If they closed their eyes or the wood had eyes it would be great. They would blend in so well maybe there's some type of vine or smth that looks like the creaking eyes that could spawn on the trees.
Or how about orange glowing shelf mushrooms that you can find on the logs instead? I feel like that would be much cooler. Plusses if the creaking were to close thier eyes when viewed it would be even better Edit: woah wtf that's alot of likes?? Ty but do you have any ideas aswell? Would love to hear them. I think if you could dye the shelf mushrooms it would be really awsome for building, it could also be a part in a potion recipe for that glowing effect!
3:43 ok I agreed that it didn't look scary, until I actually saw it in the Pale Garden. Come to think of it, the Creaking feels very reminiscent of SCP-3560. Between the greyscale forest, the idea of glowing eyes and decrepit creatures stalking you, and the fact that both just appear in a normal forest, it's very similar.
Honestly no joke all they need to add is some more visual clutter Ex: fog F#### FIRE FLIES(salty i am :< It would make it 10x scarier Also the creaking is 1000% even if they dont add fog or stuff still gonna be scary if you dont expect it even fir just 1 second
My favorite part of this update is the addition of Xlongle, the gravity defying iron golem, and his friend Zapdos, the copyright infringement. Also the creaking was neat I guess
Calling it now: there is some kind of lore Mojang is quietly adding here. We had a Heart of the Sea years ago in the Aquatic update. Then we got the rumors about the Warden dropping a heart, but that turned out to be false. Now we have the Creaking Heart, a block which summons a mob nearby- meaning in retrospect, *the Skulk Catalyst could be thought of as the Warden’s “heart”, since it spawns from the Skulk blocks, and those are spread by the Catalyst. That’s three items: Heart of the Sea, Skulk Catalyst, and the Creaking Heart. One from the sea, one from the forest, and one from the deep. Will there be more? And are there clues in recent updates about where they’re taking this? Worth noting that another heart item, the two pottery sherds, are found in archaeological ruins. There could be a clue there. And in Dungeons, I think there was a Heart of the End or something like that. All this and I still can’t shake the feeling Minecraft is going to drop a major update when the movie releases, and maybe it will be a key plot point in the film. Genuinely don’t know how to feel about these cursed thoughts, but if I have to wonder about this I’m making you do it too.
Bro is up to nothing 😭😭 I doubt mojang devs even care about there being lore in this game when they cant even add any decent ammount of content once every often, many of them being completly asthetic or useless in the long term.
A feature that would be really cool with the creaking is the closer it gets to the creaking heart the more damage it can do because its connection is stronger the closer it is and of course it wants to protect its life force. I think it'd add a bit more to the mob and add a decision of run or take the chance of taking it out. Also white pumpkins in pale forest 🎃🤍
@@reinbew62 same and if they even added a drop that becomes relevant in crafting recipes as well I think it’d really help exploring motivation and I think the white pumpkins could add a little more to the “garden” aspect cuz like where’s the rest of the garden lol
4:06 they should make it so if you rename the creaking heart block, it renames the creaking it spawns Edit: changed freaking(autocorrect issue) to creaking
My notes for this: - It should close its eyes when looked at - Damage should be slightly increased - It could have an effect upon damage / upon looking at its eyes where the player will take damage when outside the range of the heart - Fix for holes, maybe teleport to a suitable spawn location around the heart should pathing be blocked and the player isn't looking? Edit: - Someone suggested in the replies that the effect should be applied if you stare at it for too long. I agree this is probably better than looking into the eyes. I personally think blindness (2-5 seconds) would be a fun effect that could have a chance to be applied if you look at it (chance going up the more ticks have passed). - A lot of people are against damage increase. It's definitely worth experiencing first in an uncontrolled setting. I think with no other changes, it should probably increase slightly, but if they make literally any of the above changes, it should 100% remain as it is.
How about scrap the entire idea and actually try to make content that has some staying power. I'm so excited to be hyped for all of one week before the pale garden becomes background noise like most biomes in the game after visiting once
About the damage, I guess it would depend on further playtesting since they do naturally come from the Pale Garden biome which seems to be based off of the Dark Oak Forest, hitting them tells you the location of its heart but then you might be in a position where you're juggling drawing it away from you and destroying its heart, and there are probably going to be at least one of them along with you being in a forest with Dark Oak sized trees. And about the being outside of the range of the heart, what if they could do feints? Considering you're probably not gonna be in a testing world far removed from its intended experience, it could make it harder to figure out how far the heart is without hitting them...
Ideas to make the creaking a better mob -Give it a larger and more pale oak tree-like body so it looks more like a tree -Make it close its eyes (until within 5 blocks of the player) so it blends in better -Add unique fireflies to the biome that look like the creaking’s eyes (not my idea) -When a creaking spawns, force first person onto the player to prevent third person view -make it do WAYYYY more damage -when it gets outside of the creaking heart zone, the creaking enters a “beserk state” where it starts chasing the player whether or not they are looking at it, however after like 30 seconds it will die from disconnection to its heart. this death timer is cancelled when it enters the zone again, restarting it into its “look away and i move” state
they cant even add simple vertical slabs to the game, do you really think they could actually make any use of these ideas? Their reasoning for no vertical slabs is "too unnatural" btw. They are literally the most natural thing irl but Mojang seems to exist in a different realm.
I like the idea, but I feel like the execution could be better. I like the idea of "you're wandering through a dark oak forest and suddenly find yourself in a spooky pale garden" but at that point they could have made varients for other biomes as well that spawn as sections of those biomes. They could have easily named them "Pale Oak Garden/Forest" and "Pale Birch Garden/Forest" and so forth. The creaking should also definitely close its eyes when looked at, or have its eye color default to the color of the sky behind it. I noticed at 5:10 that the right-most creakings eyes kind of blend well with the sky so I got the idea from that. Otherwise I really enjoy its design and mechanic, though a cool drop or something would not hurt.
At night, you may enter that forest without knowing and find them, if you are not spoiled about what they are, then is a cool surprise. Even if you know the forest color, at night is harder to see that the wood color changed. So you may enter accidentally, specially if chased by mobs.
I kind of like the idea Fingees had for it, where you don't know its a pale garden until you're in it. maybe increase ambient fog while near it up until the player enters, and have it be surrounded by forest on all sides. I'm most excited for the potential for the creaking to attack hostile mobs, essentially turning it into a wood golem when nobody is around
I'm not sure if it needs a drop. It feels more like a guardian enemy and not every enemy needs to drop something, that and this one seems like it could be way too easy to farm
I saw a suggestion about the eyes- you could keep the current look, but make it so that their eyes only light up in your periphery, once it gets close enough to the middle of your screen they disappear- that way you can see one out of the corner of your eye but it disappears when you look at it.
There is still major room for improvement for the creaking mob. A few of them that I can think of are: - Have them work like quantum states in Outer Wilds (losing sight of the Creaking will cause it to teleport away from their position into a non visible position) - Creaking being able to blend in more by being a literal block and then when within radius it will quickly crawl out, leaving the space they occupied empty - Either closing their eyes, increase the variation of the eye patterns of Creakings, introduce fake eyes on Pale Wood, or a combination of any of these - Improved logic on what is considered within view - Deal more damage or temporarily root a player in place if they stay within the Creaking's radius too long
@@clashcon11mfs cant handle anything unique. You don’t even have to interact with it it’s completely optional and wont even effect you in a regular playthrough if you don’t want it to unlike phantoms.
5:17 this is honestly my main problem with how weak they are, it can start to overwhelm you with normal mobs spawning, but the normals mobs will always feel like the main threat, so the creaking just feels kind of annoying instead of something you need to worry about. I’m not sure if just increasing damage would fix it but right now it just feels like a bunch of trees slapping you while you’re trying to fight actual enemies.
I think it should move slower, but be able to 2-hit an armored player. The eyes should also be dark while you look at it so it doesn't stand out so much. Also give it an ability to attach itself to trees so it camouflages more
Its like a coilhead, when there is a coilhead, looking at it isn't hard, the hard part is dealing with the other entities, but i agree it should be like 4 hearts
I think it's great that it can't kill like even a zombie. I'm sure if you end up with many of them, they'll start to hurt but it reminds me of that one SCP peanut shaped dude
I really think the creaking heart should be like the protection but not automatic kill. So you can’t attack the creaking til you break the heart, then it becomes a harder mob where it will attack you no matter what and you have to kill it like a normal mob. I think that would make it more intimidating and less derpy
If its only purpose is to be scary, they might as well make it spawn in normal forests so that it is like a normal mob. There's no need for them to add a biome. It could even change textures based on the forest type.
some ideas to make them better: - have more of them in an area. monsters like this that cannot move when you are looking always work better in groups - increase the damage. they do not currently pose a significant threat. - give it the ability to despawn itself when trapped and unobserved, with the heart respawning it somewhere else afterwards.
Also give them a creepier walking animation and make them freeze mid walk when looked at. So far it's not very creepy, and Mojang could definitely take inspiration from other executions of the same concept, like lethal companies springhead or SCP173 or weeping angels. Right now it just pales in comparison to them
@@jamjar1726 it's fine but it's not very good, and you do end up seeing it. As it move in your peripheral and if you are looking at it in 3rd person view. That was just a randomly idea on how to make it more effective as a scary mob. I'm not a designer I just think it can be done better.
They should add amber sap to the trees that you can collect to forge new items, it could work where the same eye pattern that is on the creaking would be on the side of the wood that you can use a bottle to collect. If this update is going to be primarily building focused, a new clear block would be pretty cool.
That is such a good idea. Lots of people want the wood to have eyes to make the creaking more camouflaged. But adding amber is such a cool way to do it.
The amber block could be used as a form of 3d item frame, it could hold things like saplings in their 3d state. It could also be dyed to change its color. The sap could also act as another redstone block. It could stick to any block and when attempting to pull it with a piston, the piston itself would get pulled to the amber.
@@User-d6l6t even better! I was thinking of how to use amber as a preservation thingy. A 3D item frame is perfect. I'm not sure about the sticky block though. It would be weird to have a block be both slimestone and display. It should be one or the other and I like display better.
@@sophiachalloner8951 I think it could be something like two separate blocks like maybe combine the amber block with honey to get “extra sticky amber block” and have that be the redstone one?
They could make creakings have a similar feature to wardens, where if a creaking detects that it’s unable to pathfind to a player that’s within range of their heart, it could willingly “die” and remanifest at a spot that it’s able to reach the player from. Edit: This would only happen when you're not looking at them
But the digging it 2 blocks down thing is like way too fast and easy to do with a shovel. It should do this like you said when completely boxed in AND climb walls.
@@eliasgonzalez5357 aaaand you ruined it Is this even a joke ? I was making a pun out of the word "cemetary". Yours is just a pun of a pun and at this point it doesn't mean anything (plus the s*xual theme nobody asked for)
"Don't blink, don't even blink, blink and you're dead. They are fast, faster than you can believe, don't turn your back, don't look away, and don't blink!" they should make these more akin to the weeping angels or scp-173 so even with the low damage they are still a threat on their own
Just noting for fun gameplay, the player should look at the creaking first before it triggers it's instant teleport when looked away from it, or it teleport could teleport to somewhere near with a 1-2 second delay before moving as well as out of sight of the player most of the time. It would get very annoying if it just teleports on someone whenever anyone looks away, especially when trying to find & break the creaking heart. Mojang missed a big opportunity for with teleportation :D.
Weeping Angels + Creepy Forest. I think the two things they should adjust is it’s damage, and have it teleport/despawn & respawn if you’re looking away and it cannot move toward you after a certain amount of time. That’ll make digging holes around them less effective. I also think that it’d be a great biome to move the Woodland Mansion to. Make the Creaking the natural guardian surrounding the mansion. Extra spooky.
5:52 They could make a “diseased” version of the creaking heart. It still detects day and night, but without spawning the creaking. Edit: Unlike the daylight sensor, the creaking heart can detect day and night WITHOUT the need of sunlight.
@@WorstUA-camAccount_Ever but it has the ability to work without sunlight and also note that what’s shown in the video might not be the same once it is fully released
They actually do blend in very well in the pale biome. I think what they need is two different states. A stalking mode where they intentionally stay really close to the trees, and stay behind hanging pale moss when possible, simply try to stay close to the play but not attack, and of course only move when you’re not looking. Maybe dim their eyes a little in this mode too. The other should be a hunting mode where they are less concerned about whether you see them and more concerned about making sure you die. I also think that there should be a way to link a creaking heart to a certain item (like a lodestone and compass) so if you have that item, the creakings from the creaking heart linked to it will consider you as one of their own. This would give an incentive to go to the pale garden, and a way to defend your base from enemy players, since most mobs that you can ally with are only interested in hostile mobs.
4:52 you know i think this would be better imo yes id be annoying as hell but seeing your friend gettin chased by tiny little people would kill me fr😂😂😂
You’re telling me that Minecraft “horror” is being chill until you look at it, even indirectly, and if you don’t look at it, it goes into an inconsolable rage of dealing 1 heart per hit?
A few things: Prevent blocks underneath the Creaking from being broken as if they're "rooted in". Next, make them able to "teleport" by "rerooting" themselves
The Creaking definitely seems more like a player utility mob to me rather than a threat. If you collected a bunch of hearts, you could make them into security guards of some sort, coming alive in your base when night falls and being immortal if you protect the heart. They’d also make awesome Adventure Mode enemies since you wouldn’t be able to break their heart and kill them unless the map creator wanted you to do so. I can imagine you having to go through a Pale Garden area and forcing you to always keep them in your sights through a twisting maze or go an alternate path in order to deactivate them.
This mob is as scary as a kid showing up at my door on halloween. Also there is absolutely no reason to enter the forest at night, so just skip the monster and go in the daytime.
honestly would be a pretty interesting and dangerous mob with some adjustments like adding eyes to the wood or closing the mobs eyes when you look at it to camoflauge, make them spawn at day as well but only able to walk inside the forest, at night they can walk anywhere make them far faster so it's difficult to get away from them without leaving the forest, far more damage, ignore armor, invincible, cant be pushed by water/knockback, can teleport away if stuck these minor changes would make them far more dangerous and interesting for the biome, but currently they're underwhelming having them act as a weeping angel that deagros after some range is already a massive weakness
4:13 It would be cool if they literally teleported behind you and made a slight creaking noise whenever they are obstructed or trapped. That is such a common trope of the “spooky forest with a sneaky elusive inhabitants that is literally one with the forest” aesthetic. He disappears from view for just a second and then when you look again he’s appeared behind you to take you by surprise. He could even just burrow into the ground and come back up from behind you, ideally quite quickly. And he needs to do more damage, or they need to have some mechanic that leads to more of them attacking you. Like maybe when they die or enough of them die, the rest of the creaking hearts in the forest or within a certain radius become “enraged” and the creakings that belong to those creaking hearts are buffed in speed and power. Of course, that’s all probably a bit much for a “drop”, but the *”teleports behind you”* mechanic would totally fit in the drop.
imagine if you dug a pit and dropped him into it and then suddenly you hear the creaking wood, and turn back around and see that he is growing taller and taller until he can just step up the height
A couple things that would make this better imo 1. Harder to get rid of. If it could jump high or dig underground and reemerge like the warden, or just came from the ground like how the warden does, it would make it more interesting and actually somewhat threatening. 2. An actual use for the heart. If you need silk touch for it, I’d expect it to be more useful than a slightly more inconvenient daylight sensor. My suggestion is it could be used to make something like a passive creaking, or even a wooden golem, something weaker than the iron golem, stronger than snow, and maybe has a unique attack or maybe a mechanic where it actually sneaks up on hostile mobs or hostiles don’t attack it right away.
The fact that the Pale Garden is INTENTIONALLY a variant of the Dark Oak Forest, plus the lore of Pillagers living in Woodland Mansions but fleeing from the Creaking, is actually a really cool little detail that nestles the content drop pretty nicely with the lore of the world; people were originally pretty negative about the Pale Garden being a 'reskin' but I think this is a nice way of implementing that
@dybixs1400 first things first, the creaker isn't nothing, I like it's concept and it's still in development. Besides, not everything should be the warden, sometimes it's nice to come across a minor feature you haven't seen recently when traveling
I feel like a lot people are overlooking the potentiality the Creaking has for adventure maps. An enemy you can't kill but can kill you that follows you around an environment you can't manipulate, causing you to need to plan ahead and try to trap it? A storyline where you need to deliver a Creaking Heart to a massive Mother Pale Tree that turns out to be a giant Creaking that you've just now awoken? The horror and terror that could come from these things makes me excited to see what the creative folks that use this game as a tool can come up with.
Haha, I put a bunch of them in an ancient city. It’s actually kind of stressful there, because you need to look at them to stop them from moving towards you. But doing that means you can’t look ahead of your path, which might make you step on a sculk sensor. I was quite surprised at how panicked i started feeling. They kind hog the warden’s aggro too much though. Made a lame vid if you’re curious.
@@RePorpoised yooo nice idea you might be able to fix the aggro issue by messing with what teams the mobs are on via datapack stuff I forget how that works tho someone should make a datapack to change the deep dark to always have pale oaks in it
Oh by the way, the pale garden isnt just "similar" to the Dark Oak Forest. It is literally a sub-biome of the Dark Oak, according to Xisuma. Obviously it spawns near the dark oak forest; it's part of it.
The Minecraft devs really did add a whole new unique feature exclusive to the Creaking to make them hard to kill without realising a single Flint & Steel could solve all of those problems lmfao
*it's a daylight sensor that can also spawn a weak mob that can do many things in an automated device:* draw aggro to lure mobs to their death, weaken mobs by hitting them for just a few hearts, randomize things by stepping on pressure plates when exposed to many targets, move towards individual exposed mobs or the player to change the behavior of a mechanism, or even act as a clock by dropping through string with some regularity. All you gotta do is control where they spawn via buttons, slabs, infill, etc. people saying it's boring are overreacting, though I do agree it needs to drop _something._ like it could be rotten flesh for all i care, maybe with some paper and flint. not gamebreaking, just not _empty._ the forest needs some unique character as well, since it's currently just "dark oak territory but bleached." and i think the "only moves when you're not looking" is a bit uninspired by now, but w/e
also, after reading some other comments hell yeah they need to add some orange to the biome to disguise those eyes. people have recommended eyes on the bark like birch, bark-dwelling shelf mushrooms, and orange fireflies (which I personally think could even be fine as a particle effect near the hearts like the spore blossoms do) I'm also down for having him close his eyes when looked at, peeking with a random eye every now and again, and the inverse when unobserved, eyes open except occasionally blinking. (ooh and if you do the eye patterns on the bark texture, those could blink too) personally, I think all of these should be implemented at the same time. imagine how creaking cool that would be
this update could of been good if it didn't feel like it was codded in a week. this is the definition of bloating the game. make the mob have some type of drop, or at least some type of lore because this game doesn't need more pointless biomes that offer nothing like the deep dark and ancient city's.
I don't know. It feels kinda thrown in. Like it's nice and all but does it really fit in Minecraft? We'll see. I could imagine that the biom would fit as a home for pillagers.
yeah idk how to feel about it, it's cool that there's now another mob with sight-based mechanics, but as in the video you can easily just dig a hole and it's no longer a threat, and with having to break the heart to truly kill it, like people have said, you can just use a flint and steel, so maybe they can make the pale garden verity blocks non-flammable/take longer to burn than other wood types? idk I'm just spit balling here
What if they had like… a 2 or 3 block high step height? It would suddenly become a lot more difficult to get away from it. It’s easy to trap if it’s only 2 blocks down, but deeper than that can be a challenge.
@@RePorpoisedMaybe they could do a thing similar to the warden, where if they can’t reach you, they can resummon themself somewhere near where they can
you can also run away from the warden and build high towers or use tnt to blow everything up and "beating" the deep dark. Cheesing your way idn't a bug, it's a feature lf a sandbox.
@@DundG "Breaking news, fans find out that sandbox game works like a sandbox games" I complete agree, I'm glad someone else sees how dumb that complaint is
We should applaud Mojang for withstanding the grueling work of grayscaling the dark oak forest in only a 5 month timeframe, truly an incredible feat from a small indie company
It's so difficult to do, they didn't have time to implement an actual purpose to the Biome, or make the creaking actually dangerous. Ah well, indie dev as you said, I'm sure that'll be updated by 2034.
Minecraft is the most played fame in the world, they can't add too many changes or it won't feel like minecraft anymore, it'll start feeling like modded minecraft instead
@@skippi99r32 nether update feel like a small mod - adds new "tier", have single unique way of obtaining, unique upgrading of gear, no real content to compensate upgrades, only adding new biomes with single feature per biome - magma blocks, overworld features in nether - wood adn pork, new structure and vanila based new mob. That becuase there is no "vanila" way to update minecraft, vanila is not a game desigh concept, it is unmodded minecraft and that it. And i wont say anything about copper, the one and only addition that improved modded more that the vanilla version
That Weeping Angel effect is exactly what i hoped for as we already have the opposite (enderman) but kinda wished it was more scary and spawned naturally
4:11 This skeleton shooting you, forcing you to stop everything you're doing to deal with that is some great exposition for just how insignificant the threat of the creaking is I do really love it conceptually though. Its still hard to see and is pretty whimsical I just think it could have done more.
as an enderman enjoyer i think the creaking is kinda cute and silly! i think they’d be even cooler if they closed their eyes when dormant so they blend in better with the trees✨and also as a builder i’m SO EXCITED for the pale wood???? i’m already imagining the beautiful pale/cherry wood combos😍
@@Tyranitar. So the creaking is supposed to just walk through and destroy and blocks between it and the player? And the player can spawn these wherever they want? (Also I think that idea just kinda sucks in general tbh.)
I have a few ideas: Like in your previous vid, the creaking should close their eyes when they are looked at, and stop mid animation instead of finishing the animation To bypass the digging them in a hole problem, they should be able to move through dirt blocks as they choose (since they’re a plant) or maybe they can reach up to the pale wood tree tops and pull themselves out?
I've thought of a few not too complicated things to implement to make the creaking slightly more menacing. 1:Have them spawn from the side of trees, like they we're merged in. In the morning they can just sink down into the grounds, as if pulled through roots. 2:Have their eyes close if they are being watched. (A slightly more complex addition would be to have them slightly mimic the background like a chameleon or an octopus) 3:Have them be slow, but have their damage output higher, making them into walking jump scares. You could even have a new boss enemy that look like a full sized tree? Anyways, I really hope there will be some changes to make them a bit more of a threat.
I have an idea. Make it endless night in the pale forests. give the creaking the ability to turn into a sapling when directly observed and give it 3 phases 1. The wander phase, it wanders the forest making creaking noises 2. The stalk phase. It follows you and does random attacks that deal 1 heart and force your character to jump 3. The attack phase, it starts chasing you and relentlessly attacking getting more and more frantic the closer you get to the heart block.
The endless night Idea would actually make the Pale Garden worth It In case you wanted a base where It's always night or a farm or something. People would love that.
They should really add more features to the pale garden that would encourage players to go there, especially at night. Some of my ideas include: - A type of chest that only unlocks at night - A new type of Berry bush only harvestable at night that give the night vision effect - A small structure like a grave yard or unique abandoned village containing the previously mentioned chest type - A plant simular to the spore blossom that produces fog, reducing visability - And just more unique flowers
I love getting new content, it provides such a diverse experience! We have Normal Forest (oak), Normal Forest 2 (birch), Thick Forest (dark oak), Thick Forest 2 (pale forest), Swamp, Swamp 2 (Crimson Forest), Swamp 3 (Warped Forest), Desert, Desert 2 (soul sand valley)... wait a minute...
I still think "The Creaking" sounds more like some kind of apocalyptic event. The Roaring and The Rumbling easily come to mind whenever I see "The Creaking" as a mob name, lol.
@@stinkymonke3622 In Deltarune, Dark Worlds are created by opening Dark Fountains. But this upsets a balance of light and dark, and if too many Fountains are open at once, giant creatures will destroy the world, while the inhabitants of the Dark Worlds, called Darkners, turn to stone, leaving the Lightners of the Light World to fend for themselves in eternal darkness.
@@_MrNoobThe Roaring is an apocalyptic event that occurs when the balance of Light and Darkness is disrupted by the presence of too many Dark Fountains.
There needs to be a structure inside the forest that serves as a Woodland Cemetery, only spawning close to a Woodland Mansion and inside of the Pale Forest. Inside the structure there should be angel statues that move when you don’t look at them. Just copy-paste the same mob but with a stone texture guarding the illager graves. (Maybe the illusioner could be behind them spawning in the cemetery) You could even dig up the graves to gather totems and emeralds but vexes and angels would spawn upon doing so.
The creaking should have a) it’s eyes closed when you look at it b) use roots or something that prevents you from breaking the block beneath it. c) a faster move speed, not to fast but you shouldn’t be able to out run it d) more damage
This update looks fun! I’m trying to imagine though what purpose the creaking could serve the game besides just kinda chilling like it does now. Like what if they made the creaking heart a valuable resource in some way? And the whole goal in the pale forest was to acquire it, and the only way you could do that would be by avoiding the creaking. Like what if everytime you looked away from the creaking, it instead teleported right infront of you and attacked you to push you away. And so the only way to acquire the heart or whatever resources in the forest would be to get it without breaking eye contact with the creaking lest he pushes you away with attacks again…?
If they make the heart a material for something with a new and unique mechanic. It currently seems like the only reason for this update is pale wood. Which is fine but a little disappointing because of how cool this mob is.
To avoid the "trapping" method he should move like "teleporting with the trees", like if he was part of the forest, almost like the warden and how he can spawn from the ground wherever he wants, aaaand he should camouflage better, like a more scary entity
You know what would be cool, is if you could craft a version of the creaking heart that spawns allied creakings that attacks other mobs for you. Even though it'd only work during night, it'd be essentially a better version of iron and snow golems - less likely to wonder off as they're bound to a set space, and don't die anywhere as easily as snow golems. It'd be all the incentive one ever needed to go to the pale garden - you could even make it quite expensive to craft to incentivise it to be used in the late/end game rather than replacing iron golems which can be built quite early on.
I hope they change the generation a bit more - Let the hanging moss grow naturally to progressively obscure - Make the pale oak trees look different to dark oak - Have 1x1 pale trees that are taller with bigger leafy tops to obscure the sun - Make pale forests inflammable - Add pale bushes similar to the ones in jungles
It'd be cool if they somehow paired the Pale Garden biome to the Deep Dark biome. Maybe not exactly, but make it so that Deep Dark biomes have a slightly higher chance of generating below Pale Garden biomes. Also, give them some utility when hunting for specific mobs. Perhaps make the spawn rate of Witches higher at night in a Pale Garden biome or have unique wild Black Cats spawn in them. Have Skeleton dungeons have a higher spawn rate underground underneath them too. Or you could generate some unique ruins consisting of Cobblestone Walls and blocks, with Iron Bars and Chains, with treasure chests that consist of a loot table that has a higher chance of iron-based items in it, barring Iron Pickaxes or Armor. Like Cauldrons, Shields, Shears, Ingots, etc. It would make for a cool way to get chains and iron equipment in the overworld.
The creaking are such a cool idea as a spooky forest guardian of sorts, but they need to be stronger to sell the intimidation that comes with that. Also, having a cool drop wouldn't hurt
Philza found out you can use the new mob to destroy the danger of lost cities. Spawn a bunch of em using their block and keep crouched when the Warden targets the mob. It can eventually target you if you aren't careful but if you are the Warden is now perma stuck hitting something that can't die.
What I love the most about the Creaking is how he rattles: *rattle* *rattle* "Do you hear that creaking?" "...what?! I hear rattling...like antlers being rattled against one another... definitely rattling." "Yup, that's the Creaking." "What?!?"
My question is still the same - why do we need him. Why do we need pale garden. Except being a day light sensor it provides nothing to the game. Bees were more useful. I'd prefer a large update once a year than two "drops" with no content
Like, what the fuck is even pale forest? Every biome looked normal except mushroom ones but it were ok since they are too far away. It's not looking like minecraft biome by design, it's not looking like minecraft mob.
The only thing I can think of is that the pale garden's wood is actually white, so now players can have white doors and white fences. When combined with mangrove wood, this could make a good design for a farmhouse, but other than that nothing else.
I don't really know how to fix the whole "dig a hole" problem, but for one...Just make it so they can't be pushed by water...I mean they are like big living wood, they can just stand still in it. And second I feel like if they want them to be more scary they need to make it create anxiety, I say they do this by either one:Increasing the damage output by a lot more to make it more threatening. Or two:Give it the ability to steal items from your inventory when it hits you and the only way to get them back is by destroying the spawn block, either way it creates anxiety because you don't want to take a ton of damage AND you don't want to lose your stuff so it becomes much more anxiety inducing when you have to multitask getting out of there or whatever you're doing and making sure they don't hit you.
Striping the heart log thing, should make it not spawn the kreeking. That way it can be used as a sensor without drawbacks. But the same time it would make it even easier to deal with them.
I wish they’d make the creaking able to climb and crawl, preferably will creepy animations for it also. It’d also be nice for them to have variety in their models, eg. Taller, shorter, head on different sides, different body shape, etc… Also it’d be nice if thwy did a bit more damage, not too much though. Like maybe 3 or 3.5hearts instead of the 1.5
@@typewritergd yeah like what about a mega creaking (like twice the size) that throws FUCKING LOGS at you (and deals 5 hearts), and spawns from a tree with 4 aligned creaking hearts
I wasn't expecting it to do crazy amounts of damage but wow it might be the freaking because it only tickles you when you look away also i agree being crooked does not make it creepier
He's literally the best. How do you not like the 𝓯𝓻𝓮𝓪𝓴ing
There's probably some 𝓪𝓻𝓽 being drawn up right now...
NONONONO@@PhoenixSC
@@PhoenixSCsome 𝓯𝓻𝓮𝓪𝓴𝓲𝓷𝓰 art
@@PhoenixSCI got plans that I cannot share with you right now, cause the haters, the haters are gonna stop me
@@PhoenixSChi
Fireflies should be a part of the pale garden so you are constantly surrounded by lights that look like the creaking eyes
This would be such a missed opportunity!
I thought the same yesterday
Oh man that would go so hard
wasn't there a leak of something that looked like a firefly that was just 3 pixels wide? maybe that
Okay satan
at 5:09 they actually blend in very well. if they closed their eyes and tried to stand next to a wall to blend in it would be cooler.
could also be cool to add "eyes" to the bark of the pale wood
If they closed their eyes or the wood had eyes it would be great. They would blend in so well maybe there's some type of vine or smth that looks like the creaking eyes that could spawn on the trees.
I was gonna say, first thing I’d do is download a resource pack to give the creaking no eyes or give the trees eyes
wouldve been 2x better withou the bright orange eyes
@@byuones That would be so good, I'm sure there will be mods available that do this even if mojang doesn't add this by themselves.
The lack of mob drops from practically all new mobs is really sad. Especially since they don't usually make mobs drop any new stuff either.
agreed i would be so happy if they added more armour that isnt meant for defense but instead customization like hats n stuff
@@labber7772 Yeah. Especially customizable stuff similar to the banners (and banner shields).
@@nexus_keeper for realll i feel like this game could be so much more fleshed out
To be fair this mob can’t die
@@crazycanyon3028 it can and does.
I think the wood should have creaking eyes in the logs to make the creaking more camouflaged
Yeah people proved it works great
Or how about orange glowing shelf mushrooms that you can find on the logs instead? I feel like that would be much cooler.
Plusses if the creaking were to close thier eyes when viewed it would be even better
Edit: woah wtf that's alot of likes?? Ty but do you have any ideas aswell? Would love to hear them. I think if you could dye the shelf mushrooms it would be really awsome for building, it could also be a part in a potion recipe for that glowing effect!
@@Pexiltd fr
DIOrite lmao
Trying to think of a minecraft version of "THE WORLD" but nothing lol @TomBombadil123
The creaking is the perfect excuse to say “He’s right behind me isn’t he?”
true, it's not even that scary tho
What did ya expect dying from heart attack?
I swear Jason Momoa is gonna say that when the creeper comes up behind him
@@src6969it's not meant to be scary
I mean thats more the concept of an ender man.
3:43 ok I agreed that it didn't look scary, until I actually saw it in the Pale Garden. Come to think of it, the Creaking feels very reminiscent of SCP-3560. Between the greyscale forest, the idea of glowing eyes and decrepit creatures stalking you, and the fact that both just appear in a normal forest, it's very similar.
horror maps from 2012 are literally scarier with the atmosphere alone what are u talking about?
@@svej6912 hey doofus, just like comedy, _horror is subjective_
Like a mix with 3560 and obv 173
@@marnidy I was thinking of 173
Honestly no joke all they need to add is some more visual clutter
Ex: fog F#### FIRE FLIES(salty i am :<
It would make it 10x scarier
Also the creaking is 1000% even if they dont add fog or stuff still gonna be scary if you dont expect it even fir just 1 second
My favorite part of this update is the addition of Xlongle, the gravity defying iron golem, and his friend Zapdos, the copyright infringement. Also the creaking was neat I guess
For real with the copyright. Nintendo's lawyers have been going nuts lately.
First palworld now astrobot
Did you meant patent infringment? Soon they will patent moving and jumping
what does the sony ip have to do with this tho
you forgot Yarg the lazy onlooker
Calling it now: there is some kind of lore Mojang is quietly adding here. We had a Heart of the Sea years ago in the Aquatic update. Then we got the rumors about the Warden dropping a heart, but that turned out to be false. Now we have the Creaking Heart, a block which summons a mob nearby- meaning in retrospect, *the Skulk Catalyst could be thought of as the Warden’s “heart”, since it spawns from the Skulk blocks, and those are spread by the Catalyst.
That’s three items: Heart of the Sea, Skulk Catalyst, and the Creaking Heart. One from the sea, one from the forest, and one from the deep. Will there be more? And are there clues in recent updates about where they’re taking this?
Worth noting that another heart item, the two pottery sherds, are found in archaeological ruins. There could be a clue there. And in Dungeons, I think there was a Heart of the End or something like that.
All this and I still can’t shake the feeling Minecraft is going to drop a major update when the movie releases, and maybe it will be a key plot point in the film. Genuinely don’t know how to feel about these cursed thoughts, but if I have to wonder about this I’m making you do it too.
if only Mojang worked a bit 💀
Bro is up to nothing 😭😭
I doubt mojang devs even care about there being lore in this game when they cant even add any decent ammount of content once every often, many of them being completly asthetic or useless in the long term.
Your tin foil hat is on too tight
The gay update oh god.
That would be sick as fuck but sadly Mojang sucks
So the creaking is a derpy stalker that you can kill by making them leave their home. Sounds like some gamers
Ooooooh! XD
The creaking doesn't die by touching grass though.
"typical projection"
typical projection
the reaching
A feature that would be really cool with the creaking is the closer it gets to the creaking heart the more damage it can do because its connection is stronger the closer it is and of course it wants to protect its life force. I think it'd add a bit more to the mob and add a decision of run or take the chance of taking it out.
Also white pumpkins in pale forest 🎃🤍
I really like that idea
"I AM, THE *WHITE* PUMPKIN!"
- Cassie Rose, 2016
@@reinbew62 same and if they even added a drop that becomes relevant in crafting recipes as well I think it’d really help exploring motivation and I think the white pumpkins could add a little more to the “garden” aspect cuz like where’s the rest of the garden lol
Do you really think a trash company like mojang would do it😂
@@alien3200 Mojang is the studio, blame Microsoft idiot
So basically, weeping angels from Dr Who 2:27
yup
i love them as a concept. The dolls from resident evil: village sent chills down my spine.
Yup
But they’re so much less threating.
4:06 they should make it so if you rename the creaking heart block, it renames the creaking it spawns
Edit: changed freaking(autocorrect issue) to creaking
The freaking
Freaky ahh heart block
Freak you
What if instead of the creaking it was called the freaking and instead of sneaking up on your back it gqv you backshots
The Zesting
My notes for this:
- It should close its eyes when looked at
- Damage should be slightly increased
- It could have an effect upon damage / upon looking at its eyes where the player will take damage when outside the range of the heart
- Fix for holes, maybe teleport to a suitable spawn location around the heart should pathing be blocked and the player isn't looking?
Edit:
- Someone suggested in the replies that the effect should be applied if you stare at it for too long. I agree this is probably better than looking into the eyes. I personally think blindness (2-5 seconds) would be a fun effect that could have a chance to be applied if you look at it (chance going up the more ticks have passed).
- A lot of people are against damage increase. It's definitely worth experiencing first in an uncontrolled setting. I think with no other changes, it should probably increase slightly, but if they make literally any of the above changes, it should 100% remain as it is.
damage should be greatly increased*
make it climb and/or dig*
How about scrap the entire idea and actually try to make content that has some staying power. I'm so excited to be hyped for all of one week before the pale garden becomes background noise like most biomes in the game after visiting once
About the damage, I guess it would depend on further playtesting since they do naturally come from the Pale Garden biome which seems to be based off of the Dark Oak Forest, hitting them tells you the location of its heart but then you might be in a position where you're juggling drawing it away from you and destroying its heart, and there are probably going to be at least one of them along with you being in a forest with Dark Oak sized trees.
And about the being outside of the range of the heart, what if they could do feints? Considering you're probably not gonna be in a testing world far removed from its intended experience, it could make it harder to figure out how far the heart is without hitting them...
@@questionmarkquestionmarkques theres like 10 of them when you're running around, if it did warden damage then like i dunno
Ideas to make the creaking a better mob
-Give it a larger and more pale oak tree-like body so it looks more like a tree
-Make it close its eyes (until within 5 blocks of the player) so it blends in better
-Add unique fireflies to the biome that look like the creaking’s eyes (not my idea)
-When a creaking spawns, force first person onto the player to prevent third person view
-make it do WAYYYY more damage
-when it gets outside of the creaking heart zone, the creaking enters a “beserk state” where it starts chasing the player whether or not they are looking at it, however after like 30 seconds it will die from disconnection to its heart. this death timer is cancelled when it enters the zone again, restarting it into its “look away and i move” state
they cant even add simple vertical slabs to the game, do you really think they could actually make any use of these ideas? Their reasoning for no vertical slabs is "too unnatural" btw. They are literally the most natural thing irl but Mojang seems to exist in a different realm.
@@Sharpless2 real
I like the idea, but I feel like the execution could be better. I like the idea of "you're wandering through a dark oak forest and suddenly find yourself in a spooky pale garden" but at that point they could have made varients for other biomes as well that spawn as sections of those biomes. They could have easily named them "Pale Oak Garden/Forest" and "Pale Birch Garden/Forest" and so forth.
The creaking should also definitely close its eyes when looked at, or have its eye color default to the color of the sky behind it. I noticed at 5:10 that the right-most creakings eyes kind of blend well with the sky so I got the idea from that. Otherwise I really enjoy its design and mechanic, though a cool drop or something would not hurt.
At night, you may enter that forest without knowing and find them, if you are not spoiled about what they are, then is a cool surprise. Even if you know the forest color, at night is harder to see that the wood color changed. So you may enter accidentally, specially if chased by mobs.
I kind of like the idea Fingees had for it, where you don't know its a pale garden until you're in it. maybe increase ambient fog while near it up until the player enters, and have it be surrounded by forest on all sides. I'm most excited for the potential for the creaking to attack hostile mobs, essentially turning it into a wood golem when nobody is around
I kinda wish that the pale garden appeared normal until you entered it, although breaking 1 block would tell you you're in one ig
I'm not sure if it needs a drop. It feels more like a guardian enemy and not every enemy needs to drop something, that and this one seems like it could be way too easy to farm
I saw a suggestion about the eyes- you could keep the current look, but make it so that their eyes only light up in your periphery, once it gets close enough to the middle of your screen they disappear- that way you can see one out of the corner of your eye but it disappears when you look at it.
There is still major room for improvement for the creaking mob. A few of them that I can think of are:
- Have them work like quantum states in Outer Wilds (losing sight of the Creaking will cause it to teleport away from their position into a non visible position)
- Creaking being able to blend in more by being a literal block and then when within radius it will quickly crawl out, leaving the space they occupied empty
- Either closing their eyes, increase the variation of the eye patterns of Creakings, introduce fake eyes on Pale Wood, or a combination of any of these
- Improved logic on what is considered within view
- Deal more damage or temporarily root a player in place if they stay within the Creaking's radius too long
No. It's so annoying just like Phantom, remove it.
Still a better addition than the sniffer@@clashcon11
@@clashcon11mfs cant handle anything unique. You don’t even have to interact with it it’s completely optional and wont even effect you in a regular playthrough if you don’t want it to unlike phantoms.
@@clashcon11no? Phatoms are annoying because you have to go out of your way to avoid them. You have to go out of your way to find the creaking
@@clashcon11 hunger is annoying too, should mojang remove it?
“we have weeping angels at home”
5:17 this is honestly my main problem with how weak they are, it can start to overwhelm you with normal mobs spawning, but the normals mobs will always feel like the main threat, so the creaking just feels kind of annoying instead of something you need to worry about.
I’m not sure if just increasing damage would fix it but right now it just feels like a bunch of trees slapping you while you’re trying to fight actual enemies.
Definitly should learn how to climb walls using roots or smt. Double the speed in the Pale Garden!
I think it should be way more punishing. Otherwise its literally not a danger what so ever.
I think it should move slower, but be able to 2-hit an armored player. The eyes should also be dark while you look at it so it doesn't stand out so much. Also give it an ability to attach itself to trees so it camouflages more
Its like a coilhead, when there is a coilhead, looking at it isn't hard, the hard part is dealing with the other entities, but i agree it should be like 4 hearts
I think it's great that it can't kill like even a zombie. I'm sure if you end up with many of them, they'll start to hurt but it reminds me of that one SCP peanut shaped dude
I really think the creaking heart should be like the protection but not automatic kill. So you can’t attack the creaking til you break the heart, then it becomes a harder mob where it will attack you no matter what and you have to kill it like a normal mob. I think that would make it more intimidating and less derpy
yeah i feel like creaking need a buff 😭
LET THE CREAKING BE SILLY
It also does like negative damage
If its only purpose is to be scary, they might as well make it spawn in normal forests so that it is like a normal mob. There's no need for them to add a biome. It could even change textures based on the forest type.
Fuck that bullshit
0:55 ''the world looks white '' starts playing
ULTRAKILL fan spotted
ultrakill mentioned 😮😮😮😮😮😮😮
You mentioned ultrakill no way
Ultrakill mentioned
7-1 in Minecraft
some ideas to make them better:
- have more of them in an area. monsters like this that cannot move when you are looking always work better in groups
- increase the damage. they do not currently pose a significant threat.
- give it the ability to despawn itself when trapped and unobserved, with the heart respawning it somewhere else afterwards.
one thing i forgot:
- have the creaking drop something useful when it's heart is destroyed
Also give them a creepier walking animation and make them freeze mid walk when looked at. So far it's not very creepy, and Mojang could definitely take inspiration from other executions of the same concept, like lethal companies springhead or SCP173 or weeping angels. Right now it just pales in comparison to them
@@Omegaset the walking animation is fine - you're not really meant to see it after all.
@@jamjar1726 it's fine but it's not very good, and you do end up seeing it. As it move in your peripheral and if you are looking at it in 3rd person view. That was just a randomly idea on how to make it more effective as a scary mob. I'm not a designer I just think it can be done better.
@@Omegaset it PALES in comparison?
They should add amber sap to the trees that you can collect to forge new items, it could work where the same eye pattern that is on the creaking would be on the side of the wood that you can use a bottle to collect. If this update is going to be primarily building focused, a new clear block would be pretty cool.
That is such a good idea.
Lots of people want the wood to have eyes to make the creaking more camouflaged.
But adding amber is such a cool way to do it.
Actually really cool idea.
The amber block could be used as a form of 3d item frame, it could hold things like saplings in their 3d state. It could also be dyed to change its color.
The sap could also act as another redstone block. It could stick to any block and when attempting to pull it with a piston, the piston itself would get pulled to the amber.
@@User-d6l6t even better!
I was thinking of how to use amber as a preservation thingy. A 3D item frame is perfect. I'm not sure about the sticky block though. It would be weird to have a block be both slimestone and display. It should be one or the other and I like display better.
@@sophiachalloner8951 I think it could be something like two separate blocks like maybe combine the amber block with honey to get “extra sticky amber block” and have that be the redstone one?
I feel like they're adding more horror into the game to bring back the feeling we all had on our first night in Minecraft
They could make creakings have a similar feature to wardens, where if a creaking detects that it’s unable to pathfind to a player that’s within range of their heart, it could willingly “die” and remanifest at a spot that it’s able to reach the player from.
Edit: This would only happen when you're not looking at them
Maybe Mojang will add this in future
bro, youre giving me flashbacks of the keeper in evil within 1, he would literally do that.
This would be awesome!
But the digging it 2 blocks down thing is like way too fast and easy to do with a shovel. It should do this like you said when completely boxed in AND climb walls.
@@coolcatred4922 idk, they took an entire year to palette swap a dark oak forest.
the pale garden should have been called the Ceme-tree
1000IQ points
@@cosbadx honestly it was inspired by what Phoenix said at 0:35 lol
Semen-tree*
@@eliasgonzalez5357 aaaand you ruined it
Is this even a joke ? I was making a pun out of the word "cemetary". Yours is just a pun of a pun and at this point it doesn't mean anything (plus the s*xual theme nobody asked for)
Cemen tree*
"Don't blink, don't even blink, blink and you're dead. They are fast, faster than you can believe, don't turn your back, don't look away, and don't blink!" they should make these more akin to the weeping angels or scp-173 so even with the low damage they are still a threat on their own
Just noting for fun gameplay, the player should look at the creaking first before it triggers it's instant teleport when looked away from it, or it teleport could teleport to somewhere near with a 1-2 second delay before moving as well as out of sight of the player most of the time. It would get very annoying if it just teleports on someone whenever anyone looks away, especially when trying to find & break the creaking heart.
Mojang missed a big opportunity for with teleportation :D.
We now have weeping and angels and that one SCP. (The one were if you look at the face it will attack you)
6:37 Born to kill, forced to be a volley ball😔
Weeping Angels + Creepy Forest.
I think the two things they should adjust is it’s damage, and have it teleport/despawn & respawn if you’re looking away and it cannot move toward you after a certain amount of time. That’ll make digging holes around them less effective.
I also think that it’d be a great biome to move the Woodland Mansion to. Make the Creaking the natural guardian surrounding the mansion. Extra spooky.
Don't blink. Blink and you're dead.
give them the ability to climb walls and maybe 2 hearts of damage...
“They make fantastic volley balls”
Curled up armadillos in question:
5:52 They could make a “diseased” version of the creaking heart. It still detects day and night, but without spawning the creaking.
Edit: Unlike the daylight sensor, the creaking heart can detect day and night WITHOUT the need of sunlight.
daylight sensor
@@WorstUA-camAccount_Ever but it has the ability to work without sunlight
and also note that what’s shown in the video might not be the same once it is fully released
-- so a daylight sensor
@@SkedgyEdgyread my previous reply
@@SkedgyEdgyyo read the reply above you
They actually do blend in very well in the pale biome. I think what they need is two different states. A stalking mode where they intentionally stay really close to the trees, and stay behind hanging pale moss when possible, simply try to stay close to the play but not attack, and of course only move when you’re not looking. Maybe dim their eyes a little in this mode too. The other should be a hunting mode where they are less concerned about whether you see them and more concerned about making sure you die. I also think that there should be a way to link a creaking heart to a certain item (like a lodestone and compass) so if you have that item, the creakings from the creaking heart linked to it will consider you as one of their own. This would give an incentive to go to the pale garden, and a way to defend your base from enemy players, since most mobs that you can ally with are only interested in hostile mobs.
4:52 you know i think this would be better imo yes id be annoying as hell but seeing your friend gettin chased by tiny little people would kill me fr😂😂😂
You’re telling me that Minecraft “horror” is being chill until you look at it, even indirectly, and if you don’t look at it, it goes into an inconsolable rage of dealing 1 heart per hit?
5:03 *Missed opportunity by Mojang:* Drop sticks, ash (new item for black dye), or even leaves.
maybe pale vines too so that you can have an infinite supply of them
Mojang is bad so they won't do it
@@alien3200 i feel like mojang is willing to take suggestions considering people are hating on the update currently
@@Not-olyo mojang won't do anything that requires effort. Like just see, the April fools snapshot of this year was much better
@@alien3200 bro
A few things: Prevent blocks underneath the Creaking from being broken as if they're "rooted in". Next, make them able to "teleport" by "rerooting" themselves
The Creaking definitely seems more like a player utility mob to me rather than a threat. If you collected a bunch of hearts, you could make them into security guards of some sort, coming alive in your base when night falls and being immortal if you protect the heart.
They’d also make awesome Adventure Mode enemies since you wouldn’t be able to break their heart and kill them unless the map creator wanted you to do so. I can imagine you having to go through a Pale Garden area and forcing you to always keep them in your sights through a twisting maze or go an alternate path in order to deactivate them.
They would be most useful for solving pressure plate puzzles, tbh.
This mob is as scary as a kid showing up at my door on halloween.
Also there is absolutely no reason to enter the forest at night, so just skip the monster and go in the daytime.
but thats no fun
Also nothing stopping you from using a bed. Plus it’s not even a dangerous mob..
This applies to literally every mob in the game
@@TheRealSoftR it does apply tho because caves dont care what time of day it is
@@TheRealSoftR no. You get useful loot from most other mobs
honestly would be a pretty interesting and dangerous mob with some adjustments
like adding eyes to the wood or closing the mobs eyes when you look at it to camoflauge, make them spawn at day as well but only able to walk inside the forest, at night they can walk anywhere
make them far faster so it's difficult to get away from them without leaving the forest, far more damage, ignore armor, invincible, cant be pushed by water/knockback, can teleport away if stuck
these minor changes would make them far more dangerous and interesting for the biome, but currently they're underwhelming
having them act as a weeping angel that deagros after some range is already a massive weakness
6:14 that's a + if you consider it a defense mechanism in your farms
4:13
It would be cool if they literally teleported behind you and made a slight creaking noise whenever they are obstructed or trapped. That is such a common trope of the “spooky forest with a sneaky elusive inhabitants that is literally one with the forest” aesthetic. He disappears from view for just a second and then when you look again he’s appeared behind you to take you by surprise. He could even just burrow into the ground and come back up from behind you, ideally quite quickly. And he needs to do more damage, or they need to have some mechanic that leads to more of them attacking you. Like maybe when they die or enough of them die, the rest of the creaking hearts in the forest or within a certain radius become “enraged” and the creakings that belong to those creaking hearts are buffed in speed and power.
Of course, that’s all probably a bit much for a “drop”, but the *”teleports behind you”* mechanic would totally fit in the drop.
imagine if you dug a pit and dropped him into it and then suddenly you hear the creaking wood, and turn back around and see that he is growing taller and taller until he can just step up the height
A couple things that would make this better imo
1. Harder to get rid of. If it could jump high or dig underground and reemerge like the warden, or just came from the ground like how the warden does, it would make it more interesting and actually somewhat threatening.
2. An actual use for the heart. If you need silk touch for it, I’d expect it to be more useful than a slightly more inconvenient daylight sensor. My suggestion is it could be used to make something like a passive creaking, or even a wooden golem, something weaker than the iron golem, stronger than snow, and maybe has a unique attack or maybe a mechanic where it actually sneaks up on hostile mobs or hostiles don’t attack it right away.
The fact that the Pale Garden is INTENTIONALLY a variant of the Dark Oak Forest, plus the lore of Pillagers living in Woodland Mansions but fleeing from the Creaking, is actually a really cool little detail that nestles the content drop pretty nicely with the lore of the world; people were originally pretty negative about the Pale Garden being a 'reskin' but I think this is a nice way of implementing that
I wonder if woodland mansions can spawn in the pale garden? probably not, but at least they can spawn nearby
I wonder if the Illagers created the Pale Garden
Yes. Lore that most people don't know or care justifies how this adds absolutely nothing of new content.
Fuck lore, reskins are still boring
@dybixs1400 first things first, the creaker isn't nothing, I like it's concept and it's still in development. Besides, not everything should be the warden, sometimes it's nice to come across a minor feature you haven't seen recently when traveling
I feel like a lot people are overlooking the potentiality the Creaking has for adventure maps. An enemy you can't kill but can kill you that follows you around an environment you can't manipulate, causing you to need to plan ahead and try to trap it? A storyline where you need to deliver a Creaking Heart to a massive Mother Pale Tree that turns out to be a giant Creaking that you've just now awoken? The horror and terror that could come from these things makes me excited to see what the creative folks that use this game as a tool can come up with.
Haha, I put a bunch of them in an ancient city. It’s actually kind of stressful there, because you need to look at them to stop them from moving towards you. But doing that means you can’t look ahead of your path, which might make you step on a sculk sensor. I was quite surprised at how panicked i started feeling.
They kind hog the warden’s aggro too much though.
Made a lame vid if you’re curious.
@@RePorpoised yooo nice idea
you might be able to fix the aggro issue by messing with what teams the mobs are on via datapack stuff
I forget how that works tho
someone should make a datapack to change the deep dark to always have pale oaks in it
because we all play minecraft for the adventure maps
Do people even make those anymore? I haven't seen a good adventure maps in years.
I have literally never played an adventure map
Almost Mojang, you almost made a update. Mods are the only reason I still play this game, and It's been like that since 1.15.
Oh by the way, the pale garden isnt just "similar" to the Dark Oak Forest. It is literally a sub-biome of the Dark Oak, according to Xisuma. Obviously it spawns near the dark oak forest; it's part of it.
I hate this biome. It's a fucking vasyan modding. It it was just dark forest mob and had a less cringe look, everything would be fine.
The Minecraft devs really did add a whole new unique feature exclusive to the Creaking to make them hard to kill without realising a single Flint & Steel could solve all of those problems lmfao
They'll probably make the Creaking immune to fire later down the line or give it a unique ability that negates the affects of a flint & steel
I mean, you could also use a ton of TNT minecarts to beat the deep dark, won't get anything out of it, but it's an option
The hearts aren’t flammable
To be fair, it's very hard to make a problem that a Minecraft player can't circumvent very easily
@@Omegasettrial chambers are a good example of how to make a good challenge in minecraft.
*it's a daylight sensor that can also spawn a weak mob that can do many things in an automated device:*
draw aggro to lure mobs to their death,
weaken mobs by hitting them for just a few hearts,
randomize things by stepping on pressure plates when exposed to many targets,
move towards individual exposed mobs or the player to change the behavior of a mechanism,
or even act as a clock by dropping through string with some regularity.
All you gotta do is control where they spawn via buttons, slabs, infill, etc.
people saying it's boring are overreacting, though I do agree it needs to drop _something._
like it could be rotten flesh for all i care, maybe with some paper and flint. not gamebreaking, just not _empty._ the forest needs some unique character as well, since it's currently just "dark oak territory but bleached."
and i think the "only moves when you're not looking" is a bit uninspired by now, but w/e
also, after reading some other comments
hell yeah they need to add some orange to the biome to disguise those eyes. people have recommended eyes on the bark like birch, bark-dwelling shelf mushrooms, and orange fireflies (which I personally think could even be fine as a particle effect near the hearts like the spore blossoms do)
I'm also down for having him close his eyes when looked at, peeking with a random eye every now and again, and the inverse when unobserved, eyes open except occasionally blinking. (ooh and if you do the eye patterns on the bark texture, those could blink too)
personally, I think all of these should be implemented at the same time. imagine how creaking cool that would be
I honestly like this update. The new wood and mob are pretty nice. It's also nice to see some of the “horror” aspects of Minecraft played into.
It’s certainly nice but it’s just overall not really exciting unless they add more content until the drop
@@definitely_just_floating To be fair, it's mostly just a preview so we are likely to see much more.
this update could of been good if it didn't feel like it was codded in a week. this is the definition of bloating the game. make the mob have some type of drop, or at least some type of lore because this game doesn't need more pointless biomes that offer nothing like the deep dark and ancient city's.
I don't know. It feels kinda thrown in. Like it's nice and all but does it really fit in Minecraft? We'll see. I could imagine that the biom would fit as a home for pillagers.
@@Spartan-S117people always say that but it never happens
yeah idk how to feel about it, it's cool that there's now another mob with sight-based mechanics, but as in the video you can easily just dig a hole and it's no longer a threat, and with having to break the heart to truly kill it, like people have said, you can just use a flint and steel, so maybe they can make the pale garden verity blocks non-flammable/take longer to burn than other wood types? idk I'm just spit balling here
What if they had like… a 2 or 3 block high step height? It would suddenly become a lot more difficult to get away from it. It’s easy to trap if it’s only 2 blocks down, but deeper than that can be a challenge.
@@RePorpoisedMaybe they could do a thing similar to the warden, where if they can’t reach you, they can resummon themself somewhere near where they can
you can also run away from the warden and build high towers or use tnt to blow everything up and "beating" the deep dark.
Cheesing your way idn't a bug, it's a feature lf a sandbox.
@@DundG
"Breaking news, fans find out that sandbox game works like a sandbox games"
I complete agree, I'm glad someone else sees how dumb that complaint is
We've been asking for so much stuff like a new dimension for so long and they give us... a tree.
I remember that I used to call the Creeper "Cactus Man" when I first encountered it, now we have a mob that was born from a frickin tree
tree man
@@woozin12345 *creaker aww man (not my own joke)
I used to call drowned “water zombies”
0:38 btw Mojang stated in an article that the Pale Garden is a biome variant of the dark forest
6:37 bro they're like praise him, or doing a celebration *lol*
We should applaud Mojang for withstanding the grueling work of grayscaling the dark oak forest in only a 5 month timeframe, truly an incredible feat from a small indie company
It's so difficult to do, they didn't have time to implement an actual purpose to the Biome, or make the creaking actually dangerous. Ah well, indie dev as you said, I'm sure that'll be updated by 2034.
Minecraft is the most played fame in the world, they can't add too many changes or it won't feel like minecraft anymore, it'll start feeling like modded minecraft instead
Why is that a bad thing? You do know that there are some core features that minecraft has that came from mods, ex) the item hopper
@skippi99r32 People said that about the texture overhaul and the nether update, I think it’ll be fine
@@skippi99r32 nether update feel like a small mod - adds new "tier", have single unique way of obtaining, unique upgrading of gear, no real content to compensate upgrades, only adding new biomes with single feature per biome - magma blocks, overworld features in nether - wood adn pork, new structure and vanila based new mob. That becuase there is no "vanila" way to update minecraft, vanila is not a game desigh concept, it is unmodded minecraft and that it.
And i wont say anything about copper, the one and only addition that improved modded more that the vanilla version
"Don't blink, don't even blink, blink and you're dead"
Imagine playing a prank on someone by replacing all of the ancient debris with pale oak logs.
0:01 "You spin me right round baby right round like A record baby right round right round"
Bot
Fr
That Weeping Angel effect is exactly what i hoped for as we already have the opposite (enderman) but kinda wished it was more scary and spawned naturally
4:11 This skeleton shooting you, forcing you to stop everything you're doing to deal with that is some great exposition for just how insignificant the threat of the creaking is
I do really love it conceptually though. Its still hard to see and is pretty whimsical I just think it could have done more.
So it's a Weeping Angel, except it doesn't send you back in time
It's a weeping angel ecxept it has literally zero threat
@@aq_ua true
@@aq_uait's a weeping angel, but 3+
@@aq_ua I like the mob a lot, I hope in the actual update it does a lot more damage though because one heart is actually laughable
@@floppavevo5920I agree. I think it’s a genuinely good mob that could use a few improvements
as an enderman enjoyer i think the creaking is kinda cute and silly! i think they’d be even cooler if they closed their eyes when dormant so they blend in better with the trees✨and also as a builder i’m SO EXCITED for the pale wood???? i’m already imagining the beautiful pale/cherry wood combos😍
They could make it impossible to break the block he's standing on, since his roots are in it and he's invincible
You could just place blocks around it
@@skippy9273he grows into them and destroys them
@@Tyranitar. So the creaking is supposed to just walk through and destroy and blocks between it and the player? And the player can spawn these wherever they want?
(Also I think that idea just kinda sucks in general tbh.)
I have a few ideas:
Like in your previous vid, the creaking should close their eyes when they are looked at, and stop mid animation instead of finishing the animation
To bypass the digging them in a hole problem, they should be able to move through dirt blocks as they choose (since they’re a plant) or maybe they can reach up to the pale wood tree tops and pull themselves out?
I've thought of a few not too complicated things to implement to make the creaking slightly more menacing.
1:Have them spawn from the side of trees, like they we're merged in. In the morning they can just sink down into the grounds, as if pulled through roots.
2:Have their eyes close if they are being watched. (A slightly more complex addition would be to have them slightly mimic the background like a chameleon or an octopus)
3:Have them be slow, but have their damage output higher, making them into walking jump scares.
You could even have a new boss enemy that look like a full sized tree?
Anyways, I really hope there will be some changes to make them a bit more of a threat.
I have an idea. Make it endless night in the pale forests. give the creaking the ability to turn into a sapling when directly observed and give it 3 phases 1. The wander phase, it wanders the forest making creaking noises 2. The stalk phase. It follows you and does random attacks that deal 1 heart and force your character to jump 3. The attack phase, it starts chasing you and relentlessly attacking getting more and more frantic the closer you get to the heart block.
reminds me of that one nextbot
The endless night Idea would actually make the Pale Garden worth It In case you wanted a base where It's always night or a farm or something. People would love that.
Best idea I’ve seen in this comment section yet!
1:49 is that a Parkour Civilisation reference?
No
@@BanananaBlanket Thats not how you spell yes
They should really add more features to the pale garden that would encourage players to go there, especially at night. Some of my ideas include:
- A type of chest that only unlocks at night
- A new type of Berry bush only harvestable at night that give the night vision effect
- A small structure like a grave yard or unique abandoned village containing the previously mentioned chest type
- A plant simular to the spore blossom that produces fog, reducing visability
- And just more unique flowers
I love getting new content, it provides such a diverse experience! We have Normal Forest (oak), Normal Forest 2 (birch), Thick Forest (dark oak), Thick Forest 2 (pale forest), Swamp, Swamp 2 (Crimson Forest), Swamp 3 (Warped Forest), Desert, Desert 2 (soul sand valley)... wait a minute...
I still think "The Creaking" sounds more like some kind of apocalyptic event. The Roaring and The Rumbling easily come to mind whenever I see "The Creaking" as a mob name, lol.
what is The Roaring
@@stinkymonke3622 A reference to Deltarune; I believe it's what'll happen when all the Dark Fountains are opened.
@@stinkymonke3622 In Deltarune, Dark Worlds are created by opening Dark Fountains. But this upsets a balance of light and dark, and if too many Fountains are open at once, giant creatures will destroy the world, while the inhabitants of the Dark Worlds, called Darkners, turn to stone, leaving the Lightners of the Light World to fend for themselves in eternal darkness.
@@_MrNoobi thought it was from the monsterverse
But turns out it' called "the alpha call"
@@_MrNoobThe Roaring is an apocalyptic event that occurs when the balance of Light and Darkness is disrupted by the presence of too many Dark Fountains.
There needs to be a structure inside the forest that serves as a Woodland Cemetery, only spawning close to a Woodland Mansion and inside of the Pale Forest. Inside the structure there should be angel statues that move when you don’t look at them.
Just copy-paste the same mob but with a stone texture guarding the illager graves. (Maybe the illusioner could be behind them spawning in the cemetery)
You could even dig up the graves to gather totems and emeralds but vexes and angels would spawn upon doing so.
The creaking should have a) it’s eyes closed when you look at it b) use roots or something that prevents you from breaking the block beneath it. c) a faster move speed, not to fast but you shouldn’t be able to out run it d) more damage
This update looks fun! I’m trying to imagine though what purpose the creaking could serve the game besides just kinda chilling like it does now.
Like what if they made the creaking heart a valuable resource in some way? And the whole goal in the pale forest was to acquire it, and the only way you could do that would be by avoiding the creaking. Like what if everytime you looked away from the creaking, it instead teleported right infront of you and attacked you to push you away. And so the only way to acquire the heart or whatever resources in the forest would be to get it without breaking eye contact with the creaking lest he pushes you away with attacks again…?
would've been cool if breaking the heart put the creaking in a "panic state" where it chases the player no matter what before it dies
If they make the heart a material for something with a new and unique mechanic. It currently seems like the only reason for this update is pale wood. Which is fine but a little disappointing because of how cool this mob is.
@@newtwoup4293 would definitely be hard to make lol, but it would be really fun
@@newtwoup4293I love this idea tbh
I think they should do as much damage as an enderman, *OR* be able to dig if they're actually going to be threatening.
0:08 they be vibing up there
To avoid the "trapping" method he should move like "teleporting with the trees", like if he was part of the forest, almost like the warden and how he can spawn from the ground wherever he wants, aaaand he should camouflage better, like a more scary entity
You know what would be cool, is if you could craft a version of the creaking heart that spawns allied creakings that attacks other mobs for you.
Even though it'd only work during night, it'd be essentially a better version of iron and snow golems - less likely to wonder off as they're bound to a set space, and don't die anywhere as easily as snow golems.
It'd be all the incentive one ever needed to go to the pale garden - you could even make it quite expensive to craft to incentivise it to be used in the late/end game rather than replacing iron golems which can be built quite early on.
i saw an r34 comment saying "it will start really creaking when i put my hands on it"
Isso é fodido
Why is bro on r34 in the first place
Of course theres already rule 34 of it
repent
I will get that back creaking real quick
I hope they change the generation a bit more
- Let the hanging moss grow naturally to progressively obscure
- Make the pale oak trees look different to dark oak
- Have 1x1 pale trees that are taller with bigger leafy tops to obscure the sun
- Make pale forests inflammable
- Add pale bushes similar to the ones in jungles
It'd be cool if they somehow paired the Pale Garden biome to the Deep Dark biome. Maybe not exactly, but make it so that Deep Dark biomes have a slightly higher chance of generating below Pale Garden biomes.
Also, give them some utility when hunting for specific mobs. Perhaps make the spawn rate of Witches higher at night in a Pale Garden biome or have unique wild Black Cats spawn in them. Have Skeleton dungeons have a higher spawn rate underground underneath them too.
Or you could generate some unique ruins consisting of Cobblestone Walls and blocks, with Iron Bars and Chains, with treasure chests that consist of a loot table that has a higher chance of iron-based items in it, barring Iron Pickaxes or Armor. Like Cauldrons, Shields, Shears, Ingots, etc. It would make for a cool way to get chains and iron equipment in the overworld.
The creaking are such a cool idea as a spooky forest guardian of sorts, but they need to be stronger to sell the intimidation that comes with that. Also, having a cool drop wouldn't hurt
Derpy is the perfect example of the creaking
Dang, I’m sorry to hear that. I hope you’re doing okay
Philza found out you can use the new mob to destroy the danger of lost cities. Spawn a bunch of em using their block and keep crouched when the Warden targets the mob. It can eventually target you if you aren't careful but if you are the Warden is now perma stuck hitting something that can't die.
OK... that's kinda awesome and actually means there is a valid reward for exploring the pale garden, as long as they don't patch it.
Xlongle should be a recurring character on this channel
So basically:
Enderman = SCP 096
the creaking = That peanut scp
1:26 SPEEEEEEN
Wow 1 heart is an insult 2:33
What I love the most about the Creaking is how he rattles:
*rattle* *rattle*
"Do you hear that creaking?"
"...what?! I hear rattling...like antlers being rattled against one another... definitely rattling."
"Yup, that's the Creaking."
"What?!?"
Who would win, the eldritch horror disguised as a tree or a bucket of water?
I… am the creaking.
Hermitcraft is gonna have a great time with their custom hats since they usually use carved pumpkins lol
Pale garden is not even a garden. it nor has flowers or crops. maybe they call it "garden" because it's small, or is it big?
Wouldn't _Pale Forest_ make more sense if trees grow?
My question is still the same - why do we need him. Why do we need pale garden. Except being a day light sensor it provides nothing to the game. Bees were more useful. I'd prefer a large update once a year than two "drops" with no content
*Mojang is just being lazy.* Lots of potential items they could have dropped:
* ash (new item to make black dye)
* leaves
* sticks
@@MichaelPohoreskisticks?
Like, what the fuck is even pale forest? Every biome looked normal except mushroom ones but it were ok since they are too far away. It's not looking like minecraft biome by design, it's not looking like minecraft mob.
The only thing I can think of is that the pale garden's wood is actually white, so now players can have white doors and white fences. When combined with mangrove wood, this could make a good design for a farmhouse, but other than that nothing else.
Why do features need justification?
I don't really know how to fix the whole "dig a hole" problem, but for one...Just make it so they can't be pushed by water...I mean they are like big living wood, they can just stand still in it. And second I feel like if they want them to be more scary they need to make it create anxiety, I say they do this by either one:Increasing the damage output by a lot more to make it more threatening. Or two:Give it the ability to steal items from your inventory when it hits you and the only way to get them back is by destroying the spawn block, either way it creates anxiety because you don't want to take a ton of damage AND you don't want to lose your stuff so it becomes much more anxiety inducing when you have to multitask getting out of there or whatever you're doing and making sure they don't hit you.
Striping the heart log thing, should make it not spawn the kreeking. That way it can be used as a sensor without drawbacks. But the same time it would make it even easier to deal with them.
I don’t feel like they should make it even easier
that's a little too easy to deal with
how would it make it easier if you still have to walk up to it and break it.
I wish they’d make the creaking able to climb and crawl, preferably will creepy animations for it also.
It’d also be nice for them to have variety in their models, eg. Taller, shorter, head on different sides, different body shape, etc…
Also it’d be nice if thwy did a bit more damage, not too much though.
Like maybe 3 or 3.5hearts instead of the 1.5
I like the climbing and crawling idea
I think the different sizes is a good idea as well
@@typewritergd yeah like what about a mega creaking (like twice the size) that throws FUCKING LOGS at you (and deals 5 hearts), and spawns from a tree with 4 aligned creaking hearts
Now with the addition of the creaking, we officially have a 2nd carnivorous plant in minecraft, the 1st being the pitcher plant
I wasn't expecting it to do crazy amounts of damage but wow it might be the freaking because it only tickles you when you look away
also i agree being crooked does not make it creepier
2:58 That's not true. It will attack you if you set too large FOV. I believe that around 90 is the limit.