MCreator Lore: Making SHALE Textures | Ep66

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 10

  • @r4inbowsugar
    @r4inbowsugar 5 місяців тому +2

    finally!!!!! i can pitch new ideas!!!!!!!!! ithink you should consider adding an amethyst variant (that could be used in special crafts later?????)

    • @NorthWestTreesMCreator
      @NorthWestTreesMCreator  5 місяців тому +2

      Just made a post on the GitHub for the project so I can keep track of it long term.
      This is the post github.com/MCreator-Examples/Tale-of-Biomes/issues/54

  • @feefred5638
    @feefred5638 5 місяців тому +2

    Maybe if you are going to add more fossil types have a wandering trader type mob that wants the fossils for different items or emeralds

    • @NorthWestTreesMCreator
      @NorthWestTreesMCreator  5 місяців тому +1

      The wandering trader does not spawn in the custom dimension, but I will be adding custom entities at some point.
      I have some pretty neat ideas planned out for how mobs interact with each other but I am new to making entity mob textures so I have been holding off on that I but I will have to take the plunge eventually lol

  • @alikaanatik
    @alikaanatik 5 місяців тому +1

    Brother, start the Ben 10 series, how to do it, all the states of omnitrix

  • @Muddy_the_mudskipper
    @Muddy_the_mudskipper 3 місяці тому +1

    What do you use for making those textures???

    • @NorthWestTreesMCreator
      @NorthWestTreesMCreator  3 місяці тому +1

      I use this free software, I found it long ago on Minecraft wiki for free editing software when texture packs where still a thing getpaint.net/

  • @Dhodhidghw244
    @Dhodhidghw244 5 місяців тому +1

    hey it's me again :), I currently have a problem that needs your help, I'm creating a Mods about pets and it's a bit buggy, specifically when an entity is born, it will have an NBT key with a random number (to avoid Gui getting the wrong Data of another entity) everything is quite normal but...is there a way for me to display the data of the entity with that encrypted NBT on the Gui without getting mixed with other Entities data ?
    Edit: Weo...seems like my question is not very clear, what I want to ask here is is there any way to adjust the Show NBT of an Entity of the same type (for example, the Entity here is Zombie), when I turn on Gui, Gui will receive the nearest Zombie with NBT Tag "Can Edit = True" (but it's not very effective so it's just If then and in set nbt I can't give condition to make me edit NBT is the exact Entity Zombie have NBT Tag I want), so I only have to use the closest Entity Type with "NBT = True" (if I use another method, there is a possibility of crashing the game when the Entity goes beyond the allowed radius), but there is also an error, if If the gui is turned on and another Entity of the same type comes running to the Zone Gui collect data, the digital data will jump continuously between 2 Entities of the same type, so is there any way for me to edit or save an Entity of the same specific type?, I hope it can fix (it's like a farming game and each cow has a different level), have a nice day :)

    • @NorthWestTreesMCreator
      @NorthWestTreesMCreator  5 місяців тому +1

      The nearest entity will always be selected even if there is more than one entity in the rough distance of the player.
      For variables things need to be passed to client side variables in order to show in GUIs as they are on client side only now. Meaning you would need to save the data of the nearest entity before opening the GUI. With that said though you would need to also assign a variable to the nearest entity that you got the data to, if you use NBT then this can be tested later. But you will need to use when GUI closed procedure or a button script to run it for all entities in the nearby area, you will need a pretty large zone to test for but if you test if the NBT has the value you set before it should be possible to update just that one entity even if there is more of the same type or other entities around the area. Pretty sure there is a block under one of the world procedure tabs that can target all entities in a set cube area that can be used. If your on a older Version of MCreator it may not be the case but that block could be used to on a button or when the GUI is closed just make sure to replace the event/target entity blocks in the all entity procedure with the entity iterator block the same one listed on the block it's self otherwise it won't work.

    • @Dhodhidghw244
      @Dhodhidghw244 5 місяців тому

      @@NorthWestTreesMCreator thanks you! it work