The Creaking mob is here. And it's so derpy.
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- Опубліковано 2 жов 2024
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#Minecraft is a game about breaking and placing blocks, developed by Mojang.
Minecraft: minecraft.net/
#PhoenixSC #Creative
He's literally the best. How do you not like the 𝓯𝓻𝓮𝓪𝓴ing
There's probably some 𝓪𝓻𝓽 being drawn up right now...
NONONONO@@PhoenixSC
@@PhoenixSCsome 𝓯𝓻𝓮𝓪𝓴𝓲𝓷𝓰 art
@@PhoenixSCI got plans that I cannot share with you right now, cause the haters, the haters are gonna stop me
@@PhoenixSChi
My favorite part of this update is the addition of Xlongle, the gravity defying iron golem, and his friend Zapdos, the copyright infringement. Also the creaking was neat I guess
For real with the copyright. Nintendo's lawyers have been going nuts lately.
First palworld now astrobot
Did you meant patent infringment? Soon they will patent moving and jumping
what does the sony ip have to do with this tho
you forgot Yarg the lazy onlooker
The creaking is the perfect excuse to say “He’s right behind me isn’t he?”
true, it's not even that scary tho
What did ya expect dying from heart attack?
I swear Jason Momoa is gonna say that when the creeper comes up behind him
@@src6969it's not meant to be scary
I mean thats more the concept of an ender man.
at 5:09 they actually blend in very well. if they closed their eyes and tried to stand next to a wall to blend in it would be cooler.
could also be cool to add "eyes" to the bark of the pale wood
If they closed their eyes or the wood had eyes it would be great. They would blend in so well maybe there's some type of vine or smth that looks like the creaking eyes that could spawn on the trees.
I was gonna say, first thing I’d do is download a resource pack to give the creaking no eyes or give the trees eyes
wouldve been 2x better withou the bright orange eyes
@@byuones That would be so good, I'm sure there will be mods available that do this even if mojang doesn't add this by themselves.
So the creaking is a derpy stalker that you can kill by making them leave their home. Sounds like some gamers
Ooooooh! XD
The creaking doesn't die by touching grass though.
"typical projection"
typical projection
the reaching
They could make creakings have a similar feature to wardens, where if a creaking detects that it’s unable to pathfind to a player that’s within range of their heart, it could willingly “die” and remanifest at a spot that it’s able to reach the player from.
Edit: This would only happen when you're not looking at them
Maybe Mojang will add this in future
bro, youre giving me flashbacks of the keeper in evil within 1, he would literally do that.
This would be awesome!
But the digging it 2 blocks down thing is like way too fast and easy to do with a shovel. It should do this like you said when completely boxed in AND climb walls.
@@coolcatred4922 idk, they took an entire year to palette swap a dark oak forest.
I like the idea, but I feel like the execution could be better. I like the idea of "you're wandering through a dark oak forest and suddenly find yourself in a spooky pale garden" but at that point they could have made varients for other biomes as well that spawn as sections of those biomes. They could have easily named them "Pale Oak Garden/Forest" and "Pale Birch Garden/Forest" and so forth.
The creaking should also definitely close its eyes when looked at, or have its eye color default to the color of the sky behind it. I noticed at 5:10 that the right-most creakings eyes kind of blend well with the sky so I got the idea from that. Otherwise I really enjoy its design and mechanic, though a cool drop or something would not hurt.
At night, you may enter that forest without knowing and find them, if you are not spoiled about what they are, then is a cool surprise. Even if you know the forest color, at night is harder to see that the wood color changed. So you may enter accidentally, specially if chased by mobs.
I kind of like the idea Fingees had for it, where you don't know its a pale garden until you're in it. maybe increase ambient fog while near it up until the player enters, and have it be surrounded by forest on all sides. I'm most excited for the potential for the creaking to attack hostile mobs, essentially turning it into a wood golem when nobody is around
I kinda wish that the pale garden appeared normal until you entered it, although breaking 1 block would tell you you're in one ig
I'm not sure if it needs a drop. It feels more like a guardian enemy and not every enemy needs to drop something, that and this one seems like it could be way too easy to farm
I saw a suggestion about the eyes- you could keep the current look, but make it so that their eyes only light up in your periphery, once it gets close enough to the middle of your screen they disappear- that way you can see one out of the corner of your eye but it disappears when you look at it.
My notes for this:
- It should close its eyes when looked at
- Damage should be slightly increased
- It could have an effect upon damage / upon looking at its eyes where the player will take damage when outside the range of the heart
- Fix for holes, maybe teleport to a suitable spawn location around the heart should pathing be blocked and the player isn't looking?
5:17 this is honestly my main problem with how weak they are, it can start to overwhelm you with normal mobs spawning, but the normals mobs will always feel like the main threat, so the creaking just feels kind of annoying instead of something you need to worry about.
I’m not sure if just increasing damage would fix it but right now it just feels like a bunch of trees slapping you while you’re trying to fight actual enemies.
Definitly should learn how to climb walls using roots or smt. Double the speed in the Pale Garden!
I think it should be way more punishing. Otherwise its literally not a danger what so ever.
I think it should move slower, but be able to 2-hit an armored player. The eyes should also be dark while you look at it so it doesn't stand out so much. Also give it an ability to attach itself to trees so it camouflages more
Its like a coilhead, when there is a coilhead, looking at it isn't hard, the hard part is dealing with the other entities, but i agree it should be like 4 hearts
I think it's great that it can't kill like even a zombie. I'm sure if you end up with many of them, they'll start to hurt but it reminds me of that one SCP peanut shaped dude
some ideas to make them better:
- have more of them in an area. monsters like this that cannot move when you are looking always work better in groups
- increase the damage. they do not currently pose a significant threat.
- give it the ability to despawn itself when trapped and unobserved, with the heart respawning it somewhere else afterwards.
one thing i forgot:
- have the creaking drop something useful when it's heart is destroyed
Also give them a creepier walking animation and make them freeze mid walk when looked at. So far it's not very creepy, and Mojang could definitely take inspiration from other executions of the same concept, like lethal companies springhead or SCP173 or weeping angels. Right now it just pales in comparison to them
@@Omegaset the walking animation is fine - you're not really meant to see it after all.
@@jamjar1726 it's fine but it's not very good, and you do end up seeing it. As it move in your peripheral and if you are looking at it in 3rd person view. That was just a randomly idea on how to make it more effective as a scary mob. I'm not a designer I just think it can be done better.
@@Omegaset it PALES in comparison?
I think the wood should have creeking eyes in the logs to make the creeking more camouflaged
Yeah people proved it works great
Or how about orange glowing shelf mushrooms that you can find on the logs instead? I feel like that would be much cooler.
Plusses if the creaking were to close thier eyes when viewed it would be even better
@@Pexiltd fr
DIOrite lmao
Trying to think of a minecraft version of "THE WORLD" but nothing lol @TomBombadil123
A feature that would be really cool with the creaking is the closer it gets to the creaking heart the more damage it can do because its connection is stronger the closer it is and of course it wants to protect its life force. I think it'd add a bit more to the mob and add a decision of run or take the chance of taking it out.
Also white pumpkins in pale forest 🎃🤍
I really like that idea
"I AM, THE *WHITE* PUMPKIN!"
- Cassie Rose, 2016
@@reinbew794 same and if they even added a drop that becomes relevant in crafting recipes as well I think it’d really help exploring motivation and I think the white pumpkins could add a little more to the “garden” aspect cuz like where’s the rest of the garden lol
Do you really think a trash company like mojang would do it😂
@@alien3200 Mojang is the studio, blame Microsoft idiot
5:03 *Missed opportunity by Mojang:* Drop sticks, ash (new item for black dye), or even leaves.
maybe pale vines too so that you can have an infinite supply of them
Mojang is bad so they won't do it
@@alien3200 i feel like mojang is willing to take suggestions considering people are hating on the update currently
@@Not-olyo mojang won't do anything that requires effort. Like just see, the April fools snapshot of this year was much better
@@alien3200 bro
I feel like a lot people are overlooking the potentiality the Creaking has for adventure maps. An enemy you can't kill but can kill you that follows you around an environment you can't manipulate, causing you to need to plan ahead and try to trap it? A storyline where you need to deliver a Creaking Heart to a massive Mother Pale Tree that turns out to be a giant Creaking that you've just now awoken? The horror and terror that could come from these things makes me excited to see what the creative folks that use this game as a tool can come up with.
Haha, I put a bunch of them in an ancient city. It’s actually kind of stressful there, because you need to look at them to stop them from moving towards you. But doing that means you can’t look ahead of your path, which might make you step on a sculk sensor. I was quite surprised at how panicked i started feeling.
They kind hog the warden’s aggro too much though.
Made a lame vid if you’re curious.
@@RePorpoised yooo nice idea
you might be able to fix the aggro issue by messing with what teams the mobs are on via datapack stuff
I forget how that works tho
someone should make a datapack to change the deep dark to always have pale oaks in it
The Minecraft devs really did add a whole new unique feature exclusive to the Creaking to make them hard to kill without realising a single Flint & Steel could solve all of those problems lmfao
They'll probably make the Creaking immune to fire later down the line or give it a unique ability that negates the affects of a flint & steel
I mean, you could also use a ton of TNT minecarts to beat the deep dark, won't get anything out of it, but it's an option
The hearts aren’t flammable
To be fair, it's very hard to make a problem that a Minecraft player can't circumvent very easily
@@Omegasettrial chambers are a good example of how to make a good challenge in minecraft.
The fact that the Pale Garden is INTENTIONALLY a variant of the Dark Oak Forest, plus the lore of Pillagers living in Woodland Mansions but fleeing from the Creaking, is actually a really cool little detail that nestles the content drop pretty nicely with the lore of the world; people were originally pretty negative about the Pale Garden being a 'reskin' but I think this is a nice way of implementing that
I wonder if woodland mansions can spawn in the pale garden? probably not, but at least they can spawn nearby
I wonder if the Illagers created the Pale Garden
Yes. Lore that most people don't know or care justifies how this adds absolutely nothing of new content.
Fuck lore, reskins are still boring
@dybixs1400 first things first, the creaker isn't nothing, I like it's concept and it's still in development. Besides, not everything should be the warden, sometimes it's nice to come across a minor feature you haven't seen recently when traveling
They actually do blend in very well in the pale biome. I think what they need is two different states. A stalking mode where they intentionally stay really close to the trees, and stay behind hanging pale moss when possible, simply try to stay close to the play but not attack, and of course only move when you’re not looking. Maybe dim their eyes a little in this mode too. The other should be a hunting mode where they are less concerned about whether you see them and more concerned about making sure you die. I also think that there should be a way to link a creaking heart to a certain item (like a lodestone and compass) so if you have that item, the creakings from the creaking heart linked to it will consider you as one of their own. This would give an incentive to go to the pale garden, and a way to defend your base from enemy players, since most mobs that you can ally with are only interested in hostile mobs.
I remember that I used to call the Creeper "Cactus Man" when I first encountered it, now we have a mob that was born from a frickin tree
tree man
@@woozin12345 *creaker aww man (not my own joke)
I used to call drowned “water zombies”
I honestly like this update. The new wood and mob are pretty nice. It's also nice to see some of the “horror” aspects of Minecraft played into.
It’s certainly nice but it’s just overall not really exciting unless they add more content until the drop
@@definitely_just_floating To be fair, it's mostly just a preview so we are likely to see much more.
this update could of been good if it didn't feel like it was codded in a week. this is the definition of bloating the game. make the mob have some type of drop, or at least some type of lore because this game doesn't need more pointless biomes that offer nothing like the deep dark and ancient city's.
I don't know. It feels kinda thrown in. Like it's nice and all but does it really fit in Minecraft? We'll see. I could imagine that the biom would fit as a home for pillagers.
@@Spartan-S117people always say that but it never happens
6:37 Born to kill, forced to be a volley ball😔
We should applaud Mojang for withstanding the grueling work of grayscaling the dark oak forest in only a 5 month timeframe, truly an incredible feat from a small indie company
This mob is as scary as a kid showing up at my door on halloween.
Also there is absolutely no reason to enter the forest at night, so just skip the monster and go in the daytime.
but thats no fun
Also nothing stopping you from using a bed. Plus it’s not even a dangerous mob..
This applies to literally every mob in the game
@@TheRealSoftR it does apply tho because caves dont care what time of day it is
@@TheRealSoftR no. You get useful loot from most other mobs
Imagine playing a prank on someone by replacing all of the ancient debris with pale oak logs.
I have an idea. Make it endless night in the pale forests. give the creaking the ability to turn into a sapling and give it 3 phases 1. The wander phase, it wanders the forest making creaking noises 2. The stalk phase. It follows you and does random attacks that deal 1 heart and force your character to jump 3. The attack phase, it starts chasing you and relentlessly attacking getting more and more frantic the closer you get to the heart block.
reminds me of that one nextbot
The endless night Idea would actually make the Pale Garden worth It In case you wanted a base where It's always night or a farm or something. People would love that.
yeah idk how to feel about it, it's cool that there's now another mob with sight-based mechanics, but as in the video you can easily just dig a hole and it's no longer a threat, and with having to break the heart to truly kill it, like people have said, you can just use a flint and steel, so maybe they can make the pale garden verity blocks non-flammable/take longer to burn than other wood types? idk I'm just spit balling here
What if they had like… a 2 or 3 block high step height? It would suddenly become a lot more difficult to get away from it. It’s easy to trap if it’s only 2 blocks down, but deeper than that can be a challenge.
@@RePorpoisedMaybe they could do a thing similar to the warden, where if they can’t reach you, they can resummon themself somewhere near where they can
I still think "The Creaking" sounds more like some kind of apocalyptic event. The Roaring and The Rumbling easily come to mind whenever I see "The Creaking" as a mob name, lol.
what is The Roaring
@@stinkymonke3622 A reference to Deltarune; I believe it's what'll happen when all the Dark Fountains are opened.
@@stinkymonke3622 In Deltarune, Dark Worlds are created by opening Dark Fountains. But this upsets a balance of light and dark, and if too many Fountains are open at once, giant creatures will destroy the world, while the inhabitants of the Dark Worlds, called Darkners, turn to stone, leaving the Lightners of the Light World to fend for themselves in eternal darkness.
@@_MrNoobi thought it was from the monsterverse
But turns out it' called "the alpha call"
@@_MrNoobThe Roaring is an apocalyptic event that occurs when the balance of Light and Darkness is disrupted by the presence of too many Dark Fountains.
I wasn't expecting it to do crazy amounts of damage but wow it might be the freaking because it only tickles you when you look away
also i agree being crooked does not make it creepier
4:13
It would be cool if they literally teleported behind you and made a slight creaking noise whenever they are obstructed or trapped. That is such a common trope of the “spooky forest with a sneaky elusive inhabitants that is literally one with the forest” aesthetic. He disappears from view for just a second and then when you look again he’s appeared behind you to take you by surprise. He could even just burrow into the ground and come back up from behind you, ideally quite quickly. And he needs to do more damage, or they need to have some mechanic that leads to more of them attacking you. Like maybe when they die or enough of them die, the rest of the creaking hearts in the forest or within a certain radius become “enraged” and the creakings that belong to those creaking hearts are buffed in speed and power.
Of course, that’s all probably a bit much for a “drop”, but the *”teleports behind you”* mechanic would totally fit in the drop.
So it's a Weeping Angel, except it doesn't send you back in time
It's a weeping angel ecxept it has literally zero threat
@@aq_ua true
@@aq_uait's a weeping angel, but 3+
@@aq_ua I like the mob a lot, I hope in the actual update it does a lot more damage though because one heart is actually laughable
@@floppavevo5920I agree. I think it’s a genuinely good mob that could use a few improvements
This update looks fun! I’m trying to imagine though what purpose the creaking could serve the game besides just kinda chilling like it does now.
Like what if they made the creaking heart a valuable resource in some way? And the whole goal in the pale forest was to acquire it, and the only way you could do that would be by avoiding the creaking. Like what if everytime you looked away from the creaking, it instead teleported right infront of you and attacked you to push you away. And so the only way to acquire the heart or whatever resources in the forest would be to get it without breaking eye contact with the creaking lest he pushes you away with attacks again…?
would've been cool if breaking the heart put the creaking in a "panic state" where it chases the player no matter what before it dies
If they make the heart a material for something with a new and unique mechanic. It currently seems like the only reason for this update is pale wood. Which is fine but a little disappointing because of how cool this mob is.
@@newtwoup4293 would definitely be hard to make lol, but it would be really fun
@@newtwoup4293I love this idea tbh
You’re telling me that Minecraft “horror” is being chill until you look at it, even indirectly, and if you don’t look at it, it goes into an inconsolable rage of dealing 1 heart per hit?
I have a few ideas:
Like in your previous vid, the creaking should close their eyes when they are looked at, and stop mid animation instead of finishing the animation
To bypass the digging them in a hole problem, they should be able to move through dirt blocks as they choose (since they’re a plant) or maybe they can reach up to the pale wood tree tops and pull themselves out?
4:06 they should make it so if you rename the freaking heart block, it renames the creaking it spawns
0:38 btw Mojang stated in an article that the Pale Garden is a biome variant of the dark forest
Oh by the way, the pale garden isnt just "similar" to the Dark Oak Forest. It is literally a sub-biome of the Dark Oak, according to Xisuma. Obviously it spawns near the dark oak forest; it's part of it.
I hate this biome. It's a fucking vasyan modding. It it was just dark forest mob and had a less cringe look, everything would be fine.
They could make it impossible to break the block he's standing on, since his roots are in it and he's invincible
i saw an r34 comment saying "it will start really creaking when i put my hands on it"
Isso é fodido
Why is bro on r34 in the first place
Of course theres already rule 34 of it
repent
I will get that back creaking real quick
There is still major room for improvement for the creaking mob. A few of them that I can think of are:
- Have them work like quantum states in Outer Wilds (losing sight of the Creaking will cause it to teleport away from their position into a non visible position)
- Creaking being able to blend in more by being a literal block and then when within radius it will quickly crawl out, leaving the space they occupied empty
- Either closing their eyes, increase the variation of the eye patterns of Creakings, introduce fake eyes on Pale Wood, or a combination of any of these
- Improved logic on what is considered within view
- Deal more damage or temporarily root a player in place if they stay within the Creaking's radius too long
Derpy is the perfect example of the creaking
The creaking are such a cool idea as a spooky forest guardian of sorts, but they need to be stronger to sell the intimidation that comes with that. Also, having a cool drop wouldn't hurt
Xlongle should be a recurring character on this channel
I wish they’d make the creaking able to climb and crawl, preferably will creepy animations for it also.
It’d also be nice for them to have variety in their models, eg. Taller, shorter, head on different sides, different body shape, etc…
Also it’d be nice if thwy did a bit more damage, not too much though.
Like maybe 3 or 3.5hearts instead of the 1.5
I like the climbing and crawling idea
I think the different sizes is a good idea as well
Its a really cool idea and the pale wood looks amazing. I just hope we get some item coming with this update so there is a reason to actually interact with these guys. Currently it seems like you could just pop in a pale garden grab wood or a sapling and never need to come back.
The pale wood looks like a bleached birch plank wym
@@uhhno841 this is the first ever objectively wrong opinion
Pale garden is not even a garden. it nor has flowers or crops. maybe they call it "garden" because it's small, or is it big?
Wouldn't _Pale Forest_ make more sense if trees grow?
The Creaking and the Warden have explored each other's bodies
hmm............................................
what..?
Young man...
Canon until proven otherwise.
What 😭
I hope they change the generation a bit more
- Let the hanging moss grow naturally to progressively obscure
- Make the pale oak trees look different to dark oak
- Have 1x1 pale trees that are taller with bigger leafy tops to obscure the sun
- Make pale forests inflammable
- Add pale bushes similar to the ones in jungles
Holy cow, this update is actually cool this time :D
Its a shit update
A whole year for a whole biome re-skin and a mob that drops nothing.
@@reazyy9667piss baby community moment
Man why is this community so averse to positivity
My screen was actually upside down so I got very confused at the beginning and almost thought the entire video was upside down on purpose..
the creaking mob looks like it's from a weird mod
The creaking should have a) it’s eyes closed when you look at it b) use roots or something that prevents you from breaking the block beneath it. c) a faster move speed, not to fast but you shouldn’t be able to out run it d) more damage
I… am the creaking.
Creakings should be able to branch out, maybe only when they are being stared at.
Make a creaking able to spawn creakings that are linked to it like it is linked to its heart. They also have to be the set distance away from the spawning creaker. You can then set a max depth of recursion.
You are now encouraged to make sure to find the heart and uproot it before you get overwhelmed.
In conjunction with things like dynamic camouflaging, hiding the biome, and making variants for each forest. This would be a fun challenge. That, or the second coming of phantoms.
They really should close their eyes when they're being looked at
True
Fireflies should be a part of the pale garden so you are constantly surrounded by lights that look like the creaking eyes
Off topic, but I never realised how derpy the spelling of the word derpy looks
To avoid the "trapping" method he should move like "teleporting with the trees", like if he was part of the forest, almost like the warden and how he can spawn from the ground wherever he wants, aaaand he should camouflage better, like a more scary entity
Red light green light's final boss
I really think the creaking heart should be like the protection but not automatic kill. So you can’t attack the creaking til you break the heart, then it becomes a harder mob where it will attack you no matter what and you have to kill it like a normal mob. I think that would make it more intimidating and less derpy
i have an idea of an item that the creaking could drop
the CREAKING DUST
4 of them on a crafting table makes the creaking ingot,used to make creaking armor
when you are full creaking armor,the mobs will ignore you,unless you attack them (that is because the armor makes you look like a tree)
the creaking dust is also a mix of string and redstone
8 creaking ingots with 1 leather in the middle would make the creaking heart
(also,it would be cool if each creaking had a different shape)
Sounds cool, but that would take actual effort to do and we all know Mojang is incapable
And If you inhale (consume) the dust, the character starts creaking.
Feels like a mod made by a 9yo in mcreator lmao
They're literally weeping angels from Doctor Who, just more tree-y
Just don't blink.
That's true and an original comment that totally hasn't been made by every other human being on this planet.
As we all know, Doctor Who has a trademark on "Thing that moves when you don't look at it" and no other media is allowed to do this concept.
1:49 is that a Parkour Civilisation reference?
He's the definition of the "Ashley! LOOK AT ME" sound
I think it would be more interesting for them to be similar to the weeping angles from doctor who. So if they were dropped in a hole, next time you look away they teleport to you via the closest log. (Like how the warden emerges through the ground)
It’s a really neat idea, BUT: 1.) Needs to look much more like a tree 2.) Buffed the Damage 3.) Maybe make it way harder to kill
My question is still the same - why do we need him. Why do we need pale garden. Except being a day light sensor it provides nothing to the game. Bees were more useful. I'd prefer a large update once a year than two "drops" with no content
*Mojang is just being lazy.* Lots of potential items they could have dropped:
* ash (new item to make black dye)
* leaves
* sticks
@@MichaelPohoreskisticks?
Like, what the fuck is even pale forest? Every biome looked normal except mushroom ones but it were ok since they are too far away. It's not looking like minecraft biome by design, it's not looking like minecraft mob.
The only thing I can think of is that the pale garden's wood is actually white, so now players can have white doors and white fences. When combined with mangrove wood, this could make a good design for a farmhouse, but other than that nothing else.
Why do features need justification?
0:08 they be vibing up there
Oh 0:11 cool
4:11 This skeleton shooting you, forcing you to stop everything you're doing to deal with that is some great exposition for just how insignificant the threat of the creaking is
I do really love it conceptually though. Its still hard to see and is pretty whimsical I just think it could have done more.
It fits right into the world of Minecraft. Reminds me of orespawn
Oxymoron of the year right here
@@indigoviolet_”Oxymoron of the year right here” First you guys get excited about an update, then you guys become ungrateful, ya’ll always gotta be on one side or another 🤦
@@RoblocksgamingNo, certain people get excited for the update, and certain people don't like it. There is no "you guys become ungrateful," because the playerbase is not a monolith and does not have universal agreement. I'm so tired of seeing this thinking when it comes to the game.
Also it's oxymoronic because they're saying it "fits right into Minecraft," implying vanilla, while also comparing it to orespawn, which was a mod.
@@OldRedGrizzly not just a mod, probably the least vanilla feeling mod in all of minecraft history lmao
6:14 that's a + if you consider it a defense mechanism in your farms
Expectations : 😨😰
Reality : 🤡
A really neat detail about them is the texture at their feet when they aren’t moving it makes it look as if they’ve rooted themselves to the ground. Kind of a visual explanation as to why they don’t take knock-back.
"Xlongle and Zapados" Lol
I really do hope they bump up the damage it deals to make it more a threat, let it teleport if it has no way of getting closer to the player while they are looking away, and also make it drop some sort of material (or rather have the heart drop something because creakings can be farmed infinitely really easily).
Literally scp 173
Probably more specifically based on the Weeping Angels, which also inspired SCP-0173, but yeah.
The weeping angels came after 173 if I'm not mistaken
@LeanderOnUA-cam Based on production schedule and the release times of both the 0173 article and the episode of Dr. Who where the angels first appear, the angels were likely developed first, even if the 0173 article came out before, meaning its also very likely they took inspiration from a common source. Another example of something happening like this in media is the Gravity Falls episode which has a sentient game that wants to love (Doki Doki Literature Club) and ends in an animatronics pizzeria that comes to life (Five Nights at Freddy's) before either of those games were released.
@@SylvaGardeniaFunnily enough the Weeping Angels debuted on june 2007 and the og post for 173 was also published on june 2007, i dont think there is a common reference shared by the two its just synchronicity
@@SylvaGardenia thanks for the detailed explanation!
Philza found out you can use the new mob to destroy the danger of lost cities. Spawn a bunch of em using their block and keep crouched when the Warden targets the mob. It can eventually target you if you aren't careful but if you are the Warden is now perma stuck hitting something that can't die.
OK... that's kinda awesome and actually means there is a valid reward for exploring the pale garden, as long as they don't patch it.
3:01 Fellow Quake Pro users rise 💪💪💪💪💪
You can also detect when you are looking at the mob with sculk sensors, which is far improved with the calibrated versions. You can literally trigger a contraption by looking at it
imagine a creaking chasing you only to get its heart un-sandwiched once you look at it
Mojang saw all the popular dweller mods and decided to make absolute ass
6:00 the contraption is kinda sus
Bro actually never say that again
I love how that one golem underneath that dirt platform was just spinning the entire time it's on screen.
Stopping toddlers from saying "stopping kids from saying first"
There’s no need to because I was first meaning no one can say it :)
I rather see a first comment
Stopping babies from saying "Stopping toddlers from saying "stopping kids from saying first""
A neat feature would be if you start chopping down a Pale Oak tree and there's a heart in it, it'll spawn in a Creaking(if there isn't one already) and have it attack you, since you killing the tree that it's in.
And I think it's fine for the Creaking to be a bit underwhelming, perhaps, if there were more stuff added to the Pale Garden to justify interacting with these mobs. The Redstone utility is nice, and hey, new blocks, but like, they went through the effort of adding in a new hostile mob, which are tied entierly to a specific biome, I better hope there's more to it for the player than being able to Soyjack Pointing at it. Like, a crafting recipie that uses the hearts, or a dungon to explore, or have a special villiage with that sells special items or just higher rarity items. More reason to be excited to find one, beyond it simply being rare like the overworld mushroom biome.
2:25 is this a crying angel?
Something like a weeping angel, yes. But there are a LOT of similar entities.
*weeping
When I saw the iron golem spin, it reminded me of papyrus spinning in his room
Let's all agree creaking is 😎.cool
No :p
Striping the heart log thing, should make it not spawn the kreeking. That way it can be used as a sensor without drawbacks. But the same time it would make it even easier to deal with them.
I don’t feel like they should make it even easier
that's a little too easy to deal with
stopping kids from saying first
You're worse
You’re no different than them
This is the new first comments
I’m literally first and didn’t say it so this comment has no purpose
In your blind chase of righteousness you became what you sought to destroy
the creaking actually blends pretty well with its surroundings thanks to its crooked nature, making it look like a distant tree shape. the only giveaway is its eyes which I hope they make close in future updates
First time 0:30
?
@@Kattenb I think they are talking about the creaking heart being activated and sideways.
I think a good addition to this would be maybe a blinking mechanic, kind of like SCP-173 in SCP:SL, where if the creaking is in view of the player, the player will occasionally blink and allow the creaking to move rapidly towards them for a fraction of a second
Imagine the people making the movie go to create a whole new live action model for this and it turns out more scary than the actual thing 💀
I want MOJANG to make the creaking a actual threat, It should be able to climb walls and deal ~3.5 hearts of damage, also make it the same speed as a player sprint-jumping imo. This is really underwhelming tbh lol.
I wish you can make them your guards by using silk touch on a creaking heart and then using an item on it to link it to yourself and become nightguards that protect your home
He literally a weeping angel like the statue or the endo from tjoc
I wonder how it will attack on servers...
in single player it is reasonable that the fov determines if it will attack you or not
Who would win, the eldritch horror disguised as a tree or a bucket of water?
OH MY GOD THE PALE STRIPPED LOOKS SO GOOD WITH CALCITE
"They make fantastic volleyballs" I love this line
nel mezzo del cammin di nostra vita mi ritrovai per una selva pallida