you would be right but if you go to the Aurora you get a free energy efficiency module I never really worry about power except for one playthrough where I pretty much just solely crafted everything in the Cyclops and the energy got depleted that way from crafting not actually driving lol
i think that the flashlight is useless because u have the little thing (I forgot the name) witch can make u travel quicker and HAS A FLASHLIGHT, but respect for The OtherGilbert becaue i think he searched hours finding the materlials for the video
You can use a thermal reactor to charge the cyclops near heat and you can build power cell chargers to charge the power cells themselves so I don’t see it actually being useless. Also it’s fun to drive.
I love my cyclops! I’m putting off building the Neptune rocket because I don’t want to leave my cyclops! As far as power goes, I always carry at least a dozen power cells (good to carry a spare for your prawn suit too), and I built a thermal plant over one of the chimneys near the Tree. Just park there, recharge anything you need to, head on to the Lava Zone.
Get yourself a full set of ion power cells and a thermal power plant, you hardly ever need to return to a seabase. And you can afford to use your defense shield whenever a leviathan hassles you.
Wait, do people actually have a hard time fitting the cyclops through tight spaces? I've gone through the game 10+ times and not once gotten it stuck on anything
As someone who in previous play through a hardly had a base and called the cyclops home, with a bed, a vending machine, a garden, and decor I would say it is pretty much a huge portable base. It’s lack of maneuverability makes up for the fact that its purpose isn’t to be a fast vehicle, it is a key point in expeditions to get food and water
I wouldn't say it's useless per se, but it is unnecessary, you can get around just fine with a prawn with a grapple through the whole map, apart from the void obviously.
The thing is... useless items are useless only because the standard mode isn't punishing enough : "What if I encounter a warper ? Ho, I'll hit him with my knife and escape ! A reaper ? I'll just kite with my seamoth. Worst case scenario, I'll fail and loose a bunch of ressources." But when you go hardcore mode, you won't kite in the crater's edge with your seaglide anymore. You'll need backup plans for your backup plans. You'll need each and every tool at hand at any time, just in case, and outposts at every corner of the map just in case your ride is destroyed and you can't make it to the surface in time
......Since when has the Cyclops been useless? If anything, it's the most useful craft in Subnautica. I mean, unless I use mods to get something better than it. One of the comments shown in 0:09 claims that the cyclops runs out of power.... Do they not know that upgrades exist for it? It's been a while since I played this game, but I remember using a solar charger when I'm on the surface, and a thermal charger to use in the Lost River and the Lava Zones. Have never seen what the Cyclops looked like when it's out of power.
Silent running system, + creature decoy I've found is really powerful at sneaking away from reapers and ghost leviathons that get mad. In terms of dragon leviathons, the cyclops can usually outmanuever them, and if you turn off the engine it becomes practically invisible until you need to move again. Combine this with a prawn suit, and you can do everything onsite. As for power, I found that using the engine efficiency module. You can then include a geothermal charger, or supplies to make a multipurpose room, bioreactor, power charger, and take a day to recahrge all your power cells off of a single lantern fruit tree, which you can grow in your cyclops. You can complete lost river + lava zone in one trip using it, and make the neccessity for a base entirely void. You dont need it, but neither do you need the seamoth. You can certainly get value out of it if you try though.
I recently finished my first Subnautica playthrough. I built the Cyclops before going to the lava zone, but it seemed like a difficult and stressful process to move it down there, so I parked it by my safe shallows base and waited until a need for it arose. I only ended up using it to craft the shield generator. To me, taking it down there seems like more trouble than it's worth. Especially when you have a prawn suit and access to the architect portal network.
I dont know about anyone else, but I sure got a lot of value out of my cyclops. I turned it into a mobile base, kitted it out with a fire suprression system (not immeditely, as I handn't been to the lava zone), and got creature decoy expansions, (which used properly, with some pilotting experience and planning can get you out of most messes and creature attacks). I kitted it put with food supplies, and supplies to set up a temporary bioractor and power cell charger. I then piloted it and my prawn suit through the grand reef entrance, and completed the ENTIRE lost river and lava zone game segments, in 1 very long but epic journey. No restarts or anything (i did die outside once, but you respawn inside the cyclops). I was able to use supplies I found on my journey to procedurally upgrade my depth modules to continue forward. The cyclops was cracked in my subnautica playthrough.
Yea, I've been recently making use of all the alien arches. So, I only used the cyclops to transport materials. I deconstructed a base to relocate, and had over 50 lockers of stuff.
The cyclops is slow and large and loud. You mentioned these. But 'large' has two problems with it. First, it makes it hard to actually get it through the tighter spaces in the game, and there are a few choke points where navigating with this monster vehicle is a problem. Entering the Lost River (especially via the Bloodkelp Trench, which is probably the best way in as you can entirely avoid all the Ghost leviathans going that way). Entering the Inactive Lava zone. Going from the Inactive Lava zone to the Lava Zone. Each one of these is a real pain with a vehicle that large. The _second_ problem is the Lava Leeches. The only other vehicle you can have down there is the Prawn suit, so we get to compare clearing off Lava Leeches from a Prawn suit versus a Cyclops. ... It is much, _much_ harder on the Cyclops. There's _so much_ area involved that you have to swim around to try and _find_ those little buggers. It's easy to miss one. And then you just watch your batteries drain away. It's near impossible to miss a Lava Leech being attached to your Prawn suit. The Cyclops can be damaged and destroyed. You may think this applies to the Prawn suit, too, and it does, _but_ if you're going with just the Prawn suit, your best bet is to make multiple bases all the way down. One at the entrance to the Lost River, one near the Ghost Tree, one in the Inactive Lava zone, one just before the Lava zone, maybe one by the Alien Containment structure. With such an array of bases, each powered by a thermal plant and containing, at minimum, a grow-bed (adding power chargers and fabricator helps, but that's a lot of extra material to drag down there or find down there), means that you are never, ever, _ever_ too far down to get out alive, which is useful for hardcore runs. The 'mobile base' of the Cyclops can be attacked and damaged by leviathans and Lava Lizards, the static bases can't. If, for whatever reason, your Cyclops breaks while you're in the lower areas, it's quite likely that you'll simply drown before you can get to air. The Cyclops has much lower visibility than the Prawn suit. You can't see up _or_ down as well from the Cyclops, and the amount of time it takes to get into and out of the thing makes it prohibitive to 'go out and take a look', slowing everything down. I honestly don't find the 'power regeneration' for the Seamoth to be a compelling argument for it. First, it only applies if you're near the surface, it's _useless_ once you get to the later portions, and depths, of the game, and _there_ both the Cyclops and Prawn suit have the ability to recharge with heat, which is easy enough to find. Overall, the Cyclops is not _exactly_ useless, but I personally _hate_ the thing. I quit out of hardcore run where I was testing it to see if I could get into using it, because its size and sluggish movement, and _especially_ those Lava Leeches, were just _so_ much of a pain in the butt that I couldn't be bothered finishing the game with it. ... I think I'm gonna go see if I can find a mod that'll let me build the Shield without having to build a Cyclops at all. Right now, I _only_ build it to make the Shield. Otherwise I'd never bother. Have a nice day!
@@Excalibur-Sonic Glad it worked. :) Still the way I tend to go. _But..._ recently got mods letting me use the Seamoth to 1900m, and use the Prawn arms with it, and already had a storage mod. _So..._ when I can get to it, I plan to do a run where I just use the Seamoth, and once I start down I don't come back up until I'm done, meaning I need to drag a base, food, and water with me, and rely on speed to avoid danger. On hardcore mode, of course.
I had the exact same experience. Just recently quit a hardcore no-habitats run that got down to the lava zone, as I just got so fed up using the Cyclops. I am obsessed with fluid and responsive movement in any game I play. Every form of movement in Subnautica fits that, except for the Cyclops. In theory I thought I would enjoy all it's luxuries, but the painful experience that is driving it was so unfun I just canned the whole run.
You can use the shield generator on the Cyclops to instantly knock off all the leeches at once. It will drain some power but not as much as the leeches will.
All those problems are solved by either a part of the base cyclops or a module (besides the trench but its not even that bad to go down) Also the cyclops is amazing for stealth due to the silent running and just powering down making you invisible to all creatures pretty much. The sheild gen beats the lava larvas, camera fix visibility and are built in with 0 downsides to be used. It can carry a prawn in it so if its about to be destroyed, you won't drown unless you are an idiot. I think you just have an incurable disease known as SKILL ISSUE.
my first playthrough, i was scared to go anywhere without my cyclops. and i had my base at the lifepod essentially. id drive the thing from the PCF all the way to the safe shallows, a few times just to avoid warpers then, i did a mostly cyclops-less playthrough to get over my fear of warpers and i mean, nowadays i think warpers are honestly kinda cute n silly, they're just innocent respectable things doing their jobs! when i realized they dont even attack if you're cured, i was like awwww so that combined with my cyclopsless playthrough made me kinda not really fear them anymore and yeah i dont really see it as super necessary but the MOVING STORAGE is such a huge nice part. that and being able to grow food in it... like yeah, it can be hard to move, and thats the downside, but. its good
My first play through I didn’t use the cyclops. Basically walked my prawn suit everywhere. Took forever but honestly it felt a lot safer in the lava zones than my second and third runs using a cyclops.
I use the cyclops alot. Usually after i get ion batteries cuz i dont leave the planet usually. And i find it incredibly useful for material gathering and transportation. I take the prawn suit and puts it into the cyclops and goes where major materials are. Then i store almost all of whatever materials i could need and i park it above whatever base im in. Which makes it so i rarely have to go get things and it makes making new outposts much easier.
I wouldn't say useless, but the Cyclops was by far my least used vehicle in my first playthrough. I mainly used it to get lost in the Grand Reef and run from the Ghost Leviathan and to transport my base materials to the edge of the NW Blood Kelp Trench and then pack it in my Prawn Suit to get it the rest of the way to my new base spot in the Ghost Tree Cave. After a certain point, I didn't even move it from its anchor spot anymore and only occasionally entered it to fetch something I forgot. I made all the upgrades for it too and then never brought it deeper than 500 meters. It was basically a glorified U-Haul for me.
Personally, I never used it as a base, but as a storage unit with the benefit of getting my prawn suit to the lost river/lava zones. But it‘s just as, if not more convenient, to get the prawn suit down by itself. Plus, you can just add storage units to your vehicles. The best use I got out of it is filling it with indoor growlers and farming Chinese potatoes galore, but for food you can just bring a hot knife and eat a lava boomerang or smth. Overall, it just feels pretty cool and looks pretty cool, but that‘s about it.
The cyclops does actually have a use: VERY high cargo capacity - if you were to add more storage to the lower deck on top of the preexisting storage, you could go out with your cyclops and prawn suit and come back with more stuff than you even know what to do with, making mining expeditions SIGNIFICANTLY More efficient. As for the “weakness” point, there is an easy fix to that. If you turn off your engine while running from a leviathan, it will ALMOST INSTANTLY lose interest and leave you alone. As for the low power point, this can be fixed by replacing the standard batteries with ion power cells, and parking the cyclops over a thermal vent during mining expeditions with the thermal generator while you mine, or alternatively having more power cells on board in a storage container for emergency use. And my final point, the cyclops is cool as hell
I use it as a mobile base, put some potted lantern fruit in there for food, a fabricator and some lockers. The Lava pits are filled with resources and the endgame goes so much we quicker if you park the Cyclops down there with the thermal power upgrade and use it to build whatever you need.
For me was Cyclop literally moving base. But I was not using it to the lava zone since I did not wanted to risk a Ghost Leviatan attacks + demage from hitting a cave walls.
So...do people not drive cars or something? The cyclops in a cave is easier than some of the roads downtown. The only time I ever really got worried about power was when I mashed sonar, silent, shield, and only standard speed after a reaper chased me into the void. Drained my batteries hard, but I got back safely and broke out my camp kit. Fun fact: a multipurpose room, bioreactior, hatch, and power cell charger all fit easily in one standard wall locker. Fun fact: Plant pots aren't as efficient as grow beds in theory, but in practice it's a lot easier to shove a lantern tree in a corner to be a guaranteed fuel source. Fun fact: Lantern fruit is terrible for fuel density, but you're sure to have enough to feed a bioreactor into charging up your sub. You'll be tearing the base apart once your cells are charged anyway.
I have ocd and cyclops let me play with a portable bed when it gets dark. I spent most of my first playthrough in my cyclops once i got it. I had food growing on it and could provide water any time through fruits.
I will say for most of my playthroughs I can use only a prawn to get down to the active lava zone and beat the main part of the game. The cyclop's main use is just that is has a massive amount of storage. I personally use it as either A: a mobile mining storage base that carries my prawn around or B: a resource hauler for carrying around the mats for a new base
Anyone that thinks the cyclops is useless they just flat don't know how to use it. It makes dealing with the big leviathans a breeze especially the lava zones. Y'all are nuts its awesome.
@@Axu.. if you know how to operate it correctly you can drive down there and just park it in the front door and never get hit. No dodging at all really. Prawn works well but no where near as easy as the cyclops
I'm a cyclops hater, myself. Everything I feel would make the game better comes in mods now and I play on switch so I'm just stuck like that. I do find it useless because of the piloting issue 100% and the massive energy drain. By the time you get into ion batteries, the game is practically over...and that's the only way to actually make it worth it because it is NOT indestructible by any means. Via small creatures, sure! But Leviathans eat these things for lunch. Particularly with the new update where the Reapers AND the Ghosts are so much more aggressive than they used to be,, noooooo thank you. I make it just for the stupid shield generator and I am OUT.
I can't understand how energy is an issue with the Cyclops, I have used it for about two consecutive hours and barely hitted half the battery, maybe because I turn down the motor and lights wherever I go out? When I go back to my base I just put the cells in the charger and by the moment I'm ready those cells are charged. I also found it really usefull for farming, with two gardens I got infinite food and water, plus I got enough space to comfortably use the Prawn suit and mine a lot of minerals in less than 10 minutes, allowing me to stock in anything I need with little time in comparation to just using the Prawn or Seamoth, I farmed so much in an hour that I filled all the lockers in my base, over 14, with little efort, using only the Prawn would have been horrible because I traveled over 1 km and the Prawn and my inventory barely are more than 2 lockers, meaning I would have to travel over 14 km in game to farm in that area (that also had warpers). IDK, at least from a newcomers perspective the Cyclops is a great way to encourage exploration.
Getting the Cyclops through to the lost river is simply not worth the hassle. It would be a much better choice if you could build it underwater and had a base crush depth of 800 m, so you could move around the lost river and then go to the lava zone once you upgrade. I typically build a base somewhere in the lost river and have a moonpool for the prawn. I'll use the seamoth to go from the surface to the river and then when it's all done, I'll either leave the prawn on the river or take it though a portal back to the surface
I'm a big fan of the Cylops for many reasons. First of all, I love having access to a bed, melon crops, and a fabricator anywhere on the planet. As for storage, sure the Seamoth can have 4 tiny storage modules, but I usually put 8 large chests in the Seamoth. Add a Prawn suit and, instead of mining for particular items, I can basically go strip mining and turn 10 trips with a Seamoth into one trip with the Cyclops. As for the complaint that it costs too much, that kind of proves the value of the Cyclops. It only seems to cost so much because it would take mining for materials with a Seamoth a lot longer than it would if you had a Cyclops already. I didn't get the energy cost complaint either. By the time I'm building a Cyclops I typically have a chest full of unused spare batteries. So I typically carry spare power cells. Add a power cell charger at my base, or park above a volcano while mining, and I never have issues with power. I like all the stuff you can get in Subnautica. It's the reason it's one of the best games in its genre.
Did the entire endgame with cyclops and prawn docked in, I used prawn to enter the facilities and just used cyclops to move around. I had barely any trouble getting around, And did the whole endgame without taking any damage to either my cyclops or myself
Ngl, I think the cycolops is more of a convenience rather than a necessity, just not needing to bring extra power cells, storage, and be able to craft upgrades inside it, not to mention thirst and hunger too
use the cyclops as a behemoth resource storage and the prawn as its resource miner and you would effectively have enough resources to start a company equivalent to alterra
yeah during my play through i never used it and just built it for the shield. I used my prawn to get around everywhere since its the fastest vehicle if you know how to use the grappling arm.
I haven't used the Cyclops much since my first playthrough. I actually had a hardcore run 99% finished with the rocket and everything. I climbed up onto the top of my cyclops and insta died. I was just messing around before leaving the planet and a glitch ruined all that work.
The Cyclops is basically like a camping tent. It is PERFECT if you wish to temporarily stay somewhere for an expended period of time, mostly for when you're exploring big biomes that go in deeper, and you have a lot to explore, while your stationary base may be far away, the Cyclops allows you to charge your other vehicles and bring a lot of resources. So if you plan on spending a lot of time exploring a large biome that goes VERY deep, bring that big fella with you!
The Cyclops clunky slow nature is intentional. Up until that point you've been using speedy, small and easy to control vehicles to traverse the environment. It was easier to avoid leviathans and get out of trouble. You need the Cyclops to reach the lava zone, at least to get the materials to upgrade your prawn, and good luck getting all the way down there without the resources the Cyclops provides. Taking this monstrosity of a vehicle down into the depths of the lost river, only this time it's much, much harder to avoid leviathans and navigate, much like piloting a real life submarine. At least in my playthrough it truly felt like the final end game challenge.
You are forgetting what is perhapse the cyclops’ biggest strong point: warpers cannot teleport you out of it. this makes some crucial areas of the map easier to bypass or explore.
It's a great vehicle, but it is *not* a "super Seamoth". It is not meant to be used as a scouting vehicle in unexplored or dangerous areas. It's also not a total replacement for one or more bases, as it can't do resource scanning or power generation (at least without the thermal reactor module). But it really shines as a moving van and support vehicle.
For me it isn't totally useless but the prawn suit with a grapple shot and drill. A depth mod max, heat generator, and armor boosters or storage is fairly good too. I set a base up at the tree before the big drop into lava. Have a base fully out fitted and deploy from there. Although I usually have bases all over Subnautica.
@@sasquatchferus8107 Full tunned prawn suit*. Normal prawn suit is uselles but once you start tunning it - its best vehicle. Tunned prawn suit can climb and walls, move faster than seamoth, carry many items, be good for fighting and many else. Just carry some of upgrades in inventory( they take only 1 slot ). After i got prawn i never used seamoth. I used cyclops only for getting its shield to complete game.
Posts like that aren't a surprise. The cyclops is the most complicated vehicle in the game. I can see some players just not getting the hang of it and not even bothering with it.
@@Mykolai_Vasylyovych Dude not everyone has played through the game 100 times lmao. A new player isn't going to know where to go in the last three zones and either need to build more bases there or use the cyclops as a mobile base to support the prawn suit.
personally, i dont use cyclops much mainly because i dont want to get it destroyed, but cost of resources isnt that big if you arent lazy, plus if you got powercell charger then you basically have infinite power
Having a stationary base in subnatica is useless. It provides only disadvantages and frustration, when gathering resoursess and having to go all the way to the base to do something with them is pain. Cyclops is everywhere, whatever you leave it, you are always close to your base and when you turn off the engine there is nothing that will attack you, cyclops cant be attacked when turned off.
Power doesn’t make it useless. After all, you can just make 6 ion powercells which isn’t too hard, and its not that hard to make 3 power cell chargers.
It usually is waaaay more work moving and protecting it from creatures than the benefits it offers. I don't ever use it, i would much rather just swing around like spider man in my prawn suit , being in full control and never worring about any leviathan's or anything like that
its only good side is that it can store a lot of resources in a single trip, it would be dumb if it loses its only good side right? well yes i just lost all my lockers full of kyanite and other rare stuff because of a glitch or idk what, so i would recommend taking cyclops into somewhere near the inactive lava zone and no deeper cuz thats where the glitch happend to me,
the cyclops is useless for travel around the safe shallows and early game areas. The seamoth is much better for that with the solar recharge. But the cyclops is amazing for travel in the deepest biomes and the lava zone. Its designed with those areas in mind. The cyclops and prawn suit both have thermal rechargers for this reason as they are far more useful in thermal biomes, and this makes them even more useful as the energy use is not a problem once you get the thermal upgrade. Also just as the moonpool argument goes for recharging the seamoth in deep areas, it isn't that difficult to recharge the cyclops on a long journey to the lava zone. Until you get the thermal recharge upgrade, you just put down a thermal plant, multipurpose room and a couple of power cell chargers in the lost river while you explore and then you continue on. You also dont have to waste you limited inventory space for food and water on long trips when you've got melons growing on board, unlike the seamoth. And you can do all of this exploring without having to travel thousands of meters back to base in your seamoth cause you forgot something on a long trip.
I can admit that the cyclops is a slow vehicle but I personally just love the role play vibe of piloting a massive submarine
The Cyclops isn't really as slow as people think it is. It just feels like its slow because of it's size in relation to it's speed. At flank speed it's roughly the same speed as the Seaglide and at regular speed it's still faster than swimming. You can actually get across the map fairly quickly if you use flank speed and cycle back to regular speed to cool down when it overheats. I admit they could have made flank speed more comparable to the Seamoths speed but it's still a lot faster than the Seatruck with multiple modules in Below Zero.
@@cmudd9788on point!
The cyclops has many uses, but it is entirely possible to complete 99% of the game without one. An appropriately upgraded PRAWN suit was all I needed, and allowed for tremendous resource gathering that cannot be done any other way.
the cyclops isn't useless. it's fun to drive, its safe from warpers, its useful when you want to move your base, its very useful in the lava zone, its needed to finish the neptune rocket and its cool
I just finished my first playthrough of Subnautica and let me tell you, I absolutely ABUSED the fact the my Cyclops kept me safe from Warpers. Those things terrified me more than the freaking Sea Dragon. I felt like I'd ASCENDED the first time I just cruised past a Warper.
@@sicilyfranklin3157 dealing with those warpers next to the grand reef wrecks(needed the prawn arms) were absolute nightmares, and I had to gather enough courage to get past the 2 warpers at deep grand reef entrance with the seamoth since I didn't want to use the cyclops because of the crabsquids down there
I'm had cyclops only for burning his engine BC music
@@sicilyfranklin3157Ong, I was in the blood kelp zone and I had to abandon my prawn suit for it
It's not necessary. The prawn suit properly utilized can get you anywhere
Nearly all the problems with the cyclops can just be solved without much thought.
energy cost too high? Thermal Reactor or power cell charger
not maneuverable enough and too big to fit in extremely small spaces? just leave the cyclops for a second to grab whatever you need (or use a DOCKED SEAMOTH)
produces too much noise? turn the engine off for a second and the reapers act like you're John Cena
costs too much materials? This one is a valid gripe but if you know where to look, you can get all the fragments plus all the resources you need quite quickly
BONUS ROUND: seamoth is better because?
solar charger? just use the thermal reactor, it does the SAME THING
seamoth can have a lot of storage? not if you use basically ANY necessary modules (depth, perimeter defense, mentioned solar charger) Also, the cyclops comes with more built-in storage than the seamoth can get with modules!
again, seamoth is more maneuverable and quicker? just dock it.
and on top of all that, the cyclops is the only vehicle where you can have a sustainable, movable food source
Fellow Cyclops afficianado here, but no thermal reactor is not the same as the Seamoth's solar charger.
The solar charger recharges the Seamoth ANYWHERE on the surface (or at shallow depths). The thermal reactor recharges ONLY in areas above 50°C.
@@oxymoron02 if you build a base with the absolute MASSIVE storage possibility, you can raise a base with solar panel, thermal, bio-reactor (as long as you have any seed and got to a certain island) out of nowhere AND a scan room to power the cyclops.
Seamoth need to be on the surface and pratically (important word), can't carry much
For a blind first time run, the Cyclops is essential for the Lost River and Inactive Lava Zone, since you'll be spending quite a long time there probably figuring things out and running out of food and water. So having couple of plants in there as a food source is not a bad thing.
Exactly
Honestly the thermal reactor is better than the solar charger, there’s so many vents around the map and it doesn’t matter if you’re in a cave or at night.
The meaning of USELESS is having or being of no use. It has a use.
Sure, but it's not worth the resources required to build it. There is nothing it does that can't be done better by something else.
Bro it took me 7 minutes to craft cyclops what u saying about time
Or resources
Zzzzzzzzzzzzzzzzzzzzzzzzzzz
@@gregoryl.levitre9759Sustainable, mobile food source.
"Ahead slow"
"Ahead standard"
"Welcome aboard Captain"
"You're the best Captain on the planet, I'm not even squidding"
"Engine powering up"
The amazing engine sound during Ahead slow **woaboaboaboaboa**
Great for mining the deep and bringing it all to the Shallows/Islands
Good for identifying where leviathans lurk without dying or risking a seamoth
Cant complete the game without it
Looks great as a sub wreck next to your base
Good music
Only think I'd change is being able to fit a water filtration and an alien tank and make it charge quicker
What do you mean "Can't complete the game without it"? Speedrunners do it all the time.
@@James_Wisniewski and what protects the neptune rocket from the debris field?
who needs water filtration on cyclops when have coffee machine
@@cheseguy3397 how irritating
@@George.Coleman just plant marblemelons
All the vehicles in Subnautica serve it's purpose very well.
Seamoth is great for fast exploration of shallow waters in early stages of the game.
Prawn suit gives you an ability to mine resources and fight leviathans. It's literally a mecha suit adjusted both for fight and cave exploration.
And lastly, Cyclops. It's a great portable base with enough space to build anything you wamt inside. Heck, my Cyclops was full of storage lockers to the point I could barely pass through them. It's perfect if you want to venture deeper and further into some biome for longer time. It also gives you safety against smaller predators. Although I must admit that Prawn suit feels much safer in this regard, at least for me.
So to sum up - no, it's not useless, it's all to your gamestyle.
beyond me why people hype up the prawn suit so much, it ain t even that tanky, lava lizards hurt me alot, the warper s claws hurt it alot, it can defo be hurt fairly easily
@VladRadu-tw1pg it’s pretty tanky, ghost leviathans do like 9 damage to it. It’s also the fastest vehicle in the game if you have jump upgrade and know how to use the grapple arm properly. Not to mention resource collection.
@@VladRadu-tq1pgidk abt you but it's VERY tank, it can withstand any attack from the sea dragon. Yea you might have to repair after, but regardless the enemy is usually fled, or killed before damage is an issue
even below zero's seatruck has its own niche, being a modular transport vehicle (which not a lot of people seem to understand, despite it literally being called a truck)
Does anyone else use the thermal reactor and just park the cyclops on a thermal vent before exiting it?
Personnally, I raise a base out of nowhere, build bio-reactor and two big battery charger.
Then leave satisfied to have my 56th base, knowing full well, I had two 600m near me.
Shenanigan aside, I ALWAY use bio-reactor to power it, never have I fabricated the thermal upgrade in my +150 hours of gameplay
i have 2 lockers i set aside for an instant nuclear reactor to recharge
All the time
I dunno man, a moving base with infinite food, water, medkits, power, the ability to skip night at anytime, carry any personal vehicle, all while having over 6,000 slots of storage sounds pretty sick to me...
Man I was ECSTATIC the first time I build the cyclops just for how many wall storage lockers it could fit. Even the moving base part by itself is enough reason for me to build one.
As for the energy it requires, it didn't seem that much to me and one could easily bypass this "problem". Just have the materials for a multi-purpose room, a hatch, a bioreactor and a power cell charger at one of the lockers, get out, build your temporary habitat, fully charge and get on with your exploration.
EDIT: typos
How bout that power that runs out quicker than anything as well as getting stuck and having to restart the game from the last save because there is only an unstuck but for your player and not the vehicle
Just have a locker full of power cells? Not hard to figure out a solution to running out of power. It lasts quite a while anyway unless you're spamming silent mode or something. And I dunno I never got stuck with it and I took it all the way down to the lava zone as well as to the dagasi seabase. If you really can't fit, there's a seamoth or prawn suit docked in your cyclops. The seamoth by itself can't provide food, rest, fabrication, or anything close to a useful amount of storage. Not to mention it can't get any deeper than the lost river without being crushed by the depth.
@@anarchy41021. Use sonar or just get better.
2. Engine efficiency module, thermal charging, and just storing extra powers cellar fixes this problem immediately.
@anarchy4102 How about installing a single locker with batteries in it? Takes around 20 minutes to fully package a wall locker with power cells. Also...
SPOILER!!!SPOILER!!!SPOILER!!!
Late game, you can use Ion power cells. Also, you can simply use energy more efficient (with sonar, shield or sonar, standart speed and falnk ahead are more efficient as for energy usage per meter of passed distance, while without them, slow speed is the most efficient) and also install engine efficiency module or/with temperature generator module. The least thing you can do is install engine efficiency module and have at least 2-3 backup powercells in case you're having 0 power and are away from homs.
to me the cyclops is absolutely not useless. all the points i'm about to make have already been made i bet but i would like to talk about my special girl.
the argument that the seamoth has storage doesn't even make sense- yeah, it can have storage, but that takes up upgrade slots, whereas the cyclops comes with much more storage to begin with and ample space for more lockers, either standing or wall-mounted, without interfering with upgrades.
the power consumption argument is more valid, but personally i have never had issues with power throughout my entire playthrough. power cells aren't THAT expensive, and even then i've never had to change a cell while away from my base, it just doesn't use that much. equip it with the engine efficiency module and carry a couple spare cells and you're set to go across the whole map.
you can literally basically live in your cyclops- plant a few bulbo trees, hell, set up a bed and an aquarium, dock your seamoth, make yourself at home, stay away from your actual base for weeks.
too large? too large for what? it fits in the lost river, lava zones, even the shallows. it won't explode if you touch a wall either. any space that's too small to fit through is probably a place you should be swimming through without a vehicle anyway, like small cave systems or inside the mushroom forest. just park nearby and pop down for resources.
too costly to make/too hard to find fragments? honestly skill issue. if you can build a decent regular base and the other vehicles, you can scrape up 3 ingots and a few stalker teeth. if you can't find fragments, brother i don't know, put a scanner room in a mushroom forest. you don't even need to go to the crash zone, i don't know why people talk about that so much.
too slow? the amount of stuff you can carry in one trip outweighs the loss of speed imo. you can move over a base worth of stuff in one go instead of taking trip after trip in a seamoth.
lack of visibility? that's what the cameras are for. scan below you, scan above you, look behind you, the cameras even come with their own lights
can't get away from leviathans quickly enough? it can use creature decoys, it can create an impenetrable shield, it can become quieter and move faster if needed. leviathans don't patrol very large territories, just move out of range and turn all the power-draining stuff off again. and of course, it can take a beating and can't be grabbed like a seamoth or prawn.
further points:
- its maximum upgraded crush depth is far deeper than the seamoth's, and crush damage can be negated by using the shield
- warpers won't attack you or teleport you out of a cyclops
- you can ram a leviathan to death if you want
- goofy flying glitches are fun
- you can clearly see where the islands are by coasting at the surface and using the upper camera
- it plays unique amazing music when attacked or on fire
and finally.. aren't you charmed by its beautiful voice? aren't you invigorated when it welcomes you aboard? aren't you elated to be told you're the best captain on the planet, it's not even squidding?
anyway that was my rant, goodbye
It's not useless. It's a prawn suit transporter (do these guys remember how annoying Prawn suit is without jump jet upgrade?), temporary base and moving truck. But it can definitely be pain in the ass to navigate, still better than long distances with only prawn suit in my opinion. Energy cost can be pain in the ass too but it can be medicated with upgrades (heat generator, in later game areas you can actually park it places where it loads by itself, just be careful of your own entrance not being too hot) and building the battery charger.
I agree but lowkey I’ve never got jump jet so idk how much better it is but even without it the prawns very fun to use I don’t find it annoying (might be bc I’ve yet to get that upgrade in the last like 7 years 💀)might have to get it soon tho 🤷♀️
People think it's "useless" because they are scared to use it. They don't have the balls to go all in amd make it a mobile base then pilot it in leviathan infested waters.
Yeah, cause I spent five hours making it
Five hours to make one thing is insane. Pqen u deserve it to get attacked atp 🙏🙏
if it was fast or small i would
0:43 I disagree. I actually want a bigger submarine.
i finished my play-through without the cyclops and you could imagine my disappointment getting to the last part of neptune and everything coming to a screeching halt bc of needing the fabricator inside the cyclops to make the shield generator lmao! so i always make it early on my playthroughs now even if i dont really use it. it really is about wether you feel comfortable or not in it and where you’re going etc, bc it is handy as a mobile base on the surface. but i wont take it places where i know itll get banged up. So, annoying to use for sure, but not useless- however if youre moving to a new base what i do is literally only take what is required to build a new base- and it is actually easier to make a big room now since it only takes up two slots instead of six. its just a matter of smart packing and not just shoving whatever into your pack.
this is why i like the seatruck in below zero tho haha a good mix of the two
I believe there's a cyclops shield generator in the Degassi base.
The one in the blue balled biome, where their story concludes
@@insertedgynamehere___969 oh yea i know about it! thing is it sucks power and the cyclops loses a ton of it already even with the power efficiency module. I’m a frequent player so i know a lot ✨
@@sasukimimochi6626 my guy it takes 3.3% per minute on average speed with an efficiency module. At that point its basically cause you're a shit cyclops driver and thus take too much power, no offence.
@@russianmen-vb3hx never said i was an amazing cyclops driver, but just so you know, everyone has different opinions. thing is, im not out here speed-running the game or trying to do things 100% the best or most efficiently. i’m playing how i consider comfortable, quick, and safe. I really like having the ability to get things off my ship with a little zap! its quick and takes the stress off of traveling through leviathan territory. i was being pretty nice all things considered abt the cyclops. I hope you reflect on that animosity you brought to the table- over a game we all enjoy for fun- and realize its not that serious, and to relax.
you missed one more thing. when powered down hostiles will ignore the cyclops and you can do whatever you need to do, re-stock on power cells eat sleep build whatever.
The P.R.A.W.N. operated with a tiny bit of skill and a grapple hook can outpace the sea moth. with that and the fact that only the lava zones are deep enough underwater to warrant the use of a P.R.A.W.N. or cyclops there isn't a point to using the prawn. Set up a small base near the mountain island and you can use the teleporters to instantly warp to and from the lava zones in seconds. As for safety the P.R.A.W.N. is better for that too since you can fight off leviathans with its fists.
In almost every metric the cyclops is worse than just using the P.R.A.W.N. I litterally never craft it until I need to make the rocket.
Finally, someone said it
Yeah, but counter argument: cool big underwater ship
Prawn suit is great. I got to the end without the Cyclops and then needed it to make the rocket, I just got good with the prawn instead
I get where the comment and replies are coming from, but do you really want to all of that just to avoid the cyclops? I know some just get really good with the prawn, but the average player likes the safety, infinite food, and other features of the cyclops that the prawn just can’t compete with (especially with warpers).
Nah the prawn can still warrant use in shallower depths. I mean it's faster than the sea moth, has built in storage, everyone usually runs mining and grappling arm so you can travel fast, fight well, and get bunch of materials much faster than if you were in a seamoth, the mech also almost never takes impact damage unless its inflicted by a hostile animal. I know it doesn't take impact damage as I've killed the sea dragon multiple times by just grappling and slamming into it, and absolutely no damage besides beign hit by animals. Oh and you never have to worry about depth besides the void but... why are you there with a mech? Also also it's Hella durable, tanks an entire slap, Magma barrage, or Magma rock from the sea dragon with no modules so can also tank leviathan hits. As far as I know it's lights don't drain battery so no need to worry about those, and it's battery life is longer than the seamoth
Imo, cyclops is not fun for me. I attempted multiple times but always ended up using the full tuned prawn suit. I understand why people love it, it’s a big ass submarine and totally cool, but it isn’t my cup of tea.
Full tunned prawn suit is BANGER. Just need to carry some of arms in inventory.
First, this video feels a little like ragebait, since it's kind of a call to argue more, but that's just me.
I agree with Dirak2012. The first time I played through Subnautica, I avoided using the wiki or UA-cam videos, and the Cyclops was super useful. I didn't know where to find resources, so having a bunch stored up made sense.
My girlfriend likes to build lots of pretty bases and not even try to beat the game, she likes the Cyclops.
Now I'm on my third playthrough, I'm watching a lot of speedrunning videos, and people have most of the resources and traveling planned out ahead of time, and the Cyclops seems much less useful.
i use cyclops because its immune to warpers
whenever i used prawn suit, the warpers snuck up to me and teleported me underneath the prawn suit which leads to an instant death, i can't even trust the prawn anymore as it ended so many of my hardcore saves. I dont even want to know the odds of this happening
I never have problems with Warpers. Just keep moving when you hear them. Cakework.
@@gregoryl.levitre9759 That's exactly what I do. The second I hear that warping sound, I immediately fire the grappling arm and slingshot my way out of there.
@@gregoryl.levitre9759yes cause it s not like maybe you re near somewhere you need to be and they re there lol, nah just slinghsot your way in buttfuck nowhere, eazy gg
@@cmudd9788 doesnt work properly since the games very and i mean VERY buggy.
I always liked the Cyclopes. I would deck it out with storage bins, edible plants, a bed, a fabricator, battery charger, med kit, radio, and modification station. It essentially served me as a mobile base that I could take into the active lava zone.
Let's be honest : the bed is useless
Yes, I also build a bed
Right?
@@JérémyAdrian-l3bno it ain t , it was gamechanging for me. to be able to sleep through the night is amazing(untill you get to lr or lava zone and it doesn t matter lol)
@@JérémyAdrian-l3bThe bed is useful in the early to mid game because you can skip the night when your base only has solar panels
The cyclops is my favourite vehicle out of any game I've played, not for the utility, but for the fact that it feels like a real vehicle, not a game vehicle. The handling isn't 'point mouse and press W'.
But, but, but ... the cyclops is so much fun to travel!!!
the cyclops is a giant leviathan punching bag. without a shield generator, you have to either shut down completely and hope the reapers leave you alone, or gun it to evade sea dragons and ghost levis. you can silent run it, but that eats your power like crazy. the prawn suit and hte sea moth dont have these problems, they can simply get away (assuming you have the grappling hook. if not, then start punchin)
I’ve only ever taken slivers of damage in my cyclops. Most of they time they just out the submarine around and never get a hit off. You’re also ignoring the fact that the shield module is basically necessary, so this affects most players for a short amount of time.
In my opinion, almost every item can be considered useless in Subnautica if your only criteria is if it's needed to complete the game. But what those items/vehicles are actually for is to aid you in exploration, to push you to go deeper more easily. You don't need the Seamoth to complete the game, but it's remarkably useful in exploration as it helps explore a bigger area for a bigger amount of time.
Some items may not be used often and don't aid to complete the game but that's not the point! The main focus of the game is to explore, to go beyond, to what lies int he depths of the unknown. Completion is just a result of exploring.
About the Cyclops... I didn't use it in my first playthrough and I still completed the game. Yet during my second game I decided to use it and it managed to show me the whole world of 4546b in a completely different way, I almost felt like exploration (represented by the Cyclops) was home. To manage to go further and further while still having the challenges of maintaining the Cyclops.
I don't think it's worth discussing item's usefulness...
Subnautica isn't about what is the most useful, it's about surviving and exploring an alien world. And in such situation every bit of aid is remarkably useful, more than you would think. More than you would've ever imagined.
THIS EXACTLY competitive gaming and speedrunning has rotted the brains of some people i swear T0T
Power isn't really an issue with the Cyclops once you combine the Energy Efficiency Module, the Thermal Reactor Module and 6 Ion Power Cells. There are more than enough Ion Cubes throughout the world to make 6 power cells and still be able to make all the Alien Tablets you'll need.
It's fun to have a portable base. Other than that, it's great for transporting the prawn suit, and you need it for the lost river.
No you don’t. JUST USE PRAWN SUIT! Grappling arm makes you faster than seamoth. ItS BETTER just use PRAWN SUIIT
@@Mykolai_Vasylyovych But then where do I put the massive hoard of materials I'm hoarding?
@@trucid2 In base.
Make a base in the tree cove area in the lost river. It’s literally the best place for a base in the game.
@@ineverrage4176 nuh uh
I NEVER use the prawn suit and cyclops except when i need to go to the lava zone. Both are either slow or too big so i always use my seamoth instead
I use the Cyclops as a storage transport mainly, or whenever I need to gather a places materials to expand my bases. With that said, with a grapple arm and jump.boost upgrade, the Prawn is the most mobile of the three vehicles, being able to out speed and out maneuver a seamoth, that is, if you know what you are doing.
For those who don't know :
Grapple the ground on a plain surface
Let the prawn run to the end of the grapple
Jump as you're between 1 to 3 meters away
*SPEED*
Also maintain height with propulsion.
And it need a minimal running distance
no it ain t. the prawn doesn t compare to the seamoth in mobility, and if it does it s because the player is extremely good at using the graple, which most of us don t realy care to invest time in cause it s not realy an esential part of the game at all.
@@VladRadu-tq1pgI find the grapple arm really easy to use, you point it at the ground in front of you, pull towards it, then let go and jump. Figuring out perfect timings to get perfect jumps can take a while, but for the most part, just a half assed jump will do you better in speed and often height than the sea moth, as the Prawn can launch into the air (my personal best above water height I have gotten being about 1/3 the way up the mountain island.)
I have also traversed pretty easily in the trench using some slightly more advanced techniques of basically the same method, but up vertical cliffs.
As of skill, I would say this exploit is super easy to pick up, as it is not very far from the intended use of the grapple arm, assuming they didn't intend this to be the use of the grapple arm.
@@VladRadu-tq1pg
I always kept two grapple arms I traveled through the lava zone swinging from the ceiling like spiderman was super fun and after about 20 min of messing around I got good at it.
Seamoth is easier to be moble in but it can't go that deep. Prawn is best below 900 m imo in tight spaces with lots to grab onto.
I like to use the seamoth for early game resource acquisition. I fill it up with storage modules fire up my scanner room and go out and bring back everything I can carry. Two or three trips with a scanner room running in the right biome will give you all the resources you will ever need.
@@happyhippoeaters4261 does the prawn suit with grapple arm outpace max seamoth speed (holding forward, strafe and up at the same time) or just normal seamoth speed (holding forward only)?
I actually made 50 % of the game in prawn without a cyclops because I couldn't find the lastbpieces to complete the blueprints and when I did, I already had bases all over the map including the river and the lava zone. I only built it after I was cured
Cyclop ain't useless it give you the best music ever
Cyclops is definitely not useless just about every playthrough I don't actually build a base that I use very often I make the cyclops my mobile base I really only actually build a proper base when I need like water or an alien containment but even then you won't find me storing any resources or anything in the base It will be all on the Cyclops and you may think the Cyclops takes a lot of power and you would be right but if you go to the Aurora you get a free energy efficiency module I never really worry about power except for one playthrough where I pretty much just solely crafted everything in the Cyclops and the energy got depleted that way from crafting not actually driving lol
I drove the cyclops all the way down to the sea empress... shocked the sea dragon and he left me alone.
i think that the flashlight is useless because u have the little thing (I forgot the name) witch can make u travel quicker and HAS A FLASHLIGHT, but respect for The OtherGilbert becaue i think he searched hours finding the materlials for the video
that little thing is called a seaglide and its light is terrible. I rather have a flashlight than that blue weak-ass light
@@MixGaming25 at least is something
I agree, it's not worth the inventory and hot bar space when the Seaglide has one, only I assume 20% dimmer and narrower.
It's called seaglide
@@lilaShiie bro... i posted this comment 8 months ago
You can use a thermal reactor to charge the cyclops near heat and you can build power cell chargers to charge the power cells themselves so I don’t see it actually being useless. Also it’s fun to drive.
I love my cyclops! I’m putting off building the Neptune rocket because I don’t want to leave my cyclops!
As far as power goes, I always carry at least a dozen power cells (good to carry a spare for your prawn suit too), and I built a thermal plant over one of the chimneys near the Tree. Just park there, recharge anything you need to, head on to the Lava Zone.
Get yourself a full set of ion power cells and a thermal power plant, you hardly ever need to return to a seabase. And you can afford to use your defense shield whenever a leviathan hassles you.
Wait, do people actually have a hard time fitting the cyclops through tight spaces? I've gone through the game 10+ times and not once gotten it stuck on anything
First and foremost the cyclops is a Prawn suit transportation device. I use it to transport my prawn suit when going out to gather resources
Its not hard to power the cyclops, when the engine is off you don't get attacked, its only use is for material transportation
I was literally flabbergasted when I saw you only had around 300 subscribers. You deserve way more.
Cyclops is like Bentley. You don't need it - but it is nice do drive around
As someone who in previous play through a hardly had a base and called the cyclops home, with a bed, a vending machine, a garden, and decor I would say it is pretty much a huge portable base. It’s lack of maneuverability makes up for the fact that its purpose isn’t to be a fast vehicle, it is a key point in expeditions to get food and water
I wouldn't say it's useless per se, but it is unnecessary, you can get around just fine with a prawn with a grapple through the whole map, apart from the void obviously.
The Cyclops was a really amazing Submarine to drive around, even ever since early accsess. I dont give a F$$$.😂
Agreed, it is the most fun to drive and is the only vehicle that can without glitches reach the bottom/lower teleport barrier of the void!
The thing is... useless items are useless only because the standard mode isn't punishing enough :
"What if I encounter a warper ? Ho, I'll hit him with my knife and escape ! A reaper ? I'll just kite with my seamoth. Worst case scenario, I'll fail and loose a bunch of ressources."
But when you go hardcore mode, you won't kite in the crater's edge with your seaglide anymore. You'll need backup plans for your backup plans. You'll need each and every tool at hand at any time, just in case, and outposts at every corner of the map just in case your ride is destroyed and you can't make it to the surface in time
......Since when has the Cyclops been useless? If anything, it's the most useful craft in Subnautica. I mean, unless I use mods to get something better than it.
One of the comments shown in 0:09 claims that the cyclops runs out of power.... Do they not know that upgrades exist for it? It's been a while since I played this game, but I remember using a solar charger when I'm on the surface, and a thermal charger to use in the Lost River and the Lava Zones. Have never seen what the Cyclops looked like when it's out of power.
Silent running system, + creature decoy I've found is really powerful at sneaking away from reapers and ghost leviathons that get mad. In terms of dragon leviathons, the cyclops can usually outmanuever them, and if you turn off the engine it becomes practically invisible until you need to move again. Combine this with a prawn suit, and you can do everything onsite. As for power, I found that using the engine efficiency module. You can then include a geothermal charger, or supplies to make a multipurpose room, bioreactor, power charger, and take a day to recahrge all your power cells off of a single lantern fruit tree, which you can grow in your cyclops.
You can complete lost river + lava zone in one trip using it, and make the neccessity for a base entirely void.
You dont need it, but neither do you need the seamoth. You can certainly get value out of it if you try though.
You can use it so it is not useless
I recently finished my first Subnautica playthrough. I built the Cyclops before going to the lava zone, but it seemed like a difficult and stressful process to move it down there, so I parked it by my safe shallows base and waited until a need for it arose. I only ended up using it to craft the shield generator. To me, taking it down there seems like more trouble than it's worth. Especially when you have a prawn suit and access to the architect portal network.
I dont know about anyone else, but I sure got a lot of value out of my cyclops. I turned it into a mobile base, kitted it out with a fire suprression system (not immeditely, as I handn't been to the lava zone), and got creature decoy expansions, (which used properly, with some pilotting experience and planning can get you out of most messes and creature attacks). I kitted it put with food supplies, and supplies to set up a temporary bioractor and power cell charger. I then piloted it and my prawn suit through the grand reef entrance, and completed the ENTIRE lost river and lava zone game segments, in 1 very long but epic journey. No restarts or anything (i did die outside once, but you respawn inside the cyclops). I was able to use supplies I found on my journey to procedurally upgrade my depth modules to continue forward. The cyclops was cracked in my subnautica playthrough.
If I want to build several operation/recharging bases, I'm not going back and forth with a sea moth
I took the cyclops all the way down to the Primary Containment Facility and parked it to the left of the front door.
Yea, I've been recently making use of all the alien arches. So, I only used the cyclops to transport materials. I deconstructed a base to relocate, and had over 50 lockers of stuff.
Not even to mention that you can put more than one energy efficiency module in it.
The cyclops is slow and large and loud. You mentioned these. But 'large' has two problems with it. First, it makes it hard to actually get it through the tighter spaces in the game, and there are a few choke points where navigating with this monster vehicle is a problem. Entering the Lost River (especially via the Bloodkelp Trench, which is probably the best way in as you can entirely avoid all the Ghost leviathans going that way). Entering the Inactive Lava zone. Going from the Inactive Lava zone to the Lava Zone. Each one of these is a real pain with a vehicle that large. The _second_ problem is the Lava Leeches. The only other vehicle you can have down there is the Prawn suit, so we get to compare clearing off Lava Leeches from a Prawn suit versus a Cyclops. ... It is much, _much_ harder on the Cyclops. There's _so much_ area involved that you have to swim around to try and _find_ those little buggers. It's easy to miss one. And then you just watch your batteries drain away. It's near impossible to miss a Lava Leech being attached to your Prawn suit.
The Cyclops can be damaged and destroyed. You may think this applies to the Prawn suit, too, and it does, _but_ if you're going with just the Prawn suit, your best bet is to make multiple bases all the way down. One at the entrance to the Lost River, one near the Ghost Tree, one in the Inactive Lava zone, one just before the Lava zone, maybe one by the Alien Containment structure. With such an array of bases, each powered by a thermal plant and containing, at minimum, a grow-bed (adding power chargers and fabricator helps, but that's a lot of extra material to drag down there or find down there), means that you are never, ever, _ever_ too far down to get out alive, which is useful for hardcore runs. The 'mobile base' of the Cyclops can be attacked and damaged by leviathans and Lava Lizards, the static bases can't. If, for whatever reason, your Cyclops breaks while you're in the lower areas, it's quite likely that you'll simply drown before you can get to air.
The Cyclops has much lower visibility than the Prawn suit. You can't see up _or_ down as well from the Cyclops, and the amount of time it takes to get into and out of the thing makes it prohibitive to 'go out and take a look', slowing everything down.
I honestly don't find the 'power regeneration' for the Seamoth to be a compelling argument for it. First, it only applies if you're near the surface, it's _useless_ once you get to the later portions, and depths, of the game, and _there_ both the Cyclops and Prawn suit have the ability to recharge with heat, which is easy enough to find.
Overall, the Cyclops is not _exactly_ useless, but I personally _hate_ the thing. I quit out of hardcore run where I was testing it to see if I could get into using it, because its size and sluggish movement, and _especially_ those Lava Leeches, were just _so_ much of a pain in the butt that I couldn't be bothered finishing the game with it. ... I think I'm gonna go see if I can find a mod that'll let me build the Shield without having to build a Cyclops at all. Right now, I _only_ build it to make the Shield. Otherwise I'd never bother.
Have a nice day!
I just did the bases thing myself. Had one at the end of the tree grove and lava zone powered by a thermal plant. Really worked out for me.
@@Excalibur-Sonic
Glad it worked. :) Still the way I tend to go. _But..._ recently got mods letting me use the Seamoth to 1900m, and use the Prawn arms with it, and already had a storage mod. _So..._ when I can get to it, I plan to do a run where I just use the Seamoth, and once I start down I don't come back up until I'm done, meaning I need to drag a base, food, and water with me, and rely on speed to avoid danger. On hardcore mode, of course.
I had the exact same experience. Just recently quit a hardcore no-habitats run that got down to the lava zone, as I just got so fed up using the Cyclops. I am obsessed with fluid and responsive movement in any game I play. Every form of movement in Subnautica fits that, except for the Cyclops. In theory I thought I would enjoy all it's luxuries, but the painful experience that is driving it was so unfun I just canned the whole run.
You can use the shield generator on the Cyclops to instantly knock off all the leeches at once. It will drain some power but not as much as the leeches will.
All those problems are solved by either a part of the base cyclops or a module (besides the trench but its not even that bad to go down)
Also the cyclops is amazing for stealth due to the silent running and just powering down making you invisible to all creatures pretty much.
The sheild gen beats the lava larvas, camera fix visibility and are built in with 0 downsides to be used. It can carry a prawn in it so if its about to be destroyed, you won't drown unless you are an idiot.
I think you just have an incurable disease known as SKILL ISSUE.
my first playthrough, i was scared to go anywhere without my cyclops. and i had my base at the lifepod essentially. id drive the thing from the PCF all the way to the safe shallows, a few times
just to avoid warpers
then, i did a mostly cyclops-less playthrough to get over my fear of warpers
and i mean, nowadays i think warpers are honestly kinda cute n silly, they're just innocent respectable things doing their jobs! when i realized they dont even attack if you're cured, i was like awwww
so that combined with my cyclopsless playthrough made me kinda not really fear them anymore
and yeah i dont really see it as super necessary but the MOVING STORAGE is such a huge nice part. that and being able to grow food in it...
like yeah, it can be hard to move, and thats the downside, but. its good
My first play through I didn’t use the cyclops. Basically walked my prawn suit everywhere. Took forever but honestly it felt a lot safer in the lava zones than my second and third runs using a cyclops.
I use the cyclops alot. Usually after i get ion batteries cuz i dont leave the planet usually. And i find it incredibly useful for material gathering and transportation. I take the prawn suit and puts it into the cyclops and goes where major materials are. Then i store almost all of whatever materials i could need and i park it above whatever base im in. Which makes it so i rarely have to go get things and it makes making new outposts much easier.
I wouldn't say useless, but the Cyclops was by far my least used vehicle in my first playthrough. I mainly used it to get lost in the Grand Reef and run from the Ghost Leviathan and to transport my base materials to the edge of the NW Blood Kelp Trench and then pack it in my Prawn Suit to get it the rest of the way to my new base spot in the Ghost Tree Cave. After a certain point, I didn't even move it from its anchor spot anymore and only occasionally entered it to fetch something I forgot. I made all the upgrades for it too and then never brought it deeper than 500 meters. It was basically a glorified U-Haul for me.
But you need it for the rocket
The issue is that you need go use the cyclopse to taxi the prawn. If the seamoth had more depth modules youd never use it.
Personally, I never used it as a base, but as a storage unit with the benefit of getting my prawn suit to the lost river/lava zones. But it‘s just as, if not more convenient, to get the prawn suit down by itself. Plus, you can just add storage units to your vehicles. The best use I got out of it is filling it with indoor growlers and farming Chinese potatoes galore, but for food you can just bring a hot knife and eat a lava boomerang or smth. Overall, it just feels pretty cool and looks pretty cool, but that‘s about it.
The cyclops does actually have a use: VERY high cargo capacity - if you were to add more storage to the lower deck on top of the preexisting storage, you could go out with your cyclops and prawn suit and come back with more stuff than you even know what to do with, making mining expeditions SIGNIFICANTLY More efficient. As for the “weakness” point, there is an easy fix to that. If you turn off your engine while running from a leviathan, it will ALMOST INSTANTLY lose interest and leave you alone. As for the low power point, this can be fixed by replacing the standard batteries with ion power cells, and parking the cyclops over a thermal vent during mining expeditions with the thermal generator while you mine, or alternatively having more power cells on board in a storage container for emergency use. And my final point, the cyclops is cool as hell
I use it as a mobile base, put some potted lantern fruit in there for food, a fabricator and some lockers. The Lava pits are filled with resources and the endgame goes so much we quicker if you park the Cyclops down there with the thermal power upgrade and use it to build whatever you need.
For me was Cyclop literally moving base. But I was not using it to the lava zone since I did not wanted to risk a Ghost Leviatan attacks + demage from hitting a cave walls.
So...do people not drive cars or something? The cyclops in a cave is easier than some of the roads downtown.
The only time I ever really got worried about power was when I mashed sonar, silent, shield, and only standard speed after a reaper chased me into the void. Drained my batteries hard, but I got back safely and broke out my camp kit.
Fun fact: a multipurpose room, bioreactior, hatch, and power cell charger all fit easily in one standard wall locker.
Fun fact: Plant pots aren't as efficient as grow beds in theory, but in practice it's a lot easier to shove a lantern tree in a corner to be a guaranteed fuel source.
Fun fact: Lantern fruit is terrible for fuel density, but you're sure to have enough to feed a bioreactor into charging up your sub. You'll be tearing the base apart once your cells are charged anyway.
2:17 what he said: “PRAWN Suit”
The captions: “p*rn suit”
I have ocd and cyclops let me play with a portable bed when it gets dark. I spent most of my first playthrough in my cyclops once i got it. I had food growing on it and could provide water any time through fruits.
I did not expect a spoiler in this video, lol
I will say for most of my playthroughs I can use only a prawn to get down to the active lava zone and beat the main part of the game. The cyclop's main use is just that is has a massive amount of storage. I personally use it as either A: a mobile mining storage base that carries my prawn around or B: a resource hauler for carrying around the mats for a new base
Anyone that thinks the cyclops is useless they just flat don't know how to use it. It makes dealing with the big leviathans a breeze especially the lava zones. Y'all are nuts its awesome.
its way easier to dodge leviathans with the P.R.A.W.N suit, what are u on abt
@@Axu.. if you know how to operate it correctly you can drive down there and just park it in the front door and never get hit. No dodging at all really. Prawn works well but no where near as easy as the cyclops
@@BamaWig u can just walk down there though
I'm a cyclops hater, myself. Everything I feel would make the game better comes in mods now and I play on switch so I'm just stuck like that. I do find it useless because of the piloting issue 100% and the massive energy drain. By the time you get into ion batteries, the game is practically over...and that's the only way to actually make it worth it because it is NOT indestructible by any means. Via small creatures, sure! But Leviathans eat these things for lunch. Particularly with the new update where the Reapers AND the Ghosts are so much more aggressive than they used to be,, noooooo thank you. I make it just for the stupid shield generator and I am OUT.
I can't understand how energy is an issue with the Cyclops, I have used it for about two consecutive hours and barely hitted half the battery, maybe because I turn down the motor and lights wherever I go out?
When I go back to my base I just put the cells in the charger and by the moment I'm ready those cells are charged.
I also found it really usefull for farming, with two gardens I got infinite food and water, plus I got enough space to comfortably use the Prawn suit and mine a lot of minerals in less than 10 minutes, allowing me to stock in anything I need with little time in comparation to just using the Prawn or Seamoth, I farmed so much in an hour that I filled all the lockers in my base, over 14, with little efort, using only the Prawn would have been horrible because I traveled over 1 km and the Prawn and my inventory barely are more than 2 lockers, meaning I would have to travel over 14 km in game to farm in that area (that also had warpers).
IDK, at least from a newcomers perspective the Cyclops is a great way to encourage exploration.
Getting the Cyclops through to the lost river is simply not worth the hassle. It would be a much better choice if you could build it underwater and had a base crush depth of 800 m, so you could move around the lost river and then go to the lava zone once you upgrade. I typically build a base somewhere in the lost river and have a moonpool for the prawn. I'll use the seamoth to go from the surface to the river and then when it's all done, I'll either leave the prawn on the river or take it though a portal back to the surface
I'm a big fan of the Cylops for many reasons. First of all, I love having access to a bed, melon crops, and a fabricator anywhere on the planet. As for storage, sure the Seamoth can have 4 tiny storage modules, but I usually put 8 large chests in the Seamoth. Add a Prawn suit and, instead of mining for particular items, I can basically go strip mining and turn 10 trips with a Seamoth into one trip with the Cyclops. As for the complaint that it costs too much, that kind of proves the value of the Cyclops. It only seems to cost so much because it would take mining for materials with a Seamoth a lot longer than it would if you had a Cyclops already. I didn't get the energy cost complaint either. By the time I'm building a Cyclops I typically have a chest full of unused spare batteries. So I typically carry spare power cells. Add a power cell charger at my base, or park above a volcano while mining, and I never have issues with power. I like all the stuff you can get in Subnautica. It's the reason it's one of the best games in its genre.
Did the entire endgame with cyclops and prawn docked in, I used prawn to enter the facilities and just used cyclops to move around. I had barely any trouble getting around, And did the whole endgame without taking any damage to either my cyclops or myself
Need the cyclops for roleplay purposes. What good colonizer doesn’t have a capital ship?
I found you only need a cyclops and a prawn suit
Ngl, I think the cycolops is more of a convenience rather than a necessity, just not needing to bring extra power cells, storage, and be able to craft upgrades inside it, not to mention thirst and hunger too
use the cyclops as a behemoth resource storage and the prawn as its resource miner and you would effectively have enough resources to start a company equivalent to alterra
yeah during my play through i never used it and just built it for the shield. I used my prawn to get around everywhere since its the fastest vehicle if you know how to use the grappling arm.
I haven't used the Cyclops much since my first playthrough. I actually had a hardcore run 99% finished with the rocket and everything. I climbed up onto the top of my cyclops and insta died. I was just messing around before leaving the planet and a glitch ruined all that work.
The Cyclops is basically like a camping tent.
It is PERFECT if you wish to temporarily stay somewhere for an expended period of time, mostly for when you're exploring big biomes that go in deeper, and you have a lot to explore, while your stationary base may be far away, the Cyclops allows you to charge your other vehicles and bring a lot of resources. So if you plan on spending a lot of time exploring a large biome that goes VERY deep, bring that big fella with you!
It’s also good for bringing materials to set up a new permanent base.
The Cyclops clunky slow nature is intentional. Up until that point you've been using speedy, small and easy to control vehicles to traverse the environment. It was easier to avoid leviathans and get out of trouble.
You need the Cyclops to reach the lava zone, at least to get the materials to upgrade your prawn, and good luck getting all the way down there without the resources the Cyclops provides.
Taking this monstrosity of a vehicle down into the depths of the lost river, only this time it's much, much harder to avoid leviathans and navigate, much like piloting a real life submarine.
At least in my playthrough it truly felt like the final end game challenge.
You are forgetting what is perhapse the cyclops’ biggest strong point: warpers cannot teleport you out of it. this makes some crucial areas of the map easier to bypass or explore.
It's a great vehicle, but it is *not* a "super Seamoth". It is not meant to be used as a scouting vehicle in unexplored or dangerous areas. It's also not a total replacement for one or more bases, as it can't do resource scanning or power generation (at least without the thermal reactor module). But it really shines as a moving van and support vehicle.
The Cyclops is a mobile source of food and hydration if you have a grow bed inside. That alone makes it incredibly useful.
For me it isn't totally useless but the prawn suit with a grapple shot and drill. A depth mod max, heat generator, and armor boosters or storage is fairly good too. I set a base up at the tree before the big drop into lava. Have a base fully out fitted and deploy from there. Although I usually have bases all over Subnautica.
It helped me not be scared of leviathans and it’s my home away of home and the prawn suit is a pain to move around in
Prawn suit is fastest and safest vehicle in game, bro💀. 2 grappling arms and youre faster than seamoth.
@@Mykolai_Vasylyovych...Until you fall into dead zone without climbing arm😂
@@sasquatchferus8107 Full tunned prawn suit*. Normal prawn suit is uselles but once you start tunning it - its best vehicle. Tunned prawn suit can climb and walls, move faster than seamoth, carry many items, be good for fighting and many else. Just carry some of upgrades in inventory( they take only 1 slot ). After i got prawn i never used seamoth. I used cyclops only for getting its shield to complete game.
Posts like that aren't a surprise. The cyclops is the most complicated vehicle in the game. I can see some players just not getting the hang of it and not even bothering with it.
Easily completed game without cyclops, but needed shield generator.
@@Mykolai_Vasylyovych Dude not everyone has played through the game 100 times lmao. A new player isn't going to know where to go in the last three zones and either need to build more bases there or use the cyclops as a mobile base to support the prawn suit.
Wish I had more time in the game with it and got to go deeper with it. It's the RV home away from home
You can grow food in it. Thats nice for long drives
You literally need it to beat the game
personally, i dont use cyclops much mainly because i dont want to get it destroyed, but cost of resources isnt that big if you arent lazy, plus if you got powercell charger then you basically have infinite power
Cyclops is cool and it was fun to build but it's useless when you have the prawn suit and sea moth.
Having a stationary base in subnatica is useless.
It provides only disadvantages and frustration, when gathering resoursess and having to go all the way to the base to do something with them is pain.
Cyclops is everywhere, whatever you leave it, you are always close to your base and when you turn off the engine there is nothing that will attack you, cyclops cant be attacked when turned off.
Power doesn’t make it useless. After all, you can just make 6 ion powercells which isn’t too hard, and its not that hard to make 3 power cell chargers.
Also don't forget, you HAVE to build the cyclops if you want to finish the game, because you have to craft a cyclops shield generator.
In my play through I had a few small support stations and all my other stuff was in the cyclops so I don’t think it’s useless
It usually is waaaay more work moving and protecting it from creatures than the benefits it offers. I don't ever use it, i would much rather just swing around like spider man in my prawn suit , being in full control and never worring about any leviathan's or anything like that
its only good side is that it can store a lot of resources in a single trip, it would be dumb if it loses its only good side right? well yes i just lost all my lockers full of kyanite and other rare stuff because of a glitch or idk what, so i would recommend taking cyclops into somewhere near the inactive lava zone and no deeper cuz thats where the glitch happend to me,
the cyclops is useless for travel around the safe shallows and early game areas. The seamoth is much better for that with the solar recharge.
But the cyclops is amazing for travel in the deepest biomes and the lava zone. Its designed with those areas in mind.
The cyclops and prawn suit both have thermal rechargers for this reason as they are far more useful in thermal biomes, and this makes them even more useful as the energy use is not a problem once you get the thermal upgrade.
Also just as the moonpool argument goes for recharging the seamoth in deep areas, it isn't that difficult to recharge the cyclops on a long journey to the lava zone. Until you get the thermal recharge upgrade, you just put down a thermal plant, multipurpose room and a couple of power cell chargers in the lost river while you explore and then you continue on. You also dont have to waste you limited inventory space for food and water on long trips when you've got melons growing on board, unlike the seamoth.
And you can do all of this exploring without having to travel thousands of meters back to base in your seamoth cause you forgot something on a long trip.