you are the best and most useful mcreator youtuber in the mcreator youtuber history of rebutuoy rotaercm, weird comment i know, but you are a very good mcreator youtuber lol
Been pretty stressed lately, and most weeks are busy doing something between my gaming channel and This one. Though I will take it into consideration. Chances are it would be on my projects channel if it has to do with my other projects but often I just have enough time to squeeze a video in for that channel ever so often.
Good video, but i have a problem, i have a block that naturally generates in my dimension as a feature and i want it to have it's own ambience like looped sound that constantly comes from this block that you can hear if you get too close to it, like fire or nether portal, so how do i do it? i already tried some methods but the sound comes only when i place this block manually and it's completely silent when it's generated in my dimension, hope there is a way to solve that
You can use the play sound and stop sound commands built into the game. If you use it with the /execute as @a[distance=0..32] run playsound then this should make the sound play. However keep in mind that if your working from a block you will need to run this from the block tick update. if it generates naturally then you need to use the random tick update feature or sounds won't play unless the block is broken and placed again. Random tick update will tick after generation but at a random period. The downside to this though is timers won't work and it can sometimes play over other sounds. This becomes more noticeable with more than one block around the player. However you can find a couple useful commands below which might be able to help you. minecraft.wiki/w/Commands/playsound minecraft.wiki/w/Commands/stopsound I hope this helps.
How do I make a check "does the player have 2 diamonds in the inventory", instead of the usual check "does the player have 1 diamond in the inventory", I know that there is a block "If the player has [] in the inventory", but I want to know if it is possible to check if the player has 2 or more items in the inventory. P.s sorry, I'm using a translator. If there is such a way, could you make a video or send a working example. Thank you.
I put this example together and I also created a example procedure on my GitHub which you can download. Imgur has notes and screenshots of the procedure you will need. I hope this helps. imgur.com/a/NWy50GP github.com/MCreator-Examples/Projects/discussions/144
You should make a video if how to make a car with animation and if you go right the car is have animations too please make that you're my only hope please make a video about that
Entity animations are currently limited without third party plugins. When it comes to entity animations and third party tools they often become obsolete, I have seen a hand full of tools work then stop in development over the years and though Geckolib has by far lasted the longest I don't want to waste time covering third party tools just for it to break a few years later. I have been hoping that official support will be added directly to Blockbench and MCreator but currently its been limited what the devs have to work with at the moment. Though hopefully one day proper support will be added and I can make some tutorials that require things with better animations but at least no for the moment.
I don't have any apple products, I have no clue what it is tbh chances. I will say though if your not sure how to add something your probably not ready for making something like that. I suggest learning the application a bit more and more procedure blocks before trying to tackle anything to complex.
Hi. Will there be a video about fishing in lava and a different loot table? I've been struggling to code that for a long time now. Thanks btw
I pretty sure I replied on your first message, but in the case it was someone else, I don't think its possible to do without custom java code.
Great vidéo !!
You should add mobs/animals!
I have a few planned though have not gotten enough courage to attempt texturing and modeling one just yet.
you are the best and most useful mcreator youtuber in the mcreator youtuber history of rebutuoy rotaercm,
weird comment i know, but you are a very good mcreator youtuber lol
also will you ever do streaming on what youre making? I think soe people would watch it alot lol
Been pretty stressed lately, and most weeks are busy doing something between my gaming channel and This one. Though I will take it into consideration. Chances are it would be on my projects channel if it has to do with my other projects but often I just have enough time to squeeze a video in for that channel ever so often.
@@NorthWestTreesMCreator fair enouigh
Good video, but i have a problem, i have a block that naturally generates in my dimension as a feature and i want it to have it's own ambience like looped sound that constantly comes from this block that you can hear if you get too close to it, like fire or nether portal, so how do i do it? i already tried some methods but the sound comes only when i place this block manually and it's completely silent when it's generated in my dimension, hope there is a way to solve that
You can use the play sound and stop sound commands built into the game.
If you use it with the /execute as @a[distance=0..32] run playsound
then this should make the sound play. However keep in mind that if your working from a block you will need to run this from the block tick update. if it generates naturally then you need to use the random tick update feature or sounds won't play unless the block is broken and placed again. Random tick update will tick after generation but at a random period. The downside to this though is timers won't work and it can sometimes play over other sounds. This becomes more noticeable with more than one block around the player.
However you can find a couple useful commands below which might be able to help you.
minecraft.wiki/w/Commands/playsound
minecraft.wiki/w/Commands/stopsound
I hope this helps.
How do I make a check "does the player have 2 diamonds in the inventory", instead of the usual check "does the player have 1 diamond in the inventory", I know that there is a block "If the player has [] in the inventory", but I want to know if it is possible to check if the player has 2 or more items in the inventory.
P.s sorry, I'm using a translator. If there is such a way, could you make a video or send a working example. Thank you.
I could throw off an example of my trigger where I want to make a check for the presence of a certain number of items in the inventory
I put this example together and I also created a example procedure on my GitHub which you can download.
Imgur has notes and screenshots of the procedure you will need. I hope this helps.
imgur.com/a/NWy50GP
github.com/MCreator-Examples/Projects/discussions/144
You should make a video if how to make a car with animation and if you go right the car is have animations too please make that you're my only hope please make a video about that
Entity animations are currently limited without third party plugins. When it comes to entity animations and third party tools they often become obsolete, I have seen a hand full of tools work then stop in development over the years and though Geckolib has by far lasted the longest I don't want to waste time covering third party tools just for it to break a few years later. I have been hoping that official support will be added directly to Blockbench and MCreator but currently its been limited what the devs have to work with at the moment. Though hopefully one day proper support will be added and I can make some tutorials that require things with better animations but at least no for the moment.
@@NorthWestTreesMCreator ok thank you
Bro, I'm going to make it like Apple Vision Pro in mcreator, but I want to know how to do it. If anyone knows, write it in my comment.
I don't have any apple products, I have no clue what it is tbh chances.
I will say though if your not sure how to add something your probably not ready for making something like that.
I suggest learning the application a bit more and more procedure blocks before trying to tackle anything to complex.
@@NorthWestTreesMCreator How is it done or is there anything similar?