I was subdividing the actual object geometry & getting crappy displacement results. I totally forgot about subdividing via the Arnold Parameters tag. Of course! Another lifesaver tutorial. Thanks!
Thank you for this..there are so many tutorials on Arnold that make it so *!&*(ing complicated. This was so easy and only took a few minutes. Thank you!
Believe Moe I know! I sit here reading through the docs half of my day or watching tutorials trying to figure it out. Half the time it's not that complicated they just made it way too difficult. Thats why I created this channel I figured I am not the only guy in the world try to figure this out. Please make sure to subscribe and thanks for the comment.
I just watched your Layer Shader and RGBA video, if I'm using a PBR texture, how do I blend the displacement maps to match the mix of my PBR's? Great video's btw!
I am assuming you are referring to the backdrop and lighting. For the backdrop, its just a cube that is made edible and I delete all the sides of the cube besides the back and bottom and put into a subdivision surface to make it like a cycle wall. For lighting, in these tutorial I generally just use the built in C4D studio HDRI and copy the image and add it to the texture field in of the Arnold sky object.
@@mphillipsphotography7013 yeah that makes sense. Ok I have 2 other questions. 1. How do you generally go about adding labels to models(esp glass), i usually have to use the alpha stacking and I was wondering if there is a shorter way; layer shader gets tricky sometimes. 2. Whats the correct way of connecting ambient occlusion maps in arnold?
When you say Alpha (stacking) I would have to see what you are referencing. The easiest way I have found is as following: 1) Create glass texture 2) Create Standard_Surface for label 3) Use Image node to connect to Standard_Surface color. (Make sure the image you are using for your label was saved with Alpha - Example .png) 4) Apply Glass texture 5) Make a selection of where you would like to add label and apply the 2nd texture with your label to that selection. 6) Set the correct projection method for label and disable tiling. 7) In object manager double click your label texture. 8) Now in Attributes window you should see the following - Basic | Material | Alpha(stacking) | Assign 9) Select Alpha(stacking) 10) Mode - Drop down menu select "Shader" 11) Shader - Drop down menu select image(image) (or if you renamed the image node choose what ever you called it example - "Label(image)" 12) Verify use alpha channel is selected 13) Now you can just choose "Use Texture Mode" to move your label around, scale, etc. As for Ambient Occlusion I will have to look into but hope this helps.
Glad you liked it. Please remember to subscribe to my channel and click the like button if you enjoyed. It helps me grow the channel and make more content. My mac version is Catalina,C4d R2, Arnold 3.3.5.
hey would it be cool if i added you on discord? i just really enjoy your tutorials and they’ve been helping me a lot, i’d really appreciate if you could give me a few pointers from your experience when it comes to using arnold
I was subdividing the actual object geometry & getting crappy displacement results. I totally forgot about subdividing via the Arnold Parameters tag. Of course! Another lifesaver tutorial. Thanks!
This right here best tutorial so far. No wasted time and detailed. An your energy lol keeps me I tuned
Thank you
You're welcome
Olá.
Ótimo tutorial. Preciso aprender mais sobre o Anold Render.
Obrigado
I like short tutorials that are to the point ♥ thank u great one.
Glad you like them!
great tuts. some of the best Ive seen.
Thank you for this..there are so many tutorials on Arnold that make it so *!&*(ing complicated. This was so easy and only took a few minutes. Thank you!
Believe Moe I know! I sit here reading through the docs half of my day or watching tutorials trying to figure it out. Half the time it's not that complicated they just made it way too difficult. Thats why I created this channel I figured I am not the only guy in the world try to figure this out. Please make sure to subscribe and thanks for the comment.
I just watched your Layer Shader and RGBA video, if I'm using a PBR texture, how do I blend the displacement maps to match the mix of my PBR's? Great video's btw!
Let me check
@@mphillipsphotography7013 Hey! Any luck with finding out how to mix the displacements?
Can you show a PBR work flow?
Very nice tutorial, thank you so much! Keep it going!
Thank you for the comment. I really appreciate it.
Thank you very much for sharing. But I have a question, that is, how do you make the edge hard? The edges I made are not hard.
The more geometry your model has the more detail it will have. Either add more segments to your geometry or more subdivisions.
Thanks for this tutorial. It really helped a lot. But why does the displacement freak out the moment I enable the subdivision surface modifier?
Thank you so much. your tutorials are simple and straightforward. Thank you. Can I ask what kind of studio object you are using?
I am assuming you are referring to the backdrop and lighting. For the backdrop, its just a cube that is made edible and I delete all the sides of the cube besides the back and bottom and put into a subdivision surface to make it like a cycle wall. For lighting, in these tutorial I generally just use the built in C4D studio HDRI and copy the image and add it to the texture field in of the Arnold sky object.
@@mphillipsphotography7013 yeah that makes sense. Ok I have 2 other questions.
1. How do you generally go about adding labels to models(esp glass), i usually have to use the alpha stacking and I was wondering if there is a shorter way; layer shader gets tricky sometimes.
2. Whats the correct way of connecting ambient occlusion maps in arnold?
When you say Alpha (stacking) I would have to see what you are referencing. The easiest way I have found is as following:
1) Create glass texture
2) Create Standard_Surface for label
3) Use Image node to connect to Standard_Surface color. (Make sure the image you are using for your label was saved with Alpha - Example .png)
4) Apply Glass texture
5) Make a selection of where you would like to add label and apply the 2nd texture with your label to that selection.
6) Set the correct projection method for label and disable tiling.
7) In object manager double click your label texture.
8) Now in Attributes window you should see the following - Basic | Material | Alpha(stacking) | Assign
9) Select Alpha(stacking)
10) Mode - Drop down menu select "Shader"
11) Shader - Drop down menu select image(image) (or if you renamed the image node choose what ever you called it example - "Label(image)"
12) Verify use alpha channel is selected
13) Now you can just choose "Use Texture Mode" to move your label around, scale, etc.
As for Ambient Occlusion I will have to look into but hope this helps.
Thanks for this trick. It’s like a new shortcut 😉 Can you tell me please your MacOs et C4D version?
Glad you liked it. Please remember to subscribe to my channel and click the like button if you enjoyed. It helps me grow the channel and make more content. My mac version is Catalina,C4d R2, Arnold 3.3.5.
Oh man more of this!!!!
Thank you for the comment. Will have more coming soon.
can you show how to use normal maps in Arnold.?
Connect a Bitmap node -> to normal node -> input then connect to your standard_surface Geometry Normal
thank you soooo much
more tut
Thanks bro
awesome! make more
More to come!
thanks
You're welcome!
coool ! :)
me like very much, me thank you 😍
hey would it be cool if i added you on discord? i just really enjoy your tutorials and they’ve been helping me a lot, i’d really appreciate if you could give me a few pointers from your experience when it comes to using arnold
Thanks for watching. If you visit my website you can contact me and we can discuss.